Aasimar/Scourge Raum of Nowhere RACE/SUBRACE CHARACTER NAME Neutral Good ALIGNMENT +4 PROFICIENCY BONUS ✓ ✓ CONSTITUTION INTELLIGENCE WISDOM CHARISMA 20 12 16 20 10 15 SKILLS +1 +3 SAVING THROWS Acrobatics (Dex) Animal Handling (Wis) +5 ___ +1 ___ +9 ___ +9 ___ +0 ___ +2 ___ ✓ Arcana (Int) ✓ Athletics (Str) Data (Int) Deception (Cha) Strength Dexterity Constitution Intelligence Widsom Charisma History (Int) +5 +0 HIT POINTS +2 TEMP HP 136121+15 PROFICIENCIES Investigation (Int) Light Armor ✓ Intimidation (Cha) ✓ Medicine (Wis) ✓ Nature (Int) ✓ Perception (Wis) Performance (Cha) Persuasion (Cha) Medium Armor SUCCESS HIT DICE FAILURE Heavy Armor Shields Simple Weapons MELEE ATTACK BONUS Martial Weapons Piloting (Dex) Simple Blasters Religion (Int) Martial Blasters Sleight of Hand (Dex) ATTACK Stealth (Dex) +9 14 RANGED ATTACK ATTACKS BONUS 2 +5 ATTACK BONUS +9 Pike Survival (Wis) Technology (Int) 16 11D10 MAX HIT POINTS Insight (Wis) ✓ +1 ___ +0 ___ +9 ___ +5 ___ +5 ___ +2 ___ +5 ___ +0 ___ +2 ___ +9 ___ +0 ___ +5 ___ +4 ___ +2 ___ +6 ___ +1 ___ +13 ___ +1 ___ +1 ___ +0 ___ +5 ___ Forgeknight EXPERIENCE POINTS DEXTERITY +5 Passive (Wisdom) Perception 11 CLASS SUBCLASS STRENGTH ✓ ✓ ✓ ✓ ✓ EX Craftsman Divine BACKGROUND DAMAGE / NOTES 2d8+1 piercing LEVEL Inspiration INITIATIVE SPEED ARMOR CLASS 19 30 +1 SIZE CLIMB SWIM Medium FLY CLASS FEATURES Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest. Masterwork Equipment can add modifiers up to Master quality, aswell as Explosive and Heat from Forgefiried armory Folded Steel Masterwork weapons I create or modify count as magical for overcoming resistances and immunity Portable Forge weapons can deal fire damage instead of their normal type Fire resistance can cast Mending and Produce Flame Superheated Weapons heat a weapon or two metal ammo in the forge for 1 action, the damage type is changed to fire, and the first damage delt with this weapon or ammo to a target does an extra 1d6 fire damage TOOLS, LANGUAGES, AND SENSES Common, Primordial and Celestial All Artisan Tools PP GP 23 SP CP ABILITY USES TOTAL INVENTORY a set of craftsman's tools Toolbelt (3/3) Pike 2d8+1 heavy, semi-one handed, reach, can push or knock prone enemies hit Splint 17ac, -stealth, comfortable, obstacle, un-disarmable Darkvision Shield (+2 AC) Resistance to Necrotic and Radiant (and Fire) an ever-burning chunk of coal A Forgehammer of Gond RACIAL TRAITS Radiant Consumption. unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once per turn, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest. Mage Hand Press magehandpress.com CLASS FEATURES FEATS Skill Expert (+1 charisma, prof. percep, expert. Relig) Great Weapon Master You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage. BACKGROUND NOTES Raum used to be an archangel of Gond, the god of craft, working their forges and crafting relics for Gond and the gods who were in Gond's favor, however, through deceit, a false messenger was sent to Raum by Cyric, the god of lies and deceit, commissioning them under the guise of Helm, the god of protection to craft a suit of armor capable of sealing a demi-god's soul inside of it, once Raum finished their greatest work, and sent it back through the same false messanger, a demigod of Gond's was trapped inside of it, enraging Gond, who stripped them of their memory before banishing them to the mortal realm. Their fall from grace leaving their face and wings burned. Raum found themself in a village, at first seen as a monstorus outsider, they gained the favor of a local armor smith, trading their skill for materials to build the first iteration of their suit, shunning their body away under layers of metal to hide the monster they saw themself as. Alternate Feature: Planar Recognition Your time on the upper planes has left its mark on you, and this might be recognized by certain other creatures. Celestials will react favorably to your presence and will grant you and those you travel with food, water, and/or rest should they have such things available unless you have shown yourself to be a danger to them. Fiends on the other hand will consider you a prime target for their schemes and will often act to harm or undermine you if it is in their power to do so without inconveniencing themselves. Though ultimately what the fiend's actions are up to the DM, these acts may be something such as getting you in trouble with the local guards, tampering with your equipment, or feeding you misinformation. MAGIC ITEMS CAMPAIGN NOTES ARMOR CLASS MODEL 19 136 SIZE CLASSIFICATION SHIP NAME CAPTAIN Dark Matter Engine Class HIT POINTS SHIP TRAITS AND UPGRADES DOGFIGHTER ARMOR CLASS 19 MANEUVERABILITY SPEED ENGINEER GUNNER 1 SYSTEMS Arcane Cannon Cloaking GUNNER 2 Communications Fabricator Hypercapacitor PILOT WEAPON Life Pods ATTACK BONUS WEAPONS MEGA DAMAGE FACING/RANGE Life Support Probe Sensors CARGO Shield Generator Shuttle Sickbay Simulation Teleporters Tractor Beam Umbilicus ARMOR CLASS HIT POINTS ARMOR CLASS MODEL SIZE CLASSIFICATION SHIP NAME CAPTAIN Dark Matter Engine Class SHIP TRAITS AND UPGRADES DOGFIGHTER MANEUVERABILITY SPEED ENGINEER GUNNER 1 SYSTEMS Arcane Cannon Cloaking GUNNER 2 Communications Fabricator Hypercapacitor PILOT Life Pods Life Support Probe Sensors CARGO Shield Generator Shuttle Sickbay Simulation Teleporters Tractor Beam Umbilicus WEAPON ATTACK BONUS WEAPONS MEGA DAMAGE FACING/RANGE SPELLCASTING ABILITY 0 SAVE DC SPELL ATTACK BONUS 3 SPELL SLOTS CONC. PREP. 6 SPELL SLOTS CONC. PREP. Cantrips Light Identify (anything, free, know value) Mending Produce Flame (3d8 ranged fire) ✓ 1 SPELL SLOTS CONC. 4 PREP. SPELL SLOTS CONC. PREP. 7 8 2 SPELL SLOTS PREP. CONC. 5 SPELL SLOTS SPELL SLOTS CONC. PREP. SPELL SLOTS CONC. PREP. CONC. PREP. 9 SPELL SLOTS PREP. CONC.