In a world with infinite options, we risk missing the simple pleasures by constantly searching for something – or someone – better. Jill Stark, 2019 TABLE OF CONTENTS INTRODUCTION ................................................................................................ 5 CHAPTER I – DECISION MAKING AND THE ‘PARADOX OF CHOICE’ ................................................................................................................................ 7 1.1 The Process of Decision Making and Its Determinants............................ 7 1.2 Official Dogma and ‘Paradox of Choice’: A Reference Theory by Barry Schwartz ............................................................................................................ 11 1.3 The Cognitive Cost: Empirical Evidence and Anatomy......................... 14 CHAPTER II – THE ‘PARADOX OF CHOICE’ IN THE DIGITAL ERA: A FOCUS ON STREAMING PLATFORMS...................................................... 21 2.1 The ‘Paradox of Choice’ in the Digital Era: Relevant Examples ........... 21 2.2 Disney Plus and the Six Pillars ............................................................... 25 2.3 Amazon Prime Video and the Collaborative Filtering ........................... 27 2.4 HBO Max as a Human-First Platform .................................................... 28 CHAPTER III – THE NETFLIX CASE STUDY ........................................... 31 3.1 When Too Much Is Not Good Enough: The Netflix Case ..................... 31 3.2 How to Overcome the Cognitive Overload? The Netflix Solutions ....... 36 3.3 Physical Store vs. Online Store .............................................................. 45 CONCLUSIONS................................................................................................. 49 BIBLIOGRAPHY .............................................................................................. 53 ACKNOWLEDGEMENTS ............................................................................... 61 INTRODUCTION The thesis is organized into three main chapters. After the introduction, Chapter I, ‘Decision Making and the ‘Paradox of Choice’’ provides an overview on how decision-making works and it explains the concept of the ‘Paradox of Choice’, elaborated by the American psychologist Barry Schwartz. I open the chapter with a theoretical explanation on how decision-making processes function with a reference to the two systems governing our decisions, System 1 and System 2, and delineating what the main determinants of choice are. Subsequently, I move to the discussion of the ‘Paradox of Choice’ theory, outlining why too much choice is an issue to solve in order to render decision-making processes less demanding. A few experiments and examples are mentioned to sustain the argument. The issue is further analysed in the different sections of this academic work, to then find its solutions in the Netflix case study, through the set of techniques the streaming service adopts against the ‘Paradox of Choice’. In the third part of the chapter, I offer empirical evidence about the existence of the Cognitive Cost: first, analysing a few phenomena that prove the limitations of the human mind and, second, by examining the anatomy of the visual system. Chapter II, ‘The Paradox of Choice in the Digital Era: a focus on Streaming Platforms’, explores the different areas of modern life in which it is possible to feel overwhelmed by too many options, and it focuses particular attention on the streaming platforms’ landscape. The first part of the chapter presents data that shows the constant presence of abundant choice, and it introduces the online environment and the streaming platforms into the picture. Three sections follow, which specifically analyse the techniques adopted by the main competitors of Netflix: Disney Plus, Amazon Prime Video and HBO Max. After a quick analysis of the three, I finally get to the culmination of the research question: the solutions adopted by Netflix to reduce the cognitive load, outlined in Chapter III, ‘The Netflix Case Study’. The answers offered by the platform are examined in detail, with reference to its recommendation system and the A/B tests carried out on the service. The last section of the chapter makes a comparison between the shopping 5 window of an online store and the one of the physical store, providing evidence on how the former is more performing. Finally, in the ‘Conclusions’, I remind readers of the theoretical framework of reference that constitutes the rationale for my research. In doing so, I underline the necessity of finding a solution to minimise the ‘Paradox of Choice’ and I highlight the power of modern technology in effectively reducing the cognitive cost and presenting a solution for the human mind to make decisions with a minimised effort. At the end, a more human approach is addressed, as a result of a study that offers improvements to Netflix's recommendation system, analysing the journey users follow before choosing what to watch on streaming platforms. Following is my personal perspective and a suggestion for integrating Netflix's algorithm and the machine learning system with a more human-centric strategy. 6 CHAPTER I – DECISION MAKING AND THE ‘PARADOX OF CHOICE’ This first chapter of this academic work is intended to introduce the topic of decision making related to the information overload, determined by the presence of too many choices in modern human life. The first part is aimed at explaining the two systems governing the decision-making process and the main factors that affect our decisions, with a focus on the cognitive load and the options. In the second part, the focus will be on the theory developed by the psychologist Barry Schwartz with regards to what he called the ‘Paradox of Choice’. Finally, in the last part of the chapter, the analysis will be concentrated on the Cognitive Cost, proving its empirical evidence and with a focus on the anatomy of vision. 1.1 The Process of Decision Making and Its Determinants Decision-making and its central role in problem solving has always been one of the main themes of cognitive psychology but over time has also affected other disciplines, such as social psychology, organizational psychology and the psychology of communication and consumption (Zito, 2020). Problem solving is an analytical process used to identify the possible solutions to the situation at hand, therefore making decisions is a part of the process. Specifically, decision making involves the process of selecting the most ‘appropriate’ alternative to the situation within the range of possibilities (Zito, 2020). As a discipline that investigates the human brain and the nervous system, neuroscience is essential to understand human decision-making processes, which is relevant to companies, whose aim is to help consumers make the most satisfying choice (Moran Cerf, Manuel Garcia-Garcia, 2017). As humans, we believe that our decisions are ours alone and that we can explain how and why we made each choice, but this is not necessarily true. Multiple studies in neuroscience and psychology have shown that, although we arrive at an outcome every time we 7 make a decision, the narrative or explanation of the path that led to that specific decision is often beyond our rational grasp (Moran Cerf, Manuel GarciaGarcia, 2017). Indeed, people are not always able to articulate their choices and may tell themselves a ‘story’ about their decisions which is not, strictly speaking, real. A number of authors recognised the existence of two systems for learning, reasoning and social processing (Epstein, 1994; Evans & Over, 1996; Reber, 1993; Sloman, 1996 in Evans, 2010), named System One and System Two, respectively (Stanovich, 1999 in Evans, 2010). The two systems are instrumental to identify and explain the processes that give rise to intuitive judgment, on one hand, and to more deliberate reasoning on the other. The former is governed by System One while the latter is governed by System Two. System One has been associated with a form of cognition that is evolutionary ancient, linked to animal cognition. It comes into play for easy decisions and it is considered to have, unconsciously, more influence in the choices that we often assume. It is fast, automatic, context dependent and it involves concrete reasoning. The benefit of this kind of decision-making process is the speed at which it allows us to act in circumstances where delay could present great danger. For example, the reaction we have to potential danger is the product of a purely System Onebased judgment. System Two is more recent, slow, and controlled (Evans, 2008 in Moran Cerf, Manuel Garcia-Garcia, 2017). It is context independent, capable of abstract reasoning and distinctively human. We have the tendency to think that System Two is responsible for all of our decisions. In reality, we often overstate its importance in motivating us to do things and the ‘fast thinking’ of System One often influences our decisions more than we imagine (Moran Cerf, Manuel GarciaGarcia, 2017). The factors that affect our decisions are multiple and diverse: culture, emotions, the physical environment, cognitive load and the concrete availability of options. Although many of the parameters that affect decision-making are universal, culture 8 still plays a central role in choice behaviour. For instance, the average American prefers to make decisions individually, while people from other countries may prefer to defer decision-making to a person they trust (Iyengar 2010, in Moran Cerf, Manuel Garcia-Garcia, 2017).1 Emotion is one of the primary drivers of our decisions.2 Scientifically speaking, emotions are biochemical algorithms that developed over millions of years of natural selection to streamline the brain’s cognitive processes (Harari, 2015 in Moran Cerf, Manuel Garcia-Garcia, 2017). They are powerful tools, as they often allow us to make instant or rapid decisions and predictions. An iconic example is fear: if we see, for instance, a lion, we run or freeze and there is no space for any further decision-making process. In this context, emotions may serve as a nonconscious bias to guide decision to a more advantageous outcome. The environment is another determinant of choice; in this sense, cognition is not strictly confined to the mind. Thoughts can be influenced by physical sensations, a phenomenon known as ‘embodied cognition’ (Moran Cerf, Manuel GarciaGarcia, 2017). A study from Laurence E. Williams and John A. Bargh (2008) showed the effect of temperature on judgements of personality. Participants in the study were asked to hold a warm coffee or a cup of iced coffee; the former resulted 1 To support this thesis, Iyengar (2010) compared Anglo-American and Asian-American children in San Francisco. The first group of children was allowed to pick out their own materials for a puzzle task. The second group received the same materials but was told that they were chosen by their mothers. The third group was told that the materials were chosen by the experimenter. The Anglo-American children performed best on the task when they were allowed to choose their own materials, while the Asian-American children did best when they were told that their mothers chose for them. Iyengar explains that Americans view choice as a way to define and assert “the self,” whereas Asians have a collectivist culture, which views choice as a way to maintain group harmony (Iyengar 2010, in Moran Cerf, Manuel Garcia-Garcia, 2017). 2 It refers to a relatively brief episode of coordinated brain, autonomic and behavioural changes that facilitate a response to an external or internal event of significance for the organism (Davidson, Scherer, and Goldsmith 2002 in Moran Cerf, Manuel GarciaGarcia, 2017). 9 more likely to rate a target person as ‘warm’ compared to the latter. The researchers revealed that the physical experience of warmth influenced feelings and perceptions of interpersonal warmth, without the participants being aware. It was also proven that hunger and fatigue have a huge influence on decisionmaking processes. In Israel, a study on judges gave evidence that they were more willing to grant parole at the beginning of the day or right after the break compared to when they were more tired and hungry (Danziger, Levav, and Avnaim-Pesso 2011 in Moran Cerf, Manuel Garcia-Garcia, 2017). Glucose level can also make a difference in decision-making: an experiment conducted by Matthew T. Gailliot and colleagues (2007) discovered that when glucose levels of participants were low, they had less willpower and more prejudice. The cognitive load refers to the amount of information that a working memory can hold at one time. Our memory is limited in capacity and time when it comes to holding or processing new information (Miller, 1956; Peterson and Peterson 1959 in Pavlo Antonenko, Fred Paas, Roland Grabner and Tamara Van Gog, 2010). Therefore, the higher the number of interacting information elements a task contains, the more difficult it is and the higher is the intrinsic load it imposes on working memory (Pavlo Antonenko, Fred Paas, Roland Grabner & Tamara Van Gog, 2010). When the cognitive load becomes too large, people’s working memory becomes overloaded. Indeed, considering that when resources are low our decisions tend to be automatic and impulsive, this phenomenon is such a powerful tool for marketers as it stimulates System One. A global study conducted by Live Person revealed that consumers were more likely to ‘impulse buy’ when in a store environment than online, due to the cognitive load experienced in shop with the use of music, fragrances, distractions (Shiv & Fedorikhin, 1999). The last element that influences decision-making processes is the availability of options. We often think we have made an important choice independent of the outside influence, but the number or type of available options always impacts on our final decisions since it drives us towards one particular direction. 10 Cognitive load and availability of options will be discussed in-depth in the following section. 1.2 Official Dogma and ‘Paradox of Choice’: A Reference Theory by Barry Schwartz People believe that the more choice they have, the more freedom they have. And the more freedom they have, the more welfare they have. This is deeply embedded in in our lives that no one would question it (Schwartz, 2005). Choice enables us to control our destines and to come close to obtaining exactly what we want from any situation. Choice is essential to autonomy, which is fundamental to well-being. On the other hand, the fact that some choice is good doesn’t necessarily mean that more choice is better: there is a cost of having an overload of choice (Schwartz, 2005). Barry Schwartz states that the assumption that a wide array of options is better is wrong, and he develops the concept of the ‘Paradox of Choice’ (Schwartz, 2005). According to him, too much choice provides paradoxically a paralysis rather than a liberation. With many options to choose from, people find it very difficult to choose at all. The second point he makes is that, even if we manage to overcome the paralysis and make a choice, we result being less satisfied with the result than we would be if we had fewer options to choose from. This is due to several reasons. First, we may regret the decision. Second, we may be less satisfied because it is easy to imagine the attractive features of the other alternatives rejected, a phenomenon called opportunity cost. Third, having a wide range of options, our expectations increase, and this brings less satisfaction, even if the results are good. Last, most of the times, if the decision is not good enough, we blame ourselves. The complexity of the phenomenon is well defined by the expression adopted by the American psychologist who linked the notion of the ‘Paradox of Choice’ to the concept of the ‘Official Dogma’ (Schwartz, 2005). This expression refers to Western Industrial societies, where it is believed that to maximise welfare you need to maximise individual freedom, and therefore choice. However, according 11 to Schwartz’s opinion, the net result is that, having more alternatives, we do better in general, but we feel worse; this is because, with a hundred different options, there is no excuse for failure. A study conducted by Iyengar and Lepper (2000) supports the thesis of Barry Schwartz. The research is entitled “When Choice Is Demotivating” and it provides clear evidence of the matter. The experiment was set in a food store: researchers set up a display featuring a line of high-quality jams, and customers could taste samples. In one condition of the study, 6 varieties of the jam were available for tasting. In the other circumstance, 24 varieties were available. In either case, the entire set of 24 varieties was available for purchase. The large array of jams attracted more people to the table than the small one. However, in the moment of deciding whether to buy or not, a huge difference was highlighted. Thirty percent of the people exposed to the small array of jams bought a jar while only three percent of the people exposed to the large one did (Iyengar & Lepper 2000). The explanation of these results is easily findable in Schwartz’s thesis. Indeed, a large array of options may discourage consumers because it forces an increase in the effort that goes into making the decision, so consumers decided not to decide and didn’t buy the product. Also, a large array of options diminishes the attractiveness of what people choose, the reason being that we think about the attractions of some of the unchosen options, which detracts from the pleasure derived from the alternative chosen. Too much choice meant respondents had to think harder to differentiate between the options – a process we humans try to avoid, and one that can have hugely detrimental consequences on decision motivation (Schwartz, 2015). We are trapped in what Fred Hirsch called the “Tyranny of Small Decisions” (Schwartz, 2005). In any given domain, we say a resounding ‘yes’ to choice, but we never grant a vote on the whole package of choices. We say to ourselves “let’s go to one more store”, “let’s look at one more catalogue” and not “let’s go to all the stores” or “let’s go to all the catalogues”. It seems easier to add one more item 12 to the assemblage that is already being considered. Nonetheless, by voting ‘yes’ in these situations, we are, as a matter of fact, voting ‘yes’ on the package, with the consequence that we feel unable to manage our decisions (Schwartz, 2005). Probably, if we would have to choose whether to have choice or not, we would always opt for choice, but it is the cumulative effect that is causing substantial distress. In the 1950s, the psychologist George Miller wrote an essay, entitled “The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information” (Miller, 1956). The study he undertook, shows how people can memorize only seven objects per time. Above this number, everything gets confused and there is a cognitive overload, which is equivalent to what Barry Schwartz referred to as ‘Paradox of Choice’. Presenting people with too many options, means to expose them to a huge cognitive cost which translates in a difficult and suffered decision. Indeed, while on one hand the products to choose from continuously increased in number, our cognitive capabilities remained unchanged (Miller, 1956). Like Barry Schwartz says, the availability of many options creates an escalation of needs like shown in figure 1.1. Therefore, we have higher expectations whereas on the other hand the secret to happiness is lower expectations. Figure 1.1 shows that as the available choices increase, the satisfaction decreases. (Schwartz, 2005) 13 Schwartz et al. (2002) proposed that when making choices, there are two types of individuals: ‘maximisers’ and ‘satisficers’. The former search extensively through many alternatives with the goal of making the best choice. Too many options are very bad for ‘maximisers’: they spend hours, days, weeks studying the excess of choice, they make their selection and then they regret it when something better seems to be available. The latter search only until they identify an option that meets their standards, which they then choose. They are prepared to settle for ‘good enough’. They seek out what does what they want, and they buy it as soon as they find it. They therefore suffer less regret than maximisers and waste less time. The following section of the chapter will illustrate the existence of the Cognitive Cost with a focus on the anatomy of vision. 1.3 The Cognitive Cost: Empirical Evidence and Anatomy Research conducted in 2002 by Daniel Simon et al. showed that, in some occasions, the mind can fail. The study analysed this situation: a guy with a basketball ball in his hands asks a passer-by for an information. A crowd moves between the two interlocutors and the basketball ball disappears. It might seem logic that everyone would notice the missing object which was under their eyes until a few seconds ago. However, it was demonstrated that only 27% of people clearly noticed the difference. This phenomenon is named ‘Change Blindness’, defined as the failure to detect when a change is made to a visual stimulus (Simons and Levin, 1997 in Attwood, 2018). When missed changes are later pointed out to the observers, they frequently regard with a sense of disbelief at how something could have gone unnoticed (Attwood, 2018). The surprising nature of ‘Change Blindness’ results from a mismatch between the belief that our visual perceptions are so detailed as to be complete, and the actual ability of the visual system to represent and compare scenes in real time. This phenomenon occurs when the local visual transient produced by a change is obscured by a larger visual transient, such as an eye blink, a saccadic eye movement, a screen flicker, a cut in a motion picture, or when the local visual transient produced by a change coincides with 14 multiple local transients at other locations, which act as distractions, causing the change to be disregarded (Attwood, 2018). ‘Change Blindness’ is distinct from ‘Inattentional Blindness’, which occurs when an individual is blind to the presence of an entire object while performing a distracting task (Simons & Chabris, 1999 in Perera, A. 2021). The study on ‘Inattentional Blindness’ consisted in participants watching a video, instructed to count passes among basketball players. In the middle of the video, a person wearing a gorilla suit appeared (Simons & Chabris, 1999 in Seegmiller, Watson, and Strayer, 2011). At the end of the video, participants were accurate with their pass counts, but only individuals with higher working memory capacity were more likely to report seeing the gorilla (67%) than those with lesser working memory capacity (36%) (Seegmiller, Watson & Strayer, 2011). Accordingly, even when people know that they are doing a task in which an unexpected thing might happen, that doesn't suddenly help them notice other unexpected things. And, once people find the first thing they're looking for, they often don't notice other things (Attwood, 2018). Indeed, as the tasks to be completed and the information to pay attention increase, the probability of leaving out an innumerable series of details increases too. The perception becomes more and more summarized until it disappears completely in the peripheral areas of the visual and the cognitive field. Although we have the feeling of being able to grasp every aspect of reality in front of us with a single glance, the cognitive resources available are limited, and we as humans observe everything through a much smaller window than we think (Chater, 2018). Now that we demonstrated the existence of the Cognitive Cost by highlighting some of the phenomena that derive from it, it is necessary to identify the causes that make the Cognitive Cost a source of illusions and distortions capable of affecting the decision-making processes. To explain why Cognitive Cost exists, it is necessary to focus on the anatomical structures of the organs that are fundamental to perception processes, in particular the eyes and the brain. Visual attention plays a fundamental role in cognitive processes and if we want to understand how far it can extend, we need to understand how the information 15 coming from the outside world passes through a sort of extremely limited window, consisting of some photoreceptors concentrated in specific parts of the retina (Chater, 2018). As demonstrated before, if when we look directly at an object we can fail to recognize substantial changes, it is important to understand the dynamics according to which this happens. The input for the interpretation of these complex information sets reaches the brain through two equally complex organs: the eyes. Vision is one of the most important transmission channels for a human being and the ocular anatomy, described in Figure 1.2, clearly justifies the phenomenon of ‘Change Blindness’ and ‘Inattentional Blindness’ described before. Figure 1.2 shows the anatomy of vision and the concentration of cone photoceptors in the fovea. (Chater, 2018) Vision depends on the brain as much as on the eyes. The eyes’ main task is to detect patterns of light, which then work with the brain to turn those patterns into images. Specific photoreceptors called ‘cone’ cells and ‘rod’ cells are the means by which everything assumes a shape, a colour and certain features. The teamwork of these two fundamental components of the visual experience builds that feeling that everyone has of perceiving a room full of objects, a beautiful landscape, a university classroom and any other aspect of reality (Chater, 2018). It is the anatomy of the eyes that prevents the eye from perceiving an entire scene and at the same time in specific detail. The sensation we get when we look around 16 us is that of detecting simultaneously, and in a detailed way, not a small portion of space but the entire visual spectrum. Indeed, those special photoreceptors called ‘cone’ cells are the only ones capable of detecting colour and they thicken where the individual fixes his/her gaze (Chater, 2018). The ‘cone’ cells are concentrated in a particular ocular area which takes the name of fovea. Directing the fovea means to decide what we want to focus on, that is, what we want to put our visual attention on. Knowing this, we can understand why we are unable to notice the gorilla and why we don’t notice when an object disappears if we are directing our focus toward something else. In this sense, there is a real trade-off dictated by the ocular structures when it comes to attention and visual perception. As the distance from the fovea increases, the ability to grasp details, decipher texts, notice changes and process complex information gradually fades and diminishes, as shown in Figure 1.3 (Chater, 2018). Figure 1.3 shows the relationship between the distance from the fovea and the relative worsening of the visual experience. (Chater, 2018) In summary, it can be said that the sensation of a complete and detailed perception of reality is illusory and the ocular anatomy confirms this thesis. At this point, it could be argued that it is enough to direct the gaze toward what needs to be noticed to be sure that perception does not fail. However, it is not enough. Indeed, even if 17 we direct our gaze to the fraction of space hosting the unexpected stimulus, there is a probability that it will not be noticed. An experiment carried out by the two psychologists of perception, Arien Mack and Irvin Rock, in 1999, clearly demonstrates that when the mind is busy carrying out a main task, selective attention prevents us from noticing even what is directly fixed, that is, what falls into the fovea (Mack & Rock, 1999 in Chater, 2018). The major aim of the experiment was to set a small cross in the centre of a screen, which was then replaced by a larger cross for a short time, and the participant had to evaluate which of the two axes was longer. A mask followed the vision of the larger cross to prevent that a shadow of this remained visible in the eyes of the participants (Mack & Rock, 1999 in Chater, 2018). The results were remarkable: when the unexpected stimulus (a small dot) was positioned a few degrees outside the fovea, 21% of the subjects were unable to perceive it, while when the point was moved in a way that it fell fully under the gaze and fovea of the respondents, the percentage of ‘Inattentional Blindness’ rose to 85% (Mack & Rock, 1999 in Chater, 2018). For this reason, analysing the dynamics of visual attention is not enough to account for the existence of the Cognitive Cost in all its forms. It is necessary to dwell on the ways in which the brain organizes and gives meaning to the information that comes to it from the surrounding environment in order to understand the results of the experiment. If each glance builds a small piece of the big puzzle that is reality, the brain and the dynamics of cognition are responsible for their assembly (Chater, 2018). And just as it is not possible to perceive all the pieces of the puzzle at the same time, it is not even possible to assemble them (Chater, 2018). Each task or problem requires us to proceed step by step by absorbing large amounts of cognitive resources and high levels of attention, not only visual, but also mental (Chater, 2018). Therefore, visual attention plays a fundamental role in the processes of perception and cognition as it is the first step in the much more complex system guided by the human brain. But although the human mind can be 18 seen as a very sophisticated computer that does solve complex problems, it has several limits of which we provided evidence in this section of the chapter. Indeed, while on a computer it is possible to carry out many simple activities simultaneously and quickly, to maximize the potential of the brain one must avoid any kind of interference and focus on only one aspect of reality at a time. Doing the opposite would mean to test one's cognitive structure, resulting in potentially dramatic outcomes. Accordingly, the Cognitive Cost exists due to the information processing mechanisms for interpreting reality. Thus, whenever the attention is focused on a task, activity, conversation, film or even a sound, hundreds of billions of neurons, forged by past experience and memory, ignite and exchange electrical impulses on vast interconnected networks that interpret, organize, and share the input that reaches them through the senses. The more complex the input, the worse the result of the process will be. Hence, it is possible to think, see and perceive in detail only one thing at a time. After having proved with evidence the existence of the Cognitive Cost and having outlined why it exists, the next chapter of this academic work will concentrate on the ‘Paradox of Choice’ applied to the Digital Era, the one in which we are living, with a focus on streaming platforms. 19 CHAPTER II – THE ‘PARADOX OF CHOICE’ IN THE DIGITAL ERA: A FOCUS ON STREAMING PLATFORMS This chapter will explore and discuss the techniques used by a few streaming platforms to solve the issue of the ‘Paradox of Choice’. The cases that will be taken into consideration are: Disney Plus, Amazon Prime Video and HBO Max, each presenting some peculiarities in the methods implemented for filtering content. Specifically, this chapter also aims to provide a proper introduction to the final one, which will focus on the discussion of the ‘Paradox of Choice’ applied to the Netflix case study, which constitutes the colossus with the most effective techniques in reducing the Cognitive Cost. 2.1 The ‘Paradox of Choice’ in the Digital Era: Relevant Examples In the past, much of human progress has involved reducing the time, energy and number of processes we have to engage in and think about in order to obtain the necessities of life (Schwartz, 2005). In the past few decades, though, the long process of simplifying has been reversed. Increasingly, the trend moves back toward time-consuming mechanisms. Novelist and existentialist philosopher Albert Camus stated that everything in life is a choice (Schwartz, 2005): every second of every day, we are choosing. Today we face multiple choices in all areas of life: education, career, friendship, sex, romance, parenting, religious observance, home utilities, retirement plans and so on. As choice is abundant in what concerns each of these areas, we can take into 21 account Maslow’s Hierarchy3 of Needs (1954), represented in Figure 2.1, to concretely notice how each section is affected. Figure 2.1 represents Maslow’s Hierarchy of needs graphically. (Maslow, 1954 in McLeod, 2018) Starting from the bottom of the pyramid, we have basic needs, including physiological needs as food, water, clothing and warmth, and safety needs, such as security and safety (Maslow, 1954 in McLeod, 2018). For this area we have a remarkable example in supermarkets: Walmart sells over 160 million different products online and in stores, Conad and Coop sell, respectively, 3,500 and 4,500 products just considering the items of their own brands, and Esselunga offers more than 15,000 products per category online. Another significant example is the one of utilities. We are presented with more and more providers for electricity and gas, 3 Psychologist Abraham Maslow’s hierarchy of needs is a motivational theory in psychology comprising a five-tier model of human needs, often depicted as hierarchical levels within a pyramid. The lowest levels of the pyramid are made up of the most basic needs, while the more complex needs are located at the top of the pyramid. According to Maslow, when a lower need is met, the next need on the hierarchy becomes our focus of attention. 22 and even phone providers multiplied in the last few years. Food delivery is another instance. We have, indeed: Just Eat, UberEATS, Deliveroo and Glovo, each of them offering a huge array of options. We then have psychological needs, including belongingness and love needs, and esteem needs. With regards to the first category, the most relevant example is in relationships. Back in the day, our grandparents had a limited pool of options for who they could date. Without the Internet, they had to rely on meeting people inperson and the number of single people they met within a suitable age-range was not very large. Today we have websites like Match.com and Tinder, with millions of members. It seems certain that users will eventually find ‘the perfect match’. However, as a result of the ‘Paradox of Choice’, people seem less likely to commit or spend the necessary quality time getting to know someone. With all these options come more opportunities to regret our decisions and once we see a little flaw in a date, we think that there must be someone better out there for us (Moran Cerf, Manuel Garcia-Garcia, 2017). To conclude the pyramid, even from the self-fulfilment perspective we experience the same issue. For instance, today there is a huge choice for universities which offer a wide range of possible courses. People can decide what to study going deeper and deeper into a sector and careers are built differently, it is not a onepath-only anymore. As a result, seeking personal growth may seem easier but it also becomes more demanding and paradoxically confusing. Online and offline merge more and more into each other. Whereas in the past retailers were dividing online and offline into two separate areas, in today’s Digital Era it’s more about bridging the gap between the two, in order to provide an omnichannel experience that exceeds customer expectations (Kotler & Stigliano, 2018). However, if in the physical environment we have a limited space, in the online environment the storage is nearly to infinite, and the options proliferate more quickly. An iconic example of cognitive load in the digital era concerns the 23 streaming platforms’ landscape. The most popular include Netflix, Disney Plus, Amazon Prime Video and HBO Max. All of them offer, in turn, a vast array of options. Netflix offers about 3,600 movies, and more than 1,800 TV series (Just Watch, 2022). There are several movie genres, but it is still very difficult to decide, even though between 2014 and 2019 the company reduced its catalogue of about 40% (Just Watch, 2022). Netflix represents the perfect merger between online and offline, since it started as a DVD rental company and it still offers the service together with the streaming platform model it became. Disney Plus offers more than 740 movies and more than 280 TV shows are available to subscribers (Just Watch, 2022). We talk about 20% less of Netflix’s catalogue, but its titles are more appreciated according to IMDb (Internet Movie Database4). Amazon Prime Video offers more than 26,000 movies and more than 2,700 TV shows, and HBO Max includes about 2,000 movies and more than 580 TV (Just Watch, 2022). While it might seem that providers are in competition with regards to which company is able to offer the widest possible choice, it becomes apparent that too many options might, in turn, transform into the ‘Paradox of Choice’ situation, something that emerges as a real threat to companies: for this reason, marketers should be careful to not overload consumers. However, if a company does not want to give up its range of possible choices, there are specific techniques they can apply to avoid customers to experience the ‘choice overload’ condition. In the following sections we will focus on the strategies that Disney Plus, Amazon Prime Video and HBO Max chose to implement in order to reduce the ‘Paradox of Choice’. We will, then, complete the circle in the last chapter, outlining Netflix’s strategies, which represent the most advanced in terms of algorithms and machine learning implementation. 4 Website for entertainment information, with features designed to help fans explore the world of movies and shows and decide what to watch. It provides information about millions of films and television programs as well as their cast and crew. 24 2.2 Disney Plus and the Six Pillars Disney Plus is an American subscription video on-demand streaming platform, owned and operated by the Media and Entertainment Distribution division of The Walt Disney Company5 (DMED Media, 2022). The service primarily distributes films and television series produced by The Walt Disney Studios and Walt Disney Television. The platform also offers original films and TV series (DMED Media, 2022). Disney Plus was first launched in the late 2015, under the name of DisneyLife. This was part of an experiment conducted in the UK to test the streaming platform (DMED Media, 2022). Disney Plus was then officially launched in November 2019 in the United States, Canada, and the Netherlands, and expanded to Australia, New Zealand, and Puerto Rico a week later. It became available in all Europe in March 2020. Upon launch, it was met with positive reception of its content library, but it was criticized for technical problems and missing content. Alterations made to films and television shows attracted media attention too (Business Insider, 2019). Ten million users had subscribed to Disney Plus by the end of its first day of operation and the service has now 137.7 million global subscribers6 (Statista, 2022). From a more technical perspective, we can observe that the main characteristic of the Disney Plus interface is that it groups its content into six pillars: Disney, Pixar, Marvel, Star Wars, National Geographic and Star. The interface is shown in Figure 2.2. This method of categorization can be considered one of the main aids in finding content on the platform, which reduces by far the possibilities of experiencing a ‘Paradox of Choice’. The Walt Disney Company is an American multinational mass media and entertainment conglomerate, headquartered at the Walt Disney Studios complex in Burbank, California. 5 6 As of the 2nd of April, 2022. 25 Figure 2.2 shows Disney Plus interface, subdivided into the six categories which can be easily noticed as soon as you enter the homepage. (Disney Plus, 2022) The platform also makes use of machine learning and algorithms to categorize content for its users. Between the major drivers that power recommended content, there is, for example, what users watched and what they didn’t watch, meaning what was shown and what they actually clicked (Forbes, 2022). The recommendation system also considers the time of the day in which one’s was watching, his/her viewing history and how well it matches other people's viewing history (Forbes, 2022). Indeed, if a user’s history looks a lot like another one’s history, they would probably like the same programmes. In this sense, it's not just your own viewing history but also how people are using the product in general (Forbes, 2022). Disney Plus is also constantly looking at the particular context of the experience. For instance, if the user is watching a short, he might be in the mood to watch another short, and not necessarily invest into a long movie (Forbes, 2022). This set of factors represents the main criteria on which the recommendation system of Disney Plus works. Of course, the employed algorithm varies according to the user experience with the product (Forbes, 2022). Hence, it differs between a user who just subscribed and a user who, on the contrary, has a rich history on the platform. 26 In general, we have to say that Disney Plus has the benefit of a more condensed content assortment compared to other streaming platforms (Stead, 2022). This feature allows the platform to require a less demanding recommendation system. Indeed, thanks to the more limited offer in terms of titles, the efforts Disney Plus must take against the ‘Paradox of Choice’ cannot be compared to the ones of other platforms with almost infinite options. (Stead, 2022). For instance, Amazon Prime Video, HBO Max and Netflix, which are the other streaming platforms analysed in this academic work. 2.3 Amazon Prime Video and the Collaborative Filtering Amazon Prime Video (APV) is an American subscription video on-demand streaming and rental service owned by Amazon7. It is offered either as a standalone service, or as part of Amazon's Prime membership (Winston, 2022). The service primarily distributes films and TV series produced by Amazon Studios and MGM Holdings or licensed to Amazon, as Amazon Originals. The service also hosts material from other sources, content add-ons, live sporting events, video rental, and purchasing services (Winston, 2022). Amazon Prime Video is one of the streaming platforms with the widest availability of choices (Just Watch, 2022). The service was launched in the United States in September 2006, under the name of Amazon Unbox. It grew with an expanding library and it added the Prime Video membership upon the development of the Prime subscription. It launched worldwide in December 2016. In order to defeat the ‘Paradox of Choice’, the approach adopted by Amazon Prime Video was the same used by Amazon in selling products as of 2012. Nevertheless, it turned out that Amazon trained its algorithms to recommend ‘safe bets’ (Roettgers, 2019). In particular, in the case of Prime Video, classic movies were Amazon.com, Inc. is an American multinational technology company which focuses on e-commerce, cloud computing, digital streaming and artificial intelligence. It is one of the world's most valuable brands: it is one of the Big Five American information technology companies (Google, Amazon, Meta, Apple, and Microsoft). 7 27 recommended, which were very likely to be appreciated by users, for instance Breakfast Club or Casablanca. However, while these movies had high ratings with audiences and critics, they weren’t exactly what those consumers in specific wanted to watch during their movie night (Roettgers, 2019). After this crisis, Amazon’s engineers refined the algorithms, which are now trained on Amazon’s entire catalogue. This knowledge has also been applied to new titles to recommend the latest releases and the result was a huge improvement over filtering (Roettgers, 2019). Indeed, Amazon Prime Video has an advantage point as it can benefit of all of the data about user ratings, interactions and perhaps new user attributes relevant to different domains, for example books. This data is precious in understanding customers’ preferences according to movie genres and TV series, and allows the recommender system to work more effectively. Therefore, Amazon Prime Video centres its recommendation system mainly on a collaborative filtering8 method, which looks at what other users are doing (AMT Lab, 2021). 2.4 HBO Max as a Human-First Platform HBO Max is an American on-demand streaming platform owned by Warner Media9 (Business Insider, 2022). The service was launched in the United States in 2020, and it is built around the libraries of HBO, Warner Bros Entertainment, and their related brands (Business Insider, 2022). Today HBO Max is only available in the US and a select number of European, Caribbean, and Latin countries (Pressroom, 2022). 8 The collaborative filtering method is based on past interactions that have been recorded between users and items. This technique looks for what similar users like in order to classify them into clusters. It will then make recommendations to each user according to its cluster’s preferences. 9 Warner Media is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its brands, including: HBO, HBO Max, Warner Bros., TNT, TBS, DC, Cartoon Network and others. 28 In relation to filtering content, HBO Max tried to take an alternative approach that utilizes a hybrid of algorithm and human curated content, with a particular focus on the human touch. Indeed, the service is positing itself as a human-first platform (Alexander, 2020). Instead of supposing what you might like by looking at your viewing history and the shows beloved by people who have similar interests, HBO’s algorithm crawls Twitter and compiles interviews with real people to determine which shows are popular and then collects them on one site where viewers have the option of choosing what they wish to watch (Watercutter, 2019). HBO Max intends to have both employees and celebrities alike creating lists for users (Watercutter, 2019). We must say that this feature is a big point of differentiation from other service providers, which are instead ruled by recommendation algorithms designed to predetermine what people want (Glenday, 2019). Sarah Lyons, HBO Max’s Senior Vice President of Product, believes that this advantage is critical, and she stated that in the future the platform intends to incorporate even more human-focused curation by connecting users with other human recommendations like friend-to-friend ones (AMT Lab, 2021). All the aforementioned streaming platforms present peculiarities in how they recommend content to users: Disney Plus is characterized by the grouping of content into the six pillars, while Amazon Prime centralizes its recommendations on the collaborative filtering method, based on users’ past interactions. In turn, HBO Max offers a more human centric approach, taking into consideration opinions on social media and preferences of real people. In the next chapter, our focus will shift to the Netflix company, which is exemplary in order to understand how machine learning and algorithms can really win over the ‘Paradox of Choice’. 29 CHAPTER III – THE NETFLIX CASE STUDY This third chapter is intended to analyse the Netflix case study in relation to the ‘Paradox of Choice’ phenomenon. In the first section, I will present the company and outline its history, with a focus on the wide arrange of choice it offers and the advantages but also the disadvantages that derive from it. The second part of the chapter is aimed at presenting the solutions adopted by Netflix to prevent consumers to experience a choice overload. I will discuss in detail Netflix recommendation system and the algorithms and techniques implemented. I will conclude the chapter with a comparison between the physical and the online store assortment in relation to the ‘Paradox of Choice’. In particular, this last section will highlight the importance of using these techniques in an online environment in order to build loyalty and customer retention. 3.1 When Too Much Is Not Good Enough: The Netflix Case Netflix Inc. is a streaming entertainment service company which provides subscription service streaming movies and television episodes over the Internet and sending DVDs by mail (Forbes, 2022). It operates through the following segments: Domestic Streaming, International Streaming and Domestic DVD10 (Forbes, 2022). For the scope of this analysis, the focus will be exclusively on the streaming categories. Netflix was founded in 1997 by Wilmot Reed Hastings and Marc Randolph and its corporate headquarters are in Los Gatos, California (Forbes, 2022). In 1999 Netflix began to offer an online subscription service through the Internet. Subscribers could choose movies from the Netflix’s website, and the shows were then mailed to them in the form of DVDs from one of the one hundred Netflix’s distribution centres, in prepaid envelopes. While Netflix had thousands of movie 10 The Domestic DVD service concerns the United States only. 31 titles in its catalogues, the number of DVDs to be possessed at one time was limited to the subscription plan (Britannica, 2022). In 2007, Netflix began offering subscribers the option to stream some of its movies and television shows directly to their homes through the Internet (Netflix, 2022). For most subscription plans, the streaming service was unlimited (Britannica, 2022). By 2016, its streaming service was available in more than 190 countries. While its streaming services became the biggest revenue generator with more than 200 million subscribers in 2021, the rental division remained profitable (Britannica, 2022). Netflix begun funding its own original programming in 2013, with the episodic drama series “House of Cards”, offering video content produced specifically for its streaming service (Fernandez, 2022). Such content became a major focus of Netflix, and by the end of 2021 it had offered more than 2,400 original titles. Notable series include “Unbreakable Kimmy Schmidt”, “Stranger Things”, “Narcos”, “The Crown”, “Bridgerton” and “Squid Game”. Netflix also started producing many movies, for example “Roma” (2018), which won three Academy Awards (Britannica, 2022). The business model of Netflix is subscription-based, and it offers three plans: basic, standard and premium (Cuofano, 2022). In simple terms, the more subscribers, the higher its revenue (Chong, 2021). Netflix generated over $29.6 billion in 2021, with an operating income of over $6 billion and a net income of over $5 billion (Cuofano, 2022). Netflix offers a large collection of TV shows and movies, including critically acclaimed originals. This makes it one of the best video streaming services to date (Key & Minor, 2022). Although its streaming service started as a niche of the company's DVD-mailing service, it is now the front-runner in the category (Key & Minor, 2022). The platform has been positioned in the first place by the famous website Cnet.com, for its wide variety of familiar network shows and more original series, films and documentaries (Rayome, 2022). However, as a wide choice can 32 result in a competitive advantage, it can also lead to a state of confusion and indecision that brings to a situation of cognitive overload. The more choices we have, the more we struggle to choose. Known as the ‘Paradox of Choice’, it creates decision fatigue for Netflix’s users (Anderson, 2021). Like Barry Schwartz stated in his book11, it is evident that with the increasing of the number of options, satisfaction decreases. This dissatisfaction can derive from a combination of factors (Anderson, 2021). First, we take mental responsibility for what we choose. It has been found that this is even more true if others are influenced by our decisions, for instance in the case we are in a group of people and we are the ones in charge to choose. Second, decisions are harder with more options, and mistakes are more likely. We take much longer to make decisions and then we are angry with ourselves for having selected the wrong option wasting a considerable amount of time. Last, we imagine the perfect alternative and we set our expectations to that. This phenomenon is called ‘counterfactual thinking’: we construct a so-called dream alternative, which in reality might not even exist (Anderson, 2021). In relation to the time-consuming component, we can better state that users experience the Hick’s Law, a theory according to which the more options you have, the more time you need to respond. Figure 3.1 offers a visual understanding of the matter. 11 Schwartz, B. (2005). The Paradox of Choice: Why More is Less. New York, United States: Harper Perennial. 33 Figure 3.1 shows that with the increasing of the number of options, the time taken to respond increases exponentially. (Laurent, 2022) “The virtue is that users want the power and control of the product. But along with that power and control comes that frustration that can soak up precious watch time: ‘I’m browsing too long, and I’d rather actually be watching right now.’” (Glen Davis, in Laurent, 2022) This sentence explains in concrete terms how users feel: a wide assortment makes them feel powerful and free to choose but, at the same time, it makes them experience frustration and they would happily give up some freedom for a less time-consuming choice (Laurent, 2022). The Netflix case sustains this thesis. Indeed, the interactions with Netflix decreased over time, because of its too wide availability of options, as Figure 3.2 shows. (Anderson, 2021). 34 Figure 3.2 shows how Netflix’s Average User Interaction decreased between 2016 and 2018. (Anderson, 2021). Fortunately, in 2019 Netflix performed much better compared to the data presented in Figure 3.2, thanks to the solutions implemented in order to avoid consumers to experience the ‘Paradox of Choice’ (Anderson, 2021). Netflix functions according to the logic of todays’ consumers society, presenting a situation in which the offer overcomes by far the demand (Flamigni, 2021). Therefore, the human mind blocks in front of too much information that has to be processed, often resulting in giving up the choice (Flamigni, 2021). Another obstacle for Netflix is the continuously growing target market. If before Netflix was addressed mainly to early adopters (individuals passionate about TV series and movies), it now reaches out to a more generalist crowd with different tastes and interests (Flamigni, 2021). Trying to satisfy a big target market like this becomes more and more difficult, as the two divisions of people are very different between each other (Flamigni, 2021). 35 Due to fierce competition in the market, streaming platform companies need to try to ensure that customers are satisfied and spend the least amount of time on content search (Oat, 2013). In regard to competition, Disney Plus is the closest competitor of Netflix (Rayome, 2022). This competitor represents a threat to Netflix, as it offers very attractive titles but a more restricted choice12, which favourites the satisfaction of users (Flamigni, 2021). Amazon Prime Video constitutes, on the other hand, the biggest competitor in terms of very wide choice, but as we saw in the previous chapter, it just mainly relies on a collaborative filtering method. Meanwhile, Netflix implements better refined metrics, relying on numerous algorithms and considering multiple criteria, making the decision-making process far easier for its users. These solutions will be discussed in detail in the following section of the chapter. 3.2 How to Overcome the Cognitive Overload? The Netflix Solutions Consumer research suggests that a typical Netflix member loses interest after 60 to 90 seconds of choosing, having reviewed 10 to 20 titles (perhaps three in detail) on one or two screens. The user either finds something of interest or the risk of abandoning the service increases substantially. The recommender problem is to make sure that, on both those two screens, each member in Netflix diverse pool will find something to view and will understand why it might be of interest (Gomez-Uribe and Hunt, 2015). In order to understand how important for Netflix is to minimise the cognitive cost, it is exemplar to mention that, in 2006, the company offered one million dollars to whoever would have been able to improve the accuracy of the recommendation algorithm of 10% (The Netflix Effect, 2016). One of the aims was to forecast the 12 While Netflix offers about 3,600 movies and more than 1,800 TV series, Disney Plus offers about 740 movies and 280 TV (Just Watch, 2022). 36 rating a user would have given to a movie, which is pivotal to simplify choice to consumers and to give the opportunity to build customer loyalty in an easier way (The Netflix Effect, 2016). Considering that the shift from DVD rental company to streaming online platform brought an exponential growth of titles, with no filtering it would be impossible to choose. Thus, anticipating customers’ choice, building personalized home pages and limiting the number of alternatives becomes vital. “I don’t want our brand to influence our programs, and I don’t want the programs to influence our brand. Netflix is about personalization. [..] If you ask five people what they love about Netflix, they will give you five dramatically different answers. So, we have to be really careful to ensure our brand is really about the shows you love, not about the shows we tell you about.” - Ted Sarandos, Chief Content Officer, Netflix (Frey, 2021). Here, Netflix’s CCO Ted Sarandos explains the commitment of Netflix in being about personalization. He stresses the point that Netflix does not want to influence programmes in any way, but it just tries to represent what’s best for the user at issue (Frey, 2021). Indeed, Netflix cannot be limited to the grouping of products according to popularity, but it needs to adopt several techniques to avoid users to experience the ‘Paradox of Choice’ through customization. This need is fulfilled with the use of machine learning and algorithms which help in transforming users’ behaviour into predictions of preferences. The strategies used by Netflix to guide its users give life to the recommendation system: a set of elaborated data able to inform about which contents are consumed by each user, on which device and in which moment (Chong, 2021). This recommendation system takes into account several variables, such as the interactions of users with the system, the time of the day in which they are watching, the device they are using and for how long. Netflix also groups subscribers who seem to share similar interests and preferences, in order to filter contents in an easier way. This set of information constitutes the inputs elaborated by the algorithms (Netflix, 2022). 37 Netflix’s recommender system transformed from a regression problem predicting ratings to a ranking problem, to a page-generation problem, to a problem maximising user experience. For instance, maximising the number of hours streamed and personalising most of its features (Basilico, 2019). Indeed, 80% of stream time is achieved through the recommender system, which is a highly impressive number (Chong, 2021). Moreover, Netflix believes in creating a user experience that will seek to improve retention rate, which in turn translates to savings on customer acquisition (Chong, 2021). A primary component of the strategy is the Personalized Video Ranker Algorithm (PVR). Netflix utilises a two-tiered row-based ranking system, where ranking happens within each row, with strongest recommendations on the left and across rows, and on top (Chong, 2021). There are about 40 rows13 on each homepage and up to 75 videos per row; these numbers vary across devices because of the hardware and user experience considerations (Frey, 2021). The videos in a given row typically come from a single algorithm. Genre rows such as ‘USA TV Dramas’, shown on the left of Figure 3.3, are driven by the Personalized Video Ranker (PVR) algorithm. 13 The organization in rows offers an advantage both for the company and for users. As a user, with coherent groups of videos in a row and a meaningful name for each row in a useful order, you can quickly decide whether a whole set of videos in a row is likely to contain something you are interested in watching. It allows members to either dive deeper and look for more videos in the theme or to skip them and look at another row (Alvino C. & Basilico J. 2018). As a company, it is easier to collect feedback. In a right-scroll on a row would indicate interest whilst a scroll-down (ignoring the row) would indicate noninterest (not necessarily irrelevance) (Chong, 2021). 38 Figure 3.3 shows how content is organized on Netflix’s home page on a PC device and gives a visual representation of how the Personalized Video Ranker Algorithm works. (Netflix, 2022) As its name suggests, this algorithm orders the entire catalogue of videos (or subsets selected by genre or other filtering) for each member profile in a personalized way (Gomez-Uribe & Hunt, 2015). The resulting ordering is used to select the order of the videos in genre and other rows and is the reason why the same genre row shown to different members often has completely different videos. PVR is used widely, for this reason it must be good at general-purpose relative rankings throughout the entire catalogue. However, this generic feature limits how personalized it can be (Gomez-Uribe and Hunt, 2015). An evolution of this algorithm is the Top N Video Ranker, which tries to find the best few personalized recommendations in the entire catalogue for each member, as shown in figure 3.4 (Gomez-Uribe & Hunt, 2015). Accordingly, it is optimized and evaluated using metrics and algorithms that look only at the head of the catalogue ranking that the algorithm produces, rather than at the ranking for the entire catalogue (as it is the case with PVR) (Gomez-Uribe & Hunt, 2015). 39 Figure 3.4 shows the ranking created by the Top N Video Ranker Algorithm. (Netflix, 2022). However, the Top N Ranker and the Personalized Video Ranker algorithms share similar attributes. For instance, they combine personalization with popularity, and they identify and incorporate viewing trends over different time windows ranging from a day to a year (Gomez-Uribe & Hunt, 2015). Another game changing algorithm is the Trending Now Ranker. It captures temporal trends which Netflix deduces to be strong predictors, like it is shown in Figure 3.5. Figure 3.5 shows the trending movies and TV series of the moment according to the Trending Now Ranker algorithm on Netflix’s home page. (Netflix, 2022) Other than personal preferences, a key role is indeed played by collective preferences. These short-term trends can range from a few minutes to a few days. They are typically events that have a seasonal trend and repeat themselves such as Valentine’s Day or one-off, short-term events like pandemics or other disasters, leading to short-term interest in documentaries about them (Chong, 2021). In the example of Valentine’s Day, Netflix adapts its home page to the trend, which in this case would be romantic and sentimental movies. Therefore, data used by Netflix can also be short-lived in order to adjust the home page to users’ emotional states daily. They embrace two dimensions: the individual experience (preferences, interests, expertise, motivations, personality, interactions 40 with the system) and the external and situational dimension (social context, device in use) (Gomez-Uribe & Hunt, 2015). Two other algorithms are the Continue Watching Ranker, also named Video-Video Similarity Ranker (showed in Figure 3.6) and the Because You Watched (BYW) algorithm. They are based on choices made beforehand and they both use an itemitem similarity matrix (Chong, 2021). The former is aimed at distinguishing the videos which have been interrupted due to a lack of interest from the ones the user wants to resume watching. The latter identifies subsets of titles which are similar with films who have been already watched (Gomez-Uribe & Hunt, 2015). The outputs of those algorithms give life to a home page which is entirely personalized, able to guide the user in his decisions, allowing to have a vast array of titles but minimising the cognitive cost. Figure 3.6 shows the Continue Watching Ranker Algorithm, which selects just a few TV series and films, and not all the interrupted ones. (Netflix, 2022) Each of the above algorithms go through the row generation process seen in figure 3.7. If the Personalized Video Ranker Algorithm (PVR) is seeking for Romance titles, it will locate candidates who meet the genre while also providing evidence to support the presentation of a row, such as previously seen Romance films (Alvino & Basilico, 2018). This is an algorithm of Evidence Selection which is incorporated in every other ranking algorithm listed above to create a more curated list ranking of items. This algorithm uses all the information Netflix shows on the top left of the page, including the predicted star rating (which was the focus on the Netflix’s prize 41 offered in 2006) and other pieces of information displayed about the video, such as won awards, cast and crew or other data (Alvino & Basilico, 2018). Furthermore, Netflix also uses this system of Evidence Selection in order to select the images believed to be more efficient in attracting the specific user, representing another method of information skimming (Gomez-Uribe & Hunt, 2015). Figure 3.7 shows the row generation process used by algorithms on Netflix. (Alvino & Basilico, 2018) Netflix also recently added the function “Play Something” to find something to watch based on previously watched programs and to eliminate, or at least reduce, the decision fatigue felt by users (Laurent, 2022). This new shuffle feature is optional: users can select something on the actual home page or click on the “Play Something” button as shown in Figure 3.8. In this case, the Netflix matrix will choose something to watch and it will briefly explain the choice while the movie starts (Laurent, 2022). 42 Figure 3.8 shows the function introduced recently by Netflix, available on the Netflix TV app and on the Android mobile app. (Netflix, 2022) To launch this new viewing mode, the production team of Netflix conducted user research using psychological principles to understand decision fatigue in order to offer this new viewing mode (Laurent, 2022). The function, however, was inspired by traditional TV. Indeed, with traditional TV, the decision fatigue is reduced as you just turn on the TV and the program is there. The choice may be difficult because of the multiplication of channels, but users cannot change what is programmed. With Netflix and this new function, it is possible to have both: you can choose or let the matrix choose for you (Laurent, 2022). Relevant to mention is also Netflix’s Top 10 Daily Ranking (Figure 3.9). A show is considered viewed each time a Netflix account watches it for at least two minutes; this two-minute window removes the impact of content’s length from the metric. The number one show on the daily list is the one that accumulates most views, within the last 24 hours, in the country in which the user is watching. The rest of the list is organized based on this metric too. 43 Figure 3.9 shows Netflix’s Daily Top 10 in Italy updated on 19th April 2022. (Netflix, 2022) In light of what we discussed about the two instrumental systems for learning, reasoning, and social processing, we can say that the top ten most-watched films in the country, as well as the "Play Something" function, are System One and System Two nudges whose aim is to reduce cognitive effort. The System One dynamic refers to movies that are highlighted, while the System Two function for the movies that are chosen from a 'social' rating of the most-watched movies. Finally, the Page Generation algorithm uses all of the algorithms above to personalize which rows will appear and in what order (AMT Lab, 2021). While the algorithms alone are impressive, Netflix also runs about 250 A/B tests every year on around 100,000 users (AMT Lab, 2021). The goal is to not rely on the algorithms but to use real data to figure out what is working. More recently, data from Netflix Party, a browser extension that allows users to watch with other users, has been incorporated into the service. The data from this browser allows the company to expand the knowledge of users’ preference outside of what they are watching (AMT Lab, 2021). Among all the streaming platforms, Netflix is the most transparent in terms of the machine learning and algorithms implemented, as the company clearly speaks about them (AMT Lab, 2021). The next section of this academic work will offer a comparison between the physical shop window and the digital one, which can be personalized, as in the example of Netflix. 44 3.3 Physical Store vs. Online Store “Good businesses pay attention to what their customers have to say. But what customers ask for (as much choice as possible, comprehensive search, navigation tools, and more) and what actually works (a few compelling choices simply presented) are very different.” (Gomez-Uribe & Hunt, 2015) Conventional wisdom suggests that larger assortments are beneficial to customers because more options imply a greater likelihood that consumers will find an alternative matching their preferences (Baumol & Ide1, 956; Hotelling, 1929; Kahneman, Wakker & Sarin, 1997 in Chernev & Hamilton, 2009). However, we know that making a choice from a larger assortment requires greater cognitive effort than choosing from a smaller assortment because it involves evaluating more options (Iyengar & Lepper, 2000). Larger assortments are likely to be more confusing for consumers, even if they do not realize it (Huffman & Kahn 1998; Sood, Rottenstreich, & Brenner 2004 in Chernev & Hamilton, 2009). The important issue companies must face, here, is to combine what people ask for with what they really want, which are, unfortunately, two different things. Companies need to find a way to blend a wide assortment, meaning a high level of freedom perceived, with a minimum cognitive cost (Gomez-Uribe & Hunt, 2015). This is pivotal to reduce the probability of having consumers experience a choice overload (Gomez-Uribe & Hunt, 2015). In a Physical Store, it is possible to make the products that have more chances to be chosen well noticeable. However, this works only for the items that are more popular (Chernev & Hamilton, 2009). Another help is represented by the expertise of the store staff, which can help clients simplify the choice. Although this might help, it still remains a partial solution. When advertising and marketing strategies are good, consumers look at each product on the shelves without being able to create an order of preference and this often results in a no-choice. Besides, the help 45 of the store staff requires high levels of trust between buyer and seller, which is not always the case (Chernev & Hamilton, 2009). On the other hand, the Internet offers better tools to solve the issue, as we saw with the Netflix case study. The new tools available in the digital era made the shift from popularity of products to personalization possible. While in a physical environment the shop window is the same for everyone, through the Internet it is possible to personalize content for each user. For instance, in the case of Netflix, the window shopping is customized, and it represents a great opportunity for people to visualize content according to their taste and preferences. In fact, while stated preferences are in most of the cases uncertain, preferences which derive from behaviours are objective and indisputable: they even reveal aspects individuals are unaware of (Gomez-Uribe & Hunt, 2015). Algorithms work in function of previous behaviours, and they make predictions possible (GomezUribe & Hunt, 2015). Presenting people with personalized products in a physical store would mean to expose them to a cognitive suicide: not even an infinite number of shelves would be able to show all the possible options and not even an infinite number of neurons would be able to analyse them all (Gomez-Uribe & Hunt, 2015). Internet systems can both personalize and filter products in a very effective way, without overloading consumers. This concept is similar to ‘nudging’: a gentle push towards a good direction which simplifies decision-making (Thaler & Sustein, 2014). Netflix, unlike a physical store, can position non relevant options at the end of the list where they are not even perceptible, something that is not possible in a physical shop as these products would be inevitably visible on the shelves. Each user is exposed to a shop window that meets their needs. The better algorithmic systems are, the better the single user experience and the higher the probability that users will remain loyal to the brand (Gomez-Uribe & Hunt, 2015). A 2013 global study conducted by Live Person showed consumers were far more likely to ‘impulse buy' when in a store environment than when shopping for the same products online. Part of this effect is driven by stronger System One 46 responses that arise from the greater amount of brand and purchase cues in-store (Moran Cerf, Manuel Garcia-Garcia, 2017). Rather than just the text and images available online, in-store decisions are influenced by physical interaction with products, visual displays, audio cues and fragrances. The social pressure of the instore environment also means that people are less likely to back out of a purchase once it has been started, whereas the absence of this in an online context makes basket abandonment a huge risk (Moran Cerf, Manuel Garcia-Garcia, 2017). Netflix does not have an online basket as it does not directly sell a product, but it offers a service under a monthly payment and if users are not satisfied, the platform loses subscriptions (Cuofano, 2022). Thus, it is pivotal to repeatedly refine algorithms to avoid having users leaving the platform, as in an online environment it is not possible to exploit some of the techniques available in a physical store. Furthermore, when users are satisfied with the service, they develop loyalty and, hence, are more willing to stay, without switching to other platforms. 47 CONCLUSIONS Affirming that having a wide availability of options is detrimental, is not a simple statement to make. The analysis undertaken in the first chapter aims at promoting a real comprehension of how decision-making processes take place. A few phenomena have been taken as an example to explain the limits of the human mind. As we observed, neural biological computation has the defect of generating a selectivity in attention due to both the slowness in processing the information of the neurons individually taken, and to the structure of visual perception that allows a detailed view of an extremely limited number of aspects of reality. On the other hand, human cognition can count on a vast number of neural networks that, working in a coordinated manner on different aspects of a single problem, are able to solve complexities better than any form of artificial intelligence currently existing. The goal, therefore, becomes to humanize decision-making problems, as the human mind allows to think, see and perceive in detail only one thing at a time. Vast arrays of options do not help in this case. However, we are overwhelmed by them in every aspect of our everyday life and solutions need to be applied. The research, in general, provides multiple evidence to the fact that consumers alone have been found to prefer small assortments. The need for solutions is, hence, felt both by individuals alone, and by the anatomy of the brain and of the visual system. The second objective of this dissertation is to show that, in a digital environment, it is far easier to fight against the ‘Paradox of Choice’, as it is possible to personalize content. Streaming platforms are one of the most iconic examples in relation to infinite choice possibilities. Netflix results in being the platform that takes more seriously the ‘Paradox of Choice’ and its commitment in continuously finding solutions is evident in the outcomes it produced, and continues to produce. In fact, Netflix’s recommendation system has decreased customer churn by several percentage points, and it is saving the company about one billion dollars a year for effectively achieving customer retention. In this sense, what we want to prove in this academic work is that personalized content is key to reduce the Cognitive Cost. 49 Although Netflix results are clearly performing, there’s always room for improvement. In analysing the techniques implemented by some of its competitors, it emerged that, for instance, HBO Max adopts a more human approach to recommending contents, providing suggestions which do not derive from algorithms or machine learning, but from real people. This feature represents an interesting one for future studies on the Netflix case. In this regard, UX Planet, a website which can be considered a one-stop resource for everything related to user experience, conducted a study in 201914 on how Netflix could better manage the ‘Paradox of Choice’ issue. The first aim of the study was to understand how users make choices of a show or movie in a real-world scenario. The study included a sample of fifteen Netflix users, which make use of the platform on a daily basis. Participants were presented with a structured survey which would have helped to construct the user journey, with the aim of discovering what steps people follow before choosing a show on Netflix. The main parameter analysed included the sources from where respondents got informed about content, including all the steps followed to understand if that content is suitable for them. Among the sources from which to choose content, the options taken into consideration were friends’ recommendations, Netflix recommendations, IMDb (Internet Movie Database) recommendations, Google search, and trending over the Internet. What emerged is that most users undertake a similar journey, which can be summarized with a diagram, as showed in Figure 4.1: Pareek, A. (2021, December 13). Netflix case study — Breaking paradox of choice UX Planet. Medium. https://uxplanet.org/breaking-paradox-of-choice-netflix-casestudy-7f29107d1e2b 14 50 Figure 4.1 shows the journey users follow before choosing what to watch. (Pareek, 2021) We can observe that, on average, users assess a new show on three or four parameters before finally making a choice (Pareek, 2021). To understand if the market effectively requires a recommendation system which leaves more space to the human touch, further studies will be needed. The survey conducted by UX Planet, could, indeed, offer a good starting point. As we can observe in Figure 4.1, people tend to discover about new TV series and movies from their friends. Hence, we can suppose that they get suggestions from them, and as people usually trust their peers, it is easy for them to find out what is worth to watch and what is not. This suggests that, in the Netflix scenario, incorporating a few human-centred traits into the company's algorithms and machine learning system would be a winning strategy. In concrete terms, I think that an interesting point could be to implement to the Netflix’s strategy an option that allows to see what friends are watching. This feature would require the design of a new interface and a new system of connections. Everyone would have the possibility to add to their profile some friends and see part of their movements around the platforms, so that they would not just be moved by their own taste (as the algorithms follow one’s path only) but they would also be inspired by their friends’ activities on the platform. 51 As we already mentioned in this academic work, Netflix has recently added to the platform ‘Netflix Party’. Data from this browser extension has been incorporated into the service to expand the knowledge of users’ preference outside of what they are watching. This effort shows that the company is already making some significant progress in the direction of considering what people close to the individual user are doing. Thus, implementing the feature I suggested, would just be a further step to move towards a strategy that considers a more human perspective. 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In particolare, tengo a ringraziarla per la passione dimostrata nella sua materia ‘Consumer Psychology and Neuromarketing’ e per la capacità di aver suscitato in me interesse in tal modo da voler approfondire gli argomenti trattati tramite questo elaborato. Un grazie speciale va ai miei genitori, che mi hanno sempre sostenuta in ogni mia scelta e che hanno sempre creduto in me, aiutandomi sia economicamente che emotivamente. Grazie a loro ho potuto percorrere e concludere al meglio questo cammino. Nello specifico, ringrazio mio papà per avermi trasmesso un po’ della sua imprenditorialità e la sua costante voglia di fare e mettersi in gioco. Ringrazio invece mia madre per avermi trasmesso la sua bontà, la sua calma e parte della sua pazienza. Grazie anche a mia sorella maggiore Ilaria, per i valori che ogni giorno mi trasmette e per il suo sostegno in prima persona nell’elaborazione di questa tesi. Grazie ai miei nonni, ai miei zii e ai miei cuginetti, per l’affetto che non mi hanno mai fatto mancare e per essere sempre stati orgogliosi di me e di ogni mio piccolo traguardo. Grazie a Fabrizio, il mio compagno di vita. La persona che più di tutte è stata capace di capirmi e che mi ha insegnato che gli ostacoli esistono solo per essere superati. A lui devo gli ottimi risultati che sono riuscita ad ottenere in questi tre anni, grazie al suo continuo supporto e la sua immensa pazienza. Un grazie va anche ai miei amici, in particolare a Beatrice, Francesca, Giulia, Martina, Francesco e Matteo, sui quali posso sempre contare e senza i quali non 61 sarei la persona che sono ora. Se sono potuta arrivare fin qui, lo devo anche a tutte le esperienze che ho condiviso insieme a loro. Grazie anche ai miei compagni di corso, in particolare Asia, Francesca, Giulia, Sara e Niccolò, con cui ho condiviso questi tre anni, tra incontri per i progetti, videochiamate durante la didattica a distanza, risate e disperazioni e per ogni sessione di esami affrontata insieme. Infine, vorrei ringraziare tutti coloro che hanno reso possibile questo mio traguardo, non soltanto amici e parenti, ma anche i professori che con dedizione e volontà mi hanno trasmesso la passione per lo studio delle loro materie e hanno contribuito all’arricchimento del mio bagaglio culturale. 62