• • • • If the net force acting on the body is zero, it is said to be in equilibrium. The acceleration of such objects will be zero according to Newton’s Law. Zero acceleration implies a constant velocity. • Equilibrium: An object is said to be in equilibrium when the net force acting on an object is zero and if the object is not moving. • It is also in equilibrium when the net force acting on an object is zero but if the object is moving at a constant non-zero velocity. • Dynamics is concerned with the motion of objects. Only when: σ ๐น ≠ 0 and/or σ ๐ ≠ 0 • Engineers use mathematical models to describe the dynamics of an object, for example, in the design of aircraft, cars, linkages, piston-crankshaft mechanisms, etc. Dynamics can be roughly divided into 2 main areas: 1. Kinematics: describes the motion of an object. 2. Kinetics: is concerned with the forces acting on an object and the motion of the object. Weeks 5 and 7: Kinematics and Kinetics of Particles • Rectilinear motion • Curvilinear motion • Relative motion • Kinetics of particles • Work/energy methods • Impulse & momentum Weeks 8 and 9: Rigid Body Mechanics • Angular Motion • Kinematics of Rigid Bodies • Kinetics of rigid bodies • Moment of inertia • Work-energy methods for rigid bodies • To gain knowledge of the fundamentals of engineering dynamics; • To become familiar with common mechanisms; • To learn techniques for analysing the performance of mechanisms; • To develop and practise tactics for problem identification, formulation and solution. Definition of Particles: A particle is an approximate model of a body whose size is negligible compared with the other dimensions surrounding it. A particle: - can be modelled as a point - its size can be ignored - all forces (kinetics) act through a single point (which corresponds to its centre of mass) • Earth orbiting the sun • A car travelling on a freeway • A flying airplane Kinematics of particles examines the position (๐ ), velocity (๐ฃ) and acceleration (๐) of particles. The motion of particles can be described by using coordinates measured from fixed reference axes. Whilst the motion of a particle is three-dimensional, we initially will consider plane motion. Plane motion may be motion along a straight line (rectilinear motion) or motion along a curved path (curvilinear motion). Rectilinear motion is the motion along a straight line. • position (๐ ) • velocity (๐ฃ) • acceleration (๐) mainly as functions of time. In order to define the motion of a particle, we need to define a co-ordinate system and an origin. We define position relative to a reference point (origin). ๐ 1 = 3 m ๐ 2 = −2 m Note: Sign is important (it signifies the direction) The displacement of ๐ during an interval of time from ๐ก0 to ๐ก is the change in position ๐ (๐ก) – ๐ (๐ก0), where ๐ (๐ก) denotes the position at time ๐ก. Average Velocity The average velocity between two positions P and P’ is defined as: ๐ฃาง = change in position โ๐ = change in time โ๐ก Instantaneous Velocity The instantaneous velocity at P can be determined by taking the limit as โ๐ก → 0 ๐ฃ = lim โ๐ก→0 โ๐ ๐๐ = = ๐ แถ โ๐ก ๐๐ก Note the ‘dot’ in ๐ แถ indicates the derivative with respect to (w.r.t.) time. Velocity (๐ฃ = ๐ แถ) is the rate of the change of position with respect to time (m/s). Instantaneous Velocity (v ) v is the gradient of the displacement vs time at ๐ • Positive gradient = positive v • Zero gradient = stationary point, may be a maxima or minima. โ๐ ๐๐ ๐ฃ = lim = = ๐ แถ โ๐ก→0 โ๐ก ๐๐ก We can integrate the velocity to establish a displacement equation, ๐๐ ๐ฃ = ๐๐ก rearranging gives, ๐๐ = ๐ฃ๐๐ก Integrating both sides ๐ 2 ๐ฃ2 เถฑ ๐๐ = เถฑ ๐ฃ ๐๐ก ๐ 1 ๐ฃ1 ๐ฃ2 ⇒ ๐ 2 − ๐ 1 = เถฑ ๐ฃ ๐๐ก ๐ฃ1 Area under the ๐ฃ − ๐ก curve Velocity is often given as a function of time, eg. ๐ฃ = 3๐ก − 2๐ก 3 The integration can then be performed mathematically. ๐ 2 ๐ฃ2 ๐ก2 เถฑ ๐๐ = เถฑ ๐ฃ ๐๐ก = เถฑ (3๐ก − 2๐ก 3 ) ๐๐ก ๐ 1 ⇒ ๐ฃ1 ๐ก1 3๐ก 2 2๐ก 4 ๐ 2 − ๐ 1 = − 2 4 ๐ก2 ๐ก1 • The average acceleration is the gradient of the line joining ๐ and ๐’. • The average acceleration between two positions ๐ and ๐’ is defined as: ๐เดค = ๐โ๐๐๐๐ ๐๐ ๐ฃ๐๐๐๐๐๐ก๐ฆ โ๐ฃ = ๐โ๐๐๐๐ ๐๐ ๐ก๐๐๐ โ๐ก The instantaneous acceleration at P can be determined by taking the limit as โ๐ก → 0 โ๐ฃ ๐๐ฃ ๐ = lim = = ๐ฃแถ โ๐ก→0 โ๐ก ๐๐ก Acceleration ๐ = ๐ฃแถ is the rate of the change of velocity w.r.t. time (m/s2). Since ๐ฃ = ๐ แถ then ๐ = ๐ฃแถ = ๐ แท That is ๐๐ฃ ๐ 2 ๐ ๐= = ๐๐ก ๐๐ก 2 Graphically, ๐ is the gradient (slope) of the graph at ๐ For discontinuous functions, a graphical method can be used. • In the first part of the graph, the velocity is increasing linearly → the acceleration is positive and constant. At max v, a = 0 • In the last part, v is decreasing linearly and a is negative and constant. A sprinter reaches his maximum speed ๐ฃ๐๐๐ฅ in 2.5 seconds from rest with constant acceleration. He then maintains that speed and finishes the 100 meters in the overall time of 10.40 seconds. Determine his maximum speed ๐ฃ๐๐๐ฅ . W6 Example 1 (Web view) If acceleration is a function of time, velocity and displacement can be found through time integration ๐๐ฃ ๐= ๐๐ก ๐๐ฃ = ๐ ๐๐ก ๐ฃ2 ๐ก2 เถฑ ๐๐ฃ = เถฑ ๐ ๐๐ก ๐ฃ1 ๐ก1 ๐ก2 ⇒ ๐ฃ2 − ๐ฃ1 = เถฑ ๐ ๐๐ก ๐ก1 = area under the ๐ − ๐ก curve Acceleration (๐) is often given as a function of time, eg. ๐ = ๐ก 2 − 7๐ก The integration can then be performed mathematically. ๐ฃ2 ๐ก2 ๐ก2 เถฑ ๐๐ฃ = เถฑ ๐๐๐ก = เถฑ (๐ก 2 − 7๐ก)๐๐ก ๐ฃ1 ๐ก1 ⇒ ๐ฃ2 − ๐ฃ1 = ๐ก1 ๐ก3 3 − ๐ก 7๐ก 2 2 2 ๐ก1 ๐๐ ๐ฃ= ๐๐ก v is the rate of change of position ๐๐ฃ ๐= ๐๐ก a is the rate of change of velocity We may eliminate ๐๐ก from these equation ๐๐ ๐๐ฃ ๐๐ก = = ๐ฃ ๐ ⇒ ๐๐ ๐๐ฃ = ๐ฃ ๐ Rearranging (cross-multiplying) gives: ๐ฃ๐๐ฃ = ๐๐๐ Integrate both sides: ๐ฃ2 ๐ 2 เถฑ ๐ฃ๐๐ฃ = เถฑ ๐๐๐ ๐ฃ1 ๐ฃ2 ⇒ 2 ๐ 1 ๐ฃ2 ๐ 2 = เถฑ ๐๐๐ ๐ฃ1 ๐ 1 We can use all the equations so far to derive (recall from Physics) the kinematic equations for constant acceleration: ๐ฃ = ๐ฃ0 + ๐0 (๐ก − ๐ก0 ) 1 ๐ = ๐ 0 + ๐ฃ0 (๐ก − ๐ก0 ) + ๐0 (๐ก − ๐ก0 )2 2 ๐ฃ 2 = ๐ฃ02 + 2๐0 (๐ − ๐ 0 ) ๐ฃ22 2 − ๐ฃ12 2 ๐ = โซ ๐ ืฌโฌ2 ๐๐๐ = area under the ๐ − ๐ graph 1 s1 s2 ๐ฅ2 เถฑ ๐๐ฅ = ๐ฅ แ ๐ฅ1 ๐ฅ2 ๐ฅ2 ๐ฅ1 ๐ฅ2 = ๐ฅ2 − ๐ฅ1 ๐ฅ1 ๐ฅ2 1 ๐ฅ −๐+1 −๐ เถฑ ๐ ๐๐ฅ = เถฑ ๐ฅ ๐๐ฅ = ๐ฅ −๐ + 1 ๐ฅ1 ๐ฅ ๐+1 ๐ เถฑ ๐ฅ ๐๐ฅ = ๐+1 ๐ฅ1 Except when n = 1 ๐ฅ1 1 ๐ฅ2 เถฑ ๐๐ฅ = ln = ln ๐ฅ2 − ln ๐ฅ1 ๐ฅ ๐ฅ1 ๐ฅ1 ๐ฅ1 ๐ฅ2 when ๐ = 1 → then we must use the natural logarithm, ln ๐ฅ2 ๐ฅ2 Using the separable variables method ๐๐ฃ ๐๐ฃ =๐ ๐ฃ ⇒ = ๐๐ก ๐๐ก ๐ ๐ฃ and integrating to obtain, ๐ฃ ๐ก ๐๐ฃ เถฑ = เถฑ ๐๐ก ๐ ๐ฃ ๐ฃ0 ๐ก0 Solve for ๐ฃ(๐ก) and calculate ๐ (๐ก) and ๐(๐ก) A small projectile is initially fired with an initial velocity ๐ฃ๐ of 70 m/s downwards in air with negligible resistance ๐๐๐๐ = 0 m/s. It then enters into a fluid medium. Due to the resistance of the fluid the projectile experiences a deceleration equal to: ๐ = (−0.35๐ฃ3) m/s2 where ๐ฃ is in Projectile m/s2. vi = 70 m/s 2 aair = 0 m/s a) Find a function of velocity with respect to time. 3 a = −0.35v m/s 2 s=0m Fluid b) Determine the projectile’s velocity 4 seconds after it is fired. c) Determine the projectile’s position 4 seconds after it is fired W6 Example 2 (Web view) sf Concepts: • Position and displacement • Velocity • Acceleration • Rectilinear motion with Constant acceleration • Acceleration specified as a function of time • Acceleration specified as a function of velocity • Acceleration specified as a function of position • Graphical method • Constant acceleration equations: ๐ฃ = ๐ฃ0 + ๐0 (๐ก − ๐ก0 ) • ๐ฃ 2 = ๐ฃ02 + 2๐0 ๐ − ๐ 0 1 ๐ = ๐ 0 + ๐ฃ0 (๐ก − ๐ก0 ) + ๐0 (๐ก − ๐ก0 )2 2 Acceleration as a function of time ๐ฃ= • ๐๐ ๐๐ก ๐= ๐๐ฃ ๐๐ก As a function of displacement ๐ฃ๐๐ฃ = ๐๐๐ • As a function of velocity ๐ฃ ๐ก ๐๐ฃ เถฑ = เถฑ ๐๐ก ๐ ๐ฃ ๐ฃ0 ๐ก0 Curvilinear motion is the motion along a curved path. Although the path may be in 3-D, we are only concerned with motion in a plane (2-D motion). We want to determine position, velocity and acceleration at any instant on the curvilinear path. • Position • Velocity • Instantaneous velocity • Acceleration • Coordinate systems • Curvilinear x/y coordinate system • Projectile motion • Curvilinear n/t coordinate system • Circular motion Plane Curvilinear Motion describes the motion of a particle along a curved path that lies in a single plane. Circular motion and projectiles: Consider the continuous motion of a particle along a plane curve P’ P Path s v Δs Δr P P r’ r O Position (a) r s O Displacement (b) r s O Velocity (c) s Curvilinear motion Occurs when the particle moves along a curved path The position of the particle, measured from a fixed point O, is designated by the position vector ๐ซ(๐ก) (a vector is written in boldface). The position vector is a function of time. P Path s r O Position (a) s Displacement Suppose during a small time interval (t, t+Δt) the particle moves a distance Δs along the curve to a new position P’, defined by r’=r(t+Δt). The displacement Δr represents the change in the particle’s position. Δ๐ = ๐(๐ก + Δ๐ก) − ๐(๐ก) Velocity Δ๐ซ The average velocity of the particle is defined as ๐ฏ๐๐ฃ๐ = Δ๐ก The instantaneous velocity is determined from this equation by letting Δt → 0, ๐๐ซ ๐ฏ= = ๐แถ ๐๐ก • Direction of v is tangent to the curve • Magnitude of v is the speed, which may be obtained by noting the magnitude of the displacement Δr is the length of the straight line segment from P to P’. ๐ฃ= ๐๐ ๐๐ก Acceleration If the particle has a velocity v at time t and a velocity v’ = v(t + Δt) at time t’ = t + Δt. The increment of velocity is Δv = v(t + Δt) - v(t) The average acceleration ๐๐๐ฃ๐ = Δ๐ฏ Δ๐ก Instantaneous acceleration ๐๐ฏ ๐2๐ซ ๐= = ๐ฃแถ = 2 = ๐แท ๐๐ก ๐๐ก • Three coordinate systems are used in problem solving in curvilinear motion. Each system has its advantages. When problem solving, it is best to select the most suitable coordinate system for the problem. • Using a different coordinate system does NOT change the position, velocity and acceleration. Three coordinate systems are used in problem solving in curvilinear motion. Each system • has its advantages. When problem solving, it is best to select the most suitable coordinate system for the problem. Using a different coordinate system does NOT change the position, velocity and acceleration. • The 3 coordinate systems are: 1. Rectangular coordinates (๐ฅ/๐ฆ) 2. Normal and tangential coordinates (๐/๐ก) 3. Polar (Cylindrical) coordinates (๐/๐) x-y ๏ฑ Position Position vector is defined by r = xi + yj + zk i, j, k are fixed Eulerian unit vectors The magnitude of r is always positive and defined as ๐= ๐ฅ2 + ๐ฆ2 + ๐ง2 The direction of r is specified by the components of the unit vector er = r/r Velocity ๐= ๐๐ = ๐ฃ๐ฅ ๐ + ๐ฃ๐ฆ ๐ + ๐ฃ๐ง ๐ ๐๐ก ๐ฃ๐ฅ = ๐ฅแถ ๐ฃ๐ฆ = ๐ฆแถ ๐ฃ๐ง = ๐งแถ The velocity has a magnitude defined as the positive value of ๐ฃ= ๐ฃ๐ฅ2 + ๐ฃ๐ฆ2 + ๐ฃ๐ง2 and a direction that is specified by the components of the unit vector ev = v/v and is always tangent to the path. Acceleration ๐= ๐๐ฏ = ๐๐ฅ ๐ิฆ + ๐๐ฆ ๐ิฆ + ๐๐ง ๐ ๐๐ก ๐๐ฅ = ๐ฃแถ๐ฅ = ๐ฅแท ๐๐ฆ = ๐ฃแถ๐ฆ = ๐ฆแท ๐๐ง = ๐ฃแถ๐ง = ๐งแท Acceleration has a magnitude ๐= ๐๐ฅ2 + ๐๐ฆ2 + ๐๐ง2 Since a represents the time rate of change in velocity, a will not be tangent to the path. The motion of a particle is defined by ๐ฅ = 2๐ก 2 − 4๐ก − 4 ๐ฆ = ๐ฅ2 + 3 Where x and y are in metres and t is in seconds. Find |v| and |a| of the particle when t = 4.0 s. W6 Example 3 (Web view) Rectangular coordinates are particularly useful for describing projectile motion. In projectile motion, we neglect aerodynamic drag and the curvature and rotation of the earth. We also assume that the altitude change is small enough so that the acceleration due to gravity can be considered constant. Normal–Tangential Coordinates For the ๐ − ๐ก coordinate system: • ๐๐ is a unit vector in the normal direction; • ๐๐ is a unit vector in the tangential direction The tangential axis is defined to be in the direction tangential to the path, that is, in the direction of velocity. The direction of this axis thus changes with time, and ๐ = ๐ฃ๐๐ก where v is the speed and ๐๐ก is a unit vector in the tangential direction. The normal axis is perpendicular to the tangential axis and is towards the centre of curvature of the path. The direction of the normal axis also changes with time. ๐๐ is a unit vector in the normal direction. n/t coordinates are not normally used to define position, but are commonly used to define acceleration. We know ๐ = ๐ฃ๐๐ก Acceleration becomes ๐= ๐๐ ๐ ๐ฃ๐๐ก = = ๐ฃ๐ แถ ๐ก + ๐ฃ๐แถ ๐ก ๐๐ก ๐๐ก Since both ๐ฃ and ๐๐ก vary with time, it can be shown that ๐แถ ๐ก = ๐ฃ ๐ ๐ ๐ where ๏ฒ is the instantaneous radius of curvature. Thus: ๐ฃ2 ๐ = ๐ฃ๐ แถ ๐ก + ๐๐ ๐ ๐ฃ2 ๐ = ๐๐ก ๐๐ก + ๐๐ ๐๐ = ๐ฃ๐ แถ ๐ก + ๐๐ ๐ ๐๐ก = ๐ฃแถ ๐๐ = ๐ฃ2 ๐ is the acceleration in the tangential direction is the acceleration in the normal direction. The magnitude of acceleration is ๐ =๐= Note: ๐ =๐= ๐๐ฅ2 + ๐๐ฆ2 = ๐๐2 + ๐๐ก2 ๐๐2 + ๐๐ก2 The acceleration does NOT change using a different coordinate system. A baseball player releases a ball with the initial conditions shown. Determine the radius of curvature of the trajectory (a) just after release and (b) at the highest point of the ball. For each case, determine the time rate of change of the speed. W6 Example 4 (Web view) Polar Coordinates Specify the location of P using 1. Radial coordinate r, which extends outward from the fixed origin O to the particle and the 2. Circumferential coordinate θ, which is the counterclockwise angle between a fixed reference line and the r axis. ๐= ๐ฅ2 + ๐ฆ2 ๐ = tan−1 ( ๐ฆ/๐ฅ) Basis Vectors Vectors in polar coordinates are defined by using the unit vectors er and eθ extending from P • er : along increasing r, when θ is fixed • eθ : along increasing θ when r is fixed Position Position vector: ๐ซ = ๐๐๐ (can be: rเดฑ = ๐e๐ ) Note er and eθ change directions as P moves and are perpendicular to each other Lagrangian Basis Vectors We need to introduce Lagrangian unit vectors ei that move with the particle. These will replace the Eulerian basis vectors i, j, k er and eθ change direction w.r.t. time • To evaluate ๐แถ ๐ note that er changes its direction w.r.t. time although its magnitude = 1 (rotating of a unit vector) แถ ๐ ๐แถ ๐ = −๐๐ แถ ๐ ๐แถ ๐ = ๐๐ Velocity • Instantaneous velocity v is obtained by the time derivative of r (using product rule) ๐ฏ = ๐ซแถ = • To evaluate ๐แถ ๐ recall แถ ๐ ๐แถ ๐ = ๐๐ ∴ แถ ๐ ๐ฏ = ๐๐ แถ ๐ + ๐๐๐ ๐(๐๐๐ ) = ๐๐ แถ ๐ + ๐๐แถ ๐ ๐๐ก Instantaneous velocity v ๐ฏ = ๐ฃ๐ ๐๐ + ๐ฃ๐ ๐๐ ๐ฃ๐ = ๐แถ ๐ฃ๐ = ๐๐แถ • Radial component vr is a measure of the rate of increase or decrease in the length of the radial coordinate • Circumferential component vθ is the rate of motion along the circumference of a circle having a radius r Speed • Since vr and vθ are mutually perpendicular, the magnitude of the velocity or speed is: ๐ฃ= ๐แถ 2 + ๐๐แถ 2 • Direction of v is always tangent to the path at P Acceleration Let’s take the rate derivative of our expression for v ๐ = ๐ฏแถ = ๐ แถ ๐) (๐๐ แถ ๐ + ๐๐๐ ๐๐ก แถ ๐ + ๐๐๐ แท ๐ + ๐๐แถ ๐แถ ๐ = ๐๐ แท ๐ + ๐แถ ๐แถ ๐ + ๐แถ ๐๐ Recall our expressions for the rate derivative of er and eθ แถ ๐ ๐แถ ๐ = ๐๐ ∴ แถ ๐ ๐แถ ๐ = −๐๐ แถ ๐ + ๐แถ ๐๐ แถ ๐ + ๐๐๐ แท ๐ − ๐๐แถ 2 ๐๐ ๐ = ๐๐ แท ๐ + ๐แถ ๐๐ Generalised acceleration Instant acceleration has two components: ๐ = ๐ ๐ ๐๐ + ๐ ๐ ๐๐ ๐๐ = ๐แท − ๐๐แถ 2 ๐๐ = ๐๐แท + 2๐แถ ๐แถ • The term ๐แท = ๐ 2 ๐/๐๐ก 2 is called the angular acceleration since it measures the change made in the angular velocity during an instant of time, use unit rad/s2 • Since ar and aθ are always perpendicular, the magnitude of the acceleration is: ๐= ๐แท − ๐๐แถ 2 2 + ๐๐แท + 2๐แถ ๐แถ 2 • Direction is determined the vector components • Acceleration may not be tangent to the path! Circular motion is an important special case of plane curvilinear motion where the radius of curvature ๐ becomes a constant radius of the circle. Circular motion is commonly associated with ๐/๐ก coordinates. Circular motion is the motion of a point moving around in a circular path, eg. linkages, tip of a turbine blade. For circular motion, radius r is constant for all θ. Coordinate System. Polar coordinates Velocity and Acceleration. Since r is constant, ๐=๐ ๐แถ = 0 ๐แท = 0 Velocity and Acceleration If we take the generalised formulation and reduce it to circular motion, do we get our classical equation? If ๐ is constant, then ๐แถ = 0 ๐แท = 0 ๐ฃ๐ = ๐แถ = 0 ๐ฃ๐ = ๐๐แถ ๐๐ = ๐แท − ๐๐แถ 2 = −๐๐แถ 2 ๐๐ = ๐๐แท + 2๐แถ ๐แถ = ๐๐แท If angular velocity ๐ is also constant (uniform circular motion) then ๐แท = 0 ๐ฃ๐ = ๐แถ = 0 ๐ฃ๐ = ๐๐แถ 2 ๐ฃ ๐ ๐๐ = −๐๐แถ 2 = − ๐ ๐๐ = 0 Acceleration is towards the centre of the circle • Curvilinear x-y including projectile motion ๐ฃ๐ฅ = (๐ฃ๐ฅ )๐ = ๐ฃ๐ cos ๐ ๐ฃ๐ฆ = (๐ฃ๐ฆ )๐ + ๐๐ฆ ๐ก = ๐ฃ๐ sin ๐ − ๐๐ก • Polar coordinates for circular motion ๐ซ = ๐๐๐ แถ ๐ ๐ฏ = ๐๐ แถ ๐ + ๐๐๐ แถ ๐ + ๐แถ ๐๐ แถ ๐ + ๐๐๐ แท ๐ − ๐๐แถ 2 ๐๐ ๐ = ๐๐ แท ๐ + ๐แถ ๐๐ • Curvilinear n-t coordinates for paths ๐ = ๐ฃ๐๐ก ๐ฃ2 ๐ = ๐ฃ๐ แถ ๐ก + ๐๐ = ๐๐ก ๐๐ก + ๐๐ ๐๐ ๐ • • • • • Kinetics is concerned with the relationship between the forces acting on an object and the motion of the object • At this stage, we are only interested in particles • Therefore, we are only concerned with the translational motion of the centre of mass of the particle (i.e., rectilinear translation and curvilinear translation) • We are NOT yet interested in the rotation of the object about its centre of mass To work in kinetics, we need both forces and kinematics (motion) • Kinetics looks at the forces needed to maintain a particular motion or the motion caused by particular forces • We can look at Statics as a special case of Dynamics where the acceleration is zero 1. How do we apply Newton’s 2nd Law along with Free Body Diagrams to particles? 2. How can we model forces from springs, strings, friction, gravity, etc. in a Dynamics setting? 3. How do Work/Energy and Impulse/Momentum principles apply in Dynamics? 4. How do we know when to apply each of the 3 approaches (Newton’s laws, Work/Energy & Impulse/Momentum)? We are probably due a reminder on Newton’s 2nd Law: “The change of motion is proportional to the motive force impressed; and is made in the direction of the right line in which that force is impressed.” – Sir Isaac Newton Isaac Newton Newton’s 2nd Law is also known as “The Balance of Linear Momentum”: • Newton’s statement of the law is actually in a form that we will call Impulse/Momentum • Leonhard Euler wrote the law in its differential form and referred to it as the Balance of Linear Momentum • Where ๐บ = ๐๐ฃ is the linear momentum ๐ = ๐๐ ๐๐ก or ๐ = ๐แถ Leohnard Euler For a particle, the mass ๐ is constant (๐๐/๐๐ก = 0) Then the balance of linear momentum reduces to ๐ = ๐๐ • Note that ๐น and ๐ are vectors • This is called an “equation of motion” • Also note that ๐น is the sum of the forces (net force) if ๐ is the total acceleration • The acceleration and the sum of the forces are in the same direction • So if we know the motion of the particle from kinematics, we can find the net force • Likewise, if we can find the net force, we can use kinematics to find the path A block of mass m = 5 kg is acted on by a force of 20 N. Neglecting friction, find the acceleration of the block in each case. W6 Example 5 (Web view) When we draw a FBD, we draw the body free of any attachments. At the same time, we draw ALL the forces that are acting on the free body. There forces will include: • force due to gravity • forces from any attachments or contacts • externally applied forces • Indicate velocity or acceleration Consider an elevator without a passenger. The elevator is accelerating upwards. 1. Draw the FBD of the elevator. 2. Find the tension in the elevator cable when the acceleration of the elevator ๐ = 0.6 m/s 2 , upwards. The mass of the elevator ๐ = 400 kg. 3. If a passenger with a mass of 80 kg stands on a set of scales on the floor, what mass will the scales read the elevator moves up with ๐ = 0.6 m s2 ↑? • T is the tension in the elevator cable • mg is the force due to gravity (N) • Using Newton’s 2nd law • We have to sum the forces in the same direction as the motion. ๐ − ๐๐ = ๐๐ ๐ = ๐๐ + ๐๐ = 450(0.6) + 450(9.81) = 4684.5๐ ≠ ๐๐ If a passenger with a mass of 80 kg stands on the floor of the elevator in Example 1. Suppose the elevator moves up with a = 0.6 m/s2 ↑. Find T. Now include a passenger: เท ๐น = ๐๐ ⇒ ๐ − (๐๐ + ๐๐ )๐ = (๐๐ + ๐๐ )๐ = 5517.3 N Alternatively, we can analyse the elevator and passenger separately. We need to include the reaction force R between the person and the floor of the elevator, that is, there is a reaction force R acting from the floor of the elevator on the feet of the person, and, from Newton’s 3rd law, there is an equal and opposite reaction force from the feet of the person acting on the elevator floor. We now have 2 FBDs (one for the elevator and the other for the person). • Also, using the kinematic relationship between the elevator and the person we have: เท ๐น = ๐๐ ⇒ ๐ − ๐ − ๐๐ ๐ = ๐๐ ๐ ๐ (1) ๐ − ๐๐ ๐ = ๐๐ ๐ ๐ (2) ๐๐ = ๐๐ • That is, both the person and the elevator have the same acceleration upwards. • Adding equations (1) and (2) together we get: ⇒ ๐ − ๐ − ๐ ๐ ๐ + ๐ − ๐๐ ๐ = ๐๐ ๐ ๐ + ๐๐ ๐ ๐ ๐ − (๐๐ โฅ +๐๐ )๐ = (๐๐ โฅ +๐๐ )๐ same as before! • We denote the constant of proportionality by ๐๐ • Hence, ๐น ≤ ๐๐ ๐ • When the block starts moving, the friction opposes motion • The direction is opposite • As noted above, its magnitude is proportional to the magnitude of ๐ , the reaction (normal) force • Let’s call the constant of proportionality ๐๐ • Now Newton’s 2nd Law gives us ๐น = ๐๐ Ff = μsN • The motion is known (i.e. there is no relative motion between the contacting objects) • So we can use ๐ = ๐๐ to find ๐น๐ even if ๐ = 0 • The equation ๐น๐ = ๐๐ ๐ is only valid at impending slip Consider a block of mass ๐ on a fixed inclined surface. The block has an external force ๐ applied to it. Assuming the friction coefficient between the block and the incline is µd = 0.3, find the acceleration of the block. Consider a block of mass ๐ on a fixed inclined surface. The block has an external force ๐ applied to it. Assuming the friction coefficient between the block and the incline is µd = 0.3, find the acceleration of the block. Strings, ropes and cables are often used to connect particles, and often the connection is via a pulley. Strings and cables are considered inextensible (ie. not stretching), massless, and can only transit forces while in tension. A FBD of a short length of string is: The tension force T must be equal and opposite. Simplifying assumptions are also made about pulleys. (Unless otherwise stated), we assume pulleys are massless and frictionless. A FBD of a pulley shown in the figure below is shown. Since the pulley is massless and frictionless, there can be no resultant motion. Hence, the magnitude and direction of the reaction force on the pulley from its bearing is such that the sum of the forces on the pulley is zero. FBD of Pulley A 10 kg mass and a 5 kg mass are connected by a cable which runs over a massless pulley. The system is released. Determine: (a) the acceleration of each mass, (b) the tension in the cable. W6 Example 6 (Web view) • Acceleration in polar coordinates ๐ = ๐๐ ๐๐ + ๐๐ ๐๐ ๐๐ = ๐แท − ๐๐แถ 2 ๐๐ = ๐๐แท + 2๐แถ ๐แถ • Acceleration in curvilinear n-t coordinates ๐ฃ2 ๐ = ๐ฃ๐ แถ ๐ก + ๐๐ = ๐๐ก ๐๐ก + ๐๐ ๐๐ ๐ The mass ๐ (2.3 kg) has a velocity of 5.4 m/s. The coefficient of kinetic friction for the mass ๐ is 0.5. The pulley is massless and frictionless. The curved surface is circular with a radius ๐ = 0.9 m. Find the acceleration of both masses. Mass ๐ = 5 kg. W6 Example 7 (Web view) What will it be? What will it be? W6 Live Experiment (Web view) • Newton’s statement of the law is actually in a form that we will call Impulse/Momentum ๐ = ๐๐ • Leonhard Euler wrote the law in its differential form and referred to it as the Balance of Linear Momentum, where ๐บ = ๐๐ฃ is the linear momentum ๐ = ๐๐ ๐๐ก or ๐ = ๐แถ • For particle kinetics, we must be competent with cables/pully systems, springs, friction, gravity and curvilinear motion Contents • Relative motion of two particles along a straight line (1-D) • Relative motion in 2-D • Relative motion of rigid links We have been describing particle motion using coordinates referred to fixed reference axes. The particle displacements, velocities and accelerations so far determined have been absolute. Examples of relative motion: Two cars • fluid particles and a point on a turbine blade – the analysis of the relative velocities of fluids and mechanical systems are useful for the design of turbines, pumps, etc. • two parts of a mechanical linkage, eg. piston and crankshaft in a car engine – the analysis of the relative velocities and accelerations are useful for linkage design (see Kinematics of rigid bodies). Relative motion of two particles along a straight line (1-D) Consider two particles ๐ด and ๐ต: for example 2 cars on a road ๐ฅ๐ด is the position of particle/car ๐ด. ๐ฅ๐ต is the position of particle/car ๐ต. ๐ฅ๐ต/๐ด is the position of particle/car ๐ต relative to particle/car ๐ด. Note: ๐ฅ๐ด and ๐ฅ๐ต are with respect to fixed (or absolute) axes. ๐ฅ๐ต/๐ด is with respect to a moving axis. ๐ฅ๐ต = ๐ฅ๐ด + ๐ฅ๐ต/๐ด ๐ฅ๐ต/๐ด = ๐ฅ๐ต − ๐ฅ๐ด Differentiating with respect to time ๐ฃ๐ต = ๐ฃ๐ด + ๐ฃ๐ต/๐ด ๐๐ต = ๐๐ด + ๐๐ต/๐ด In 2-D and 3-D motion, the positions, velocities and accelerations of the particles need to be described in terms of vectors. ๐ซ๐ต = ๐ซ๐ด + ๐ซ๐ต/๐ด • ๐ซ๐ด is the position of particle ๐ด • ๐ซ๐ต is the position of particle ๐ต • ๐ซ๐ต/๐ด is the position of particle ๐ต relative to particle ๐ด • ๐ซ๐ด/๐ต is the position of particle ๐ด relative to particle ๐ต ๐ซ๐ด = ๐ซ๐ต + ๐ซ๐ด/๐ต If ๐ซ๐ต − ๐ซ๐ด = ๐ซ๐ต/๐ด and ๐ซ๐ด − ๐ซ๐ต = ๐ซ๐ด/๐ต then ๐ซ๐ด/๐ต = −๐ซ๐ต/๐ด Differentiating with respect to time: ๐ฏ๐ต = ๐ฏ๐ด + ๐ฏ๐ต/๐ด → ๐ฏ๐ด/๐ต = −๐ฏ๐ต/๐ด ๐๐ต = ๐๐ด + ๐๐ต/๐ด → ๐๐ด/๐ต = −๐๐ต/๐ด In relative motion, it is often convenient to draw a velocity vector diagram. For the instant shown below, car ๐ด is rounding the circular curve at a constant speed of 50 km/h, while car ๐ต with an instantaneous speed of 60 km/h is slowing down at the rate of 8 km/h per second (i.e., 2.22 m/s2). Determine: a) the velocity of car ๐ด relative to car ๐ต, b) the acceleration that car ๐ด appears to have to an observer in car ๐ต. W6 Example 8 (Web view) ๐ซ๐ด and ๐ซ๐ต are the positions of particle ๐ด and B ๐ซ๐ต/๐ด is the position of particle ๐ต relative to ๐ด ๐ซ๐ด/๐ต is the position of particle ๐ด relative to ๐ต ๐ซ๐ด = ๐ซ๐ต + ๐ซ๐ด/๐ต ๐ซ๐ต = ๐ซ๐ด + ๐ซ๐ต/๐ด Differentiating with respect to time: ๐ฏ๐ต = ๐ฏ๐ด + ๐ฏ๐ต/๐ด ๐๐ต = ๐๐ด + ๐๐ต/๐ด