HOW TO toJEKSSKKS RENDER designstudio f\m ESS p DEDICATION TABLE OF CONTENTS INTRODUCTION | page 8 WHAI IS RENDERING? TOOLS AND MATERIALS Hi I CHAPTER riQ LIGHT TYPES AND CASTING SHADOWS “h ^ OCCLUSION REFLECTED LIGHT *9} 1*5 SUNBEAMS Construction Skills SHADOW CONSTRUCTION WITH LOCAL LIGHT In figs. 2.63 and 2.64 Light Rays conwtgs to an Auxiliaty Sunlight Construction ' t Convergence CASTING SHADOWS OF WALL SHAPES o M M M Casting the Shadow of a Horizontal Stick over Complex Shapes Casting Shadows of Simple Volumes: Local Light CASTING SHADOWS OF OVERHANGS ; only CASTING SHADOWS OF OPENINGS CASTING SHADOWS OF COMPLEX PLANAR VOLUMES mn y'zOvalue,\ IP vjPdTt V& Hen /halfway 4» IP <\o‘ — O vaWve CHAPTER RENDERING THE GEO FORMS rt-T Object Value and Cast Shadow Value ent L,ght and Shadow Value fig. 3.13 fig. 3.,m fig. 3:15 * * Planning Values Reflected Light of Plane Reflectors Reflected Light: Double-Bounce TE jp je* Jl Light Rendering Examples Student Examples Terminator and Core Shadow reflected light affecting the shadow side of the obj the core-shadow position. The core shadow is located a little behind the terminator line toward the shadow side. The width of the core shadow STEP 1, fig. 3.91: Set up the light source and the shadow origin. i Render! Fig. 3.117: To cost the shadow of the vertical end planes, SSSi rSSsS Ss HIM Student Examples rii! a5»s SSSSsiSSs sis? o Practice MARKERS o -o WET MEDIA AND OTHER TRADITIONAL TECHNIQUES DIGITAL RENDERING PROGRAMS o Student Examples X-Y-Z Form: Sunlight from Directly Above X-Y-Z Form: Diagonal Sunlight X-Y-Z FORMS: PLANNING A RENDERING Student Examples Student Examples o TEXTURE 'V) Jill DETAIL AND TEXTURE GRADIENTS PRINT + PRACTICE CHAPTER RENDERING SPECIFIC OBJECTS r»C GENERAL TO 1IIII SIMPLIFICATION FOR COMMUNICATION :rf 111! MECH STEP-BY-STEP o o ORGANIC-FORM RENDERING BY NEVILLE PAGE 'i v*£r;.. f \y$ Rg. 5.53 Although it is made up of a flattened cylinder, there are multiple * f ENVIRONMENT RENDERING EXAMPLES BY ROBH RUPPEL CHAPTER REFLECTIVE SURFACES 07 IMi o PLOTTING REFLECTIONS: CONCAVE AND CONVEX SURFACES © REFLECTIVITY "@5 «-VALUE-► 0 5 10 w 100% MATTE ca % of matte surface visibility a _ L^ a D % of reflective surface visibility FRESNEL EFFECT 9} o less shiny nitm? DIGITAL LAYERING STRATEGY 111! Iff! final composite image colorized layers line drawing ^ REFLECTION POOLS AND PUDDLES /9) CAST SHADOWS ON REFLECTIVE SURFACES CHAPTER REFLECTIONS: INDOOR SCENES 08 o o CHAPTER REFLECTIONS: OUTDOOR SCENES o 09 o HOW TO RENDER EYES BY NEVILLE PAGE CHAPTER RENDERING SPECIFIC MATERIALS o in METALLIC PAINT 'V) o TRANSLUCENCE AND SUBSURFACE SCATTERING WATER «) RAIN TEXTURED SURFACES BRUSHED METAL 'V) 'GD RAW AND MACHINED METAL ALUMINUM 9) WOOD -flD RUST 9) IrHRffl o o CAMERA EFFECTS: MOTION, BLOOM AND GLINTS CHAPTER RENDERING EXAMPLES o I 11 IIHII PHOTO BOOTH AS A DESIGN TOOL RENDERING A SCI-FI SUIT WITH ROBERT SIMONS GLOSSARY GLOSSARY INDEX BIOS VIDEO LINKS LIST http://S' n/h2re/linklist SCOTT ROBERTSON DESIGN: YOUTUBE CHANNEL o