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RoboSUMO

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相撲
土俵
RoboSumo
Challenge
土俵
まとめ
S U M M A R Y
1. Introduction
2. Registration
3. Dohyo Specifications
4. Competetion rules
5. Contact
SUMMARY
1
導入
1. Introduction
Overview:
The Robotics Sumo Competition, organized by the
university's robotics club, is an exhilarating
challenge designed to ignite creativity and technical
prowess among participating students.
As participants engage in this spirited contest, they
embark on a journey that combines problem-solving,
explores cutting-edge technology, and applies robotics
in real-world scenarios.
introduction
2
導入
The theme of the competition:
Participants are invited to immerse themselves in a dynamic
arena where autonomous robots, meticulously crafted to adhere
to the outlined specifications, engage in intense battles.
In this competition, teams will design autonomous robots with
the primary objective of strategically pushing opponents out
of the sumo ring. Beyond the excitement of the matches, the
event emphasizes innovation, teamwork, and the pursuit of
technical excellence.
The essence of our competition lies in fostering innovation,
technical prowess, and strategic design. As teams step into
the Dohyo, they unveil their unique creations—each a
testament to creativity. A solitary team member, representing
their collective effort, takes center stage as they command
their robot in the pursuit of victory.
introduction
3
登録
2. Registration
To register, please fill out the form on our
Facebook page. Subsequently, we will email
the team leader with instructions on payment
and confirmation of your registration.
REGiSTRATION
4
土俵仕様
3. Dohyo Specifications
Description:
In accordance with the game rules (hereafter
referred to as the 'Basic Rules'), each team
competes on a Dohyo (sumo ring) with a robot that
they have constructed themselves according to the
specified dimensions. The match starts at the
judge's command and continues until a contestant
earns two Yuhkoh points. The judge determines the
winner of the match.
Dohyo Specifications
5
土俵仕様
Dimensions:
The battlefield is circular, resembling a ring
with a diameter of 154 cm. The border is
delineated by a white circular ring that is 5 cm
wide, located on the outer edge of the playing
surface. The ring area extends to the outside
edge of this circular line. The battlefield is
constructed using metal material, with a minimum
exterior space of 100 cm.
Dohyo Specifications
6
土俵仕様
Basic Rules:
The robot must have dimensions of 20 cm width
and 20 cm length, with a weight not exceeding
3 kilograms.
Each team can have one or more contestants,
with a maximum team size of 4 members. Only
the team leader may approach the ring; other
team members must watch from the audience.
Only the team leader is permitted to present
their robot in front of the judges.
Opponents are selected through a draw.
A single match comprises three rounds,
conducted within an overall time limit of 3
minutes, unless an extension is granted by
the judges. In the event of an extension, the
match may last for a maximum duration of 3
additional minutes.
Dohyo Specifications
7
土俵仕様
Basic Rules:
The match is won by the team that either wins two
rounds or achieves two "Yohkoh" points first within
the time limit. A team earns a "Yuhkoh" point by
winning a round. If the time runs out before a team
reaches two "Yuhkoh" points, and one team has at
least one "Yuhkoh" point, that team with one point
wins.
In the event that neither team wins within the time
limit, an extended match may be fought, and the
team that earns the first "Yuhkoh" point during the
extension wins. Alternatively, the judges may
decide the winner/loser of the match through lots
or a rematch.
Dohyo Specifications
8
競技ルール
4. Competetion rules
Robot Placing
Following the judge's instructions, teams are required
to position their robots within the sumo ring. The
ring is divided into four sections by a cross in the
middle. Each team's robot must be placed in opposite
sections, along the border, covering some of the white
area. The judge will remove the cross after the robots
are placed, and no further movements are allowed once
they are set.
Competetion rules
9
競技ルール
Start of the match:
The judge initiates each round by announcing the
start. Teams activate their robots, and after a fivesecond pause, the robots may begin operating. During
these five seconds, players must clear out of the ring
area.
Stop, Resume of the match:
The match halts and resumes upon the judge's
announcement. It stops when the robots become
entangled or orbit each other with no perceivable
progress for 5 seconds. If it is unclear whether
progress is being made or not, the judge can extend
the time limit for observable progress for up to 30
seconds.
End of the match:
The match concludes when the judge makes the
announcement. The two teams then retrieve their robots
from the ring area.
Competetion rules
10
競技ルール
Scoring:
One Yuhkoh point is awarded when:
A team successfully pushes the other robot out of
the ring or if the opposing robot touches the outer
space voluntarily.
Either of the above actions takes place at the same
time that the end of the match is announced. For
instance, if the judge declares the match's
conclusion and, at that exact moment, one team's
robot successfully pushes the opposing robot out of
the ring, the team executing the action will be
awarded one Yuhkoh point, even though it occurred
right as the match concluded.
If a wheeled robot has fallen over on the ring or
in similar conditions, Yuhkoh will not be counted,
and the match continues.
When one robot stops first, after 5 seconds, it's
considered as giving up. In that case, the other
robot gets a Yuhkoh point, even if it also stops.
Competetion rules
11
競技ルール
When the judges' decision is required to determine the
winner, the following points will be taken into
consideration:
1. Technical merits in movement and operation of a
robot
2. Penalty points during the match
3. Attitude of the players during the match
The match shall be stopped and a rematch started under
the following conditions:
If both robots are moving but not making progress,
or if they stop at the same time and stay still for
5 seconds without touching each other, a special
rule applies.
If both robots are moving, and it's unclear if
they're making progress or not, the judge can add
up to 30 more seconds to the time limit (rematch).
If both robots touch the outside of the ring at
about the same time, and it cannot be determined
which touched first, a rematch is called.
Competetion rules
12
競技ルール
Violations
Players engaging in any insulting deeds shall be
deemed in violation of these rules:
A player who utters insulting words to the
opponent, judges, or puts voice devices in a robot
to utter insulting words, writes insulting words on
the body of a robot, or performs any insulting
action is in violation of these rules.
Competetion rules
13
競技ルール
A minor violation is declared if a player:
Enters the ring during the match, except when the
player does so to remove the robot from the ring
upon the judge's announcement of Yuhkoh or stopping
the match. To enter the ring means:
A part of the player's body is in the ring.
A player puts any mechanical kits into the ring
to support their body.
Performs the following deeds:
Demand to stop the match without appropriate
reasons.
Take more than 30 seconds before resuming the
match, unless the judge announces a time
extension.
Start operating the robot within five seconds
after the chief judge announces the start of the
match.
Does or says that which disgraces the fairness
of the match.
Competetion rules
14
接触
4. Contact
Skander Konte
+216 92 789 406
konteskander14@gmail.com
Rezgui Med Aziiz
+216 58 846 263
rezguiaziz32@gmail.com
clubrobotiqueisamm@gmail.com
www.facebook.com/robotiqueisamm
www.linkedin.com/company/robotique-isamm/
Contact
15
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