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Chapter5

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Chapter5
Innovation and Design
MIT VGS Loni
Activity: Write 3 points in your notebook for
each of these questions
What concepts are difficult to imagine?
What constitutes unimaginable?
What is “limited imagination”?
Are these inventions
success or failure?
Ready to
built
house in 2
days
timeframe
These
tanks are
attached
behind
aircraft
and are
then put in
the war
zone to
make the
time factor
less
• This portable
record player
was invented in
1980s.
Invention
Thought process
• Creative
• Innovative
• Factual and procedural
knowledge
• Needs and limitations of the
end user
Purpose
• Basic Human Needs
• Self fulfilment
• Financial Gain
• Altruism
The Lone Inventor
• https://www.mentalfloss.com/article/49434/sxsw-myth-lone-inventor
• A person who is outside any organization and inventing only on own.
• Is it advantageous or disadvantageous?
• Does the world accept the lone inventor’s invention – Think about the radical
change concept
• Can the expertise requirement in all aspects be carried on with Lone Inventor
Strategy?
Lots of debates are on this going on in the world!
What is Intellectual Property? (IP)
• IP is protected in law by, for example,
Patents, Copyright and Trademarks, which enable people to earn
recognition or financial benefit from what they invent or create.
By striking the right balance between the interests of innovators and
the wider public interest, the IP system aims to foster an environment
in which creativity and innovation can flourish.
Patents
https://www.youtube.com/watch?v=AzQzSUZsT_k
• Physical products
• Manufacturing Processes
• Software
• Materials development
• Methods of business
• Design
• Invention should be new and not a derivative of any existing patent
• Patent is country specific based on the country’s rules and
regulations. But global patent can be done.
Types of patents
• Utility patents – 20 years from date of filing of patent
Utility patents are grouped into five categories: a process, a machine, a
manufacture, a composition of matter, or an improvement of an existing idea.
If you acquire a utility patent, you can stop others from making, using, selling and
importing the invention.
• Design patents – 14 years from date of filing of patent
A design patent is granted for product designs—for example, an IKEA chair, Keith
Haring wallpaper, or a Manolo Blahnik shoe. You can even get a design patent for a
computer screen icon.
There are strings attached to a design patent, however. The design must be
ornamental or aesthetic; it cannot be functional but has purposeful utility.
• Plant patents – 14 years from date of filing of patent
Example: cultivating different types of plants to create mutants or hybrids and also
newly found seedlings.
Copyright:
In the case of original literary, dramatic, musical and artistic works, the duration of copyright is the lifetime of the author or
artist, and 60 years counted from the year following the death of the author.
https://www.mondaq.com/india/licensing-syndication/406982/copyright-law-in-india
• Copyright ownership gives the owner the exclusive right to use the work, with
some exceptions. When a person creates an original work, fixed in a tangible
medium, he or she automatically owns copyright to the work.
• Many types of works are eligible for copyright protection, for example:
• Audiovisual works, such as TV shows, movies, and online videos
• Sound recordings and musical compositions
• Written works, such as lectures, articles, books, and musical compositions
• Visual works, such as paintings, posters, and advertisements
• Video games and computer software
• Dramatic works, such as plays and musicals
• Copyright is country specific. It depends on the country relations for extending
the copyright across different countries.
Trademark: Has to file within 10 years;
Lifetime availability
• A trademark is a recognizable insignia, phrase, word, or symbol that
denotes a specific product and legally differentiates it from all other
products of its kind.
• A trademark exclusively identifies a product as belonging to a specific
company and recognizes the company's ownership of the brand.
• Trademark is related to the brand
• Service mark is the phrase used for the service offered
First to Market vs Patent
• Patent takes long time
• So, if you are the designer and have invented the product, will you
wait for the patent or look for the opportunity to do an early strategic
move to the market for profitability?
• Give your opinion.
Shelved Technologies
• Scenario 1:
Company A has TM and SM of its own.
Company B has TM and SM of its own.
A takes over B.
What will happen to TM and SM of B?
Scenario 2:
There can be patents which are not commercially viable for the target
market as far as costing is concerned.
Brainstorm
• Is there any aspect of your IA product which can be registered for
patent?
A4 paper challenge : 5mins
Innovate something with the A4 paper
you have with you.
Give a name to your solution
Give a tag line of your solution
Innovation
• Deals with Product Gap to place in the market to be used by the
target users
• Mainly to cater with unbiased analysis of consumers and commercial
opportunities.
• Invention + usage of that invention in creating solutions to be used by
the people which can be purposeful for them -> Innovation
• Innovation deals with entrepreneurship whereby the market study,
requirement and commercial aspects are being worked upon.
• Inventors and innovators can be the same or different
How inventions can become innovations
Study of the following:
• Expectation on demand
• Magnitude of user requirements
• Expectations of profitability
• Degree of positivity on market perceptions
• Intellectual property feasibility
Designers invent but also needs to innovate, as their role demands
purposeful solution for target users with commercial aspects also.
Categories of Innovation
Categories of Innovation:
https://hbr.org/2017/06/the-4-types-of-innovation-and-the-problems-they-solve
• Sustaining – Improvement of quality of the existing product by adding more
features which leads to the sales and sustainability of the product with optimum
investment(economics of scale: a proportionate saving in costs gained by an
increased level of production - https://www.economicshelp.org/blog/326/concepts/economies-of-scale-examples/).
Example: Auto Parking in car, auto clean facility of an oven
• Disruptive – Radical Solution: iPhone on its competitors; Market can be an
existing market or a new market
• Process – Line of production (Fordism)- Mass production with consistent quality;
Machines were invented to manufacture cars but the production line innovation
is done by Mr. Ford.
Strategies for Innovation- Design
• Architectural/Configurational – Re-arrangement, links and improvements
on the components of the product. Core elements are not changed. New
features are not present. Only the linking of the components are changed
for betterment.
Example: Fan across decades
• Radical – Changes the existing core components and creates a new market
Example: Dyson Fan (Fan without blades)
• Modular: New features incorporated but core design principles are not
changed.
Example: Spring based balance scales replaced by Digital Balance scale –
(Purpose is the same)
Brainstorm and keep your points ready
You have developed a product; How will you plan for a successful
market entry for your product?
Strategies for Innovation- Market
• Diffusion : Entry to market by spreading
about the innovation; “The network Effect”;
Word of mouth; Social media platforms
• Product Awareness
• Brand building
• Benchmarking the product
• Pricing (sometimes aggressive pricing model
is done)
• Distribution
• Promotion
Rogers- Stages of innovation diffusion
Strategies for Innovation- Market
• Suppression – IP rights and litigation can suppress competitors to
enter into the market
Class Activity:
• You are the innovator of any existing product at home.
• You will be giving a speech of innovation for that product.
• All the best and look forward to your excellent analysis.
Points:
• Purpose –Design opportunity(Problem statement)
• Target users
• Innovation(s) list and how is that helpful (and related connection to Chapter 1)
• Strategy of innovation
• Category of innovation
• Raw materials used
• Rapid Prototyping with the prototype development lifecycle
• Relation to Chapter2 (Environmental benefits)
Strategies for Innovation
• Act of insight – Eureka moments – invention (Archimedes Principle,
Newton’s gravitational laws), Innovation (steam engine, concept of air
conditioning by Sir Willis Carrier)
• Adaptation – From nature to successful design ideas – Bullet train
cone structure of the nose of the engine is adapted from the
Kingfisher beak for the absorption pf sudden pressure change.
• Technology Transfer – Scientific knowledge from one field applied to
another field with modifications, but basic principles remaining the
same.
• Analogy – Similarity- transfer idea from one situation to the other
Strategies for Innovation
• Chance – Accidental discovery – laminated safety glass (laminated
plastic – cellulose nitrate) – flask observed – applied in windshields of
the car; Penicillin
• Technology push – Usage of technology in innovating some purpose
and first to market entry
• Market pull – Demand of an innovation by the consumers
(TP and MP does not entirely work in isolation, but cohesively)
Stakeholders in Invention and Innovation
• Inventor – New concepts invented
• Product Champion – Concept of a product which is accepted both
inside(company) and outside the organization(customers)
• Entrepreneur – Capital investor with risk calculation
• Multidisciplinary Approach – (TOK Title 5 reference)
Medici Effect https://www.youtube.com/watch?v=E6ejCJ3b4bA
Design Cycle
Activity: Identify the subjects related to the design
cycle of this product. Justify your reasons.
Product Life Cycle
Development – Idea generation – Collaborate for final concept
Introduction – Pricing strategy - Introduction to market (Market Capture) – Early
Adopters
Growth – Market stimulation with changes and modifications if needed –
Pricing modification not needed
Maturity – Product in market – Market penetration - Pricing might be reduced
– Differentiation of the product
Decline – Demand reduces due to obsolescence or competition
Case Studies of product life cycle
• PC to tablet – Technology push
• Package for different ISPs in telecom industry – Market penetration
Case study1
• Take for example a washing machine. Planned obsolescence means that
the washing machine (seen opposite) is designed to last about two years,
before it breaks down outside the guarantee time.
• Most of the components / parts have been manufactured from quality
materials with the exception of some vital parts.
• Two years after purchase, the washing machine will only need minor
inexpensive repairs. However, between 4 to 5 years the vitals parts begin to
wear out and a replacement machine is required.
• For planned obsolescence to work, the customer must feel that he/she has
had value for money.
• Furthermore, he/she must have enough confidence in the
manufacturer/company, to replace the original washing machine with the
modern equivalent machine, from the same manufacturer.
Case Study 2
• Planned obsolescence is sometimes designed into a product, in order to
encourage the customer to buy the next upgrade.
• A good example of this is a mobile phone. Mobile phones are often designed with
only current technology in mind, despite the manufacturers knowledge of future
technological developments.
• For instance, a mobile phone may have USB / connections / jack plugs, that fit
current products, such as head phones and computers.
• This means that the phone is not future proof. The manufacturer may already be
working on updated phones, that connect using different sizes of USB ports /
connections.
• Although the current phone can be upgraded with software, eventually the ‘old’
USB / connections / jack plugs will make the product obsolete.
• The customer will need a new phone, even though there may be nothing wrong
with his / her existing phone. The old phone becomes obsolete.
Is Planned Obsolescence ethical?
https://www.youtube.com/watch?v=4Z1XYM7bC4k
Technology has revolutionized the product life
cycle
Obsolescence of products due to incorporation of technology
Incremental or Radical approach
Competitive advantage
Product version/generation strategy
• Multiple version based on features
• Special or limited edition products
• Based on culture: TOK thought???
Roger’s characteristics of innovation and
Consumers
• Innovation
• Communication channels
• Time
• Social System
• They need to be self sustainable, so capital is needed.
Diffusion and Innovation
• Purchasing decision of consumers:
Social contacts, Multimedia, Personal traits
Adoption is closely related to diffusion by also refers to the
psychological processing of individuals in the mass market and also the
pattern of the psychological processing – Refer to Human Information
Processing System
Roger’s characteristics
on consumer adoption of an innovation
•
•
•
•
•
Relative advantage
Compatibility
Complexity
Observability
Trialability
Does the consumerism depends on the
scientific research details or the
subjective evaluation of near ones/market
review?
https://www.youtube.com/watch?v=Yxco
n-jPtak
Innovation, design and marketing specifications
To what extent does innovation requires detailed design specifications and marketing
specifications?
Marketing specifications:
• Benefits and Advantages of the Product - The basic goal of a marketing specification
document is to outline the benefits and advantages of the product to the
consumers.
• Identify the Target Market - The marketing specification plan should include a
discussion of the target market(s) for the product.
Who is most likely to buy this product given its benefits?
How can the organization tap into the buying power of these consumers?
Where is the target market most likely to find out about the product?
Answering these questions helps you to position your product in the correct marketing and
distribution channels.
Know your target market
Market Sector
Why you will require to survey the market to place you product in the market?
What will be your main agenda for the market survey for your product placement?
Market Survey for placement of product
• Price placement
• Current market solutions
• Customer niche and demand
• Brand recognition and product perception
Why
bicycles
have so
many
different
designs?
Target audience
• Your target market should
include people who share
similar demographic
characteristics.
Demographics include items
such as age, gender,
income level
• https://www.quicksprout.com/
define-your-target-audience/
Because…Design contexts differ for different target
markets and audiences.
Think about 2 different cultures/communities
using same product...and see how it is diff
from each other based on the cultural factors
Market Analysis…why is it so important??
Think!!
• To what extent does innovation is steered by the study of the market
requirement (understanding consumer need through surveys)
compared to imagination of a solution which can be used by the
consumers?
Think!!
To what extent does innovation depends on:
• Expectations on demand from the users
• Magnitude of user needs
• Expectation of profitability
• Degree of positivity of market perception
• Feasibility of affording the intellectual property
Different needs of the consumers
• Out of stock
• Product dissatisfaction
• Change of circumstances – (Think about the purchasing power during
recession; Think about the other factors which can vary the consumer
needs based on circumstances)
• Related products – Add-on product based on the initial purchase
• Market induced needs – trying the trigger the psychology of the consumer
to go for that product
• New products with trial phase for the user experience
• Competition of the target market
Research methods for innovation
• Literature search – Journals, magazines, industry literature and similar
• Qualitative and quantitative research
• Qualitative – to identify the preferences – surveying
• Quantitative – Data logging while testing, scale models, full scale
product testing, Lickert scale for (rating) of the feeling of the
consumers
• Computer simulations
• Controlled experiments based on defined variables
Design Specification and Marketing
specification
• Suitable analysis and planning leads to successful innovation
• Proper Design specification and Marketing specification is the
backbone of successful innovation
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