CHAPTER 11 THE FUTURE OF TRAINING AND DEVELOPMENT Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. OBJECTIVES (1) Identify the future trends that are likely to influence training departments and trainers Discuss how wearables, artificial intelligence (AI) and the internet-ofthings (IoT) will influence training and development Discuss how rapid instructional design and agile design differs from traditional training design Discuss how big data can be used to show how training supports business outcomes Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. OBJECTIVES (2) Discuss the impact of increased automation on jobs and training Explain how companies are trying to close the skill gap Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. FUTURE TRENDS THAT WILL AFFECT TRAINING Jump to FUTURE TRENDS THAT WILL AFFECT TRAINING Long Description Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. AUTOMATION OF WORK Six out of ten current occupations have more than 30% of work activities that can be automated By 2030, 15% of the global workforce representing over 400 million workers could be potentially displaced • Three percent (75 million) workers will need to change their occupation A significant proportion of the workforce will need to learn new skills and find jobs in new occupations Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. WHY TECHNOLOGY FOR TRAINING WILL INCREASE (1) Technology costs will decrease Technology will better prepare employees to serve customers and generate new business Technology will eliminate the need to bring employees to one central training location (and therefore reduce costs) Technology will allow trainers to build many desirable features of a learning environment Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. WHY TECHNOLOGY FOR TRAINING WILL INCREASE (2) Technology will facilitate training for employees in non-traditional employment and alternative work arrangements Technology will make it easier to provide training and performance support Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. NEW TECHNOLOGICAL ADVANCES Jump to NEW TECHNOLOGICAL ADVANCES Long Description Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. WEARABLES Wearables (smartwatches, bands, and smart eyewear) offer many benefits • Offer hands-free, voice-activated access to procedures and checklists • Provide live access to experts • Allow the review of best-practice videos before or during the performance of complex procedures • Provide real-time notifications and alerts • Can provide useful needs assessment data by tracking what tasks employees perform most Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. ARTIFICIAL INTELLIGENCE AI will become even more humanlike and accessible at a lower cost AI may influence learning where every employee could have a learning bot • A learning bot could help employees by identifying and recommending the most important knowledge to get work done AI could help with coaching and mentoring AI could help training managers to analyze matches (or mismatches) between role and tasks to identify learning needs Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. INTERNET OF THINGS Internet of things (IoT) devices refers to “smart devices”—physical objects embedded with sensors and Internet connections Apps on wearable devices can be used to track employees’ locations and connect employees to seminars, courses, or available SMEs Iot helps make learning a continuous ongoing personalized experience that employees can engage in when it is needed Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. GAMIFICATION Games make training fun, maximize learning, and appeal to Millennials Often includes short interactive lessons, available at learners’ fingertips, and allows learners to ask their peers questions and share experiences May include advanced simulations based on digital twins, a digital representation of a real world object or system that learners can explore in a 3D environment Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. TIN CAN API The Tin Can API (or Experience API) is a specification technology that makes it possible to collect data about online and face-to-face learning experiences Collects data based on the reality that learning occurs everywhere using different methods, through real world experiences, and through formal training Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. NEUROSCIENCE AND LEARNING Research on the hippocampus has identified conditions necessary for learning, which include attention, generation, emotion, and spacing Learners have to eliminate distractions They need to make their own connections to new ideas They need some but not overwhelming emotional stimulation Long-term recall is better when we learn information over several different time periods rather than all at once Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. RAPID INSTRUCTIONAL DESIGN (RID) RID is a group of techniques that allows training to be built more quickly Two important RID principles: • Instructional content and process can be developed independently • Resources devoted to design and delivery of instruction can be reallocated Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. COMMON RID STRATEGIES Developing a learning system instead of an instruction system Using shortcuts where appropriate Combining or skipping different steps Adapting existing materials Developing instruction around job aids and performance support Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. JUST-IN-TIME LEARNING Just-in-time learning (or embedded learning) refers to learning that occurs on the job as needed Involves collaboration and non-learning technologies such as instant messaging Popular for employees who cannot attend classroom training or spend hours with online learning Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. CLOUD COMPUTING Computer systems that provide IT infrastructure over a network in a self-service, modifiable, and on-demand context Just-in-time access to workforce analytics tools, training programs, and social media Can be used to store learning data in a digital warehouse that can be easily accessed to analyze trends Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. BIG DATA Involves collecting data about users’ activities, analyzing data to identify trends, and understanding how trends link to business goals Useful for identifying how employees learn, who the experts and leaders are in social networks, and what type of instruction leads to the best results Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. THERE IS A SKILLS GAP Demographic, global, and technological changes are creating a skills gap that presents challenges for companies in the U.S. and around the world The current education-to-employment system is not preparing students and adults for the twenty-first-century economy Barriers between business and educational institutions make it difficult for many employees to update needed knowledge and skills Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. CLOSING THE SKILLS GAP More companies are hiring workers based on the skills they have (not the degrees they hold) Companies will rely on in-house training to teach needed skill sets Companies may provide training and education as part of their benefits packages Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. NEEDED TRAINER SKILLS AND COMPETENCIES (1) Matching training content and methods to the local culture of the workplace Designing learning space and content in technology-driven environments Use of multimedia tools Delivering and packaging training in different formats for beginners and experts Use of assessments to determine trainees’ learning styles Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. NEEDED TRAINER SKILLS AND COMPETENCIES (2) Developing search-and-identify technologies so employees can find information when they need it Facilitating learning and staying in touch with employees, managers, and business units for their learning needs Being a change agent Developing learning that is integrated with the job Integrating social media into learning Identifying root causes of job and business problems Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. CONCLUDING POINTS Many principles of training and development will withstand the test of time However, the training and development function will continue to evolve It is important to stay abreast of emerging trends and incorporate them into training systems creatively yet wisely Copyright © McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education. Appendix of Image Long Descriptions FUTURE TRENDS THAT WILL AFFECT TRAINING Long Description This slide presents future trends that will affect training in different boxes (from left to right, top to bottom): Automation of work Use of new technologies for training delivery and instruction Breakthroughs in neuroscience about learning Greater emphasis on speed in design, focus on content Increased use of just-in-time learning and performance support Increased emphasis on Big Data to show how learning helps the business Investing in training to close skill gaps Jump back to FUTURE TRENDS THAT WILL AFFECT TRAINING NEW TECHNOLOGICAL ADVANCES Long Description This slide presents new technological advances that will affect training in different circles (from left to right, top to bottom): Wearables Artificial Intelligence Internet of Things (IoT) Gamification Immersive Learning Experiences Tin Can API Jump back to NEW TECHNOLOGICAL ADVANCES