A little bit about chess history… An antique Chaturanga board and pieces An early Jaques Staunton set. • Chess, as we know it today, was born out of the Indian game chaturanga before the 600s AD. • The game spread throughout Asia and Europe over the coming centuries, and eventually evolved into what we know as chess around the 16th century. • One of the first masters of the game was a Spanish priest named Ruy Lopez. Although he didn't invent the opening named after him, he analyzed it in a book he Early Days 1. Alan Turing and Chess (1950s): Alan Turing, the famous British mathematician and computer scientist, was one of the pioneers of computer science. In the 1950s, he developed a program for the computer that played chess, although it was never implemented on a computer during his lifetime due to the lack of computational resources. 2. Arthur Samuel (1950s-1960s): American computer scientist Arthur Samuel developed one of the earliest computer programs to play chess. His program, named "Samuel's Checkers-playing Program," marked a significant step in artificial intelligence research. Although it was designed for checkers, not chess, it laid the foundation for future developments in game-playing AI. 1960s - 1970s: 1. First Computer Chess Programs: In the early 1960s, computer scientists began experimenting with chess programs. MIT's MacHack (1966) became one of the first programs to compete in chess tournaments, demonstrating the potential of computers in strategic games. 2. Development of Chess Algorithms: Scientists like Donald Michie and Richard D. Greenblatt made significant contributions to chess programming during this period. Greenblatt's program, MacHack VI, became the first to achieve the title of "master" in 1967. 1980s: 1. Rise of Microcomputers: With the advent of personal computers, chess programs became accessible to the general public. Programs like Sargon, Chessmaster, and Fritz gained popularity on platforms like Commodore 64 and IBM PC. 2. Supercomputer Era: The 1980s saw the emergence of supercomputers designed for chess. IBM's Cray Blitz and Belle were notable examples. Belle, developed by Ken Thompson and Joe Condon, won the World Computer Chess Championship in 1980. 1990s: 1. Deep Thought and Deep Blue: IBM's Deep Thought, designed by Feng-hsiung Hsu, became the first computer to defeat a world champion in a single game when it defeated Garry Kasparov in 1989. Its successor, Deep Blue, famously defeated Kasparov in a six-game match in 1997, marking a historic moment in the development of chess-playing AI. 2. Chess Engines for PCs: The 1990s witnessed the proliferation of chess engines for personal computers. Programs like Fritz and Junior became popular choices for both casual players and 2000s - Present: 1. Open Source Engines: Open source chess engines like Stockfish and GNU Chess gained prominence, allowing developers worldwide to contribute to their improvement. Stockfish, in particular, became one of the strongest chess engines globally. 2. Online Chess Platforms: The rise of the internet led to the creation of online chess platforms, enabling players to compete globally. Websites like Chess.com, lichess.org, and Internet Chess Club (ICC) offer a platform for 2000s - Present: 3. AlphaZero and Neural Networks (2017): DeepMind's AlphaZero marked a significant advancement by using deep learning techniques to master chess. It learned the game from scratch, relying on neural networks and Monte Carlo Tree Search (MCTS). AlphaZero demonstrated remarkable performance, challenging traditional chess knowledge and strategies. 4. AI-Assisted Human Play: AI has become an integral part of chess training and analysis. Players now use chess engines to analyze games, identify mistakes, and improve their skills, leading to a fusion of human intuition and artificial • Reinforcement learning • Monte-Carlo Tree Search algorithm (MCTS) • Innovative moves Conclusion The history of computers and chess reflects the continuous advancement of technology, from early conceptualizations in the 1950s to the development of sophisticated AI-driven engines in the present day, reshaping the way we play and understand this timeless game. Used materials: Chess history - https://url.zip/488da14 Computers connected with chess - https://en.wikipedia.org/wiki/Computer_chess https://url.zip/a3f8fd0 Biographies: Arthur Samuel - https://en.wikipedia.org/wiki/Arthur_Samuel_(computer_scientist) Alan Turing - https://en.wikipedia.org/wiki/Alan_Turing AlphaZero - https://www.deepmind.com/blog/alphazero-shedding-new-light-on-chessshogi-and-go https://www.youtube.com/watch?v=7L2sUGcOgh0 THANK YOU FOR THE ATTENTION