Uploaded by g.zeuli

ROTER ZWERG

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Space Dwarf mining ship ::
Crew: 50 Space Dwarfs, 250 Stahlbohrer
automatons :: Minimal armaments
(3x Lichthammer laser batteries)
:: Exceptional protection
(Sonnenmantel shield) ::
Fore-mounted Macro Plasma-Borer
06
05
19
17
18
24
16
25
15
10
14
07
ERE’S THE DEAL.
B
The Zwerg crashed
into the side of the
Derelict about four days ago
and it carried on going. The
plasma drill on the front of it
is cutting the ship in half and
it’s gonna be difficult to get to
the DOOM if it saws off the
fuckin engines. TO THAT END:
get in there and stop it.
A
Ch ug
an ur
ne y
ls
H
13
08
Au gury
Chan n e l s
:
rds owitt
o
W nt H
:
Gra
out
y
a
+L Z
Art LINKUN
ROL
A
01
04
02
23
Plas
ma
Bore
r
03
22
11
12
21
20
Weird
09
Rock
THE
1:
PLAN:
G e t o n brog a r d
the Zwe w
someho
2: Bre ak stu ff
3: Ki ll st uf f Pr o bl em
4: ? ?? ? 5: so l v e d !
RUNNING THE
ROTER ZWERG
RANDOM ENCOUNTER TABLE
Every time the party moves
between areas or spends
an hour in an area, roll a D10
on the following table, then
2D6 on the Reactions table
(ORC BÖRG, p17).
Bearded
in t e r st e l l a r
m in e r s w it h
pr o u d f a m il y
l in e a g e s
on
1-5: No dangers emerge, but add +1 to your rolls
r.
highe
this chart until you score 5 or
6: D3 Space Dwarf miners
7: D6 Gamma-pattern Stahlbohrers
8: D6 Space Dwarf miners
9: Alpha-pattern Stahlbohrer carrying D8 Gammapattern Stahlbohrers
10: Dwarf Matriarch and D6 Miner Honour Guard
11+: Another group from the Derelict, up to no good
START
s pa c e
dwarf
m in e r
HP 7 Morale 7
Extraction Rig -D2
Laser-Mattock D6,
Ignores Armour
space
dwarf
matriarch
HP 11 Morale 9
Ultradense Armour -D6
Sternreiß er Greataxe D12,
two-handed
Impl ante d ance stor
AI s give this War rior Quee n impe cca ble
kno wle dge
SPECIAL: The first time a
dwarf is reduced to 0 HP,
it skips its next turn and
gets back up with 1 HP and
a grudge.
You can counteract this by
finishing it off properly.
D A R K
AUGURY CHANNELS
Open maintenance tunnels
allow access to the Roter
Zwerg from the Derelict
POW ER ED
CHOOSE YOUR
ENTRY POINT
14
ENGINE 1
Renamed from “Engine B”
after complaints from the
crew that it didn’t sound as
important as Engine A
13
SMOKING ROOM
Smoking elsewhere on the ship is
forbidden due to Health and Safety
15
SHIELD GENERATORS
Beefy enough to hold out inside a
sun for short periods of time
16
SAUNA COMPLEX
Space Dwarves can withstand very
high temperatures, making this a
sort of wood-panelled oven
17
ENGINE A
Powered by melted-down ore and
repurposed detritus
18
PIT OF TRIALS
Young Space Dwarfs eager to
prove themselves fight captured
alien nightmares
19
HALL OF ANCESTORS
Holograms contain AI engrams of
prominent space dwarf ancestors,
who can be consulted for advice
(when they’re working)
07
VENDING
MACHINE REPAIR
Vending machines
are a crucial part of
space dwarf culture;
this room holds
thousands of spare
parts and the raw
materials needed to
3D-print chicken soup
01
VISITOR CENTRE
Chirpy deskbots welcome dignitaries
and mining enthusiasts alike with
complimentary refreshments and
inaccurate maps
02
ORE STORAGE
Refined materials are shuttled round
the exterior of the craft and kept here
03
COMMS/AUGURY
Banks of computers display in-depth
analysis of the surrounding area of
space
04
TEA ROOM
Dwarven tea ceremonies are three
days long; a test of etiquette and
endurance
05
CREW QUARTERS
Open-plan hall with loads of cushions,
blankets, hot water bottles, etc.
06
SPACE OPERA THEATRE
All minor roles performed by robots, many
of which are unable to stop performing
WHAT WENT
WRONG?
Mining ships don’t normally crash into the side of floating
junkyards and drill through them without stopping.
Something’s gone awry, so roll or pick one (or combine sever
al):
1:
08
09
WEIRD
ROCK
Embedded in
the side of the
Zwerg, probably
filled with some
kind of Space Evil
SCIENCE ROOM
Bunch of science-looking stuff
all over the place; test tubes,
gas burners, alembics, the lot
10
FEASTING HALL
Central beer fountain, heavy
iron tables, jovial music
playing on loop
ROBOT WORKSHOP
Automatons are built,
repaired and modified for
particular tasks here
6:
11
ROBOT RECHARGE CENTRE
Banks of robots plug in here
and make snoring noises while
powering back up
12
5:
3:
2:
Dwarfs summoning demons in runic
pentagrams to gain MINING KNOWLEDGE
but the warding broke down and now
hell energy is everywhere
Mutiny on board saw 90% of the crew
killed in brutal attacks and reprisals, leaving
the ship out of control
Malfunctioning ancestor AI ghosts possessed
some robots and started causing chaos
The crew went into hibernation (space
4:
dwarfs sleep for three out of every twelve
months but not at other times) and things got
out of hand thanks to robot incompetence
Space Mines ran dry and the fleet turned on each other
to survive, crew is attempting to get back to their homeworld
alone but ran out of supplies a decade ago
Lack of contact with fleet for fifty years has pitched the crew
into splintered factions formed around badly-remembered
familial lines, murder and starvation most common causes
of death, kill-zones in between contested strongholds
n i n g sta h lb o h rer
i
m
e
s
o
p
r
u
p
Multi atons gone
autom
y w i r e g a m m a -pat tern
ha
HP 3 Morale 6
20
PLASMA BORER
CONTROLS
Dizzying array of flashing lights, energy
readouts and whirring hard-drives
Armour-Plating -D3
Laser cutter D6
21
ORE PROCESSING
Hundreds of massive hammers
and smelters in constant
operation
22
ROCKS IN
Swirling maelstrom of junk
kept in place by malfunctioning
gravitic fields
24
BRIDGE/ THRONE ROOM
Nerve centre of the Zwerg where
the Matriarch holds court, tastefully
lined in rich mahogany
23
LASER BATTERY
TARGETING ARRAY
Tells the lasers what to
shoot; at present it seems
to be set to “everything”
25
PLASMA BORER
Designed to cut through
space rocks, currently
smashing through the Derelict
sta h lb o h rer
a lp h a -pat tern
HP 8 Morale 8
ith
A t rsu tc hk awt
leg s to
want
kill you
Armour-Plating -D3
Loading Arm D8
Special: Can carry
Gamma-Patterns in its
materials hopper
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