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LECTURE OF VECTORS

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CALCULUS 2
LECTURE
VECTORS
Overview
In this lesson, we will determine that a vector is a quantity that has both a magnitude (or size)
and a direction. Both of these properties must be given in order to specify a vector completely. Thus,
we can describe how to write down vectors, how to add and subtract them, and how to use them in
geometry and in calculus as well.
Learning objectives
At the end of the lesson, the student shall be able to:
1. Define vectors and scalars
2. Perform algebraic operations involving vectors.
3.
Graphically represent vectors in two or three dimensions
Discussion
Scalars and Vectors
Quantities of time, mass, temperature and speed are scalar quantities. These quantities has
magnitude only and denoted by numbers.
Vector quantities are quantities measured with magnitude and direction. In Physics examples
of these quantities are force, velocity and acceleration. Vectors are represented by an arrow or a
directed line segment. The direction of the vector is measured by the angle which it makes from a fixed
line while the length of the arrow represents the magnitude of the vector.
A vector can be indicated by printing a letter in boldface ( v ) or by putting an arrow above it. (𝑣⃗).
The magnitude of a vector 𝒂 π‘œπ‘Ÿ 𝑢𝑷 is denoted by |𝒂| π‘œπ‘Ÿ |𝑢𝑷|.
𝑃
𝒂
𝒃
−𝒂
𝒂
𝒃
𝑢
Two vectors a and b are called equal 𝒂 = 𝒃, if they have the same magnitude and the same
direction. A vector whose magnitude is the same as that of a but in opposite direction of that of a is
said to be negative of a or −𝒂 .
Components of a Vector/ Unit Vector
ο‚·
All vectors can be broken down into their component vectors.
ο‚·
All component vectors can be represented by unit vectors.
Two Dimensional Vector
Considering a vector v
(𝒗𝒙 , π’—π’š )
(π‘₯2 , 𝑦2 )
y
|𝒗|
𝜽
𝑦2 − 𝑦1
π’—π’š
𝑣π‘₯
(π‘₯1 , 𝑦1 )
π‘₯2 − π‘₯1
Let 𝒗 = ⟨𝐯𝐱 , 𝐯𝐲 ⟩.
𝐯𝐱 − 𝒕𝒉𝒆 π’‰π’π’“π’Šπ’›π’π’π’•π’‚π’ π’„π’π’Žπ’‘π’π’π’†π’π’• 𝒐𝒇 𝒗
𝐯𝐲 − 𝒕𝒉𝒆 π’—π’†π’“π’•π’Šπ’„π’‚π’ π’„π’π’Žπ’‘π’π’π’†π’π’• 𝒐𝒇 𝒗
|𝒗| − π’Žπ’‚π’ˆπ’π’Šπ’•π’–π’…π’† 𝒐𝒓 π’π’†π’π’ˆπ’•π’‰ 𝒐𝒇 𝒗
⟨ ⟩ − π’‚π’π’ˆπ’π’† π’ƒπ’“π’‚π’„π’Œπ’†π’•π’”
𝜽 − 𝒕𝒉𝒆 π’…π’Šπ’“π’†π’„π’•π’Šπ’π’ π’‚π’π’ˆπ’π’† 𝒇𝒐𝒓 𝒗
2
If there are π’—π’š and 𝒗𝒙 , using Pythagorean Theorem
|𝐯|=√𝒗𝒙 𝟐 + π’—π’š 𝟐 length of two dimensional vector
(𝒗𝒙 , π’—π’š )
|𝒗|
π’—π’š
π’—π’š
π‘»π’‚π’πœ½ = 𝒗
𝒙
π’—π’š
𝜽 = 𝒕𝒂𝒏−𝟏 (𝒗 )
𝜽
𝒙
𝒗𝒙
𝒗𝒙 = 𝒗 𝒄𝒐𝒔 𝜽
π’—π’š = 𝒗 π’”π’Šπ’ 𝜽
𝒗 = 𝒗𝒙 π’Š + π’—π’š 𝒋 ( πΆπ‘Žπ‘Ÿπ‘‘π‘’π‘ π‘–π‘Žπ‘› π‘‰π‘’π‘π‘‘π‘œπ‘Ÿ π‘π‘œπ‘‘π‘Žπ‘‘π‘–π‘œπ‘›)
Illustration 1:
Find the vector components and unit vector of A at 60 degree angle from positive x – axis.
𝐴 = 6 , πœƒ = 60°
𝐴π‘₯ = 6 cos 60°
𝐴
j
𝐴𝑦
1
√3
= 6 (2)
= 6( 2 )
𝐴π‘₯ = 3
60°
i
𝐴𝑦 = 6 sin 60°
𝑨𝒙
𝐴𝑦 = 3√3
𝑨 = πŸ‘π’Š + πŸ‘√πŸ‘π’‹
Cartesian vector notation
𝑨 = ⟨πŸ‘, πŸ‘√πŸ‘⟩
Component form
π‘Όπ’π’Šπ’• 𝒗𝒆𝒄𝒕𝒐𝒓 , 𝝁𝑨 (Always = 1)
𝟏 𝟐
βƒ—βƒ—
𝑨
𝟏 𝟐
πŸ‘π’Š+πŸ‘√πŸ‘π’‹
𝝁𝑨 =
√πŸ‘
𝟐
Checking: 𝝁𝑨 = √(𝟐) + ( 𝟐 )
𝝁𝑨 = |𝑨|
πŸ”
𝟏
𝝁𝑨 = 𝟐 π’Š +
√πŸ‘
𝟐
√πŸ‘
𝟐
Checking: 𝝁𝑨 = √(𝟐) + ( 𝟐 )
𝒋
𝟏
πŸ‘
πŸ’
= √πŸ’ + πŸ’ = √πŸ’
𝟏 =𝟏
Illustration 2:
If 𝐯 = ⟨−3, 5⟩, find ‖𝐯‖ and πœƒ, where 0 ≤ πœƒ < 360°.
Solution :
𝐯 = ⟨−3, 5⟩
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‖𝐯‖ = √(−3)2 + (5)2 = √9 + 25 = √34
𝒃
𝒕𝒂𝒏 𝜽 = 𝒂
πŸ“
𝒕𝒂𝒏 𝜽 = −πŸ‘
𝜽 = 𝑨𝒓𝒄𝒕𝒂𝒏
πŸ“
−πŸ‘
𝜽 = −πŸ“πŸ—° 𝑸 𝑰𝑽
Three Dimensional Vector
If 𝐡 = ⟨3, 4 , −2⟩ component form
𝐡 = 3𝑖 + 4𝑗 − 2𝑧 Cartesian vector notation
|𝐡| = √𝐡π‘₯ 2 + 𝐡𝑦 2 + 𝐡𝑧 2
length of the three dimensional vector
= √(3)2 + (4)2 + (−2)2
= √9 + 16 + 4
|𝐡| = √29
Unit Vector
βƒ—βƒ—βƒ—
𝑩
𝝁𝑨 = |𝑩| =
𝝁𝑨 =
πŸ‘
√πŸπŸ—
3𝑖+4𝑗−2𝑧
√πŸπŸ—
π’Š+
πŸ’
√πŸπŸ—
𝒋−
𝟐
√πŸπŸ—
𝒛
unit vector
Coordinate Direction Angles
z
𝛼 = π‘π‘œπ‘  −1 (
3
𝛽 = π‘π‘œπ‘  −1 (
4
𝛾 = π‘π‘œπ‘  −1 (
−2
) = 56. .15°
√29
) = 42.03°
√29
) = 111.80°
√29
B 𝛾
𝛼
𝛽
y
B’
x
4
Checking ;
π‘π‘œπ‘  2 𝛼 + π‘π‘œπ‘  2 𝛽 + π‘π‘œπ‘  2 𝛾 = 1
π‘π‘œπ‘  2 56.14° + π‘π‘œπ‘  2 42.03° + π‘π‘œπ‘  2 111.80° = 1
0.31 + 0.55 + 0.14 = 1
1=1
Vector Addition
If there are vectors a and b, their sum or resultant can be determined through the
following methods:
1. Graphical Method
a. Triangle Method –
Connect the head of the first to the tail of the second. Then, connect the tail of the
first to the head of the last.
Illustration:
a
b
b
a
𝒂+𝒃
b. Parallelogram Method
The vectors are drawn from the same initial point. Then, vectors parallel to these
vectors will be drawn. Connecting the initial point to the intersection of the vectors
parallel to the original will give the sum or resultant vector.
Illustration:
a
b
a
a+b
b
2. Theoretical Method
a. The use of Cosine Law and Sine Law
Illustration:
Find the sum ( resultant) of the given vectors and the angle which it makes with the
horizontal axis.
5
A = 10 units
B = 7 units
140°
30°
Solution:
Form the triangle,
R
7u
𝛼
140°
𝜌 30°
𝛽
10 u
30°
𝛼 = 180° − 140° = 40°
𝜌 = 30° + 40° = 70°
Use Cosine Law
π’„πŸ = π’‚πŸ + π’ƒπŸ − πŸπ’‚π’ƒ 𝒄𝒐𝒔 π‘ͺ
π‘ΉπŸ = π‘¨πŸ + π‘©πŸ − πŸπ‘¨π‘© 𝒄𝒐𝒔𝝆
𝑹 = √π‘¨πŸ + π‘©πŸ − πŸπ‘¨π‘© 𝒄𝒐𝒔𝝆
𝑹 = √𝟏𝟎𝟐 + πŸ•πŸ − 𝟐(𝟏𝟎)(πŸ•) 𝒄𝒐𝒔70°
𝑹 = 𝟏𝟎. πŸŽπŸ” 𝒖
Using Sine Law
π‘Ίπ’Šπ’ 𝑨 π‘Ίπ’Šπ’ 𝑩 π‘Ίπ’Šπ’ π‘ͺ
=
=
𝒂
𝒃
𝒄
π‘ π‘–π‘›πœƒ sin 70°
=
7
10.06
7 sin 70°
π‘ π‘–π‘›πœƒ =
10.06
π‘ π‘–π‘›πœƒ = 0.65386166
𝜽 = π’”π’Šπ’−𝟏 (0.65386166 )
𝜽 = πŸ’πŸŽ. πŸ–πŸ‘°
𝜷 = πŸ‘πŸŽ° + πŸ’πŸŽ. πŸ–πŸ‘° = πŸ•πŸŽ. πŸ–πŸ‘°
b. Vector Addition (Cartesian Vector notation/ Component Form)
To add and subtract vectors, add or subtract (in order) the components of the vectors.
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