### Basic Level:### 1. **Introduction to C++:** - History and Features - Setting up a Development Environment - Hello World Program 2. **Basic Syntax:** - Variables and Data Types - Operators - Input and Output 3. **Control Flow:** - Conditional Statements (if, else, switch) - Loops (for, while, do-while) - Break and Continue 4. **Functions:** - Function Declaration and Definition - Parameters and Return Types - Function Overloading 5. **Arrays and Strings:** - Array Declaration and Initialization - String Class - Character Arrays 6. **Pointers and References:** - Pointers and Addresses - Dynamic Memory Allocation - Reference Variables 7. **Object-Oriented Programming (OOP):** - Classes and Objects - Constructors and Destructors - Inheritance - Polymorphism - Encapsulation - Abstraction ### Intermediate Level:### 8. **STL (Standard Template Library):** - Containers (Vector, List, Map, Set, etc.) - Algorithms (Sort, Search, Transform, etc.) - Iterators 9. **Exception Handling:** - Try, Catch, Throw - Custom Exception Classes 10. **File Handling:** - Reading and Writing to Files - File Streams 11. **Templates:** - Function Templates - Class Templates 12. **Smart Pointers:** - Shared_ptr, Unique_ptr, Weak_ptr - Memory Management 13. **Multi-threading:** - Basics of Concurrency - Mutexes and Locks - Thread Management ### Advanced Level:### 14. **Lambda Expressions:** - Syntax and Usage 15. **Meta-Programming:** - Template Metaprogramming (TMP) - constexpr and decltype 16. **STL Advanced Concepts:** - Custom Allocators - Functors and Binders 17. **Design Patterns:** - Gang of Four (GoF) Patterns - Modern C++ Patterns 18. **C++11, C++14, C++17, C++20 Features:** - Modern Features and Improvements 19. **Graphics Programming with C++:** - OpenGL or DirectX Basics 20. **Networking in C++:** - Sockets and Networking Libraries 21. **Game Development with C++:** - Game Loop, Collision Detection, etc. 22. **Embedded C++:** - Programming for Embedded Systems 23. **Parallel and Distributed Computing:** - Parallel Algorithms - Message Passing Interface (MPI) 24. **Advanced Memory Management:** - Memory Pools - Garbage Collection 25. **Compiler Internals:** - Understanding Compilation Process ### Additional Topics:### 26. **Graphics and GUI Libraries:** - SDL, SFML, Qt, etc. 27. **Machine Learning with C++:** - Integration with libraries like TensorFlow or OpenCV 28. **Web Development with C++:** - Backend development using frameworks like CPPCMS or Wt 29. **Database Connectivity:** - SQL and NoSQL databases with C++ 30. **C++ on Different Platforms:** - Cross-platform development - Mobile development with C++ 31. **C++ Best Practices:** - Code Style Guidelines - Code Reviews 32. **Performance Optimization:** - Profiling and Benchmarking - Optimizing Techniques 33. **Unit Testing in C++:** - Testing frameworks (e.g., Google Test) 34. **Security in C++:** - Secure Coding Practices - Buffer Overflows and Mitigations 35. **Concurrency Models:** - Actors, Data Parallelism, etc. 36. **Scientific Computing:** - Using C++ for scientific simulations 37. **Real-Time Systems:** - Developing for real-time constraints 38. **Networking Libraries:** - Boost.Asio, Poco 39. **Debugging Techniques:** - Advanced debugging tools and strategies 40. **C++ Reflection:** - Experimental feature in recent C++ standards