Innovation Management Assist. Prof. Meral DÜLGER TAŞKIN meraldulger@gmail.com @mrldlg Textbook • Try: • amazon.com • abebooks.com • pandora.com.tr To understand ALL of your courses better Watch national and international politics/business/e conomy specials on news channels Read the business/economy sections of national and international newspapers Influential columnists A business student has to be regularly reading: • Take your pick at: • yazaroku.com • Dünya Gazetesi • The Economist • The Guardian • Forbes To understand this course better 4 But the most important tools are.. CURIOSITY CANDOR COURTESY COURAGE Candor As a group, we need to talk about issues candidly. I want to make sure we get to hear from the diverse perspectives and diverse voices in our class. That level of openness and candor is not just encouraged, it’s expected. That means we might hear opinions that we’ve never heard before, or that are drastically different from—or are even in direct opposition to—ours. Courtesy We need to be able to voice our perspectives respectfully. A lot of times, important conversations don’t happen because we fear that we might offend someone—that others will react harshly in some way!! And we need to listen and respond respectfully to those who have different perspectives. We’re not going to let that fear stop us because we’re going to always operate from a place of good intentions. We must remind ourselves that our classmates have the best intentions when they’re raising different opinions, and we must pursue our intellectual curiosity with kindness and courtesy. Courage It takes courage to openly voice our opinions and our perspectives. However, it takes even more courage to be able to listen, really listen, and understand the perspectives that are different from ours, that contradict our perspective. Listening and understanding isn’t the same as agreeing. It’s how learning happens: LEARNING TAKES COURAGE!! ART & CREATIVITY Creativity isn't just about making art-- it's a way of approaching life. • Resourceful • Inspired • Thinking ingeniously • Making things happen • Designing your days in big and small ways... «Formal education will provide you a living. Selfeducation will make you a FORTUNE. Successful people NEVER STOP LEARNING.» THE IDEA OF LIVING LIFE AS ART,TREATING EVERYTHING AS A CREATIVE ENDEAVOR, CAN BE A GAME-CHANGER!! What will we learn? Beginning of the Fall Semester What is innovation? Role, impact & economy Creativity) Case Discussions (1 week) People & Organization New Product Development Disruptive Innovation & Commercialization Innovation Strategy Risk Management Boosting Innovation Performance & The Future Case Discussions (2 Weeks) End of the Spring Semester Class Schedule and Topics Class Material Direct Link: https://drive.google.com/drive/folders/1zTaLmAJx13uemTiDaTP4AN74dPBQf0W3?usp=sharing I need a class representative Course Assessment Mid-term Exam • Multiple choice • 90% of the questions will be about how well you learned the concepts through examples • Will include topics we’ve covered in class • Will be quite difficult Course Assessment Final Exam • A combination of multiple choice, matching or fill in the blanks, etc.. • 60-70% of the questions will be about how well you learned the concepts through examples • 30-40% will test whether you are careful about details and the logic behind innovation management • Will include topics we’ve covered in class • Will be difficult Grading Mid-term Exam 50% Final Exam 50% _______________________ Total 100% You need to score at least 40 points in the final to pass the course! + The exam average also counts!! Hope to have a productive and beneficial semester!!! 24 Application of knowledge to work 21st Century Economics Creation of value •Efficiency (i.e.Price!) •Innovation Dyson gives glimpse of secret robot prototypes which appear to carry out household chores https://www.youtube.com/watch ?v=2Bh61aY8ncg Meanwhile… https://twitter.com/cb_doge/status/1529172165634838528 Invention describes the discovery of any new product, process, or idea, or the modification and recombination of existing ones Invention vs. Innovation Innovation concerns the commercialization of the invention An innovation needs to be novel, useful, and successfully implemented in order to help firms gain and sustain a competitive advantage Some examples of innovation Introduction of new goods/services Increasing the quality of those goods /services Opening a new market/industry New sources of supply New/better/faster method of production New organization of an industry Innovation A specific function of entrepreneurship The process by which entrepreneurs convert ideas into marketable opportunities To be successful, innovation should offer both newness and market value. Novelty alone will not secure market acceptance or a satisfactory return on investment! • Source: Osterwalder, A., Pigneur, Y., Smith, A., & Etiemble, F. (2020). The Invincible Company: How to Constantly Reinvent Your Organization with Inspiration From the World's Best Business Models (Vol. 4). John Wiley & Sons. Innovation Requirements Technical Skills Marketing Skills Strategic Skills Mindset for Innovation Freedom from conditioning Full of love and compassion Flexible Open Happy Curious Alive Now, customers Know a lot more than they did 50 years ago, Have many specific requirements and demands, Expect companies to do things their way Success lies in doing business the way customers want. Many markets will evolve, traditional market segments will dissappear **As basic needs are met, there’s an additional challenge to innovation Companies will have to adjust their offerings accordingly Determining customers’ hidden (latent) needs Have too many options on the market, Are not loyal to brands. Changing Customers and Needs Home markets are threatened by “foreign competition” Intensified Competition Competition may emerge from outside of a given industry Panasonic also owns Nippon Bicycle which makes highly customized mountain bikes • Expertise comes from Panasonic’s previous experience in consumer electronics industry Who creates innovations? Entrepreneurs Scientists/Engineers Profit-oriented Managers Inventors-innovators live on in the many small business entrepreneurs who continue to follow a dream or creative problem-solving process producing successful innovations from small laboratories or backyard workshops Involves a predetermined plan to follow established research methodologies and formal patterns for developing new technology Focused on the satisfaction of customer or market demand and relatively fast returns to investment in any new innovation Ex: Bell Laboratories and Thomas Edison’s systematic approach to new technology Less focused on technological brilliance of the innovation Sources of Innovation Unexpected occurrences Incongruities Ex: The unexpected failure of the Ford Edsel allowed Ford to compete with General Motors and leading to the design of the Mustang. It is important to seek ideas within the existing process and economic realities of established industries. Ex: Overnight package delivery by Federal Express is another example. Process needs Adapting existing innovations to new processes to fill new market opportunities Ex: Sugar-free and caffeine-free products Industry and market changes Demographic changes Changes in perception Ex: Home health care offer new innovations. Ex: The building of rest homes for the elderly; robotics do the jobs of blue-collar workers. Ex: The exercise, health and diet industries have all seen innovation opportunities due to a growing concern for fitness among the ageing and frequently overweight population of the developed world. New knowledge Ex: Many companies/ governments working on COVID19/cancer/Alzhemer’s vaccine/medicine New technologies often create new industries Ex: Radio Frequency Identification Labels (RFID); Nano Technology – A multidisciplinary innovation (Physics & Chemistry) New applications of advanced technologies are constantly emerging Ex: Sophisticated electronics are an important aspect of car design Technological Advances Technology is also important in the services industry Ex: Banks and GSM companies develop technologies to provide customized services to specific consumer segments Mini Case: Amazon Go Amazon Go is a new kind of store with no checkout required created the world’s most advanced shopping technology. The checkout-free shopping experience is made possible by the same types of technologies used in selfdriving cars: computer vision, sensor fusion, and deep learning. When you’re done shopping, you can just leave the store. A little later, Amazon sends a receipt and charge the shopper’s Amazon account. It offers ready-to-eat breakfast, lunch, dinner, and snack options along with a wide selection of grocery Essentials. «Just Walk Out Technology» automatically detects when products are taken from or returned to the shelves and keeps track of them in a virtual cart * Innovation must contain a degree of novelty, and the type of innovation can be new to the firm, to the market or to the world. A Typology of Innovation Source: Kuratko & Hodgetts (2004) Generating Innovation Source: Mazzarol & Reboud S. (2020) To sustain a competitive advantage, however, a firm must continuously innovate Continuous innovation is the engine behind Apple, 3M, Xiaomi, Google, HP, Intel, P&G, and Samsung.. “Sustainable” Innovation Many firms have dominated an early wave of innovation only to be destroyed by the next wave Innovation Management is a complex process.. No “quick fixes” No “universal solutions” May ideas that are effective in an organization cannot be transferred to another No “adoption of best practices” Instead, managers need to ADAPT ideas to their own unique situation Too many companies focus on only one aspect of IM: Idea generation • There’s much more to IM than just that, companies need a broader vision Innovation Requirements Inputs Knowledge management Innovation strategy Organization and culture Portfolio management Project management Commercialisation People, physical and financial resources, tools Idea generation, knowledge repository, and information flows Strategic orientation and leadership Culture and structure Risk/return balance, optimisation tool use Project efficiency tools, communications and collaboration Market research, market testing, marketing and sales Ex: Significant changes in techniques, equipment and/or software. Implementation of a new marketing method Implementation of a new organizational method Ex: Significant changes in product design or packaging, product placement, product promotion or pricing. Ex: In a firm’s business practices, workplace organization or external relations. Organizational innovation Ex: Significant improvements in technical specifications, components and materials, incorporated software, user friendliness or other functional characteristics. Implementation of a new or significantly improved product or delivery method Marketing innovation Introduction of a good or service that is new or significantly improved with respect to its characteristics or intended uses. Process innovation Product innovation Types of Innovation Product Innovations Most product innovations are incremental, involving minor changes or enhancements to existing technologies. These are usually made in response to Increasing competition Still, there are many breakthrough innovations as well ☺ Customer feedback The expected outcome is etiher Continuously improving quality OR Lowering costs via enhanced productivity or reduced cost * Dimensions of Innovation in Manufacturing Product Innovation Not sustainable!! • Ex: Gilette vs. Tetley Service Innovation Process Innovation Business Process Innovation Business Model Innovation Manufacturing and delivery process Make it easier for customers to do business with a given company Anything that enables the company to achieve profits • Ex: Order fulfillment Ex: Amazon.com Mini Case: Gillette Gillette ‘Mach 3’ razor is a first-to market product Developed at a very high cost A UK supermarket chain was quickly able to produce a good copy at a fraction of the original cost Gillette have been more dependent therefore on expensive television advertising to protect sales of their product When products are easy to copy, competitors can ‘leapfrog’ original features and Wilkinson Sword Company have now introduced a 4 blade razor Mini Case: Tetley’s Teabags Tetley is a market leader and the originator of the round teabag Advertising was based around a better cup of tea that would result from bags where the tea could circulate better Knew that competitors would try and copy When new product was introduced competitors were unable to obtain similar manufacturing equipment quickly and Tetley maintained its lead Hired consultants to develop a new manufacturing line for round teabags Dimensions of Innovation in Services New product Customer profiling Ex: Insurance policy, account type To contact customers with a unique value proposition • Should be hard to copy 3rd party contribution Use of different sales channels Internet vs. Brokers Creation of better services Degrees of Product Innovation Incremental Radical Transformational Old / New Product Development Degree of Product Innovation 1. Improvement products and revisions of existing Old 2. New products that provide performance at lower cost similar Old 3. Existing products that are targeted to new markets Old 4. Addition of products to an existing product line New 5. Creation of new product lines New 6. New-to-the-world products New Source: Booz-Allen and Hamilton, New Products Management for the 1980s, (New York: Booz-Allen and Hamilton Inc., 1982). Competence - Enhancing Innovation • Builds on the existing knowledge base • Ex: each generation of Intel’s microprocessors (e.g., 286, 386, 486, Pentium, Pentium II, Pentium III, Pentium 4) builds on the technology underlying the previous generation Competence – Destroying Innovation • If the innovation does not build on the firm’s existing competencies or renders them obsolete • Ex: Innovation of digital camera by Kodak made their reel camera technology obsolete Competence-Enhancing Innovation vs. Competence-Destroying Innovation Component Innovation Entails changes to one or more components, but does not significantly affect the overall configuration of the system • Ex: an innovation in bicycle seat technology (such as the incorporation of gel-filled material for additional cushioning) does not require any changes in the rest of the bicycle architecture Architectural Innovation Entails changing the overall design of the system or the way that components interact with each other • Ex: When digital photography emerged, the likes of Kodak and Polaroid were forced to master completely new competences in solidstate electronics, camera design, software, and display technology Component Innovation vs. Architectural Innovation R&D Source of innovation BUT relying solely on this function is not enough! Identify customer needs through creative market research Innovation throughout the Organization The functional areas that should be involved are: Marketing Should be involved in product definition,pricing, positioning, launch Operations A good place for process innovation Finance & Accounting Can calculate ROI for innovation projects Human Resources Management Hiring, developing and motivating employees that will innovate Creating an innovation “culture” Open innovation Outside Resources Universities, research institutes WHERE CHANGE, INNOVATION, PRODUCTIVITY, EXCITEMENT, MAGIC HAPPENS COMFORT ZONE OF THE BUSINESS WORLD PASSION CREATIVITY TAKING INITIATIVE EXPERTISE DILIGENCE OBEDIENCE Source: https://www.azor-solutions.com/blog/insan-okuryazarligini-gelistirebilmek-turkiye-nin-konfor-alani-arastirmasi-2021/ The Development Funnel Ideas ‘filtered out’ Rejected concepts Projects terminated (‘killed’) Ideas Idea Generation Phase Ideas… Choice of Best Ideas Concepts… ‘Recycled ideas’ Ideas from open innovation Implementation Projects… Market - New Products - New Services - New Processes - New Business Processes Example: The New Product Development Funnel in Pharmaceuticals The Innovation Pentathlon Framework The Pentathlon Framework in Context Market Forces Competitive Forces New Technology The Organizational Context Partnerships Suppliers Innovation Networks Sources of Knowledge (universities, technical institutes) A Weakness & Strength Tool... Innovation Strategy Ideas (Weakness) Prioritization Implementation (Weakness) Market - Products - Processes - Services People and Organization Innovation Strategy Ideas (Strength) Prioritization Implementation (Weakness) People and Organization (Strength) Market - Products - Processes - Services Innovation and Economics Assist. Prof. Meral DÜLGER TAŞKIN Spring 2023 Economic Measures of Innovation **As companies have a profit motive, they need to measure performance of the activities/factors that they believe are profitable 3 main measures: Innovation is no exception Number of patents per employee or over time R&D expenditure as a percentage of sales Number of new products Company Size and Innovation Larger companies are advantageous Due to economies of scale in R&D, available funds and resources, knowledge of markets and technology, experience R&D expenditures rise when firm size expands Size & age determine the number of products produced Larger companies have more patents STILL, even if larger companies have the mentioned advantages, smaller ones end up being more innovative! Small companies are the most important innovators The number of new products developed in smaller companies are proportionally higher Ex: Bagless vacuum cleaner invented by Dyson, not market leader Hoover Why? Percentage of global research and development spending in 2021, by industry Source: statista.com The Worl’d Biggest R&D Spenders in 2022 (in billion U.S. dollars) Source: statista.com Government Policies and Innovation Support for innovation should become an integral part of government policies Developed countries invest a considerable portion of their budgets in supporting research and technology development in science and industry • On the other hand, we spend ~ $20BN to import technology in Turkey! Research has found that available credit can affect innovations • Many governments are encouring the improvement of the credit mechanisms Even if the governments do their best, it is still up to the individual firms to come up with innovations and manage them *2018 Countries by gross research and development (R&D) expenditure worldwide in 2021 Source: Statista.com Innovation and Business Cycles Innovation drives economic development and often implies irreversible changes in the way things are done «Creative destruction» Novel ideas coupled with disrupted markets and industries Mini Case: IBM’s product innovation problems During the 1960s IBM was the dominant player in the computing industry Its experience with the 360 mainframe computers helped the company become the global leader the end of that decade 1970s-1980s: Technological changes challenged its leadership Minicomputers (Digital/NEC), Super computers (Cray) Personal microcomputers (Apple) Even if IBM created the IBM PC, it was in serious trouble by the 1990s because it was late to adapt IBM’s primary mistake was not seeing these new emerging technologies as serious threats to its existing business. Sources: Heller (1994), Mazzarol (2013) Mini Case: Nokia’s missed opportunities Nokia Corporation entered the mobile phone industry in the 1990s and by 2006 was the world’s market leader The launch of the Apple iPhone in 2007 disrupted the existing mobile telephony market making traditional 2G phones obsolete Even though Nokia had identified the emergence of the smartphone as a technological trend, it did not move fast enough to configure its product innovation pipeline to match Apple and other competitors such as Samsung By 2012–2013 Nokia had lost billions and sold its mobile phone business to Microsoft at a bargain price Sources: Heller (1994), Mazzarol (2013) There’s often a time lag between an invention and its widespread adoption Innovation and Business Cycles Ex: The invention of automobile in 1886 and its diffusion during the 1920s The few who are lucky The number of inventions enough to are high BUT the number commercialize their inventions are called of innovaions is enterpreneurconsiderably lower innovators Diffusion of Innovations The way in which innovations spread through populations The Adoption Life Cycle The Early Adopters are interested in innovations that will give them serious competitive advantage Competitive Chasm The Early Majority is seeking to make an improvement in their businesses, not a revolution! They will demand hard proof that an innovation can deliver it In between the two phases there’s a “competitive chasm” Associated with the technological feasibility and the market demand for the technology If you miss it, the innovation will not be adopted! Sales of radically new products often start well but then stall or even collapse at the end of the Innovator/Early Adopter phase Relative advantage Compatibility Complexity Take the electric car and interpret the meaning of Trialability Observability Usefulness and Ease of Use Subjective Influences Class Exercise Time! The Failure of Innovation Diffusion Failure of an innovation is due to • The inability of those seeking to commercialise the new technology OR • A market-focused and customer centered entry strategy is a must! • The innovation must be diffused in such a way that the customers and suppliers are satisfied • Only focusing on technical and scientific issues is a huge mistake! • Not analyzing social, economic, technical or cultural factors required for diffusion properly Example: DuPont’s diffusion of nylon in the 1940 • DuPont identified women’s hosiery and underwear as a market niche and essentially created a new market for nylon products in this area. • By doing so, DuPont secured a strong strategic position with a clear point of differentiation. New products and services have positive influence on employment Innovation and Employment • These opportunities may be in another region, or even in another country BUT, improvements in processes may reduce labor requirements Creative destruction leads to the loss of industries with old technologies • Ex: Typewriters, analog cameras are easy to find anymore Jobs that will Dissappear in the Next 15 Years Due to AI Printers/ Drivers Farmers Travel Agents Manufacturing Workers Dispatchers Waiting Tables & Bar Tending Bank Tellers Data Analystis Content Creators Military Pilots & Soliders Fast Food Workers Telemarketers Accountants and Tax Auditors Stock Traders Construction Workers Surgeons Fiction Authors **Movie Stars Publishers Cashiers Product Innovation and Growth Product innovation seems to be closely related to market share and increased product quality Innovating companies also grow fast Earn most of their revenues from their more recent “new” products SO, companies are increasingly rely on new products for profitability Critical Views of Innovation Innovation can be driven by profitseeking motives of dominant actors, leading to a focus on short-term gains and serving their own interests rather than longterm societal benefits. Innovation can lead to job displacement and income inequality as automation and technological advances replace human labor. Innovation can have negative environmental consequences, such as increased resource depletion, pollution, and climate change. Innovation can create new forms of inequality and exclusion, as those without access to new technologies or the skills needed to use them are left behind. Innovation can lead to a loss of privacy and autonomy as individuals and societies become increasingly dependent on technology and data. Case Study Given Imaging’s Camera Pill Gabriel Iddan was an electrooptical engineer who was developing the “eye” of a guided missile, which leads the missile to its target. In 1981, Iddan traveled to Boston on sabbatical and befriended a gastroenterologist (a physician who focuses on digestive diseases) named Eitan Scapa. Scapa taught Iddan about the technologies used to view the interior lining of the digestive system. The existing technologies had a number of significant limitations, particularly with respect to viewing the small intestine. The small intestine is the locale of a number of serious disorders: bleeding, Crohn’s disease, celiac disease, chronic diarrhea, irritable bowel syndrome, and small bowel cancer Scapa thus urged Iddan to try to come up with a better way to view the small intestine, but at that time Iddan had no idea how to do it. The nature of the small intestine makes it a difficult place to diagnose and treat such disorders. The small intestine (or “small bowel”) is about 5 to 6 meters long and is full of twists and turns. X-rays do not enable the physician to view the lining of the intestine Endoscopes (small cameras attached to long, thin, flexible poles) can reach only the first third of the small intestine and can be quite uncomfortable for the patient. The remaining option, surgery, is very invasive and can be impractical if the physician does not know which part of the small intestine is affected. Ten years later, Iddan visited the United States again, and Scapa again inquired whether there was a better technological solution for viewing the small intestine. • By this time, very small image sensors— charge-coupled devices (CCDs)—had been developed Iddan wondered if perhaps it would be possible to create a very small missile-like device that could travel through the intestine Like the missiles Iddan developed, this device would have a camera “eye.” If the device were designed well, the body’s natural peristaltic action would propel the camera through the length of the intestine. When Iddan returned home, he placed a transmitting antenna inside a store-bought chicken and a receiving antenna outside the chicken. The results indicated that it was possible to transmit a clear video image. Then, he set about overcoming the battery life problem: The small CCD sensors consumed so much energy that their batteries were often depleted within 10 minutes. Fortunately, advances in semiconductors promised a solution Iddan began developing a prototype based and applied for an initial patent on the device in 1994. In 1995, he presented his product idea to the CEO of Applitec Ltd., a company that made small endoscopic cameras. The CEO thought the project was a fascinating idea, and founded Given Imaging (GI for gastrointestinal, V for video, and EN for endoscopy) to develop and market the technology. Without knowing what Iddan and Meron was up to, another team of scientists (a physician, C. Paul Swain; a bioengineer, Tim Mills; and a doctoral student, Feng Gong) in the U.K. was also working on a method for wireless endoscopy. By 1994 they were developing simple devices to see if they could transmit moving images from within the gut using microwave frequencies. By 1996 they had succeeded in their first live animal trial. Their next hurdle was to develop a device that could be swallowed instead of surgically inserted. In the fall of 1997, Gavriel Meron met Dr. Swain at a conference in Birmingham, England, and they concluded that their progress would be much faster if they joined forces. Swain’s team had superior expertise in anatomy and the imaging needs of diagnosing small intestine disorders, while Iddan’s CMOS-based sensors enabled the production of a smaller device with lower power requirements. The teams thus had complementary knowledge that each knew would be crucial to producing a successful capsule endoscope. In 1999, the team conducted their first human trial. Dr. Swain swallowed the prototype capsule. The first images were of poor quality because of the team’s inexperience at holding the receiving antenna in an optimal position. The team was not sure how far the capsule had traveled, so they used a radiograph to find the position of the capsule. The radiograph revealed that the device had reached Swain’s colon, and thus had successfully traversed the entire length of the small intestine. The first capsule had transmitted for only about 2 hours before its battery life was depleted The team was thrilled at this victory, and urged Swain to swallow another capsule Now that the team was more practiced at optimizing the receiving antennas, they achieved much betterquality images. The second capsule transmitted for more than 6 hours, and the team knew they had obtained quality images of a substantial length of small intestine. April 2000: they had used the device to find a small intestinal bleeding source in three patients with “obscure recurrent gastrointestinal bleeding” (a difficult problem to diagnose and treat). August 2001: the device had received FDA clearance By October of 2001 Given Imaging had gone public, raising $60 million in its initial public offering! Given Imaging marketed its device as a system that included a workstation, proprietary software, wearable video recording packs, and the swallowable capsules (called “PillCams”). After swallowing the $450 PillCam, the patient goes about the day while the PillCam broadcasts images to a video recording pack the patient wears around the waist. When the patient returns the pack to the physician, the physician uploads the images and can both view them directly and utilize Given’s computer software, which employs algorithms that examine the pixels in the images to identify possible locations of bleeding. The PillCam exits the patient naturally ☺ Encouraged by their success, the developers at Given Imaging began working on PillCams for the esophagus (PillCam ESO) and for the colon (PillCam COLON). Whereas Given estimated the global market potential for small bowel capsule endoscopy (PillCam SB) was $1 billion, it believed that the global market opportunity for PillCam COLON could be a multi-billion-dollar opportunity due to widespread routine screening for colon cancer!! By 2013, Given had also developed PillCam SB3, which offered sharper images and adaptive frame rate technology that enables it to snap more pictures, more quickly. By 2015, numerous studies had shown that PillCams compared favorably to traditional endoscopy in terms of safety: While use of capsule endoscopy could result occasionally in the camera becoming lodged and not exiting the body naturally (roughly eight cases of this happening had been identified by 2015), traditional endoscopy bore a risk of tearing the gastrointestinal wall, which could quickly lead to deadly infections. At $500, PillCams were also less expensive than traditional gastrointestinal endoscopy procedures, which ran from $800 to $4000 or more. A View to the Future . . . Colonoscopy was the largest category of the endoscopy market—in the United States alone, 14 million patients undergo colonoscopy a year The market has potential! Many in the industry, however, suspected that the camera pill would eventually supplant all traditional colonoscopy. In February of 2014, Dublin-based medical device maker Covidien had acquired Given Imaging for roughly $860 million! Then in early 2015, medical equipment giant Medtronic acquired Covidien for $49.9 billion!! Currently, Medtronic is valued at $123.08BN! Given would now have access to much greater capital resources and larger (and more geographically distributed) salesforces—if it could continue to get its Pillcams approved for more applications and in more countries, it was positioned to transform the market for gastrointestinal endoscopy. Generating Creative Customer Focused Ideas Assist. Prof. Meral DÜLGER TAŞKIN Spring 2023 ART & CREATIVITY Creativity isn't just about making art-- it's a way of approaching life. • Resourceful • Inspired • Thinking ingeniously • Making things happen • Designing your days in big and small ways... DRAWING, SINGING, WRITING, KNITTING… LOSE YOURSELF IN SOMETHING CREATIVE TO FIND INNER CALM. YOU MIGHT ALSO COME UP WITH SOLUTIONS TO PROBLEMS There’s more to innovation than just idea generation.. Companies generally focus on idea generation to become more innovative Creativity Not just “Eureka!” moments, also needed to solve common problems Not enough! The application of knowledge Effectively recognizing customer requirements Protection of resulting ideas Is NOT synonymus with innovation The Components of Creatvitiy Source: Amabile, 1998 The creative thinking process Source: Kuratko and Hodgetts, 1998 Business Creativity Inventions that are commercialized Exploratory Identification of new opportunities Normative Identifying and clarifying problems to focus on Original thinking to solve known problems Serendipitious Required for process innovation Problems with service delivery or low quality production at a manufacturing facility Accident or good fortune creativity Ex: 3M’s Post-It Hard to manage Class Exercise Time! Individual Creativity Creativity can be the result of individuals In many organizations individuals play a key role But it does not stop at the individual level **Innovations may begin in a single mind, but to generate valuable products/services they need to be developed by a community of thinkers – The Economist Intelligence Unit, 2009 To be creative experience, acces to relevant information and experts is needed (aka. “knowledge domains”) Ex: In pharmaceutical research, one person cannot rememeber all the relevant data for thousands of chemicals and their combinations • Knowledge management is a must! Creativity Techniques for Innovation Brainstorming To find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by a group or an individual • Downside: Some people may dominate the session Left-Right Brain Alterations Five Ws, One H Technique (5N1K) Attribute Association Analytical (left brain) vs. Emotional (right brain) Who, what, where, when, why and how questions for a given topic Creating a list of attributes for a product/service/process • Ex: What is the core product? vs. How does the customer feel about the product? • Ws give insight, H provides ways to implement • Good for product problems on service complaints Team Creativity and Organizational Culture Companies need to create a culture of creativity in which innovation project teams can excel The vast majority of innovation projects involve teams Team diversity is a must for team creativity to avoid groupthink Managing Knowledge Knowledge Management • How an organization can stimulate and effectively utilize knowledge Forms of knowledge: • Explicit • Formal, systematic, easily communicated and shared • Ex: Instruction manuals, text books • Tacit • Hard to express, formalize or write down • Can be highly personal • Ex: A cook making a dish without measuring the ingredients • Both types can be found in an organization • Both are important for innovation Capturing Tacit Knowledge Socialization Ex: Apprenticeship • In organizations: Mentor programs Externalization Converting tacit knowledge to explicit • Ex: Tutorial sessions, metaphors, analogies **Capturing tacit knowledge from employees is important BUT tapping customers’ tacit knowledge is just as important Mini Case: Miele Focusing on ‘application segments’ - Vacuum cleaner packages Usability Recognizing customers’ hidden needs - Allergy market product line ‘Listen and watch’ teams Ideas and Innovation Innovations often fail 34 to 90 % of new product development projects do not fully reach their business objectives Reasons include Demand for innovations is inherently uncertain SOLUTION: Product might not be well adapted to customer needs because of poor design and/or poor quality Tight integration among R&D, production, and marketing with customer-focus Poor positioning strategy • ** Especially dicovering customers’ hidden needs • Price, distribution, promotion and advertising, and product features (OR the 4 P’s) Mistake of marketing a technology for which there is not enough demand Slow “cycle time” Empathic Design Techniques such as observation, contextual interviews and putting product designers «in the shoes of users» are used to gather data Enables to focus on users’ problems An in-depth understanding of how customers and users utilize products User Interface & User Experience UI: DESIGNS THE PRODUCT DESIGNS THE EXPERIENCE UX: Mini Case: Clarks Company planned to enter the walking boots segment Conducted ethnographic market research into both the usage of walking boots and the buying decision: “I needed to understand the buying habits, end use and expectations of our new customer” (Product Manager) Identified that potential buyers will try on only about 2-3 pairs of boots Designed the tongue of the boot so that potential buyers perceived the boots to be particularly comfortable Ways to come up with creative ideas LEAD USERS EXPERIMENTATION VIRTUAL COMMUNITIES Lead Users “Lead Users” are groups of customers/users that face more challenging requirements Their needs may be ahead of the market Identifying such users in the current market may open new horizons! Usually, workshops are run with such users to develop product concepts Workshops can stimulate creativity **Identifying lead users might be hard Lead user vs. End-user perspectives! Mini Case: Lego Mindstorms 40,000 kits sold per year since 1998 Lego Brickfest annual conference Lead users recruited (peer recognition) August 2006 new Robolab version Experimentation Customers are presented with early prototypes of products/servicer and base their suggestions on these Actually, seeing and using a product/service often enables customers and users to articulate thier views better Observing how customers react to product/service ideas is very valuable in new product development process Can be combined with the lead user approach It is hard to prototype services Leaders such as HSBC Bank prototype their services and collect reactions. Virtual Communities Internet has enabled people with common interests to exchange ideas easily Such communities are sought after by companies for product development Open Source Crowdsourcing Users and customers are intimately involved in product development Use by companies of virtual communities • Especially software • Ex: Linux • Facebook translates its web pages to other languages with the help of users Biggest advantage is the opportunity to tap collective intelligence Protecting Ideas To gain maximum advantage from their innovations, firms need to protect and exploit their knowledge The most obvious mechanism is patents Prevents others from using the idea for about 20 years Other options are: Copyright • Protects against copying music, art, etc. and commercial circulation of the copies Design right • Ex: Coca-Cola bottle shape cannot be copied Trademark • Any name, symbol, special font, script, color that distinguishes a prodcut or service • Respresents marketing innovations! Risk Management in Innovation, Selecting and Managing an Innovation Portfolio Assist. Prof. Meral DÜLGER TAŞKIN Spring 2023 Main task Make sure to build something that the customers want! So what should the innovator do? Reduce risk (or de-risk) by learning as much as possible (about the industry, market, customer, competiton) BEFORE committing to build the final version of the product/service Prologue The more radical and disruptive the innovation, the more uncertainty and potential risk is created Thus, the management of risk remains an important issue in the commercialisation of innovation. Uncertainty vs. Risk Uncertainty is a condition caused by having insufficient information or knowledge to make accurate predictions about the likely outcome or future state of an action or event. Risk is something that can be measured in a quantitative manner and assessed. However, uncertainty is not so readily quantitatively measured. If you can determine the odds of something happening, you can assess the risk of gain or loss and make a rational choice. However, where uncertainty exists you cannot assess the risk so clearly. Risk A perception of the variation in future outcomes of an action + Their likelihood of occurring and subjective value Risk can be measured quantitatively by estimating the likely cost or loss that can arise where an event takes place. Risk = (Probability of an event) x (Possible losses) Future Investment Considerations Uncertainty of the outcome Expected outcome if the investment is successful Potential of the outcome to return high profits or losses Ex: How bad can it get? Managerial characteristics *Perception of the level of risk being faced Experience Competence Firm’s task environment Uncertainty? Turbulance? Organizational configuration Established/New? Large/Small? Complex/Simple? Impact of Risk in Planning Behavior Source: Mazzarol and Reboud, 2009 Increasing levels of information reduce uncertainty and perceived risk. Business planning and formalization is a mechanism to provide information that can assist in reducing the level of perceived risk to a point at which it is acceptable to proceed with future investment. An Example of Risk Management Source: Schnepple (2005) Anchored Scales Source: Davis et al. (2001) Spreading the Risk: Portfolio Approach Any organization is likely to have a number of innovation projects running at any one time • Allocating resources between them to achieve optimum returns is difficult • Especially in uncertain times! Points to Consider… Choosing and managing a portfolio is a dynamic activity Innovation projects change as they proceed • Some have to be pushed, some have to be stopped Setting and managing priorities is important A key difficulty is selecting the right innovation projects in an uncertain setting A great deal of preparation is needed Project selection is not a single Start/Stop decision An interim decision followed by a review or many Embrace uncertainty and aim to turn it into an advantage! High Level Goals in Portfolio Management Value Maximization Balance Selecting projects so as to maximize sum of the values or commercial worth’s of all active projects in your pipeline in terms of long-term profitability, economic value added, return-oninvestment, likelihood of success, or some other strategic objectives, etc. Long-term projects versus short ones High risk versus lower risk projects Across various markets, technologies, product categories, and project types • Ex: New products, improvements, cost reductions, maintenance and fixes, and fundamental research High Level Goals in Portfolio Management (cont’d) Strategic Direction Right Number of Projects The final portfolio of projects truly reflects the business’s strategy If companies have too many projects underway for the limited resources tat they have • The breakdown of spending across projects, areas, markets, etc., is directly related to overall business strategy • Pipeline gridlock: projects end up in a queue; they take longer and longer to get to market; and key activities within projects – for example, doing the up-front homework – are omitted because of a lack of people and time. Thus, an over-riding goal is to ensure a balance between resources required for the “GO” projects and resources available Managers face 3 problems Valuation Problem Balance Problem Deciding which projects are intirinsically worth doing Deciding on the portfolio of projects that best meets the needs of the organization Retaining the commitment and understanding of people involved Especially when their projects are rejected! Principles of Portfolio Management Portfolio management is about making the right decisions about which projects to start ALSO, it means reviewing those decisions regularly and make the necessary changes if needed Accorging to the Pentathlon idea, there should always be more ideas available than those finally used The more novel the idea, the more work is needed • Sometimes, nothing works, all the work that you’ve done might be wasted → not easy! “Fail soon to succeed quicker” All key issues need to be understood and debated and in the end, they should encourage clarity Most importantly, use judgement! Management Issue Business Impact of Poor Project Selection Process Resulting Problems Slow decision-making ▪ Projects that start late will be late to complete ▪ Late to market means lost profit ▪ Rush to make up for lost time causes excess cost and temptation to cut corners ▪ Frustrated staff Unadventurous, lowimpact projects ▪ Poor profitability ▪ Lost opportunities to gain market share ▪ Poor morale Too many projects ▪ Resources stretched so that some or all projects run late ▪ Lack of management attention ▪ Bottlenecks Poor projects not killed ▪ Waste of money and time early ▪ Lack of resources for good projects Elements of a Good Portfolio Valuation Criteria Portfolio Balance Criteria Management Criteria Each individual project should represent good value to the organization High-risk projects must be balanced with low-risk ones and balance the projects across the areas of the business The management process should be as open as possible The collection of projects must make use of scarce resources and how the allocation is to be done must be determined The innovation portfolio must fit and respond to the company’s strategic needs The information on which decisions are made should be collected with care to minimize bias When ongoing projects are cancelled, the staff motivation has to be retained Financial Valuation Methods The most obvious way of valuing a project is by financial analysis Most commonly it is often the only method used Still, there’s a need to supplement it with other techniques especially in the beginning of the projects where financial data are usually unrealiable Still, financial assessment should dominate the decision Non-financial Methods Actually, financial calculations is all one needs when selecting a portfolio An more broadly based approach is to consider: BUT financial info available at the early stages of innovative projects are usually incomplete and unreliable Market size and growth rate, • Future is uncertain • It’s not easy to come up with financial data for a project that is at the conceptual phase • It is hard to make “realistic” financial projections • One research: When selecting projects, managers had the least faith in financial projections Level of competition How well the project fits the overall company strategy Other industry specific criteria CUSTOMERS! Valuing Large and Small Portfolios of Projects Real Options*, ** An option on a stock is a contract that allows – but does not compel – the holder to buy that stock at a fixed price at some point in the future • If the stock price goes up, the holder makes money • If it doesn’t the holder loses the amount to buy the “option” Many innovation projects are carried out with the same logic Management is given an option – but not an obligation – to take the innovation forward after each stage • Enables flexibility *Check out this video by Özgür Demirtaş https://www.youtube.com/watch?v=UBKh7tpTAgM ** Also you can watch Eat the Rich: The Game Stop Saga on Netflix Risk and Reward Organizations should take on high-risk, high-reward projects only if they have a sufficient number of low-risk projects going on at the same time Risk-averse companies, on the other hand, may undertake too few long-term, innovative projects that have high returns The risk-reward diagram is a convenient way to display the balance of risks among the projects Ususally value and uncertainty are the dimensions Time and Resources The projects in the portfolio must be balanced with respect to completion times To provide a limit to how much change an organization can manage at one time A steady flow of new producs is generaly more motivating for the sales force and easier to handle than a glut followed by famine Still, there might be good reasons to launch some innovations together to maximize their impact Ex: Usually, several products are needed for a trade show Time Balance in a Project Portfolio Mini Case: Selection and Portfolio Management at GlaxoSmithKline Controlling advocacy in project selection ‘Figures can’t lie but liars can figure’ Four proposals: ‘baseline’; ‘buy-up’; ‘buy-down’; and ‘minimal’ (avoids all or nothing advocacy) • Discussed by senior managers • Information collected; reviewed by separate panel • Portfolio proposed by separate group • Final selection Innovation Strategy Assist. Prof. Meral DÜLGER TAŞKIN Spring 2023 Innovation strategy is a part of overall business strategy Determines when and where innovation is needed to meet the aims of the organization • New products? New business processes? New approach to the market? The degree of change required Work out • Most difficult task because the need for innovation often arises mostly from outside the immediate scope of the business Which dimension of innovation is needed Understand Where innovation is most needed Determine Identify Steps to Develop An Innovation Strategy How best to defend the innovation from competition Product/service Innovation: Kano’s Feature Analysis 3 features of a product according to the effect they have on customer satisfaction Basic Features Performance Features Excitement Features (Delighters) Basic Features Attributes without which a product or a service would be simply unacceptable • Ex: Cars should start readily or detergents should take stains off Failure to provide them would cause dissatisfaction • *Providing extra boost to the basic requirement gives no extra satisfaction to the customer Performance Features Features that provide a real benefit to the customer and every improvement to them leads to greater satisfaction Ex: Lower price,higher quality, fuel economy in a car, battery life in a smart phone For many products, reliability or ease of use will also be performance feature Important, becuase they are the long term focus of competition Excitement Features (Delighters) Unlikely to be demanded but when offered, the customer is pleased • Ex: AI chatbot integration in online shopping Seat warmers for cars Provides a short term advantage because these can be easily copied Kano Model: Features and Satisfaction Customer satisfaction Delight Excitement needs (Seldom expressed: new to the world) Immediate happiness Performance needs (Generally expressed. e.g. miles per gallon) Not unhappy Basic needs (hygiene) (Not always expressed. e.g. safety, car will start, food non-poisoned) Disappointed Poor Good Source: Noriaki Kano et al 1984,1996 Degree of feature implementation Customer Satisfaction: Feature Fatigue According to the Kano diagram, over time, Continuing to develop basic features as if they were still performance features can be disastrous because: Delighters eventually lose their impact and become performance features Extra but useless performance can add unnecessary cost or complexity to the product • Ex: TV Remote controls, camera in cell phones Performance feature themselves become basic The chance to pursue features that will be of real interest to the customer are foregone • Ex: Accuracy of clocks/wathces, resolution of desktop printers The company may become vulnerable to an alternative technology Mini Case: Formule 1 Hotels, France Launched in 1985, new concept for lowcost hotels Customers just wanted a good nights’ sleep Just provide basic facilities – no traditional features, e.g. lounges, eating facilities, receptionist, spacious rooms, etc Market leader in the sector Within 10 years market share exceeded that of its 5 nearest rivals combined Technology Only acquiring technology, by itself, does not mean anything! Outputs • Customer Value • Competitive advantage Goal achievement Mini Case: Zara Spanish fashion retailer - major part of the Inditex Group 90% of goods made in own factories in northern Spain and Portugal transported to over 2000 Zara and 500 Zara Home stores in 96 countries 15% return on sales – 5 times the typical level in the sector – and still growing strongly Described as “possibly the most innovative and devastating retailer in the world” Key to Zara’s success is the speed with which it can get new designs to market – 2-3 weeks, the norm in the sector being 5-10 months Technology S-Curve All technologies have a natural upper bound on their performance Viewed over a sufficient length of time, the progress of any technology is likely to follow this curve The Capability Ceiling Arises when an organization can no longer move its products and services up to the performance curve on the Kano Diagram at the rate demanded by customers • Organization can become vulnerable to competitors with a better approach • A need to identify and confront why the organization is hitting the capability ceiling The Technology S-Curve Performance Base A company here is vulnerable!! Ex: Fuel engines → Electric engines! Key Pacing Emerging Source: Based on Foster, 1986. Total Investment An Alternative Perspective: Dominant Design When a new type of product is launched, a period of experimentation with different designs follows Eventually, a dominant design arises and becomes the standard which dominant players adopt • When it emerges, the competitive focus should move to cost, quality and brand value and new excitement features • Ex: Automotive industry: • The dominant design has petrol engine, four wheels • But competition brought on subsidiary features such as parking sensors and entertainment systems • These continued alongside brand and price differentiation Design standardization enables manufacturers to use common components • Ex: Sony’s Betamax vs. JBL’s VHS → Blu-Ray vs. HD-DVD Strategic Convergence This is what happens as we all read the same books, follow the same information, hire the same consultants and use the same case studies ;-) For further info, please check: https://www.alexmurrell.co.uk/articles/the-age-of-average Disruptive Innovation (Technology) New technology that gets its start away from the mainstream of a market and then, as its functionality improves over time, invades the main market • Disruptive because they revolutionize industry structure and competition, often causing the decline of established companies who may struggle in adapting to new circumstances Established companies are often aware of the new technology but do not invest in it • Their customers do not want it • Initially they served such small market niches that it seemed unlikely that they would have an impact on the company’s revenues and profits • New technology requires a new business model totally different from the company’s established model • Nokia vs. Apple • ChatGPT vs. Google Search Strategic Management of Technology The power is likely to be concentrated around the CEOs and their team Planning is usually the responsibility of the entrepreneur in small firms, but in larger firms, a “strategic planning system” is needed • BUT a strong attention should be given to market development • Financial, marketing, HRM, production and innovation should be balanced • Role of marketing! Issues in Strategic Technology Management – 1 The introduction of new technology does not always Totally extinguish existing technologies In dealing with the problem of technology substitution, a continuous search for the sources of new technologies is needed Lead to immediate financial returns Issues in Strategic Technology Management – 2 Products proliferate as new technologies advance More success can be obtained by focusing on the needs of the customer or the market, rather than on the technological strengths of the competing product Customers frequently want a pause in the advance of technologies and a consolidation of products to ensure that they offer superior benefits to the market Issues in Strategic Technology Management – 3 Firms that continue to pursue new technologies for their own sake risk finding themselves unable to sustain long term market share and profits The level of senior management commitment is really important! Mini Case: Electric-Powered Cars The lead initially held by start-up companies New dominant design A disruptive technology Major architectural change for the incumbents Value-destroying innovation How will the investment affect success in customer acquisition and customer loyalty? How will it improve insights and help to better present your value proposition? Value Innovation: Blue Ocean Strategies Competing in the same game is not always the best policy Sometimes the best innovation is to define a new market space Companies can succeed not by battling competitors, but rather by creating ″blue oceans″ of uncontested market space. These strategic moves create a leap in value for the company, its buyers, and its employees, while unlocking new demand and making the competition irrelevant The scope can be detected by “Value Gap Analysis” Compares the perceived performance offered by companies in the market Red Ocean Industry boundaries All the are defined industries in and existence accepted, today – the and the known competitive market rules of the space. game are known. Companies try to As the Cutthroat outperform market competition their rivals space gets turns the crowded, ocean to grab a greater prospects bloody; share of for profits hence, the product or and growth term red service are reduced. oceans demand. Blue Ocean Blue ocean All the is an industries There is Competition analogy to not in ample is irrelevant describe the existence Demand is opportunity because the wider, created today – the for growth rules of the deeper rather than unknown potential of that is both game are fought over. market market profitable waiting to space, space that is and rapid. be set. untainted by not yet competition. explored The Market Space Feature Analysis for Airlines Customer Rating Low-Cost Carriers Traditional Carriers Meals Global Connections Seating Comfort and Choice Cabin Staff Low Cost Many Destinations Ticketing Feature Profit & Growth Consequences of Creating Blue Oceans BUSINESS LAUNCH 86% REVENUE IMPACT PROFIT IMPACT Launches within red ocean 14% 62% 39% 38% 61% launches for creating blue oceans Protecting the Value Disruptive technologies and Value Innovations need to be protected from competitive response as they alter the whole business model Ability to profit from an innovation generally depends on a company’s strength in many other business capabilities Complementary assets Open Innovation Organizations can and should look outside thier own doors both for innovative ideas and ways for exploiting them Working with design houses, consultencies and universities Subcontract, through joint development projects and licensing, joint ventures and acquisitions • These all require different management skills Many companies are now reducing their in-house research teams and spending more on outside expertise and ideas Ex: P&G’ targets to originate 50% of its new products from outside Ex: Intel sets up mini-labs in or near universities to tap into their expertise Mini Case: Microsoft X Box Microsoft had little competence in the design of many of the key elements that go to make up a games console. For a successful entry into this established and competitive market Microsoft would have to assemble a coalition of suppliers, whose work would make or break the project. Microsoft had one technical card to play: a suite of software called Direct X that made it easy to write games. Microsoft now provides only the business and design concept, the finance, the styling, and the core operating software. All the key components and the manufacturing were subcontracted. The X Mini was launched in November 2001, by mid 2004 they had sold 14 million units Disruptive Innovation and the Commercialization of Technology Assist. Prof. Meral DÜLGER TAŞKIN Spring 2023 Source: World Economic Forum, The Future of Jobs, 2020. Source: World Economic Forum, The Future of Jobs, 2020. Source: World Economic Forum, The Future of Jobs, 2020. Source: World Economic Forum, The Future of Jobs, 2020. A Global Perspective is Critical This will require It is an increasingly interconnected world with new players. Entrepreneurs/organizations seeking to commercialize radical innovations are going to have to deal directly with a global market from the outset. • Securing access to global markets • Protecting IP rights in multiple jurisdictions • Benchmarking any new inventions and technology against international best practice Defining Technological Innovation Technological innovations are different than conventional innovations Substantially and objectively measurable new or improved benefits to the customer or associated work methods Technological product innovation The implementation/commercialization of a product with improved performance characteristics • Delivering objectively new or improved services to the consumer Technological process innovation The implementation/adoption of new or significantly improved production or delivery methods. Ex: Changes in equipment, human resources, working methods, or a combination Commercialization The process of taking an innovation from the initial idea stage to eventual market diffusion Commercialization is one of the most important elements in the management of innovation. A critical first step in the commercialization process is the creation of new products and services Crossing the chasm from the initial invention and prototype development, through the securing of patents and investors, to the eventual creation of a successful company It is driven by the firm’s expectation that it can gain a competitive advantage in the marketplace for an innovative product/process/service (NPD) The attempt to profit from innovation through the sale or use of new products/processes/services Successful Commercialization Involves the ability to find a ready market for a product or service innovation and this requires a realistic market assessment with evidence of real customers willing to buy sufficient quantities to justify the investment. There should be a clear market pathway, and opportunities for growth and returns on investment that are superior to alternative investment choices. There should also be evidence of a unique IP asset base that can be commercially protected as well as the existence of a management team for the venture that works well together and shares a common vision *Investment in R&D, and the NPD process, is inherently risky and many new products fail! The process of discovery, NPD and commercialization Source: Adapted from Koen et al. 2002 Types of Technology Levels Low technology industries Medium technology industries High technology industries Technology that lasts throughout the demand life cycle Basic technology remains unchanged but still subject to substitution Technology is subject to frequent substitution threats Relatively low levels of product or technology substitution Products proliferate with numerous incremental differentials designed to achieve competitive advantage Product proliferation levels are high Has little difficulty with the management of technology Ex: Food processing, textile, iron and steel Ex: Ship construction, plastics, motor vehicles Ex: Aircraft, pharmaceuticals, software Disruptive Technologies Sustaining Technology • An innovation that compliments or integrates into the existing technological or market paradigm Disruptive Technology • An innovation that challenges the existing status quo Disruptive technologies are often attractive to customers that are not themselves attracted to the established market players • This allows the new entrant firm to secure a niche The opportunity for new growth can be found in disruptive technologies due to the lack of interest that is often shown by established firms towards such innovations • Ex: Tesla Market Adoption of Technological Innovation By their nature, disruptive or radical technologies are often difficult to evaluate as a customer and may carry with them a higher level of risk due to their newness They are not necessarily highly complex in nature but are generally not compatible with the existing technologies in use by the market Thus, they may not be able to readily meet the perceived innovation characteristics so that they might not be immediately adopted The Industrial Revolutions The Impact of the Fourth Industrial Revolution (cont’d) Manufacturing Products Business Models Geographic decentralization Individual customization rather than mass-produced standardization Integration of customers and suppliers in the value chain • Modular products that are able to be adapted to suit different end user needs Products that possess embedded systems that will allow them to be monitored, tracked and supported • Positive side: Significant levels of productivity, reduced wastage, less work health and safety problems, and value creation for customers. • Negative side: Significant loss of existing jobs, and require a substantial transformation of the workforce and the organisations that employ them Dispersal of production facilities Autonomous control • Make predictions and respond more rapidly to externally driven changes in supply or demand Evolution of Strategic Technology Management Entrepreneurial industry founders Focused on process innovations Ex: Henry Ford (the Ford Motor Company) Ex: Bill Gates (Microsoft), Steve Jobs (Apple), Jeff Bezos (Amazon) or Mark Zuckerberg (Facebook) «Technopreneurs» «single function-orientation» «multi function-orientation» 1900-1960 today Production driven – with a key focus on efficiency and cost reduction Market driven – with the primary focus on differentiation of products CISCO, Microsoft, Intel and Dell emerged 1980s Marketing for Disruptive Technologies Traditional marketing approaches are not usually useful for disruptive technologies/innovations This is because customers don’t really know how to respond to the new opportunity, and they find it difficult to know how to evaluate it. 2 ways are available: Creating radical and innovative marketing strategy associated with the new technology Creating new markets • A process really challenging to achieve • But still doable. More on that later… ☺ Organizational Structure for Disruptive Technologies New disruptive technologies do better in the hands of small, independent teams rather than bureaucratic structures Creating a spin-out and keep the innovation within a small, entrepreneurial team when seeking to develop disruptive technology in the large organization Works great with start ups Ex: Japan’s NTT DoCoMo (10,625 employees) and the development of the G3 telecommunications network. But what about large organizations? To develop its new 3rd generation mobile telephone system, it created an entirely new organisation GBD (70 employees) and gave it responsibility for developing the new product * GBD was strongly supported by the top management **Strong ties with other companies such as Sony, Sun Microsystems as well as the end customers Strategies for Disruptive Technologies It is important to find the market niche where customers have had a problem working within the established industry paradigm. • Offering solutions that customers can quickly adopt using the new technology is important to facilitate diffusion into the market. Maintaining simplicity and ease of use in the new product is important especially during early market entry. 2 Screening Tests to Build Successful Strategies for Disruptive Technologies 1: Are the existing products good enough? If existing technologies are being improved, the customers will continue to pay a premium to established market players for new incremental improvements • The opportunities for disruptive technologies are likely to be low 2: Is the disruptive technology substantially better so that a new business model can be developed? Offering attractive new products/services at the lower end of the market • BUT this strategy depends a new business model that allows good profit margin to be secured while offering customers lower costs or enhanced value Commercialisation of Disruptive Technologies Consider the Readiness of the Market Consider the End User Beware of the Existing Market Players Look for Market Gaps Mini Case: Red Bull Red Bull would have had little chance to compete directly with Coca Cola or Pepsi The key target customers: • Sports people to assist their training • Fire fighters and construction workers • Young urban workers who go to night clubs looking for a good substitute for traditional drinks Red Bull’s mix of caffeine (80 mgs per can), B vitamins and taurine, plus its sweet lemony taste, were a welcome substitute for coffee, Coke or Pepsi. For young trendy consumers, the cola drinks not “cool” and associated with the mainstream • Smaller sized cans sell at a premium price to reflect a more sophisticated image “Viral” marketing • Targeted trendy clubs and sports centres • Sold to local opinion leaders and left them to promote the product word of mouth • Sponsoring extreme sports What should be raised? What are the gaps in the existing product/market? How can extra value be provided to customers by increasing the industry standard? What should be reduced? What should be created? What should be eliminated? Are existing products/services overly complex? Expensive? What did the existing products/services never offered? What factors/features do the customers/companies take for granted? Creating New Market Space* *It firstly requires analyzing the existing market structure Value Innovation in a Blue Ocean strategy Source: Kim and Mauborgne 2004 New Product Development and Commercialization The process of new product development is a holistic process that requires attention to both the market and technical development issues. Determining which innovations are selected for future development requires a systematic screening process A strong focus should also be put on learning and implementation to ensure that the lessons of unsuccessful product initiatives are not lost and to allow for adequate planning and preparation of the more complex phase of market development. New Product Development Process Model Source: Mazzarol & Reboud S. (2020) Risk Reduction in NPD: The Lean Start-Up Process Improving quality and reducing cost and risk in NPD through the application of a systematic process The focus on “Lean” is the recognition that a good system would reduce waste and improve efficiency The Lean Start-Up Process Implementation including New Product Development Assist. Prof. Meral DÜLGER TAŞKIN Spring 2023 Project Management Turning an idea into an innovation is a “project” Needs is its own objectives, resources and leadership Thus, successful implementation of an innovation is good Project Management New Product Development (NPD) is the most frequent type of innovation project for most companies A professional discipline But there’s a problem: Managing complex projects that demand learning and experimentation on the route to a novel result Check out: https://www.pmi.org/certifications/project-management-pmp Project Management (cont’d) Implementation is shown at the end of the innovation funnel in the Pentathlon framework Design factory is a term used to describe a department – such as R&D – that is devoted to innovation projects The idea selection phase may involve investigations, trials and pilot studies Enables the firm to capture lessons from previous experience and guide it next time What is learned at each stage may change the aims and direction of the project plan, even the company Implementing innovative projects is inevitably a team matter which should essentially be a crossfunctional one Project Management Phases Concept Phase Design Phase Planning Phase Implementation Phase Aims and deliverables of the project are worked out Detailed design work is done Implementation is planned in detail The job is actually done Should end with most of technical and commercial uncertainities removed • Easier said than done! Commitment % Development of committed cost, expenditure and management attention in a typical project Cost Committed Expenditure (and often management attention) Concept Planning Implementation Roll-out Project phase File: Diagram7.1. p The Project Management Triangle Every project is essentially defined by The task itself (the specification) The time allowed The cost of doing the work Setting Project Aims and Trade-Offs If something happens to any one of these three factors it can generally be recovered only by changing one of the others Example: If a part of the project runs significantly late, the time can generally be recovered only by adding extra resources and so increasing the cost OR altering the deliverables. Similarly, a change to the project specification will impact either time or cost. There is no escaping this So, a project charter should be set and it should state clearly what the trade-off strategy will be Things should not be left to be worked out at the heat of the moment **Spend more money on the development process OR Choose a cheaper design if it will speed up delivery Project Trade-Offs Source: Reinertsen 1983 Impact of Late Launch or Reduced Specifications Difficult to calculate the effect on the commercial benefits! Studies have shown that the time taken to bring a new product or a service to market often has the greatest impact on profitability Example: A late launch reduces The life-time of total sales The opportunities for premium pricing as a leading product in the market Task Main Task 1 (e.g. design) Successful Implementation: Work Breakdown Structure Task Task Task Task Task Task PROJECT Main Task 2 (e.g. implementation) Task Task Task Task Task Task Main Task 3 (e.g. marketing) Task Task *Lists all the tasks and the relationships among them! Task The ordering is vitally important but it is not always straightforward to work out • Some tasks maybe done at any time while others cannot be started until earlier ones are complete Critical path • Most projects will contain several such consequences of tasks but there will always be one chain that is longer than the rest • This is important because the sum of the times required to complete all the work packages on the critical path defines the minimum length of the project • Managers usually try find ways to decrease the time it takes to complete the critical path The Project Schedule Usually a Gantt chart is used to summarize the activities The Resource Plan The next stage is to ensure that the required resources can be made available and that they are used efficiently The first thing is to analyse the requirements for different types of resources, especially people The analysis will usually show peaks when some people or resources will be overloaded Obviously, this means that some tasks may run late If these are on the critical path, the whole project is jeopardized • A need for extra resources The Resource Plan Relevant for projects that proceeds by a series of exploratory steps rather than by defining a goal and going for it This is obviously so in the early stages of innovative projects Example: Software engineering It is usually impractical to specify every detail of how the interface with the user should work in advance The best way to proceed is to quickly build a prototype, test and evaluate it and build what was learnt into a new version (a.k.a. SCRUM) Small, usable segments of the product are specified, developed and tested in manageable, two- to fourweek cycles. (a number of iterations) Linking Customer Needs to Product Design Embedding the Features: Quality Function Deployment In designing an innovation it is vital to ensure that • The customer’s needs drive the choices that are made in the design • The elements contribure effectively to satisfy them 5 Conflicts Specification Customer needs 2 The House of Quality Interaction matrix 1 3 Specification priority scores 4 Managing Project Risks Innovation projects often face high levels of uncertainty, so risk management techniques are important Example: Toyota’s & Xerox’s risk management processess led to 30 – 40% reductions in costs and lead times in R&D projects It is the first and crucial stage of risk management where a complete picture of the risks facing the project as much as possible Not easy! Information is speculative Difficult to maintian negative point of view especailly in the face of opposition by a charismatic boss Teams quickly become overconfident (remember “groupthink”) Risk Element Target market clearly defined and agreed Market targets based on convincing research data Example Risk Checklist (Marketing Factors) Direct feedback from key customers documented Specification meets consumer standards Fits consumer habits and/or conditions Non-intended use by customers adequately anticipated Communication about new product can be based on realistic product claims Target consumers attitudes will remain stable during development period Product will provide easy-in-use advantages compared with the competition Niche marketing available if required Source: After Keizer, Halman and Song, 2002 Causes of Innovation Failure Failure to anticipate and act with sufficient speed to changes in the external market and industry environment «Inward looking» senior management Love of firms’s incumbent technology (Remember Nokia, AGAIN ☺) Failure to develop appropriate product development road maps and project management systems Failure to develop coherent business models A need to to link marketing, R&D, production, financing and intellectual property (IP) rights management with NPD Failure to secure technology/product/ service leadership Failure to gain access to the market Innovation Success Formula Source: Ad Huijser, former President of Philips Research Mini Case: Apple The convergence of multimedia technologies into portable hand-held smart phones • Nokia was not agile In addition, Apple had an existing global market of loyal customers who owned iPods and Apple iTunes accounts. Apple’s success was enabled by its existing software and hardware technology platforms, that enabled it to rapidly “put an aerial in an iPod”, and bring to market a leading product design in the iPhone. The company’s brand equity was readily transferrable from the iPod to the iPhone as Apple entered the mobile telecommunications market.