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TC PASS - INSTALL 04 (ED2)

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TRAINING CAMP
INSTALL #4
BASE PASSES
1.
2.
3.
4.
5.
6.
7.
[T/ZB]
[E/EP]
[TRX/UX/T]
[TRX/T/ZB]
[E/EP]
[T/ZB]
[ZB]
200-300 SCAT DRAGON STICK
300-200 SCAT BILLY SWING
2-3 SCAT SCRAPE LIL SEAM 'Y' SHALLOW
3-2 JET DANCER (SNAP) (DAYTONA)
3-2 JET 'E' DETROIT
3-2 JET 'U' / ZB SHALLOW CROSS
3-2 SCAT PATRIOT SPOT (FREEDOM)
#
-
G DEUCE SLOT OUT
G RED CLOSE 'F' STR
G TRBL EMPTY DUAL
(G) TREY / TWIN / TRIPS
G RED
G DUAL 'U' / ZB SHORT
G TRIPS
-
DBL
DEUCE SLOT 'U' / ZB STR
DBL
TRIPS
I SLOT 'X' SHORT
STR SLOT
(J/S) DBL (+) ('Y' SHORT)
-
WEST SLOT
(MOTION) DBL
WEST RT
WK RT CLOSE
MOT STR / I 'Z' SHORT
-
WEST LT 'Z' SHORT
PLAY PASSES
1.
2.
3.
4.
5.
6.
7.
[T/ZB]
[T/ZB]
[ZB]
[ZB]
[ZB]
ROCK 15-14 CURL 'U' / ZB OMAHA 'H' LEAK
ROCK 15-14 DBL POST 'U' / ZB DEEP CROSS
ROCK 15-14 ZB DETROIT
ROCK 15-14 ZB DEEP CROSS
STUTTER PS LT/RT STARBUCKS
STUTTER PS LT/RT 'X' POST DIG
TRAP PS RT/LT ASTRO (ASTRO)
MOVEMENT
1.
2.
3.
4.
5.
[T]
[ZB]
[T]
FK 19-18 NKD RT/LT 'U' CORNER
FK 19-18 NKD RT/LT 'Y' HOBO (HOBO)
FK 19 SEAL CARNIE POST
FK 19 STAY SEAL NKD RT/LT WHISKEY
ROLL RT/LT
DECEPTIVES
1.
[T]
ROCK 19 CRUNCH 'Z' ARND RT PASS
BASE PASS
(1)
200 SCAT DRAGON STICK
300 SCAT BILLY SWING
[T/ZB] 'GUN' DEUCE RT SLOT OUT
[E/EP] 'GUN' RED RT CLOSE 'F' RT
ALERT!
ALERT!
R.L.
1
1
6 Yds
6 Yds
2 4 Yds
M-M "RUB"
1
Vs.
Cov.2
X R.L.
OUTSIDE
RELEASE
X +1
Y
U -2[ZB]
-2 Z
-2-
E
1
1
1
2
3 Yds
Z -2
2
VS M/M
VS ZONE
H
H
1
F
2 SCAT SCRAPE LIL SEAM 'Y' SHALLOW
3 JET DANCER
[TRX/UX/T] 'GUN' TRBL RT EMPTY DUAL
[TRX] TREY RT
2
1
1
BEND
VS
MOFO
10-12 Yds
I/S
EDGE
OUTLET
3 Yds
2 4-6 Yds
2
X +4
-2- Y
H +4
1
2
I/S
EDGE
R.L.
I.E. 4 Yds
1
X -2
OUTSIDE
RELEASE
BEND
VS
MOFO
MOF – FAR HASH
LANDMARK
2
R.L.
-2 Z
+4 U
[F]
Y
BEST
RELEASE
U
5
1/3
Z
H
RELEASES AND SPACING CRITICAL
3 JET DANCER SNAP
3 JET DANCER (DAYTONA)
[T/ZB] 'GUN' TWIN RT
[ZB] TRIPS RT
2
1
1
BEND
VS
MOFO
MOF – FAR HASH
LANDMARK
ALERT!
10 Yds
I/S
EDGE
2
ALERT!
10 Yds
2
2
1
I/S
EDGE
OUTLET
3 Yds
U +4
[ZB]
GO
VS
Y
-2 Z
R.L. X
GO
H
BEND
VS
MOFO
MOF – FAR HASH
LANDMARK
OUTLET
3 Yds
B/C
1
3
RELEASES AND SPACING CRITICAL
VS
B/C
X +4
BEST
RELEASE
Y
-2 ZB
H
3
RELEASES AND SPACING CRITICAL
R.L. Z
BASE PASS
(2)
3 JET 'E' DETROIT
3 JET 'U'/ZB SHALLOW CROSS
[E/EP] 'GUN' RED RT
[T/ZB] 'GUN' DUAL RT 'U'/ZB SHORT
ALERT!
ALERT!
1
18 Yds
3
12 Yds
15 Yds
3
M-M
10 Yds
OUTLET
4-6 Yds
OUTLET
4-6 Yds
X +4
-6-
H
5
I/S
EDGE
2
U
[ZB]
F
[ZB] 'GUN' TRIPS RT
1
BEND
VS
MOFO
R.L.
2
1
6 Yds
6 Yds
I/S
EDGE
ALERT!
6 Yds
M-M "RUB"
X +1
-2- Y
-2 ZB
H
3
R.L. Z
GO
VS
B/C
4-6 Yds
X
Z
E
3 SCAT PATRIOT SPOT (FREEDOM)
ALERT!
2
10 Yds
-4-
1
Y
Z
OUTLET
H
5
OUTSIDE
RELEASE
OR WIN!
PLAY PASS
(1)
ROCK 15 CURL 'U'/ZB OMAHA 'H' LEAK
ROCK 15 DBL POST 'U'/ZB DEEP CROSS
[T/ZB] DBL RT
[T/ZB] DEUCE RT SLOT 'U'/'ZB' RT
2
14 Yds
14 Yds
2
1
1
CROSS NEAR
SAFETIES FACE
3
22 Yds on
#'s
ALERT!
OUTLET
3 Yds
6 Yds
1
I/S
EDGE
M-M
EYES!
5 Yds
OUTLET
3 Yds
X +1
Y
U
[ZB]
+1 Z
5
X
GO
Y
-6ZB
[U]
Z
VS
CLOUD
H
H
ROCK 15 ZB DETROIT
ROCK 15 ZB DEEP CROSS
[ZB] DBL RT
[ZB] TRIPS RT
1
1
2
I.E.
7
3
22 Yds on
#'s
18 Yds
2
15 Yds
18 Yds
3
M-M
15 Yds
M-M
10 Yds
10 Yds
OUTLET
3 Yds
OUTLET
3 Yds
Y
-6-
X
ZB
+4 Z
7
Y
X
+4 Z
H
STUTTER PS LT STARBUCKS
STUTTER PS LT 'X' POST DIG
I RT SLOT 'X' SHORT
STR RT SLOT
BACK
PYLON
1
18 Yds
18 Yds
2
2
CROSS FACE:
NEAR SAFETY OR
POST SAFETY
10-12 Yds
10 Yds
M-M
OUTLET
3 Yds
OUTLET
3 Yds
Z
X
ZB
7
H
1
-6-
-6-
Y
7
X +4
Y
Z
-6-
7
F
H
F
H
PLAY PASS
TRAP PS RT ASTRO (ASTRO)
[ZB] (J/S) DBL RT (+) 'Y' SHORT
2
1
1
2
8 Yds
8 Yds
+4
5 Yds
5 Yds
X +4
RUN IT!
I.E. Z
ZB -6-
RUN IT!
H
3
H
Y
(2)
MOVEMENT
(1)
FK 19 NKD RT 'Y' HOBO (HOBO)
FK 19 NKD RT 'U' CORNER
[ZB] MOT DBL RT
[T] WEST RT SLOT
ALERT!
2
FAR
CORNER
15 Yds
ALERT!
FAR
CORNER
30 Yds
10-12 Yds
10 Yds
20 Yds
3
3
10-12 Yds
8 Yds
R.L.
2
10 Yds
1
1
X
Y
Z
COME TO RUN!
QB GET DEPTH
H
H
HB:FULL SELL!
FK 19 SEAL CARNIE POST
FK 19 STAY SEAL NKD RT WHISKEY
[T] WEST RT
WK RT CLOSE
1
3
10-12 Yds
15 Yds
10-12 Yds
R.L.
-6-
2
1
13 Yds
10 Yds
I/S
EDGE
I/S
EDGE
R.L.
Y
X
U
1
+2
20 Yds
2
I/S
EDGE
CROSS NEAR
SAFETIES FACE
X
O/S REL
GO
vs
CLOUD
CODE RED
Y
"ME"/"YOU" CALL
HB:FULL SELL!
Z
ZB -6X
U
Y
Z
-2 Z
"YOU/ME" CALL
F
HB:FULL SELL!
H
QB: GET DEPTH.
SET UP I/S LEG
OF TE
COME TO RUN!
QB GET DEPTH
H
ROLL RT
ROLL RT
MOT STR RT
I RT 'Z' SHORT
2
20 Yds
30 Yds
2
3
10-12 Yds
10-12 Yds
4
X
-6-
ALL DAY
Y
Z
Y
O/S REL
GO
vs
CLOUD
CODE RED
F
COME TO RUN!
QB GET DEPTH
H
1
Late
ALL DAY
X
10-12 Yds
4
1
Late
3
X
-6-
Y
-4BEST
RELEASE
F
H
COME TO RUN!
QB GET DEPTH
Z
DECEPTIVES
ROCK 19 CRUNCH 'Z' AROUND RT PS
[T] WEST LT 'Z' SHORT
-6Z
Y
X
U
SOFT
TOSS
HB: FULL SELL!
1
H
(1)
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