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LastHero (1)

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GAME DESIGN DOCUMENT FOR
ISTANBUL BILGI UNIVERSITY OF DIGITAL GAME DESIGN
GAME 102
LAST HERO
Veysel AYTEMÜR
June 06, 2023
LAST HERO
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Table of Contents
THE STORY ......................................................................................................................................................3
The Game .......................................................................................................................................................4
CHARACTERS ................................................................................................................................................ 6
GAME FLOWCHARTS ...............................................................................................................................10
Boss Fights Flowchart ............................................................................................................................ 10
BEATCHART .................................................................................................................................................11
MECHANICS ...................................................................................................................................................11
Weapons ..................................................................................................................................................... 11
Movement Abilities ................................................................................................................................. 11
CONCEPT ARTS ...........................................................................................................................................12
THE MULTIPLAYER PART .....................................................................................................................16
Multiplayer Classes ................................................................................................................................. 16
The Assault Class ................................................................................................................................. 16
The Engineer Class ............................................................................................................................. 17
The Support Class ............................................................................................................................... 17
The Recon Class ................................................................................................................................... 18
ONLINE MECHANICS .................................................................................................................................19
Spotting........................................................................................................................................................ 19
Firearm Tactics ......................................................................................................................................... 19
WingSuit ...................................................................................................................................................... 20
Grappling Hook......................................................................................................................................... 20
Battle Suppression (Vignette)............................................................................................................. 21
Rank System .............................................................................................................................................. 22
Service Stars............................................................................................................................................... 22
Vehicles ........................................................................................................................................................ 23
Helicopters............................................................................................................................................. 23
Tanks ........................................................................................................................................................ 24
Transporters ......................................................................................................................................... 25
MULTIPLAYER GAME MODES ..............................................................................................................26
Conquest 32vs32...................................................................................................................................... 26
Obliteration 24vs24 ................................................................................................................................ 26
Team Deathmatch 16vs16 ................................................................................................................... 28
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-THE STORY-
Last Hero
The game takes place in both New York City and space as the player takes the
role of Olivia, a lieutenant in the NYPD that takes on the alien threat via different guns
and abilities through alien environments to save the world.
Chapter-1
Takes place in the streets of New York City and NYPD. Teaches the basic mechanics
of the game and gives some basic equipment to the player.
Chapter-2
Takes place in streets, underground subways of New York, and in a small portion of
Central Park. The subway parts help us learn the new dash skill. We also get the ability to
upgrade our weapons.
Chapter-3
Takes place in 3 different medium-sized alien spaceships the ships will be designed
around using the hook mechanic. To get to each ship the player must use their hook to reach
and destroy them by getting to the power source of each ship. We also obtain an alien shotgun
and a weapon upgrade.
Chapter-4
This chapter starts with us controlling a small spaceship to get to the mothership. While
also gaining an alien assault rifle. This chapter takes place in the docking area, the garrison,
and the main hall of the spaceship. At the main hall, we have a boss fight and obtain a laser
beam rifle with two different modes; minigun and railgun.
Chapter-5
We reach the command center corridor and across the room is the leader of the aliens.
It orders its minions to attack and we fight through a few hordes of enemies. When they are
killed he attacks us and we engage in a boss battle. When the boss is at the last percentage of
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its health a cutscene is played and we are forced to crash to ship. Saving the world but dying
in the process.
The Game
Chapter-1 The Attack
We start in New York as a portal appears in the sky and we get a report from our HQ
that the city is being attacked by an unknown threat as the city spirals into chaos. After
this brief cutscene, we are put into action as we face some basic aliens and save a family and
acquire an alien pistol. After that, we are told to reach the department and help the city.
The first chapter consists of the New York City streets and the entrance to the Police
Department. The chapter ends with a cutscene where the police chief tells us that we need to
evacuate the city and other parts of the world are being attacked at the same time. We get
some tactical gear (armor and an alien submachine gun) (we also can see a log about our
character's backstory through a police file).
The chief tells us to go ahead with some of our subordinates to both scouts ahead and
make a safe path for the civilians. But as soon as we get out of the department our friends get
shot at by aliens and killed and we get another report to make a run for the Central Park
and reach the subway network from there as they have managed to make a safe space.
Chapter-2 The Escape
With our newfound gear, we make a run for Central Park along the way we see a
spaceship crash and decide to investigate (the player finds some alien tablets that tell the
player basic information about the aliens). We stumble upon a strange device and as we
interact with it a weird ooze that jumps onto our hand and gets inside our skin as we faint
for a short period.
When we wake up the player is granted the ability to dash. After that, while we
are looking through the ship we get a weapon upgrade. When we reach our destination we
are told the situation that there is a way out from the subway but there are some aliens and
we need to clear it out. When we first enter the subway we need to hold off some aliens that
try to get in. After that we continue through the subway and when we reach the outside
immediately the subway exit is blown away and we are forced to face the first boss of the
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game. As we kill the boss our hand gets cut and we are told that the ship that is leaving has
captured the chief and they will destroy the world. In a desperate attempt, we get the hand of
the first boss and stick it into our hand and with the help of the weird ooze, we learn and
use it as a hook shot to get to the ship.
Chapter-3 The Take Off
We start by learning the hook shot mechanics with a small amount of platforming in
the docking area while fighting aliens on a medium sized alien ship. We cannot get to the
control room because of the indestructible doors so we go back and find the power source of
the ship and destroy it. While the ship is crashing we must use our hook and get to another
ship in a time limit. The next ship is a bit smaller and we do the same thing while in this part
of the level the player can find an alien shotgun. The last ship is bigger than the first one and
when we reach the docking area we can see a small working alien ship. We go ahead and
destroy the ship again and escape with the small ship to get to the mothership. The player can
find a weapon upgrade at this part of the level. We get a cutscene where we start the ship and
take off.
Chapter-4
We start the level by controlling the small spaceship to get to the mothership. On
the way we fight through small ships the size of ours. When we reach the docking area there
are alarms going off stating that there are prisoners loose. We first kill a few aliens and then
find the garrison. We fight the guards and get in and find most of the prisoners dead but we
can't find Chris. While exiting we see an armory where we can find a weapon upgrade and
an assault rifle. We follow the dead bodies and blood stains to the control rooms door but we
cannot open it because it is indestructible so we go to the main hall of the ship to find a
different entrance but have a big boss fight and receive their weapon, the laser beam rifle.
The boss before dying says that if we do not hurry Chris will be dead.
Chapter-5
After the boss fight we get another weapon upgrade in a small armory and continue
to the control room. We destroy the main door with our laser beam rifle and are faced with
a long corridor, at the end of it is the leader of the aliens. He tells us we are too late and that
Chris is dead as he throws his lifeless body on to the floor and tells his minions to attack us.
In a state of rage we battle through the minions and after that are faced with the final boss
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of the game. With its final words the leader tells us that it's too late and the first attack was
successful. We are surrounded and in the ship the second wave is getting ready to destroy
earth. Olivia must somehow stop this second wave and with no other choice after searching
through the control room finds the self-destruct button and sacrifices herself to save the
world.
-CHARACTERSOlivia
Main character. Player plays Olivia in the game.
Chief
Named Chris he is both the boss and love interest of Olivia.
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Enemies
Enemy-1: Basic armored alien with a melee weapon (Baton-Katana-Mace. Short ranged.)
Enemy-2: Medium armored alien with an alien shotgun. Short to medium range.
Enemy-3:
Medium armored small-sized alien with small bombs. Stands still while
throwing. Small to medium range.
Enemy-4: Low-armored alien with an alien assault rifle/submachine gun. Medium to long
range.
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Boss-1: A tall and buff alien wearing heavy armor that wields a large one-handed mace.
Although he looks heavy, the boss can move as fast as us. Has a three-hit attack pattern for his
normal attacks (2 swings and 1 ground smash).
Ability-1: Throws his mace by first spinning it over its head and then throwing it causing
it to first create an area of effect damage and then send out a circular laser beam from the
end of the maces head. It can also bring the mace back to its hand with its hook gun.
Ability-2: With its hook gun it pulls a large object to itself and first swings it and then
throws it to you. Both intend to hit the player.
Boss-2: A medium-sized alien with mostly leg armor wielding a laser beam gun that has
two forms. The boss normally uses the first form of the gun which is a minigun. The minigun
gets faster as it shoots but after a while it gets hot and the boss has to wait for it to cool down.
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Ability-1: The second form of the weapon is a laser beam. The laser beam goes on for a
few seconds while the boss turns along 200 degrees of circular movement.
Ability-2: Has a small dash-like movement it can use every few seconds and can be used
while shooting but interrupts it for a few seconds.
Ability-3: With the help of its leg armor it jumps very high and when it lands it deals area
of effect damage in its landing area. ***Starts using this ability when its health is lower than
20 percent
Boss-3: A medium-sized agile alien with two katanas with a laser on its sharp edge. Has
small armor reinforcements. Attacks the player with dash attacks and normal melee attacks.
Ability-1: Attacks the player with dash attacks and normal melee attacks.
Ability-2: It combines the two katanas, jumps into the air, and starts shooting laser beams
in the shape of a crescent from a certain distance for a few attacks. After 35 percent of its health
is depleted the boss will start using this ability.
Ability-3: It stands still for a few seconds while shooting a barrage of laser ninja stars at the
player in a straight line while turning. After 75 percent of its health is depleted the boss will
start using this ability
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-GAME FLOWCHARTS-
BOSS FIGHTS FLOWCHART
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-BEATCHART-
-MECHANICSA)Weapons
1)Alien Assault Rifle: M4a16
2)Alien SMG: MP9
3)Alien Shotgun: MODEL-10 HUNTER
4)Alien Sidearm: GLOCK-18
B)Movement Abilities
1)Basic Abilities
a) Slide
b) Punch
2)Unlockables Abilities
a) Dash
c) Hook
Can only be shot at enemies or specific places on the walls and ceilings. They are
indicated by bright red lamps.
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-CONCEPT ARTSAlien Sidearm, Alien Assault Rifle, and Health, Armor, Ammo UI design
Chapter-1
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Chapter-2
Chapter-3
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Chapter-4
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Chapter-5
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-THE MULTIPLAYER PARTMULTIPLAYER CLASSES
The Assault Class
The Medic of the squad. The main role of the medic is to keep the squad healthy with
Medic Bags and First Aid Packs. If a teammate is killed, they can revive the downed player
using the Defibrillator.
The class is called assault because of the main weapon type and gadgets that are
available. The Assault Rifle and under-barrel attachments are perfect for the front line.
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The Engineer Class
The Engineer Class is the Engineer of the team, just as the name implies. The main
role of the Engineer is to disable and destroy enemy vehicles using various gadgets while
keeping friendly vehicles in top shape with the Repair Tool.
The Support Class
The Support Class is the heavy gunner and support soldier of the squad. The role of this
class is to provide suppressing fire with LMGs, support fire with Mortars and the XM25, and
to provide ammunition to the squad with the Ammo Pack and Ammo Box.
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The Recon Class
The Recon Class is the Reconnaissance and sniper of the squad. Their role is to relay
intel to the team on enemy infantry and vehicle locations using various gadgets while
providing sniper support.
Recons can wield this bulky shield to close the gap when fighting enemies. It's able to
deflect most small arms fire, allowing them to push onward and survive. The shield can also
be used to bash and kill foes.
***In Russian team recons will be women.
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-ONLINE MECHANICS1. Spotting
Use the spot button while looking at an enemy soldier or vehicle to tag them for your team.
If a soldier is tagged, they will have a red upside-down triangle over their head. If a vehicle is
tagged, it will be marked with a red star and a small red icon of the vehicle.
2. FirearmTactics
Each weapon may have selective Fire Modes. This allows a weapon to change how it
operates with the press of a button.
Full-Auto: Hold the trigger down for continuous fire.
Semi-Auto: Pulling the trigger fires one round at a time.
Burst Fire: Pulling the trigger fires two to three rounds at a time.
Bolt/Pump Action: Pull the trigger to fire one round, then wait for a bolt or pump action to
load another cartridge.
Single Shot: You must reload after each shot is fired.
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3. WingSuit
Instead of using a Parachute, players will use a CW-2A Wingsuit. This tool is great
when you're at an elevated vantage point or if you're ejecting from a vehicle mid-flight as it
allows you to zip across the map at high speeds.
4. Grappling Hook
The player can shoot a grappling hook that allows him to tether on a surface, quickly
dashing to that location. This can be used offensively, such as when you want to zip through
enemies while mowing them down, or defensively when you wish to speedily extract from a
disadvantageous position.
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5. Battle Suppression (Vignette)
The basic concept is simple: Fire at an enemy to suppress them. Even if you don't hit
the target, their vision will be blurred and their accuracy will be reduced through weapon sway.
Once the target is killed by a teammate, you will earn a score for suppressing the enemy.
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6. Rank System
Last Hero features 120 Ranks. All players start at Rank 0 (Recruit) and will advance by
earning experience points (XP) in the online Multiplayer. A rank is strictly a number that shows
your dedication to the game, and each Rank has five sub-ranks denoted by Roman numerals
and stars.
7. Service Stars
Service Stars are awards that are given to players when the player kills 500 other players with
a weapon.
500 kills 1 Service Medal
1000 kills 2 Service Medal
1500 kills 3 Service Medal
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8. Vehicles
A) Helicopters
A.1)AH-1Z Viper
The AH-1Z Viper is a US Attack Helicopter that seats two players. The pilot of this vehicle
controls the main weapons and countermeasures. The passenger is the gunner that controls the
cannon mounted at the bottom of the heli.
A.2)AH-6J Little Bird
The AH-6J Little Bird is a US Scout Helicopter that seats up to four players. The pilot of this
vehicle controls the main weapons and countermeasures. One passenger cannot use any
weapons at all. Two passengers can only use the weapons and gadgets that they brought into
the game.
.
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B) Tanks
B.2)M1 ABRAMS
The M1 Abrams is a US Main Battle Tank that seats up to two players. The available seats
for this vehicle include the driver, who also controls the main weapons and countermeasures
of the vehicle and a secondary gunner that controls the mounted light machine gun.
B.3)T-90A
The T-90A is a Russian Main Battle Tank that seats up to two players. The available seats for
this vehicle include the driver, who also controls the main weapons and countermeasures of the
vehicle and a secondary gunner that controls the mounted light machine gun.
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C)Transporters
C.1) KIRPI
The Kirpi is an armored personnel carrier for 12-player (APC) designed and
manufactured by Aselsan, a Turkish defense company. It is primarily used by military and
security forces for various operations, including troop transport and combat missions in
hostile environments.
C.2) VDV Buggy
The VDV Buggy is a Russian Transport Vehicle that seats up to three players. This
particular transport vehicle is a light utility vehicle. It can transport troops over land, but it has
absolutely no armor to protect the soldiers inside.
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-MULTIPLAYER GAME MODESConquest
32vs32
Several neutral flags will be set around each multiplayer map. Both teams must fight for control
of these flags by being located within that flag's capture zone. It takes 20 seconds to neutralize
a flag if it is held by the enemy team, and another 20 seconds to capture the flag. The more
players near the flag, the faster it will capture. Once the flag is captured, the entire team will
be able to spawn at that flag and use any available vehicles tied to that objective.
Obliteration 24vs24
A neutral bomb will spawn randomly on the map. Both teams must fight for the bomb, take it
to one of their opponent's three objectives, arm it, and destroy the objective. The first team to
destroy all three of their opponent's objectives or the team that destroyed the most objectives
within the time limit will win the game
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For these game mods players will play on the map called “BURSA”
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Team Deathmatch 16vs16
Two teams face off in a match to the death. The first team to reach a set number of 100 kills
will win the game. Reviving players will not reduce the kills/score.
For this game mod players will play on the map called “LEVENT”
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