DELRANES FIGHTING SHIPS 3061 AND INNER SPHERE WARSHIPS REVISED EDITION TABLE OF CONTENTS Foreword04 Kyushu Class Frigate75 Kirishima Class Heavy Cruiser78 Fredasa Class Corvette05 Vincent Mk-42 Class Corvette08 Whirlwind Class Attack Destroyer11 York Class Destroyer / Carrier14 Essex II Class Destroyer17 Lola III Class Destroyer20 Aegis Class Heavy Cruiser23 Volga Class Troop Transport26 Congress Class Frigate29 Black Lion Class Battlecruiser Block II32 Sovetskii Soyuz Class Heavy Cruiser36 Liberator Class Heavy Cruiser39 Cameron Class Battlecruiser42 Nightlord Class Battleship45 Potemkin Class Heavy Assault Ship48 Texas Class Battleship51 McKenna Class Battleship55 Leviathan II Heavy Battleship61 Warships Resurgent: Vessels of the Great Houses Fox Class Corvette66 Impavido Class Destroyer69 Suffren Class Destroyer72 Non-Canon Warships and Small Craft Mark VII Landing Craft82 Goalkeeper Mk IV Defence Craft85 Pleiades Space Fighter88 Trader Class Heavy Freight Shuttle91 Blackwatch ‘Observation Vessel’94 Dauntless Class Destroyer Escort97 Endeavour Class Explorer100 Onslaught Class Assault Frigate103 Thresher Class Heavy Cruiser106 Antares Class Fleet Tender109 Fearless Class Assault Ship112 Ark Royal Class Heavy Fleet Carrier115 Liparius Class Mobile Repair Yard119 Arbitration Class Battleship122 Peterson Class Naval Station125 CREDITS First I’d like to thank you for checking this out and I hope you have as much fun reading it and enjoying the art as I did working to write it and working with the people who did the art and helped put this together. This project initially wasn’t planned, I love the Battletech Universe and I felt that one part of it that needed some TLC was the WarShips of the 3057 book. They were poorly lacking in terms of looks compared to the ships at the back in the 3057 Revised book or the WarShips in TRO 3067. The art for them was great, but for the original SLDF ships.. they needed work. Lots of work. It was a pleasure working with Plog, Shimmering Sword and Colourbrand to make the ideas I had come to life and this would not be at all possible without their efforts. I never planned to do a book or product but as more ships were done, an idea grew in my head. I knew I could not do a TRO as I didn’t want to just re-hash TRO 3057 with new art, so it changed into a fluff book. The kind of book you’d find in the military section of a book store or in the gift shop of a museum. I hope you have as much fun reading this as I did writing it and watching it come together. Steve WRITING ARTWORK Written by Steven Cross Matt Plog https://mattplog.deviantart.com PDF CREATION & FORMAT Chris S aka Colourbrand https://colourbrand.deviantart.com Christopher Sanders PROOFREADING Andrew Rogers Lily Kenneally Al Stellakis Anthony Scroggings aka Shimmering Sword https://shimmering-sword.deviantart.com Kristian Borg https://punakettu.deviantart.com Sheda Lane https://jinsonlygurl.deviantart.com This is a fan-made book and has no association or approval, implied or otherwise, from Topps, Catalyst Games Labs, InMediaRes, Piranha Games Inc., or Harebrained Schemes LLC. No part of this work may be altered or sold for profit, nor otherwise circulated in any form other than that in which it is published. FOREWORD WarShips, massive armed and armoured JumpShips, the largest and most advanced vehicles developed by mankind. Whilst we have built bigger things like Solar Shields and orbital habitats, none have ever held the mystique and mass appeal of WarShips. It was a WarShip, the TAS Dreadnought that helped form the Terran Hegemony, it was a WarShips who helped defeat the Scourge of the Amaris Empire and it was WarShips that also killed untold millions with orbital bombardments during the First and Second Succession Wars. These titanic conflicts also consumed the fleets of the Great Houses with the survivors being little more than drifting hulks. The industry and expertise needed to build and maintain these behemoths was also lost, with shipyards, factories and research facilities reduced to rubble or floating wreckage, the ability to build WarShips was all but lost. Even if the capacity remained to build WarShips, the will did not. With so many worlds devastated and so much lost the House Lords reached an unspoken accord to not attempt to rebuild their shattered WarShips. Instead they embraced the Ares Convention which made JumpShips sacrosanct to prevent the complete loss of interstellar travel. In the Pentagon Worlds and Kerensky Cluster however, the descendants of the exiled SLDF formed the Clans and although they mostly did not use WarShips outside of the role of armed Transport the appearance of WarShips during Operation REVIVAL and the orbital bombardment of the city of Edo on Turtle Bay terrorized the Inner Sphere. Although the Clans withdrew their WarShips from frontline operations following Turtle Bay, the threat of them was enough to galvanize the Inner Sphere into building their own WarShips to counter the Clan threat. Despite costs that spiralled into the trillions and the need to rebuild shipyards and factories from the ground up, the vessels of House Davion, Steiner and Kurita engaged their Clan opponents in open battle and defeated them in Operation BULLDOG and Taskforce SERPENT. With peace tentatively settling across the Inner Sphere, the Great Houses turned their industry once more to the development of bigger, larger more powerful vessels in an arms race that has no sign of stopping. Critics of these huge spending programmes point to the ruin of Edo, or worlds rendered uninhabitable during the fury of the Succession Wars as silent testament to the power and threat that WarShips represent. But the arms race shows no sign of stopping. Thanks to years of research as well as data from ComStar’s archives we are proud to bring you a comprehensive publication containing the WarShips in use by the Great Houses and the Clans of Kerensky. The ComStar archives also give us our first looks at many vessels that time had forgotten as well as Small Ships that have seen service across the Inner Sphere for centuries. FREDASA CLASS CORVETTE Length 415 meters Displacement 175,000 tons Crew complement 152 Armament 1 x AK-420 Super Heavy Naval Autocannon 8 x Series 9SR 45cm Naval Lasers 6 x Type 7 SSRM-6 launchers 4 x Longbow Mod 11 LRM-20 Launchers 4 x AK-200 Light Naval Autocannon 16 x Series 7.5DS ER Large Lasers 16 x Series 1.1DS ER Small Lasers 2 x M-7 Gauss Rifles Aerospace Complement 20 x Aerospace Fighters 2 x Type 5 ‘Mule’ Multi-role shuttle 1 DropShip Collar Sensors Type 186 ‘Kerensky’s Vision’ LIDAR/3D Phased array Type 91 ‘Shark Nose’ 3D long-range active/passive targeting and tracking Mod 1009 ‘Jocasta’s Voice’ Multiphasic broadband and cross spectrum jamming Type 208 ‘Sirens Song’ communications array As the newest and fastest WarShip in Clan service, the Fredasa’s genesis lies in the build up to Operation REVIVAL and the Invasion of the Inner Sphere. Whilst the Clans had their large naval caches to call upon, they did not know the state of the Inner Sphere’s WarShips. Prior to the Dragoon Compromise the Clans had no hard information about the Inner Sphere. They did not know about the Succession Wars, the regression of technology and the destruction of all but a tiny handful of WarShips outside those in the service of Comstar. Some within the Clans presumed that the House Lords could still be producing WarShips that might challenge their Star League Era ships. Thus the development of new WarShips began, with Clan Snow Raven leading the charge in an effort to preserve their vaunted naval supremacy. This program led to the development of both the Nightlord and Fredasa class ships, but came to a halt when the first reports from the Dragoons arrived. They spoke of the complete annihilation of the Inner Sphere’s WarShip fleet, of the destruction of its shipyards and the death of any experience in building such large vessels. This cut the new WarShip program off at the knees. There was no need to waste resources building vessels for battles they would not face and only the already completed Nightlord and Fredasa classes went into production. The Fredasa is a sleek and predatory vessel whose limited cargo capacity indicated that it was designed to be a raider and convoy hunter rather than a patrol vessel (a role so often done by other corvettes in the past). To this end the Fredasa is heavily armed and exceptionally fast. One ship, the CIH Whelp, was seen performing a sustained 4G burn and the ships reportedly have a very small emergence signature when performing a jump, making them ideal at ‘behind the lines’ raiding as they are fast enough to avoid pursuit and hard to detect when arriving. This main power is provided by a quartet of RBW Type 3DS engines, drawing their power from a pair of reactors fed by a generous 6000 tons of fuel. These engines show off Clan engineering. They are compact, powerful and lightweight and can produce levels of thrust not seen since the Lyran Mako class corvette. For protection the ship relies on over 131 tons of SR Compound 3 Ferro-Lamellor amour. This thick shell is equal to some destroyer designs and makes the Fredasa an even more formidable foe for DropShips and aerospace fighters. The ship’s main armament is an AK-420 super-heavy autocannon; although short ranged it can deliver devastating damage to a WarShip or crush a DropShip with a single hit. Supporting the big cannon is a balanced mixture of naval lasers and smaller caliber autocannons which give this ship a heavier punch than the considerably larger Vincent class. Unlike many SLDF era ships in Clan service the Fredasa also features an extensive array of Mech scale weapons to engage DropShips and fighters. These weapons would also make the Fredasa a good screening unit for larger vessels who almost uniformly lack these lightweight weapons. 5 The Fredasa also has a considerable aerospace complement and can carry two Stars of Aerospace fighters (20 craft in total) as well as being able to dock a single DropShip. The Fredasa is a far more capable vessel than the larger Vincent but they are built for different roles and are generations apart. The Vincent is a patrol craft, built for multi-month voyages along the borders of a powers territory. The Fredasa is much shorter legged and a far more aggressive vessel. Perhaps because of this the Fredasa was quickly spread amongst the Clans and produced in large numbers. These smaller ships displaced the Vincents, which were simply put back into mothballs in their respective Clan’s Naval Caches. FREDASA CLASS CORVETTE 6 NOTABLE SHIP During the Ice Hellion incursion, the CIH Whelp was part of a strong Hellion strike force under the personal command of saKhan Connor Rood based out the Dark Nebula system. The Hellions had been preparing for a new attack when a joint strike force of Jade Falcons and Hell’s Horses jumped into system. While they did not have any WarShips, the attackers had a strong assault DropShip armadareinforced by numerous aerospace fighters, as well as Elemental-carrying assault shuttles. In the outer reaches of the system was another Ice Hellion WarShip, the Cold Hunter, a Lola III class destroyer that had been almost fatally damaged in earlier battles. Against the approaching armada, her Captain recognised that his ship had no chance of survival and instead chose to surrender, despite the accusations of being dezgra cowards from other Hellion forces in system. This left only the Whelp to engage the incoming invasion fleet and this they did with exemplary bravado. Using their ships excellent acceleration and thrust rating, the Whelp almost ‘danced’ around the enemy DropShips. The Whelp caused tremendous damage, even destroying two Overlord C’s carrying the elite Falcon Guards, but eventually numbers told. With her engines crippled and hull breached the furious Horse and Falcon aerospace fighters and DropShips did not relent in their attack until the Whelp was utterly destroyed. The sacrifice of the Whelp was not in vain; the losses the Falcons and Horses had suffered were so massive that the Jade Falcon saKhan Samantha Clees offered the remaining Hellions in the system (naval and ground forces alike) hegira, which they accepted. The brave crew of the Whelp was awarded the Remembrance Bar posthumously. FREDASA CLASS CORVETTE 7 VINCENT MK-42 CLASS CORVETTE Length 402 meters Displacement 420,000 tons Crew complement 185 in SLDF service, 193 in Clan Service Armament 4 x Luxor-175 Light naval autocannons 8 x Series 7.5DS ER Large Lasers 2 x SSM-550 ‘Barracuda’ Missile launch systems Built in their hundreds, the class fought hard in the Amaris Civil War and the survivors left with General Kerensky. Aerospace Complement 6/10 x Aerospace Fighters 2 x Type 5 ‘Mule’ Multi-role shuttle 1 x Type 6 ‘Vesper’ Spaceborn refueling shuttle 1 x Mark VII Crew/COD shuttle Sensors Ulsop Mod 6 ‘Eagle Eye’ long range Type 202 ‘Gauntlet Strike’ phased imaging 3D Active/Passive tracking Type 182 ‘Iskandar’ 3D phased array/LIDAR The advanced, semi-modular nature of the Vincent meant that it was also very easy to upgrade and maintain; various sub classes were planned but these never entered wide scale service. Amongst the planned ships were a light carrier, a squadron leader, a hospital and a disaster relief ship to name some. The potent sensor systems on the Vincent also let it carry out ‘dirty picture’ runs along the borders of Hegemony space. So common was the class that it was one of the first WarShips that a visitor to a Hegemony world would see when entering their space. Belden Type 405 Mod 3 ‘Sirens Voice’ communications array Type 500 Mod 9 ‘Dog howl’ multiphasic broad spectrum ECM/ ECCM With the SLDF navies ranks filled with aging or obsolete corvettes, tenders were put out In 2325 for a new class of corvette to replace the aging Bonaventure and Vigilant classes as well as the older Tracker class ships. That a relative newcomer to the ship building scene, Delhi Ships, won the contract was a big surprise, especially as it was a Capellan firm and the Hegemony and Capellan’s had recently been enemies. Some politicians said it was ironic that the design was to be designed, built, and paid for in part by reparations from the Capellan’s after the invasion of Terra Firma was repulsed. What emerged was a vessel larger than any corvette that had come before; it was a superb, flexible and reliable patrol craft. Whilst poorly armed as a WarShip, it was enough to outgun Pirate ships and it could crush any DropShip in service. Its mix of autocannons and missiles were also reliable and easily maintained and thanks to the ships expansive cargo capacity the amount of ammunition carried could keep a ship in action for hours. The Vincent was also heavily exported to member states of the Star League, albeit stripped down ‘monkey’ versions that lacked the advanced Hegemony sensor arrays and computer systems. Unfortunately, these were all gone by the end of the Second Succession War. Loved by their crews and praised for their reliability, the Vincent was a superb investment for the Hegemony. The armament of the Vincent is simple but effective and reflects the class’s patrol boat nature. The main punch comes from a quartet of light naval autocannons, able to bring two to bear on each broadside arc. Whilst not much of a threat to a larger vessel they can crack open a DropShip with a few hits. For longer range engagements a pair of Barracuda Missiles in the bow were fitted as were eight Mechscale large lasers for point defense. By any standard this is a light loadout, especially for so large a ship, but it was adequate for the intended role. The Vincent was also quite nimble for an SLDF ship. The Vincent’s pair of huge Howser 2G2 ‘Hotfire’ primary thrusters can generate a sustained 3G of thrust, whilst the 2,000 tons of fuel give good range and endurance. The Hotfire engines also proved to be reliable despite being compact, although at full burn they produce an exceptionally bright thruster bloom. The Vincent also boasted a simply gargantuan cargo capacity for its size; over 97,000 tons of cargo could be carried, allowing the ship to operate as an armed priority freighter. Other roles saw Vincent class ships operating as tanker, with her cargo space taken by massive tanks of liquid hydrogen for WarShips and DropShips. This fuel could then be transferred to a friendly WarShip or DropShip by a hose and drogue system although this was a slow 8 process and required both WarShips to be at a complete halt. The Vincent’s armour is a mere 76 tons of Lamellar FerroCarbidide plate that is barely adequate against fighters and assault DropShips but woefully vulnerable against WarShips. But again, in the environment they were to fight in this was deemed acceptable. A Vincent was never meant to be alone. They would patrol as a group of 4 – 6 ships and in a squadron like this, they could pose a threat to a larger vessel and hunt down pirates and raiders. Each craft also carried 6 Aerospace fighters for point defense and reconnaissance duties; when combined with the flights from other Vincents it was a formidable threat. In Clan service the aerospace complement has been enlarged and they carry a Star of Aerospace fighters (10 craft) but neither the SLDF or Clans fitted a DropShip collar. In Clan service the Vincent was seemingly meant to be replaced by the smaller and more efficient Fredasa but thanks to the sheer number of Vincents that survived the Exodus of the SLDF this plan is still seemingly a long way off from completion. VINCENT MK-42 CLASS CORVETTE 9 NOTABLE SHIP The Hertzog’s Staff was one of two Vincent Mk42 corvettes in the Tourman of Clan Cloud Cobra. This ship did not have a particularly distinguished history as patrol ship, spending most of her time traipsing around Cloud Cobra territory looking for intruders or overly bold Dark Caste looters. However, she did join the exploration ship Toth and together the two the Cobra vessels discovered the Tanite worlds in 2965. In the Wars of Reaving, the ship was of great importance for the Clan because it was used as an armed courier after the HPG network in Clan space broke down. Attacks by bandits, elements of The Society and other Clans made the use of standard JumpShips as couriers far too dangerous and costly. It was felt that the hitting power of the Vincent was more than enough to defend itself, as well as being fast enough to run if needs be. The Cloud Cobra Khan also ordered the ship be used as scout, exploring systems that had gone dark due to the failure of the HPG network. So the Hertzog’s Staff was tasked with scouting the Tanite system in mid-3073. This reconnaissance missions led directly to the ill-advised Cobra attack on the Tanite system in late 3073, leaving a black mark on the ship and crew when she withdrew from the battle due to heavy damage. Save this skirmish, the ship’s battle records were not as impressive as its record as a courier. Aside from the orbital bombardment of some Dark Caste/Society enclaves on Albion, it was only during the last battle in the Circe system during the Steel Viper annihilation that the Hertzog’s Staff made her mark. Here, the ship’s Captain and crew volunteered to be in the vanguard of the planetary assault. They swore never to retreat, to die rather than let this mission fail and to cleanse themselves of their shame from the Tanite system. And so the ship and crew went straight into the hell of the Vipers’ highly advanced SDS array. They managed to destroy some of the space and ground-based batteries, but the Vincent class was never intended to be in the centre of such a murderous fire and the ship succumbed with all hands lost; just one of many ships destroyed in the huge battle over the Viper home world. VINCENT MK-42 CLASS CORVETTE 10 WHIRLWIND CLASS ATTACK DESTROYER Length 610 meters Displacement 520,000 tons Crew complement 177 in SLDF service, 222 in Clan service Armament 3 x Type 2 ‘Ballista’ Light Naval Gauss Rifles 2 x AK-350 Heavy Naval Autocannons 4 x AK-275 Medium Naval Autocannons 12 x Series 8 Mod 12 45cm Naval Lasers 2 x ‘Flare’ Mk9 Light Naval PPC’s 4 x Longbow Mod 3 LRM-20 missile systems 4 x Series 44.2SR Large Pulse Lasers 12 x Type 7 SSRM-6 missile systems Aerospace Complement 10 x Aerospace Fighters or a mix of 5 fighters and 5 shuttles/small craft Sensors Mk 62 ‘Gods Eye’ Multispectral LIDAR with 3D phased array Type 16 ‘Bull Roar’ Mod 8 Multispectrum Broad band ECM/ECCM Type 18 ‘Mouse Squeak’ Active Jammer. Series 109 mod 6 ‘Peacemaker’ Active/Passive tracking with laser assistance ‘Theta 4’ Long and short range multi-spectrum communications The Whirlwind (without a doubt one of the oldest serving classes of WarShip) was once the grossly unsuccessful Davion Block I destroyer. In the build-up to the Reunification War the Hegemony fleet expanded but it still needed hulls. House Davion leased and then sold 22 of the Davion Block I’s to the Hegemony; whilst the Davion block I’s were totally unsatisfactory the basic hull showed promise. After the Reunification War the SLDF stripped the ships down to their hulls and then rebuilt them as an ‘attack destroyer’ that would charge towards hostile WarShips at high speed and gun them down before they could respond. To accomplish this the rebuilt destroyers of the renamed Whirlwind class had most of their firepower mounted so it could fire on the forward arc. A trio of the then newly developed Light Naval Gauss Rifles backed up a heavy battery of autocannons whilst naval lasers and PPC’s covered her flanks and stern. The heavy battery of forwards facing weapons was also supported by a mixture of Mech-scale weapons, mainly LRM and SRM racks and a quartet of large pulse lasers. These were spaced to provide antifighter protection and if needed an extra punch at short range. Along with the weapons, the engines and sensors were also stripped out and replaced with Star League standard equipment. One major flaw on the Davion I, their temperamental reactor, was also resolved which improved fuel efficiency for the new class, especially when combined with the newly installed RollsRoyce Zypher-909 main thrust drives. One of the main structural changes of the Whirlwind class is that they gave up their fighter and aerospace complement; this cut down on crew and increased endurance and also allowed the fitting of an heavier armament than the Davion’s ever had. Still, the Whirlwind betrayed its original heritage and they were plagued by cramped walkways and a poor internal layout that would require almost complete rebuilding to resolve; as there were only 22 of the class in service the funding was never put aside to give them the structural changes they needed. One positive factor was that with the removal of the fighter group there was more internal room; this was given over to enlarging the crew quarters as well as fitting additional generators and batteries for emergency power should the reactors be damaged. The refitted Whirlwinds saw extensive use by the SLDF but their short range and somewhat specialized role saw them put in reserve or assigned to training units to act as the ‘OPFOR’ in exercises. The class was fully deployed to the Rim Worlds Republic during the Amaris Civil War and this spared them the horror of having to face the M5 Caspar drones of the SDS. It also helped ensure that a large number of these ships survived and went into exile alongside the rest of the SLDF, where they serve the Clans to this day. Unlike many ex-SLDF ships the Clans significantly altered the Whirlwinds in service by upgrading their hull armour (almost doubling the protection offered) as well as fitting a Lithium Fusion battery and the Clans advanced hull sealant technology. The other major change was the alteration of the cargo bays to finally fit launch bays and give the Whirlwind an organic 11 aerospace unit (in this case a single Star of fighters (10 in total) is carried). The ship’s Mech-scale weapons were also upgraded to Clan standards, which increased the range and firepower of the craft and made them capable of at least worrying a hostile fighter strike. WHIRLWIND CLASS ATTACK DESTROYER 12 NOTABLE SHIP The Whirlwind is a destroyer designed to go for the enemy’s throat. The CSV Constrictor, a Steel Viper ship, can be described as the epitome of this. When the Wars of Reaving began, the Constrictor was put under the command of Star Captain Shario Andrews. Belonging to the Bloodhouse of ilKhan Brett Andrews, the Star Captain was as aggressive (and bloodthirsty) as the ilKhan, and his first actions proved this legacy. During the Scouring of Katyusha City there were a number of evacuation efforts as civilians tried to flee the fighting. The Constrictor’s Captain called these efforts cowardly and targeted any DropShip in range. When a DropShip transporting Viper civilians hailed the Constrictor and told them about their passengers, the DropShip was immediately targeted and destroyed. Ten more DropShips were destroyed in this incident, all of them falling to the Constrictor’s guns. This bloodthirsty and brutal act lead to the declaration of a Trial of Reaving against Shario Andrews by the Snow Ravens. This took the form of a naval engagement between the Constrictor and the CSR Vision of Terra, a Lola III class destroyer. Both commanders agreed to a naval sniper trial, where a certain number of shots were to be fired and the ships with the most hits would be the winner. The Vipers won by 13 hits to 12 out of a total of 15. An honourable engagement according to the Clans’ rules of limited warfare, it would be one of the last times a battle like it was fought in the Homeworlds. The ship and her bloody Star Captain met their end in the Viper Annihilation in 3075. In the apocalyptic naval battle in the system of New Kent, the largest ever fought in Clan space, the Constrictor fought bitterly for the very survival of its Clan. They critically damaged the CSA Yorktown, an old reactivated Samarkand carrier and managed survive long enough to be the last Viper WarShip still active. When she tried to escape to the jump point, the ship was hunted by the CSA Vicious Fang and Arcadian Asp, two Fredasa class corvettes. In a brutal engagement in the outer system all three ships were destroyed, with the Constrictor finally falling to internal fires and structural collapse. WHIRLWIND CLASS ATTACK DESTROYER 13 YORK CLASS DESTROYER / CARRIER Length 630 meters Displacement 600,000 tons Crew complement 365 Armament 2 x AK-420 Super Heavy Naval Autocannons 4 x AK-320 Heavy Naval Autocannons 4 x Series 9DS ‘Doombolt’ Medium Naval PPC’s 12 x Series 9SR 45cm Naval Lasers 6 x Series 7JA ER large lasers 6 x Series J7A ER medium lasers 24 x Series 1DS ER Small lasers 4 x Kolibri Omega Series 9 Medium pulse lasers 2 x Type 9 Mod3 Ultra AC-10 12 x Series 8SR 35cm Naval Lasers Aerospace Complement 50 x Aerospace fighters 2 x DropShip Collars 5 x Shuttles/small craft Sensors Typhon Series 9 Multi-phased 3D scanning LIDAR array Type 91 ‘Shark Nose’ 3D long range active/passive targeting and tracking. Typhon Series 7 Aerospace Control System tied to the Series 9 Type 208 ‘Sirens Song’ communications array with laser uplink Type 16b ‘Starscream’ Multispectrum broad and narrow band ECM/ECCM. In the dying years of the Star League the McKenna class battleship often found itself without a suitable escort. Not because of a lack of ships, but because a vast majority of the SLDF’s WarShips lacked the Lithium Fusion battery that gave the McKenna superb strategic mobility. With the Luxor class cruiser entering service it was felt there was a need for a smaller, cheaper escort class ship to accompany the larger cruiser and battleship; this was eventually known as the Riga II class destroyer, a craft unlike any other in Star League service. The SLDF’s destroyers were for the most part cheap, easy to build, fast yet fragile, but the Riga II was more akin to a House designs WarShip; it was heavily protected, well-armed and flexible. It boasted 36 fighters as well as the capacity to take two DropShips to augment its defences. At the outbreak of the Amaris crisis there were 60 of the Riga II’s in service and they fought hard during the Civil War as heavy escorts. Twenty-two survived the War and went into exile with the SLDF. They were popular ships with the SLDF. In the build up to Operation REVIVAL Clan Star Adder started a refit of classes like the Avatar as well as constructing new classes; one of the classes that received a refit was the Riga II. Like the Avatar class, the surviving Riga II’s overhaul was extensive and time consuming and altered the class so significantly that they were in essence new vessels. At 600,000 tons the newly designated York class is rather small for a destroyer but the Clans reworked the interior and hull to get the most out of the design. With a quartet of NAME engines capable of pushing a maximum of 3g of thrust the York is as fast as a Lola class destroyer but is considerably more sturdy with a structural strength 20% higher than the larger vessel thanks to the use of endo-steel instead of the older compounds in the Riga II. Nearly 550 tons of Lamellor Ferro-carbide armour gives the class protection that most cruisers would be proud of. Like the Riga II the York’s main offensive punch comes from its fighters, but the York features a total of 50 fighters which are launched out of bays along the front left and right sections of the hull and land at a rear bay which is filled with mag-lev rails which take the fighters back to their launch cradles to be re-armed or repaired. It also has two DropShip collars on its upper hull which allow the ship to help with seizing a world in a pinch. Unlike many carrier designs, the York is also a capable combatant in ship to ship battles and features a mix of heavy and super heavy autocannons backed by particle cannons and lasers, with lasers providing the classes main long ranged punch. The class was also fitted with a battery of Mech-scale weapons to engage hostile fighters; this makes strikes against a York a risky prospect. But this formidable weapons load can tax the ships cooling capabilities and because of this it is believed that a York’s Captain will try to not let his or her ship be surrounded. Whilst expensive, the refit was seen as a total success. The new design was quickly copied by other Clans who then produced their own ships; they built new hulls with the most 14 being in the service of Clan Star Adder whilst others were built by Clan Cloud Cobra and Clan Nova Cat. To fit this firepower, its fighter complement and protection the York’s cargo capacity is somewhat limited, especially by SLDF standard. This gives the lass somewhat limited endurance, especially as most of the cargo goes into carrying spare parts, weapons, fuel for their fighter complement. York’s also carry fighters in a broken down state as replacements for those that are lost although they must be rebuilt in the ships hangars. The fighters and their launch crews also make the ship more crowded and with hull space at a premium the York’s crew quarters are reported to be spartan even by Clan standards. A few of these ships have been seen in the Inner Sphere: One, the CGB Ursa Minor, was involved in a skirmish with forces from House Kurita where the Clan WarShip drove off an attacking force of assault DropShips, forcing them to retreat or be destroyed on the Bear/Combine border prior to Operation Bulldog. YORK CLASS DESTROYER / CARRIER 15 NOTABLE SHIP The CSRS Corvidae was, for a long a time, a part of the Lum Naval Garrison Star. The protection of the Ravens’ capitol world with its huge naval yards was of utmost importance for the Snow Raven Clan. Besides some minor Trials of Possession, the fighting capabilities of both naval stars were rarely tested. This changed in 3065 when Clan Steel Viper begun a huge assault on Lum. The sudden assault was a complete surprise for the Raven command and the Vipers managed to force their way onto the world. In space the naval strength of both Clans battled for supremacy, the Corvidae saw extensive use as a mobile fighter base, deploying aerospace fighters to assist with the ground fighting and enforcing the blockade of the Lum System put in place by the Ravens to stop any Steel Viper supplies reaching their forces. Finally, after a month of battle with their logistics on the verge of collapse, the Vipers had to evacuate. This started a series of bitterly fought running battles as the Vipers pulled back and withdrew into the teeth of the Raven’s waiting WarShips. The Vipers’ DropShips put up a bitter fight though. The Vipers’ leadership had prepared for the invasion; their newest assault DropShips and reserve aerospace fighters fought against the best the ‘Naval’ Clan had to offer whilst WarShips traded blows. As the battle raged Corvidae challenged the Snake Leader, a Congress class frigate that was covering the evacuation. With clever maneuvering, the Corvidae positioned herself to bring her heavy autocannons to bare whilst minimizing return fire from the Snake Leader. The hits devastated the Snake Leader’s bridge, disabling the forward weapon bays, and without the guiding hand of her bridge the ship began to drift. But as the Corvidae moved into position to deliver the coup de grace, the Viper ship’s crew managed to restore partial control long enough to jump away to safety. Due it’s exceptional service over Lum, the crew was honoured and allowed to paint two black Raven wings on the hull of the ships. Being “winged” has ever been a great honor for every ship in the Raven fleet and a symbol of pride for crew and Captain. YORK CLASS DESTROYER / CARRIER 16 ESSEX II CLASS DESTROYER Length 615 meters Displacement 620,000 tons Crew complement 240 in SLDF service, 278 in Clan service Armament 12 x Whirlwind Series A195 Medium Naval Autocannons 8 x Magna Type 11 Mod3 35cm Naval Lasers 3 x SSM-285 ‘Barracuda’ Missile Systems 8 x Rand ‘Pulsar’ Mk7DS Medium Naval PPCs Aerospace Complement 6/10 x Aerospace Fighters 2 x Mark VII Crew/COD shuttle 5 x Type 5 ‘Mule’ Multi-role Shuttles Note that the Essex in SLDF service had only 6 shuttles/small craft carried onboard 2 x Type 6 ‘Vesper’ refueling shuttles 1 x Type 12 ‘Gannet’ Scout ship Sensors SP-Y 8000 Multiphasic 3D scanner/ LIDAR/DSM tracking array Diamond XR3 AN/SPG-7000 Fire Control System ‘Frog Croak’ Active/passive broadband ECM with Lock On Jamming Marcon Mod 400 ‘Starnet’ Communications array The Hegemony and SLDF designed many destroyer classes over the centuries; the Carson, Baron, Essex I and Naga class ships were the main vessels. These all shared a relatively common trait; they were cheap to build and operate, and were designed to be easy to maintain. Whilst the flaws with the Baron and Carson have been discussed at length in other publications, the Essex I was the standard destroyer of the Hegemony until replaced by the larger Naga. When the Naga needed replacement the builders of the Essex offered a newer version of their old ship. But only the name was similar; the newer Essex II was larger, heavier and far better armed than its predecessor. Despite this it was still very much a Hegemony destroyer design, compared to House WarShips they were not overly armoured and lacked DropShip collars. They were designed to operate as part of a larger squadron or screen for a cruiser or battleship; they were very much a general purpose craft. Despite this the class performed well; its grav-decks made them comfortable to serve on and extensive cargo bays gave them a huge endurance, which made the Essex II an ideal patrol vessel. In exercises and wartime, they were massed together into four to six strong flotillas and tasked with destroying hostile small ships and DropShips; this was a role they were very capable of doing thanks to their heavy and varied mix of lasers, PPCs and autocannons. Even alone they were capable of taking down larger vessels, as was proven when the SLS Gettysburg engaged and destroyed an ancient Dart class light cruiser. The Gettysburg’s commander used his ships speed to keep behind his more sluggish foe whilst engaging with his autocannons; eventually the Dart’s engines were destroyed and a fuel-fire-induced explosion ripped the larger vessel apart. In Star League service the general purpose nature of the Essex saw it serve as a common fleet unit as well as convoy escort. In fleet exercises the Essex would work in groups of four to six vessels which massed their small 6 strong fighter complement and considerable firepower to engage other vessels. Working in a group like this the Essex could even engage battleships and large cruisers. Even still, their greatest drawback was their thin armour and general vulnerability to fighter strikes. The weak armour was especially noticeable round the magazines for the missile launchers. During the initial deployment to Taurian space the SLS Turbulent was caught alone by TFA aerospace assets. Although the fighters were old they were still capable craft and four of them were armed with some Reunification-War-era AMS-2000 ‘Shrike’ anti-shipping missiles; of the three that hit, all penetrated the hull and sparked of a serious fire that was only brought under control when damage parties from the newly arrived SLS Curonne (a squadron mate of the Turbulent) shuttled over and joined the fire-fighting efforts. Nonetheless, after burning for six hours the destroyer’s hull was so badly warped and distorted (with some of the port aft quarters structural membranes suffering from heatinduced sagging) that the ship was declared a total constructive loss and scuttled by the Curonne once her crew had been taken off. Against the M5 Drones the Essex class was completely outclassed and had to rely on swarming the Caspar drones to overwhelm them through numbers and firepower. Unfortunately, this didn’t save the Essex class from suffering horrific casualties. Whilst over 300 were built, barely more than 30 survived the Amaris Civil War and these exhausted survivors all left with 17 General Kerensky’s forces when the SLDF went into exile. The older Essex 1 class, in service with the Houses and being built enmass by the House Liao were all gone by the Second Succession Wars; even by SLDF standards they were weak and vulnerable ships and their weaknesses were horribly exposed when faced with modern weapons and aerospace fighters. In Clan service the Essex class serves in its original role as a patrol vessel and gunboat; it was an Essex Class destroyer that earned Sphere wide infamy when the CSJ Saber Cat leveled the city of Edo on Turtle Bay with her guns. This act itself had repercussions for the Inner Sphere and the Clans. The Saber Cat’s commander was killed in a Trial of Refusal and it lead to the Clans withdrawing all WarShips from front line service in the Invasion. This relegated the massive ships to little more than cargo and troop hauling duties (or, to be undiplomatic, glorified JumpShips). Perhaps it also highlights how lucky the Inner Sphere is that the Clans generally did not use their WarShips in a role beyond that of command ship or invasion craft. If they had brought their ships when Operation REVIVAL started and used them offensively the Inner Sphere would probably be under the yoke of the Clans. As is normal in Clan service, the ships have a lithium fusion battery and have a considerably enlarged small craft complement of ten fighters and ten shuttles. But otherwise the ships have changed little since the days of the Star League. ESSEX II CLASS DESTROYER 18 NOTABLE SHIP “Seeking the truth, seeking honour and the light of knowledge” - this was the motto that was written on the hull of the Orpheus, an Essex II destroyer belonging to Clan Goliath Scorpion. When the Wars of Reaving began, the ship was in the Circe system when Clan Steel Viper challenged the ship to a Trial of Possession. Against a swarm of DropShips and fighters, the Orpheus suffered heavy damage but managed to cause enough of it’s own to force a draw and both Clan forces withdrew from the battle. The Orpheus was repaired and returned to patrol duty round the holdings of Clan Goliath Scorpion. In June 3072, the Scorpions and Cobras launched a large joint operation in the Huntress system; the former Smoke Jaguar home world. Both Clans wanted to expand their enclaves and to Reave some dormant Jaguar legacies stored in Mount Szabo. Not expecting trouble, they instead found that Mount Szabo had been turned into a fortress by The Society and Bandit caste. Attacking on both the ground and from space, the Society’s fastness at Mount Szabo was eventually cleansed by internal scuttling charges and orbital fire from the Orpheus. As the joint taskforce was withdrawing, a Clan Coyote strike force jumped in system and attacked immediately. The Coyotes signaled their intent when the Victoria Ward, a Liberator-class cruiser, destroyed the CGS Andromeda, a Volga-class transport, with devastating broadside. The Orpheus was too far away to save its companion, but attacked with a vengeance. The Coyotes’ WarShip was supported by swarms of aerospace fighters and unknown types of winged ProtoMechs. While both WarShips sparred against each other, the ProtoMechs closed the distance and landed on the Orpheus’ hull. With no Mech scale weaponry to engage the ProtoMechs now swarming her and unable to take her guns off their engagement against the larger Liberator, the Orpheus was in dire trouble. The combination of the devastating fire of the Victoria Ward and the rampaging ProtoMechs on the hull were eventually simply too much. The ProtoMechs picked and destroyed the gun turrets one after another whilst others attacked the engines and crippled them. With their ship out of control the Scorpions were forced to abandon her, even as the Orpheus started burning up in Huntress’ atmosphere. Only a few life pods escaped and these were all captured; the crew were never seen again. ESSEX II CLASS DESTROYER 19 LOLA III CLASS DESTROYER Length 653 meters Displacement 680,000 tons Crew complement 250 in SLDF service, 288 in Clan service Armament 12 x Hellion ‘Magnetar’ Series 18 55cm Naval Lasers 5 x SSM-550 Mod 3 ‘Barracuda’ Missile Launch Systems 16 x Luxor AK-175 Light naval autocannons 4 x Maxell ‘Nova’ Series 14 45cm Naval Lasers 2 x SSM-900 ‘White Shark’ Missile Launch Systems Aerospace Complement 6/10 x Aerospace Fighters 1 x Type 12 ‘Gannet’ Scout ship 5 x Type 5 ‘Mule’ Multi-role Shuttles 2 x Mark VII Crew/COD shuttle 2 x Type 6 ‘Vesper’ refuelling shuttles Like the Essex class the Lola III in SLDF service only carried 4 shuttles Sensors Delta Trac ‘Zemchug’ Mod 600 3D multi-phase scanner array with Hi-lo frequency LIDAR and SMTI tracking Type 101 ‘Mosquito Buzz’ Broadband active jamming system with integrated ECCM Mk 200 mod 3 ‘Bombard’ target and tracking with HoJ sensors ViaComm Type 248 ‘Ballroom’ Long/short range multi-channel communications system Whilst the Lola II was quite the disaster, the builders at Boeing Interstellar continued to work on the design and eventually produced what they labelled the ‘ultimate destroyer’ for the SLDF in 2662. Whilst structurally similar to the preceding Lola II, the Lola III featured a completely reworked fuel and storage system; this eliminated the Lola II’s biggest (and most dangerous) flaw. The ship also featured an enlarged array of weapons that could threaten a cruiser. The Lola III was large for a destroyer; at 680,000 tons she outmassed other destroyers, and whilst rather lightly protected the ship was fast thanks to its huge Rolls Royce engines. These engines, however, were built for cruiser-scale ships; fitting them and their associated systems onto a destroyer-scale hull did cut down on interior space, which made the ships cramped and uncomfortable to serve on. This fact was made worse by Lola III’s lack of a gravdeck, so the class relied purely on thrust to generate any gravity for the crew. Despite the Lola’s greater mass, she was both faster and more agile than the smaller and lighter Essex and was one of the quickest large vessels in service with the SLDF. Like other SLDF and Hegemony destroyers the Lola III had a small fighter complement and no DropShip capacity, mainly in an effort to save money. The fighters would be used purely for selfdefense but in wartime, when massed together with other ships of her type the fighters could be used more offensively. Nonetheless, the vast majority of Lola’s carried medium fighters that would operate in an interceptor and point defense role. What the ship had in abundance was weaponry; the Lola III could engage distant targets with its frontal batteries of lasers and then pound them with the naval autocannons on her flank. The craft was also dotted with missile launchers but these were primarily used in an anti-fighter and anti-DropShip role. Like the smaller Essex, the Lola III operated in squadrons four-to-six strong when part of a larger fleet. For more distant stations these squadrons would often be built round a cruiser that would act as the command ship for the flotilla and provide a heavier punch when needed. The Lola III served both as an attack ship and screening unit for larger vessels. The battery of naval autocannons could cripple any DropShip in known space with a single hit, whilst the lasers could obliterate fighters; thanks to their fire control systems being constantly updated the Lola’s received the advanced targeting systems that let them turn their naval weapons on small craft with a considerable degree of accuracy. Against WarShips the combination of autocannons and lasers could defeat ships of equal tonnage and a group of Lola’s was a serious threat to larger vessels. Most famously the Lola III hull was used as the base hull of the M5 CASPAR drone WarShip; the CASPAR was a lethal automated WarShip and the crown jewel of the SDS system. Stripping out anything that was related to crew whilst retaining the Lola’s advanced double hull buffer design meant that the M5 featured greater firepower and enhanced defenses which made the drone truly lethal. In the Civil war the Lola III and M5 clashed again and again; the Lola’s suffered horrific losses which saw roughly 80% of the 20 class destroyed. Still the Lola was the third most numerous class to survive the Civil War and they formed a major part of the SLDF’s exodus into unknown space. When they returned under the colours of the Clans it seems that little has changed. Whilst the hull plating has been replaced with more advanced compounds, it has not gotten any thicker, and save the enlarging of the Aerospace fighter group and the fitting of a Lithium Fusion battery these ships are as identifiable now as they were centuries ago. LOLA III CLASS DESTROYER 21 NOTABLE SHIP The CCS Honour of Ages was a Lola III class destroyer, part of a massive Coyote strike force that struck at the last Homeworlds possession of the Clan Diamond Shark; the world of Vinton in August 3073. As they achieved orbit, the Shark defenders activated their hidden and previously unknown SDS and opened fire. Batteries of ground-based energy weapons, as well as ground-to-space missiles, roared forth to lash at the Coyote formation. Both the lead ships of the formation, the Courage, another Lola III and the Broken Sea, a York class carrier, were caught by surprise by the initial volley and suffered catastrophic damage; the Broken Sea vanishing in a magazine explosion whilst the Courage fell into the atmosphere, completely out of control. Reacting quickly, the Honour of Ages returned fire and destroyed one of the SDS batteries. Star Captain Rastan McTighe then moved the ship along to shield the DropShip flotilla from the SDS’s fire, taking heavy damage whilst doing so. The situation worsened when a Shark WarShip, the Deal Breaker, an old Samarkand class carrier, joined the fray. Launching their fighters to attack the DropShips, dogfights between Shark and Coyote’s aerospace fighters raged between the WarShips whilst the Deal Breaker decimated the 12th Battle Cluster’s DropShips with her main guns. The Honour of Ages moved to confront the larger Shark WarShip; once more the ship moved to shield the vulnerable DropShips whilst returning fire. Swarmed by fighters and pounded by the guns of the Deal Breaker, the Honour of Ages succumbed to the Shark WarShip’s guns as well as the damage caused by the SDS. But the sacrifice of the Honour of Ages bought much needed time for the Great Coyote Spirit to finally enter firing range. The Nightlord class Battleship destroyed the Deal Breaker and turned her guns on the SDS batteries on Vinton before withdrawing. For their valiant and brave sacrifice all of the Honour of Ages crew were awarded the Coyote’s Claw posthumously. LOLA III CLASS DESTROYER 22 AEGIS CLASS HEAVY CRUISER Length 725 meters Displacement 750,000 tons Crew complement 426 in SLDF service, 430 in Clan service Armament 18 x Armstrong II Series-325 Heavy 8 x SSM-900 ‘White Shark’ Missile Naval Autocannons Launch Systems 24 x Imperator Series-195 Medium Naval Autocannons 4 x SSM-500 Mod 2 ‘Barracuda’ Missile Launch Systems 12 x Randall ‘Hellburner’ Mod 42 55cm Naval Lasers 4 x Magna ‘Nova’ Series 14 45cm Naval Lasers Aerospace Complement 18/20 x Aerospace Fighters 4 x DropShip Collars 10 x Small craft/shuttles Sensors KTI Mod 389 ‘Typhon’ Long range active and passive multi-phased 3D tracking sensor array Series 42 ‘Tuba Pulse’ Broadband active ECM with Active/passive ECCM Type 99 Mod 3 ‘Long Tom’ 3D active fire control/LIDAR array OPM Stratacaster ‘Dragons Call’ multichannel communications with laser uplink Series 32 ‘Clarion Call’ Passive ECM As one of the longest lived ships in service, The Aegis first entered service in 2372 and over a hundred of the class were produced. These naval-autocannon-heavy gunboats would serve in the Hegemony navy until the foundation of the Star League, where 36 of the class were turned over to various House navies. Their replacement, the Avatar class, was larger and better armed but as the Reunification War loomed on the horizon the ancient Aegis was hauled out of mothballs to serve once more. Less those in House service, the class entered the yards for a huge and expensive series of overhauls. Newer, heavier weaponry was fitted, which replaced the massed NAC-10’s that covered the Aegis and in their place went a mixed battery of NAC-35 and 20’s. The ancient hull plating was also replaced and the interior re-worked. Whilst termed a refit you could easily call the end result a new class that joined the SLDF’s fleets as the Reunification War began. Built for bruising, close range battles the Aegis has a thick hide and her heavy firepower was instrumental in many of the battles against the Periphery nations, including the titanic Battle of Robsart. It was a common sight in the war to see a Monsoon or Farragut class with an Aegis lurking within a few hundred kilometers acting as a bodyguard for the big ship. That the Monsoon was also just as cumbersome as the Aegis made them a good pairing. Unfortunately, the improvements to the design did little to improve the classes sluggish speed and turn rates. The Aegis was a superb escort because of her firepower and large complements of fighters and DropShips but they were of little use in a pursuit situation. In spite of that, the refitted Aegis gave superb service; the inclusion of a Lithium Fusion battery gave the ship considerable strategic mobility as well, which somewhat made up for her slow tactical speed. Other design flaws showed up after the refits were completed. Whilst the larger cannons added to the punch of the cruiser the magazines were not expanded; this limited the number of shells that could be fired without bringing more up from storage. The ammunition hoists were also initially rated for the older and smaller canons, which meant that the added weight slowed them considerably and greatly extended the firing cycle for the main guns. One bonus of the modernization was that there was a large amount of room freed up due to the reduction in crew. This was in turn used to give the crew quarters that were, by any standards, palatial. Two and three man bunks were the norm with each bunk having plenty of storage for belongings and uniforms along with their own bathing facilities instead of the old cleaning blocks of other ships of the era. The refit even saw the instillation of a zero-g swimming pool which was viewed an extravagance onboard a liner, let alone a WarShip class. Somewhat surprisingly the Amaris Civil war was kind to the Aegis and a large number of the class survived the heavy fighting to free the Hegemony from the Usurper’s grasp. Even with their 23 slow speed, the heavy guns of an Aegis class ship could crush a Caspar M5 in a few salvos whilst the drone had to contend with the cruiser’s thick armoured hide. With their large DropShip capacity, the Aegis was a useful transport for the SLDF’s exodus from known space. The cruisers in House service fought and died in the fires of the First and Second Succession Wars. Because of their capabilities in an orbital bombardment role the Aegis was a deadly threat in orbit and became a priority target. The last of the ships in House service, the FSS Stalwart, was destroyed by a ramming attack from the DCS Yokozuna (a Kuritan Overlord DropShip). Whilst the impact wasn’t fatal by itself, the two 1 megaton charges aboard the DropShip were and the last Aegis vanished in a thermonuclear fireball. In Clan service the Aegis serves as a command ship; with its large DropShip capacity the cruiser can carry a full invasion force without needing to rely on slower and more vulnerable JumpShips. The Aegis class ships in Clan service have changed little apart from alterations to enlarge the fighter complement to suit Clan standards and fitting of their hull sealant technology. The class seems to be favoured by Clan Jade Falcon as several Aegis class ships have been sighted in their initial attacks and in the Clan’s Occupation Zone. AEGIS CLASS HEAVY CRUISER 24 NOTABLE SHIP The NCS Chronicle was the first Clan Nova Cat vessel to engage the then new York Class destroyer carrier, Star Fire, during the Trial of Possession for the Cats’ Mech factory on the world of Brim. Unaware of her opponent’s capabilities the Chronicle suffered heavy damage when she was swarmed with fighters. With his ship in danger, the Nova Cat Star Commodore had to request Hegira and withdrew from battle. The Chronicle and Star Fire would meet again under less civil circumstances in May 3060. With the Nova Cats choosing to join the Second Star League and then being Abjured by the Clans’ Grand Council, the Clan and its holdings became the centre of a feeding frenzy of attacks from other Clans. As part of Kappa Galaxy and overseeing the evacuation, the Chronicle was overseeing the evacuation of Hoard when Kappa Galaxy came under attack from elements from three other Clans. Whilst Kappa held on, the ground the evacuation proceeded at a frantic pace, despite attacks from hostile DropShips and aerospace fighters. The CSA Star Fire once again met the Chronicle in battle but this time with the lives of thousands of lower caste civilians at stake, as well as over a million tons of equipment and factory parts. The Nova Cat Commander, Star Commodore Sel Bravos, accepted the Star Fire’s challenge and moved to engage. Although the Star Fire was quickly destroyed she caused heavy damage before she went down. Without their mothership, the Adder fighters attacked in a fury, swarming the larger Cat vessel and her fighters, causing heavy damage before finally being forced to withdraw due to them running low on fuel and ammunition, as well as suffering heavy casualties. This brave holding action helped save the lives of over 100,000 civilians, all be it at the cost of terrible damage to the Chronicle and the complete destruction of Kappa Galaxy, whose warriors fought and died to the last man and woman. AEGIS CLASS HEAVY CRUISER 25 VOLGA CLASS TROOP TRANSPORT Length 715 meters Displacement 780,000 tons Crew complement 304 in SLDF service, 320 in Clan service Armament 2 x ‘Thunderlord’ Mk62 Heavy Naval Gauss Rifles 6 x AK-320 Heavy Naval Autocannons 4 x AK-195 Medium Naval Autocannons 16 x Series 7.5DS ER Large Lasers 8 x Kolbrik Mod 3DS Large Pulse Lasers 16 x Kolbrik Mod 9DS Medium Pulse Lasers 4 x Theta Type 5 35cm Naval Lasers 7 x Theta Type 6 45cm Naval Lasers 16 x Type 22SR Mod 2 ER PPCs Aerospace Complement 12/20 x Aerospace Fighters/Small craft 4 x DropShip Collars Sensors Series 42 Herakles 3D active search array Series 21 Mod 98 ‘Ganymede’ Long range communications suite Series 39 ‘Jervis Bay’ broadband active Jammer with narrow band backup and ECCM Series 66 ‘Rawalpindi’ Multi-phased active tracking and LIDAR fire control In 2703 the SLDF acknowledged that it lacked sufficient armed transports for its massive ground forces. Whilst the huge Potemkin could carry a huge number of DropShips, the craft themselves were expensive to crew and build and also required specialist shipyards for their construction (which of course affected their construction rate). Cost-conscious Senators and Admiralty officials were always worried about how much the class cost per ship. What was needed was a light, cheap transport that would be able to carry sufficient troops and defend itself if required. Various ship building firms put forward tenders; the contract was won by Eaton Aerospace, which caused some alarm in the halls of the Admiralty as Eaton had been responsible for the Quixote-class frigate mess. Still, Eaton promised the ship would come in on budget and on time; perhaps to great surprise, they succeeded. The Volga class transport was built to Merchant standards and whilst its hull was based on the old Quixote class frigates, it lacked that design’s thick armour and internal bracing; this made the Volga quicker, easier and cheaper to produce. The merchant hull design was also surprisingly tough; one vessel, the SLS Fort Victoria, was rammed by an out of control DropShip that suffered a thruster failure as it came to dock. The Union-class ship slammed into the upper port hull with the thrusters at full burn before the engines gave out. With a Union-class DropShip embedded eighteen meters into her hull, the Fort Victoria’s crew were able to rapidly seal off the damaged sections and prevent a fire with the loss of only three people. When the wrecked Union was removed, it took four days to repair the hole in the Victoria’s hull before she resumed her original course. With a respectable 212,517 tons of cargo space as well as collars for a quartet of DropShips, the Volga also featured space for a dozen fighters for self-defense in addition to an anti-shipping armament that was mainly built with an anti-DropShip role in mind. The design also featured Mech-scale weapons to deter hostile fighters (something quite rare in Star League designs). This heavy anti-fighter armament was tested during the Amaris Civil War but it proved its worth; the Volga class were targets because of the troops they carried and Rim World forces would often ignore their escorts if they had a chance of getting at a troop transport like the Volga. Thanks to their surprising bite, the Volga was capable of warding off most DropShip attacks as well as being a threat to a destroyer or corvette that broke through the escort cordon. Of course to cut costs there were drawbacks; the biggest was the cooling system of the transport. This system would allow the ship to fire a total of 45% of her armament and then it would start being overwhelmed. As part of Transport Command’s ‘main movers,’ it was felt that Volga’s would not come under direct assault as they would always be escorted by friendly destroyers and later cruisers. The design also retained the old engines from the Quixote class; the Volga was by no stretch of the imagination a fast vessel. Built in large numbers, the Volga’s lost over 200 of 26 their number, with them being favored targets for the SDS in the Amaris Civil War. Those few survivors in Clan service have changed little over the intervening centuries; changes have been made to their antifighter weapons in order to bring them up to Clan standards, there has been a mild expansion of their fighter bays to support the Clan’s base 5-unit size, and a lithium fusion battery has been fitted for the added strategic mobility which the Clans so highly prize. VOLGA CLASS TROOP TRANSPORT 27 NOTABLE SHIP The CHH Mount Olympus was the only ship of her class within the Clan Hell’s Horses naval Tourman and had been under the command of Star Commodore Lucilla Johnston from 3059. During Clan Ice Hellions’ Operation ICE STORM, the Horses finally turned on their ‘allies’ and joined the Falcons in attacking the Hellions’ forces. Eventually these counter attacks forced Ice Hellion back to three primary locations - the Dark Nebula, Evciler and Vantaa. The Mount Olympus joined the Hell’s Horses’ Iota Galaxy in a combined action with the Jade Falcon Alpha and Gamma Galaxies and two Jade Falcon WarShips, the Black Lion CJF Jade Aerie and the Sovetskii Soyuz CJF Hawker, in their attack on Vantaa. Defending the Vantaa system was the Ice Hellion Alpha Naval Star, consisting of the Ice Hellion flagship, the McKenna class battleship CIH Cage’s Pride, the York class destroyer CIH Pack Leader and the Aegis-class heavy cruiser CIH Chaos Sailor. The Chaos Sailor and the Pack Leader squared off against the Hawker, Jade Aerie and Mount Olympus whilst the Cage’s Pride attempted to intercept the Hell’s Horses and Jade Falcon ground forces as they dropped onto the planet. The Mount Olympus was engaged by the Pack Leader, but was at a considerable disadvantage being both outgunned and slower than her smaller opponent. With their faster vessel the Hellions managed to cross the bow of the lumbering Mount Olympus, engaging her with their broadside batteries whilst the Olympus could only respond with her bow guns. The Mount Olympus took massive damage and began to drift, listing and bleeding air from her mauled forequarters. The Hellion commander, thinking that his opponent was out of the battle, moved to support their sister ship and ignored the listing Olympus. This gave the Horses the opening they needed. With a final salvo they managed to disable the Pack Leader, wrecking her drive section and making her an easy target. Despite all this, after the battle for Vantaa the Mount Olympus had to be scuttled. With her jump drive wrecked and with entire sections open to space, the ship’s damage was too great. Not wanting her to be salvaged, the ship was destroyed by scuttling charges. VOLGA CLASS TROOP TRANSPORT 28 CONGRESS CLASS FRIGATE Length 703 meters Displacement 760,000 tons Crew complement 288 in SLDF service, 301 in Clan service Armament 12 x Armstrong Mk99 Light Naval Autocannons 1 x SSM-1200 Killer Whale Missile launch system 4 x Oriente Mk-73 Heavy Naval Autocannons 8 x Type 9sr ER Large Lasers 2 x SSM-900 White Shark Missile launch systems Aerospace Complement 6/10 x Aerospace fighters 2 x DropShip collars 4 x Small craft and personnel shuttles Sensors Pheaton-Ellings Model 72 Multiphasic 3D scanning array Griffin-Webb enhanced long range optical viewing systems Pheaton-Ellings ‘Gossamer’ long range communications laser array Type 47 comms intercept. – There is sadly little detail on the Type 47 but apparently it was based on the hyper-advanced spy systems of the Bug-Eye spy ship Pheaton-Ellings Type 0 ‘Discord’ Broad and narrow band ECM with automatic frequency hopping and adaptive ECCM In Star League service the Frigate occupied a curious position; whereas Corvettes would normally patrol in groups or be based in systems a Frigate would carry out ‘deep range’ patrols often alone for months at a time. Crews on these vessels were amongst the most highly trained and often commanded by Captains noted for independence. Whilst the SLDF’s history with Frigates had not been too stellar considering the Quixote fiasco (which would then be converted into a very capable missile cruiser), the Riga class of frigate was getting long in the tooth and the expense of keeping the class in the field with repeated refits and upgrades was seen as unsustainable. When the contract for the NFD (New Frigate Design) was won by Dekirk Aerospace, a 3 year long legal battle commenced between Dekirk and Challenge Systems of the Federated Suns (who claimed that Dekirk had either stolen or heavily based their design on a proposal from Challenge Systems). Eventually the lawsuit was settled with an agreement to build some ships for the Federated Suns. The new Congress class of frigate was the Star League’s last ‘true’ frigate design and without a doubt its biggest; at 760,000 tons the Congress out massed all preceding frigates and more than a few cruiser designs. Whilst launched post-Reunification-War the design of the Congress was a call-back to ships of the era; small groupings of naval autocannons provided its main punch. Some critics argued the class was under-armed, but its supporters pointed out that as a patrol ship it was perfectly armed to deal with anything short of a full hostile force. This was ably demonstrated by the brave sacrifice of the SLS Star Devil in her battle against four Taurian Lola II class destroyers; this action silenced the critics of the class. In service the Congress proved to be exceptionally reliable; it was fast enough to keep up with capital fleet units and also capable of undertaking multi-month patrols. Her six fighters and two attached DropShips (usually the formidable Pentagon class) added to the ship’s firepower and anti-fighter defenses. They were also popular with their crews, as roomy walkways and comfortable quarters made long patrols far more bearable and cut down on incidents of stress. In combat the simple-to-maintain autocannons were reliable and hard hitting; they were more than enough to deal with typical Pirate craft. The frigate’s trio of missile launchers also let it engage targets at extreme range whilst some Mechscale large lasers provided a very limited defense against strafing fighters. The Congress was also an extremely sturdy vessel; its thick armour and reinforced hull were more akin to those found on cruisers. The electronics outfit was also a modern marvel with sensors more akin to a spy ship; this gave the Congress nearunprecedented EW capabilities (only the hyper-advanced Bug Eye would boast better performance with their electronics outfit). The Congress was also mated with the Pentagon class assault DropShip, which was viewed as one of the finest craft of its type. The Pentagon was designed to engage fighters and DropShips, was fast and packed a formidable punch whilst having heavy protection. Along with the frigate’s six fighters, the Pentagon 29 served as its main anti-fighter defense. It was also common to see a AR-N Shuttle carried aboard as a mine hunter and sweeper. Competition for berths on a Pentagon and Congress was fierce as the hard working frigates tended to see more action than the battleships and cruisers of the fleet; additionally, a Congress Captain could make a name for him or herself and command of such a ship was seen as a good way to get promoted. During the Amaris crisis the Congress class was widely spread across the Inner Sphere and Periphery; it took months to recall all the ships for the push on the Hegemony. To secure their supply lines as well as look for raiding forces, the Congress class ships were often used as convoy escorts or scouts that surveyed worlds to be attacked. The class’s somewhat limited firepower did not give it much of a chance against any patrolling M5 drone, however a few bold Captains were able to turn the tables on the far more powerful drones through innovative tactics that were as impressive as they were dangerous to the ship and crew. The surviving ships all joined General Kerensky in Operation EXODUS and would later enter service with the Clans (where their huge cargo capacity initially saw them used as armed transports). The Clans did not reproduce the extinct Pentagon design; typically, they teamed the ship with Union C’s. One vessel, the CJF Fire Rose, was engaged by a FedCom escort group consisting of two Avenger and one Achilles along with a dozen fighters, but the Clan WarShip saw off her attackers despite moderate damage to her bow and engine. The Clans have changed the class little; so far they have increased the fighter complement to 10, installed a Lithium Fusion battery and also their advanced hull sealant technology. CONGRESS CLASS FRIGATE 30 NOTABLE SHIP The NCS True Vision was the long serving flagship for Clan Nova Cat. And despite her being out-massed by larger and more powerful ships, the ship would always be the command vessel of the Nova Cat’s Keshik as the personal vessel of the Clans Khan. The True Vision served dutifully in this role, engaging in several trials in Clan space until Operation REVIVAL, where the ship travelled to the Inner Sphere. The True Vision and her embarked troops then took part in the battle of Drask’s Den under the auspices of Clan Wolf. It was the True Vision that carried the Precentor Marshal of ComStar to meet the ilKhan aboard the Dire Wolf prior to the ilKhan’s death aboard the Wolf cruiser. When the Nova Cats joined the Second Star League, the newly renamed SLS True Vision was displaced as flagship by the larger Black Lion class battlecruiser, the NCS Severen Leroux, ending over a century of being the Clan’s flagship. During the massive Second Battle of Alshain the True Vision joined other Nova Cat WarShips as they tried to claim the Leviathan II class Battleship, CGB Rasalhague, in a Trial of Possession that devolved into a huge freewheeling brawl between the Bear and Cat forces. Trading fire with several Bear WarShips and subject to repeated fighter strikes, the True Vision was horrifically damaged and fell out of the battle with her hull broken and whole sections consumed by fire. So bad was her damage that the Bear’s claimed her as a kill but the expert Nova Cat crew managed to get the ship and fires under control long enough to withdraw. Under repair for over a year, the True Vision did not see action again until the end of the Jihad, where she joined the fleet clearing the defences round Terra. Here though, finally, the True Vision met her second death, swarmed by Tiamat and Dragu drones. Although she destroyed two Tiamat class vessels the others attacking her kept hammering her hull until a lucky round breached her battered armour and detonated in one of her secondary magazines. CONGRESS CLASS FRIGATE 31 BLACK LION CLASS BATTLECRUISER BLOCK II Length 772 meters Displacement 810,000 tons Crew complement 358 in SLDF service, 362 in Clan service Armament 32 x Boeing-Winchester Mk4 381mm Naval Autocannons 8 x Mod 3 VLS launchers for SSM1200 Killer Whale Missiles 18 x Boeing-Winchester Mk7 461mm Naval Autocannons 6 x Series 1 VLS launchers for SSM550 Barracuda Missiles Aerospace Complement 18/(20) x Aerospace fighters 4 x DropShip collars 10 x Shuttles/Small craft Sensors Needham Series 42 ‘Oracle’ Multiphase 3D integrated passive and active scanning array Needham Aerostar Type 81 ‘Horsefly’ Long range multiband communications with laser communication uplink and HPG Feed Needham Series 200 ‘Bull Roar’ Mod 3 Multi-band active and passive ECM and ECCM Needham Series 382 ‘Hawk Screech’ LIDAR assisted fire control The original Black Lion was designed by James McKenna, in part to serve as a faster version of the Dreadnought class of WarShip; the class did not age well however, and whilst the remaining vessels were sold off to the Houses the new Black Lion (named after the famous design) was a far more capable vessel. Designed by the renowned Boeing Interstellar, the Black Lion was built from the keel up to be a WarShip. Somewhat curiously the accepted design was a modified version of a design that Boeing put forwards when the Cameron class was being initially tendered for. When the first ship finished her trials and entered service the SLDF found itself with a capable WarShip; one that would outclass all House WarShips of equal mass save the Lyran’s potent Tharkad class. The ship’s huge Rolls-Patterson ‘Maelstrom’ engines provided the 810,000-ton craft with a large volume of thrust; the Black Lion was able to pace the Essex class destroyer and they could run circles round the older Cameron class ships they replaced. Curiously the Black Lion featured no energy weapons and relied on massed autocannons (often mounted in dual or triple-mounted turrets) for it’s main punch, alongside a considerable missile battery to engage distant targets or smaller vessels. The heavy triple turrets for the NAC-20’s were initially very troublesome; it took eight years to finally get them working correctly. The turrets’ main flaw was the intricate loading and antifire protection systems; these could sometimes jam and disable a gun until said gun was cleared. Unfortunately, this flaw resulted in an explosion in a turret aboard the SLS Moonraker; the tragedy was caused by a failure in the loading system which saw one of the guns get loaded twice. When fired, both shells detonated in the barrel and the flash of the explosion wrecked the whole mounting and killed all the gun crew. Another flaw was that the Black Lion had somewhat limited endurance. With only 70,000 tons of cargo onboard, and with an armament that could consume over ten tons of ammunition with a full broadside, the Black Lion was less suited for independent action or long patrols. The Maelstrom engines were also renowned for being fuel-hungry. It was not uncommon to see a Vincent corvette serving as a supply ship as part of a Black Lion’s retinue; whilst the Black Lion almost habitually carried one cargo DropShip to help keep her in the field longer. The missile systems, however, performed flawlessly whilst the broad upper hull provided plenty of room for the ship’s four DropShips. Eighteen aerospace fighters alongside ten shuttles and small craft also extended the ship’s reach and provided a CAP against hostile fighters. With more tonnage devoted to protection, as well as an enlarged fighter and DropShip complement over the Cameron, the Black Lion was a superior vessel but due to its large and complicated engines it was also slow to produce; only sixty-two of the ships would be completed. The Black Lion’s speed, firepower and expansive communications suite would make the vessel a popular command ship for assault groups. The battlecruisers had a reputation backed up by performance in the Hidden Wars and eventually the Amaris Civil War, but the class remained vulnerable to fighter attacks; 32 most of the Black Lions lost were due to fighter attacks, especially when they encountered the drone fighters of the SDS. Still, at least sixteen ships of the class survived and all of these joined the SLDF in exile. In Clan service the Battlecruisers serve as command ships or flagships; only three Black Lions have been seen in the Inner Sphere. Alterations remain limited to the usual expansion of the fighter complement (the ship now carries 20 aerospace fighters) and the instillation of a Lithium Fusion battery. Additional tonnage is also lost due to the mobile HPG being installed on most ships (whereas in SLDF service the Black Lions all featured the top secret ‘Hyper-Faxes,’ or as they are more commonly known as ‘Black boxes,’ for long range communications; an HPG is much quicker and possesses greater range). BLACK LION CLASS BATTLECRUISER BLOCK II 33 NOTABLE SHIP The CBS Rocinante was one of only six WarShips that Clan Blood Spirit could muster, and because of her size she was often used as a flagship. For decades the ship did a sterling job of fighting off Clan Burrock raids at convoys to and from the only remaining enclave the Spirits still had in the Foster system. In one engagement, the Rocinante fought the Ico McMillan, a Vincent Mk 42, and destroyed her in short order, going so far as to kill all survivors in their lifeboats and escape pods. When the Spirits had to abandon their Foster enclave in 2866, the ship was moved to the York system, strengthening the naval defences here and keeping the Clan in its self-imposed isolation. This force was even more depleted in the Burrock Absorption War when the Aegis Carmine Justice was destroyed by Adder and Burrock forces; that same engagement saw the Rocinante also suffer heavy damage that simply could not be repaired due to the Blood Spirits’ lack of suitable shipyards. Despite this, help arrived from an unexpected quarter. In 3065 Clan Snow Raven offered to repair the Blood Spirit WarShips in exchange for the Spirits’ knowledge on ProtoMech operation and construction. With their fleet crippled the Spirits agreed and the Rocinante, along with the Spirits other surviving ships, were quickly repaired. The Rocinante immediately made her presence felt when, in 3066, she managed to isolate the CSA Vritra, a Vincent Mk 42 corvette, and destroy her. The Rocinante and Iota Galaxy then proceeded to attack the Adder enclave on Tathis and defeated the Adder forces there before withdrawing to York. In the Wars of Reaving the Rocinante was part of every battle the Spirits took part in. The Blood Spirits’ Khan, Karianna Schmitt, personally lead the successful attack on Arcadia in 3069. But in 3071 the ship would meet her end in a battle against Clan Ghost Bear. The Bears were evacuating their last civilians from their last enclave on Arcadia and moving them into the Inner Sphere. The Spirits intended to make a deal with the Bears, but failed. To try and ‘force’ the issue, the Spirits destroyed a civilian JumpShip, killing all on-board to make a point. The reaction of the Bears was one of unbridled anger as all their military ships in vicinity attacked the Rocinante. While no WarShip was among the attackers, their fire savaged the Rocinante in moments. When the bridge exploded, Khan Karianna Schmitt was badly wounded. Whilst she would be rescued, Schmitt would lose Khanship due to her grievous wounds and her disastrous decision to provoke Clan Ghost Bear. BLACK LION CLASS BATTLECRUISER BLOCK II 34 BLACK LION CLASS BATTLECRUISER BLOCK I 35 SOVETSKII SOYUZ CLASS HEAVY CRUISER Length 803 meters Displacement 830,000 tons Crew complement 319 in SLDF service, 323 in Clan service Armament 6 x Sorenstein Series 2 ‘Oni’ 45cm Naval Lasers 2 x SSM-1200 Killer Whale Missile launch systems 12 x Imperator Mk 245 Medium Naval Autocannons 4 x SSM-724 Mod 3 VLS Barracuda Missile launch systems 8 x Ceres-N Mod 101 ‘Flare‘ Medium Naval Particle Cannons Aerospace Complement 18/20 x Aerospace fighters 4/5 x DropShip collars 8 x Shuttles/small craft Sensors ASTROC 4-b Mod 12 Long range KAT-701 Long Range multi-channel broadband 3D phased scanning array communications array with Laser communications pickup NCC Mod 44 Adaptive multispectrum ECM/ECCM NCC Series 9000 ‘HAL’ Fire control system with predictive targeting and threat analysis Although called a heavy cruiser, the cheap and very common Sovetskii Soyuz (more commonly called the Sov Soy by their crew and by anyone outside of an official document) was more closely related to the SLDF’s line of Frigates. The class may well represent the final evolution of the Frigate-as-WarShip. The new cruiser was designed by Blue Nose Clipper Ships during Commanding General Rebecca Fredasas’s New Arms Order. This was mostly a press-hyped campaign which highlighted the weaknesses of the SLDF compared to the House fleets. Some canny observers compared it to the ancient ‘We want eight and we won’t wait!’ political campaign in the British Empire in the early 19th Century. NAO was politically successful and drew most of its funding from a slowed SDS program; it saw a marked increase in new ships being completed as well as new Battlemech and vehicles coming into service for the SLDF. One of the key components was a new cruiser that would have greater endurance than previous classes whilst also having heavy firepower. The Sovetskii Soyuz was called a heavy cruiser, some even called it a battlecruiser, but in truth the ship was an oversized frigate. Designed from the keel up for mass production, the ship was as heavy as the previous Avatar class but had less armour, was slower and considerably less well armed. But it had one huge advantage in its favour; it was cheap to build, and once in service was exceptionally reliable. The dual Gosport-Ellison Phantom-6000 main drive was a model of reliability and by all accounts was a pleasure to work on. The massive cargo space of over 220,000 tons gave the ship a huge cruising range, as well as the capacity to ‘top up’ squadron mates whilst out on patrol. The cruiser was also flexible; its four DropShip collars and eighteen fighters meant it could be self-escorting (and most cruisers on patrol carried at least one Titan class DropShip for a total of 36 fighters). Eight shuttles or boarding craft also allowed the ship to perform customs inspections and deep space rescue missions usually carried out by destroyers. Roomy crew quarters were also greatly appreciated as were the ships dual grav-decks; the cruisers were also popular with the men and women who commanded them. Their well laid out interior was designed to increase crew efficiency. A well-drilled crew could get from their bunks to action stations rapidly; the fleet record was 2 minutes 47.9 seconds on the SLS Koning der Nederlanden, with her sister ship the SLS Tre Konnor at 2 minutes 48 seconds. Whilst under-gunned compared to the older Avatar and Aegis class the Sovetskii Soyuz itself was not poorly armed, and compared to other Frigates it was a well-armed ship. A mixture of lasers, autocannons and particle cannons supported by missiles provided a potent long ranged punch, and this would often be joined by squadron mates to quickly overwhelm a target. One flaw was the cruisers aft, which was completely lacking in weapons; this presented a dangerous blind spot in combat. It was not uncommon to see a destroyer following behind a ‘Soy’ to act as a tail guard. Whilst initially built over Mars, the Sovetskii Soyuz went into rapid production at a dozen factories across the Hegemony, with each factory producing a part of the cruiser. These individual parts would then be mated together in a naval yard. This modular construction made the ships very easy to build, which resulted in a 36 production run of 10 per year, with over 400 completed before the fall of the Star League. It also made the ships easy to repair as you could remove an entire section if it was badly damaged and replace it with a new one. Of course this took many months and required a dockyard or Yardship to accomplish but it was possible. In the Amaris Civil War the Sovetskii Soyuz class was one of the most common heavy combat units and suffered accordingly in combat with the SDS. In spite of this, the under gunned but tough cruisers gave a good account of themselves and fought hard. Casualties, however, were very high and roughly forty of the class survived the war and left with the SLDF on Operation EXODUS. In Clan service the most famous Sovetskii Soyuz is the CWS Dire Wolf. It was on her bridge that ilKhan Leo Showers was killed by a suicide run by Rasalhague pilot Tyra Miraborg. The Dire Wolf was damaged but survived and continues to serve as the Wolves’ flagship. In Clan service the Sovetskii Soyuz had little in the way of changes. Her fighter complement was increased to 20, whilst a lithium-fusion battery was added along with an extra DropShip collar as well as the advanced hull sealant technology that is a feature of all Clan vessels. SOVETSKII SOYUZ CLASS HEAVY CRUISER 37 NOTABLE SHIP A veteran of the Amaris Civil War, the CWS Dire Wolf, formerly the SLS Kharkov, was often used as the flagship for Clan Wolf from the Clans inception. She was the first Sovetskii Soyuz to be refitted to the typical Clan standard, gaining a fifth DropShip collar, hull sealant technology to protect against hull breeches and the installation of a Lithium Fusion battery. Despite her favoured status, the Dire Wolf saw little action until Operation REVIVAL, being one of only two Clan Wolf WarShips that joined the invasion forces in the attack on the Inner Sphere. In this she acted as a large transport, carrying a modified Command Overlord DropShip as well as a group of assault DropShips as escorts. The Dire Wolf carried Precentor Marshal Anastasius Focht to meet with ilKhan Leo Showers and was carrying the ilKhan at the Battle of Radstadt. The Dire Wolf and her escorts were pursuing the fleeing vessels carrying Prince Haakon Magnusson in what should have been an easy victory, but the Clan war machine was stopped dead in its tracks when a fighter flown by Tyra Miraborg rammed the Dire Wolf in a kamikaze attack. Whilst the attack did little damage to the ship, the ilKhan was in the section where the fighter hit and he was killed when the hull was breached. This act stopped the Clans assault as they withdrew their leadership to the Homeworlds to vote for a new ilKhan. Quickly repaired, the Dire Wolf did not take part in Refusal War but remained in Clan Wolf hands following the Crusader/Warden split; becoming the flagship of the Crusader Wolves. In the brutal fighting during the Jihad, the Dire Wolf claimed several Blakist DropShips and was part of the fleet that liberated Terra, all be it in a badly damaged state. With few repair facilities at hand, the Wolf Empire has kept the Dire Wolf in service, where her guns have destroyed yet more hostile craft as well as engaging vessels belonging to Clan Wolf-in-Exile with great gusto. Because of her past, with the ship witnessing the fall of Terra and being there when it was liberated from oppressors twice, the Dire Wolf is held in high regard by the Clan and her crew are rightly proud of her heritage and strength. SOVETSKII SOYUZ CLASS HEAVY CRUISER 38 LIBERATOR CLASS HEAVY CRUISER Length 855 meters Displacement 830,000 tons Crew complement 539 including 50 Elementals + room for 75 more troops/passengers Armament 6 x Series 7SJ ‘Fang’ 45cm Naval Lasers 4 x Theta 106DS ‘Whitworth’ Medium Naval Gauss Rifles 12 x Series 3SJ ‘Claw’ 35cm Naval Lasers 4 x AK-320 Heavy Naval Autocannons 10 x Series 10SJ ‘Sabertooth’ 55cm Naval Lasers 24 x Series 7.5DS ER Large Lasers 8 x Alfa Series 3DS Heavy Naval Particle Cannons 24 x Series 1.1DS ER Small Lasers 10 x Kappa-3SJ 105mm Ultra autocannons 4 x Theta 109DS ‘Armstrong’ Heavy 8 x Type Mu Mod 3 LB-20X Naval Gauss Rifles Autocannons Aerospace Complement 30 x Aerospace fighters/Small craft in total, normally a 20 fighter/10 Small craft mix 6 x DropShip collars Sensors Omega-13 Long range broad-band 3D phased scanning array Series Theta ‘Osis Roar’ Primary multi-spectrum ECM/ECCM Series Gamma-7 ‘Thunderchild’ laser assisted Fire Control System with Home on Jam tracking Kappa-32 ‘Pheaton’ Long range communications array In 2531 the Avatar class of heavy cruiser entered service as a replacement for the dated Aegis class. On paper the Avatar was a success; she was larger, faster, better armed and carried more DropShips and fighters, which made her self-escorting and capable of taking on most hostile WarShips. But the class was riddled with electrical gremlins that were never fully resolved; these could cause major and minor problems, and resulted in such infamous instances as when the main cargo bay door on the port side of the SLS Nebuchadnezzar opened, which vented the cargo hold to space and killed nineteen crew in the process. Repeated system overhauls, refits and checks never quite solved these electrical issues, and as a consequence granted the class a bad reputation. Instead of 39 replacing the Aegis, the Avatar served alongside the older ship and was eventually rotated into the war reserves in mothballs or used as a training ship for new crews. the MechWarrior’s and Elementals having their own training areas, perhaps to keep the chance of a fight breaking out between the often hot-blooded young warriors. With the outbreak of the Amaris crisis those Avatars still in SLDF hands were quickly reactivated and called back into service; the Rim World forces also captured a substantial number of the class and drafted them into service of the Amaris Empire. Avatars on both sides would trade fire throughout the crisis. Although old, the Avatar’s heavy firepower and protection saw it in good stead but it suffered horrific losses when engaged by the CASPAR drones. As usual the class also received a Lithium Fusion battery and the Clans’ advanced hull sealant technology. These large, flexible cruisers would act as flagships or lead assaults against heavily fortified worlds, but when the Clans found that the WarShip fleet of the Inner Sphere was nothing more than a memory the Liberators were without a role; thus they were relegated to acting as glorified transports, where their size and firepower were more than enough an intimidation factor to ward off any potential Inner Sphere attacker. Initial records state that only six of the class survived the Amaris Civil war, but it is possible that more were taken by General Kerensky into exodus as their large DropShip capacity stood them in good stead. This was not the end of the Avatar class; put into mothballs after Operation EXODUS, the surviving Avatars were pulled out of storage in the build-up towards Operation REVIVAL and taken to various yards to be overhauled and reactivated. Yet the Clans didn’t just reactivate the ships; they also reworked them, and in doing so finally solved the classes electrical and computer problems. The hull plating was heavily re-worked and replaced with Ferrocarbide plating which greatly increased protection. The cruiser, now designated the Liberator class (in anticipation of Operation REVIVAL’s success), also received an armament change with the addition of Mech-scale lasers and missiles as well as naval gauss rifles on the broadside, but at the cost of the Avatar’s missile battery and changes to other weapons. The Clans chose to retain the Avatar’s DropShip complement and enlarged the Aerospace complement to a full Trinary of aerospace fighters (30 craft), although it was not uncommon for some fighters to be replaced by shuttles. Curiously, the Liberator class also has barracks for a Cluster’s worth of conventional troops; this is perhaps a hangover from the original design or from when the Clans used normal infantry instead of just Elementals. As the Clans do not use traditional infantry forces, this space is often just filled with more cargo. The Liberator also features a single 145-meter diameter gravdeck which greatly simplifies the internal layout of the cruiser and makes life more comfortable for the ship’s crew and any embarked MechWarrior’s or Elementals. The crew quarters are divided with The NCS Korat gave the Inner Sphere a taste of what the Liberator class was capable of when she engaged naval elements of Task Force Serpent. In battle the cruiser heavily damaged the Cameron class battlecruiser Invisible Truth and came close to defeating the flagship of ComStar, however the Cameron was saved by the Fire Fang and the Korat was destroyed, but not before nearly crippling the Invisible Truth and badly mauling the Fire Fang. Her escorting fighters and DropShips also caused havoc; they badly damaged the Ranger and Antrim before landing on Huntress. This short, sharp battle showed how potent the Liberator class was in combat, thus proving the value of their refits that finally laid the ghosts of the Avatar to peaceful rest. LIBERATOR CLASS HEAVY CRUISER 40 NOTABLE SHIP The CJF Gauntlet was one of the Avatar class cruisers reactivated and converted into the Liberator class before being won in a Trial by Clan Jade Falcon once the conversion was complete. Slated to be one of ships involved in Operation REVIVAL, the Gauntlet was reduced to being a transport for troops and materials being shipped to and from the Homeworlds after the Clans pulled their WarShips out of the Inner Sphere. When the Wars of Reaving consumed the Homeworld, it was Clan Jade Falcon that was one of the first targets by other Clans seeking to prove themselves as ‘pure’ and free of any of the Spheroid taint that had ‘infected’ the Falcons. The Falcons holdings were subject to all out assaults from Clan Steel Viper and the Gauntlet was one of the Falcon WarShips tasked with defending the Clan’s capitol of Ironhold. Alongside the Black Lions Blue Aerie and White Aerie, and the Carrack Ironhold Provider, the Gauntlet engaged the Adder attackers for several hours. But faced with over 100 Adder aerospace fighters, dozens of assault DropShips and the Nightlord Dark Asp, as well as the Cameron Zalman’s Endeavour, an Aegis, a Lola III and a Whirlwind, the Falcon forces took horrific casualties, with most of their fighters and DropShips lost. Forced back from Ironhold they could do nothing as the Adders began landing en-mass whilst supported by orbital fire from the Dark Asp. Battered and weary the Falcon WarShips withdrew to the Raven world of Lum and the Falcons last holding there in the Homeworlds. But the Star Adder forces were relentless and pursued the retreating Falcons. In a three-hour long battle over Lum, the Gauntlet traded fire with the Dark Asp and caused the Aegis Steel Python to withdraw, but they were fearsomely outnumbered. With ammunition running low and no chance to repair, the crippled Falcon WarShips were lost one by one. The Gauntlet herself fell to the guns of the Dark Asp and of the Falcon forces, only the crippled White Aerie managed to flee the system. LIBERATOR CLASS HEAVY CRUISER 41 CAMERON CLASS BATTLECRUISER Length 839 meters Displacement 860,000 tons Crew complement 329 in SLDF service, 337 in Clan service Armament 16 x Pontiac Series Mk-42 Series Medium Naval Autocannons 8 x Rand Mk209 ‘Super’ Heavy Naval Particle Cannons 8 x Vospers-Armstrong ‘Maelstrom’ AR-10 Multi-type Missile launch VLS mounts 10 x Tronel Zeta-99 Type 55cm Naval Lasers Aerospace Complement 16/20 x Aerospace fighters 2 x DropShip Collars 2 x Small Craft Sensors JDM-6000 Primary and secondary phased 3D array DSE-108 Broad and narrow band active ECM/ECCM ViaComm-1011 Long range communications with laser and satellite uplink JDM-6008 Mod 2 ‘Thunders Call’ laser assisted fire control and tracking Perhaps one of the Star Leagues more famous and costly boondoggles, the Cameron, is a prime example of what happens when you have too many chefs and not enough cooks. As the Monsoon class was being retired, scrapped or mothballed, the SLDF wanted a new ship to fill the gap left by the loss of the battleship. The initial design called for an 810,000-ton WarShip that would fill the gap between cruiser and battleship, yet also be fast enough to outrun battleships whilst having sufficient firepower to defeat any cruiser. The design was also to be reliable and easy to maintain. Whilst many firms put in tenders for the design, it was a big surprise when the contract was won by newcomers DassaultShimmon Enterprises. Boeing Interstellar, who had been widely pipped to win the contract, cried foul publically and privately but this changed nothing and construction was funded and authorized. Then began eleven years of bureaucratic meddling, with the design being revised again and again as various arms firms offered weapons and mounts whilst the ships role changed from cruiserhunter to cruiser-flotilla-flagship then back again. Barracks were to be carried for troops, but these were then deleted to increase cargo capacity; the main armament changed four times and the computer systems were continually updated and changed. Costs swelled as did the design, which grew into an 860,000-ton vessel before the Admiralty realized they had a pig on their hands. So much money had been sunk into the design, however, that to cancel it now would cost even more; fearing a public backlash and budget cuts they had little choice but to press on with the design. Thus the Admiralty ordered 40 of the class to be constructed. What emerged from the yards over New Earth was far below the SLDF’s expectations; the added 50,000 tons of mass had not been compensated for with uprated engines and the ‘fast’ battlecruiser was as slow and plodding as the Aegis class cruisers. To quote one Admiral, the Cameron ‘couldn’t catch a cold’. 42 taken money from the construction of the ship for personal gain. Dassault-Shimmon’s assets were seized by House Cameron whilst those caught up in the scandal were discharged in disgrace and then imprisoned. The other Camerons were then brought in to be overhauled, at considerable cost, to fix their electrical flaws before being quietly consigned to Transport Command as little more than glorified transports. It was this that saved the Cameron class when the Amaris crisis erupted. The thirty-nine ships were spread across the Hegemony and Star League; recalling them took time. This kept them from facing the SDS until the final battles closing in on Terra; many of the class survived to leave with General Kerensky. In combat against Rim World forces and the SDS the Cameron performed surprisingly well for so poorly-regarded a ship; despite their low status the Cameron proved itself a potent WarShip when needed. But whilst it was slow, the Cameron class battlecruiser was well armed and heavily protected; whilst it could not run down any cruiser save the Aegis or Dart its firepower could crush a hostile ship in short order and even gave it a punch to engage an unwary battleship. Although the Cameron all but vanished from the Inner Sphere with Operation EXODUS, two were given over to Comstar and renamed Invisible Truth and StarSword. Whilst the StarSword was hulked to keep her sister in service the Invisible Truth became the Order’s flagship and helped lead the attack on Clan Smoke Jaguar. When entering service, the Cameron class seemed to perform well and the class was publically touted as a success despite grumblings from those not in the halls of power. As it was equipped with 16 fighters, two DropShips and a heavy armament the ship was potent, if ponderous. The balloon was burst when the SLS Saint Joan suffered a series of catastrophic electrical and reactor failures whilst escorting a convoy in the Periphery; recovered data showed that when the ship powered its weapons, the power grid shorted out and both reactors carried out an emergency shut down. The ship’s batteries then activated but these could not power the life support and weapons at the same time, which led to the Saint Joan and her convoy being destroyed or captured by the pirates. The large number of Camerons in Clan service have changed little as with many ex-SLDF vessels. As usual they have had their fighter complement enlarged to suit the Clans base 10 for fighter groups, which has increased their complement to 20 aerospace fighters in total. A lithium fusion battery was installed whilst the armour was augmented by the Clan’s hull sealant technology. In Clan service the Camerons serve as command ships for Clusters, although it is still as slow as it was in Star League service (it does seem that the Clan’s technology does have some limits to what it can do). During the very public investigation into the disaster it came to light that executives at Dassault-Shimmon knew of the flaws with the ships power grid, but didn’t bring it up out of fear of losing the contract. This revelation led to investigations into the overlong construction of the Cameron; it was discovered that several Admirals and other high-ranking personnel had been bribed or CAMERON CLASS BATTLECRUISER 43 NOTABLE SHIP The SLS Troutbridge was a source of frustration for the 22nd Naval Flotilla when she was attached to it following the Saint Joan debacle. For some reason, the Troutbridge had amongst the largest percentage of trainee personnel onboard, as well as those who had been under disciplinary action, in the entire SLDF. The result was a ship that seemed to barely keep station on exercises, was always the last to acknowledge orders and slower still to carry them out, as well as being the center of a suspected gang of light fingered personnel who sold items on the black and grey market. The Troutbridge’s commander, Captain Povey, was seen as a professional who was let down by his crew, especially his ‘Number One’, a Lieutenant Price who owed his continued position to the patronage of his father. At the outbreak of the Amaris Crisis, the 22nd was recalled to join the main body of the SLDF as it moved from the ruins of the Rim Worlds Republic. The Troutbridge and her two attached DropShips departed a day late owing to a leaking hydrogen seal and were integrated into the fleet once they rejoined them. Here the ships dismal record continued with her nearly ramming the SLS Leander when the Helmsman, a Sub-Lieutenan Phillips, gave the horribly vague helm command of ‘left hand down a bit’. Collision was missed by a dozen meters but the crew were saved from a reprimand due to the ship being scheduled to take part in the Liberation of Altair. The SLS Troutbrige was one of the first ships to jump in to the system, but she was several million kilometres out of position at the jump point. Unable to catch up with the main body of the Flotilla, the ship was ordered to cover the rear of the invasion force and its vulnerable JumpShips as the fleet moved in to the system. It was whilst carrying out this rearguard action that the Troutbridge’s sensors detected a squadron of eight Rim World Pinto class corvettes that had managed to evade the main body and were closing in on the exposed JumpShips. With support hours away, the Troutbridge turned to engage whilst launching fighters and her escorting DropShips. Surprisingly, the expected disaster did not happen. For once in her career the SLS Troutbridge and her crew performed superbly, destroying four of the Pinto’s and disabling another two along with many of their fighters in a two hour running battle before fighters and DropShips from the fleet arrived. Unfortunately, the Troutbridge had taken severe damage and had to be abandoned. Captain Povey had been injured in the attack and never commanded a WarShip again, instead choosing to remain on Terra after the liberation to try and help in the rebuilding efforts, refusing to leave when Operation EXODUS was launched and instead retired to the city of Portsmouth in England. CAMERON CLASS BATTLECRUISER 44 NIGHTLORD CLASS BATTLESHIP Length 1,100 meters Displacement 1,200,000 tons Crew complement 1573 including 500 Elementals, 100 Mechwarriors and support staff Armament 7 x AK-254 Medium Naval Autocannons 4 x AK-425 Super Heavy Naval Autocannons 6 x Series 10SR ‘Shrike’ 55cm Naval 6 x Series 3.2SR ‘Kestrel’ 35cm Lasers Naval Lasers 4 x Beta Series 7SR Medium Naval Particle Cannons 6 x Series 7SR ‘Skua’ 45cm Naval Lasers 8 x Theta 106DS ‘Whitworth’ Medium Naval Gauss Rifles 14 x Series 7.5DS ER Large lasers 6 x AK-185 Light Naval Autocannons 8 x ER PPC Aerospace Complement 20 x Aerospace fighters/Small craft 100 Mech’s in drop cocoons 4 x DropShips Collars Sensors Pattern 09 Epsilon ‘Odin’s Eye’ Multi-channel 3D phased LIDAR array Type 4 Mod 2 ‘Blucher’ Multi-mode ranging and fire control system Series 32 Delta Channel hopping Type 801 Multi-channel broad and long and short range communication narrowband active and passive ECM/ with HPG uplink ECCM Although information about the genesis of the Nightlord class is limited it is believed that Clan Snow Raven commissioned the design prior to the ‘Dragoon Compromise,’ when the invasion of the Inner Sphere started looming large in the minds of the Clans of Kerensky. Due to a perceived need for a new Battleship that could also carry a large number of ground forces safely into orbit when facing hostile opposition, the first Nightlord emerged from the huge yards of Lum in the early 2930’s. When the Wolf’s Dragoons reported back on the sorry state of the Inner Sphere and its non-existent naval strength, however, the need for the Nightlord was greatly lessened and production rates were slowed. Although the design was disseminated amongst the Clans by Trial or trade it was still expensive to produce so large a vessel and only a few Clans adopted the class. As the ship was designed to show the strength of Clan Snow Raven, the Nightlord featured all the advances made by the Clans and applied them to WarShip construction. As it possessed powerful and advanced fire control systems, as well as a heavily reinforced hull with the latest armour compounds, the Nightlord had superior protection to the vaunted McKenna class and rivals that of the notoriously tough Texas class. Most curiously, the Ravens seem to have been influenced by the ancient House Davion Robinson class destroyer transport. In addition to four DropShips, the Nightlord had a huge ventral bay system for launching Battlemech’s from low orbit, with the capacity for 100 Battlemech’s to be carried in drop cocoons. There was also a grand total of 500 sets of Elemental battle armour carried on-board, which made the Nightlord a self-contained invasion platform. The Nightlord was also as fast as other SLDF-era battleships and her trio of Mk-2 Thunderchild thrusters could deliver a total of 2.5g of thrust. It seems that Clan Snow Raven thought the battles against the Inner Sphere would be akin to the Pentagon Campaign or Amaris Civil war, where WarShips would have to force their way into orbit against sustained opposition in space, and the huge carrying capacity of the Nightlords could then be used to deploy troops and thus rapidly overwhelm a defender. Whilst such tactics were not needed in Operation REVIVAL and the Nightlord was kept from the front lines it does represent a potent-if-unused way of attacking a world. The Nightlord’s armament, whilst based on weapons built during the Star League, are all Clan produced and are extremely reliable and potent. The Naval Gauss rifles, unlike those used on SLDF ships, do not use a small reactor to charge the capacitors; instead the rifles draw directly from the reactor. This saves space and weight whilst allowing for a quicker charge. The Naval autocannons use a rotary ‘carousel’ loading arrangement. With older weapons the shell is brought up and rammed into the breech before the propellant charge is then brought up and loaded before the breech is closed (this is still a fast firing cycle with even the gargantuan super-heavy naval autocannons being able to load and fire within six seconds); the Clan’s rotary system, however, loads the shell and the propellant charge in one movement, thus cutting loading time down and reducing wear and tear on the machines involved in loading the multi-ton shells into the breech. 45 The Nightlord features a battery of ER PPC’s and ER Large lasers for anti-fighter defense, but her organic aerospace assets (two Stars, totalling 20 fighters) are her primary means of defence against hostile aerospace fighters. It is also common to see a Titan class carrier amongst the ship’s DropShip complement, which gives the Nightlord a total of 50 fighters. The Nightlord’s armament is a somewhat hodgepodge mixture of lasers, particle cannons and gauss rifles, with no firepower overly concentrated in one direction. This lends credence to the theory that the Nightlord was meant to fight its way into orbit and engage multiple foes at the same time whilst deploying and defending her Mechs. Encounters with a Nightlord have, to date, been few and far between. One, the CJF Emerald Talon, was seen in Operation REVIVAL where her on-board Mechs helped capture the world of Zoetermeer. Three more were seen during the Great Refusal; two Raven vessels and one belonging to Clan Goliath Scorpion remained in orbit over Strana Mechty, during which time they observed the Star League and House forces. NIGHTLORD CLASS BATTLESHIP 46 NOTABLE SHIP The CSA Absolute Truth has one of the most remarkable and maybe the bloodiest battle records for a ship of the Nightlord class. The fifth of her type built, the Adders acquired her in a trade deal, offering a years-worth output of raw material from their vast Germanium mines in the Paxon system. The Adders assigned the ship to Alpha Galaxy. With its large Mech deploying capacity it was the perfect choice for making Alpha Galaxy the Adders primary rapid strike force. The first true test of the ship’s potential was the Burrock Absorption. The Absolute Truth jumped to a pirate point near the Burrocks’ capitol world of Albion, destroying the planetary SDS command centre in a devastating and accurate broadside. The ship then deployed its Mechs to engage defenders on the ground and both Alpha Galaxy’s 5th Assault cluster and the 11th Armoured Cavalry Squadron quickly established a beachhead. After this, the ship continued to attack SDS installations; quickly silencing them. When Clan Blood Spirit attacked, the Absolute Truth could not stop the invading Spirit DropShips, but when the Spirits were forced to retreat after being pummelled on Albion, the Nightlord took a heavy toll on the fleeing DropShips. However, she suffered immense damage in a ramming attack by a Spirit Carrier class DropShip. In the Wars of Reaving the Absolute Truth fought in many major engagements, destroying at least two WarShips and numerous DropShips. Its primary role as a self-contained invasion force was immensely useful in the assault on the Tanite worlds in 3074, as well as the bitter naval battle in the New Kent system during the Viper Annihilation. The ships most notorious actions were the planetary bombardment of York in 3072 and the final killing stroke of the last Blood Spirit possession on Haven, killing millions of people and levelling entire cities. NIGHTLORD CLASS BATTLESHIP 47 POTEMKIN CLASS HEAVY ASSAULT SHIP Length 1,508 meters Displacement 1,510,000 tons Crew complement 445 in both SLDF and Clan service with bunks for thousands Armament 24 x Fusigon 2a Series ‘Quasar’ Heavy Naval Particle Cannons 8 x Mark 901 VLS launchers for Barracuda missiles 16 x Maxell Series 7 ‘Starburst’ 45cm Naval Lasers Aerospace Complement 10 x Small craft/Shuttles 25 x DropShip collars Sensors KTI-600I Mod 4 3D phased LIDAR Pheaton 301 ‘Water Seeker’ Series array Primary fire control KTI-80 ‘Wolf Howl’ Mod 3 Active and passive ECM/ECCM with automated channel hopping TelStar HN 008 Long and short range communications with HPG uplink The Potemkin is one of the largest and certainly most expensive classes of WarShip built. The craft’s genesis lies back in the Reunification War; during the brutal fighting in the Taurian Concordat the SLDF and House fleets lost JumpShips and their carried troops to fighter and WarShip attack as well as ‘dirty tricks’ like minefields or CAPTOR missiles. Whilst WarShips carried DropShips, these were most often assault and carrier vessels to enhance their fighting power. Using WarShips as troop carriers was seen as inefficient, and this put the strain of carrying troops and Mechs on the vulnerable JumpShips. When faced with such heavy losses it became obvious that a ship able to defend itself and carry large numbers of DropShips for planetary assaults was needed. The initial prototype of this was the Fearless class, based on the Monsoon battleship, which was a largely successful design yet plagued with electronic issues that were never resolved. The Fearless did, however, prove that the concept was sound and a ‘proper’ design should be constructed instead of a rush job like the Fearless. What started off as a ‘transport cruiser’ of 750,000 tons grew into a 1.5-million-ton leviathan over 1,500 meters long that was capable of carrying a full division on its 25 docking collars. This was due to the design being constantly altered and changed, not by bureaucrats but by the Star League Admiralty who wanted the best possible ship for their money. After nearly a dozen redesigns and 8 years of inter-service wrangling the first new Potemkin class assault transport was laid down to launch in 2611. The statistics of the Potemkin boggled the mind when they entered service; they were longer than the Farragut class battleship and heavier than the planned Texas class ships and were also equipped with protection and firepower that would be considered battleship-level. A single massive 95 meter grav-deck filled the interior and made life more comfortable for the Potemkin’s crew as well as the crews of her docked DropShips (who could also be barracked in the ship’s massive cargo decks). All of the ships were fitted with quick-install bedding to turn whole areas into sleeping quarters for any troops on board. The main firepower came from a battery of heavy naval PPCs (the ship was able to bring 12 to bear on a broadside) whilst lasers and missiles could be turned on targets as the range dropped. These weapons were fitted with advanced fire control systems that would allow for pin-point firing during orbital bombardment, which allowed the Potemkin to support its troops on the ground. The massive ships, however, had to be built at a series of specialized shipyards and most yards were not built to take a ship of the Potemkin’s bulk; non-compliant shipyards needed to be altered so Potemkins could be docked for repairs. This, combined with the huge cost of the massive transports, did slow production but 106 of the class were constructed in spite of these challenges. Whilst expensive to operate, the Potemkin class proved itself in exercises and deployments; there was simply no way to counter their massive transport capacity. During Operation Golden Dragon (a large scale training exercise on the Kurita borders during heightened tensions with House Kurita) three Potemkin class ships (the Manassas, Aboukir and Oscarsborg) deployed three divisions against ‘hostile’ forces in the space of two hours once they had achieved orbit; the combined forces captured their objectives and overwhelmed the Red Force defenders (who were using DCMS tactics). It was unsubtle but the message was received; the Combine pulled its forces back from the border. The real test came during the Amaris Civil War where they, along with the Volga class and the few surviving Fearless class 48 ships, bore the burden of carrying the SLDF’s troops during the liberation of the Hegemony from the grip of the Usurper. Because of their immense strategic value, the Potemkins became priority targets for the SDS and its associated Casper drones and thus had to be heavily escorted. During the attack on the Sol system a pair of Potemkins accompanied Task Force Leonidas, with the forlorn hope that they could destroy the M5 drones defending Terra. Both ships, the Bull Run and the Borodino, were loaded with 25 Pentagon assault DropShips; these vessels and the Potemkin’s guns helped with the destruction of 106 drones before Task Force Leonidas was eventually overwhelmed. The Bull Run was destroyed by a ramming attack whilst the Borodino was ripped open by gunfire from four drones in the final hour of the engagement. Despite heavy casualties during the Amaris Civil War, over 30 Potemkins survived to join General Kerensky in his self-imposed exodus. During the long months of the Exodus the Potemkins became mobile cities and the first children of the Exodus were born on these craft. One was later involved in the Prinz Eugen Revolt; the SLS Hermes was one of the craft that wanted to return to the Inner Sphere. and her Captain and Officers were amongst those executed when the revolt was put down. In Clan service the class serves more as a simple transport, due to the Clans being averse to the huge multi-unit deployments the Potemkin is designed for. They also were used as an ersatzbattleship; in this role the Potemkin serves well as a potent gun platform although it is a waste of their huge transport capacity. Clan Diamond Shark reportedly have the most ships of this class in their Tourman and three of these ships in Shark colours were amongst those escorting the troops of the Second Star League to Strana Mechty for the Great Refusal. Like other Star-League-era ships in Clan service, the Potemkin is fitted with a Lithium-Fusion battery and the advanced hull sealant technology developed by the Clans. POTEMKIN CLASS HEAVY ASSAULT SHIP 49 NOTABLE SHIP The first of two Potemkin class WarShips to bear the name of Titanic was in service to Clan Diamond Shark, and attached to the Sharks’ Spectral Diamond Naval Star. The ship was kept busy transporting goods from the Clan Homeworlds to the Inner Sphere and vice versa. With tensions in the Homeworlds rising, the Sharks used the Titanic to transport more and more war materials produced in their Inner Sphere factories to the sparring factions. In 3073, the Titanic and the Fredasa-class corvette, CDS Swift Strike, were used to transport several DropShips full of supplies and materials for Clan Blood Spirit from the Diamond Shark holding of Nyserta in the Inner Sphere to the Blood Spirit enclaves on York. Galaxy Commander Stephan Faulk was the proponent of this trade deal. He had been warned by the Khans and high-ranking members of the Merchant caste that fighting in the Homeworlds had been escalating to such an extent, that this enterprise was considered as being too risky (some said it would be crazy). Faulk ignored the warnings; honour demanded that the Sharks had to fulfil their part of the deal. When the Swift Strike and the Titanic arrived at York in August 3073, they found the system under a blockade imposed by Clan Star Adder. The Adders were bombarding the world, slowly levelling the Spirit holdings and units on York whilst hoping to catch and destroy any other Spirit forces that might still be in system. Moving into the system, the Sharks contacted the Adders to ask for Safcon. Galaxy Commander Faulk spoke with the Adders, citing the arrangements which had been bargained out between Diamond Sharks and Blood Spirits. The Adders commanding officer, Star Admiral Fortunato Gena, laughed at this and refused to allow the two Shark vessel to pass. He threatened to meet them with deadly force if any attempt was made to break the Adder blockade. Stephan Faulk did not believe that the Adders would follow through on their threat and gave the order to head in system. The Star Adders responded immediately as the Nightlord class battleship, CSA Absolute Truth, and the Sovetskii Soyuz, CSA Nygaard, moved to engage the Swift Strike and the Titanic. The heavier Star Adder vessels first manoeuvred to block the path of the Shark vessels to the planet, with both ships flanking the Titanic as she headed towards York. They once again called for the ship to deviate from its course but when the Titanic refused to, they both fired full broadsides into her. The attack was so devastating that after a mere two broadsides the Titanic was destroyed, launching her DropShips as she was torn apart. POTEMKIN CLASS HEAVY ASSAULT SHIP 50 TEXAS CLASS BATTLESHIP Length 1,209 meters Displacement 1,560,000 tons Crew complement 862 in both SLDF and Clan service Armament 48 x Omicron 92 Series 45cm Naval 8 x Armstrong-Hawker AR-10 Mod Lasers 1 flexible missile launch systems 16 x Sunspot-3L Heavy Naval Particle Cannons 4 x SSM-1200 Killer Whale Missile launch systems 2 x Winchester-Boeing Mk 50 485mm Super Heavy Naval Autocannons Aerospace Complement 40 x Aerospace fighters 6 x DropShip collars 16 x Small craft/Shuttles Sensors MORSAT 901-Theta Multi-channel long and short range active and passive 3D phased array MORSAT 2000-Iota laser assisted tracking and fire control Pathfinder 43-CD Multi-channel long IDC Type 76 ‘Clarinet Screech’ Hi and short range communications and low frequency ECM/ECCM with with HPG Interface active channel hopping In 2611 the Monsoon class was close to being retired and the potent-but-maintenance- intensive Farragut class still proved problematic even after a hundred and sixty years of service; it was obvious that a new battleship was needed. The new design would take the changing doctrine and tactics of the SLDF to heart, and also feature the latest fire control systems to accurately engage targets at a ranges the Monsoon or Farragut could only dream of. The contract was won by Krester Ship Works and construction started in 2616; the SLDF asked for a heavily armed, fast and well protected vessel equal to or surpassing any preceding class of Battleship. The new design that emerged delivered on all counts; although critics did complain that the new WarShip was less well armed than the preceding Farragut class, they did not take into account the changing doctrine and tactics of the SLDF, nor did they know about the advanced and top secret fire control computers that allowed the ship to accurately engage targets at extreme ranges. The ship’s Rolls Royce Kraken engines, powered by a trio of General Electric fusion reactors, could generate a maximum of 2.5g of thrust; this was faster than the Monsoon and matched the standard fleet speed of most other vessels in service like the Avatar class cruiser. The most distinguishing factor of the new ship was its heavy armour, which took full advantage of the newly developed Lamellor Ferro-carbide hull plating. The designers at Krester sheathed the new battleship in 1782 tons of the new plate, and thus provided the equivalent of 4500 tons of standard hull plating. This made the battleship the most well protected WarShip ever produced; even the larger McKenna could not compare. The new battleship’s armament was built around a large array of NL-45s in huge 12-gun batteries. Four sets of heavy naval PPC’s on each bow quarter provided additional firepower out to long range whilst a single ultra-heavy naval autocannon could also be brought to bear. The heavy autocannon was quickly nicknamed the ‘carronade’ or ‘smasher’ in honour of ancient age-of-sail cannons which delivered heavy damage at short range. A hit from this autocannon could smash almost any DropShip in service; it served as a brutal deterrent against close assaults. Twelve missile launchers also provided additional firepower and acted as the main anti-fighter armament. Each Texas class ship also had a locker for ‘special weapons’; polite political language for nuclear warheads which could be mated to the missiles if authorized. With docking ports for six DropShips and an integral aerospace complement of 40 fighters, the Texas was also self-escorting and its fighters could provide a fearsome strike against a hostile WarShip. Curiously, the designers at Krester kept the bow and stern clear of weapons (the rationale being that the ship was built to fight at extreme ranges using her broadside, so bow and stern weapons would be of little use in such an engagement). This design decision also helped give the Texas a simply massive amount of cargo space; over 300,000 tons of cargo could be carried which allowed the ship and her crew to remain on station and patrol for many months whilst also operating as a mobile depot for squadron mates. This sparked the biggest criticism of the class; other ship builders complained that too much cargo was used and that the ship’s ready to use ammunition was too limited, especially for the missile launchers. One naval review even said that “Krester has designed a beautiful ship, but it is a shame they forgot to put guns on it.” Despite the misgivings of Armchair Admirals, the first of the 52 Texas class ships to enter service performed very well on their 51 trials and first cruises. In gunnery trials the SLS Texas competed against the Farragut class battleship SLS Jellico; The Jellico had a reputation as one of the finest gunnery ships in the fleet whilst the Texas had a fresh crew on board who were still getting accustomed to their new vessel. Their target, a decommissioned Monsoon class vessel (the SLS Sissoi Veliky), was to be engaged at long range by both ships, and both ships were to take turns to engage. Whilst the Farragut class had heavier firepower, her guns and fire control system had problems engaging at long range against the slowly moving Sissoi Veliky. With her large banks of lasers, more advanced predictive fire controls as well as rapid cycling chain firing guns the Texas scored far more hits than the three scored by the Jellico. When the Sissoi Veliky went down it was due to the guns of the Texas and not the vastly more experienced crew of the Jellico. This, alongside other gunnery tests and trials, proved the value of the Texas class as a whole; they quickly became sought after commands and were popular ships to serve upon. The biggest improvement over the Farragut class was their reliability; whereas the older Battleship was a dockyard queen and maintenance intensive, the Texas was far more reliable whilst also having larger crew quarters (with most crew sharing 3 man bunks). The hull of the Texas was heavily reinforced and crisscrossed by hull bracing as well as multiple redundant blast doors and quick-closing bulkheads; this design would let damage control teams seal off breached areas of a hull or, if needed, open them to space to fight a fire. Crews became proud of their tough, if rather ugly ships and the Texas class led an active life in service of the SLDF. Unfortunately, tightening budgets curtailed the building program of the class when it was seen as a smarter political move to spend money on larger scale civic and infrastructure programs within the Hegemony; this limited the Texas’ production run to 52 vessels. During the Amaris crisis the Texas was at the forefront of the effort to liberate the Hegemony; the class suffered brutal losses as they were singled out for being command ships and major weapons platforms with known nuclear lockers. The M5 Drones targeted the class without fail and when Terra was free, only 7 survived to leave with General Kerensky. In Clan service these WarShips are the flagship of the Clan and act as a command ship for a Galaxy; only one was seen in the Inner Sphere during Operation REVIVAL, but like every other WarShip it was withdrawn following the bombardment of Edo on Turtle Bay. TEXAS CLASS BATTLESHIP 52 NOTABLE SHIP Formerly the SLS Indiana, the CWS Nicholas Kerensky was one of the largest vessels in Clan Wolf and often served as flagship for their Tourman. In the Amaris Civil War, the Indiana earned distinction for her gunnery and the bravery of her crew. Over Terra the Indiana exchanged fire with the SDS installations in the Cascades and on Cuba, and is credited with silencing the Cuba battery. Repaired after the Liberation, the Indiana joined General Kerensky’s forces in Operation EXODUS, her cargo bays full of Royal Division units as well as carrying many soldiers’ families on her attached DropShips. During Operation REVIVAL the WarShip, like many others, was used as an escort for forces going to and from the Inner Sphere, but was withdrawn from combat roles after the destruction of Edo. Now used as a glorified transport, the Battleship would form part of the Wolves supply chain, carrying cargo DropShips and with her hold full of Mechs, tanks and other war materials going back and forth between the Homeworlds and the growing Wolf Occupation Zone. During the Refusal War, the big Wolf battleship sparred with Falcon naval forces but there was no serious clash of naval strength between the two Clans, despite the ferocity of the conflict between the two rivals. With the Crusader/Warden split dividing Clan Wolf, the Nicholas Kerensky became part of the Crusader Wolves Tourman, and was used to defend their holdings whilst Khan Ward rebuilt his battered Tourman. The Nicholas Kerensky was on active service during the Jihad and was part of the Clan Wolf forces that attacked the Blake Protectorate. Like many of her sister ships lost in the Amaris Civil War, the Nicholas Kerensky was destroyed by massed aerospace fighters, as well as a nuclear strike that caused terrible damage to the Texas class ship despite her thick armour. Badly damaged and with her sensors scrambled by the EMP, the Nicholas Kerensky was swarmed by Blakist fighters and assault DropShips. Fighting to the last, the Nicholas Kerensky even claimed a DropShip as a kill as she broke up, her death blast crippling a Blakist Mule Q-Ship, starting fires that would detonate the Blakist ships ammunition stores. TEXAS CLASS BATTLESHIP 53 TEXAS CLASS BATTLESHIP - INITIAL DRAFT 54 MCKENNA CLASS BATTLESHIP Length 1,405 meters Displacement 1,930,000 tons Crew complement 759 on standard McKennas, 925 on the Command variant Armament 48 x Kreuss XX Type 9 Heavy Naval 12 x Thunderbolt Series 9 55cm Particle Cannons Naval Lasers 12 x Zeus-Krupps Mark 200 ‘Bertha’ 6 x Armstrong-Hawker AR-10 Mod Super Heavy Naval Autocannons 18 flexible missile launch systems Aerospace Complement 50 x Aerospace fighters 6 x DropShip collars 16/24 x Small Craft, 24 were fitted on the Command McKenna variant Sensors NCC-2100 3D Phased search LIDAR with ‘Ghost’ Infra and submillimeter thermal receiver Krupps-Ellingon ‘Omega’ Type 0 Multi-tracking fire control with predictive targeting software NCC-103-Beta ‘Zeus’ Active and passive ECM/ECCM Type 901 ‘Churchill’ Pattern 3 Long range communications and HPG relay The McKenna class of Battleship perhaps exemplifies the sheer industrial strength and military might of the Terran Hegemony and the SLDF. The phrase ‘a post-scarcity society’ was often used in the early 21st Century to describe a point where a society had moved to such a point that resources were no longer a concern, where people would not worry about food, shelter, power or heat. With the McKenna class the Hegemony showed that it truly was a post-scarcity society. Resources and money were flowing into the Hegemony like never before in the mid 2600’s; as such, the Star League Defence force lobbied for a new WarShip to be built that would serve as crown jewel of the SLDF and ensure its supremacy into the future. This meant a new battleship and with public and political good will to call upon, as well as seemingly limitless resources, tenders were put out for a new Battleship to be constructed in the Hegemony in 2645. After intense public lobbying and several redesigns, the contract for the new ship was won by Blue Nose Clipperships in 2648; with the resources of Sol and the Hegemony at their beck and call the famous Martian shipbuilding firm laid down a behemoth. The new WarShip was bigger than any preceding class in terms of sheer mass, and measured 1,930,000 tons and 1,405 meters in length. It was built using the most advanced materials known to the Hegemony at the time. The hugely reinforced hull was based on the systems used in the Texas and Farragut classes, and the extensive use of endo-composites made the hull stronger yet lighter which allowed for the ship to be covered in 1,603.5 tons of Ferro-carbide armour. Whilst not as thick as the famously rugged Texas, this protection was greater than any other Battleship in service since the last Farragut went into mothballs. Habitability was also focused on, and the interior of the class was noted for possessing a well laid out deck plan including transit routes. The three grav-decks made life comfortable for the WarShip’s crew complement and she was fitted with extensive facilities for off duty personnel, including a zero-g swimming pool and even a garden section for crew to escape the grey and metal of the WarShips interior. But BNCS did not design her as a pleasure cruiser; the new class was a WarShip after all. Designed with the engagement ranges of the Texas in mind, the McKenna class battleship was built to engage targets at the longest of ranges and destroy them before they became a threat. To this end the ship’s flanks were layered with turrets for heavy naval PPCs; each turret bore a quartet of canons. In a broadside engagement the McKenna could bring twenty-four Heavy Naval PPC’s to bare on a target, and thanks to the latest fire control systems these were accurate out to the weapon’s maximum range and therefore could be turned on smaller craft if needed. The main battery was supported by an array of lasers, missile launchers and super-heavy autocannons. The lasers were used more to ward of DropShips whilst the autocannons could cripple smaller vessels in one or two hits, or fire flak shells to disrupt fighter attacks or ward off smaller and faster ships that might try to swarm a McKenna. This array of weapons generated a huge amount of heat and led to the design’s most distinctive feature; huge dorsal and ventral radiator fins helped vent the excess heat away from the hull. Whilst inactive out of combat these cooling surfaces also helped reduce the ship’s IR signature, but when a 55 McKenna fired they would light up like a star on any thermal display. A trio of huge Goliath LV-9 engines, each powered by a dedicated pair of reactors provided a maximum of 2.5 g of thrust; this allowed the McKenna to keep up with the standard fleet speed of the time. These engines received high marks for reliability and ease of maintenance, although they did also get a reputation as being rather fuel hungry. This inefficiency was countered by the McKenna’s 255,000 tons of cargo space, which allowed her to be on station for long periods of time. This cargo space was also used to help fuel the WarShip’s 6 DropShips as well as her 50 fighters and 16 shuttles. Replacement fighters were also carried in a crated state in the cargo along with fuel, food and ammunition. As the ship lacked any form of anti-fighter weapons, the McKenna relied on her aerospace wing to protect her from hostile fighters; most McKennas often had a carrier DropShip with them to increase this even further. The other five DropShips were often assault DropShips which added another layer of defenses to the McKenna class in combat. The DropShip complement and her on-board fighter wing were commanded by a CAG (or Commander Air Group) which would direct the ship’s fighters and DropShips with oversight from the battleship’s Commander or 2IC. The McKenna also featured a Lithium Fusion battery which greatly increased her strategic mobility by allowing her to make two jumps in quick succession. This expensive system was fitted on the smaller Luxor and Riga II class ships that would form the primary escorts for the McKenna in time of war, and would also allow the McKenna and her squadron mates to quickly react to a threat up to 60 light years away. Once initial trials were completed the McKenna was rapidly approved for production; four yards in the Hegemony started producing the ships at a staggering rate. Thanks to the latest advances in automation as well as the effectively-limitless resources of the Hegemony, the McKenna was built in numbers unseen by any battleship, or even many cruiser classes. Despite the fact each ship cost over 21 billion c-bills (inflation-adjusted to present dollars) the Hegemony went on to produce 280 of these massive craft in a period from 2652 until 2765 with more on the slips at the outbreak of the Amaris Civil War. MCKENNA CLASS BATTLESHIP By the outbreak of the Civil War there were more WarShips of this single class in service than some House fleets in their entirety. This rapid construction did allow for three distinct sub-classes to be produced. The Block I McKennas, built over Mars and Titan, were eighty strong before a slightly modified Block II was developed. Whilst identical in terms of performance, protection and armament, the Block II McKenna was visually different with a slightly more cubic design. This hull form was cheaper, easier and quicker to produce and the remaining McKennas were all built to this Block II standard. Some SLDF Admirals complained that the Block II was a more severe looking ship; this in turn saw the Block I’s being used more often as flagships whilst the later Block II’s were standard line units. Six McKenna class ships were also taken whilst barely a shell to be converted into dedicated command vessels. Each of these dedicated McKennas boasted advanced and powerful communications equipment, as well as tactical displays which allowed ground and space commanders to direct their forces from the battleships heavily protected CiC, these new Command ships would serve not as fleet command ships but were capable of controlling the entirety of the SLDF. They were fitted with an HPG and the ‘Black Box’ hyper-fax as well as a massively enhanced and enlarged CiC that could accept data from any ship, unit or system; as such it was from these vessels that a war would be fought and directed. These six Command McKennas were physically very different from the standard class but retained the same weapons, armour protection, DropShip capacity and fighter wing. Their enlarged hull had more crew on-board as well as a large number of suites and quarters for any command staff. The HPG and four hyper-faxes also had their own specialised staff whilst the larger CiC and communications systems took up more interior space. These changes were added at a slight cost in the McKenna’s cargo capacity. A large reinforced bunker was also installed that could in dire emergency act as a life pod for the ship’s senior officers. Each one was also fitted to be a vessel for the First Lord to call home in the case of a crisis or when he was touring the Star League. To this end there was also room for up to a Company’s worth of infantry and all their equipment and the Royal Black Watch always deployed at least 90 – 150 Nighthawk PA(L) equipped infantry when on a vessel with the First Lord. During the Amaris Crisis the McKenna was the most powerful ship in service and was at the forefront to overthrow the Usurper and free the Hegemony with one of the Command McKenna’s; this particular ship was the SLS McKenna’s Pride, which was the flagship of Commanding General Aleksandr Kerensky. Despite their firepower and protection, the McKennas suffered heavy casualties in the liberation of the Hegemony as they were one of the few classes of ships that could engage the ground-based SDS batteries with any chance of surviving and the M5 drones designated them as priority targets. Only eighteen survived to go into exile, including the McKenna’s Pride, and none were left in the Inner Sphere once the SLDF departed. The surviving ships in Clan service were refitted with the Clans hull sealant technology but otherwise remained unchanged. The McKenna’s Pride herself serves as the tomb of General Kerensky and is in permanent geostationary orbit over Strana Mechty. Warriors often take a form of pilgrimage to visit the General’s tomb aboard his flagship and the McKenna’s Pride is kept in a fully operational status, as if waiting for General Kerensky to resume command. 56 MCKENNA CLASS BATTLESHIP 57 NOTABLE SHIP The SLS McKenna’s Pride was one of six Command McKenna class battleships and served as the flagship for Commanding General Aleksandr Kerensky when she entered service. As the flagship of the Commander of the SLDF, the General’s Lee class DropShip, the Borodino, was permanently part of her DropShip compliment and she carried a greatly enlarged command staff detachment aboard, as well as two hundred Marines whose sole job was the protection of the General. When the Taurian Crisis erupted, the McKenna’s Pride was targeted by Taurian Freedom Army forces but the WarShip and her escorts obliterated the attackers before they could come in range of their own weapons. Due to her role the McKenna’s Pride was kept out of the line of battle and always had a full escort group protecting her, making her near immune to attack by any conventional method. It was from the McKenna’s Pride that General Kerensky planned and directed the liberation of the Terran Hegemony, her briefing rooms always full of Officers of all ranks. During the Battle for Terra, the McKenna’s Pride turned her guns on the many Castle Brians defending Earth and was damaged in an exchange of gunfire by the SDS defending Alaska. As the Star League collapsed, the McKenna’s Pride visited the capitals of the House Lords as the General attempted to stop the coming avalanche, but he failed. Stripped of his rank, it was aboard the McKenna’s Pride that General Kerensky planned Operation EXODUS. With the General’s death in 2801 the ship became the General’s tomb and she carried out this duty ever since. Only at the end of the Wars of Reaving was the McKenna’s Pride called to action once more, and the WarShip lead the assault on the last holdings of Clan Steel Viper. She turned her guns ground-ward once more, obliterating the city of New Kent in a torrent of particle cannon fire as well as engaging Viper forces in orbit. The strike by the McKenna’s Pride was the nail in the coffin for Clan Steel Viper and signalled the doomed Clan’s Annihilation. MCKENNA CLASS BATTLESHIP FLIGHT II 58 MCKENNA FLEET COMMAND BATTLESHIP 59 MCKENNA CLASS BATTLESHIP FLIGHT I 60 LEVIATHAN II HEAVY BATTLESHIP Length 1,700 meters Displacement 2,400,000 tons Crew complement 1995 Armament 2 x ‘Thunderlord’ Mk62 Mod-3 Heavy Naval Gauss rifles 4 x Theta 10GB ‘Whitworth’ Medium Naval Gauss rifles 10 x AK-320 Heavy Naval Autocannons 40 x Series 3SR ER Medium Lasers 20 x Kolbrik Mod 4DS Large pulse lasers 40 x Kolbrik Mod 9DS Medium pulse lasers 16 x Type 6GB Gauss rifles 28 x Beta Series 7GB Medium Naval 80 x Remer Series Alpha Deuce Particle Cannons ATM-12 missile launchers 108 x Series 14GB ‘Maul’ 55cm 18 x Type VI Mod 4 Streak Missile Naval Lasers launchers 6 x Alfa pattern AR-10 flexible 12 x Ursa Mod 3GB LRM-20 missile missile launchers launchers 10 x Type 22a DS ER PPCs 30 x Type 9 Den Guard Anti-missile 50 x Series 7.5DS ER Large Lasers batteries Aerospace Complement 300 x Aerospace fighters 8 x DropShip docking collars Sensors Pattern 12 Gamma ‘Nanook’ Long and short range 3D multi-phased LIDAR array Type 5 Mod 8 ‘Wojtek’ Multi mode ranging and fire control system Series 41 Alfa Long and short range Type 991 Multi-channel broad and multi-channel communications array narrowband active and passive ECM/ with HPG and HPG uplink ECCM As the possibility of a return to the Inner Sphere began to crystallize from idea into reality, Clan Ghost Bear’s Khans, in the grandest tradition of their Clan decreed that they would have the largest and most powerful WarShip ever built to lead the Clan’s way back to the Inner Sphere. Longer and far more massive than the lauded McKenna, the Scientists of Clan Ghost Bear designed a space going monster that was called the Leviathan class. But construction of the huge vessel taxed even the Bear’s industrial strength and despite their best efforts the Bear Scientists realised they could not complete the two vessels alone due to a lack of experience in such massive space borne projects, if not will. Fortunately the Bear’s long term allies in Clan Snow Raven were all too willing to offer their expertise in this area, in return for mining rights and trade agreements between the two Clans that would benefit them the most. Construction was still slow however and when Operation REVIVAL was launched, the huge ships were still incomplete and construction had come to a halt as the Clans as a whole turned their attention to REVIVAL and the assault on the Inner Sphere. Both vessels languished with only maintenance crews aboard their air tight but mostly toothless hulls, but after the Great Refusal and the complete discrediting and defeat of the Crusader ideology, Khan Bjorn Jorgensson and his SaKhan agreed to move the entire populace of Clan Ghost Bear from the Clan Homeworlds to their far larger Occupation Zone in the Inner Sphere. Unfortunately, the Clan lacked the shipping strength to move so many millions of people and megatons of industrial equipment until it was pointed out that the Leviathans could. Whilst airtight and active, they were almost disarmed and mostly empty and could be fitted in a short time to carry huge numbers of passengers and massive amounts of cargo. Once suitably refitted the two Leviathans, the CGB Leviathan and CGB Great Bear would each carry a quarter of a million people and over four hundred thousand tonnes of cargo, and this was not including the capacity of any DropShips they would be carrying. Once safe in their Occupation Zone the Bear’s decommissioned the Leviathans once again, using them as orbital supply points and bases whilst rapidly building up the infrastructure on their worlds. But by 3068 this task was no longer needed, the first shipyards were complete and awaiting their first ‘customers’, the Leviathans. Using the industrial muscle of the new Ghost Bear Dominion, the Bears now worked to complete both ships and their newly ordered sister ship the CGB Rasalhague as they were originally intended, as massively armed and armoured battleships. As the Word of Blake’s Jihad spread across the Inner Sphere the work to finish this was accelerated and then accelerated again as it became 61 clear that the Blakists were a major threat to the Dominion. When Clan Ghost Bear launched its attacks against the forces of the Word, at the head of the spear was the three fully operational Leviathans and all three immediately proved their worth, destroying the sole Blakist McKenna as well as many other WarShips, whilst taking punishment that would have destroyed a lesser craft. Now capable of carrying a full Galaxy’s worth of aerospace fighters as well as eight DropShips the Leviathan was built to engage enemies at extreme range with massed banks of lasers, particle cannons, missiles and gauss rifles. Any foes that survived would then run the gauntlet of the ships autocannons and a staggering amount of point defences that could smash an entire wing of attacking fighters, if any managed to break through the three hundred fighters carried on-board. Over two hundred Elementals could also be used to defend the ship against boarding actions or overwhelm any vessel in the Inner Sphere. At the height of the Jihad the Leviathan class carried a full group of eight Vanir class Assault DropShips to act as its heavy escorts as they can extend the ship’s anti-fighter barrier and engage hostile DropShips with their sub-capital weapons. LEVIATHAN II HEAVY BATTLESHIP 62 NOTABLE SHIP The CGB Rasalhague was laid down in 3067 and as she neared completion, Clan Nova Cat, old enemies of the Bears launched a Trial of Possession for her that saw the naval strength of both Clans suffer heavy losses, but the Bear’s retained their prized warship for her to be accepted into service in 3069. During the Dominion’s assault on the Word of Blake the battle for the Dyev system would be the Rasalhague’s first test and a true trial by fire. Alongside the smaller Nightlord Ursa Major and the CSR Scabbard the Clan forces dropped their troops onto Dyev before engaging a Word flotilla centred around the Aegis Righteous Fury and her escorts the Whirlwind Firefang and Congress Hollings York. Outgunned and outnumbered by the fighters pouring from Rasalhague the Word ships were all destroyed but not before the Hollings York launched a nuclear tipped missile at the huge Clan battleship. Once the blast had subsided the Rasalhague signalled that she was fully operational and moving to engage in the bombardment of Word forces on the planet below. Repairs to the Rasalhague’s hull took several months but she was soon in action, helping liberate more worlds from Blakist oppression before finally joining the fleet that would help liberate Terra and finally cut the head off the Blakist serpent. With twenty-six other WarShips from across the Inner Sphere and the Clans, the battle for the Sol system was still hard and the Rasalhague suffered severe damage engaging orbital defences as well as Pocket WarShips and repeated fighter attacks. Repaired and put back into service, the Rasalhague is the last Leviathan in active service, although rumours abound of a new vessel currently under construction that somehow improves on the Leviathans already formidable performance. LEVIATHAN II HEAVY BATTLESHIP 63 WARSHIPS RESURGENT THE VESSELS OF THE GREAT HOUSES WARSHIPS RESURGENT THE VESSELS OF THE GREAT HOUSES With their WarShip fleets annihilated and their supporting infrastructure destroyed in the fires of the First and Second Succession Wars, the capacity to build WarShips became LosTech thanks to the growing collapse of the Inner Sphere’s manufacturing base and the death of those with the knowledge to build and maintain the complex systems and platforms which built WarShips. Many worlds also bore the scars of orbital bombardment, of cities reduced to ruin by fire from above and worlds in the grip of a nuclear winter. The fear of letting such a genie out of the bottle again also meant that even if there was the capacity to build new WarShips, there wasn’t the will. This attitude slowly changed in the Fourth Succession War, whilst the Ares Convention held JumpShips as being sacrosanct, as well as prohibiting the use of WMDs or indiscriminate orbital bombardment, the economic and financial powerhouse that was the Federated Commonwealth started looking at the possibility of building WarShips once more. With the discovery of the Helm Memory Core and the huge boost to the once declining state of the Inner Sphere’s technology base, the Federated Commonwealth slowly pressed ahead with the first WarShip to be built in centuries, but they ran into a huge stumbling block. There was no technical data on how to build the main thruster assemblies and engines for a WarShip type vessel, nor was there any facility to build them other than in the Sol System, where the Rolls Royce Interstellar factory could still manufacture such huge thrusters. The slow burn project received a huge shot in the arm with the arrival of the Clans in 3050 and their massed WarShip fleets and the aftershocks of the destruction of the city of Edo on Turtle Bay reverberated round the Inner Sphere, amplifying how vulnerable the House Lords were, should the Clans order their many WarShips guns pointed groundward. It wasn’t until 3056 when the loss of HPG’s to the Word of Blake made ComStar realise it needed an injection of credits to continue operating and with the House Lords desperate, they offered to sell the engine and drive units for WarShips to all of the Houses. This then started a WarShip building frenzy. Whilst the Federated Commonwealth pressed ahead with their newly named Fox class corvette, Houses Kurita, Marik and Liao all pressed ahead with their own WarShip development plans to counter the Clan threat. Fortunately though the Clans withdrew their WarShips from combat after the destruction of Edo and the feared threat of annihilation from space never came. This brought more time for the Inner Sphere to press ahead and built up the industry to support their slowly growing fleets. Detailed in this book are the first five WarShip classes built within the Inner Sphere for nearly two hundred years, showing the determination, or some would say foolishness, of the House Lords to not fall behind in any arena of War. FOX CLASS CORVETTE Length 440 meters Displacement 240,000 tons Crew complement 158 Armament 10 x Armstrong LN-10 Mark 9 Heavy repeating Naval autocannons 8 x FB-200 Barracuda Missile launch systems 4 x FB Series 210 ‘Medusa’ 55cm lasers 14 x SPL 2000 Large Pulse Lasers 6 x Kicker Type 30 ‘Void-shredder’ Machine guns 6 x McArthur Phalanx 9000 AntiMissile systems 4 x FB Series 109 ‘Cyclops’ 45cm lasers Aerospace Complement 12 x Aerospace fighters 2 x Multi-purpose shuttles 5 x Docking collars for DropShips Sensors FB Type 101 ‘Grand Banks’ 3D phased LIDAR array TharHes Ares-200 ‘Star Centurion’ Multi-range omnidirectional FCS with independent LIDAR feed Achernar Electronics HICS-99 Long range communication array with laser coms interface and HPG uplink capability TharHes Aspis-99 ‘Thunderstorm’ broadband multi-channel active and passive ECM Designed to use the industrial and financial power of the Federated Commonwealth to bootstrap the hugely expensive production of new technology and advances, the Project RX78 WarShip was a massive project. Creating a space frame 440 meters long was not a challenge, after all the Monolith and Star Lord class JumpShips were both longer than the planned hull, but the difficulties in creating a space frame of a large size that could withstand the rigours of combat were formidable. Every aspect of the design was challenging, the reactor, one of Lyran design was built to operate planet-side as a major cities power plant and millions of C-Bills and years of man-hours were spent ruggedizing the reactor so it could withstand being on a combat vessel. Several weapons factories had to be built from scratch, again at great cost whilst scientists and researchers from the NAIS were sent out to teach the factory workers how to manufacture the huge lasers and autocannons that would be the RX-78’s armament. The only ‘easy’ weapon was the warships missiles but there were huge challenges in overcoming guidance issues when the initial test model proved very easy to spoof and jam. These challenges were overcome, albeit at huge cost whilst the old shipyards at Galax were brought online. However, the Federated Commonwealth still lacked the main thruster assembly for the ship. Without a main drive, the still incomplete vessel wouldn’t even be a monitor, it would be a large, well-armed but utterly immobile satellite. But fortunately help arrived from a most unexpected quarter when ComStar allowed the sale of engine assemblies from their facilities and yards in the Sol system. This would make everyone dependent on ComStar for the vital engines and their parts. It also meant that, eventually, Federated Commonwealth tech’s and scientists would get a look at the thruster assemblies and then be able to complete such huge drives themselves. Construction proceeded well from 3052 to 3057 until a terrorist bomb, later believed to be a Capellan Agent, caused significant damage to the yards at Galax. The Federated Commonwealth also suffered an embargo by ComStar on vital parts for the engines, causing further delays, but in 3058 the first Fox class corvette left the slip. Named after the famous, beloved, respected or hated (depending on your State), Hanse Davion whose political and strategic skill earned him the nickname ‘The Fox’, the corvette was unlike any SLDF design and very much cut from whole cloth. Unlike SLDF era vessels, the Fox class was designed to be durable and act both as a WarShip but also as a planetary assault craft. To this end, she can carry five DropShips on her docking collars, as well as a dozen Aerospace fighters. The five DropShips can also provide a heavy escort if she is carrying assault DropShips. The armament was also different from SLDF corvettes, which the Fox would significantly outgun. Armed with a mixture of missiles, lasers and naval autocannons as well as a defensive battery of large pulse lasers, machine guns and anti-missile batteries, the Fox covers firepower at all ranges. 66 Thanks to the Steiner designers influence on the design, the protection or structural strength wasn’t scrimped on either, with the Fox having enough internal bracing to rival the hull strength of a Star League battleship, whilst nearly 395 tons of Improved FerroAluminium give her an armoured hide that would be considered equal to a Cruiser. Unfortunately, the cost of this protection and firepower does mean that the Fox is rather slow for a vessel of its size and she can carry little more than 15,000 tons of cargo, which greatly limits her deployment capability and range. And whilst the Fox carries a large mix of weapons, she lacks a focus of firepower, and being comparatively slow, she can be run down by swifter Clan vessels that would outgun her in battle. This then turns a potential battle into one of endurance versus firepower. The comparatively simple, if cramped and uncomfortable hull design fortunately lent itself towards series production, and as more vessels were completed, the production lines, their workers, and the yard staff became more adept at building the Fox class. This ease of construction helped make the Fox the most numerous of the Greater Houses WarShips, with over 20 vessels of the class constructed. FOX CLASS CORVETTE 67 NOTABLE VESSEL FCS Rostock The FCS Rostock, named after one of the founding First Princes of the Federated Suns was one of the earliest Fox class corvettes completed and was on patrol from the moment of her launch along the borders with Clan occupied space. In 3059 the corvette and her dropship group formed part of Taskforce Serpent along with her sister ship the FCS Antrim. It was with the Antrim that she took part in the Battle of Trafalgar when Taskforce Serpent encountered a Clan Ghost Bear civilian convoy under escort. It was not known at the time that this convoy was shepherding civilians to the Bear’s new home in the Inner Sphere. Whilst the Rostock was ordered to guard the Assault forces dropships and sat out the battle, it was fully operational when Serpent launched its assault on the Smoke Jaguar’s homeworld of Huntress. The Jaguars had a single Sovetskii Soyuz class cruiser escorted by a pair of Vincent class corvettes guarding their capital. The battle lines were quickly drawn whilst aerospace fighters duelled for supremacy. The Rostock moved to support Serpents flagship Cameron class battlecruiser the Invisible Truth as she went to engage the Clan Cruiser. In the initial clash, the larger and better armed Invisible Truth was gaining ascendancy over her Clan opponent, but fearing the flagship would be too heavily damaged, the Rostock’s commander brought his ship into the battle. Some officers believe this rash course of action was taken out of the Captain’s fear of missing out on the ‘glory’ of a battle after having sat out the Battle of Trafalgar. Whatever the reason, the Rostock’s Captain ordered an intercept course laid in and the guns to engage. Unfortunately, the Rostock’s firepower was not enough to significantly damage the much larger Clan cruiser. Her Jaguar Captain, enraged at the smaller ships interference in what she perceived as a duel between her vessel and the Invisible Truth brought her ship around and caught the Rostock with her as yet unengaged broadside batteries. Unable to withdraw, the Rostock’s heavy armour was smashed apart by two full broadsides at short range. The first ripped open the corvettes hull and disabled over fifty percent of her weapons, the second triggered a magazine explosion of the corvette’s autocannons and the blast consumed the ship. There were only five survivors, the Captain was not amongst them. FOX CLASS CORVETTE 68 IMPAVIDO CLASS DESTROYER Length 450 meters Displacement 490,000 tons Crew complement 284 (Including 54 Marines) Armament 12 x Oriente Model 75/20 Naval Autocannons 8 x Diverse Optics Sunbeam Mod 2 ER Large lasers 6 x Oriente Model 64/10 Light Naval 8 x Tronel PPL-800 Series Large Autocannons lasers 3 x Fusigon Model XXIV Light Naval PPCs 10 x Diverse Optics Solar Flare-109 Series 45cm lasers 16 x Holly Mod 4 LRM-20 launchers 4 x Burrow Space Blizzard AMS mountings 2 x Grizzard Model 201 Mod 3 Gauss rifles Aerospace Complement Irian 899 ‘Eagles Wing’ Mod 6 LIDAR and 3D phased search array Masters Voice Beta 3 Long ranged communications array with HPG and laser coms uplinks Irian Series 9 multi-phased FCS with Home on Jamming and independent CommuTech 119 Long and short LIDAR array ranged broadband/narrowband ECM Sensors 18 x Aerospace Fighters (usually a mix of 16 fighters and 2 shuttles) 2 x Docking Collars for DropShip The Impavido class (meaning fearless in Italian) was the product of the Free Worlds League and Capellan Confederation working together to produce their own WarShip class. With considerable technical support from the Word of Blake personnel in Marik space, there was still a fair amount of confusion regarding how the ship was built. Most of the confusion stemmed from the ship’s trio of KDY-2000 Magna Primary thrusters. At the time of the ship’s construction, the only known factory for engines for WarShips within the Inner Sphere was on Terra, and ComStar had certainly not licensed the engines to either House Marik or Liao and certainly not the Word of Blake. Speculation ranged from the designs being stolen and then built at some secret and hidden facility deep within Marik space, to them being salvaged from a derelict ship, either of SLDF origin or from a ship wrecked in the fighting in the First and Second Succession Wars. Regardless of the origin of the engines, when the FWLS Impavido left the slips in late 3058 her successful launch and trials were a considerable milestone for the burgeoning economy and industrial strength of the Free Worlds League. Untroubled by the Clan wars, and able to learn from the fighting boiling over the borders of the Combine, Rasalhague Republic and Federated Suns, the launch of the Impavido was the starting whistle that would lead to the League having the largest fleet outside of the Clans by the end of 3067. Unlike the ‘cheap’ and somewhat disposable destroyers of the SLDF, the Impavido class was a multi-role design, capable of acting as a raider or as part of a larger squadron of WarShips. Designed to be self-escorting, the Impavido class was built to carry eighteen fighters as well as having a pair of DropShip docking ports. Unfortunately, due to space limitations, no shuttles were carried so most of the class replaced four fighters with shuttles to aid in personnel transportation and stores delivery without having to use a DropShip. The destroyers also featured a somewhat mix-bag armament of lasers, particle cannons and autocannons, supported by a large number of Mech scale weaponry for anti-fighter and close in work against DropShips. The choice of this mixed battery of weapons was partially due to industrial limitations. It had been centuries since the League or Capellans had constructed WarShip scale armaments and there weren’t the factories to produce them in large numbers. So, to prevent bottlenecks with weapon delivery the ship was to be armed with a mixed armament with triple gun mounts for autocannons being the primary armament, whilst naval lasers and light particle cannons provided additional firepower against WarShips and a heavy punch against hostile Assault DropShips. The heavy anti-fighter battery as well as the addition of AMS defences in the bow and stern were a sign of the times. Unable to produce WarShips in large numbers where they could be mutually 69 self-supporting, a vessel had to be able to defend itself against fighters and assault DropShips without having to rely on other craft. Unfortunately, this mix of new weapons proved to be a maintenance nightmare for the crews and despite aid from the word of Blake the Impavido class became known as dockyard queens. But despite this, the class was seen as a success. Faster than any ex SLDF vessel in service and capable of hitting 4G of acceleration the Impavido is able to control the range of an engagement with her high speed. Her polygot armament makes her equally capable of engaging WarShips with her autocannons and her lasers and particle cannons can crack open hostile Assault DropShips. This allows the ship to serve both as a raider and heavy escort, a role the class performed as more ships joined the Free Worlds League Fleet. The class also featured a generous cargo capacity, allowing her to undertake long cruises, also allowing the ship to be used as a patrol vessel and it was in this role that the Capellan admiralty used their three ships of the class. Although largely displaced by the later Eagle class Frigate and Zechetinu class Corvette, the Impavido served House Marik and House Liao well in action and gave both Houses vital experience in WarShip construction and maintenance. IMPAVIDO CLASS DESTROYER 70 NOTABLE SHIP FWS Janos Marik Second of the class to be launched, the Janos Marik served partially as a training vessel for new crews and Starsmen who would go on to serve in the expanding fleet of the Free Worlds League. She was also used to train Aerospace fighters in anti-shipping tactics as well as fighter handling doctrine after being attached to the Lloyd Marik-Stanley Aerospace School. This peaceful period came to an end after nearly a decade of service when the Word of Blake turned on the Free Worlds League. In orbit over the Capital of Atreus, the six ships of the Free World League fleet were ambushed by WarShips under the control of the Word of Blake on the 25th of October 3068. Caught flat footed and by total surprise, the defending vessels were heavily outmassed. The largest of them being the FWLS Gwain, an Eagle class frigate, whilst the smaller Sparta, Acari and Scorpion were Zechetinu class corvettes. The old Essex II class destroyer Raven and, of course, the Janos Marik faced off against far larger opponents that meant to conquer the Capital. Centred on the Thera class super-carrier Corinth there was also the Aegis Nueva Badajoz, the Black Lion Xanthos, the Agamemnon class cruiser Aenas, the Eagle Mordred, and the Impavido herself. With their backs to the Capital the now loyalist WarShips were unable to flee and outgunned. They had to run for a Pirate Point the suborned Blakist ships had arrived at. Heavily outgunned, the Loyalist ships and their escorts suffered heavily on the approach. The battle devolved into a free-wheeling brawl, there was little command, they had just been told to run and fight another day and each ship was trying to reach the jump point with its escorting fighters. The Janos Marik managed to inflict significant damage to the lightly built Aenas, damaging her port weapons and starting several fires but her flight to the Jump point came to an end when the Black Lion class battlecruiser Xanthos interposed herself between the fleeing destroyer and her destination. Although the gunners of the Janos Marik managed to cause moderate damage, including destroying one gun turret, the far heavier firepower of the Xanthos pounded the Janos Marik into blazing ruin. The wreckage of the Janos Marik would not be found until years after the Jihad, and what remained was simply too badly damaged to repair, the hulk was broken up for scrap in 3082. IMPAVIDO CLASS DESTROYER 71 SUFFREN CLASS DESTROYER Length 590 meters Displacement 540,000 tons Crew complement 290 (with room for up to 252 Marines) Armament 4 x KAW Große Kanone Series 440 Super Heavy Naval Autocannons 32 x Blakenberg Mod 9 ER large lasers 3 x Titan Naval Works ‘Blakes Light’ Mark 3 Heavy Naval Particle Cannons 8 x Holly Starbloom Type 48 LRM 20 launch racks 12 x KAW ‘Sonnesturm’ Series 200 45cm Naval Lasers 4 x KAW Große Kanone Series 220 Light Naval Autocannons 4 x M7 Mod 3 Gauss Rifles 12 x Blakenberg Spitfire Series Small Pulse Lasers Aerospace Complement StarCorps/TNW ‘Blake’s Vision’ Series 4 LIDAR and 3D phased search array StarCorps Type 9 ‘Toyama’s Heart’ multi-phased FCS with Home on Jamming and independent LIDAR array ‘Blake’s Voice’ Pattern-2 Long ranged communications phased secure array with HPG and laser coms uplinks ‘York’s Aegis’ Theta 400 Multiphased ECM with active and passive deception interface Sensors 8 x Shuttles/Fighter bays 4 x Docking collars for DropShip Although ComStar’s ‘Hidden Fleet’ was a large, if unused asset, the vast majority of the WarShips in mothballs or inactive reserve were from the SLDF era, with classes like the Vincent, Lola III and Essex being the most common. These ships were getting harder to maintain and the most ‘modern’ vessels in the fleet were the three Dante class Frigates, but even these ships were over 110 years old. With the high crew requirements of SLDF era ships making it near unsustainable to crew the fleet fully without revealing the strength of their fleet or spending huge amounts of C-Bills refitting the older ships and then training the thousands of personnel needed to crew such an armada, ComStar looked instead to building a new design that would incorporate the latest advancements in WarShip design as well as extensive automation to try and cut down crew numbers. Authorised by Primus Hollings York, the new ships design phase featured extensive use of computer simulations, up to and including VR setup’s for planned bridge and engine room layouts. These VR simulations helped the designers and future crewmen and women spot potential issues with the ship’s internal layout and correct them before a single hull plate had even been laid down. The first ship the CSV Narbonne joined ComStar’s fleet in 3062 despite attempts to rush her completion for Taskforce Serpent and Operation BULLDOG. The over-long design period did pay off though, as the interior of the ship was well laid out and allowed for the movement of Battle armoured marines throughout the length of the ship, making the class easier to defend in the event of a boarding action. Crew quarters for the 290 crew are by all accounts spacious with 4 man bunks being the norm with shared toilets and washing facilities. The Suffren class also has barracks for up to a full Battalion of Marines and all their equipment, up to and including power armour, but this full capacity is rarely carried outside of deployments where the ship is expected to board and capture hostile craft or an orbital platform. Like the larger Dante class, the Suffren class is armed with a wide range of weapons from the largest of naval autocannons down to small pulse lasers and unlike the older SLDF ships in ComStar service is well protected against hostile fighter strikes. For a destroyer, the Suffren class Is heavily armed with a quartet of NAC-40’s providing punishing fire ahead and astern whilst three heavy naval particle cannons provide long range firepower. The ‘eyes’ of the ships, in the fore and aft quarters, contain a 3 45cm Naval lasers whilst the broadside arcs are covered by a pair of NAC-20’s. These weapons are near identical to those that would be featured on SLDF era ships thanks to them being constructed at factories on Terra. A large battery of ER large lasers and LRMs provide anti-fighter and DropShip firepower, whilst clusters of small pulse lasers can be used against hostile fighters at short range or as an anti-missile defence. The design’s layered improved ferro-aluminium armour also provides considerable protection with the armour being closer to that of the much larger Congress class in terms of raw thickness and protection. Unfortunately to carry this firepower and level of protection, the 72 Suffren class is slow by destroyer standards. At full burn, her two Rolls Royce BL2000 thrusters can produce a total of 2.5gs sustained thrust, which is what a vessel as large as a McKenna class battleship was capable of producing. The ship’s aerospace complement is also limited, and although equipped to handle four DropShips, there are no dedicated fighter bays, but rather bays for eight small craft. These can be altered to carry fighters and the usual mix is 6 fighters and 2 shuttles. But, when carrying Marines, no fighters are carried, as the full complement of small craft is needed to shuttle the Marines to their targets. This lack of fighter support lays extra onus on the defensive weapons as well as any escorting DropShips carried by the Suffren into an engagement. Typical ComStar doctrine is to pair at least one Titan class carrier or a pair of Leopard CV’s as part of the WarShips DropShip compliment. Despite these flaws, the Suffren class has proven successful in service and it is assumed that more of the Class will be laid down to replace the older vessels in the Order’s fleet. SUFFREN CLASS DESTROYER 73 NOTABLE SHIP CSV Anasasius Focht The Anasasius Focht was the lead ship in the Suffren class, and despite frantic efforts to complete her in time for Operation Bulldog, the destroyer was 90% complete owing to bottlenecks in weapons production as well as several technical issues with the factories at the Titan Yards delaying construction. The Anasasius Focht would go on to be part of ComStar’s public fleet and not part of its hidden and mostly mothballed armada still in storage at Luyten 68-28 and Ross 248 as well as the ultra-secret Gabriel facility. Assigned to patrol the joint borders of the Draconis Combine, Rasalhauge and Clan Ghost Bear Occupation Zone the Anasasius Focht led a charmed and uneventful life until the outbreak of the Jihad. Massed together with most of ComStar’s fleet for an assault on the Sol System the Anasasius Focht lead the jump into the Sol system and into the teeth of the Blakist defences in Operation CASE WHITE. The Anasasius Focht, fortunately free of Blakist agents, found herself confronted by the WoBS Herald of Wisdom a much larger and more heavily armed Aegis class cruiser. With fighters from both sides unable to intervene, the engagement quickly became a slugging match, with the faster Focht trying to bring her bow guns to bare whilst the Herald tried to present her broadside. In the slowly spiralling fight the heavier firepower of the Herald started to tell with her scoring several heavy hits before the Focht could slip out of her gun’s arcs of fire. Still the Focht caused significant damage to her larger opponent before her superior speed allowed her to turn inside the larger vessel and bring her heavy bow guns to bare. In a furious exchange of fire, the Focht’s heavy cannons tore open the port side of the Herald but received several missile strikes from the cruiser, one of which struck well aft, badly damaging her fuel transfer systems. With the Herald of Wisdom crippled and out of action, the Anasasius Focht moved to engage another Blakist WarShip, but the damage to her fuel systems caused several hundred tons of hydrogen slush to ‘wash back’ into the tanks after being partially energized prior to being used in the ship’s reactors. Unstable hydrogen met stable hydrogen and reacted violently, the blast ripping the stern of the Focht into a blazing ruin before a sympathetic detonation in the NAC-20 magazine obliterated what was left of the vessel. SUFFREN CLASS DESTROYER 74 KYUSHU CLASS FRIGATE Length 640 meters Displacement 630,000 tons Crew complement 587 (including 108 MechWarriors) Armament 2 x LAW/DO Type 268 ‘Lords Wrath’ Heavy Naval PPCs 16 x Victory Nickel Alloy Series 2 ER large lasers 6 x Imperator Arms ‘Godslayer’ Series 994 Ultra-heavy autocannons 16 x Victory Heartbeat Series 2 Medium pulse lasers 4 x Imperator Arms ‘Titanslayer’ 16 x Shigunga ‘Star Blossom’ Beta 1 Series 885 Super-heavy autocannons LRM-20 racks 8 x Imperator Arms ‘Heroslayer’ Series 701 Medium autocannons 32 x Victory Polished Bronze Series 2 Small pulse lasers 12 x Victory Type 35 ‘Clarion’ 35cm 16 x Yori Starswatter Anti-missile Naval Lasers systems 2 x LAW/DO Type 134 ‘Lords Might’ Medium Naval PPCs Aerospace Complement Nakajima/LAW G8N ‘Renzan’ LIDAR and 3D phased search array StarCorps Type 9 ‘Toyama’s Heart’ multi-phased FCS with Home on Jamming and independent LIDAR array LAW ‘Dragon’s Voice’ Type 6 Long ranged communications phased secure array with HPG and laser coms uplinks StarCorps Type 400 ‘Kabuto’ Active and passive multi-channel ECM/ ECCM Sensors 18/12 x Fighter and Shuttle bays 4 x Docking collars for DropShips The genesis of what would become the Kyushu class can actually be traced back to House Davion’s Robinson class Transport. The Robinson Class was designed as a one ship assault force, capable of carrying Mech’s, aerospace fighters and Dropships and being able to escort itself to deploy these forces onto a hostile world. House Kurita actually captured two Robinson class vessels during the First Succession War and it was these ships and the tactical as well as strategic choices they offered that shaped the DCA as it designed what would become the Kyushu class. Large enough to be classified as a Frigate, the Kyushu would feature a mixed armament mainly built around naval autocannons, whilst lasers and particle cannons provide additional punch, especially during orbital bombardment roles. Unfortunately, the Kyushu’s designers did not install a powerful cooling system and the heat load of just the broadside naval weapons firing can strain the heatsinks to their limit and the shorter ranged weapons that dot the ship’s hull will overheat it. The classes heavy armament though would still allow it to bulldoze through heavy opposition, and indeed the firepower of a Kyushu class frigate exceeds larger and heavier SLDF era Sovietskii Soyuz class cruiser. The Kyushu class also has heavier hull plating than many SLDF cruisers, with nearly 880 tons of thick Improved Ferro Aluminium armour plating the ship’s hull, whilst the internal bracing of the hull and its strength members was also equal to that on cruiser scale vessels. Of considerable note is the ship’s autocannon batteries which pairs a super-heavy autocannon with a far lighter weapon, and at shorter ranges both weapons can bring a devastating weight of fire to bare against any target. The designers also paid attention to the threat of aerospace fighters and the Kyushu class features a heavy and extensive array of anti-fighter and assault craft weapons, built around clusters of ER large lasers and LRMs which can reach out to several hundred kilometres, whilst batteries of small pulse lasers can be used at shorter ranges and as a terminal defence against anti-ship missiles. 75 Capable of carrying a full Regiment of 108 Mechs, the Kyushu can deploy these Mechs three ways. The first involves a complex and at times temperamental loading system that brings the Mech’s up to the docking collars for the four DropShips that the ship can carry. The Mech’s are loaded onboard as this saves the attached DropShip having to carry any forces onboard as they would all be on the ship. Unfortunately, this method is slow and requires the ship to be at a complete stop with the DropShips attached. There are also a dozen Type 901 ‘Fugaku’ Heavy Shuttles. Each of these highly specialist craft can load and carry two Mech’s on its two deck loading bay. Each Mech must lay on its back and this is not intended for quick deployment as, on average, it takes up to five minutes to unload a Mech and for it to be powered up and ready to move out. In combat operations however, the Mechs can be hot dropped from low orbit with each one being encased in a disposable drop-cocoon. This is similar to a combat drop from a DropShip but done at a much higher altitude, hence the need for the cocoon. Whilst risky, it is also the quickest way to deploy the Regiment and is the preferred method during combat. The frigate also carries eighteen fighters, although these are mostly for self-defence and most Kyushu’s are accompanied by at least one Okinawa class DropShip to provide fighter support for the Mechs carried onboard. The two Rolls-Royce ‘Thunders Call’ engines were unfortunately somewhat under powered and whilst fuel efficient, they could not produce a great level of sustained thrust without causing extensive damage. This hindered the thrust produced by the engines, limiting the Kyushu’s thrust to that of more traditional cruiser and battleship speed, with a maximum of 2.5g of thrust being the most the Thunders Call could produce. Whilst capable of carrying over 61,000 tons of cargo, the Kyushu’s designers also placed considerable emphasis on crew comfort, a must during long voyages or deployments. The crew all have double occupancy rooms and each of the six main crew decks has their own messing facilities as well as recreation areas. Whilst well designed, the class has not been without its problems. The engines continue to give considerable trouble and are maintenance intensive, and each ship carries a larger than average complement of technical specialists and engineers to work on the engines. Like the ancient Robinson class, the Kyushu can deploy Mech forces from special cocoons and launch bays, but her carrying capacity dwarfs that of the Federated Suns vessels. These engine problems have also resulted in larger than expected fuel burn rates and the ‘Thunder’s Call’ engine has a reputation for being thirsty. KYUSHU CLASS FRIGATE 76 NOTABLE SHIP The DCS Luthien was one of the first four Kyushu class ships to be completed and was viewed as a prestige vessel after being named after the ‘Black Pearl’ of the Combine, its Capital planet. Until the launch of the first Kirishima class cruiser the Luthien was the fleet flagship of the Draconis Combine’s navy and had larger facilities onboard for command and communications personnel as well as an enhanced communications suite which would later be augmented by a mobile HPG. Unlike her three sister ships, the Luthien was unable to join Task Force Serpent when it departed the Inner Sphere for its strike on Clan Smoke Jaguar. Once her trials and shakedown were complete, the DCS Luthien was instead assigned to patrol the Combine/Ghost Bear borders as well as show the flag around the Combine by visiting various Prefecture Capitals and taking part in naval exercises which also included hunting down and destroying several pirate bands. The DCS Luthien replaced the destroyed DCS Dream of Kessel in the 2nd Naval Squadron following the latter vessels destruction during Operation Bulldog and became the Squadron Flagship with her escorting corvettes the DCS Night of Agony and Swiping Claw. She was still leading this squadron as the Jihad swept over the Inner Sphere and fought several engagements against Blakist vessels, claiming four assault dropships and badly damaging the WoBS Deliverance, forcing the Blakist ship to disengage and then spend months in drydock being repaired. In 3072 the 2nd Naval Squadron was called upon to assault Benjamin and break the Word’s blockade of the system and land forces to support the DCMS on the ground or drive off the Word invaders. Carrying elements of the 15th Benjamin Regulars, the small Combine fleet and its escorting DropShips were engaged within minutes of jumping in system. Challenged by the WoBS Blade of Holiness and Faith’s End and supported by the WoBS Hollings York, the three Combine ships moved to engage. However, they had not accounted for the large number of Blakist ‘Q-Ships’ that were also part of the force that encountered them and nuclear tipped missiles destroyed the Swiping Claw and scrambled the sensors of the surviving vessels. The Night of Agony rammed the Faith’s End but the Luthien was still left facing two vessels as well as a swarm of DropShips. Her heavy guns were able to first badly damage the Blade of Holiness and then destroy the now blazing Blakist vessel with a hit to her reactors but the weak cooling system of the Kyushu class was her downfall as the Holling’s York was able to approach from port whilst the Luthien engaged her targets with her starboard guns. Repeated salvos of autocannon fire caused heavy damage before a missile struck her still full MechBay. Sympathetic detonations of fuel and ammunition ripped through the belly of the DCS Luthien and the ship blew itself apart as her structural integrity failed. After the Jihad, the bow section of the Luthien was located but instead of being salvaged, she was designated a war grave and the battered hulk was allowed instead to drift into the Benjamin system Oort cloud. KYUSHU CLASS FRIGATE 77 KIRISHIMA CLASS HEAVY CRUISER Length 748 meters Displacement 790,000 tons Crew complement 309 Armament 2 x Imperator Arms ‘Mastodon’ NY- 2 x LAW/DO Type 99 ‘Lords 106 Heavy Naval Gauss Rifles Strength’ Light Naval PPCs 4 x Imperator Arms ‘Titanslayer’ 16 x Victory Nickel Alloy Series 2 Series 885 Super-heavy autocannons ER large lasers 2 x Imperator Arms ‘Giantslayer’ Series 789 Heavy autocannons 16 x LAW Type 105 Lords Light ER PPCs 8 x Imperator Arms ‘Heroslayer’ Series 701 Medium autocannons 32 x Victory Drumbeat Series 8 Large Pulse Lasers 12 x Victory Type 45 ‘Banshee’ 45cm Naval Lasers 32 x Victory Heartbeat Series 2 Medium pulse lasers 16 x LAW/DO Type 134 ‘Lords Might’ Medium Naval PPCs 16 x Victory Polished Bronze Series 2 Small pulse lasers Aerospace Complement Nakajima/LAW G8N Mod 3 ‘Renzan’ LIDAR and 3D phased search array Type Delta/47 ‘Smaug’ Long range secure communications with HPG uplink Nakajima/LAW BZ-49 ‘Soryu’ multi-phased FCS with Home on Jamming and independent LIDAR array Nakajima/LAW RN-03 ‘Hosho’ Active and passive ECM with HOJ direct ECM Sensors 12 x Aerospace fighters 3 x Docking collars for DropShips 2 x Small craft Black Lion class of Battlecruiser. But with little over 4,200 tons of cargo the Kirishima’s endurance is greatly limited, although the addition of a Lithium-Fusion Battery does give the ship a useful degree of strategic mobility, allowing her to cover large areas of space thanks to the battery system. Still the ship is very dependent on fuel and supply stops and they must carry a cargo DropShip for any mission. One of the most noticeable features of the Kirishima class is her speed, at full burn the ships three LASW GE-9000 engines can sustain a 4g burn, making the Kirishima one of the fastest ships of any size. Only the old Kimagure class cruiser could match this speed and it is unknown if any of those survived in Clan service. Layered with nearly 1,100 tons of ferro-carbide armour, the Kirishima’s protection exceeds the standard cruiser of the SLDF and thus the Clans; the Sovietskii Soyuz by a considerable margin. Heavy hull bracing and multiple system redundancies are designed to keep the ship operating despite taking significant damage and the interior walkways and doors are designed to allow for the movement of friendly Battle Armoured troops. Unlike the Kyushu class though, the Kirishima did not place as much importance on crew comfort, partially due to the limited space available with so much armour and weapons on board, as well as the large engines, all of which consumed a great deal of hull space. Despite the designs dual grav decks, the crew are quartered in six man bunks, whilst Officers and Department heads must share rooms, only the Captain and XO have individual quarters and for Officers of their position, they are small and cramped by other nations standards. Even though the Kyushu class had yet to be launched, the DCMS officially announced plans for a larger cruiser scale vessel, the first to be built within the Inner Sphere in Centuries. The dedicated shipyards in the Togura system were constructed with aid from across the Combine and it became a matter of pride for the Draconis Combine and its people that they had all come together to have a part in the rebuilding of the Dragon’s naval arm once more. Recreation facilities are limited and all eating is done in mess halls. The limited internal space also means that the Kirishima class carries only a dozen fighters and a pair of small craft. This small fighter complement is more for self-defence and although the ship can carry up to three DropShips, one of these is often a craft with a large cargo capacity to extend the endurance of the Kirishima during long patrols. Initial tests with a Vengeance class carrier put too great a strain on the ship consumables and now most carry an Okinawa class to provide additional fighter support. Unlike Star League designs, the Kirishima was built from the keel up to be an attack ship, sacrificing endurance for firepower and protection that make her nearly as potent as larger vessels like the The Kirishima classes armament is a balanced mix of energy and ballistic weapons as well as a large battery of anti-fighter weapons for point and anti-missile defence. Pride of place are 78 the Imperator Arms NY-106 ‘Mastodon’ Heavy naval gauss rifles which can reach out to huge distances and cripple a DropShip with a single hit or even threaten a more lightly armoured WarShip. Clusters of autocannons as well as a dozen Naval lasers can engage at long to mid ranges whilst eighteen Naval PPC’s add to the ships punch at longer ranges. To counter hostile strike craft and assault dropships, the Kirishima has a withering array of energy weapons. Sixteen ER large lasers and sixteen ER PPC’s form the primary long range antifighter battery whilst a staggering thirty-two large pulse lasers cover the mid to short ranges. Finally, thirty-two medium pulse lasers and sixteen small pulse lasers can thin out any survivors as well as intercept missiles on terminal approach. One curiosity to note about the Kirishima is its complete lack of missile weapons, most WarShips mount at least some missiles, be they long range anti-shipping ones, or point short ranged anti-fighter weapons, but the Kirishima is completely lacking in missiles. The heavy anti-ship and anti-fighter weapons do make the Kirishima class more a battlecruiser than a heavy cruiser and make them a truly formidable threat against all but the largest WarShips in service today. Their limited endurance and crew discomfort are considered small drawbacks in what has otherwise proved to be a reliable and potent vessel and a constant symbol of the might of the Draconis Combine. KIRISHIMA CLASS HEAVY CRUISER 79 NOTABLE SHIP The DCS Shiro was the second Kirishima class vessel to be constructed and was rushed to take part in Operation BULLDOG and was the second largest WarShip in the Inner Sphere fleet, second only to the CSV Invisible Truth the flagship of ComStar. So frantic was the pace of construction that the Shiro departed with over sixty civilian workers still hurriedly fitting out the WarShip as she joined the taskforce. Eighteen were still on-board when the Shiro reached her jump point for the wave three assault on Schuyler, having been delayed from taking parts in the Wave One and Two assaults due to ongoing issues with her power systems. With the Achilles Longest Night and Okinawa Taiho providing escort as well as six other Assault DropShips the Shiro was charged with escorting an allied assault force to the surface of Schuyler. Not detecting any space borne opposition the Shiro settled into a low orbit to give support to the troops now entering the atmosphere when the LIDAR displays lit up with warnings of inbound Clan aerospace fighters that only now were curling over the north pole, having launched on the night side from hidden airbases. With most of the assault force and its escorting fighters entering the atmosphere and unable to effectively manoeuvre, the Shiro and her escort group moved to engage. Several of the Clan fighters were not identified until after the battle and it was the Inner Sphere’s first encounter with the Xerxes and Hydaspes classes of heavy and assault fighters whilst a number of Avar’s ran as top cover and interceptors. The Clan fighters massed together and charged the Shiro who, now in the planet’s gravity well could not manoeuvre at full speed. Her escorts and fighters interposed themselves whilst the cruiser fired into the oncoming mass and the Clan fighters suffered heavy casualties, but enough broke through to close on the sluggish WarShip. To the horror of the Shiro’s Captain, even his cruisers heavy defences were not that effective against the new Clan assault fighter and their return fire was savaging his vessels armour. Trying to break for high orbit the Shiro was struck aft by a crippled Xerxes, the impact severing fuel lines and causing a larger secondary explosion. To prevent the risk to the ship’s fuel tanks the primary thruster was immediately shut down but attempts to re-start it failed as the last Clan fighters fell to the Shiro’s escorts and point defence weapons. With her primary engine disabled the Shiro could not generate enough thrust to pull out of Schuyler’s gravity well. Too heavily damaged to be recovered, the Shiro was abandoned before she finally fell into Schuyler’s gravity well and burned up in the upper atmosphere, with chunks of her hull landing in the primary ocean of the world. KIRISHIMA CLASS HEAVY CRUISER 80 NON-CANON WARSHIPS AND SMALL CRAFT I always felt that the naval history of the Battletech universe needed expanding. Whilst thinking in naval terms I saw the SLDF as lacking in things like supply ships, tenders, escorts or craft that would lead to later developments. I guessed there simply had to be a progenitor to the Newgrange Class, unless the SLDF risked a huge amount of resources on a 2.5 million-ton ship with no prior experience in such vessels. Carriers were also very rare. This can be attributed to Carrier DropShips. But, these small ships would probably impose a severe logistics burden on their mothership. They would also carry little in the way of spares and weapons for their fighters, making them more akin to the US Navies ‘Jeep Carriers’ the famous CVE (Combustible Vulnerable Expendable) or Escort Aircraft Carrier to give them their proper name. A larger carrier would offer a lot more, at a higher cost of course. New Clan ships are also present as well as a nod to one of my favourite ships seen in a movie in the film 2010. This section also hosts a trio of Small Craft commissioned by Maingunnery and Daryk from the Battletech Forums and we included those vessels in this book, giving details on their history, design and of course, their looks. MARK VII LANDING CRAFT Length 21 meters Displacement 150 tons Crew complement 4 (can and often does vary) The “Mark VII Landing Craft” designation has been applied to numerous designs over the centuries since the SLDF produced the original in the mid-28th century. While the capabilities of the various designs varied widely, the outward appearance of the craft changed little, making it relatively easy to hide long range variants among shorter ranged orbit to surface versions. The most common variant houses an open cargo bay, approximately 14 meters long and 8 meters wide, with a clearance of 5 meters. In all versions, the entire floor of the bay is an elevator capable of lifting 80 tons. When the elevator lowers to the ground, cargo can be easily loaded or unloaded. The walls of the bay are covered with many fuel and cooling circulation pipes, heat ducts, electrical conduits, and access panels leading to the various drive components and weapons bays. At the front of the end of the bay is a door leading into the craft’s airlock, which contains a smaller external door, as well as a narrow staircase leading up to the crew compartment and cockpit. The airlock is large enough to accommodate an exoskeleton, but few craft do, preferring to use the space as extra storage. At the back of the cargo bay is a recessed ladder that leads to a tiny engineering space perched above the main thruster used only for maintenance. Long range variants typically carry a crew of four: A Pilot, Copilot, Engineer, and Load Master/Gunner. The cramped bunk room holds two double bunks across from a tiny head and even smaller kitchen. The most radical variant, called the “Egret” by ComStar, cuts the cargo bay in half vertically, dramatically reducing the clearance of the vehicle bay, but providing short term living space for over 30 troops. The upper part of the bay can only be accessed from the airlock, and is sealed from the vehicle bay. In their service life hundreds of variants of this craft were made, usually locally produced variants which add, change or remove armament as needed. Most variants of the Mark VII are lightly armed with a variety of missile and laser weapons, but a Liao version gives the cargo bay over to a larger engine and much heavier weapon load, including an Autocannon, large missile array, and two large lasers, making it a small and cheap gunboat. A Steiner version improves the engine, but retains sufficient cargo space to carry a light vehicle. Notable variants include the Mk VI ‘Sentry’ SPAWACS, built for the SLDF and actually a stretched hull variant that weight 200 tons. The SPAWACS (SPace Aerospace Warning And Control System), or ‘Sentry’ as it was known, was loaded with communication equipment and a small yet powerful LIDAR array. This served to extend a WarShip’s LIDAR bubble and was often part of a large battlegroup’s small craft complement. Ships like the Ark Royal class Fleet Carrier each carried four Mark VI Sentry’s with their very highly trained crews and FIDOs (Fighter Intercept Direction Officers). The Sentry would aid with targeting and communications, and each FIDO would help coordinate the large aerospace group after launch, as coordinating the actions of over 200 fighters in combat was a daunting task. By breaking the task down amongst the FIDOs and CAG, the air battle could be coordinated with far greater ease and allowed for multiple redundancy. Unfortunately, these highly specialized craft were exclusive property of the SLDF and the few that served in the House fleets were lost in the First and Second Succession Wars. Another version of the Mark VII was the SLDF’s Mk VIIB, commonly known as the Mule, featuring enhanced electronics and superior flight controls and was used as a shuttle for personnel and supplies from ground and orbital facilities to a WarShip in orbit. Most SLDF WarShips had at least one Mark VIIB in their shuttle complement. While all variants of the Mark VII are theoretically capable of vertical lift off and landing, the engine systems of some versions are particularly ill-suited to the task, and require extremely well qualified pilots. This also depended on the cargo. After several notable crashes whilst carrying liquid cargo, and in one case a rather large number of cattle, various builders suggested that the Mark VII family perform a rolling take-off when carrying full cargo loads or cargo that can shift and move around. The Mark VII and older Mark VI and V craft exist in huge numbers, and some cargo firms employ them by the dozens on worlds to transport cargo between star ports or facilities where the 82 use of a DropShip would not be economically feasible. The older and more bulky Mark V is often seen aboard JumpShips and served as the inspiration for the SLDF’s Mark V-MH mine hunter, a product of necessity brought to light by the loss of several Star League WarShips in the Reunification War to mines around the Taurus system. MARK VII LANDING CRAFT 83 NOTABLE VESSELS With so many thousands of the Mark VII family in production and service, it’s hard to pick out one such craft. The Mark VII also features heavily in tales heard in space port pubs, making it even harder to discern truth from harmless white lies. One craft name that appears regularly is the ‘Millennium Eagle’, purportedly a craft in service to House Marik that changed hands several times and was heavily modified to act as a smuggling vessel. The story goes that during the Amaris Civil War, the Millennium Eagle not only evaded several Amaris Empire patrols after being dropped off in system but helped save the lives of hundreds of Hegemony civilians. Further, the craft allegedly claimed a score of Empire fighters with her guns before outrunning a pursuing Rim World Navy cruiser and luring it into an asteroid field where it was heavily damaged, or destroyed, depending on who tells the story. If the Millennium Eagle existed or not, it is a story that has not gone away despite the passage of time. MARK VII LANDING CRAFT 84 GOALKEEPER MK IV DEFENCE CRAFT Length 21 meters Displacement 150 tons Crew complement 6 a hostile missile, sacrificing their lives to save the lives of their shipmates. Armament 20 x Maxwell Starfire Small lasers (Mark IV) 12 x McArthur Mark 87 AMS gatling guns (Mark V) 4 x Maxwell Starblaze Medium Lasers (Mark V) Many students in contemporary naval academy’s often wonder why old WarShips had very little to no point defences. The short answer to this is fleet doctrine. In the old days ships travelled in groups and these were screened by combat DropShips and Fighters. Between the main group and the screening force there would be a point defence squadron, which usually consisted out of either Small Craft or Light aerospace fighters. The main job of this squadron was to defend the main group from Capital Missiles. Before the extinction of WarShips during the Succession Wars, the most common defence craft was the Goalkeeper, which also had the longest and widest service record. Compared to light fighters the Goalkeeper series had several advantages and disadvantages. They weren’t as fast as interceptors but they were fast enough to keep up with the groups that they had to defend. Their greater endurance would allow them to keep station with a squadron as it moved on its patrol routes, whilst the amenities onboard allowed for the crew to prepare hot food and drinks as well as take lavatory breaks, making them positively luxurious compared to a fighter. However, Goalkeeper duty was quite unpopular with crews assigned to the dumpy spheroid vessel. In short, life for Goalkeeper crews tended to be boring. Once a ship jumped in system it would deploy its Goalkeepers and they would patrol for hours on end with the only ‘excitement’ being refuelling from a shuttle. Such was the tedium of these long, and often uneventful missions that some Captains who had troublesome Aerospace pilots would assign them to a Goalkeeper for a few weeks as a punishment duty. Still, during battle the Goalkeeper system performed well, and both crew and craft did not let their larger charges down. Indeed, during the Reunification War, there were a considerable number of cases where Goalkeeper crews interposed their craft between Thankfully for many Goalkeeper crews, it turned out that the usage of nuclear armed missiles was way lower than predicted during the time of when the Goalkeeper was originally designed. However, during engagements in where nuclear warheads were used, Goalkeepers Defence Craft were a priority target for Fighters and Naval Lasers. The initial versions of the Goalkeeper Defence Craft were deployed as part of the WODEN defence network around Terra, these relied on primitive small chemical lasers. These lasers were hard to maintain, toxic and explosive. When standard lasers became available the design was quickly updated and brought into production. In many cases the older Mk 2 and 3 Goalkeepers were simply thrown overboard upon receiving the new models. The design would receive some minor updates until it was completely standardized in the Mark IV with its dozen small lasers mounted on three gimbal mounts. This version quickly spread to all known corners of space and became the default version of a defence craft, with WarShip squadrons of every faction having at least a dozen escorting them. The SLDF, of course wanted to have their own variant and came up with the Mark V which was never shared with the Houses of the Star League. The Mark V refit was a comprehensive overhaul of the hull, with increased cooling capabilities. Whilst the small lasers were replaced with an equal number of AMS mounts. This made the Mark V far more capable in its role and allowed for a greater depth of defensive fire with multiple Goalkeeper’s being able to mass fire against an inbound missile strike. The Mark V craft also had the rather curious problem shared by its predecessors. Although the AMS turrets were fully automated, the bow and stern turrets were manned, and for the gunner to get out of them, the mounting had to be locked into its ‘forwards’ position, otherwise the gunner would not be able to get out of the back of the turret. No known SLDF Goalkeeper survived the campaign to liberate Terra, as SDS fighter drones designated Goalkeeper Defence Craft as priority targets. Because of this, no examples were taken along with the Exodus. The Goalkeeper also wasn’t brought back to production by the Clans as they reject the use of nuclear weaponry, thus making the design nearly unnecessary among the Clans. 85 As the Star League crumbled, the various Houses produced more Goalkeeper’s for their respective fleets as construction of Mechs, aerospace fighters and small craft surged to new heights. This lasted as long as the peace did and during the First and Second Succession Wars the Goalkeepers flying escort for House WarShips suffered terrible losses and like the WarShip fleets of the Inner Sphere were all but extinct save those in Belter and ComStar service. Those that did remain with the Houses were taken by the Military and acted as escorts for vital strategic targets like Recharge stations or Monolith class JumpShips. With the technical renaissance that swept the Inner Sphere after the discovery of the Helm Memory Core, the Goalkeeper started entering limited production once again. This spiked during the Clan Invasion as the Houses built up WarShip fleets once again, but changing doctrine saw many of these new WarShips built with their own self defence batteries and thus limited the need for Goalkeepers. This changed during the Jihad where the use of atomics in naval engagements became worryingly common and the threat of Blakist Q-Ships seemed omnipresent. Produced in a panic, the Mark IV and Mark V Goalkeeper would see service until the end of the Jihad and remain in service to this day. After the Jihad, Goalkeeper Defence Craft were relegated to civilian authorities to serve as orbital debris sweepers. The accurate lasers were very capable in this task of vaporizing small debris that could cause problems for civilian traffic and infrastructure. In cases of large pieces, the Goalkeeper could simple spend more time vaporizing it away or the crew would attach cables to slowly tow it away. GOALKEEPER MK IV DEFENCE CRAFT 86 NOTABLE SHIPS - RADETZKY GROUP More commonly known as R-Group, this squadron of six Goalkeeper Mark V’s was part of the expanded small ship complement aboard the SLS McKenna’s Pride the flagship of the Commanding General’s Squadron and the ship that General Aleksandr Kerensky would call home for the duration of the Amaris Coup. Because of the importance of the McKenna’s Pride the Goalkeepers of R-Group would not see much action but they were utterly dedicated and more than willing to lay their lives on the line for the Commanding General and the Star League. R-Group saw action during the Battle for Terra during Operation CENTURION. As the McKenna’s Pride helped reduce the gun batteries of the Ozarks SDS position a battery of ground mobile Killer Whale missile launchers which had evaded detection opened fire, launching two dozen missiles at the largest radar return they had. Although the Goalkeepers performed superbly, one missile did break through the wall of shot thrown up by the AMS mounts on the craft. RG-3 fired its thrusters and rammed the damaged missile before it could reach a detonation point and although the impact destroyed the Goalkeeper and the missile, the warhead did not trigger. For this brave act, the crew of RG-3 were all posthumously promoted and the Medal of Valour. GOALKEEPER MK IV DEFENCE CRAFT 87 PLEIADES SPACE FIGHTER Length 29 meters Displacement 175 tons Crew complement 4 Armament This varied over the years, but the common Mark XI was armed with the following: 2 x Armstrong Mk 1109 ‘Buster’ rapid fire heavy autocannons 1 x Holly Series 81 ‘Rapier’ heavy short range missile six shot rack. During the days of the Terran Alliance there were no Aerospace Fighters, the Fighters of that time were either designed for use in space or for use in the atmosphere. The heaviest Space Fighter ever build was the Pleiades Space-Fighter. Versions of it continue to serve among various nations as a heavy combatant for over a millennium. It was first introduced in 2102, where massive numbers of these fighters were needed to provide full coverage to all space assets in the Terran Solar System. During their development, special attention was given to make them easy to maintain and pilot in space, but this came at the cost of atmospheric flight instability. The Pleiades is easy to recognize, as it has a very particular blocky look, with most of the main systems having clear sections. Another exterior feature are the four wing-like booms, which can be deployed in an X-configuration. Each of these booms have a large number of directional thrusters to make dog fighting in space easy. By modern standards the Pleiades is a ‘Smallcraft’ like the Lyonesse and Aquarius classes, but at their time of introduction these large, formidable craft were ‘fighters’ as true Aerospace fighters did not reach service until the late 2200’s. Due to their unique layout, the Pleiades must take off and land vertically and according to many pilots needed a turning circle of roughly most of Siberia to do a 180 degree turn. The Pleiades was one of the first examples of the school of thought that anything will fly if enough thrust was applied, and whilst they handled like a house in an atmosphere, the Pleiades was a potent craft in the void of space. The weapons package of the Pleiades has been reasonability consistent for nearly a millennia. The main weapons are always two large direct fire weapons, which are supported by either missile launchers and/or a bomb bay. The earliest version of the Pleiades Space-Fighter used primitive chemical lasers and primitive missile systems. However as jamming technology began to outpace missile guidance systems, these launchers were quickly scrapped in the mark 2 for a larger bomb bay. The most standard version of the craft and one that remained in service until its replacement by Aerospace Fighters was armed with a pair of hard hitting autocannons supported by a six-shot missile rack for close in battles. This heavy armament combined with the Pleiades’s heavy protection made it a prickly opponent. But it was also woefully vulnerable to tailing with no rear firing weapons, and Pleiades crew quickly learned to ‘snap turn’ their fighter to remove any hostile fighter on their 6. These fighters were also instrumental during the McKenna coup. During this event, the Pleiades Space-Fighters loyal to McKenna disabled or destroyed all the defence satellites what were able to cross a specific orbit. This left the way clear for the TAS Dreadnought to destroy two uninhabited islands. It was only recently discovered by archaeologists that the site contained an actual command complex for the orbital defence network. This has also seemed to explain the disappearance of several of James McKenna’s rivals. The arrival of the far more efficient and flexible Aerospace Fighters quickly relegated the Pleiades Space-Fighter to training units. In this role it fared quite well, earning the respect of many pilots. To this day most surviving Pleiades Space-Fighters are used by military and civilian pilot training institutes. Much later during the last days of the SLDF. The Royal units of the Star League successfully lobbied for a Royal version of the Pleiades Space-Fighter. This version uses Gauss Rifles, an Artemis-enhanced LRM launcher, Ferro-aluminium armour and double heat sinks. Most officers dismissed this variant as wasteful, but it demonstrated its effectiveness during the Amaris coup. In which Royal unit instructors used many this advanced variant to escort the fleeing Royal Aerospace Cadre out of the Sol system. The experienced instructors were able to destroy many drones or lure them away until the Drones ran out of fuel. Nowadays the standard Pleiades Space-Fighter is still being 88 produced by the various Belter groups, but it is rumoured that some of them are producing the Royal variant for themselves. Some states are known to still use Pleiades Space-Fighters in combat, such as the Marian Hegemony and the Taurian Concordat. Some also survive in Mercenary units where their ease of repair and commonality of parts makes the craft a joy to work on and maintain. And there is also some intelligence to suggest that Clan Goliath Scorpion might have refitted a large number of Pleiades Space-Fighters with Clan technology, vastly increasing their capabilities. This would allow the Scorpions to use the Pleiades as a form of gunship in Trials but none have been seen by the Star League representatives in Clan space since The Great Refusal. PLEIADES SPACE FIGHTER 89 NOTABLE SQUADRON VF-3 - Assigned to the TAS Dreadnought VF-3 was a 12-strong group of Pleiades that acted as fighter cover for the flagship of the Terran Alliance Navy. To serve as a crewman (or woman) of VF-3 you had to be recommended by a units Commanding Officer as well as having an unimpeachable service record. All members of VF-3 were combat veterans and you had to be an Ace and have scored a minimum of 5 kills in combat. This made VF-3 the elite of the elite and even when Aerospace fighters were introduced and the Dreadnought was refitted to carry them, VF-3 retained their Pleiades out of a sense of tradition. Like the Dreadnought herself, VF-3 was never retired and although it eventually became the final post for a select few veterans prior to retirement as a thank you from a grateful SLDF, the unit was still combat ready and on December 27th, 2766 with Rim Worlds forces attacking the Sol system, the veterans of VF-3 launched to cover the Dreadnought as she withdrew to rearm. With the Dreadnought now escorting dozens of civilian JumpShips out of the combat zone, she and her escorts from VF-3 fought a series of running battles against Rim World forces. At Wyatt, the Dreadnought and her battered but still fully formed escorts found their nemesis, a Rim World fleet centred around a Monsoon class battleship. Outgunned and outnumbered the Dreadnought and VF-3 fought to the last. Lt Colonel K. Thrace destroyed a Rim World Essex class destroyer in a ramming attack whilst the other Pleiades of VF-3 fought an overwhelming number of RWN Drone fighters. The gallant actions of VF-3 and the Dreadnought though allowed over 30 JumpShips and 60 DropShips to escape to Lyran space with thousands of civilians and military dependents onboard. PLEIADES SPACE FIGHTER 90 TRADER CLASS HEAVY FREIGHT SHUTTLE Length 30 meters Displacement 200 tons Crew complement 3 enlisted/non-rated Armament Nil Sensors Commonly available civilian navigation and communications systems, often a hodgepodge of different systems from different manufacturers and time periods The Trader Freight Shuttle is one of the oldest and most common series of cargo carriers in the history of human space travel. The Mk-1 debuted in the early 22nd century and the latest version, being the Mk-10, came out during the Jihad. Throughout its existence, the Trader has amassed a superb safety and reliability record. With parts commonly available and powered by a rugged GM-104B reactor the Trader can be repaired with duct tape, a hammer and strong language. Unfortunately, the crew quarters are on the simple side but as most cargo runs are fairly short in system hops most crew don’t mind the fact that the quarters are little more than simple bunks with little in the way of privacy or comfort. The reason why this series of cargo hauler lasted this long is that it specializes in the ability to carry massive amount of cargo and because it is often completely ignored by the military. This is because, with a few minor exceptions, it carries no weapons. The lack of weapons means that is almost never used by military forces, which often mandate a minimum amount of firepower for their Small Craft. On rare occasions, it has been used for inserting combat forces, but the required time for securing and unloading units as cargo, and the lack of weapons for self-defence, make this a very risky option. The primitive Mk-1 to Mk-3 were the primary cargo transports of their day, whenever technology improved, the design would be improved to keep at the forefront of cargo capacity. The Trader would only begin to be gradually displaced by Cargo DropShuttles after these reached their maximum bay transportable size of 5000 tons. The Mk-4 was deemed a major milestone as it was the first in its series with the ability to transport over 100 tons of cargo, this became the norm for all following variants. The Mk-5 and Mk-6 mostly invested any freed tonnage into the fuel. The first version to not use primitive technology was the Mk-7. The use of standard technology freed up a large amount of weight, which was then mostly invested into armour. With century’s worth of engineering refinement in the design, it had reach a point of extreme reliability and even to this day the Mk-7 is widely in use. Both as a cargo distributor in the civilian sector and as a primary transport in regions that aren’t deemed worthwhile enough for DropShips. In the more lawless regions of known space it often travels in convoys, with either combat craft or with Q-variants of the Trader. These variants add a gunner to the crew and sacrificed most of their cargo space to mount either four LRM-20s or a gathering of improvised weapons. These weapons would be hidden behind the cargo doors until the enemy comes close enough for a reliable salvo. Because of this most pirates will wait for the Trader to land before trying to rob one. At the end of the 27th century, the SLDF ordered a special variant to be made for their own use. This Mk-8 uses a more powerful engine at the expense of fuel and armour tonnage, although the armour reduction was offset by the use of Ferro armour. During the Succession Wars, the Mk-8s that had been left behind were stripped of their Ferro armour and downgraded to using standard armour. The Jihad era introduced a widespread refit of these Mk-9s into Mk-10s. The Mk-10 upgrades the armour to Heavy Ferro and the heatsinks to double strength type. It also sacrifices some cargo space for advanced sensors systems and eight concealed AMS systems. The Trader Small Craft is in use by all space capable worlds and the design has been part of the public commons for over half a millennia. As such every aerospace company is allowed to produce them and will do so upon request. In fact, the construction of a Trader is often done as a training project for technicians. Currently the most common version is the Mk-7. These are especially popular for in-system trading, fleet-logistics and with Behemoth DropShips. In combination with Behemoth DropShips they are very effective in transferring large amount of cargo over a large distance to multiple destinations. Because they are also very affordable and reliable, they are also often used by solo operators 91 that hitchhike on commercial JumpShips. The new Mk-10 is relatively rare and has so far only seen use by the Great Houses and various Mega Corporations. These will often transport valuable cargo or strike teams. TRADER CLASS HEAVY FREIGHT SHUTTLE 92 NOTABLE SHIP: “LUCKY SEVEN” In the distant past and for a short period, the Trader Small Craft was used as an improvised ‘Mech Transport for those that didn’t have access to proper ‘Mech carriers. A good example would be the first known solo mercenary Mechwarrior “Lucky” Stingray. He piloted a salvaged Hegemony Mackie and was well known during his time. His Trader was the seventh Mk-7 ever build and it transported him for decades to many of the most dangerous battles of his day. During this time the Small Craft earned the nickname “Lucky Seven” as it always managed to transport him safely to the battlefield and to safety during retreats. After he retired he sold his Trader to a museum. Centuries later the “Lucky Seven” would be stolen from the museum and end up returning to the battlefield. In 2954 it became part of a massive pirate raid in where the pirates used a Behemoth to mount an surprise raid. They moved their DropShip in orbit and then launched 20 Traders, each transporting a pirate BattleMech and some basic supplies. This surprise attack didn’t work as, unfortunately for them, the local militia was tipped off and managed to hit the landing sites before the Pirates could fully disembark. The following battle killed nearly all the pirates. The only Trader that was undamaged was “Lucky Seven” as it managed to escape the system. The surviving pirate later sold the “Lucky Seven” and went into hiding. Currently that Trader is back in the museum but with tighter security. TRADER CLASS HEAVY FREIGHT SHUTTLE 93 BLACKWATCH ‘OBSERVATION VESSEL’ Length 125 meters estimated Displacement 6,200 tons estimated Crew complement Unknown Armament Unknown Aerospace Complement Unknown Sensors Unknown A ship that officially never existed, the first official acknowledgement of the class’s existence came in 3057 when a pair of pictures of a previously unknown ship were found in the ComStar archives. Although one, even with modern digital enhancements was of poor quality, the other was a profile shot and it gave the Inner Sphere the first look at one of House Cameron’s most ‘Black’ projects. What little data that was found in the ComStar archives indicate that the so called Blackwatch class spy ship was an evolution of the already hyper advanced and specialised BugEye class spy ship and indeed the Blackwatch does seem to be based on the same hull as the Bug-Eye. But unlike the BugEye which relied on looking like other ships, the Blackwatch apparently relied on the first true attempts at stealth systems for a WarShip. With its very unusual hull shape that is shaped and curved to reduce radar and LIDAR bounces, the Blackwatch appears to be covered in an unknown hull plating that we can only assume was part of the ships dedicated stealth systems. Even the engine design is unique and very different by even modern standards. Instead of a large thruster, the drive nozzle is broken down into lots of smaller vents surrounded by super coolers and ion emitters. We can only assume that this was to reduce the ship’s thermal signature, whilst the ship’s hull form and outer layers were designed to deflect or absorb radar emissions it could be that the Hegemony did develop an actual working stealth vessel. A partial record found in the archives also gave hints about a form of powerful radar/LIDAR sensor that could possibly fool both systems by measuring the frequencies and broadcasting down them, that might, in theory make a radar or LIDAR system not register a ‘hit’ with a sweep. It was not known if this project was successful but it could have been integrated into the Blackwatch class. The single clear image of the Blackwatch also shows it having its sensors and receivers capable of being made flush with the hull or hidden behind retracting panels. Its small size means that it could not have a grav-deck and we can only extrapolate how it might deploy and carry out its missions. Like a Bug-Eye class vessel, a Blackwatch would probably jump in system with another larger vessel, using its jump flare to mask its own. It could then drift in system to its target before deploying an advanced array of sensors to obtain the information it needed. It can also be assumed that this could be carried out with the aid of the infamous Blackhearts, the SLDF’s elite covert intelligence gathering force. 94 BLACKWATCH ‘OBSERVATION VESSEL’ 95 NOTABLE INCIDENT The so-called Jupiter Incident in 2764 has remained a mystery to this day. Although with the discovery of the Blackwatch class, it might come closer to being solved. In March of 2764 a notable Diplomat belonging to the Rim Worlds Republic was found ‘lost’ inside ‘The Citadel’, a primary SDS control centre on Terra. Arrested and imprisoned, the young First Lord ordered his immediate release from his cell on Mars. The RWS Gods Gauntlet, a Pinto class corvette, was ordered to carry the diplomat to Terra and she was in turn escorted by the SLS Star of Hope a Lola III class destroyer. During the trip from Mars to Terra, the Star’s data logs showed a very faint sensor echo ahead of the Gods Gauntlet before the Pinto class vessel erupted in a thermonuclear fireball, the blast being at least two megatons in scale. The blast seemed to have come from the engine compartment of the Pinto, but there was no warning or indication of any engine distress before the ship exploded. The unexplained explosion and the destruction of the Gods Gauntlet along with her entire crew deep in the Sol system, did cause a stir and was the subject of several inquiries but they found no evidence and put it down to a terrible accident and a fault with the Pinto’s magnetic containment fields. BLACKWATCH ‘OBSERVATION VESSEL’ 96 DAUNTLESS CLASS DESTROYER ESCORT Length 537 meters Displacement 400,000 tons Crew complement 248 Armament 2 x Lockheed-Vospers Series 8 ‘Flamberge’ Light Naval Gauss 28 x KAW Series 9 Large Pulse Laser 4 x SSM-1200 Mod 6a ‘Killer Whale’ Missile launch systems 14 x KAW ‘Fur burner’ mod 2 Large lasers 16 x SSM-550 Mod 7d ‘Barracuda’ Missile VLS silos 10 x KAW Series 3 Medium Lasers 21 x McArthur II Anti-missile 32 x Omicron Series 77 35cm Naval systems Lasers Aerospace Complement 4 x Small craft Sensors SN/SP-Y7801D SPAEGIS 3D phased active and passive scanning array MST-2K Long and short ranged secure communications with HPG uplink SN/SP-Y101 ‘Millennium’ Fire control with SPAEGIS slave link JY-2010 ‘Bullhorn’ active multifrequency adaptive broad and narrowband ECM The NEP, or New Escort Programme, was originally meant to produce a completed hull by 2760 but bureaucratic delays and then a strike by shipyard workers delayed construction until 2765 when the first of the class was laid down at the Titan Yards in the Sol system. With the House militaries bolstering their fleets the SLDF viewed swarms of fighters and assault DropShips as the primary threat to their massed WarShip fleets. Hard won experience from the Reunification War showed that fighters were a serious threat to WarShips and were cheap to produce and replace, and large numbers of fighters with nuclear missiles could threaten even the largest battleship. The NEP programme put forwards tenders to produce a small destroyer sized vessel that would be capable of engaging swarms of fighters and DropShips with capital scale weapons. It was to be small, fast and heavily armed, a pure gunboat which were quite rare in SLDF service. Of the six tenders put forwards, the SLDF selected the Krester Ship Construction design for their NDE/01 design. Blisteringly fast, thanks to their quartet of Churchill 9000 series engines, the new ship would be the fastest vessel in the fleet outside the few Lyran designed Mako’s in service, it could pull up to 4g’s of sustained thrust. This large amount of thrust allowed the ship to interpose itself between an incoming fighter strike or give it the capability to move round a convoy quickly to bring its guns to bare on any threat. Armed with thirty-two 35cm Naval lasers in quadruple turret mounts with the latest fire control allowed them to engage targets as small as fighters out to many hundreds of kilometres. Another layer of anti-fighter weapons is sixteen Barracuda missiles launch systems in VLS silos. One feature of the NDE/01 was a large magazine that was purely developed for ‘special weapons’, SLDF parlance for nuclear warheads that could be fitted to the Barracudas. When authorized for deployment, a single warhead would be able to take out an entire squadron or damage multiple groups of fighters, or obliterate a DropShip. But each missile as standard was fitted with an explosive ‘starburst’ warhead. This would detonate the missile a few kilometres from a fighter group, showering the area with a cloud of explosive charges and tungsten projectiles that would be lethal to a fighter. There were also the more traditional kinetic kill warheads for use against heavy fighters. At the shortest of ranges a mixture of large pulse lasers and medium lasers were backed up by an extensive AMS battery. The clusters of AMS mountings could screen friendly ships from inbound missile strikes which was the NDE/01’s second role. Finally, for anti-shipping work the ship had a pair of light naval gauss rifles as well as a quartet of heavy White Shark missile launch systems which could also be used in the anti-fighter role. The key to the ship’s performance was the very advanced SPAEGIS (SPace Advanced Electronic Guidance and Information System) computer system and its associated programme developed by Nirasaki Computers Collective and Vospers-Electric the SPAEGIS system could receive data from friendly vessels and even suitably upgraded fighters or shuttles. It could then coordinate fire to ensure that there weren’t multiple weapons engaging the same target. It could also direct missiles at all aspects of their approach and direct them to an unengaged target. When combined with the quick reacting turret mounts of the destroyers’ lasers, the Dauntless class could easily engage fighters well beyond their engagement envelope. Unfortunately, this firepower came at a cost. With just over 97 17,000 tons of cargo, the ship was not capable of long voyages and her crew quarters were cramped and uncomfortable. Only the Captain and XO had single occupancy rooms, whilst the other Officers and senior personnel shared 2 man bunks. The crew and the small detachment of Marines were ‘treated’ to 6 man bunks. The ship also lacked a grav-deck, making her only capable of creating gravity through thrust. But crew comforts aside, the biggest drawback was the ship’s cooling system. The cooling system for the weapons could barely withstand the heat generated by a broadside, and if attacked from multiple angles, the NDE/01 could be vulnerable. Their small size and limited cargo bay also meant they could not be fitted with a Lithium-Fusion battery, which in turn limited their strategic mobility. These flaws aside, the class was ordered and the initial batch of 24, with four outfitted as Squadron leaders, were in service when the Amaris Coup took place on Terra. Unaware of the small ships capabilities, the Rim World forces and the SDS system under their control suffered heavily, but, by the time of the assault on the Sol System, only eight of the ships were still intact. And all but one died in the Battle for the Sol system with the last, the SLS Good Hope being scuttled after being abandoned and picked clean for parts. DAUNTLESS CLASS DESTROYER ESCORT 98 NOTABLE SHIP The SLS Destiny’s Road was assigned to the 4th Fleet as the close escort of the SLS Texas the fleet flagship. During the Liberation of Caver V, the 4th Fleet was forced to move in system whilst facing heavy attacks from CASPAR Drones as well as a squadron of Rim World WarShips. The Texas and her escort group came under heavy attack from Black Wasp and Voidseeker drone fighters and with her own fighters already engaged the Texas was exposed to the strike until the Destiny’s Road moved to engage. The established doctrine called for the Dauntless class to engage at extreme range but the Road’s Captain instead took her ship on a course to engage the inbound Drones in a head-on pass. As the range dropped, the first volley of Barracuda missiles was armed with nuclear warheads. When the sensors cleared, dozens of Drones had been destroyed but they now made the small escort ship a priority target. Between her normal weapons and nuclear tipped missiles the Destiny’s Road’s destroyed over sixty fighters before they started their attack runs. The Voidseeker and BlackWasp series of Drones were programmed to sacrifice themselves if needed and eight slammed into the Destiny’s Road’s flanks, wrecking two turrets and disabling one engine. By the time fighters from the 142nd Air Group arrived, the destroyer was badly damaged but she had destroyed a total of eighty-six fighters and saved the Texas from attack. The heavily damaged Destiny’s Road’s was partially repaired and would travel to Terra in Operation CENTURION and acted as escort for the DropShips heading in system. Unfortunately, the ship had stressed her cooling systems so badly during the Assault on Carver V that she suffered system failures and had to be abandoned. The hulk was later recovered by Belter surveyors and slowly stripped for parts and material over the next ten years. One of her quad turrets still exists as a defensive emplacement on a Belter colony asteroid. DAUNTLESS CLASS DESTROYER ESCORT 99 ENDEAVOUR CLASS EXPLORER Length 610 meters Displacement 500,000 tons Crew complement 423 Armament 2 x Hellion ‘Magnetar’ Series 18 55cm Naval Lasers 2 x SSM-900 White Shark Missile Launch Systems 16 X Donnal Mod 8 PPC’s 16 x Martell Mod 4 Medium Lasers 16 x Armstrong series 3 light autocannons Aerospace Complement 12 x Small craft/shuttles 2 x DropShip Collars Sensors Series 189 ‘Daedalus’ Long range multi-phased sensors with Hubble Series 7 Long range optical sensor interlink Series 201 ‘Kepler’ ultra-cool long range thermal imaging system Series 700 ‘Galileo’ Multi-frequency radio telescope and communications array Type 1 ‘Newton’ Gravitation and mass sensor The Endeavour class started as a design in the period of peace after the Reunification War and was originally designed to be the next generation of SLDF spy ship. But as budgets tightened after the War and money was poured into rebuilding efforts, the funding for the expensive design dried up. After 15 years in financial limbo, the funding was finally authorised for a new class of vessel but the role had changed. With the Reunification War over, and the Star League enjoying a boom time with the money in taxes being raked from the Periphery states money and resources were flowing into the League at a near unheard of rate. Whilst the Navy was getting new warships and facilities, the men and women of Exploration Command dusted off the initial plan for a spy craft and decided they wanted a piece of the funding pie. Still, the wrangling for such a craft took a further three years and was finally approved with the support of the Navy who also had a role for the ship. What emerged was a 610-meter-long vessel massing 500,000 tons, and despite the money spent on her she looked curiously old fashioned. A massive interlinked rotating section dominated the ship’s profile, sticking out of the hull much like the Taurian’s Wagon Wheel class except instead of being lots of smaller gravdecks this was one huge rotating mass. Technically it was four grav-decks as at the main hull level there was also a bulge out of the rotating ring forming a rough cross shape. The lower gravdeck 96 meters in diameter whilst the primary one was 175 meters. This massive array of grav-decks was designed to give the maximum amount of room in a gravity positive or micro-gravity environment. Filled with science and research labs, hydroponic bays, hazmat storage as well as the spacious crew quarters the large grav-deck was also a technicians’ maintenance nightmare. If something went wrong you had to access the rotating systems from within the primary hull and work ‘under’ them, whilst the gravdeck was turned off. The grav-deck’s exposed nature also made it vulnerable to damage but it was felt that the ships research nature would keep it away from any threats. Still this did not stop it being armed for self-defence with a mixture of Mech scale weapons that were more than enough to drive off any overly bold pirates as well as a pair of lasers in the bow section that were part weapon, part research tool. The NL-55’s would be used to carve up asteroids and comets for salvage and inspection and the ships dozen shuttles and small craft could pick up chunks of rock to be brought aboard for investigation. Another interesting system was the pair of White Shark missile launchers. But instead of firing a missile, they could launch multiton probes that would allow them to study dangerous objects at a distance. With over 120,000 tons devoted to cargo space as well as carrying 366 days’ worth of food and water, the Endeavour was built for long range missions and every inch of her hull space was used with nothing going to waste. The large ‘hammerhead’ bow section was packed with a wide range of highly advanced imaging and data retrieval systems ranging from long range thermal and optical telescopes to thermal spectrographs and supercooled spectrometers as well as advanced laser imaging and measuring systems. It was also a very ‘happy coincidence’ that these systems could also study objects in near space, such as shipyards, works on a planet as well as being able to pick up radio transmissions across a huge spectrum of frequencies. 100 Thus, the SLDF got a spy ship as well in the new science vessel. In the initial twelve months of service each ship would cruise round Hegemony space or the space of various House lords to carry out scientific missions, often looking at a systems primary Star. This included a two-month long survey of the Canopus system, investigating the massive Blue giant that dominated the system. That the ship during this time also ‘happened’ to listen to secure communications between various members of the Canopian leadership was purely coincidental. The ship’s biggest problem though was the sheer expense of fitting them out. With their advanced labs and research systems being near unique to each ship with them having to be installed and calibrated by dedicated teams of specialists. Each ship also ‘consumed’ many well-trained scientists and data analysts in their crew and many research groups, projects and foundations resented their best and brightest being ‘borrowed’ for exploration duty. The sheer cost of the Endeavour Class eventually limited the construction to just four vessels from a planned ten. The SLS Hawking, Einstein, Averroes and C. Sagan. Whilst they proved successful in their roles the class seemed to suffer from bad luck. The Hawking on a deep space trip to Rigel ceased reporting in and was presumed lost with all hands to unknown circumstances. A similar fate befell the C. Sagan who stopped reporting in whilst exploring to the ‘south West’ of Marik space. The Einstein was caught up in the Amaris Civil War and performed admirably as a spy vessel and communications ship before being strafed and then rammed by a Vulcan aerospace fighter which started a serious internal fire which gutted the ship. The Averroes like the Einstein was used as a command and control vessel and vanished with General Kerensky’s forces, although there are no records of a ship matching her description in Clan service, it is assumed she was lost or scrapped. ENDEAVOUR CLASS EXPLORER 101 NOTABLE SHIP Due to their somewhat sedentary nature, the Endeavour’s never accumulated much acclaim outside of scientific circles, and of course Military Intelligence. Still, their findings did improve things like HPG reliability and clarity when very dense objects like White Dwarfs and Neutron Stars were found to not only warp space-time but also hyperspace. Several major experiments into Dark Matter and Dark Energy also helped with man’s understanding of Hyperspace although many theories brought up by this research were eventually sequestered by ComStar and are still secured to this day. ENDEAVOUR CLASS EXPLORER 102 ONSLAUGHT CLASS ASSAULT FRIGATE Length 767 meters Displacement 760,000 tons Crew complement 555 Armament 2 x Iota 99SR Light Repeating Naval 54 x Nu 7HH 20cm Sub-Capital Gauss Lasers 6 x Series 12SR ‘Winchester’ 55cm Naval Pulse Lasers 8 x Beta Series 2DS Medium NPPC 40 x Series 7.5DS ER Large laser 24 x Chi Pattern 3 Mod 2 HAG-40’s 32 x Beamsplitter LAMS Aerospace Complement 20 x Aerospace fighters and 10 Small 2 DropShip Collars Craft Sensors Omega-18 Long range broad-band 3D phased scanning array Series Lambda ‘Osis Roar’ Primary Multi-spectrum ECM/ECCM Series Gamma-9 ‘Sans Pareil’ laser assisted Fire Control with active jamming tracking and homing When the True Clan’s NWP (New Warship Program) started to crystallize from ideas, thought exercises and debates into a more solid series of vessels the need was seen for a smaller ship to be put into service. Whilst the Arbitration class battleship was truly formidable and the still to be named battlecruiser was promising, not every Clan had the resources or yard facilities to produce such large vessels. By the decree of the Council of the Khans the Arbiter class would only be built in the yards over Tukkayid to prevent a run-away arm race the option to build a smaller vessel was called for by the Council. Many of the Clans had a gamut of older Star League era vessels and without significant refits they were simply sliding more and more into obsolescence with their lightly built hulls no longer being suitable for combat against the growing navies of the Successor States. Whilst the Dominion rolled out their Bergen class escort and then promptly refused to share the design (much like the Leviathan series) the Scientists opted for a ship of roughly the same size. It was a Nova Cat Scientist voicing her admiration for a vessel as large as the Congress class that made the design grow, whilst a former Hellion now in Horses service pressed for the ship to be better armed and faster than the old Congress. Two weeks of discussion, debate, argument and counter argument eventually gave rise to a sleek ship that was quite unlike any preceding frigate type ship. In the past, the frigate served as a patrol ship and convoy escort, the new design was built to engage WarShips and DropShips at high speed and disable or destroy them before they could respond. And unlike other SLDF era vessels the new design was built to engage targets from the front and that’s where the majority of its firepower would be mounted. The core of the ship’s firepower would be a pair of Repeating Naval Gauss Rifles or ‘reapers’ as they were sometimes known. Supporting this would be two clusters of three naval pulse lasers 55’s from Clan Snow Raven. Whilst mounted in the front left and right quarters of the ship the hull was shaped in such a way to allow all six lasers to fire over the bow, but only on limited arcs, the ship’s Captain would have to ‘centerline’ a target to allow all the lasers to engage. Two turrets mounting medium naval PPC’s would be mounted on each broadside but the ships other weapons would be clusters of newly developed Sub Capital lasers. Whilst they had been in use by the House Lords for decades, the Clans had avoided the weapons but faced with the reality of large, tough and well-armed assault DropShips that could threaten a WarShip, the sub capital weapons were seen as a viable alternative vs heavy capital ship weapons and their potency against DropShips could not be denied. Anti-fighter defences were stressed by a Dominion representative and a mixture of HAG and laser’s would cover the ships firing arcs whilst a strong AMS would protect the vessel against missiles. Like the Congress the craft carried a pair of DropShip collars as well as having berths for 20 aerospace fighters and ten small craft. The ship also had room for a large complement of Marines or Elementals for boarding actions and self defence. Whilst cargo space was a bit light, the ship was built as an attack ship, not a patrol craft and this was not seen as a drawback. The trio of huge GRB-2000 thrusters gave the considerable speed for a craft its size, being able to sustain a 4g burn that matched the ancient Kimagure class. Although such bursts were brutal on the crew they gave the ship the speed and agility it needed to control the engagement and bring its guns to bear. 103 ONSLAUGHT CLASS ASSAULT FRIGATE 104 NOTABLE SHIPS Unfortunately as the first ship has only just entered service with the Hells Horses Tourman, the single ship CHH Thunder on the Mountain has yet to prove herself beyond her initial trials and tests of her guns. ONSLAUGHT CLASS ASSAULT FRIGATE 105 THRESHER CLASS HEAVY CRUISER Length 610 meters Displacement 500,000 tons Crew complement 423 Armament 24 x Republic Type 42 ‘Thunder’ Medium Naval autocannons 6 x Krupp’s Weapon Works Pattern 311 45cm Naval Lasers 12 x Republic Type 34 ‘Tremor’ Medium Naval Autocannons 32 x RAW ‘Starstreak’ Type 4a LRM-20 missile launch systems 16 x RAW-411 ‘Blue Streak’ Killer Whale heavy naval missile launch systems 16 x Stolz Harbinger 4a Particle Cannons 8 x RAW-250 ‘Swingfire’ Barracuda interceptor naval missile launch systems 32 x Firefly Type 1a Small lasers Aerospace Complement 18 x Fighters Long range firepower was provided by sixteen Killer Whale missiles, eight on each broadside and these missiles were often armed with nuclear warheads, making a barrage from a Thresher a threat to any vessel or station. The Olympus MG-2000 engines were bulky but powerful units, and could propel the Thresher in short sprints of up to 2.5g making them faster than the Aegis the ship was meant to equal. Unfortunately, these engines were also exceptionally maintenance intensive and consumed fuel at a far higher rate than was expected. The fuel tanks for the Thresher were also poorly placed making refuelling them a slow and drawn out process. ostensibly designed to patrol and protect the Rim Worlds Republic and there was no need for a large cargo capacity for long range missions. With the growing friendship between Stefan Amaris and First Lord Richard Cameron expanded and the ‘country bumpkin’ from the Periphery got more power and influence within the Terran Hegemony, Amaris used this to allow for a subclass of the Thresher to be constructed. With access to the vast industrial strength of the Hegemony and Corporate and Political leaders despairing of the mismanagement by Lord Richard, Amaris called in favours with Krupp’s to allow the purchase, at cost, of enough lasers to arm six Thresher class ships under construction with enough lasers to complete the class as was originally designed. Labelled the Tiger Shark class Battlecruiser they were seen as command ships and until the completion of the first Stefan Amaris class battleships, these ships were the pride and joy of the Rim Worlds Navy, acting as flagships despite the addition of several old Monsoon class ships from the Hegemony reserves, courtesy of the First Lord. 4 x DropShip docking collars 6 x Small Craft Sensors Roe Systems MG-29-A Long range active and passive Radar/LIDAR array the Rim Worlds Republic now lacked the capacity to build the large number of focusing arrays and lenses needed for the original planned armament of large numbers of naval lasers. Instead these were replaced with a greater number of hard hitting naval autocannons. Cheaper to produce and easier to maintain, the autocannons were a natural fit. 106 Roe Systems Tangerine-004A Long and short range communications array Roe Systems HX671 Primary fire TW-801a ‘Bull Roar’ Active multicontrol systems with TW-100e ‘Bull frequency ECM Snort’ ECCM Like the Aegis class the Thresher had four dropship collars and berths for eighteen fighters as well as half a dozen small craft. The hangers were placed well towards the stern of the ship, adjoining the engine section but this also made the Threshers exceptionally difficult to land fighters on. Standard procedure was to bring the cruiser to a complete stop and let craft coming in to land come in backwards onto their waiting launch racks. Designed during the reign of Gregory Amaris, albeit in secret, the design was meant to equal any Hegemony cruiser in existence and during that period, it meant the Aegis class cruiser as well as the common and popular Dart class light cruiser. But to appear compliant with the Star League’s wishes and not wanting to provoke them during the aftermath of the Reunification War the cruiser was never laid down and instead the design languished until Stefan Amaris came to power. This was far from ideal and could not be done in combat and incidences of aerospace fighters crashing or suffering damage on landing were uncommonly high on the Thresher class. The Threshers usually carried a full group of Vulcan fighters and this had its own problems. The large amount of ammunition needed to ‘bomb up’ the Vulcan’s was stored in an armoured magazine near the hangar decks, which in turn was adjacent to one of the poorly placed fuel tanks for the thirsty engines and the area around the hangar magazines became a primary target and weak-point for the class. Laid down in the yards that had once produced the Pinto class corvette the Thresher design was altered quite radically. In addition to Mech scale weapons being added for anti-fighter defences, the Cruisers armament was completely revised. Unlike the Republic during the period leading up to the Reunification War, Over a thousand tons of Ferro-Carbide armour gave the Threshers a sturdy hide equal to many SLDF Battlecruiser designs whilst heavy structural bracing made the hull capable of taking heavy damage, but also limited the grav-decks size and cargo capacity. But this was not seen as a negative. The Thresher was Twenty Threshers and four Tiger Sharks were complete by the start of the coup, the two part finished Tiger Shark’s formed part of the orbital defences around Apollo whilst the Threshers helped secure the Hegemony during the coup. The battles for the Sol System were hard on the class, and four Threshers and one Tiger Shark were destroyed in the space battles for the Hegemony. One ship the RWS Perdition’s Flame was captured by the SLDF during the drive on Terra and the ship was repaired and took part in the final battles for the Hegemony, being lost to a nuclear missile over New Earth. The last ship of the class the Tiger Shark RWS Stefan’s Audacity was in orbit over Terra herself and was thought to be a possible evacuation craft for ‘Emperor’ Amaris, her engines crippled the ship fell into the atmosphere and partially burned up, the ruined hulk splashing down in the Indian Ocean. THRESHER CLASS HEAVY CRUISER 107 NOTABLE SHIP The RWS Vendetta was one of the last Thresher’s to be complete and enter service with the Rim Worlds Navy before the coup, but her short career was one marked by terrible violence. Tasked with subduing Caph the Vendetta’s Captain ordered nuclear strikes against several civilian and non-military targets to ‘ensure compliance with His Majesty’s wishes’. The Vendetta also destroyed a civilian DropShip full of refugees, and it was this act which made her a prime target for the forces at Freedom Station. The forces under Admiral Rummolo learned the Vendetta would be refuelling at a hastily set up orbital station near Caph II and planned an assault. An all-out attack was not feasible due to the number of Rim World forces in system, so instead a more subtle but no less effective plan was hatched. A stolen Rim World shuttle was to be used to smuggle a nuclear device onto the station and destroy both it and any docked ships. Captain W.J. Blazkowicz volunteered to lead the mission with two other volunteers. Through an incredible mix of bluff and good luck the Shuttle was able to dock and refuel before unloading her cargo for the crew and departing. At 1745 local time the RWS Vendetta moved to dock with the refuelling station and at 1800, the nuke went off, destroying the station, the Vendetta as well as half a dozen DropShips. THRESHER CLASS HEAVY CRUISER 108 ANTARES CLASS FLEET TENDER Length 808 meters Displacement 830,000 tons Crew complement 550 with room for 1000 passengers Armament 18 x SSM-550 ‘Barracuda’ Missile launch systems 30 x Holly Series 4 LRM-20s with Artemis 30 x Blankenburg Mod 4 Large pulse 30 x McArthur II Mod 3 AMS lasers Aerospace Complement 6 x DropShip Collars Mech’s, rifles, ammunition, food, water, fuel and spare parts for anything from portable toilets to warships autocannon barrels. Of course to carry this, the ship had to be large and the cruiser sized Antares would easily rival the Avatar class in terms of length and displacement with the Antares being 60 meters longer. On the port and starboard hull a large array of arms and linkages could allow the ship to hard dock with another vessel to transfer supplies over as well as allowing her to operate like a tug to tow a disabled vessel if needs be. There was also an extensive housing system to allow the transfer of fuel or water from huge liquid storage tanks. 48 x Small craft Sensors Series 42 Herakles 3D active search array Series 21 Mod 77 ‘Hyperion’ long range communications suite Series 33 ‘Cap Trafalgar’ Broadband active jammer Series 49 ‘Carmania’ Active tracking and LIDAR Fire control The Reunification War showed that the SLDF was not prepared for long distance campaigns and long term deployments. With repair facilities and stockpiles of material far away in Hegemony space, the SLDF was forced to either build facilities to support offensives or rely on inferior House yards with an increased risk of espionage and sabotage. Whilst fixed facilities like orbital docks were the most effective means of repairing a ship, they were also the most vulnerable, and building one took months, which meant that damaged vessels were without proper facilities until it was completed. To cure this, the SLDF developed the first YardShips with the Liparius class but whilst these ships were capable something more was needed. Instead of a dedicated mobile repair yard, a new design emerged that would act as a support vessel with a large grav-deck for crews to be able to relax in, as well as carrying a huge amount of supplies from crated fighters to The ship enjoyed a single large grav-deck much like that of the later Potemkin class and this was also used as a hospital with multiple surgery theatres with beds for hundreds of injured. In times of peace the ship could also act as a disaster relief ship, replacing Mechs and fighters with rescue vehicles and construction equipment. The ship was rather lightly armed in terms of capital weaponry but it was heavily protected against fighter attacks as well as having a layered anti-missile system to protect against ship and fighter launched missiles. Whilst extremely specialised the design was approved alongside the Liparius class and both would be seen as welcome additions to the fleet. But the sheer specialised nature of the Antares class limited its usefulness in the eyes of those who controlled the budget. The ship was expensive to build and maintain and was not a WarShip in most bureaucrats’ eyes but an over large transport whose role outside of wartime did not justify their cost. With other wrangling over the budget this cut short the Antares programme after only 21 ships had been completed out of a planned 50. Deployed when large scale exercises were carried out, the Antares class spent most of their time in and out of orbit round Hegemony worlds or in orbit over developing worlds acting as a mobile command centre until ground facilities were completed. The ‘tag-team’ of the Antares and Liparius class with each 109 ship performing a specific role was at its core, inefficient. But, it did highlight the usefulness of such craft that could repair ships and maintain their crews and assist other ships. This lead to studies into making a single hull that could do both, that would eventually result in the huge Newgrange class. Because of their rear echelon role many of the class were spared having to fight the CASPAR drones but those that were caught were classed as priority targets due to their strategic nature, despite this 11 survived the War to help with the reconstruction efforts but when it was obvious that the House Lords would not listen to the SLDF and Operation EXODUS was ordered the class, bar the SLS Aquitania who remained in the Sol system, deactivated as part of the Titan yards, left with General Kerensky. The Aquitania served as a maintenance vessel and helped with cleaning up the Sol system of wreckage and debris and the ship was still active when Jerome Blake seized the Sol system. She would continue to service ComStar’s hidden fleet but was finally retired to an undisclosed location when the first Faslane class entered service. ANTARES CLASS FLEET TENDER 110 NOTABLE SHIP The SLS Gran Grifón was part of the 7th Fleet and was the first ship to arrive at the stricken world of Ko which had suffered a super-volcanic eruption. Unloading her cargo, the Gran Grifón was used as an evacuation ship taking on the citizens from several towns and at one point had a massive 6000 people crammed on board until more vessels arrived to ease the burden. The Gran Grifón’s crew were also the first down on Ko to help fight fires and rescue those who could not initially evacuate. Working 18 hour days the Gran Grifón’s crew is credited with saving another 2000 lives. The SLS Gran Grifón departed the Inner Sphere with General Kerensky’s forces, carrying many dependents and family members but her final fate is unknown. ANTARES CLASS FLEET TENDER 111 FEARLESS CLASS ASSAULT SHIP Length 1,100 meters Displacement 1,310,000 tons Crew complement 553 Armament 2 x Whirlwind Series A195 Medium 4 x Luxor-175 Light Naval Naval Autocannons Autocannons 20 x Ceres-N Mod 87 ‘Flare’ Medium Naval Particle Cannons 16 x SSM-285 ‘Barracuda’ Missile Systems 32 x Magna ‘Nova’ Series 11 45cm Naval Lasers Aerospace Complement 12 x Aerospace fighters 14 x DropShip docking collars 12 x Small craft Sensors LSI Type 42 Long and short range multi-band LIDAR array KAT-661 Long range multi-channel communications array LSI Type 9 auto-tracking long range gunnery systems NCC Mod 33 ‘Bull Roar’ active and passive ECM During the Reunification War, the nascent SLDF found to its cost that JumpShips were vulnerable and little more than barely mobile targets and the loss of a large JumpShip and its DropShip cargo could adversely affect a whole campaign. Whilst Warships did carry dropships, these were mostly assault DropShips for their own defence and space superiority, leaving the job of hauling troops to JumpShips which in turn required heavy escorting, taking units away from the fleet and front lines. The Admiralty put forwards tenders for a large ‘troop carrier warship’ that would be able to carry a large number of DropShips as well as be able to defend itself from hostile ships that usually went JumpShip hunting, normally destroyers, frigates and corvettes. Blue Nosed Clipperships put forwards a design for what they called an ASDC (Assault Ship Docking Collar) design. Based on the Monsoon class battleship’s hull the design featured 14 DropShips collars in two groups of seven, running in a row along the ship’s spine and belly. The interior was also heavily reconfigured to replace the Monsoon’s trio of grav-decks with a pair of 85 meter grav-decks filling out most the interior. The aerospace compliment was also altered, reduced to 12 fighters but also capable of carrying 12 small craft or shuttles. The weapons fit was also radically altered with most the autocannon based weapons being removed save the bow and fore/aft quarter autocannons albeit with the weapons being reduced in calibre. The missile launchers were also altered and replaced with Barracuda launchers to deal with smaller and more agile targets with eight launchers being carried (two on each fore and aft quarter). The broadside autocannon turrets and associated ammunition were replaced with four turrets, each mounting a quartet of mid-sized naval lasers. The bow and stern quarter Medium Naval PPC’s were also retained. The lasers increased the ship’s heat load significantly and extensive improvements were made to the weapons cooling systems allowing for the ship to fire roughly 75% of its armament without heat issues. It had been planned to fit the ships with a Lithium-Fusion battery but the expense of this very new piece of equipment and tightening budgets meant that it could not be fitted, although space was set aside for it to be added. Completed after the Reunification War, the first Fearless class ASD left her slip at Titan to begin trials with the fleet. The odd number of docking collars was initially seen as strange but instead the ship was permanently assigned two DropShips for self-defence purposes whilst the other twelve would be used to carry troop and Mech carrying vessels. Although slow and ponderous to answer the helm the class was not meant to take part in the battle line unless something had gone very wrong, and war-games found that the ship could handily defend itself against destroyer’s or other smaller faster craft attacking it. Unfortunately, the computer systems required repeated overhauls to fix targeting issues with the new programmes that would allow the mountings to engage small craft. Electrical gremlins also were common with the class having to run their reactors at 105% which meant more common trips to the yards for overhauls. Because the ships were yard queens, they were also not 112 often deployed but often spent long times laid up in reserve. Despite these faults, twenty of the class were built and were eventually displaced by the larger, more modern Potemkin class. Relegated to second line squadrons the surviving Fearless class ships would see service in the Amaris crisis when they were pulled from mothballs. Two were salvaged by Rim World Forces and were destroyed in battle, the four survivors joined General Kerensky on Operation EXODUS and have not been seen since. FEARLESS CLASS ASSAULT SHIP 113 NOTABLE VESSEL The SLS Blue Ridge was the third Fearless to be completed and launched. Although too late to take part in the Reunification War, the Blue Ridge and her sisters were part of the so called ‘Magic Carpet’ convoys which brought SLDF and House military personnel home from the Taurian front. Quite by accident the Blue Ridge ended out carrying a polygot mix of SLDF and House forces and because of this she became the most well-travelled member of the class, visiting all the Capitals of the various Houses during her ‘Magic Carpet’ trip. In several major exercises the Fearless Class proved their worth and the Blue Ridge was the Command ship of General D. Johnson during BLUE STEEL, a series of exercises along the Capellan border during a time of tension with House Liao. The Blue Ridge was then decommissioned and in mothballs for six years before being reactivated for another round of fleet exercises. Unfortunately, by 2733 the Blue Ridge was showing her age and had developed several fuel system faults, one of which lead to a fire which claimed the lives of a dozen crew. Deactivated for the last time the SLS Blue Ridge was expended as a gunnery target for elements of the 8th Cruiser Squadron of the Sol Home Fleet in May 2735. In recognition of her service though, the next Potemkin class vessel to enter service was called Blue Ridge. FEARLESS CLASS ASSAULT SHIP 114 ARK ROYAL CLASS HEAVY FLEET CARRIER Length 1,200 meters Displacement 1,400,000 tons Crew complement 1,193 with facilities for 750 passengers Armament 12 x Sorenstein Series 2 ‘Oni’ 45cm Naval Lasers 40 x Mydron Excel ‘Starshooter’ LB-10X autocannons 12 x Sunspot-3L Heavy Naval Particle Cannons 40 x Holy LRM-20 Series 4 missile systems 12 x SSM-550 ‘Barracuda’ Mod 3 VLS Silo’s 32 x McArthur Mod 4 Anti-missile guns 12 x SSM-900 ‘White Shark’ Mod 8 VLS Silo’s Aerospace Complement 216 x Aerospace fighters 6 x DropShip docking collars 32 x Small Craft Following the Reunification War, the Admiralty sought to redress what was seen as a serious potential flaw and weakness that could be exploited. The obvious solution was to resurrect the old blue water aircraft carrier concept and adopt it for the black water of space and this was then put out to tender. The contract was won by Krester Ship Construction and they in turn produced two designs one larger ‘heavy fleet carrier’ design and the smaller but visually identical ‘battle carrier’ that was smaller and cheaper to produce. The Admiralty naturally went for the heavy carrier design. Sensors ASA-1198 ‘Ceres’ Long and short range phased 3D active and passive LIDAR array strain on them. Trials with the Monsoon class Battleship Imperio, giving her a full complement of 6 of the newly developed Titan class DropShips (these 6 were the initial prototypes) proved to be a huge drain on her logistics as well as imposing a considerable hardship on the crew who now had to find bunks for the 552 crew of the DropShips. Converting cargo holds into barracks was not ideal and this decrease in habitability as well as serviceability of the carriers and their crew made the experiment a short-lived failure. Pathfinder 43CD Long range communications array with HPG Uplink and transmitter MORSAT Series 7 Fire control with home on jam and ECCM NIKE ‘Home Crowd’ active and passive multi-channel ECM The Reunification war showed that fighters in large numbers could be a serious threat to warships of all sizes and large enough strikes could overwhelm any defending fighters. And all it took was one strike craft with a nuclear missile to spell the doom for a multi-thousand-ton ship and all its crew. In the Reunification war, even with their technological advantages, this happened far too many times to the House and SLDF forces, especially those engaged on the Taurian front. It was felt that something had to be done. The ‘quick fix’ was to deploy as many carrier DropShips as possible, but these came with their own logistics needs and were cramped and uncomfortable to serve on for any period of time. Attaching such vessels to a Warship also imposed a logistics To carry a suitable number of fighters as well as their ordnance, fuel, stores, spare fighters and crew, as well as being able to defend itself the ship would need to be large and Krester didn’t disappoint on that regard. What emerged was a design capable of carrying an unprecedented 216 fighters, or four full regiments worth. There were also facilities for 20 support craft and six DropShip collars that would carry assault DropShips to provide additional protection. 115 asked about this Krester replied that the ship was a strategic asset and needed a high level of protection. To house the ships, large crew the carrier was well appointed with large grav-decks whilst fuel and ammunition storage was plentiful allowing the ship to remain in the field for extended periods of time. Krester even spent time talking with ship CAG’s and fighter pilots to try and figure out the best possible launching and landing arrangements. The arrangement that was accepted would see the fighters land on the lower rear flanks of the ships, away from any drive plume. A series of electromagnetic rails would then bring the fighters along the lower interior hull to be repaired and refuelled in the huge hangar bay area forwards of the main grav-deck before having the fighters launched out of the bow section with launch bays being under the ships ‘chin’. There was also an emergency ‘flight deck’ on the upper hull next to the DropShip collars. This ‘deck’ was layered with electro-magnets and a damaged fighter could use this if they were worried they could not land safely. The flight decks magnets would slow and stop a damaged fighter. It could then be moved to an elevator to be recovered. The first ship the SLS Ark Royal entered service and her first tour of duty with the 2nd Fleet was a 12-month long deployment through the Periphery hunting pirates with elements of the 222nd Battlegroup with the Carrier acting as flagship. With such a huge mass of aerospace fighters, the carrier was seen as a command ship and was fitted as a flagship with large quarters for any visiting Admiral and his or her staff. A large and powerful communications suite allowed the ship to guide and control other fleet elements whilst batteries of missiles, autocannons and lasers provided protection against fighter strikes. During this period the 222nd engaged several pirate bands as well as engaging in convoy escort and two major exercises. The Ark Royal performed well but concerns were raised about the vulnerability of the internal rail system as well as the ship being rather unpleasant to land on whilst underway. It was feared that damage to the ships dorsal area could adversely affect the internal rail system bringing fighters up from their landing bays. Whilst heavily protected concerns about shock damage were taken to heart and alterations were made to all subsequent ships. Anti-shipping firepower was limited though, with lasers and missiles being the order of the day, again mainly as an antifighter focused defence. Finally, four large turrets mounting a trio of heavy naval PPCs provided the main anti-ship punch if needed. But the carrier was envisioned to operate at the heart of a battlegroup, surrounded by destroyers, cruisers and battleships so heavy anti-ship firepower was not needed. Protection was not weak and was roughly equal to the Monsoon class battleships. When Unfortunately, the biggest problem with the class was their sheer cost. They were expensive to crew, man and keep supplied and despite large internal stores they still required supply ships and tankers to keep them in the field and this logistics tail was in turn vulnerable. Faced with tightening budgets and competing requirements, the carrier program was severely curtailed with eighteen entering service before production was halted. This was out of a planned 36 to be constructed. ARK ROYAL CLASS HEAVY FLEET CARRIER The smaller ‘battle carrier’ and its 108 fighters was looked at but even this was felt to be simply too expensive. Funding was very tight following the Cameron class fiasco, with the navy eventually choosing to purchase the cheaper Black Lion class of battlecruiser. The disastrous mismanagement of the SLS Enterprise Supercarrier also cooled the bureaucracy’s respect for the Carrier as an operational concept despite protests from the Admiralty. Because of their huge value, all 18 ships were kept in service and were generally popular ships although there was a friendly rivalry between the carrier commanders and their ‘black shoe’ counterparts on the fleets battleships. The Amaris Civil War was hard on the class with only three surviving to see the liberation of Terra, and one of those the SLS Ranger had to be scuttled following the liberation when her battle damage proved uneconomical to repair. The two known survivors the SLS Formidable and SLS Yorktown both vanished with the SLDF when it went into exile, their fate since is unknown. 116 ARK ROYAL CLASS HEAVY FLEET CARRIER 117 NOTABLE SHIP The SLS Viraat (Sanskrit for Giant) was the 8th Ark Royal to commission into service and was immediately assigned to the escort fleet built around the SLS McKenna’s Pride and the two ships would become near inseparable during the build up to the Periphery Uprisings with the Viraat often acting as a second fleet command vessel. This ended as the violence in the Periphery got worse and the Viraat and her escort group was instead dispatched to the Outworld Alliance to support SLDF troops there. The SLS Viraat was in orbit over Lushann when she and her escort group came under attack two days after arriving in system. With SLDF units down on the ground the fleet stood its ground as four unmarked Mule class DropShips launched a huge number of fighters from within their hulls. Scrambling her air wing, the Viraat’s pilots along with those of her escort, caused huge casualties but the determined attackers broke through and launched a volley of nuclear tipped missiles before finally being destroyed. The SLS Roanoke and SLS Visakhapatnam were both hit and destroyed whilst the Viraat managed to destroy the missile aimed at her a few hundred meters short of impact. The warhead still partially detonated and the Carrier suffered severe damage, the worst of which was to her Jump drive which was cracked and knocked out. Unable to jump, the Viraat became a command ship for the region and was instrumental in bringing the Outworld Alliance back under control. By the end of the Civil War, the Viraat’s drive was repaired and she would rendezvous with General Kerensky’s forces in Operation EXODUS. Records of her service within the Clans are sketchy but Clan Snow Raven claimed the ship as their own, making her part of the Lum Shipyards and a fighter production plant. ARK ROYAL CLASS HEAVY FLEET CARRIER 118 LIPARIUS CLASS MOBILE REPAIR YARD Length 1,955 meters Displacement 1,680,000 tons Crew complement 569 permanent crew up to 2000 workers Armament 4 x Maxell ‘Nova’ Series 14 45cm Naval Lasers 32 x Blankenburg Mod 3 Medium Pulse Lasers 8 Barracuda x SSM-550 Mod 2 ‘Barracuda’ VLS Silos 32 x McArthur Type 1 Anti-missile systems 32 x Tiegart Maximum Beta 4 ER PPCs 32 x Blankenburg Mod 4 Large Pulse Lasers Aerospace Complement 14 x Small Craft 4 x DropShip docking collars Sensors KTI 391 Long and short range LIDAR array Diamond XXM Active and passive ECM and ECCM KTI 375 ‘Ivanhoe’ Primary fire control Mod 3 Marcon DIY-9B Long range communications array with HPG uplink With a massive number of repair yards within Hegemony space, if a warship or JumpShip needed to have repairs carried out then they could easily move a jump or two and would usually find themselves in a system with a fully established repair facility. This wealth of facilities made the nascent SLDF seem to forget that not everywhere else had the same level of resources and when the Reunification War came along the SLDF was in for a huge shock to the system. If a ship was damaged in battle ‘in the wilds’ then it meant one of two things. Carrying out ad-hoc repairs with the crew doing most of the work, or risking a jump back to an established facility. The problem was that there were no major facilities, at least none captured intact. This could mean a journey of weeks or even months back to a yard for a ship, which came with its own dangers depending on how bad the damage was. The other option was to simply wait whilst Logistics Command built a temporary yard. Even with their muscle and resources, this could take months to build and bring on line, thus taking the damaged ships out of the line for anywhere from 2 – 6 months before repairs could even begin. Recognising that this was simply unacceptable, the SLDF put out an emergency tender for a mobile repair yard that could service, repair and maintain ships in the field without having to bring them home to a fixed (and thus vulnerable) position. The designers of the Farragut class battleship the mainstay of the SLDF’s battle line accepted the challenge and began working with a design based on the Farragut’s hull. Removing all but a few weapons for self-defence whilst also reducing the power to the four massive Hispano-Rawlings engines reduced the ship’s thrust somewhat but this was not needed for a support unit. Some of the weight saved was applied to the hull and the ship’s beam was increased whilst armour was also thinned out somewhat. This freed up a considerable amount of tonnage but more was needed. The forwards hull was extended by 550 meters (a total length of 1955 meters), this was then combined with the forwards hull to create a 650-meter-long pressurised repair bay accessed by a pair of huge doors in the bow. Whilst not long enough to fully accommodate a cruiser it was enough to allow work crews to work in an assisted environment even if it did look like a ship being serviced would have its bow or stern ‘hanging out’ of the front of the ship through the huge open doors of the repair bay. To assist in repairs of larger vessels that could not fit in the forwards repair bay, a massive extending gantry system was fitted to the starboard side. Capable of deploying in 45 minutes with a full array of cranes, jibs and retracting servo arms and cutting devices with access to the massive cargo holds inventory to allow the ship to help repair external hull plating as well as carrying out other major structural repairs. The Farragut’s fearsome fighter compliment was eliminated whilst another two DropShip collars were added bringing the total to 4, these would be dedicated tugs and maintenance vessels. The small craft compliment was also increased to 14 up from 10. The large central 150 meter grav-deck was retained whilst the smaller 45 meter one was enlarged to a 75-meter deck. Additional berths were fitted for other ships crews and the marine complement 119 was reduced a 50-man security detachment. With next to no weaponry save AMS systems fitted and a pair of NL-45’s in the front and stern quarters and with no aerospace fighters aboard the crew compliment went down, but these were replaced with engineers and yard personnel. The cargo bays carried anything from hull armour plating to miles of wiring, spare NAC barrels and laser focusing arrays, deck plating, banks of computers and tonnes of food and other supplies for when a ship just needed to replenish its stocks. The final piece of the puzzle was a very new, very expensive (and somewhat temperamental) Lithium Fusion battery that gave the huge ships considerable strategic mobility, letting them move to ships in need of repair quickly. The first ship the SLS Liparius was rushed into completion and managed to take part in the closing 9 months of the Reunification War where she could provide support for the fleets advancing on Taurus, dramatically shortening the supply chain. By no means a combat vessel the Liparius was always accompanied by at least two destroyers, often a full group of four would guard her and due to her important strategic nature, she would often lurk in a system’s Oort cloud, well off the beaten path. Despite her sluggishness in manoeuvring and the ship being all but defenceless, she performed well enough in her role under the command of Commodore Karl Stromberg. This performance was enough to have the SLDF press for more orders for the class with another 9 being ordered. The ’10 Greeks,’ as the class were known due to their naming convention being that of Greek/Classical deities and figures, were assigned to major fleet elements and kept in constant service. One ship, the SLS Prometheus, was lost due to an asteroid impact from a rogue rock which impacted on her bow, causing significant structural damage and starting several on-board fires that quickly got out of control. Abandoned and aflame the ship was scuttled by her escorting destroyers. The SLS Hecate was crippled over the Titan Yards in the Sol System by forces loyal to Stefan Amaris but the ship’s captain refused to surrender and overloaded the main reactor, destroying the vessel and two Rim World Pinto class vessels in the blast. The surviving vessels (four in total) departed at the end of the Amaris Civil War with General Kerensky. It is believed that along with a Newgrange class vessel that they helped form a major part of the Lum shipyards. LIPARIUS CLASS MOBILE REPAIR YARD 120 NOTABLE SHIP The SLS Tantalus was assigned to the 22nd Fleet under the Command of Commodore James Goodenough. The Tantalus helped salvage the hull of the SLS Barham a Monsoon class battleship that had been lost during the Reunification War and helped prove the Yardship concept to a skeptical Admiralty when over the space of eight months the Barham was repaired enough to return to be classed as combat ready on her return to the Hegemony. The Tantalus also helped tow several asteroids out of position from what could have been a potentially devastating impact in the Delphine system. Unfortunately, the Tantalus was overrun by Amaris personnel during the capture of the Sol system, the Yardship in system for a refit. Now under Rim World control the ship helped salvage several ships in the aftermath of the fall of the Hegemony but was destroyed in a raid by the Kimagure class SLS Kronprinz, the raid also claiming the RWS Mutilator and Malevolent, a pair of Essex I class destroyers undergoing refits within the Tantalus’ docking bays. LIPARIUS CLASS MOBILE REPAIR YARD 121 ARBITRATION CLASS BATTLESHIP Length 1,368 meters Displacement 1,900,000 tons Crew complement 825 Armament 8 x Iota 99SR Light Repeating Naval 8 x ‘Frenzy’ Mod 1DS AR-15 Sub Gauss Rifles Capital Missile Launcher 16 x Alfa Series 3DS Heavy Naval Particle Cannons 20 x Kolbrik Series Delta 3DS Large Pulse Lasers 24 x AK-350 Heavy Naval Autocannons 36 x Beamsplitter Mod 3 Laser AntiMissile systems 40 x Series 10SR ‘Shrike’ 55cm Naval Lasers 4 x Alfa 1GB ‘Den Guard’ Screen Launchers Aerospace Complement 60 x Aerospace Fighters 5 x DropShip collars 20 x Small craft Sensors TY-9001 ‘Circe’ Long and short ranged Phased 3D scanning and tracking LIDAR array TY-994 ‘Eden’ Fire control system with ECCM and multi-track data sharing uplink TY-200 ‘Babylon’ Multi-channel adaptive ECM TY-671 ‘Arcadia’ Long range communications array with HPG uplink and transmitter The Arbitration-class Battleship was born over Tukayyid by Clan scientist’s intention on improving all WarShips in use by the Clans. The deployment first Arbitration class vessel was added to the Tukayyid defence force and tasked with escorting Clan units throughout Clan space and to Solaris VII as the Clans attempted to build the world. Almost two million gross tonnes the Arbitration is among the largest of WarShips but not large enough to challenge the Ghost Bears Leviathan-class. Capable of a maximum thrust of three G of acceleration and carrying a Mk II Lithium Fusion Battery the Arbitration is as mobile as most large WarShips. The designers of Tukayyid decided that the Arbitration should be able to move and fight as well as any other WarShip so it is armed with an array of Heavy Naval Particle Cannons, Heavy naval autocannons, class-55 Naval Lasers and eight Repeating Naval Gauss Rifles (known as Reapers). Supporting these naval weapons are an array of AR-15 Sub-capital Missile Launchers and twenty large pulse lasers to be used against aerospace fighters. To defend the WarShip there are 2,500 tons of Lamellor Ferrocarbide, four Screen launchers and thirty-six Laser based AntiMissile Systems. Supporting the Arbitrations capabilities are sixty aerospace fighters, twenty small craft and seventy-five power armoured Elementals for onboard defence and assaults on other WarShips. Whilst the Clan Council knew the ship was being designed, they were not aware of the completion of the CS Arbitration until she was debuted at a Council meeting by the Tukkayid Black Guard and the Loremaster of the Clans who claimed the vessel as their own and as part of the defences of the new home of the Clan Council. Despite the objections of various Khans, the Arbitration was added to the naval forces of Tukayyid under the direction of the Loremaster of the Clans. Future versions of the Arbitration will be put up for Trials of Possession between the other Clans. Clan Snow Raven also started production of two of the Class having claimed that as the design was for all Clans then all Clans should have access to it. There was also an implied threat that they would take the Arbitration by force, and not wishing to provoke fighting in the Tukkayid system the Loremaster agreed to the Raven’s point and freely distributed the design to the Clans. 122 ARBITRATION CLASS BATTLESHIP 123 NOTABLE SHIPS Like the Onslaught class, the Arbitration class has yet to see service, with only one vessel complete and three more being built at Tukkayid and at Quatre Belle. Analysts believe the class’s heavy short ranged firepower and long ranged punch make them more formidable than all but the Leviathan Class that is only in service with the Rasalhague Dominion. ARBITRATION CLASS BATTLESHIP 124 PETERSON CLASS NAVAL STATION Length 2,739 meters tall and wide along X, Y and Z axis Displacement 830,000 tons Crew complement 9,154 with room for 2800 permanent passengers Combined Armament 144 x Thunderbolt Series 9 55cm Naval Lasers 72 x Armstrong-Hawker AR-10 Mod 18 Flexible Missile Launch systems 144 x Kreuss XX Type 9 Heavy Naval Particle Cannons 54 x AMS Aerospace Complement 324 x Aerospace fighters/small craft 54 x DropShip Collars Sensors NCC-2099 3D Phased search LIDAR Array with multi-frequency thermal/optical detectors NCC-103-Beta ‘Zeus’ Active and passive ECM/ECCM Krupps-Ellington ‘Omega’ Type 0 Multi-track fire control Communal V-1a Long and short range communications with HPG uplink and connection One of the largest free standing structures made in the Inner Sphere, the Peterson class Naval Station is technically three stations docked together to form a single orbital complex. The vertically aligned Y axis section was the command section and housed the primary grav-deck, one of the largest made at 1500 meters in diameter. This section was also home to the primary reactors for the station that were stationed at the bottom on their own section which could be jettisoned in case of an emergency. The Y Section also featured a HPG as well as all the systems necessary to coordinate a fleet of SDS drones, with up to 324 M5’s being able to be controlled at once. The Y axis also serves as the primary dock for up to 54 DropShips which dock near the primary grav-deck. The X axis section is the primary industrial hub and boasts two Pressurized repair bays that can each take a ship of up to 2,000,000 tons. It can also house up to a dozen Dropships internally for repairs as well as a quartet of KF battery recharging stations, able to help ships recharge quickly before departing. Finally, a massive hydroponics bay is fitted to allow the crew to relax in an open space as well as provide the station with food supplies. The Z axis of the station is heavily industrialized with a focus on technical aspects and vessel repair. Six unpressurized repair bays, two of which are capable of accommodating battleships form much of the working area. Six more internal bays can take DropShips for repairs and another 10 energy recharge stations allow the Peterson to help re-deploy fleets. The huge station is linked together by a massive network of trams that move along the outside of the station to transfer cargo or personnel from one section or axis to another. Each tram has 5 trains and these can haul anything from people to liquid cargos and are the most efficient way of moving round the station. Each section can hold over 1 million tons of cargo and when complete they formed a vital part of the Hegemony’s trade network as DropShips could dock and unload cargo without having to burn fuel landing and taking off. The Peterson is massively armed and during a time of war would act as a command and system defence post. Over their lives the Petersons armament was continuously updated and the most modern iterations would ape the McKenna class of Battleship with their mixture of lasers and PPCs, supported by batteries of missiles to engage approaching threats and destroy them at hugely long ranges. Each individual axis of the station boasted 48 55cm lasers and 48 heavy naval particle cannons, whilst two dozen AR10 Multimissile launchers provided additional long range firepower. For point defence against missiles each section also featured 18 AMS mountings. Able to mass its firepower against multiple targets the Peterson can cripple hostile WarShips at extreme range whilst over 8,000 tons of the latest armour compounds gave the station a huge degree of protection, making them a veritable orbital fortress. This degree of firepower and protection lets the Peterson challenge a fleet and endure anything short of massed nuclear saturation attack. Smaller versions of the Peterson also existed, using only one or two axis dependent on what was needed but each of these 125 was still a major base in its own right whilst the full three axis complex would be a lynchpin of a world’s orbital defences and a major trade hub. Unfortunately, the massive cost of building and manning such facilities limited their numbers and a full three axis station was quite rare although the Sol system boasted two complete facilities in geostationary orbit over Terra and Province Capitals each had their own complete Paterson complex. There were rumors of hidden facilities in out of the way systems that were given over to research and development or the Intelligence branch of the SLDF. The huge cloud of debris found in the LV-426 system, a worthless and dead system did lend credit to this theory but there has never been any solid proof. There was also rumor of a huge ‘giga-complex,’ a group of six Petersons docked together. The hunt for this facility became the goal of many treasure hunters and officially funded expeditions during the Second and Third Succession Wars, as well as the time leading up to the Fourth War. Again, no such facility has ever been located, and if it existed it has probably been destroyed by now, taking whatever technological marvels were housed there with it. PETERSON CLASS NAVAL STATION 126 NOTABLE FACILITIES Fort Metz was one of three stations in orbit over Terra and was part of the final line of defence for the capital of the Hegemony and the birthplace of Mankind should disaster befall the Star League and thus the Hegemony itself. Unfortunately, when disaster did strike it was not from known enemies outside, but by betrayal and treachery within. With the First Lord assassinated by Stefan Amaris, the usurpers Rim World forces in the Hegemony and Sol system went on the offensive against a surprised and off balance SLDF. The massive station was undamaged in the initial wave of nuclear attacks which damaged and crippled Fort Sumter and Port Messina. The frantic efforts by the Metz’ crew to regain control over the SDS were foiled as the system was receiving contradictory orders from two legitimate command sources. The Rim World vessels attacking the SLDF ships in the Sol System were showing as friendly and so the system simply shut down and awaited clear instructions, leaving the huge number of M5 Caspar drones in the Sol system sitting idle as the Capital of the Star League was slowly overrun. Initially the Rim World forces avoided the guns of Metz and this allowed the SLS Enterprise and SLS Logan to dock with the station and urgently take on supplies and personnel before rejoining the fight. Under fire from occupied SDS batteries, the Metz turned her firepower groundward and silenced several SDS emplacements but was hit repeatedly by ground based fire as well as a single multi-megaton warhead which caused significant damage. Fort Metz continued to give friendly ground forces fire support until it was destroyed by a massed fighter and DropShip assault on the 29th of December 2172, although only eight Rim World fighters survived to return to their base out of over two hundred in the assault on the damaged station. These losses would be keenly felt as the Rim World Troops struggled to fully pacify the Sol system. PETERSON CLASS NAVAL STATION 127 DELRANES FIGHTING SHIPS 3061 AND INNER SPHERE WARSHIPS REVISED EDITION