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BADMINTON

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BADMINTON
Mechanics
Scoring System
■ A match consists of best of three (3) games of 21 points. The first match starts with a coin
toss. Whoever wins the toss gets to decide whether they would serve or receive first, or what
side of the court they want to be on. The losing player/s in the toss shall then exercise the
remaining choice.
■ The side winning a rally adds a point to its score.
■ At 20 all, the side which gains a two-point lead first, wins that game.
■ At 29 all, the side scoring the 30th point, wins that game.
■ The side winning a game serves first in the next game.
Intervals and Change of Ends
■ When the leading score reaches 11 points, players have a 60 second interval.
■ A two-minute interval between each game is allowed.
■ Players change ends after a game when a side scores 11 points.
■ Points – Singles
■ At the beginning of the game and when the score is even, the server serves from the right
■ service court. When it is odd, the server serves from the left service court.
■ If the server wins a rally, the server scores a point and then serves again from the
alternate
■ service court.
■ If the receiver wins a rally, the receiver scores a point and becomes the new server. S/he
■ serves from the appropriate service court – left if his/her score is odd, and right if it is
even.
Points – Singles
■ At the beginning of the game and when the score is even,
the server serves from the right service court. When it is
odd, the server serves from the left service court.
■ If the server wins a rally, the server scores a point and then
serves again from the alternate service court.
■ If the receiver wins a rally, the receiver scores a point and
becomes the new server. S/he serves from the appropriate
service court – left if his/her score is odd, and right if it is
even.
Points - Doubles
■ At the beginning of the game and when the score is even, the server
serves from the right service court towards the right service court of
the opponent. When it is odd, the server serves from the left service
court towards the left service court of the opponent.
■ If the serving side wins a rally, the serving side scores a point and the
same server serves again from the alternate service court.
■ If the receiving side wins a rally, the receiving side scores a point. The
receiving side becomes the new serving side.
■ The players do not change their respective service courts until they
win a point when their side is serving.
Rules
■ At no time during the game should the player/s touch the net with their racket or body.
■ The shuttlecock is allowed to touch the net only during the rally but not during serve. It
means that if the bird hits the net as they cross during play is good and should play
should be continued. But, if in serving, the shuttle touches the net, it is a “let,”
provided the service is otherwise good and the bird is served again. Let occurs when
the rally stops and is replayed without changing the score or serving positions.
Also, let is called for but not limited to the following conditions:
■
The server serves before the receiver is ready; during service, the receiver and the
server are both faulted.
■ After the service is returned, the shuttle is caught on the net and remains suspended
on its top or after passing over the net is caught in the net.
■ During play, the shuttlecock disintegrates and the base completely separates from the
rest of the shuttle.
■ In the opinion of the umpire, play is disrupted or a player of the
opposing side is distracted by a coach.
■ A line judge is unsighted and the umpire is unable to make a decision;
server or receiver on the wrong side and wins the rally.
■ Any unforeseen or accidental situation has occurred.
When a “let” occurs, play since the last service shall not count and the
player who served last shall serve again.
■ The shuttlecock should be carried on or come to rest on the racket.
However, it is legal if the shuttlecock hits the wood or metal part of the
racket.
■ Player/s should not reach over the net to hit the shuttlecock.
■ A serve must carry cross court or diagonally to be valid.
■ During serve, the server should not step any of the lines of the court
until s/he strikes the shuttlecock and must remain stationary. For
example, s/he should not walk or jump into the serve. The shuttlecock
must be served underhand; i.e. the base of the shuttlecock should be
hit with the racket head clearly below the waist and below the hands
that holds it. As such, the racket must move continuously forward.
Faking the serve is not allowed.
■ A point is added to score when a player or pair wins a rally. For
example, when they strike the shuttlecock and it touches the floor of
the opponent’s side of the court or when the opponent commits a
fault.
■ The following are the most common types of fault:
o A player fails to hit the shuttlecock over the net
o The shuttlecock lands outside the boundary of the court or falls into the
wrong receiving court.
o The server’s or receiver’s feet are not within the boundaries of their serving
or receiving court respectively.
o If the partner of the receiver takes the serve, which results to doubles play.
o If the shuttlecock is struck in return before it has crossed the net to his/her
side. The
follow-through may break the plane of the net.
o The shuttlecock hits the ceiling.
■ Each side can strike the shuttlecock only once before it passes over the
net. Once hit, a player can’t strike the shuttlecock in a new movement or
shot.
■ The shuttle landing on the line is considered “in” and good.
■ A player should not serve until the opponent is ready, but if the receiver
attempts to return the serve, s/he is considered ready and play
continues.
■ If in serving the server misses the shuttlecock, s/he may serve again
providing the racket did not make any contact during the attempt.
■ After the serve is played by the receiving team, either partner may make
a play on the shuttlecock during consecutive returns.
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