Media and Information Literacy Quarter 4 – Module 16: Produce Creative Dimensions of Information and Media GOVERNMENT PROPERTY | NOT FOR SALE SHS Media and Information Literacy Alternative Delivery Mode Quarter 4 – Module 16: Produce Creative Dimensions of Information and Media First Edition, 2020 Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the Government of the Philippines. However, prior approval of the government agency or office wherein the work is created shall be necessary for exploitation of such work for profit. Such agency or office may, among other things, impose as a condition the payment of royalties. Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names, trademarks, etc.) included in this module are owned by their respective copyright holders. Every effort has been exerted to locate and seek permission to use these materials from their respective copyright owners. The publisher and authors do not represent nor claim ownership over them. Published by the Department of Education Secretary: Leonor Magtolis Briones Undersecretary: Diosdado M. San Antonio Development Team of the Module Writer: Sherwin I. Diala Editors: Raymar C. Francia Reviewers: N/A Illustrator: N/A Layout Artist: Mark Anthony N. Banta Management Team: Elias A. Alicaya, Jr., Ed.D., OIC-Schools Division Superintendent Gregorio T. Mueco, OIC-ASDS, In-Charge of CID Lorena S. Walangsumbat, Ed.D., CID Chief Jee-Ann O. Borines, LRM Supervisor Juanito A. Merle, Ed.D., EPS In-Charge SHS Rejulios M. Villenes, PSDS In-Charge SHS Joe Angelo L. Basco, LRM PDO II Printed in the Philippines by SDO QUEZON Department of Education – Region IV - CALABARZON - SDO QUEZON Office Address: Sitio Fori, Brgy. Talipan, Pagbilao, Quezon Telefax: (042) 784-0366, (042) 784-0164, (042) 784-0391, (042) 784-0321 E-mail Address: quezon@deped.gov.ph Media and Information Literacy Quarter 4 – Module 16: Produce Creative Dimensions of Information and Media Introductory Message For the facilitator: Welcome to the Media and Information Literacy 12 Alternative Delivery Mode (ADM) Module on Produce Creative Dimensions of Information and Media! Media and Information Literacy has a set of competencies that empower citizens to access, retrieve, understand, evaluate and use, to create as well as share information and media content in all formats, using various tools, in a critical, ethical and effective way, in order to participate and engage in personal, professional and societal activities. This learning module is designed to engage Grade 12 learners on the different concepts about Media and Information Literacy (MIL). It is expected that said learners will be completing this module for First Semester, AY 2020-2021. Notes to the Teacher Primarily, this module is intended for Grade 12 teachers of Media and Information Literacy. In addition, teachers should familiarize their learners on how to use the module, its flow, topics, activities, exercises, and evaluative tasks. Moreover, teachers are welcome to explore this module as a guide to integrate technology into their class activities. This learning resource hopes to engage the learners into guided and independent learning activities at their own pace and time. Furthermore, this also aims to help learners acquire the needed 21st century skills while taking into consideration their needs and circumstances. Use separate sheets of paper in answering the different activities included in this module and do not write anything in any part of this material. ii For the learner: Welcome to the Media and Information Literacy 12 Alternative Delivery Mode (ADM) Module on Produce Creative Dimensions of Information and Media! The hand is one of the most symbolized part of the human body. It is often used to depict skill, action and purpose. Through our hands we may learn, create and accomplish. Hence, the hand in this learning resource signifies that you as a learner is capable and empowered to successfully achieve the relevant competencies and skills at your own pace and time. Your academic success lies in your own hands! This module was designed to provide you with fun and meaningful opportunities for guided and independent learning at your own pace and time. You will be enabled to process the contents of the learning resource while being an active learner. This module has the following parts and corresponding icons: What I Need to Know This will give you an idea of the skills or competencies you are expected to learn in the module. What I Know This part includes an activity that aims to check what you already know about the lesson to take. If you get all the answers correct (100%), you may decide to skip this module. What’s In This is a brief drill or review to help you link the current lesson with the previous one. What’s New In this portion, the new lesson will be introduced to you in various ways such as a story, a song, a poem, a problem opener, an activity or a situation. What is It This section provides a brief discussion of the lesson. This aims to help you discover and understand new concepts and skills. What’s More This comprises activities for independent practice to solidify your understanding and skills of the topic. You may check the answers to the exercises using the Answer Key at the end of the module. What I Have Learned This includes questions or blank sentence/paragraph to be filled in to process what you learned from the lesson. What I Can Do This section provides an activity which will help you transfer your new knowledge or skill into real life situations or concerns. iii Assessment This is a task which aims to evaluate your level of mastery in achieving the learning competency. Additional Activities In this portion, another activity will be given to you to enrich your knowledge or skill of the lesson learned. This also tends retention of learned concepts. Answer Key This contains answers to all activities in the module. At the end of this module you will also find: References This is a list of all sources used in developing this module. The following are some reminders in using this module: 1. Use the module with care. Do not put unnecessary mark/s on any part of the module. Use a separate sheet of paper in answering the exercises. 2. Don’t forget to answer What I Know before moving on to the other activities included in the module. 3. Read the instruction carefully before doing each task. 4. Observe honesty and integrity in doing the tasks and checking your answers. 5. Finish the task at hand before proceeding to the next. 6. Return this module to your teacher/facilitator once you are through with it. If you encounter any difficulty in answering the tasks in this module, do not hesitate to consult your teacher or facilitator. Always bear in mind that you are not alone. We hope that through this material, you will experience meaningful learning and gain deep understanding of the relevant competencies. You can do it! iv What I Need to Know This module was designed and written with you in mind on how you can produce a creative text-based, visual-based, audio-based, motion-based, and manipulative-based presentation using design principle and elements. After going through this module, you are expected to: 1. Produce and evaluate a different dimension of media and information creatively using design principle and elements. a. Text-based presentation b. Visual information and media c. Audio information and media d. Motion information and media e. Manipulative Information and Media f. Multimedia Information and Media What I Know Are you ready for this lesson in Media and Information Literacy? Let’s see how much you know about this pre-test. Let’s get started! Multiple Choice. Direction. Choose the letter of the best answer. Write the chosen letter on a separate sheet of paper. 1. What design principle or element refers to how the text is positioned in the page? a. Alignment b. Proximity c. Appropriateness d. Emphasis 2. Which visual design principle offers some change in value creating a visual discord in a composition? a. Balance b. Harmony c. Contrast d. Rhythm 3. Which is a visual design element that deals with the degree of light and dark in a design? a. Texture b. Value c. Shape d. Line 4. What is a magnetic tape on which sound can be recorded? a. Tape b. CD c. USB drive d. Memory Card 5. What is being categorized as an audio file format that is a Microsoft audio file format standard for storing an audio bitstream on PCs? a. MP3 b. WAV c. WMA d. M4A/AAC 1 6. What is being considered as an emerging interactive media? a. Interactive television c. Timeline b. Tabs d. Slideshow 7. What is a way to interact with the Internet that compare features of similar items? a. Online gaming c. Online shopping b. Online classes d. Chat 8. Which is a design principle and element that refers to how fitting or suitable the text is used for a specific audience, purpose or event. a. Emphasis b. Appropriateness c. Proximity d. Alignment 9. Which does not belong to the group as part of different ways of interacting with the Internet? a. Choose a game c. Play with computer b. Compare features of similar items d. Choose a level 10. How line as design element is appropriately described? a. Lines may be actual, implied, vertical, horizontal, diagonal, or contour b. Line describes a shape or outline. c. Line can create texture and can be thick or thin. d. All of these. 11. What is a type of interactivity that refers to a special region to act as a trigger to another web page? a. Tabs b. Rollover c. Hotspot d. Timeline 12. Which is a plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer data? a. Memory card b. USB drive c. Tape d. CD 13. How can online classes be described? a. Add to cart c. Interact with instructors b. Get advice from experts d. Search products 14. Which is an audio file format that is an audio data compression technology developed by Microsoft and used with Windows Media Player? a. MP3 b. WMA c. MPEG-4 d. WAV 15. What is a figure in design element having volume and thickness? a. Form b. Color c. Value d. Shape 2 Lesson 16 Produce Creative Dimensions of Information and Media This lesson covers the production of a creative text-based, visual-based, audio-based, motionbased, and manipulative-based presentation using design principle and elements. What’s In Let’s have this first for a review. Modified Matching Type. Match each item in the box below to its appropriate description. Write your answer on a separate sheet. Mobile apps Video games 3D TV MMORPG RPG 1. A software application developed specifically for use on small, wireless computing devices such as smartphones and tablets, rather than desktop or laptop computers. 2. A television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world. 3. A game played by electronically manipulating images produced by a computer program on a television screen or other display screen. Multiplayer games allow two or more players to play with one another or play together. 4. A game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. 5. Any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other layer. 3 Note for the Teacher In order to deliver this lesson well, the teacher/facilitator must have read the different dimensions of information and media such as text, visual, audio, motion, manipulative and multimedia. What’s New Activity 1. Direction. Follow the tasks below and perform the required output. 1. Watch a 1-minute video clip of a Charlie Chaplin movie (silent movie) without audio at the link below and complete the diagram that follows by indicating keywords/ideas about the importance of audio in motion. 9https://www.facebook.com/CharlieChaplinOfficial/videos/4223377552822 08/) 2. If there is no internet connection at home, interview a family member, a relative, neighbor or somebody who had the opportunity to watch a Charlie Chaplin movie and ask keywords/ideas about the experience of watching something without audio by completing the diagram/graphic organizer that follows. 4 1 Activity 2. Direction: Identify each character/hero of Mobile Legends (ML) below. Use a separate sheet. 1 EnchantedLearning.com 5 2 1 6 2 3 7 8 4 9 5 10 Activity 3. Direction: Perform the indicated task below. Use a separate sheet. Using the picture-file at the right, identify the different ways on “How can people protect themselves from COVID-19?” 3 What is It Text Information and Media Design principles and elements 1. Emphasis - refers to the importance or value given to a part of the text- based content. 2 https://www.google.com/search?q=ml+heroes+with+names/image 3https://www.google.com/search?q=proper+hand+washing+procedure+to+prevent+corona+virus 6 2. Appropriateness - refers to how fitting or suitable the text is used for a specific audience, purpose or event. 3. Proximity - refers to how near or how far are the text elements from each other. 4. Alignment - refers to how the text is positioned in the page. 5. Organization - refers to a conscious effort to organize the different text elements in a page. 6. Repetition- concerns consistency of elements and the unity of the entire design. 7. Contrast- creates visual interest to text elements. Visual Information and Media The Design Elements are: a. Line – describes a shape or outline. It can create texture and can be thick or thin. Lines may be actual, implied, vertical, horizontal, diagonal, or contour lines. b. Shape – usually a geometric area that stands out from the space next to or around it, or because of differences in value, color, or texture. Shape may also be organic. c. Value – the degree of light and dark in a design. It is the contrast between black and white and all the tones in between. d. Texture – the way a surface feels or is perceived to feel. e. Color – determined by its hue (name of color), intensity (purity of the hue), and value (lightness or darkness of hue). f. Form – a figure having volume and thickness. Visual Design Principles are: a. Consistency of margins, typeface, typestyle, and colors is necessary, especially in slide presentations or documents that are more than one page. b. Center of interest – an area that first attracts attention in a composition. c. Balance – a feeling of visual equality in shape, form, value, color, etc. d. Harmony – brings together a composition with similar units e. Contrast – offers some change in value creating a visual discord in a composition f. Directional Movement – a visual flow through the composition. g. Rhythm – a movement in which some elements recur regularly. h. Perspective – created through the arrangement of objects in two- dimensional space to look like they appear in real life. Audio Information and Media Different ways of storing audio media: a. Tape - magnetic tape on which sound can be recorded. b. CD - a plastic-fabricated, circular medium for recording, storing, and playing back audio, video, and computer data. c. USB drive - an external flash drive, small enough to carry on a key ring, that can be used with any computer that has a USB port. 7 d. Memory Card - (aka flash memory card or storage card) is a small storage medium used to store data such as text, pictures, audio, and video, for use on small, portable, or remote computing devices. e. Computer hard drive - secondary storage devices for storing audio files. f. Internet/Cloud - websites or file repositories for retrieving audio files, and more precisely the files are stored in some datacenter full of servers that is connected to the Internet. Different audio file formats: a. MP3 (MPEG Audio Layer 3) - a common format for consumer audio, as well as a standard of digital audio compression for the transfer and playback of music on most digital audio players. b. M4A/AAC (MPEG-4 Audio/Advanced Audio Coding) - an audio coding standard for lossy digital audio compression. c. WAV - is a Microsoft audio file format standard for storing an audio bitstream on PCs. d. WMA (Windows Media Audio) - is an audio data compression technology developed by Microsoft and used with Windows Media Player. Manipulative Information and Media Interacting with Social Media Different ways of interacting with the Internet: a. Online shopping - compare prices; compare features of similar items; add to cart; choose payment type; track delivery; get advice from experts; search products; check local availability; get product recommendations. b. Online gaming - choose a game; play with computer; play with others; choose a level, ingame customization, etc. c. Online classes - interact with content; interact with instructors; interact with classmates. d. Chat - group chat; search groups; search friends; translate language. e. News and information - exchange information; give reaction; news on demand; monitor views. f. Videos - choose your own adventure; get multimedia content; experience game elements. Types of interactivity and their purposes: a. Click on images b. Hotspot - a special region to act as a trigger to another web page. The hotspot could be a circle, triangle, rectangle or polygon. c. Rollover - an image or portion of an image that changes in appearance when the mouse cursor moves over it. d. Tabs - clicking on them displays a relevant content with an appropriate graphic. e. Timeline - a menu slide that branches to different events. f. Numbers/processes - the number of clicks and the time spent in an interactive function provide data points. g. Slideshow - non-linear interactive slideshow where the pathway through the show is determined by the user's interaction with it. h. Frequently asked questions (FAQs) 8 i. Flip cards - a card that when clicked flips to display a description and other information. 3. Emerging interactive media: a. Interactive television - also known as ITV or iTV. A form of media convergence, adding data services to traditional television technology. b. Allow viewers to participate in games shows - viewers compete with on- screen contestants c. Select alternate endings to their favorite program d. Encourage children to interact with educational programs What’s More Independent Activity 1. Direction. Name each image below used in storing recorded audio information. 2 1 4 3 5 4 Independent Assessment 1. Direction. Identify the items below and choose your answer from the box that follows. Write your answer on a separate sheet of paper. Pitch Volume Dialogue Tone Phone Sound recording Sound clips/effects Hertz Radio broadcast 1. Any sound other than music or dialogue. 2. Speech, conversation, voice-over. 4 Oxillo, Mark John C., Audio Information and Media, September 20, 2017. 9 Loudness 3. Refers to the magnitude of the sound heard. 4. How high or low a sound is. 5. Intensity of a sound. 6. Units of subjective loudness. 7. Unit of sound frequency. 8. Recording of an interview, meeting or any sound from the environment. 9. Live or recorded audio sent through radio waves to reach a wide audience. 10. The audible characteristic of sound Independent Activity 2. Direction. What visual design principles were evident in this picture file? 1. 2. 3. 4. 5. 5 Independent Assessment 2. Direction. Choose from the options below the correct answer from each item that follows. 1. Which does not belong to the group? a. Vertical b. Horizontal c. Neutral d. Diagonal 2. It is the illusion of the surfaces peaks and valleys, resulting in a feeling of smoothness or roughness in objects. a. Line b. Shape c. Value d. Texture 3. Which does not belong to the group? a. Smoothness b. Intensity c. Value d. Hue 4. Which does not belong to the group? a. Warm b. Cool c. Neutral d. Interest 5. It plays a major role in our visual perception, as it influences our reactions about the world around us. a. Value b. Color c. Texture d. Form 6. Which is not a type of visual media? a. Photography b. Line c. Video d. Screenshots 7. A formal organization produce visual media, except? a. Church b. Publishing outfit c. Government d. School 8. What is the primary purpose of visual information? 5 https://www.google.com/search?q=visual+design+principle+rhythm 10 a. To gain attention, create meaning and facilitate retention. b. Formulate new information to aid learning. c. Apply design principles. d. To point mistakes in visual design. 9. Which is not a visual design principle? a. Balance b. Harmony c. Contrast 10. Which cannot be used in creating center of interest? a. contrast of values c. wavy lines b. more colors d. placement in the format d. Texture What I Have Learned Text Information and Media Design principles and elements: Emphasis, Appropriateness, Proximity, Alignment, Organization, Repetition, and Contrast Visual Information and Media The Design Elements are: Line, Shape, Value, Texture, Color and Form Visual Design Principles are: Consistency, Center of interest, Balance, Harmony, Contrast, Directional Movement, Rhythm, and Perspective Audio Information and Media Different ways of storing audio media: Tape, CD, USB drive, Memory card, Computer hard drive, and Internet/Cloud Different audio file formats: MP3, M4A/AAC, WAV, and WMA Manipulative Information and Media Interacting with Social Media Different ways of interacting with the Internet: Online shopping, Online gaming, Online classes, Chat, News and information, and Videos Types of interactivity and their purposes: Click on images, Hotspot, Rollover, Tabs, Timeline, Numbers/processes, Slideshow, Frequently asked questions, and Flip cards What I Can Do A. Making infographics 1. Research facts and figures through Facebook application about a COVID-19 pandemic (countries affected, number of cases, classifications of cases, preventive measures, frontliners, etc.). Verify the information from a source. 11 2. Using any desktop publishing or mobile application software (offline WPS app), let the learner create an infographic to show the facts and figures visually. (Alternatively, if research takes a long time or is not practical, the learners can present facts and figures about themselves or topics they are familiar with instead). 3. At the end of the activity, the learners must submit their completed work in their Facebook Messenger Group Chat in picture file format. Assessment Direction. Choose the letter of the best answer. Use a separate sheet of paper. 1. Which is a visual design element that refers to the degree of light and dark in a design? a. Line b. Shape c. Value d. Texture 2. What is being described as magnetic tape on which sound can be recorded? a. CD b. Memory Card c. USB Drive d. Tape 3. What is classified as design principle and element that refers to the importance or value given to a part of the text-based content? a. Emphasis b. Appropriateness c. Proximity d. Contrast 4. What is a visual design element that offers some change in value creating a visual discord in a composition? a. Harmony b. Contrast c. Rhythm d. Perspective 5. What is a type of interactivity that is an image or portion of an image that changes in appearance when the mouse cursor moves over it? a. Rollover b. Tabs c. Timeline d. Hotspot 6. How can color be classified as a visual design element? a. Color is used for emphasis or may elicit emotions from viewers. b. Color may be warm, cool, or neutral. c. Color plays a major role in our visual perception. d. All of these. 7. Which can be referred as design principle and element that is how near or how far the text elements from each other? a. Emphasis b. Appropriateness c. Proximity d. Alignment 8. What is a small storage medium used to store data such as text, pictures, audio, and video? a. Tape b. CD c. USB drive d. Memory card 9. What is a way to interact with the Internet by exchange information; give reaction; news on demand, and monitor views? a. Online classes b. Online gaming c. News and info d. Chat 10. What is a design principle and element that refers to a conscious effort to organize the different text elements in a page? a. Contrast b. Repetition c. Proximity d. Organization 12 11. What is a common format for consumer audio, as well as a standard of digital audio compression for the transfer and playback of music on most digital audio players? a. MP3 b. M4A/AAC c. WAV d. WMA 12. Which is a type of interactivity that is a menu slide that branches to different events? a. Tabs b. Slideshow c. Timeline d. Rollover 13. How can contrast be achieved? a. When two elements are different from each other. b. When several typefaces are used on a page. c. When there are many elements needed to fit in a page. d. When two things are closely related. 14. Which is a design element that is usually a geometric area that stands out from the space next to or around it? a. Line b. Shape c. Value d. Color 15. What is a secondary storage device for storing audio files? a. Internet/Cloud b. Computer hard drive c. CD d. Tape Additional Activities Direction. The task for the learner is to create a brochure (one brochure only) of their choice for a client with specific needs using any desktop publishing or mobile application software. Please be guided by the following samples. a. Tourism Campaign – This brochure will invite the readers to spend their summer vacation in your city. b. Election Campaign – This brochure will promote to the readers a local politician who will run for mayor in the upcoming election. c. School Admission – This brochure will advertise to the readers a college/university in your place. d. Community Advisory – This brochure will inform the readers about the new policy for garbage collection schedule and segregation in your community. CRITERIA Completion of task Time and effort Accuracy Critical thinking & 10 points Student almost completed the brochure Student almost finish the brochure on time with little effort exerted The output was near accurate 13 20 points Student completed the brochure Student finish the brochure on time and in full effort The output is accurate and shows presence of critical thinking TOTAL Quality of ideas Develops brochure with vague or limited details TOTAL Develops brochure with well-chosen details 14 Answer Key eTon 10. tsadcaobr odiaR 9. gndirocer dnuoS 8. tzrHe 7. enoPh 6. emuloV 5. htcPi 4. ssednuLo 3. eugoalDi 2. tsceff/epsilc dnuoS 1. 1 tnemssessA tndenpedenI duolt/CenrtenI 5. ardc yromeM 4. BUS 3. CD 2. Tape 1. 1 tyivticA tndenpedenI reoM st’aWh C.10 ,C9. ,A8. ,A.7 ,B6. ,B5.D,.4 ,A3. D,.2 ,C1. 2 tnemssessA tndenpedenI mthyhR 5. tserteni fo rteneC 4. ttrasnoC 3. ynoHarm 2. ecanalB 1. 2 ytivticA tndenpedenI reoM st’ahW 15 B 15. B 14. A 13. C 12. A 11. D 10. C 9. D 8. C 7. D 6. A 5. B 4. A 3. D 2. C 1. tnmessessA References Commission on High Education. Teaching Guide for Senior High School: Media and Information Literacy (Core Subject). Quezon City, Philippines: EC – TEC Commercial, 2016. Gonzales, Edward D., Media and Information Literacy, K-12 Compliant Textbook for Senior High School, JFS Publishing Services, Manila, Philippines. 2016. K to 12 Senior High School Core Curriculum Guide – Media and Information Literacy December 2013 16 For inquiries or feedback, please write or call: Department of Education – Region IV - CALABARZON - SDO QUEZON Sitio Fori, Brgy. Talipan, Pagbilao, Quezon Telefax: (042) 784-0366, (042) 784-0164, (042) 784-0391, (042) 784-0321 Email Address: quezon@deped.gov.ph 17