Journal of New Music Research Fo ee rP User experience with digital musical instruments: Development and demonstration of a new generalized method for longitudinal evaluation Journal: Journal of New Music Research rR Manuscript ID NNMR-2023-0145 Manuscript Type: Research Article digital musical instruments, user experience, user engagement, longitudinal evaluation, methodology, T-Stick ev Keywords: Classifications: instruments, interfaces, performance iew ly On URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 1 of 54 User experience with digital musical instruments: Development and demonstration of a new generalized method for longitudinal evaluation [author(s)] iew ev rR ee rP Fo On ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research User experience with digital musical instruments: Development and demonstration of a new generalized method for longitudinal evaluation We present development and demonstration of a new method for studying user experience (UX) with digital musical instruments (DMIs) over time. We introduce DMIs, music interaction, stakeholders, and components of the userinstrument relationship (UIR), and discuss evaluation strategies for study of the UIR, indicating limitations of current methods. By using a small sample of individuals with diverse musical backgrounds and a compressed time period, we Fo demonstrate the efficacy of this procedure in examining dynamic aspects of the UIR with a novel DMI. Results from this initial demonstration indicate that: 1) the method is effective in assessing changes in UX over time; 2) experience of rP the DMI user can be characterized by fluctuations between different areas of concern based on users’ previous musical experience, and; 3) hedonic and ee cognitive UX factors play a notable role in learning to play a new DMI. Furthermore, a key aspect of UIR development and the appropriation process is rR the discovery of the unique possibilities offered by a DMI, which may defy a user’s pre-existing musical expectations. Finally, we discuss limitations of our ev study and provide suggestions to refine and expand the method for future replications using different instruments, groups of participants, and longer time spans. iew Keywords: digital musical instruments (DMIs); user experience (UX); user engagement; music interaction; longitudinal evaluation; methodology; T-Stick On 1. Introduction ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 2 of 54 This section introduces digital musical instrument (DMI) design, musicianship, and evaluation, with a focus on experiential aspects of the user-DMI relationship. 1.1 Digital musical instruments: Design and performance Digital technology has profoundly influenced the composition, performance, and consumption of music, an effect particularly observable in DMI design and practice. A URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 3 of 54 DMI is defined as a control interface that associates input gestures with parameters of a sound synthesizer through a series of gesture-parameter correspondences collectively referred to as mappings (Miranda & Wanderley, 2006). Research into DMI development, practice, and evaluation has increased over previous decades (Fasciani & Goode, 2021; Holland et al., 2019; Jensenius & Lyons, 2017) and matured into a discipline with an active design, research, and performance community. Within DMI research, musical practice is an important topic. Due to the intrinsic Fo separation between control interface and sound synthesizer, the nature of practice is rP notably divergent from that with acoustic instruments. As a result of these differences, as well as the inherently novel nature of DMIs, it is challenging, if not impossible, to ee determine widely-accepted principles for DMI design, practice, and evaluation. rR Several works have made recommendations for design of DMIs, mostly focusing on technical improvements (Cook, 2001; Jordà, 2004; Morreale, 2015; ev Wanderley, 2001; Wessel & Wright, 2002). These guidelines, however, often overlook iew secondary aspects of design that may not relate to fundamental usability but have notable impact on user experience (UX). Factors such as visual aesthetics, sound quality, feel, creative and expressive possibilities, nuance, engagement, and challenge On can make an important contribution to the experience of music-making, as well as to a ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research DMI’s ability to support intimate and embodied user-instrument relationships (UIRs) (Sullivan, Guastavino, & Wanderley, 2021). While several new DMIs are created and presented every year, primarily at the International Conference on New Interfaces for Musical Expression (NIME), many are not adopted by members of the larger musical community and do not establish longevity beyond initial presentation (Ferguson & Wanderley, 2010; McPherson & Kim, 2012; Morreale & McPherson, 2017; Morreale, McPherson, & Wanderley, 2018). Barriers to URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research adoption and longevity include idiosyncratic design, technical obsolescence, and lack of developed technique, existing repertoire, notation, or standardized training methods (Fukuda et al., 2021; Mamedes et al., 2014; Marquez-Borbon & Martinez-Avila, 2018). Despite barriers, users adapt themselves to the idiosyncratic nature of DMIs, developing strategies that capitalize on DMIs’ unique features (Lepri & McPherson, 2021). There exist several examples of DMIs that have stood the test of time, having been used in performance for 10 or more years (Casciato & Wanderley, 2007; de Fo Laubier & Goudard, 2006; Nieva et al., 2018). Thus, longitudinal studies spanning from rP a few weeks to several months are necessary to examine how musicians approach DMIs, learn to interact with them, and develop UIRs that evolve over extended practice. ee 1.2 Music interaction and the user-instrument relationship rR Music interaction refers to the intersection of music and human-computer interaction ev (HCI). Focal points include the role of intrinsic motivation in developing high-level iew skill over time, the embodied nature of musical activity, the required complex motor and cognitive skill, and the temporal precision of musical movement (Holland et al., 2019; Wanderley & Orio, 2002). For convenience, we adopt the abbreviation UIR to On refer to this combination of experiential factors, encompassing initial appropriation, dynamic experiential factors, and extended engagement, and characterized by a ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 4 of 54 complex interplay of skill development, embodiment, emotion, and control. Appropriation describes user’s adoption and adaptation of technology based on their personal needs and practices (Dobrian & Koppelman, 2006; Dourish, 2003), as well as how users transcend basic adoption to personalize their interaction within the context of their personal knowledge and practices, thereby making technology ‘their own’ (Bar, Weber, & Pisani, 2016). URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 5 of 54 Aspects of UX change and interact, evolving with development of the UIR, from initial adoption and appropriation, through the learning process, to prolonged use and eventual mastery of an instrument. A recent work ([author(s)], 2021) introduced hedonic and cognitive experiential factors, distinct from utilitarian factors such as usability and efficiency, to encapsulate many such facets of the UIR. Cognitive factors describe psychological constructs including expertise, conceptualizations, motivation, and cognitive load, while hedonic factors relate to affect and emotion. These factors are Fo closely related, exert considerable influence on one another, and typically show changes rP over time (Triberti et al., 2017). Embodiment is another element of the UIR important in music interaction ee (Holland et al., 2019). Embodied interactions describe a relationship between user and rR artefact in which the two become integrated such that the object feels like an extension of the user’s body and mind (Fels, 2004). ev To contextualize and understand experiential aspects of the UIR, we note two iew frameworks and associated measurement tools from user-centric HCI and music interaction research. The first of these, engagement, describes a quality of UX that characterizes positive interactions with technology and provides an explanatory model On for why users are attracted to a technology and how this attraction is cultivated. O’Brien ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research & Toms (2008; 2010) developed a six-factor model of engagement, along with User Engagement Scales (UES) to assess attributes of focused attention (FA), perceived usability (PU), aesthetics (AE), endurability (EN), novelty (NO), and felt involvement (FI). Thus, the importance of engagement underscores the need to provide users with worthwhile cognitive and affective interactions. Within the realm of music making, engagement can provide a useful conceptual scaffolding for understanding aspects of UX that characterize uptake and ongoing use of DMIs. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research The Musicians’ Perception of the Experiential Quality of Musical Instruments Questionnaire (MPX-Q) is a psychometric tool consisting of 43 items divided across three subscales (Schmid, 2017). The questionnaire, focused on performer experience and perceptions, was intended to provide researchers with a standardized and rigorous method for musical instrument evaluation. In addition to the questionnaire itself, the three subscales offer a useful three-factor framework for understanding the UIR, comprising experienced freedom and possibilities (EFP), perceived control and comfort Fo (PCC), and perceived stability, sound quality, and aesthetics (PSSQA). rP Despite their potential benefits for increasing understanding of DMI interaction, these frameworks have, to our knowledge, received limited attention in DMI evaluation. ee 1.3 Digital musical instrument evaluation rR While task-based usability evaluation is a hallmark of classical HCI, evaluation in ev NIME (and in more recent HCI) highlights the importance of methods focused on the iew nature of individuals’ interactive experiences (Brown, Nash, & Mitchell, 2017; O’Brien & Toms, 2008). In music interaction, user-centric qualitative strategies may be complementary to task-based usability measurement for assessment of the rich interplay On of experiential factors that characterize the UIR (Springett, 2009). The use of multifactor frameworks, such as the UES and MPX-Q, described previously, offer a useful ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 6 of 54 foundation for development of qualitative methods to evaluate this collection of overlapping factors. In UX evaluation, consideration of an interface’s target user is essential. In music interaction, distinction between novices and experts is crucial, as interaction with a DMI is likely to change over time spent practicing due to the accumulation of knowledge and skills. Evaluation strategies may need to be tailored based upon URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 7 of 54 characteristics of a specific population of interest, or be sufficiently general to allow for the study of a diverse range of skill levels and user characteristics ([author(s)], 2021). Designers and performers are but two of a handful of DMI user perspectives, commonly referred to as `stakeholders,` characterized by differing priorities and concerns. While these perspectives are identified as distinct, there are many scenarios in which these roles overlap, such as cases in which a performer designs their own DMI. Researchers have suggested up to four stakeholders in DMI evaluation: performer, Fo designer, composer, and audience (Brown, Nash, & Mitchell, 2017; O’Modhrain, 2011). rP It is important, though, to keep awareness of the overlapping nature of stakeholder roles (Mamedes et al., 2014) and how different perspectives are prioritized in the evaluation. ee Reviews of DMI evaluation literature (Barbosa et al., 2012; Barbosa et al., 2015; rR Brown, Nash, & Mitchell, 2017; [author(s)], 2021; Stowell et al., 2009) note patterns of idiosyncrasy, exploratory approaches, lack of formal structure, use of ad-hoc and ev untested methods, prioritization of the performer perspective, and an absence of studies iew conducted over time. These patterns suggest current strategies provide little insight with respect to extended use and how UX and the UIR develop over time. Several authors (Gelineck & Serafin, 2012; Springett, 2009) identify the need On for increased longitudinal study of DMI use, noting research conducted over time is ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research necessary for understanding development of expertise ([author(s)], 2021), evolution of technique (Moro & McPherson, 2020), and formation of the UIR (Malloch et al., 2019). Use of existing structured frameworks and assessment tools could increase the extent to which such evaluations are formal and systematic, facilitating replication and comparison of different DMIs or iterations thereof (Young & Murphy, 2015). In summary, reviews of DMI evaluation imply that there are few, if any, general methods for evaluation of experiential aspects of DMI usage that are capable of both URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research addressing the complex nature of the DMI user and facilitating longitudinal study of ongoing learning, experiential changes, and UIR development. To develop and carry out a large-scale longitudinal evaluation of creative technology is no small feat. It requires thoughtful planning, careful execution, and rigorous testing to be effective and informative. Issues in longitudinal studies, expected or unexpected—e.g., technical and availability issues, subject availability and dropout during the experiment—typically prevent their deployment. Furthermore, without a Fo small-scale preliminary execution to estimate the number and type of subjects required, rP determine the physical and operational resources required to enable subjects to provide useful data, and provide researchers with the opportunity to assess the method itself, ee longer term evaluations run the risks of participant attrition, accumulating superfluous rR data tangential to research targets, and potentially squandering financial and human resources. It is thus essential that researchers be sure of a longitudinal method’s ev effectiveness before applying it at scale. 1.5 The current study iew The original research presented herein was carried out in response to the lack of formal, On empirical, and replicable long-term evaluations of UX with DMIs. This research introduces and demonstrates a generalized method for studying dynamic aspects of the ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 8 of 54 UIR over time. By using a small sample of individuals with diverse musical backgrounds and a compressed time period, we assess the efficacy of this procedure in examining the development of the UIR with a novel DMI, with hopes to refine and expand the method for future replications with more participants over longer time spans. 2. Materials and methods To investigate UIR evolution over time, we developed a new method for structured URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 9 of 54 longitudinal evaluation with the goal of understanding and characterizing changes in the UIR over a learning period, using interview and survey methods. Participants learned to play an existing DMI, the sopranino T-Stick, a hardware interface created by embedding sensors within an ABS plumbing pipe (Malloch and Wanderley, 2007; Nieva et al., 2018). They practiced a series of tasks of increasing complexity, created and performed an original musical excerpt, and reported on their experience through surveys and interviews administered throughout the study. Fo 2.1 Research questions rP Our method was developed to address two related research questions: ee (1) To what extent can the devised general method capture changes in experiential rR facets of the UIR as individuals learn to play a novel DMI? (2) How effective is the method in providing information about experiential ev phenomena that contribute to the adoption, sustained use, and longevity of DMIs? iew 2.2 Participants and research environment On Three graduate students at [author(s)] were selected to meet two criteria: 1) they were ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research to have previous experience with and interest in music technology setups, and 2) they were to have had little or no direct experience with the T-Stick. These criteria were deemed sufficient for assessment of the methodology, as individuals with existing knowledge of music technology (including limited exposure to the T-Stick) would possess vocabulary and knowledge that would allow them to provide useful insight and critical commentary related to both the musical apparatus and research method. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research All three participants completed the entire study, consisting of seven sessions spaced over 20 days and were compensated with $80.00 CAD. The research was conducted at [author(s)]. 2.3 Materials and tools 2.3.1 Apparatus Fo The instrumental apparatus consisted of sopranino T-Stick, a Pure Data synthesis patch rP hosted on the GuitarAMI Sound Processing Unit (SPU; Meneses et al., 2019), and mapping between the T-Stick’s embedded gestures (Meneses, Fukuda, & Wanderley, ee 2020) and patch parameters. Mono audio from the SPU was routed through an Allen & rR Heath ZED-FX10 mixer to two Genelec 8020A monitors mounted at approximately shoulder height (when standing). Audio-visual recordings of performances and ev interviews were taken using a MacBook Pro webcam and microphone. iew INSERT FIGURES 2-1A AND 2-1B HERE On ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 10 of 54 The T-Stick (Figure 2-1, top) was chosen because of its stable design and relatively widespread use by multiple individuals in research, composition, workshops, and performance. Availability was also a factor, as at least 10 sopranino T-Sticks exist, allowing for redundancy in case of hardware failures. The development of embedded TStick gestures (Meneses, Fukuda, & Wanderley, 2020) allowed for the extraction of meaningful data from raw sensor output, facilitating the mapping of performer gestures to sound synthesis parameters. A complete list of embedded gestures available in the T- URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 11 of 54 Stick is available in Appendix A (cf. Table A-1). A custom subtractive synthesis patch was developed by [author(s)] in Pure Data and was further developed by [author(s)], an active T-Stick performer, who added functionality and refined operation for the mapping and task requirements of this research. The list of parameters available for mapping is also available in Appendix A (cf. Table A-2). Mapping development involved consultation and brainstorming sessions with Fo active T-Stick performers and researchers. Performance videos, instrument mappings, rP and synthesis patches were collected and reviewed to develop a list of potential ee mappings and tasks, which was then revised based on what parameters the synthesis patch created for this research made available (Table A-2). Final mapping choices are displayed in Table 2-1. iew ev rR INSERT TABLE 2-1 HERE 2.3.2 Task blocks and cycles On Ten tasks (T), divided into four task cycles (C) (Table 2-4), were devised. Tasks were ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research designed to be learnable in a short period of time, to be representative of real-world TStick performance practice, and to allow for tasks to be combined in a manner that produced useful musical results. The task order was intended to increase in complexity, beginning with the control over fundamental parameters such as amplitude and frequency and gradually exposing additional parameters for manipulation. Table 2-2 shows the ten tasks and their grouping into the four task cycles. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research INSERT TABLE 2-2 HERE 2.4 User study overview This study consisted of six stages, summarized in Table 2-3 and Figure 2-2. Stage 1: Prior to being admitted to the study, individuals who had expressed interest were emailed a pre-screening questionnaire to assess eligibility and to collect Fo information about their interest in and experience with music technology setups. rP Stage 2: After participants were deemed appropriate, they attended an individual ee introductory session consisting of informed consent, entrance interview, open exploration of the instrument, the first impressions questionnaire, and presentation of rR the first task cycle (T01 to T03). The entrance interview consisted of questions related ev to participants’ performance experience and general attitudes about DMIs/EMIs. Following this interview, participants were given five minutes of unguided exploration iew using the T-Stick without researchers present. After five minutes, participants were asked to complete a survey which investigated first impressions of the instrument. On Participants rated the extent to which they agreed or disagreed with five survey items using a 5-point Likert scale ranging from “Strongly Disagree” to “Strongly Agree.” ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 12 of 54 After presentation of the first task cycle, participants were asked to schedule practice time in the lab for the remainder of the study. We elected not to have participants take the instrument home with them to ensure technical support was available during practice sessions. Participants were given the option to practice immediately before or immediately after each evaluation session. All participants scheduled their practice before each session. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 13 of 54 Finally, participants were informed that, in addition to the task cycles, they would be required to prepare and perform a short musical excerpt of their own creation prior to the final evaluation session. Participants were instructed to incorporate as many of the learned gestural tasks as possible. Stage 3: Most data collection occurred during the five task cycles in S3. The cycles were conducted three to four days apart, and each had a corresponding evaluation Fo session in which participants responded to interview and survey questions related to rP their experience that cycle. Evaluation sessions ranged in length from 15 to 45 minutes. Task cycles consisted of task demonstration followed by a period during which ee participants were asked to practice tasks for that cycle. Tasks were demonstrated for rR participants using videos uploaded to a private YouTube channel. Tasks can be seen by clicking on the task title in Table 2-2. Each video consisted of a task title, a ev demonstration of [author(s)] executing the task, and embedded text instructions iew describing how the task is performed. Researchers were present during the demonstration to answer questions. Participants were subsequently emailed links to each task video and informed they could watch the videos as many times as desired. For On each cycle, participants were given up to 60 minutes of independent practice and were ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research asked to practice until they felt able to comfortably replicate each task. A researcher was on the premises to answer questions or provide technical support. Stage 4: Evaluation sessions for each task cycle consisted of three components. First, participants were asked to perform each task in front of the researchers. Audio and video of each task was recorded. Second, participants were asked to fill out the evaluation session questionnaire, which asked participants to rate their ability to URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research perform each task on a 3-point scale (“No”; “Sometimes”; “Yes”) and to rate the extent to which they agreed with 14 statements on a 5-point scale (from “Strongly Disagree” to “Strongly Agree”). Finally, an evaluation session interview consisting of three openended questions was conducted. Audio and video of each interview was recorded. Following the session interview, participants were shown videos for the following cycle. Fo Stage 5: Following their final practice period, participants were asked to perform their rP original excerpt for the researchers. Audio and video recordings were taken of each performance. After their final performance, participants completed an exit questionnaire ee and interview covering their experience over the entire study, specific positive and rR negative experiences, and suggestions for improvements to the musical apparatus. ev Stage 6: The final component of data collection consisted of a four-question survey iew distributed to two third-party evaluators, intended to assess the extent to which tasks could be learned and used over a short period of time by novice users. Evaluators were members of the [author(s)] involved with T-Stick research. They were provided with On videos of each final performance and asked to provide ratings and commentary related ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 14 of 54 to range of gestures used, smoothness of motion, instrument responsiveness, and overall quality. INSERT TABLE 2-3 HERE INSERT FIGURE 2-2 HERE URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 15 of 54 We collected both qualitative data and scale ratings about participant experience throughout the study. Questions used for the survey and interview components were either researcher-developed or sourced from one of three existing surveys: the Electronic Musical Instrument (EMI) Survey (Sullivan, Guastavino, & Wanderley, 2021), the UES Short-Form (O’Brien, Cairns, & Hall, 2018), and the MPX-Q (Schmid, 2017). Table B-1 in Appendix B provides a complete record of question sources. Fo Interview guides and questionnaires are available, with all data, at [author(s)]. 3. Results rR ee rP This section describes results collected from questionnaires and interviews. We detail the process used to analyze interview data, in addition to presenting selected quotations ev from participants, illustrative of aspects of experience our method was able to capture. 3.1 Scale Rating Data iew This section briefly describes ratings from the first impression (S2) and exit On questionnaires (S5), as well as participant ratings of their ability to perform the tasks (S3) and overall ratings of participant performances by third-party evaluators (S6). Due ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research to spatial limitations, discussion of scale rating data is more thoroughly presented and explored elsewhere ([author(s)], 2023). This article will focus on the illustrative qualitative data collected. Results from the first impressions questionnaire suggested that, during the initial interaction, the instrument was generally perceived as confusing but appealing to the senses. Participants provided neutral ratings of the sound quality and aesthetic appeal URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research but rated the intuitiveness of the mapping as low. While P1 and P3 provided very similar responses, P2 was typically more negative towards the instrument. Three notable points emerged from the exit questionnaire. First, the T-Stick was generally not perceived as solid or reliable. Second, despite technical issues, participants did indicate the instrument could serve a purpose in their musical practice. Finally, subjects strongly agreed that the T-Stick allowed different possibilities than previously used acoustic or digital instruments. Fo Participant ratings of their abilities to perform the tasks were generally positive, rP although filter cutoff and frequency tasks proved difficult for P2 and P3. Additionally, P3, the hobbyist, experienced more difficulty with the tasks overall, reporting that they ee were able to perform the majority (six of ten) tasks only sometimes. Finally, there were rR no instances in which any participant indicated being entirely unable to perform a task, indicating that all tasks were achievable, but posed differing degrees of difficulty. ev Data from the multiple evaluation questionnaires, reported in [author(s)], 2023, iew demonstrated changes in participant responses over many of the questionnaire items. Feelings of fun, creativity, time slipping away, expressiveness, and a desire to play the instrument again generally increased over time, excluding the session in which On participants were asked to learn one of the more difficult tasks (frequency) and to ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 16 of 54 practice another difficult task (filter cutoff) from the previous cycle. Items related to intuitiveness and absorption generally increased over time, while items inquiring about frustration and how taxing the T-Stick was to use showed more fluctuation, With respect to the methodological contributions of this research, ratings data provides evidence that questionnaire items were able to capture changes in the constructs of interest over the learning period. With regard to theoretical contributions, it is URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 17 of 54 worthwhile to note that the factors of interest do change, even over periods as short as two to three days. Concerning participants and third-party evaluator ratings, two data sources provide supporting evidence for the suitability of the task cycles developed for this study. First, participants reported being able to perform all the tasks to a moderate or advanced degree. Second, evaluators rated the quality of the final performances as high (cf. Figure 3-1), confirming participants were able to play the T-Stick at the end of the Fo study. Ratings were remarkably consistent across all performers. rP INSERT FIGURE 3-1 HERE 3.2 Qualitative Data – Interviews ev rR ee This section describes the interview transcription and coding procedure, as well as the iew data from the entrance, evaluation session, and exit interviews. 3.2.1 Interview transcription and coding procedures On To prepare data for analysis, audio recordings of all interviews were transcribed. ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research Transcriptions were divided into individual incidents of one or more sentences focused on a single concept or idea. This resulted in a full set of 277 incidents for all participants over all interviews. Interview data was coded using an approach similar to thematic analysis (Braun & Clarke, 2006), a method of qualitative analysis in which data is interpreted by assigning codes based on 1) specific themes of the research inquiry (deductive approach), and 2) patterns that emerge from the data (inductive approach). Coding took place over three passes. The first pass used a deductive approach with pre- URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research defined codes based on the project’s research questions, conceptual frameworks from the literature, and the survey and interview questions that participants responded to. Incidents were reviewed one at a time and assigned a relevant code. New codes were added inductively as they emerged from the data. Modifications were made during the first pass and fully considered during the second. The final set of interview codes contained 51 categories divided across nine areas: 1. Interaction Factors – Specific experiential aspects of HCI and music interaction. Fo 2. Technical Factors – Construction of hardware, implementation of mapping, rP sound synthesis, and overall musical apparatus. ee 3. Hedonic and Cognitive Factors of Interest – Specific affective and cognitive factors of interest. rR 4. UES Framework – O’Brien & Toms’ (2008) original six-factor engagement ev framework. A seventh code, reasons for disengagement, was added in this area. 5. MPX-Q Framework – The three MPX-Q (Schmid, 2017) subscales. iew 6. Temporal Factors – Changes in UX and the UIR over time. 7. Personal Factors – Users’ background, prior experience, and preferences. On 8. Affective Factors – Emotional responses resulting from interaction with the instrument. ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 18 of 54 9. Methodological Factors – Aspects of the instrument, research environment, and method that impacted participant experience. The second pass was carried out in the same way as the first but used the above final coding scheme. Incidents coded in the first pass were reviewed to ensure all possible codes were considered. Cases where the coder (the first author) was unsure were flagged and reviewed with the co-authors during the third pass to assign all relevant URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 19 of 54 codes. Each incident was assigned at least one code, although many were assigned multiple codes. 3.2.2 Interview Data by Category Figure 3-2 provides an overview of coded interview data for the nine areas over all interviews, illustrating changes over time and differences between the content of evaluation session (ES1 to ES5) interviews. rP Fo INSERT FIGURE 3-2 HERE ee Two patterns are observable in Figure 3-2. The first is a notable spike in the first rR evaluation session interview (ES1). This applies to the Interaction Factors, Technical Factors, Hedonic and Cognitive Factors of Interest, UES Framework, and Temporal ev Factors. This can be attributed to novelty effects. Since this interview took place after iew the participants’ first practice session, it is likely they had more items to report based on this being their first extended exposure to the instrument. It is logical that users would On have reported many items related to technical factors and interaction factors as they experienced them for the first time, and not reported these items in subsequent sessions. ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research Second, some categories were coded much more than others. Comments related to Interaction Factors, Technical Factors, and Factors of Interest were most common, while incidents related to Personal Factors, Affective Response, and Methodological Factors were less common. A moderate number of comments were coded under the UES and MPX-Q Frameworks, as well as Temporal Factors. The lack of commentary related to Personal Factors is explained by the nature of the questions; participants were directly asked about their background and preferences in entrance and exit interviews, URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research but not in intervening session interviews. The high prevalence of comments related to Interaction Factors and Factors of Interest suggests the coding scheme was effective in capturing these aspects of UX and the UIR. The high proportion of technical comments can be attributed to usability issues participants encountered. 3.2.3 Pre-screening questionnaire and entrance interview Given both the pre-screening questionnaire and entrance interview (EN) focused on Fo participant background and performance preferences, results are presented together. The pre-screening questionnaire showed that all the participants had some rP previous DMI experience. While P1 and P3 identified their primary context of DMI ee usage was ‘Personal Practice’ (they performed for public audiences between 0 and 10 rR times per year, P2’s primary context of use was ‘Live Performance’ (and performed 21 to 50 times per year). P2 indicated that they used a variety of DMIs including modular ev synthesizers, keyboards, samplers, drum machines, effects processors and pedals, iew computer software, and MIDI controllers. In contrast, P1 and P3 both indicated previous experience with MIDI controllers and computer software only. Responses to entrance interview questions further underscored differences On between the three participants. These differences notably affected the ways in which they approached and conceptualized the T-Stick. For example, P1 mentioned being a ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 20 of 54 composer, ‘interested to expand the possibilities of an acoustic instrument.’ (P1, EN). They indicated recent DMI experience composing for the Karlax, a DMI of note that has been manufactured and made available to the public in limited quantities. P2’s performance history, experience with, and thoughtfulness about DMIs was evident. When asked about factors that might prevent them from adopting or continuing to use a DMIs, they noted interface design and practical concerns, including complexity, legibility of internal synthesizer parameters, and portability. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 21 of 54 P3 described themselves as ‘very much a hobbyist’ (P3, EN), indicating they don’t perform, but do practice with a MIDI keyboard and SuperCollider. In describing their practice, they noted elements of play, exploration, experimentation, and ‘in-themoment aesthetic’ (P3, EN). P3 mentioned barriers to DMI use, including skill, reliability, and setup. They compared SuperCollider to their classical guitar practice, noting sonic limitations of the acoustic instrument and spatial limitations of their DMI setup: Fo The guitar only needs my lap … with [my DMI setup] I need somewhere to lay rP everything down and that requires … table space that’s not always available. (P3, EN) These contrasting participant perspectives are referenced throughout our discussion, as ee the capacity of our method to capture divergent aspects of experience illustrates its rR effectiveness in accommodating the study of these differing but overlapping roles. 3.2.4 Evaluation session interviews ev During the first session, participants explored the T-Stick to assess its possibilities and iew limitations. P1 used a tennis metaphor for exploration: ‘The gestures … the shape … makes me feel to create a piece about tennis …’ (P1, S2). P2 explored the instrument On through its gestural limitations: ‘[I] tried to exaggerate the gestures that were done, see what I could do ...’ (P2, S2). Finally, P3 described more general exploration: ‘I was ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research mainly just trying to explore what I could do with the T-Stick …’ (P3, S2). Exploration and discovery were ongoing. In some cases, users encountered states they were unable to get out of. All participants discovered the reverb functionality before the task videos were shown and P2 found tasks easier to perform with the reverb stuck on, despite this being a technical error. P1 and P2 both discovered ‘sweet spots’ that allowed them the most control and predictability over specific parameters. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research P1 and P2 were often influenced by their background and personal preferences. P1 felt they were unable to control basic parameters such as pitch in a manner they were accustomed to based on experience with acoustic instruments. This affected their perception of the instrument’s fundamental musicality: I’m not sure if it can be musical because I have not much control about the elementary … You need rhythm, pitch … the timbre aspect is quite limited … (P1, S4) P2 suggested the instrument did not match their sonic aesthetic, which limited their Fo motivation to interact with it. Relatedly, P2 had the most experience with the T-Stick, having previously created a mapping for it, and had the most negative attitude towards it rP throughout the study. While P2 stated during S2 that they ‘wouldn’t choose to use [the ee T-Stick] in performance,’ this attitude had changed by the final session: rR [M]y positioning going into it was like ‘Man, the T-Stick … I’m never going to be able to get sound out of it I like.’ And that’s not necessarily the case. But it kind of ev prevented me from wanting to experiment with it a fair amount. Today I just tried to let that go and mess around with it. (P2, S6) iew P3 also described a change in their attitude towards their interactions with the TStick, providing some insight into their own personal learning process and goals: On Whether or not I would be happy recording what I did and showing it to people, I don’t think it’s quite there yet … but I definitely feel like there’s more movement in that ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 22 of 54 direction and it’s going not just from having the sounds that are separately something I can see as being pleasing, but I’m starting to put them together in a way where in combination they’re also somewhat pleasing. (P3, S5) All participants flagged inconsistent response of the T-Stick as a major limitation that affected their sense of control and confidence: [A]s a musician, you need to be more in control to have more secure possibilities, secure tricks … You can play with it … but can you really perform a piece? (P1, S5) URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 23 of 54 Latency was also flagged as an issue by both P1 and P2 with regard to onset of sound and their ability to keep time and establish musical rhythm. P2 made several comments about the perceived fragility of the T-Stick as a major limitation throughout the study, attributing it to the T-Stick’s lab-based construction: ‘I feel like I have to babysit the instrument so that I don’t break it. And that limits the ease of use …’ (P2, S2). P1 and P3 noted the grip required to maintain sustained pressure on to control amplitude led to pain that persisted outside of the research environment. Fo Three specific tasks caused difficulty for multiple participants: filter cutoff (jab), rP frequency (touch position), and reverb (shake). Specifically, energetic jabs or shakes could cause the battery to dislodge, forcing the instrument to power cycle. Participants ee also encountered difficulty in finding the borders between each frequency zone. rR Affectively, frustration was a common occurrence for participants, often a result of the T-Stick’s inconsistent response or difficultly in replicating demonstrated tasks. ev This was not, however, always perceived as negative: iew “[I]t’s a normal thing. When you start playing …, at the beginning, you’re not good … When you are creative and you want to, it’s interesting to be frustrated.” (P1, S6) During the learning process, participants also reported cases of appropriation and On embodiment, developing a more intimate understanding of the T-Stick and situating it ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research within their own personal knowledge, abilities, and musical practice. For example, P2 noted how their developing understanding of the T-Stick affected their openness to it: [Y]ou have to see [the T-Stick] as a platform, more so than an instrument in its own right, ‘cause it can evolve based on the sound layer and the mapping layer, which is critically important. So this is just an iteration of the instrument as it’s evolving … I’d say that I have opened up to it more. (P1, S5) URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research 3.2.5 Exit interview The exit interview (EX) provided an opportunity for participants to reflect on their experience over the entire study and provide suggestions for improvements to the TStick hardware, mapping, sound synthesis, and set of tasks. Several themes emerged. First, all participants mentioned that the T-Stick offered musical possibilities that were different from those offered by other acoustic or digital instruments: I’ve mainly used keyboard-based MIDI controllers or acoustic instruments—mainly Fo stringed instruments—and so none of that really aligns quite to what is easy to do here. So it absolutely is very different from my experience … (P3, EX) rP Relatedly, all participants spoke about how they might make use of the T-Stick in the ee future based on its perceived possibilities and limitations with respect to their individual priorities and practice. P1 expressed interest in composing pieces for T-Stick in rR combination with acoustic instruments, while P3 expressed interest in exploring the ev technical operation of the instrument. P2 considered how it could be used as a controller for synthesizer parameters in their existing loop-based performances, ‘warping time or iew changing filter settings or reverb settings’ (P2, EX). When reflecting on challenges experienced over the study, P2 and P3 mentioned On their ability to control the T-Stick, both in terms of transparency and responsiveness: I was cursing at it the whole time. I said ‘you piece of s*** f****** [expletives] thing.’ ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 24 of 54 When it would reset, when it would stop making sound, when I went from 89 degrees to 90 degrees … I was expecting it to have a certain contour of reliability. It didn’t and that frustrated me. (P2, EX) All participants also identified specific breakthroughs that occurred with respect to their learning, both spontaneously and gradually, over the course of the study. Comments from P2 illustrate one such breakthrough: URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 25 of 54 I got into it and I was able to just play with it. It felt like it was sonifying the motions of my body without me having to think too much about it and that was really exciting. … I felt like my movements were being captured by the instrument and converted into sound in a way that I enjoy. (P2, EX) In addition to learning to play the instrument, participants pointed to personal affective and cognitive aspects of their experience that changed over the learning process, suggesting that, even over this short period, the UIR was evolving: Fo The learning process … has been … particularly positive … [O]ver the course of the sessions, having the module tasks come together and explain “Oh, that’s what was rP happening there. It wasn’t some mysterious unexplainable thing … I was doing this, and now that I know that’s a thing that matters. Oh, that makes more sense.” (P3, EX) ee Participants also provided suggestions to improve the interface and method, including rR modifications to mapping or gestures, increased stability and responsiveness, changes to sound synthesis, and the addition of feedback. These results are reported in the first author’s MA Thesis ([author(s)], 2023). On 4. Discussion iew ev In this section, we compare the perspectives of the users in our study, noting the capacity of our method to accommodate these varied viewpoints. We identify ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research limitations of the demonstration, as well as potential methodological alterations. We conclude with a brief discussion of methodological, conceptual, and practical contributions. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research 4.1 Three perspectives In the pre-screening questionnaire and entrance interview, participants described their musical background and practice preferences. These factors greatly informed how they approached the T-Stick and affected the nature and extent of their engagement. 4.1.1 The composer P1 came from a composition background and was concerned with ideas related to the instrument’s inherent nature. P1 reported feeling that several behaviours of the T- Fo Stick were random, but questioned whether this was an intentional aspect of the design rP (it was not). They noted that, whether the unpredictability was intentional or not, it was detrimental to their notion of musicianship. They discussed theoretical ideas of ee creativity and inspiration more than other participants. From early on, P1 thought about rR the original excerpt they would be asked to present at the study conclusion. They ev described, at several points, how the T-Stick might encourage or limit compositional possibilities. They also addressed notions of musicianship, including the need for an iew instrument to offer a level of control sufficient to afford ‘secure tricks’ (P1, S5) and the limitations of the T-Stick in creating pitch-based music. 4.1.2 The performer On ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 26 of 54 P2, an active DMI performer, often described practical concerns about reliability, ease of control, and how the T-Stick might be used in their performance setup: I’m looking at these instruments as part of a system … not just one instrument in a vacuum. I’m trying to make them fit into a broader context (P2, EN) P2 cited concerns about the ability of the instrument to withstand the physical stress of being jostled in a backpack or moved energetically when a user is absorbed in the act of performing. Issues related to the battery disconnecting and unexpected power cycling URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 27 of 54 led to perceptions of the T-Stick as unable to withstand normal rigors of real-world performance. P2 also emphasized latency as a major problem. P2 cited these as notable reasons for disengagement, as their active performance practice necessitated that an instrument be ‘gig-ready’ (P6, EX). These concerns, standard considerations for an individual who performs regularly, were not considered at length by other participants. Notably, P2 acknowledged negative bias towards the T-Stick at the study’s inception, having been involved with related research. This bias moderated towards the end of the Fo study as P2 overcame challenges they experienced in initial interaction. 4.1.3 The hobbyist ee rP Finally, P3 was a self-identified hobbyist with classical guitar and a simple DMI setup consisting of a MIDI controller and synthesis patches coded in SuperCollider. Their rR concerns related to the flexibility afforded by DMIs and the role of exploration and ev experimentation in musical practice. When compared with other participants, P3 was most open to the instrument as it was presented, and did not have an overarching iew trajectory that guided their interaction, such as developing a composition or integrating the instrument into a real-world performance setup. Relatedly, P3 was conscious of their On learning and skill development. They described feeling as though they were improving with respect to performing the tasks but that they didn’t necessarily feel they would be ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research able to use learned gestures ‘in a musical context’ (P3, S2). While P2 was frequently critical of the T-Stick, P3 was often critical of their abilities, uncertain whether it was them or the instrument that was the root cause of frustration. 4.2 Merging perspectives: Similarities and differences Despite differences in their backgrounds, preferences, and musical goals, participant experiences showed notable similarities, providing evidence for the overlap and fluidity URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research of these perspectives. Areas in which these viewpoints diverged typically entailed specific preconceptions or requirements based on individuals’ unique goals. Results from our demonstration suggest that the handful of stakeholder roles identified in the literature (O’Modhrain, 2011) may not be inclusive of all individuals who interact with DMIs, specifically amateurs and hobbyists. Additionally, boundaries between these perspectives are blurred. As such, these viewpoints may not be representative of distinct categories but of overlapping approaches to interaction, each Fo with differing priorities and processes of engagement. In many ways, our most rP informative results related to areas where perspectives overlapped. Participants often fluidly shifted their thought patterns between describing ee performative aspects of their interaction, from providing technical and design-related rR suggestions and describing aspects of musical interfaces they liked or disliked to reflecting on the nature of learning, interaction, and musicianship. In conjunction with ev the fuzzy boundaries between DMI stakeholder perspectives, this implies that there is iew not simply an overlap between patterns of thought, e.g., technical development vs. musical performance state of mind (Franco & Wanderley, 2017), but that the DMI ‘user’ may describe a more fluid holistic perspective not well characterized by a On categorical framework. Crucially, we note that our method was able to offer insight into ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 28 of 54 each of these perspectives, as well as the similarities and differences between them. 4.2.1 Experiential similarities A major area of consistency among the participants was their sense that the T-Stick afforded different interaction styles and musical possibilities than other DMIs or acoustic instruments they had used in the past. This was closely related to the EFP subscale of the MPX-Q. Conversely, participants also identified limitations of the interface. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 29 of 54 While comments related to exploration were most common in early evaluation sessions, exploration and discovery of new possibilities were ongoing. Interestingly, even by the end of the study, participants did not feel they had explored all the interactive or musical possibilities, showing the potential for further exploration of the setup (Wessel & Wright, 2002). Ratings from participants and third-party evaluators provided evidence that the set of tasks used was learnable and that, by the end of this short study, all participants Fo appeared to be somewhat competent T-Stick performers despite minimal experience rP with the instrument at the outset and no experience with the specific mapping used. While frustration with technical and control-related shortcomings of the T-Stick ee was prevalent throughout the study, all participants found ways to overcome these rR limitations and mitigate frustration, especially in later sessions. For example, P3 avoided frustration related to the filter cutoff task by focusing on tasks they felt more ev comfortable performing. Such breakthroughs reflect aspects of appropriation and iew suggest that the process of adapting to DMIs’ limitations and idiosyncrasies, may be an important part of DMI learning (cf. Lepri & McPherson, 2021; Morreale, McPherson, & Wanderley, 2018). On Changes in affect were often accompanied by cognitive changes in how ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research participants conceptualized or approached the T-Stick. For instance, at the outset of the study, P2’s pre-existing negative attitude towards the instrument was evident: ‘I wouldn’t choose to use [the T-Stick] in performance or anything’ (P2, S2). By the final evaluation session, this participant had opened up towards the T-Stick by changing their conception of it: [Y]ou have to see [the T-Stick] as a platform more than an instrument in its own right, ‘cause it can evolve based on the sound and the mapping layer, which is critically important. So this is just one iteration of the instrument as it’s evolving … (P2, S6) URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research Similarly, P1 noted a change in their attitudes towards the T-Stick by recontextualizing the frustration they experienced during the learning process: ‘When you are creative and you want to, it’s interesting to be frustrated.’ (P1, S6) P3’s change in perspective was of a different character, as they noted feeling like their understanding of the instrument through the accumulation of knowledge and expertise over the task cycles and practice sessions made the instrument more approachable and less surprising. They noted feeling that the instrument was less Fo ‘mysterious’ (P3, EX) and that they required a less conscious effort to interact with the T-Stick. ee rP 4.2.2 Experiential differences rR While participants’ reports shared common features, other aspects of their experience were notably divergent based on their unique goals and requirements. Each participant’s ev plan for future use was thoughtful, specific, and reflective of their personal practice. P1, iew the composer, expressed a desire to compose mixed pieces for T-Stick and acoustic instruments. P2 suggested the T-Stick could be a useful controller for parameters of other DMIs in their loop-based performance setup. P3, the hobbyist, wanted to further On explore the technical side, delving into the operation of the hardware and mapping. These specific plans suggest three different real-world creative uses for the instrument. ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 30 of 54 Furthermore, the thoughtfulness of these plans provides evidence of the development of an intimate relationship with the T-Stick and a conceptualization of the DMI in the context of distinct artistic practices, important aspects of appropriation and embodiment. Participants also referred to the musical limitations of the T-Stick. This area was often informed by previous musical experience. As such, it was P1, the composer, who most discussed the musical limitations of the instrument. P1 noted frustration related to URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 31 of 54 the limited range of the T-Stick’s frequency, amplitude, and timbre, feeling as though the available range placed limits on their compositional ideas. It should be noted that these reported limitations were reflective of the musical apparatus as a whole, and may or may not be specifically linked to the hardware, sound synthesis, or mapping used. P2, a pianist and active DMI performer, echoed these sentiments, though they did not necessarily see them as restricting the expressive potential of the T-Stick. For P2, these limitations overlapped with concerns related to control and latency, as the Fo responsiveness of the instrument was limited by these factors. They suggested that rP simple melodic tasks, relatively easy to accomplish using a traditional acoustic instrument, were more difficult with the T-Stick: ee If I tried to play Jingle Bells on it … I actually did try to play Jingle Bells … I rR couldn’t … I mean I could, but it was off. (P6, EX) P3, who was most interested in the exploration of music technologies, was least ev concerned with the ability to replicate acoustic instrumental practice. iew 4.2.3 Development of the user-instrument relationship Initial interactions were often informed by musical background, personal preferences, or On pre-existing expectations. This had notable influence on how participants developed relationships with the T-Stick by appropriating it in the context of these personal ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research influences and describing how they might use it in future creative practice. Participants also reported instances of embodiment, suggesting that they were developing a more intimate and engaging relationship with the T-Stick. P1 described the process of finding a stable position that allowed them to maximize the expressive potential of the instrument, while P2 reported feeling more able to express themselves by making using of the physical space, allowing them to establish a feedback loop between the sound of the instrument and their own movement. P3 described the process URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research of playing as becoming less conscious and more automatic over time and feeling as though their intentions and the resultant sounds were becoming more aligned. Accidental discoveries also facilitated changes in UIR. For instance, P2 discovered that a glitch, in which reverb did not dissipate when shaking was stopped, made other tasks easier to accomplish as the reverb obscured abrupt sonic changes. P1 discovered a “rest position” (P1, S6), which they could use as a base from which to explore other gestures, increasing their sense of the T-Stick’s expressive possibilities. Fo Evolution of the UIR over the course of this short study was summarized by P2: rP I started out bumbling around just like any new creative user and eventually I felt like I could just mess around on it a little bit. It’s like learning to play tennis—getting to a ee point where you can hit it back over the net—that’s a huge milestone because it means you can now play the game. You can play, you can participate. So I felt like I went from rR someone who could not participate to someone who could. (P2, EX) 4.3 Limitations iew ev We note three specific limitations of the current research related to participants, scope, and technical aspects of the instrument. First, our sample size was small. Music On interaction experience and UIR development are, however, highly individual, meaning aggregate measures may not yield description of a “standard” UX. Despite the small ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 32 of 54 sample size, we were able to capture data about and characterize three diverse perspectives on the DMI learning process. Second, this study was limited to a single DMI and a short timeframe, providing limited time for practice in between sessions. While we aim to expand this research to longer periods and additional DMIs, we believe this short demonstration to be indicative of the method’s efficacy to capture dynamic aspects of interaction. This is especially critical as most existing evaluations are not conducted over time at all. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 33 of 54 4.4 Contributions Our most notable contribution was development and demonstration of our longitudinal evaluation method. We were able to detect changes in participants’ emotional and cognitive reactions to a novel DMI, observe development of expertise and skill, and observe initial indications of the evolution of an engaging UIR, illustrating how factorbased frameworks such as the UES and MPX-Q can be employed in evaluation research. Fo While information gleaned from preliminary demonstrations is limited with rP respect to hypothesis testing or providing results that can be generalized to larger populations, initial execution of a method is a critical and necessary step in the process ee of realizing such sizeable research enterprises. The methodological demonstration rR described herein is illustrative of this: ev (1) Even a small group of participants contained a diversity of perspectives, with each participant emphasizing different aspects of interaction with the T-Stick, iew focusing on different aspects of the DMI or their experience. While the composer and hobbyist prioritized musical possibilities and the ability to On experiment, respectively, the user who performed regularly for public audiences was concerned with predictability of interaction and repeatability of gestures; ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research (2) More specifically, participants’ experiences with the instrument and their perceptions of the quality of the instrument were informed by these differing priorities. While P2’s perceptions of the T-Stick ranged from unusable to acceptable in specific contexts, other participants were more open to unpredictable aspects of interaction. (3) Finally, the crucial discovery that the T-Stick using did not behave according to the same conceptual models as acoustic instruments was a pivotal point in all URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research three users’ experience. A key aspect of UIR development and the appropriation process was the discovery of the unique musical possibilities offered by a DMI. This discovery occurred after a relatively short period of interaction, and was linked with users’ openness towards the instrument as it was presented, as well as their initial composition and performance goals. Longer replications may reveal other experiential developments that only become apparent after this discovery is made. Fo These points illustrate the value of conducting small-scale methodological rP demonstration prior to embarking on more resource-intensive longitudinal research. ee Furthermore, results illustrate that useful and informative data about longitudinal experience can be collected even through limited research protocols. rR A second contribution of this research is practical and actionable information ev related to development of the T-Stick. While the instrument was imperfect, it was generally usable, supported novice learning, and fostered the development of complex iew and intimate UIRs. Furthermore, participants in our study were able to overcome many of the instrument’s idiosyncrasies and technical limitations by modifying their On behaviour and increasing their understanding of the instrument’s behaviour, in other words, they embraced the instrument’s weirdness (Lepri & McPherson, 2021). ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 34 of 54 Finally, we report two important theoretical contributions. First, results indicate that accepted categorical models of stakeholders with vested interest in DMI design and evaluation may be overly simplistic. While participants explicitly identified themselves as performer, composer, and hobbyist, interview responses often shifted between performance, design, composition, and other concerns not isolated to one specific role. We recommend further investigation into how the DMI user is characterized. Specifically, we suggest that models of DMI users should incorporate a wider range of URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 35 of 54 skill levels, musical styles, and patterns of engagement. Furthermore, we encourage a holistic understanding of the DMI ‘user’ as not just a constellation of overlapping perspectives, but individuals with knowledge spanning many component disciplines of music interaction who are capable of fluid ideation that seamlessly transitions between design, performance, composition, technical, and interaction priorities. Second, our findings provide initial observational insights into how novices experience DMIs during initial learning. Such insights can aid designers in creating Fo DMIs that are accessible and pleasurable to use for novices. General observations rP obtained through use of our method include the importance of exploration and discovery of a DMI’s musical possibilities during initial learning, the central role of ee frustrations and breakthroughs in appropriation and UIR development, and that short- rR term, task-based learning is sufficient for DMI users to develop original musical ideas and extrapolate ideas for use of a DMI in their personal practice. Such qualitative ev insights further support the use of our generalized procedure as a method for both iew understanding music interaction experience, and for providing inspiration for future research, as each observation could be examined more thoroughly in more targeted research. ly 5. Conclusions and Future Work On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research Using frameworks from HCI (UES) and music technology (MPX-Q), as well as categories contextualizing the role of affect and cognition in the UIR, we developed a general method for longitudinal evaluation of DMIs. We describe our method in detail and report on a small-scale demonstration of this method, noting methodological, practical, and theoretical contributions to DMI interaction research. Longitudinal research presents many challenges, including attrition, the need for financial and human resources, and the requirement of well-conceived, thoroughly URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research tested, flexible, and robust methods. While the need for longitudinal research of DMI interaction is acknowledged, the question of how to execute such research does not have simple or readily apparent answers; while longitudinal research is needed, we may not yet know how properly to conduct it. In this respect, the demonstration of a generalized method for longitudinal evaluation of UX with DMIs represents an important milestone. Results indicate the procedure, task set, data collection techniques, and analysis strategy are suitable for capturing and characterizing experiential music interaction Fo phenomena. Most importantly, results suggest existing categorical models of rP stakeholders in DMI design and evaluation may be limited in characterizing DMI interaction, failing to fully capture the fluid and multifaceted nature of DMI users. ee We intend to replicate and build upon this research in future, though data rR collected provides useful insight with respect to interaction between musicians and DMIs. Future research can gradually expand this research protocol to other hardware ev controllers, mappings, synthesizers, tasks sets, and longer spans of time, ideally months iew or years. By facilitating long-term study of the UIR with different DMIs in different contexts using a generalizable method, the DMI community could increase understanding of dynamic aspects of music interaction, while also increasing the On formality and replicability of UX evaluation research. ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 36 of 54 Acknowledgments This research was funded in part by a [author(s)] to the first author and a [author(s)]to the fourth author. It was approved by the [author(s)] Research Ethics Board. Informed consent was obtained from all subjects involved in the study. Special thanks to [author(s)] for technical support and assistance in developing the musical apparatus and set of tasks. The authors report there are no competing interests to declare. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 37 of 54 References Bar, F., Weber, M. S., & Pisani, F. (2016). Mobile technology appropriation in a distant mirror: Baroquization, creolization, and cannibalism. New Media & Society, 18(4), pp. 617-636. Barbosa, J., Calegario, F., Teichrieb, V., Ramalho, G., & McGlynn, P. (2012). Considering audience’s view towards an evaluation methodology for digital musical instruments. In Proceedings of the 2012 International Conference on New Interfaces for Musical Expression. Ann Arbor, MI, USA. Barbosa, J., Malloch, J., Wanderley, M. M., & Huot, S. (2015). What does “evaluation” Fo mean for the NIME community? In Proceedings of the 2015 International Conference on New Interfaces for Musical Expression. Baton Rouge, LA, USA. rP Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77-101. ee Brown, D., Nash, C., & Mitchell, T. (2017). A user experience review of music interaction evaluations. In Proceedings of the 2017 International Conference on rR New Interfaces for Musical Expression. Copenhagen, Denmark. Casciato, C., & Wanderley, M. M. (2007). Lessons from long-term gestural controller ev users. In Proceedings of the 4th International Conference on Enactive Interfaces. Grenoble, France. iew Cook, P. (2001). Principles for designing computer music controllers. In Jensenius, A. R., & Lyons, M. J. (Eds.). (2017). A NIME Reader: Fifteen Years of New Interfaces for Musical Expression (pp 1-27). Springer. Cham, Switzerland. On Dobrian, C., & Koppelman, D. (2006). The E in NIME: Musical expression with new computer interfaces. In Proceedings of the 2006 International Conference on ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research New Interfaces for Musical Expression. Paris, France. Dourish, P. (2003). The appropriation of interactive technologies: Some lessons from placeless documents. Computer Supported Cooperative Work, 12(4), 465-490. Fasciani, S. & Goode, J. (2021). 20 NIMEs: Twenty years of new interfaces for musical expression. In Proceedings of the 2021 International Conference on New Interfaces for Musical Expression. Shanghai, China. Fels, S. (2004). Designing for intimacy: Creating new interfaces for musical expression. Proceedings of the IEEE, 92(4), pp. 672-685. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research Ferguson, S., & Wanderley, M. M. (2010). The McGill Digital Orchestra: An interdisciplinary project on digital musical instruments. Journal of Interdisciplinary Music Studies, 4(2), pp.17-35. Franco, I., & Wanderley, M. M. (2017). Prynth: A framework for self-contained digital music instruments. In Aramaki, M., Kronland-Martinet, R., Ystad, S., (Eds.). Bridging People and Sound (pp. 357-370). Springer. Cham, Switzerland. Fukuda, T., Meneses, E., West, T., & Wanderley, M. M. (2021). The T-Stick music creation project: An approach to building creative community around a DMI. In Proceedings of the 2021 International Conference on New Interfaces for Fo Musical Expression. Shanghai, China. Gelineck, S., & Serafin, S. (2012). Longitudinal evaluation of the integration of digital rP musical instruments into existing compositional work processes. Journal of New Music Research, 41(3), pp. 259-276. ee Holland, S., Mudd, T., Wilkie-McKenna, K., McPherson, A., & Wanderley, M. M. (2019). Understanding music interaction, and why it matters. In Holland, S., rR Mudd, T., Wilkie-McKenna, K., McPherson, A., & Wanderley, M. M., (Eds.). New Directions in Music and Human-Computer Interaction (pp. 1-20). Springer. Cham, Switzerland. ev Jensenius, A. R., & Lyons, M. J. (Eds.). (2017). A NIME Reader: Fifteen Years of New iew Interfaces for Musical Expression. Springer. Cham, Switzerland. Jordà, S. (2004). Instruments and players: Some thoughts on digital lutherie. Journal of New Music Research, 33(3), pp. 321-341. On Laubier, S. de & Goudard, V. (2006). Meta-Instrument 3: A look over 17 years of practice. In Proceedings of the 2016 International Conference on New Interfaces for Musical Expression. Paris, France. ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 38 of 54 Lepri, G., & McPherson, A. (2021). Embrace the weirdness: Negotiating values inscribed into music technology. Computer Music Journal, 45(3), pp. 39-57. Malloch, J., Garcia, J., Wanderley, M. M., Mackay, W. E., Beaudouin-Lafon, M., & Huot, H. (2019). A design workbench for interactive musical systems. In Holland, S., Mudd, T., Wilkie-McKenna, K., McPherson, A., & Wanderley, M. M., (Eds.). New Directions in Music and Human-Computer Interaction (pp. 2340). Springer. Cham, Switzerland. 6_2 URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 39 of 54 Malloch, J., & Wanderley, M. M. (2007). The T-Stick: From musical interface to musical instrument. In Proceedings of the 2007 International Conference on New Interfaces for Musical Expression. New York, NY, USA. Mamedes, C. R., Rodrigues, M. G., Wanderley, M. M., Manzolli, J., Garcia, D. H. L., & Ferreira-Lopes, P. (2014). Composing for DMIs – Entoa, music for Intonaspacio. In Proceedings of the 2014 International Conference on New Interfaces for Musical Expression. London, UK. Marquez-Borbon, A., & Martinez-Avila, J. P. (2018). The problem of DMI adoption and longevity: Envisioning a NIME performance pedagogy. In Proceedings of Fo the 2018 International Conference on New Interfaces for Musical Expression. Blacksburg, VA, USA. rP McPherson, A. P., & Kim, Y. E. (2012). The problem of the second performer: Building a community around an augmented piano. Computer Music Journal, 36(4), pp. 10-27. ee Meneses, E. A. L., Fukuda, T., & Wanderley, M. M. (2020). Expanding and embedding rR a high-level gesture vocabulary for digital and augmented musical instruments. In Proceedings of the 2020 International Conference on Human-Computer ev Interaction. Copenhagen, Denmark. Meneses, E. A. L., Wang, J., Freire, S., & Wanderley, M. M. (2019). A comparison of iew open-source Linux frameworks for an augmented musical instrument implementation. In Proceedings of the 2019 International Conference on New Interfaces for Musical Expression. Porto Alegre, Brazil. On Miranda, E. R., & Wanderley, M. M. (2006). New Digital Musical Instruments: Control and Interaction Beyond the Keyboard. A-R Editions Ltd. Middleton, WI, USA. ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research Moro, G., & McPherson, A. P. (2020). Performer experience on a continuous keyboard instrument. Computer Music Journal, 44(2/3), pp. 69-91. Morreale, F. (2015). Designing new experiences of music making [Doctoral dissertation, University of Trento]. Morreale, F., & McPherson, A. P. (2017). Design for longevity: Ongoing use of instruments from NIME 2010-14. In Proceedings of the 2017 International Conferences on New Interfaces for Musical Expression. Copenhagen, Denmark. Morreale, F., McPherson, A. P., & Wanderley, M. M. (2018). NIME identity from the performer’s perspective. In Proceedings of the 2018 International Conference on New Interfaces for Musical Expression. Blacksburg, VA, USA. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research Mudd, T., Holland, S., & Mulholland, P. (2019). The role of nonlinear dynamics in musicians’ interactions with digital and acoustic musical instruments. Computer Music Journal, 43(4), 25-40. Nieva, A., Wang, J., Malloch, J., & Wanderley, M. M. (2018). The T-Stick: Maintaining a 12-year-old digital musical instrument. In Proceedings of the 2018 International Conference on New Interfaces for Musical Expression. Blacksburg, VA, USA. O’Brien, H. L., Cairns, P., & Hall, M. (2018). A practical approach to measuring user engagement with the refined User Engagement Scale (UES) and new UES short Fo form. International Journal of Human-Computer Studies, 112(2018), pp. 28-39. O’Brien, H. L., & Toms, E. G. (2008). What is user engagement? A conceptual rP framework for defining user engagement with technology. Journal of the American Society for Information Science and Technology, 59(6), pp. 938-955. ee O’Brien, H. L., & Toms, E. G. (2010). The development and evaluation of a survey to measure user engagement. Journal of the American Society for Information rR Science and Technology, 61(1), pp. 50-69. O’Brien, H. L., & Toms, E. G. (2013). Examining the generalizability of the User ev Engagement Scale (UES) in exploratory search. Information Processing & Management, 49(5), pp. 1092-1107. iew O’Modhrain, S. (2011). A framework for the evaluation of digital musical instruments. Computer Music Journal, 35(1), pp. 28-42. [author(s)] [author(s)] On Schmid, G.-M. (2017). Evaluating the Experiential Quality of Musical Instruments: A ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 40 of 54 Psychometric Approach. Springer. Wiesbaden, Germany. Springett, M. (2009). Evaluating cause and effect in user experience. Digital Creativity, 20(3), pp. 197-204. Stowell, D., Robertson, A., Bryan-Kinns, N., & Plumbley, M. D. (2009). Evaluation of live human-computer music-making: Quantitative and qualitative approaches. International Journal of Human-Computer Studies, 67(11), pp. 960-975. Sullivan, J., Guastavino, C., & Wanderley, M. M. (2021). Surveying digital musical instrument use in active practice. Journal of New Music Research, 50(5), pp. 469-486. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 41 of 54 Triberti, S., Chirico, A., La Rocca, G., & Riva, G. (2017). Developing emotional design : Emotions as cognitive processes and their role in the design of interactive technologies. Frontiers in Psychology, 8(1773). Wanderley, M. M. (2001). Performer-instrument interaction: Applications to gestural control of sound synthesis [Doctoral dissertation, IRCAM—Université Paris 6]. Wanderley, M. M., & Orio, N. (2002). Evaluation of input devices for musical expression: Borrowing tools from HCI. Computer Music Journal, 26(3), pp. 6276. Wessel, D., & Wright. M. (2002). Problems and prospects for intimate musical control Fo of computers. Computer Music Journal, 26(3), pp. 11-22. West, T., Caramiaux, B., Huot, S., & Wanderley, M. M. (2021). Making mappings: rP Design criteria for live performance. In Proceedings of the 2021 International Conference on New Interfaces for Musical Expression (NIME 2021). Shanghai, China. ee Young, G. W., & Murphy, D. (2015). HCI models for digital musical instruments: rR Methodologies for rigorous testing of digital musical instruments. In Proceedings of the 2015 International Symposium on Computer Music ev Multidisciplinary Research. Plymouth, UK. iew On ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research Appendix A This appendix contains the list of T-Stick embedded gestures and the sound synthesis parameters available in the Pure Data synthesizer. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research INSERT TABLE A-1 HERE INSERT TABLE A-2 HERE Appendix B This appendix contains a summary table of the questions used for all questionnaires and Fo interviews, as well as the construct targeted by each item and its original source. rP INSERT TABLE B-1 HERE iew ev rR ee On ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 42 of 54 URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 43 of 54 100x23mm (144 x 144 DPI) iew ev rR ee rP Fo ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research ev rR ee rP Fo 100x69mm (144 x 144 DPI) iew ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 44 of 54 URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 45 of 54 ee rP Fo 149x67mm (144 x 144 DPI) iew ev rR ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research rP Fo 81x69mm (72 x 72 DPI) iew ev rR ee ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 46 of 54 URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 47 of 54 ev rR ee rP Fo 149x99mm (144 x 144 DPI) iew ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research Input Data Mapping Touch – Position Five frequency zones are positioned along the length of the T-Stick. A more percussive Rain Stick Mode is activated when touch is detected at both ends. Touch – Pressure Force-sensitive resistors sense pressure applied to the surface which is mapped to the synthesizer’s energy parameter. Jab Sets the low pass filter cutoff. A higher energy jab allows more high frequency content through the filter. Shake Changes the reverb parameter based on the vigorousness of shaking. YPR – Pitch Resonance parameter of the low pass filter. YPR – Roll Timbre parameter of the synthesizer. Fo Table 2-1. Mappings between T-Stick data and synthesis parameters. iew ev rR ee rP ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 48 of 54 URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 49 of 54 Task ID T01 Task Name Framing Cycle C1 Task Instructions To hold the T-Stick without produced any sound, the instrument can be grasped by the top cap, the bottom cap, or both. Sound will be produced when the surface of the T-Stick between the two caps is contacted. T02 Filter Cutoff C1 The cutoff of the low pass filter sets the frequency below which sound will be passed through. If the cutoff is set too low, no audible sound will be produced. The value is set using the T-Stick’s jab gesture. More physical effort will result in a higher acceleration value, and thus, a higher filter cutoff. T03 Amplitude C1 The volume of the output can be set by applying varying levels of pressure along the surface of the instrument between the two caps. T04 Frequency T05 Timbre T06 Resonance C2 T07 Infinite Reverb C3 Reverb is controlled by shaking the T-Stick. A more energetic shake gesture will produce more reverberation. When the maximum amount of reverb is attained through continuous shaking, an infinite reverb can be produced by maintaining this energy. T08 Low Level Reverb C3 Reverb is controlled by shaking the T-Stick. A low to moderate level of reverb can be maintained by shaking with a small to medium amount of energy. This amount of reverb can be sustained by continuously applying this same amount of energy to the shaking gesture. T09 Rain Stick Mode C4 This mode changes the sound of the T-Stick from the drone synthesizer to a more percussive granular sound. This mode can be activated by grasping the T-Stick at each end of the touch-sensitive surface (beyond the caps). T10 Mode Switching C4 This tasks consists of shifting fluidly between the drone synthesizer and the rain stick mode. Fo C2 Five frequency zones are distributed along the length of the T-Stick. Touching each of these zones will produce a different frequency, the amplitude of which can be controlled by the amount of pressure applied. rP C2 Timbre controls the mix between two voices of the synthesizer. Timbre is mapped to the roll parameter of the accelerometer and can be controlled by moving the T-Stick through space in the roll dimension. rR ee The resonance of the low pass filter is mapped to the pitch parameter of the accelerometer and can be controlled by moving the T-Stick through space in the pitch dimension. iew ev ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research Table 2-2. Task (T) and task cycle (C) list and instructions. Task names link to each demonstration video. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research Stage Number Stage Name State Components S1 S2 Pre-Screening Questionnaire Introductory Session Eligibility screening Participants’ background and experience Informed consent Entrance interview Open exploration First impressions questionnaire S3 Task Cycle (x4) Task demonstration . Participants were provided with demonstrated tasks for the first four practice sessions. The fifth session was used to prepare their original excerpt. Practice session (x5) Task performance (x4) S4 Third-Party Evaluation Evaluation session questionnaire (x5) Evaluation session interview (x5) The final performance of an original musical excerpt Exit questionnaire Exit Interview Third-party ratings of participants’ final performances rR ee S6 Evaluation Session (ES; x5) Final Evaluation Session rP S5 Fo Table 2-3. List of the six study stages (S) names and components. iew ev ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 50 of 54 URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 51 of 54 Gesture Sensor Task Instructions Touch Capacitive Sensors Senses the amount of surface area being touched Brush/MultiBrush Capacitive Sensors Senses movement along the T-Stick surface in two directions parallel to the length Rub/MultiRub Capacitive Sensors Senses continuous bidirectional movement applied along the length Shake Gyroscope Senses the “energy” of rapid continuous movement in three dimensions (XYZ) Jab Gyroscope Senses the “energy” of short, impulsive movements in three dimensions (XYZ) YPR (Yaw/Pitch/Roll) Inertial Measurement Unit Senses orientation, rotation, and tilt of the T-Stick in three dimensional (XYZ) space Fo Table A-1. T-Stick embedded gestures. iew ev rR ee rP ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Journal of New Music Research Parameter Description Energy Amplitude and brightness. Sounds harsh at high parameter values. Frequency Fundamental frequency of two oscillators, limited to a baritenor range. Timbre Crossfade between the synthesizer’s two voices Cutoff Cutoff frequency of the synthesizer’s low-pass filter. Can be used to dampen excessive brightness resulting from high energy values. Resonance Q value of the low-pass filter. High values result in self-oscillation. Reverb Crossfade and time of the synthesizer’s reverberation. High values result in infinite reverb. Table A-2. Synthesis patch parameters. iew ev rR ee rP Fo ly On 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Page 52 of 54 URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 53 of 54 Data Collection Pre-Screening Questionnaire Entrance Interview Construct of Interest ResearcherDeveloped Potential participants’ level of Q1, Q4, Q6 interest in and experience with DMIs. Q2, Q3, Q5 MPX-Q UES N/A N/A N/A N/A Q1 to Q3 N/A rP Q5 N/A Q4 N/A N/A N/A N/A N/A Q5 to Q1 to Q14 Q4 N/A N/A N/A N/A N/A N/A N/A Q1 to Q3 N/A N/A N/A N/A On First Impressions First impressions of musical Questionnaire apparatus. Evaluation Session Task Participants’ ability to perform Performance (x4) tasks from each block. Evaluation Session Participants’ perceptions of the Questionnaire (x4) instrument while learning to perform tasks from each block. N/A N/A Participants’ experience Q1 to Q3 learning to perform the tasks from each block. Final Performance Participants’ ability to recall, N/A perform, and combine tasks from each block in a larger musical structure. Exit Questionnaire Participants’ overall Q4 to Q5 perceptions of the instrument after learning all tasks and their interest in ongoing use of the instrument. Exit Interview Participants’ experience over Q1 to Q10 the entire study and relationship with the instrument. Third-Party Evaluator Evaluator perceptions of the Q1 to Q4 Questionnaire range of gestures, smoothness of motion, and overall quality of participants’ final performance. iew ev rR ee Evaluation Session Interview (x4) EMI Use, performance, and general Q1, Q3, Q5, Q2, Q4, attitudes with respect to DMIs; Q9 to Q11 Q6 to Q8 Previous experience with the T-Stick and other music technology setups Fo N/A ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 Journal of New Music Research Table B-1. Data collection: Target constructs and question sources. URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk Page 54 of 54 Journal of New Music Research Figure 2-1 Caption: Top: Sopranino T-Stick. Bottom: GuitarAMI Sound Processing Unit (SPU). Figure 2-1 Alt-Text: Above: An image of the T-Stick hardware, a length of ABS plumbing pipe wrapped in heat shrink. Below: An image of the GuitarAMI Sound Processing Unit (SPU), a rectangular black metal box with a small display screen and five footswitches. Figure 2-2 Caption: Diagram of the six study stages (S). Figure 2-2 Alt Text: A visual depiction of the six stages of the study with arrows to indicate Fo the order of each stage and the repeated task cycles of stages three and four. The data collected during each stage is indicated below the flow diagram. rP Figure 3-1 Caption: Ratings of each participant’s final performance by third-party evaluators. ee A rating of 1 corresponds to “Low quality.” A rating of 10 corresponds to “High quality.” rR Figure 3-1 Alt Text: A bar chart depicting ratings of the overall quality of participants’ final performances, provided by two third-party evaluators. ev Figure 3-2 Caption: Total incidents (y-axis) in nine categories summed for all participants over evaluation session interviews (ES1 through ES5). iew Figure 3-2 Alt Text: A histogram of the number of coded interview incidents, combined for all participants, in each of nine coding categories. Frequency bars are provided individually On for each of the five evaluation session interviews, illustrating how the frequency of occurrence for each category changes over time. ly 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 URL: http://mc.manuscriptcentral.com/nnmr Email: nnmr-peerreview@journals.tandf.co.uk