Space Dwarf mining ship :: Crew: 50 Space Dwarfs, 250 Stahlbohrer automatons :: Minimal armaments (3x Lichthammer laser batteries) :: Exceptional protection (Sonnenmantel shield) :: Fore-mounted Macro Plasma-Borer 06 05 19 17 18 24 16 25 15 10 14 07 ERE’S THE DEAL. B The Zwerg crashed into the side of the Derelict about four days ago and it carried on going. The plasma drill on the front of it is cutting the ship in half and it’s gonna be difficult to get to the DOOM if it saws off the fuckin engines. TO THAT END: get in there and stop it. A Ch ug an ur ne y ls H 13 08 Au gury Chan n e l s : rds owitt o W nt H : Gra out y a +L Z Art LINKUN ROL A 01 04 02 23 Plas ma Bore r 03 22 11 12 21 20 Weird 09 Rock THE 1: PLAN: G e t o n brog a r d the Zwe w someho 2: Bre ak stu ff 3: Ki ll st uf f Pr o bl em 4: ? ?? ? 5: so l v e d ! RUNNING THE ROTER ZWERG RANDOM ENCOUNTER TABLE Every time the party moves between areas or spends an hour in an area, roll a D10 on the following table, then 2D6 on the Reactions table (ORC BÖRG, p17). Bearded in t e r st e l l a r m in e r s w it h pr o u d f a m il y l in e a g e s on 1-5: No dangers emerge, but add +1 to your rolls r. highe this chart until you score 5 or 6: D3 Space Dwarf miners 7: D6 Gamma-pattern Stahlbohrers 8: D6 Space Dwarf miners 9: Alpha-pattern Stahlbohrer carrying D8 Gammapattern Stahlbohrers 10: Dwarf Matriarch and D6 Miner Honour Guard 11+: Another group from the Derelict, up to no good START s pa c e dwarf m in e r HP 7 Morale 7 Extraction Rig -D2 Laser-Mattock D6, Ignores Armour space dwarf matriarch HP 11 Morale 9 Ultradense Armour -D6 Sternreiß er Greataxe D12, two-handed Impl ante d ance stor AI s give this War rior Quee n impe cca ble kno wle dge SPECIAL: The first time a dwarf is reduced to 0 HP, it skips its next turn and gets back up with 1 HP and a grudge. You can counteract this by finishing it off properly. D A R K AUGURY CHANNELS Open maintenance tunnels allow access to the Roter Zwerg from the Derelict POW ER ED CHOOSE YOUR ENTRY POINT 14 ENGINE 1 Renamed from “Engine B” after complaints from the crew that it didn’t sound as important as Engine A 13 SMOKING ROOM Smoking elsewhere on the ship is forbidden due to Health and Safety 15 SHIELD GENERATORS Beefy enough to hold out inside a sun for short periods of time 16 SAUNA COMPLEX Space Dwarves can withstand very high temperatures, making this a sort of wood-panelled oven 17 ENGINE A Powered by melted-down ore and repurposed detritus 18 PIT OF TRIALS Young Space Dwarfs eager to prove themselves fight captured alien nightmares 19 HALL OF ANCESTORS Holograms contain AI engrams of prominent space dwarf ancestors, who can be consulted for advice (when they’re working) 07 VENDING MACHINE REPAIR Vending machines are a crucial part of space dwarf culture; this room holds thousands of spare parts and the raw materials needed to 3D-print chicken soup 01 VISITOR CENTRE Chirpy deskbots welcome dignitaries and mining enthusiasts alike with complimentary refreshments and inaccurate maps 02 ORE STORAGE Refined materials are shuttled round the exterior of the craft and kept here 03 COMMS/AUGURY Banks of computers display in-depth analysis of the surrounding area of space 04 TEA ROOM Dwarven tea ceremonies are three days long; a test of etiquette and endurance 05 CREW QUARTERS Open-plan hall with loads of cushions, blankets, hot water bottles, etc. 06 SPACE OPERA THEATRE All minor roles performed by robots, many of which are unable to stop performing WHAT WENT WRONG? Mining ships don’t normally crash into the side of floating junkyards and drill through them without stopping. Something’s gone awry, so roll or pick one (or combine sever al): 1: 08 09 WEIRD ROCK Embedded in the side of the Zwerg, probably filled with some kind of Space Evil SCIENCE ROOM Bunch of science-looking stuff all over the place; test tubes, gas burners, alembics, the lot 10 FEASTING HALL Central beer fountain, heavy iron tables, jovial music playing on loop ROBOT WORKSHOP Automatons are built, repaired and modified for particular tasks here 6: 11 ROBOT RECHARGE CENTRE Banks of robots plug in here and make snoring noises while powering back up 12 5: 3: 2: Dwarfs summoning demons in runic pentagrams to gain MINING KNOWLEDGE but the warding broke down and now hell energy is everywhere Mutiny on board saw 90% of the crew killed in brutal attacks and reprisals, leaving the ship out of control Malfunctioning ancestor AI ghosts possessed some robots and started causing chaos The crew went into hibernation (space 4: dwarfs sleep for three out of every twelve months but not at other times) and things got out of hand thanks to robot incompetence Space Mines ran dry and the fleet turned on each other to survive, crew is attempting to get back to their homeworld alone but ran out of supplies a decade ago Lack of contact with fleet for fifty years has pitched the crew into splintered factions formed around badly-remembered familial lines, murder and starvation most common causes of death, kill-zones in between contested strongholds n i n g sta h lb o h rer i m e s o p r u p Multi atons gone autom y w i r e g a m m a -pat tern ha HP 3 Morale 6 20 PLASMA BORER CONTROLS Dizzying array of flashing lights, energy readouts and whirring hard-drives Armour-Plating -D3 Laser cutter D6 21 ORE PROCESSING Hundreds of massive hammers and smelters in constant operation 22 ROCKS IN Swirling maelstrom of junk kept in place by malfunctioning gravitic fields 24 BRIDGE/ THRONE ROOM Nerve centre of the Zwerg where the Matriarch holds court, tastefully lined in rich mahogany 23 LASER BATTERY TARGETING ARRAY Tells the lasers what to shoot; at present it seems to be set to “everything” 25 PLASMA BORER Designed to cut through space rocks, currently smashing through the Derelict sta h lb o h rer a lp h a -pat tern HP 8 Morale 8 ith A t rsu tc hk awt leg s to want kill you Armour-Plating -D3 Loading Arm D8 Special: Can carry Gamma-Patterns in its materials hopper