TRAINING CAMP INSTALL #4 BASE PASSES 1. 2. 3. 4. 5. 6. 7. [T/ZB] [E/EP] [TRX/UX/T] [TRX/T/ZB] [E/EP] [T/ZB] [ZB] 200-300 SCAT DRAGON STICK 300-200 SCAT BILLY SWING 2-3 SCAT SCRAPE LIL SEAM 'Y' SHALLOW 3-2 JET DANCER (SNAP) (DAYTONA) 3-2 JET 'E' DETROIT 3-2 JET 'U' / ZB SHALLOW CROSS 3-2 SCAT PATRIOT SPOT (FREEDOM) # - G DEUCE SLOT OUT G RED CLOSE 'F' STR G TRBL EMPTY DUAL (G) TREY / TWIN / TRIPS G RED G DUAL 'U' / ZB SHORT G TRIPS - DBL DEUCE SLOT 'U' / ZB STR DBL TRIPS I SLOT 'X' SHORT STR SLOT (J/S) DBL (+) ('Y' SHORT) - WEST SLOT (MOTION) DBL WEST RT WK RT CLOSE MOT STR / I 'Z' SHORT - WEST LT 'Z' SHORT PLAY PASSES 1. 2. 3. 4. 5. 6. 7. [T/ZB] [T/ZB] [ZB] [ZB] [ZB] ROCK 15-14 CURL 'U' / ZB OMAHA 'H' LEAK ROCK 15-14 DBL POST 'U' / ZB DEEP CROSS ROCK 15-14 ZB DETROIT ROCK 15-14 ZB DEEP CROSS STUTTER PS LT/RT STARBUCKS STUTTER PS LT/RT 'X' POST DIG TRAP PS RT/LT ASTRO (ASTRO) MOVEMENT 1. 2. 3. 4. 5. [T] [ZB] [T] FK 19-18 NKD RT/LT 'U' CORNER FK 19-18 NKD RT/LT 'Y' HOBO (HOBO) FK 19 SEAL CARNIE POST FK 19 STAY SEAL NKD RT/LT WHISKEY ROLL RT/LT DECEPTIVES 1. [T] ROCK 19 CRUNCH 'Z' ARND RT PASS BASE PASS (1) 200 SCAT DRAGON STICK 300 SCAT BILLY SWING [T/ZB] 'GUN' DEUCE RT SLOT OUT [E/EP] 'GUN' RED RT CLOSE 'F' RT ALERT! ALERT! R.L. 1 1 6 Yds 6 Yds 2 4 Yds M-M "RUB" 1 Vs. Cov.2 X R.L. OUTSIDE RELEASE X +1 Y U -2[ZB] -2 Z -2- E 1 1 1 2 3 Yds Z -2 2 VS M/M VS ZONE H H 1 F 2 SCAT SCRAPE LIL SEAM 'Y' SHALLOW 3 JET DANCER [TRX/UX/T] 'GUN' TRBL RT EMPTY DUAL [TRX] TREY RT 2 1 1 BEND VS MOFO 10-12 Yds I/S EDGE OUTLET 3 Yds 2 4-6 Yds 2 X +4 -2- Y H +4 1 2 I/S EDGE R.L. I.E. 4 Yds 1 X -2 OUTSIDE RELEASE BEND VS MOFO MOF – FAR HASH LANDMARK 2 R.L. -2 Z +4 U [F] Y BEST RELEASE U 5 1/3 Z H RELEASES AND SPACING CRITICAL 3 JET DANCER SNAP 3 JET DANCER (DAYTONA) [T/ZB] 'GUN' TWIN RT [ZB] TRIPS RT 2 1 1 BEND VS MOFO MOF – FAR HASH LANDMARK ALERT! 10 Yds I/S EDGE 2 ALERT! 10 Yds 2 2 1 I/S EDGE OUTLET 3 Yds U +4 [ZB] GO VS Y -2 Z R.L. X GO H BEND VS MOFO MOF – FAR HASH LANDMARK OUTLET 3 Yds B/C 1 3 RELEASES AND SPACING CRITICAL VS B/C X +4 BEST RELEASE Y -2 ZB H 3 RELEASES AND SPACING CRITICAL R.L. Z BASE PASS (2) 3 JET 'E' DETROIT 3 JET 'U'/ZB SHALLOW CROSS [E/EP] 'GUN' RED RT [T/ZB] 'GUN' DUAL RT 'U'/ZB SHORT ALERT! ALERT! 1 18 Yds 3 12 Yds 15 Yds 3 M-M 10 Yds OUTLET 4-6 Yds OUTLET 4-6 Yds X +4 -6- H 5 I/S EDGE 2 U [ZB] F [ZB] 'GUN' TRIPS RT 1 BEND VS MOFO R.L. 2 1 6 Yds 6 Yds I/S EDGE ALERT! 6 Yds M-M "RUB" X +1 -2- Y -2 ZB H 3 R.L. Z GO VS B/C 4-6 Yds X Z E 3 SCAT PATRIOT SPOT (FREEDOM) ALERT! 2 10 Yds -4- 1 Y Z OUTLET H 5 OUTSIDE RELEASE OR WIN! PLAY PASS (1) ROCK 15 CURL 'U'/ZB OMAHA 'H' LEAK ROCK 15 DBL POST 'U'/ZB DEEP CROSS [T/ZB] DBL RT [T/ZB] DEUCE RT SLOT 'U'/'ZB' RT 2 14 Yds 14 Yds 2 1 1 CROSS NEAR SAFETIES FACE 3 22 Yds on #'s ALERT! OUTLET 3 Yds 6 Yds 1 I/S EDGE M-M EYES! 5 Yds OUTLET 3 Yds X +1 Y U [ZB] +1 Z 5 X GO Y -6ZB [U] Z VS CLOUD H H ROCK 15 ZB DETROIT ROCK 15 ZB DEEP CROSS [ZB] DBL RT [ZB] TRIPS RT 1 1 2 I.E. 7 3 22 Yds on #'s 18 Yds 2 15 Yds 18 Yds 3 M-M 15 Yds M-M 10 Yds 10 Yds OUTLET 3 Yds OUTLET 3 Yds Y -6- X ZB +4 Z 7 Y X +4 Z H STUTTER PS LT STARBUCKS STUTTER PS LT 'X' POST DIG I RT SLOT 'X' SHORT STR RT SLOT BACK PYLON 1 18 Yds 18 Yds 2 2 CROSS FACE: NEAR SAFETY OR POST SAFETY 10-12 Yds 10 Yds M-M OUTLET 3 Yds OUTLET 3 Yds Z X ZB 7 H 1 -6- -6- Y 7 X +4 Y Z -6- 7 F H F H PLAY PASS TRAP PS RT ASTRO (ASTRO) [ZB] (J/S) DBL RT (+) 'Y' SHORT 2 1 1 2 8 Yds 8 Yds +4 5 Yds 5 Yds X +4 RUN IT! I.E. Z ZB -6- RUN IT! H 3 H Y (2) MOVEMENT (1) FK 19 NKD RT 'Y' HOBO (HOBO) FK 19 NKD RT 'U' CORNER [ZB] MOT DBL RT [T] WEST RT SLOT ALERT! 2 FAR CORNER 15 Yds ALERT! FAR CORNER 30 Yds 10-12 Yds 10 Yds 20 Yds 3 3 10-12 Yds 8 Yds R.L. 2 10 Yds 1 1 X Y Z COME TO RUN! QB GET DEPTH H H HB:FULL SELL! FK 19 SEAL CARNIE POST FK 19 STAY SEAL NKD RT WHISKEY [T] WEST RT WK RT CLOSE 1 3 10-12 Yds 15 Yds 10-12 Yds R.L. -6- 2 1 13 Yds 10 Yds I/S EDGE I/S EDGE R.L. Y X U 1 +2 20 Yds 2 I/S EDGE CROSS NEAR SAFETIES FACE X O/S REL GO vs CLOUD CODE RED Y "ME"/"YOU" CALL HB:FULL SELL! Z ZB -6X U Y Z -2 Z "YOU/ME" CALL F HB:FULL SELL! H QB: GET DEPTH. SET UP I/S LEG OF TE COME TO RUN! QB GET DEPTH H ROLL RT ROLL RT MOT STR RT I RT 'Z' SHORT 2 20 Yds 30 Yds 2 3 10-12 Yds 10-12 Yds 4 X -6- ALL DAY Y Z Y O/S REL GO vs CLOUD CODE RED F COME TO RUN! QB GET DEPTH H 1 Late ALL DAY X 10-12 Yds 4 1 Late 3 X -6- Y -4BEST RELEASE F H COME TO RUN! QB GET DEPTH Z DECEPTIVES ROCK 19 CRUNCH 'Z' AROUND RT PS [T] WEST LT 'Z' SHORT -6Z Y X U SOFT TOSS HB: FULL SELL! 1 H (1)