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CG Assignment 2-23-24-SE(A)

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CO3: Students will be able to will be able to apply the transformations and projections in Computer Graphics.
CO4:Compare the different color models
CO5:Distinguish between different illumination model and shading algorithms
CO6:Design different objects using fractals and Bezier curve.
Assignment -2 Record- 2023-24 (TERM-I)
Dept: Computer Engineering
Class: SE A
Name of Faculty: Dr S F Sayyad
Sub: Computer Graphics
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Name
ABNAVE TEJAS PRADEEP
AHER TEJAS SACHIN
AHIRE ADITYA VISHWAGHOSH
ARYAN AJIT KADAM
ARYAN MUKESH JADHAV
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ATITHI RAMSHANKAR SINGH
AVASARE SAMRUDDHI
BAGADE
HARSHAL GANESH
ANILKUMAR
BAGDE NIRAJ PRASAD
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BAPAT ADITYA AJAY
BARBHAI HARSH NILESH
BARKADE MAYURI ATMARAM
BARSING PRAJYOT RANDHIIR
BENDRE SAHIL KISHOR
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1.Describe various operation carried out on
segment
2. Describe point source illumination.
3List and explain any 2 color models.
4Explain Ray Tracing
5 Explain 2D Transformation. Derive
transformation matrix for the same
1.Explain with illustration how segments are
deleted.
2.Explain specular reflection
3.What is blending function? Explain in detail.
4. Explain the various surface shading algorithm
5. What is scaling ? Derive 2D transformation matrix
for scaling with respect to origin and a reference point
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BHANDARKAR VISHAD SUBODH
BHAREKAR ROHAN
BHONDVE
MANAS
RAHUL
RAMCHANDRA
(EWS)
BHORDE HARSHVARDHAN
BHOSALE
MANOHARPRATHAMESH JYOTIBA
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BHUPESH ZODE
BILE BALKRISHNA EKNATH
BIRAJE
(TFWS) SAMARTH
CHORDIYA SAMRUDDHI ABHIJIT
CORNEL RIYA SHAILESH
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1.Explain delete operation in segment table with
example.
2. Describe diffuse illumination.
3.Describe true curve generation.
4. Explain the CIE chromaticity Diagram
5 What is a transformation ? List out basic
transformations techniques?
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Assignment Question
1.Explain transformation operations on segment.
2. Explain ray tracing with diagram.
3.Describe B-Splines curve generation.
4. what is surface rendering. Explain gourad
shading
5. Derive 2D transformation matrix for rotation
with respect to origin.
1. Explain data structure used to implement
segment table.
2. Describe various surface shading algorithm
3. Explain B-Splines curve generation.
4.Compare the surface shading Algorithm
5. What is the need of homogenous coordinate in
transformation? Give matrix representation for
2D translation
Sign
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DANGAT NIHARIKA KUMAR
DESHPANDE RUPAK ARVIND
DESHPANDE TEJAS SACHIN
DHALE SAHIL GANESH
1.What is animation ? Explain the various
methods.
2. Explain Gouraud method of shading.
3. Explain Bezier curve with properties.
4. Write short note on Phong shading
5 Derive transformation matrix for shearing with
respect to line parallel to Y-axis.
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DHUMAL HARSHA PRAKASH
DUPARE DHAVAL SANJAY
GAIKWAD ABHIJEET RAMDAS
GAIKWAD ADITYA RAJENDRA
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GAIKWAD PRASAD BHARAT
1.Explain morphing. What is simulating
acceleration?
2.Compare Phong shading and Gourad shading
3. Explain Bezier curve with properties.
4 Explain Back Face removal algorithm
5. Comment on statement: “Two dimensional
rotation and scaling are cumulative, if Sx = Sy or
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GAIKWAD SHIVTEJ SUNIL
GHODE SIDDHESH SANTOSH
GHUGE SARTHAK RAMDAS
GOKULE SHREYA DAYANAND
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GOLE AVDHOOT PRAVIN (EWS)
GOSAVI PIYUSH SACHIN
GUPTA VISHAL KRUSHNAJI
HAKE PRANIT PRAVIN
HARKARE SOHAM ANAND
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HRISHIKESH PRASHANT PATIL
JADHAV SARAS DNYANESHWAR
JAGTAP KAUSTUBH RAJESH
KADAM
(EWS) ATUL BABASAHEB (EWS)
KADAM GANESH VIJAY
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KAJABE VIRAJ UTTAM
KAJREKAR KETKI MEGHSHYAM
KALAMKAR NIKHIL
KALE
SOHAM BABAN (EWS)
HARICHANDRA
KALE TANMAY CHAKRADHAR
1. What is animation? Explain basic guidelines
of animation
2. Explain Painter's algorithm.
3. Explain Koch curve. Is it a curve/fractal
.Justify
4. How BSP can be used to detect hidden
surfaces
5. Differentiate: Parallel projection vs.
Perspective projection
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KAMALE SNEHAL PRAMOD
KAMLESH NEHA ANIL
KHEDKAR TUSHAR ASHOK
KHOSE NIKHIL ANIL
KOLEKAR VAIBHAV UTTAM
1.Explain various animation languages.
2. Define Bezier Curve, state its properties and
derive blending functions
3. Explain Warnock's algorithm.
4. Write short note on fractal lines & fractal
surfaces
5. Explain types of Parallel Projection with
example.
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1. Compare Conventional & Computer based
animation
2. Explain & compare shading algorithm.
3. Compare Bezier & B-Spline curves.
4. Write short note on Z-buffer.
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5. A triangle is defined by [ 2, 4, 4, 2, 2, 4
Find transformed coordinates after the following
transformation
1. 90 rotation about the origin.
1. What is morphing? Explain its application
2. Explain back face removal algorithm with
suitable e.g.
3. Explain Triadic Koch curves with e.g.
4 Explain Painter’s Algorithm
5 Derive 3D transformation matrix for various
cases of 3D rotation
1. Define Animation. Explain methods for
controlling animation
2. Explain Z- buffer algorithm.
3. Write short note on Hilbert curve.
4. Explain Warnock algorithm. Why this
algorithm is called as area sub division algorithm
5. Write a short note on perspective projection
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KOMEJWAR SHRAVAN
KONDEJKAR
DIGAMBAR VEDANT VAIBHAV
KOTEKAR GAURI NARAYAN
KUSHAGRA PACHOULY
LAKADE ANJALI ABHINANDAN
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LANKE PARTH SHIVAJIRAO
LOHAKARE SANKET BALASAHEB
MADAVI AYUSH RAVINDRA
MADHAV ANISH VISHNU
MANDARE DHRUAV SANJAY
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DESHPANDE OJAS DHANANJAY
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1. Define – Color. Explain CIE chromaticity
diagram.
2. Explain BSP method..
3.Compare Bezier curve and B-spline curve
4.Explain fractal lines and surafes with suitable
examples
5. Define the terms: Projection, view plane,
Direction of projection, the center of projection
1.Write
short note on 3D Max studio
2. : A cube is defined by 8 vertices :A(0, 0, 0),
B(2, 0, 0), C(2, 2, 0), D(0, 2, 0), E(0, 0, 2), F(0,
2, 2), G(2,0,2),
H(2, 2, 2). Perform following 3D transformations
on the cube.
(i)
Translation by T = [tx, ty ,tz] = [5 34]
(ii)
Scaling by S = [sx, sy, sz] = [1 2 0.5]
(iii)
Rotation about Xclockwise direction.
3.Explain the concept of Back face removal.
4.Compare the surface shading Algorithm
5 What are the types of projection and write in brief about
each type of projections.
Faculty Signature
HoD Signature
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