Uploaded by Mark Kenneth Nunez

A Simple Life Rules & Sheet

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Introduction
You just moved to the province to live a simple life. You promised
yourself you’ll get things done in 10 days. Plant crops, make
friends, mine the mountains, populate your pond and donate to the
museum to achieve your goals. A simple life is a 1-2 player roll &
write game inspired by relaxing pixel art farming video games.
Objective
Complete your goal(s) and get a high score.
Game Summary
The game is played in 10 rounds (called days). Each round you
roll 5
. Use the
on locations on the sheet and perform
the location’s action. When you run out of
the round ends
and a new round is started. If you completed your goal at the
end of the game, count your score.
🎲
🎲
βœ”οΈ
β­•
❌ β­•
❌
πŸ₯•
❌
🎲
Key Terms & Rule
: Draw a check on the checkbox ( ) or space specified.
: Draw a circle around the space or icon specified.
: Draw a cross or x on the space or icon specified.
its left-most icon in your Inventory.
Gain:
its left-most icon with a
in your Inventory.
Lose:
:
:: Means “Lose this” (to) “Gain this”, eg:
Artifact: the 4 icons in the Museum. Gained in Mines and Lake.
: You may
a carrot with
in your inventory anytime to
reroll any number of rolled
.
β­• πŸ₯•πŸŸ‘
πŸŽ²β­•
How to Play
🎲).
Before You Begin
Print the A4 sheet, and get 5 six-sided dice (
🎲
βœ”οΈ β­• β­•
Determine your goal for the game. To determine your goal, roll
a
. Depending on the result,
the outline of that goal on
the
when completed. You may choose to
the Goal board.
add more than one goal to make the game more challenging.
Start of Day
Rounds are called days. At the start of each day,
that day
on the Calendar; 1st round is Day 1. Then roll 5
and set
.
them aside to the left of the sheet, these are your unused
🎲❌ 🎲
🎲🎲
Day
Use your unused
to go to a Location by paying the
location’s
cost (if any) and performing the action
immediately (See Locations). Important Notes:
•You don’t have to assign all your
.
•You may use a location more than once in one day.
•The
are set to the right side of the sheet after use,
these are your used
for the day.
🎲
🎲
🎲
🎲🎲
End of Day
The day ends when you run out of
, or when you decide to end
the day. However, any unused
do not carry over to the next
day. If it is the 10th day, the game ends. Otherwise, start a
new day.
Winning and Scoring
When the game ends and you have completed ALL your goals, count
the icons in your inventory with
and gain
.
=5 ,
=3 ,
=2 ,
Scoring: =5 ,
=2 ,
=-2 ,
=1 , Museum , Pond
β­• ⭐ 🟑 ⭐⭐
❀️
⭐
πŸ’Ž
⭐
⬆️⬆️
β­•πŸ’€ ⭐ βŒπŸ’€ ⭐ πŸ₯• ⭐ ⭐ ⭐
Locations
🏑
Farm (cost: 1🎲)
Add a βœ”οΈ on the bottom-most checkbox of the column with a
value equal to the value of the 🎲 you used. When you βœ”οΈ the
checkbox with a πŸ₯• or 🌼, you gain it and it’s considered a
Harvest. 6🎲: can be used to add a βœ”οΈ on any column.
🏘️
Town Square (cost: 1🎲)
The value of the assigned 🎲 is the number of actions you can
take in the Town Square. Keep the 🎲 near the town square to
🎲
Make friends (cost: 1 per βœ”οΈ): ❌ a 🌼 to give to a villager
and add a βœ”οΈ to their left-most empty checkbox. When you βœ”οΈ a
❀️ you have Befriended that villager and you immediately
track your remaining actions. When you perform an action,
reduce the
’s value by the action’s cost. The actions are:
receive a gift from them. The gift is the icon on the upper
right of the villager’s area on the sheet.
❌🟑
❌πŸ₯• 🌼
πŸ₯• 🌼
🟑
🏒
Museum and Pond (no 🎲 cost)
Museum: Whenever you gain an Artifact, βœ”οΈ the artifact’s icon
in the Museum area of the sheet. At the end of the game you
gain ⭐ equal to the number of artifacts you’ve donated.
Pond: Whenever you gain a Fish, βœ”οΈ the fish’s icon in the Pond
area of the sheet. At the end of the game, you gain the ⭐
value of all fish with a βœ”οΈ.
🏞️
Lake (cost: 1🎲)
The value of the assigned 🎲 determines which column you can
cast your fishing line (1-2,3-4,5-6). Choose any Target without
❌
in that column, and reroll your assigned 🎲. If you roll
greater than or equal to the value in the first column of the
target’s row, it’s a success: ❌ the Target and Gain it.
Otherwise,β­• it. However, if it’s already β­•, ❌ it.
⛰️
Mines (cost: 2🎲)
Roll your 2 assigned 🎲. Use one die as column⬇️ and the
other as row➑️. Then ❌ the cell where the row and column
meet. Gain all icons on the cell unless it’s a πŸ’€.
πŸ’€
- Roll a 🎲. If you roll 5+, it’s a hit! β­• the πŸ’€ in
your inventory. Otherwise ❌ the πŸ’€.
βš’οΈToolshed (no 🎲 cost)
You can upgrade your tools. To upgrade, ❌ 2
to add a βœ”οΈ
to a Tool. You must first βœ”οΈ the ⬆️ before you can βœ”οΈ the
⬆️⬆️
. Only the right-most upgrade effect with a βœ”οΈ is active
for the rest of the game.
The Tools and their upgraded effects are:
🚿
Watering Can: ⬆️= [Farm] you may add 1 more βœ”οΈ to the
🎲
’s column. ⬆️⬆️ = [Farm] you may add 2 more βœ”οΈ to the
🎲
’s column.
⛏️
Pickaxe: ⬆️= [Mines] You may add 1 or subtract 1 to the
value of one 🎲. ⬆️⬆️ = [Mines] You may add 1 or subtract 1
to the value of two 🎲.
🎣
Fishing Rod: ⬆️ = [Lake] Add 1 to the 🎲 value after
rolling. ⬆️⬆️ = [Lake] Add 2 to the 🎲 value after rolling.
βš”οΈ
Sword: ⬆️ = [Mines] When rolling 🎲 for πŸ’€, you hit on a
roll of 4 or greater. ⬆️⬆️ = [Mines] When rolling 🎲 for
πŸ’€
, you hit on a roll of 3 or greater.
At the end of the game, you gain 3⭐ for each tool that has a
βœ”οΈon ⬆️⬆️
🀝
2-player Cooperative Variant:
The rules are the same except for the following:
Before you begin: Minimum Goal is 2. Get 6 🎲 instead of 5.
βœ”οΈ
a ⬆️ of any one Tool. Day: Each player rolls 3🎲
simultaneously at the start of each day. They may not share
dice. Any player may start but one player must use all their
🎲 (or pass) before another player can use theirs.
Shop (cost: 1 per buy/sell): You may buy and sell.
1
Buy:
to gain either 1 , 1
or 1 .
1 ,2
Sell:
or 2
to gain 1
Rules V1.2
Rules V1.2
Rules V1.2
Rules V1.2
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