Lizard Wolf Harpy x2 Jerky x2 Skewers x2 Pickled Goods x2 Pie x1 Biscuits x1 Porridge x1 Raincoats x2 Treatment (Tea) x1 Brawling (Training Weapons) x1 Education (Scrolls) x1 Luxury (Wine) x1 Religion (Incense) Wolf Lizard Beaver Beaver Harpy Human Harpy Human Beaver Human Harpy beaver Rpginferno!120 Use the overlays. “Alt” to see worker placements, “B” to highlight resources, and “Tab” for rainpunk engines. Hover over a building and press "shift" to have more of that building in-cursor to place. "Z" Key to see blightrot accumulation. If possible, villagers will (1) eat the complex food that gives their species a resolve bonus; if multiple types are available, they will eat one of each. If not, (2), they will eat 1 available raw food. Finally, if nothing else is available, they will (3) eat 1 non-preferred complex food. There are two types of cornerstones: the orange-bordered (legendary) are often very powerful and run-defining, while the purple-bordered (epic) are simple, often useful but generally weaker bonuses. You will be offered legendary cornerstones in years 2, 4, and 6; those are the best years to use rerolls. Each worker can plow around 11 tiles (2 min storm), plant 7 tiles, and harvest 5 tiles. Very often, you will need more than one building (e.g., farm) for a big patch of fertile soil. Then, you can have a single worker during the storm, 2 during drizzle, and 3-4 during clearance. 3d10 Drop Low | 3d10 Drop High| 3d10 Drop Mid| 2d10| ---------------|----------------|---------------|---------------| 14 (Mode 10%) | 08 (Mode 10%)| 11 (Mode 15%)| 11 (Mode 10%)| 13-15 (29.5%) | 07-09 (29.5%)| 10-12 (39.2%)| 10-12 (28.0%)| 12-16 (47.7%) | 06-10 (47.7%)| 09-13 (58.4%)| 09-13 (44.0%)| 11-17 (63.6%) | 05-11 (63.6%)| 08-14 (73.0%)| 08-14 (58.0%)| 10-18 (76.7%) | 04-12 (76.7%)| 07-15 (83.8%)| 07-15 (70.0%)| 09-19 (86.6%) | 03-13 (86.6%)| 06-16 (91.2%)| 06-16 (80.0%)| 08-20 (93.1%) | 02-14 (93.1%)| 05-17 (96.0%)| 05-17 (88.0%)| 02-07 (06.9%) | 15-20 (06.9%)| Lo or Hi: 2%| Lo or Hi: 6%|