INNOVATIVE TECHNOLOGIES IN EDUCATION In recent years, the term "innovation" has come into use. It is frequently associated with the use or incorporation of technology. In the educational sector, innovative teaching is frequently mentioned when the objective is solely to employ tablets. Yet, a closer examination of the term innovation reveals that not everything that is regarded as innovative is novel in many fields of education, as well as in business. In general, the phrases "invention" and "innovation" must be distinguished. Both strive to increase an existing product or process's quality. An innovation exists when a problem-solving potential is found through learning procedures and research discoveries. This is a speculative concept that will be fleshed out. This concept becomes an innovation when it is put into reality in a sustainable manner and offers a genuine solution to the problem, whether in digital or analog form. As applied to education, innovation is the long-term application of new ideas based on learning processes that are not only considered to solve present issues, but are also shown to do so. The topic of which characteristics may be used to quantify a qualitative change remains vital, because standardized tests that do not suit the new practices will be useless. Yet, the effectiveness of an innovative method may be measured by signs that transdisciplinary and technical learning objectives have been met. This work does not have to be the full responsibility of the instructor, but it might engage students in the creative process. Successful approaches must then be consolidated and further developed using evaluation measures in order to lead to sustainable innovation. Mistakes do not have a bad connotation in innovation since you could not know when you made a decision that it would go wrong. On the other side, errors, or judgments made despite knowing they are incorrect, are undesired. In all situations, however, success is dependent not just on implementing technological breakthroughs, but also on fundamentally transforming business culture and employee thinking. Many instructors have shed their fear of new technology as a result, even though strategies such as group work were not always easy to adopt. Until now, in comparison to pre-pandemic days, this is a significant stride forward that ought to be recognized. Nevertheless, this is a shortterm technological breakthrough that does not account for the altered framework circumstances following the epidemic. At that time, the question remained how things would continue after the pandemic and adaptation: will we return to retaining skills in the classroom and integrate acquired technical skills into lessons, because technology is just part of the transformation era? The extremely complex and ever-changing environment of industrialized nations is built on participation and connects all aspects of social life. Companies, politics, and administration, as well as society, now require adaptable and innovative brains capable of solving current and future challenges, such as climate change, based on the present level of knowledge. As a result, education must prepare students to handle these challenges collaboratively, generating new knowledge and enabling continual innovation. This does not necessitate intellectual brilliance. Learners must instead develop skills that cannot be taught but must be actively gained. This means that it is no longer possible to think in categories such as teaching and teacher centering or control, but that the learners are the focus and have to take responsibility for their learning. It also means that the school must reinvent itself as an institution and offer a counterbalance to the knowledge that is available everywhere. English scholar Sir Ken Robinson pointed out this paradigm shift back in 2011 as it has been integrating into new educational concepts for many years in many countries such as the UK and Australia. For a long time, there was discourse about the need for a 21st-century learning transformation, pointing to Ruben Puentedura's 4K and SAMR models. This concept demonstrates how to incorporate technology into education by substituting an analog media for a digital medium. Example: A textbook as a PDF on a tablet via augmentation, in which analog medium functions are enhanced with digital methods. For example, an interactive textbook with audio and video files and 3D simulations, or digital worksheets with LearningApps through modification, which begins a transformation by modifying the tasks with the assistance of available technology, is an example of a transformation. Example: digital and interactive poster with Glogster instead of an analogue poster through redefinition, when technology redefines learning and the previous role relationships of teachers and students, leading to a transformation of learning. Example: active creation of virtual reality content by learners or excursions to the North Pole with virtual reality led by learners. The latter two categories, in addition to working with new technology, do not function on a merely technical level, but rather develop a changed mentality, a new mindset. As a result, the SAMR model is not a step-by-step paradigm in which you work your way up as you acquire expertise. Rather, it is an issue of how to effectively achieve the educational purpose while using technology in some form. The instructor is still typically in the foreground as a guiding force in the areas S and A (substitution and augmentation), but the learners are in the foreground in the areas M and R (modification and redefinition). However, how exactly the transition between improving teaching and transforming learning should take place is not addressed. One suggestion is therefore to divide the original area of transformation into the two areas of contemporary and future-oriented learning. The area of contemporary learning (M) is a transition from teacher-centered or -directed instruction to the transformation of learning. So from the areas S/A via M to area R. Modern learning is already taking place in many schools today, with tablets and other digital devices or tools being used and work being increasingly student-centered. Even if the learners are gradually coming to the fore here, because the teachers adapt the tasks to the available digital methods and tools, the general framework conditions such as examination culture, central Abitur, hourly cycles and subject separation remain. Learning is still between teacher control and learner centering. Future-oriented learning (Area R) is a state – which is currently still aspired to – in which the transformation of learning is in full swing. Here, with the help of technology, learners take responsibility for their learning and the teachers are there to advise them rather than guide them. The new technology and the associated change in attitude make things possible that were previously unthinkable. The focus is on the learning process and the success of the individual in relation to the living environment. The framework conditions here have already changed significantly, for example through a new type of evaluation, project work, interdisciplinary and interdisciplinary learning. Up-to-date technical equipment and a digital infrastructure that meets the requirements are just as natural as very different types of learning rooms that have little to do with today's schools. Future-oriented learning is about meeting the complexity of the world in the age of digital transformation at eye level. Solving the problems facing society depends on young people flexibly, collaboratively and creatively constructing new knowledge together. This will enable continuous innovation that can keep up with the diverse and interdependent developments in a connected world. Particularly, the multiple 21st-century competences and the possibility for learning independent of place and time are considered, which has shown to be a sound strategy not only in schools but also in the professional world. Several firms that are famed for their inventiveness have long used concepts like the Genius Hour. It allows employees to work on personal projects during work hours, which may ultimately be fed back into the organization. This is how many of 3M's concepts came to be. Such principles are also used by numerous Silicon Valley firms. In education, in addition to the Genius Hour notion, innovations such as the Frei-Day appear potential. On the whole, it is critical in future-oriented learning to consider the greater general societal environment. This suggests that learning does not occur in a vacuum, but rather that there are many relationships to the world, society, and the immediate community, allowing individual actors to align with one another. Future-oriented learning is therefore a fluid idea that is constantly linked with the future depending on current experiences and prior lessons. It will mix themes such as Extended Reality, Game-based Learning, Computational Thinking, Design Thinking, Futures Thinking, Artificial Intelligence, Internet of Things, and Block Chain to prepare for future issues and solutions.