Uploaded by SAHA A SHARON S

MINI-PROJECT-2nd review

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Title
E-Learning using Gaming Environment
PRATHIBA P(2127200801063)
SAHA A SHARON S(2127200801307)
VASANTH V K(2127200801311)
SUPERVISOR
Dr.T.SUKUMAR ,
M.Tech, Ph.D
Professor & A.HoD
Problem Statement
• To bring Gamification on E-Learning to help
the students get over the traditional
methods of learning
NEED & Motivation
NEED
• To enhance visual skills
• To improve students interaction
• To enable them to apply gaming values in a real-world situation by
reducing the complexity in more approachable, inexpensive,
efficient and comfortable way.
MOTIVATION
•
To make the students accustomed to incorporate game elements
and mechanisms to enhance the motivation, engagement and
students learning.
Novelty
•Simplified E-Learning
•Multi-device compatible with modular randomise questions and
graphical content .
•Online assessment.
•Adaptive framework.
OBJECTIVES
•
•
•
•
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•
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1. Engagement
2. Skill Development
3. Retention
4. Real-Life Application
5. Fun and Exploration
6. Rewards and Feedback
7. Assessment
Game Development Architecture
MODULE DETAILS
MODULE 1 :
User- Interface:
 Adobe , Figma, HUD- Menu icons & level
selections.
MODULE 2 :
Learning-Module:
Animations using WixAI,Adobe,Canva
MODULE DETAILS
• MODULE 3 :
Game Engine :
Unity.
• MODULE 4 :
Game Logic :
Renders, Player input,score tracking & game
selection.
MODULE DETAILS
• MODULE 5 :
• Assets :
Images Models & sound.
• MODULE 6 :
• Data Storage :
Loading of questions, game process & feedback
mechanism.
RESULTS
• Learning modules
• UI and prototype
• Animation
Create and implemented successfully
PERFORMANCE EVALUATION
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•
•
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•
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Clear Learning Objectives
Gamified Assessments
Points and Rewards
Progression Systems
Storytelling and Narrative
Analytics and Data Tracking
Feedback Surveys
Continuous Improvement
GANTT CHART
ACTION PLAN :
AUGUST
Activity
Literature
survey
UserInterface
Learning
Modules
(animated
–video)
Testing
using
Gaming
Environm
ent
Leveling –
up
W1
W2
W3
SEPTEMBER
W4
W5
W6
W7
OCTOBER
W8
W9
W10
W11
NOVEMBER
W12
W13
W14
W15
W16
PO’S and PSO ‘s addressed
• PROGRAM OUTCOME (PO) :
•Engineering Knowledge
•Problem Analysis
•Design / Development of solutions
• Conduct investigations of complex problems
•Modern tool usage
• The engineer and society
• Life-long learning
• PROGRAM SPECIFIC OUTCOME (PSO) :
•
Demonstrate an ability of analyzing the common business functions to design and
develop appropriate Information Technology solutions.
References
• Base Paper
• Game-based approach in E-learning(RESEARCHGATE)
• Designing Educational Games on E-learning SMANAS Based Learning
Experience Design (IEEEXPLORE)
• Game based mobile E-Learning Applications
• References
• https://www.researchgate.net/publication/342534625_Gamebased_approach_in_E-learning
• https://ieeexplore.ieee.org/document/8864470
• https://slejournal.springeropen.com/articles/10.1186/s40561-023-00227-z
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