# Lab Instructions: Object Oriented Programming > ### **Tips: Before you Begin** > #### **To view your code and instructions side-by-side**, select the following in your VSCode toolbar: > - View -> Editor Layout -> Two Columns > - To view this file in Preview mode, right click on this README.md file and `Open Preview` > - Select your code file in the code tree, which will open it up in a new VSCode tab. > - Drag your assessment code files over to the second column. > - Great work! You can now see instructions and code at the same time. > - Questions about using VSCode? Please see our support resources here: > [Visual Studio Code on Coursera](https://www.coursera.org/learn/programming-with-javascript/supplement/roMvE/visual-studio-code-on-coursera) > #### **To run your JavaScript code** > - Select your JavaScript file > - Select the "Run Code" button in the upper right hand toolbar of VSCode. > Ex: It looks like a triangular "Play" button. <br><br> ## Task 1: Code a Person class Code a Person class, with three parameters in the constructor: name, age, and energy. Set the default parameters in the Person class as follows: ``` name = "Tom" age = 20 energy = 100 ``` Code two methods in the `Person` class. Name those methods `sleep()` and `doSomethingFun()`. The `sleep()` method should take the existing energy level and increase it by 10. The doSomethingFun() method should take the existing energy level and decrease it by 10. <br><br> ## Task 2: Code a Worker class Code a sub-class, inheriting from the `Person` class, and name it `Worker`. The `Worker` class has two additional parameters in the constructor: - xp (for "experience points") - hourlyWage. These properties are set to the following default values: ``` xp = 0 hourlyWage = 10 ``` The `Worker` class has all the paramerters and methods of its super-class. Additionally, it has the `goToWork()` method, which, whenever it's run, increases the value of the `xp` property by 10. <br><br> ## Task 3: Code a intern object Inside the intern function instantiate the `Worker` class to code a new intern object. The intern should have the following characteristics: ``` name: Bob age: 21 energy: 110 xp: 0 hourlyWage: 10 ``` Run the `goToWork()` method on the intern object. Then `return` the intern object. <br><br> ## Task 4: Code a manager object Inside the manager function instantiate the `Worker` class to code a new `manager` object. The manager object should have the following characteristics: ``` name: Alice age: 30 energy: 120 xp: 100 hourlyWage: 30 ``` Run the `doSomethingFun()` method on the manager object. Then `return` the manager object. <br><br> ### Nice work!