Uploaded by Jane Española

ESPANOLACE2BLK.2-ANSWER SHEETS PE

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Espanola, Deryll Jane F.
BSCE2-Blk.2
Answer Sheets
MODULE 1: Definition of Recreational Activity and Development, Importance, Objectives, and
Classifications of Recreational Activities
Directions: Provide your answers briefly and concisely below. Use separate
paper for your answer.
1. Define recreational activity in your own words.
Recreational activities encompass a wide range of activities that
individuals engage in to rejuvenate their bodies and brains while also making
their free time more fascinating and enjoyable. Any outdoor activity, including
practice or training in any such activity, that is done for the goal of exercise,
relaxation, or pleasure.
2. Explain briefly the difference between physical and mental activity.
Physical activity is any movement that requires energy and is carried out
by the muscles. To put it another way, it‟s any movement a person makes.
Physical activities improve the human body‟s physical attributes while mental
activity, or neurological stimulation, on the other hand, can be defined as
anything that stimulates, activates, or enriches the mind. The supply of blood,
oxygen, and nutrients to the brain is increased by mental activity.
3. Explain briefly the difference between outdoor and indoor activity.
Indoor activities take place within a definer space. They are limited by the
constraints of the location where they are held, as well as the number of
individuals who participate in the activities. Outdoor activities take place in a
designated outdoor area. Outdoor recreation entails participating in enjoyable
activities in a natural setting, whereas indoor recreation occurs within a
structure.
Directions: Write inside the box below the appropriate information being asked for. You can list
down as many as you can minimum of 5 examples.
Passive Recreation
Active Recreation
Examples
Examples
1. swimming
2. cycling
3. hiking
4. rock climbing
5. camping
1. writing
2. nature observation
3. walking
4. fishing
5. studying
Direction: Give at least 3 situations where the two types of recreational activity become
evident.
Types of Recreational Activity
Passive Recreation
1. wildlife observation in a
forest
2. studying lessons before
taking exams
3. writing stories to publish a
book
Active Recreation
1. cycling competition during
fiesta
2. bonding with friends in a
camping style
3. taking a hike to the peak
of a mountain
Directions: Write 3 most important things that you have learned from this
module. Limit your ideas to 150 words only.
From the topic about recreational activity, I realized what recreational activities
is. These are activities that refreshes body and brains at the same time
enjoyable. There are two types of recreational activities these are passive and
active recreations. Passive recreation are those activities that are commonly
unorganized and noncompetitive while active recreation are those activities
are undertaken outside a structure and are competitive. I also learn the
importance of having recreational activities that contributes to a healthy
lifestyle.
MODULE 2: Group Games
Directions: Provide your answers briefly and concisely below. Use separate
paper for your answer.
1. Describe group games briefly in your own words.
A game or sport in which teams compete rather than individuals; a sport
or style of play that emphasizes cooperative collaboration over individual skill or
effort; an activity that demands cooperative effort.
2. Explain the factors to consider in selecting games for different age groups.
The factors to consider in selecting games for different age group are, it
should be educational. Playing games helps children develop cognitive skills
while also keeping elderly interactive. It should be multi-generational. Games
should be adaptable to the interests of both the parent and the youngster.
Every player should like the game and be interested in seeing through to the
end. It should have a value. Every game has something to offer each player,
whether they are playing alone or in group. Everyone should enjoy themselves,
desire to play, and look forward to spending time with their love ones playing a
nice game.
Direction: Make a program about group games that will participate in group
activities like in your family, friends and classmates.
TIME
EVENT
8:00 a.m
Gathering
9:00 a.m
9:30 a.m
Icebreakers
Overview of the game
10:00 a.m
TRUTH AND LIE
Give each team member four identical slips of paper, or if they‟re
remote, have them use their laptops. Tell them to write down three
truths and one falsehood on a piece of paper. Allow each person in
the group to read the truths and lies in a random order. When they‟re
done, the group should discuss which facts they believe are true and
which are false.
PURPOSE
This exercise fits into the “get to know each other” category. Extroverts
have no difficulty in making themselves known, but introverts often
remain an enigma, bowled into silence. This exercise gives them equal
footing to reveal facts about themselves as well as expose the
assumptions others have made. Participants learn about others and
also learn about themselves through the lies they thought were true.
11:00 a.m
Coffee break
11:30 a.m
Lunch
1:00 p.m
Memory
Objective: Explore team values
The team is challenged to match a series of values based cards by
utilizing their group‟s memory skills. A discussion will lead to highlighting
the new team‟s values as they look to the future.
2:00 p.m
Planks
Objective: Problem solving
The team will be given a timed, competitive, and collaborative
challenge. In a progression of challenges focused around completing
a three-dimensional puzzle, the participants will apply essential team
problem solving skills. This challenge focuses on building processes that
increase efficiency as time passes. As a culmination, the four subteams will need to work together to complete the final task.
3:00 p.m
Whole Group Debrief
Objective: Share experience amongst group
4:00 p.m
End Of Program
Directions: Write 3 most important things that you have learned from
this module. Limit your ideas to 150 words only.
The three most important things that I have learned from this module are:
the objectives of group games, how group games are played, and the factors
in selecting group games to be played. The objectives of group games are to
build social relationship among teams that creates teamwork, unity, and
camaraderie among others. Group games are played depending on the age
group and selecting group games to be played considers some factors that
makes a game more enjoyable and suitable for all ages.
MODULE 3: Parlor Games
Directions: Provide your answers briefly and concisely below. Use separate
paper for your answer.
1. Explain at least 3 objectives in playing parlor games.
Playing parlor games develop courage, initiative, perseverance,
resourcefulness, alertness, cooperation, self-control, honor, loyalty, cheerfulness,
and obedience. It develops desirable social attitudes, through the constant
interrelationship of the individual and the group. It also cultivates the proper spirit
toward victory and defeat.
2. Select games in the late adolescence and write the mechanics of the game.
Volleyball
Game Mechanics:
A volleyball game consists of teams with six players each, separated by a net.
The six volleyball court positions are settler, middle blocker, outside hitter,
opposite hitter, libero and serving specialist. To start, flip a coin to determine
which team serves the ball first. Then the two teams will rally or hit the ball back
and forth over the net until a fault occurs. There is a maximum of three hits per
side.
Basketball
Game Mechanics:
The umpire tosses the coin to start a table tennis match. The winner can
choose to serve the ball first, receive first, or play from either side of the table.
The server must hold the ball in an open palm, toss it up, and strike in it such a
way that it bounces first on the server‟s side of the table before bouncing over
the net to the other side. The receiver, on the other hand, can return it by hitting
it over the net and into the opponent‟s half of the table. A foul is called if the
player tries to return the ball before it bounces.
Directions: Write 3 most important things that you have learned from
this module. Limit your ideas to 150 words only.
The three most important lessons that I learned from the module are the
different objectives of parlor games, the different types of games to be played,
and the games suitable for a specific age range. The main objectives or parlor
games are the enjoyment, relaxation, having unity, and camaraderie among
individuals. Under the parlor games are the different games that surely
enjoyable and can bring good communication among the players. There are
also specific games for the specific ages to ensure that these games can bring
them safety at the same time enjoyment while playing.
MODULE 4: TAG GAMES
Directions: Provide your answers briefly and concisely below. Use separate
paper for your answer.
1. Define tag games in your own words.
Tag (also known as it, tag, and a variety of other names) is a
playground game in which three or more players chase after and "tag" or
touch other players, generally with their hands. There are numerous
variations; the majority of them lack teams, scores, or equipment. When
someone gets tagged, the tagger usually says, "Tag, you're it.
2. Give at least five examples of tag games with mechanics.
Blob Tag
Two players are designated as It and link arms as The Blob. Whenever
they tag another player, that player joins arms with The Blob. The Blob
players need to work together to navigate and tag others. Once The Blob
captures all of the players, start over again.
Watch Your Back Tag
In this game everyone is It! All players are trying to tag another
player before they are tagged. If two players tag each other at the same
time they play a round of rock/paper/scissors to determine who stays in
the game. If you are tagged without tagging your tagger, you sit down.
Octopus Tag
One player is designated as the Octopus. All other players line up on one
side of the playing area. Octopus stands in the middle. When the Octopus
says “Go,” all of the players try to reach the other side of the playing area
without getting tagged. Any player that is tagged sits on the ground and
becomes seaweed. During the next round, the seaweed can help tag
from their place on the ground, moving only their arms. Once all players
are seaweed, a new round begins.
Toilet Tag
It is the plumber. If tagged by the plumber, the tagged player must
kneel on one knee with one arm held out to the side. Tagged players must
stay frozen in this position as a toilet until a free player comes and sits on
his knee and pushes down on his arm to flush the loo. The flushing
unfreezes the toilet player to re-join the game. The player flushing cannot
be tagged while „sitting‟ on a toilet. Play until all players are frozen or until
time is called and a new plumber is nominated. Very large groups may
wish to start each round with two or three plumbers.
Beetle Tag
One player is It. Players who are tagged must freeze in place, but
players close to being tagged can lie down on their back and wiggle
their arms and legs like a beetle to avoid being tagged. They can only do
this for 10 seconds. It cannot stay next to a player as they count to 10. A
frozen, tagged player can be unfrozen by a free player. Once all players
are frozen, a new It is chosen.
Directions: Write 3 most important things that you have learned from
this module. Limit your ideas to 150 words only.
In this module, I learned what tag is all about and its different types. Tag is
a game wherein played in an open space or field. It is a game played by two or
more players. There are different types of tags that have also different
mechanics to follow. There are specific tags for adults that differ from those of
children. Tag is a game where you can surely enjoy and reminisce your
childhood experiences in playing tag.
Module 5: Relay or Races
Directions: Provide your answers briefly and concisely below. Use separate
paper for your answer.
1. Explain relays and races in your own words.
Relays/Races are team races in which one team member
completes a certain job or course, then tags the next team member to
complete the same assignment. The next individual is subsequently
tagged, and so on. The game continues until all members of each team
have accomplished the job, and the team that finishes first wins.
2. Explain the objectives and skills that will be developed through relays.
The skills in relay races are – Teamwork, Speed, Strength and stamina,
Determination and motivation, Fighting spirit, and the Ability to perform
under pressure. Every relay event necessitates collaboration. To reach the
desired result, all runners must work well as part of a team. A runner who is
more focused with "self" will not be able to assist the team. In fact, if the
team's top sprinter is selfish, the team is unlikely to win a medal. Every race
is defined by its speed. In relay races, a fast runner will always win the day
if all other factors are equal. This is especially crucial for the first and last
runners in relay races. In a relay race, the starter and finisher are the same
person. A fast starter offers the team a crucial advantage at the outset of
the race, while a super-fast finisher helps the team negate or reduce any
gap lost. In relay races, strength is crucial. It takes a bit extra strength to
outrun better opponents with stronger starting line-ups. If you have a good
starter with extraordinary speed, the team will be led to victory by the next
runners who have the necessary strength. The group must be self-assured.
There has never been a successful relay team that hasn't worked hard.
Even though the possibilities are minimal, a committed squad will always
overcome deficits. Even if they get the baton late, committed players will
run to win. Motivation is also needed by players and runners. The waiter
needs to figure out how to get the runner to pick up the pace. It is critical
to understand this. The resolve to attain defined goals despite perceived
difficulties is known as fighting spirit. To succeed in sporting contests, relay
runners must have a strong fighting spirit. Ability to perform under pressure
is comparable to a strong fighting spirit. In relay races, runners are
frequently under pressure to make up for a disadvantage allowed by a
prior co-runner.
Directions: Write 3 most important things that you have learned from
this module. Limit your ideas to 150 words only.
The three most important things that I learned in this module are the
different types of relays, the objectives of this game, and the ways how to
enjoy this game. Relay has different types that surely each one can enjoy
if it is played during parties or events. This games‟ objective is to
developed unity and sportsmanship among the players.
1.
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