Uploaded by burkinukno

game-developer

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Find the detailed version of this roadmap
Special Thanks!
Along with resources and more roadmaps
Original roadmap was made by Chris Ohk.
You can find him using the links below:
https://roadmap.sh
Game Developer
GitHub Profile + Twitter Profile
Important Note / Click here
Linear Algebra
Server Side
Client Side
( Coming soon )
Vector
Matrix
Geometry
Game Mathematics
Game Physics
Dynamics
Linear Transformation
Center of Mass
Moment of Inertia
A!ne Space
Acceleration
Joints
A!ne Transformation
Force
Restitution
Angular Velocity
Buoyancy
Linear Velocity
Friction
Curve
Orientation
Spline
Projection
Hermite
Quaternion
Bezier
Euler Angle
Catmull-Rom
Godot
Perspective
Orthogonal
Collision Detection
Narrow Phase
Unreal Engine
CCD
Broad Phase
Game Engine
Native
Unity 3D
Intersection
Pick one from here
SAT
Bounding Volume
GJK
AABB
OBB
EPA
C / C++
C#
Spatial Partitioning
Programming Languages
Assembly
Rust
Sort and Sweep
Convexity
Convex
Concave
Convex Hull
Convex Decomposition
Python
BVH
DBVT
Getting Deeper
Computer Graphics
Lighting and Shadow
Ray Tracing
Shadow Map
Computer Animation
Rasterization
2D
Color
Graphics Pipeline
Cube
Light Source
Occluder
Culling
Clipping
Directional Light
Fog
Frustum
Polygon
Point Light
Light
Polyhedron
Spot Light
Shadow
Cascaded
Visual Perception
Visibility and Occlusion
Sampling
Tone Reproduction
Stencil Shadow
Shader
Rendering Equation
Texture
Di"use
Reflection
Specular
Infinite Light
Game AI
Graphics API
Bump
Mapping
Parallax
DirectX
OpenGL
WebGL
Decision Making
Horizon
HLSL
GLSL
OpenGL ES
Decision Tree
Vulkan
Decision Learning
SPIR-V
Deep Learning
Naive Bayes Classifier
Metal
Behavior Tree
Fuzzy Logic
Artificial Neutral Network
Decision Tree Learning
State Machine
Markov System
Reinforcements Learning
Goal Oriented Behavior
Maximise your skills
Learning
Game AI
DirectX Ray Tracing
Real-Time Ray Tracing
Vulcan Ray Tracing
OptiX
Advanced Rendering
Physically-Based Rendering
Translucency and Transparency
Conservation of Energy
Metallicity
Microsurface Scattering
Keep Learning
Movement
Board Game
Minimax
AB Pruning
MCTS
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