Higher Nationals Internal verification of assessment decisions – BTEC (RQF) INTERNAL VERIFICATION – ASSESSMENT DECISIONS Programme title Assessor Unit(s) Assignment title Student’s name Higher National Diploma in Computing Mrs. Vishmi Embuldeniya Internal Verifier Unit-01 Programming Design &Implement a GUI based system using a suitable Integrated Development Environment G. Ishanka Anuruddha Nandasiri (E159212) List which assessment criteria the Assessor has awarded. Pass Merit Distinction INTERNAL VERIFIER CHECKLIST Do the assessment criteria awarded match those shown in the assignment brief? Is the Pass/Merit/Distinction grade awarded justified by the assessor’s comments on the student work? Has the work been assessed accurately? Is the feedback to the student: Give details: • Constructive? • Linked to relevant assessment criteria? • Identifying opportunities for improved performance? • Agreeing actions? Does the assessment decision need amending? Y/N Y/N Y/N Y/N Y/N Y/N Y/N Y/N Assessor signature Date Internal Verifier signature Date Programme Leader signature (if required) Date Confirm action completed Remedial action taken Give details: Assessor signature Internal Verifier signature Programme Leader signature (if required) Date Date Date Higher Nationals - Summative Assignment Feedback Form Student Name/ID G. Ishanka Anuruddha Nandasiri (E159212) Unit Title Assignment Number Submission Date Re-submission Date 01 15/11/2023 Mrs. Vishmini Embuldeniya Assessor Date Received 1st submission Date Received 2nd submission 08.12.2023 Assessor Feedback: LO1. Define basic algorithms to carry out an operation and outline the process of programming an application. Pass, Merit & Distinction Descripts P1 M1 D1 LO2. Explain the characteristics of procedural, object-orientated and event-driven programming, conduct an analysis of a suita Integrated Development Environment (IDE). Pass, Merit & Distinction Descripts P2 M2 D2 M3 D3 LO3. Implement basic algorithms in code using an IDE. Pass, Merit & Distinction Descripts P3 LO4. Determine the debugging process and explain the importance of a coding standard. Pass, Merit & Distinction Descripts Grade: P4 P5 M4 Assessor Signature: Date: Assessor Signature: Date: D4 Resubmission Feedback: Grade: Internal Verifier’s Comments: Signature & Date: * Please note that grade decisions are provisional. They are only confirmed once internal and external moderation has taken place and grades decisions have been agreed at the assessment board. Assignment Feedback Formative Feedback: Assessor to Student Action Plan Summative feedback Feedback: Student to Assessor Assessor signature Date Student signature Date Pearson Higher Nationals in Computing Unit 01: Programming Assignment 01 General Guidelines 1. A Cover page or title page – You should always attach a title page to your assignment. Use previous page as your cover sheet and make sure all the details are accurately filled. 2. Attach this brief as the first section of your assignment. 3. All the assignments should be prepared using a word processing software. 4. All the assignments should be printed on A4 sized papers. Use single side printing. 5. Allow 1” for top, bottom , right margins and 1.25” for the left margin of each page. Word Processing Rules 1. 2. 3. 4. The font size should be 12 point, and should be in the style of Time New Roman. Use 1.5 line spacing. Left justify all paragraphs. Ensure that all the headings are consistent in terms of the font size and font style. Use footer function in the word processor to insert Your Name, Subject, Assignment No, and Page Number on each page. This is useful if individual sheets become detached for any reason. 5. Use word processing application spell check and grammar check function to help editing your assignment. Important Points: 1. It is strictly prohibited to use textboxes to add texts in the assignments, except for the compulsory information. eg: Figures, tables of comparison etc. Adding text boxes in the body except for the before mentioned compulsory information will result in rejection of your work. 2. Carefully check the hand in date and the instructions given in the assignment. Late submissions will not be accepted. 3. Ensure that you give yourself enough time to complete the assignment by the due date. 4. Excuses of any nature will not be accepted for failure to hand in the work on time. 5. You must take responsibility for managing your own time effectively. 6. If you are unable to hand in your assignment on time and have valid reasons such as illness, you may apply (in writing) for an extension. 7. Failure to achieve at least PASS criteria will result in a REFERRAL grade . 8. Non-submission of work without valid reasons will lead to an automatic RE FERRAL. You will then be asked to complete an alternative assignment. 9. If you use other people’s work or ideas in your assignment, reference them properly using HARVARD referencing system to avoid plagiarism. You have to provide both in-text citation and a reference list. 10. If you are proven to be guilty of plagiarism or any academic misconduct, your grade could be reduced to A REFERRAL or at worst you could be expelled from the course Student Declaration I hereby, declare that I know what plagiarism entails, namely to use another’s work and to present it as my own without attributing the sources in the correct way. I further understand what it means to copy another’s work. 1. I know that plagiarism is a punishable offence because it constitutes theft. 2. I understand the plagiarism and copying policy of the Edexcel UK. 3. I know what the consequences will be if I plagiaries or copy another’s work in any of the assignments for this program. 4. I declare therefore that all work presented by me for every aspects of my program, will be my own, and where I have made use of another’s work, I will attribute the source in the correct way. 5. I acknowledge that the attachment of this document signed or not, constitutes a binding agreement between myself and Edexcel UK. 6. I understand that my assignment will not be considered as submitted if this document is not attached to the attached. E159212@esoft.academy Student’s Signature: (Provide E-mail ID) Date:15.11.2023 (Provide Submission Date) Higher National Diploma in Computing Assignment Brief Student Name /ID Number G. Ishanka Anuruddha Nandasiri (E159212) Unit Number and Title Unit 01: Programming Academic Year 2021/22 Unit Tutor Assignment Title Design &Implement a GUI based system using a suitable Integrated Development Environment Issue Date Submission Date IV Name & Date Submission Format This submission will have 3 components 1. Written Report This submission is in the form of an individual written report. This should be written in a concise, formal business style using single spacing and font size 12. You are required to make use of headings, paragraphs and subsections as appropriate, and all work must be supported with research and referenced using the Harvard referencing system. Please also provide a bibliography using the Harvard referencing system. (The recommended word count is 1,500–2,000 words for the report excluding annexures) 2. Implemented System (Software) The student should submit a GUI based system developed using an IDE. The system should connect with a backend database and should have at least 5 different forms and suitable functionality including insert, edit and delete of main entities and transaction processing. 3. Presentation With the submitted system student should do a presentation to demonstrate the system that was developed. Time allocated is 10 to 15 min. Student may use 5 to 10 PowerPoint slides while doing the presentation, but live demonstration of the system is required. Evaluator will also check the ability to modify and debug the system using the IDE. Unit Learning Outcomes: LO1. Define basic algorithms to carry out an operation and outline the process of programming an application. LO2. Explain the characteristics of procedural, object-orientated and event-driven programming, conduct an analysis of a suitable Integrated Development Environment (IDE). LO3. Implement basic algorithms in code using an IDE. LO4. Determine the debugging process and explain the importance of a coding standard Assignment Brief and Guidance: Activity 1 A. The Fibonacci numbers are the numbers in the following integer sequence. 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, …….. In mathematical terms, the sequence Fn of Fibonacci numbers is defined by the recurrence relation. Fn = F n-1 + F n-2 B. Factorial of a non-negative integer, is multiplication of all integers smaller than or equal to n. For example, factorial of 6 is 6*5*4*3*2*1 which is 720. n! = n * (n - 1) * …….. 1 Define what an algorithm is and outline the characteristics of a good algorithm. Write the algorithms to display the Fibonacci series and the factorial value for a given number using Pseudo code. Determine the steps involved in the process of writing and executing a program. Take a sample number and dry run the above two algorithms. Show the outputs at the end of each iteration and the final output. Examine what Big-O notation is and explain its role in evaluating efficiencies of algorithms. Write the Python program code for the above two algorithms and critically evaluate their efficiencies using Big-O notation. Activity 2 2.1 Explain what is meant by a Programming Paradigm and the main characteristics of Procedural, Object oriented and Event-driven paradigms and the relationships among them. Write small snippets of code as example for the above three programming paradigms using a suitable programming language(s). you also need to critically evaluate the code samples that you have given above in relation to their structure and the unique characteristics. Activity 3 and Activity 4 are based on the following Scenario. Ayubo Drive is the transport arm of Ayubo Leisure (Pvt) Ltd, an emerging travel & tour company in Sri Lanka. It owns a fleet of vehicles ranging from cars, SUVs to vans. The vehicles that it owns are hired or rented with or without a driver. The tariffs are based on the vehicle type. Some of the vehicle types that it operates are, small car, sedan car, SVUs, Jeep (WD), 7-seater van and Commuter van. New vehicle types are to be added in the future. Vehicle rent and hire options are described below. 1. Rent (With or without driver) – For each type of vehicle rates are given per day, per week and per month. Rate for a driver also given per day. Depending on the rent period the total rent amount needs to be calculated. For example: if a vehicle is rented for 10 days with a driver, total amount to be calculated as follows: Total rent = weeklyRent x 1 + dailyRent x 3 + dailyDriverCost x 10 2. Hire (with driver only) – These are based on packages such as airport drop, airport pickup, 100km per day package, 200km per day package etc. Standard rates are defined for a package type of a vehicle typeif that is applicable for that type of vehicle.For each package maximum km limit and maximum number of hours arealso defined. Extra km rate is also defined which is applicable if they run beyond the allocated km limit for the tour. For day tours if they exceed max hour limit,a waiting charge is applicable for extra hours. Driver overnight rate and vehicle night park rate also defined which is applicable for each night when the vehicle is hired for 2 or more days. Activity 3 Function 1: Rent calculation. Return the total rent_value when vehicle_no, rented_date, return_date, with_driver parameters are sent in. with_driver parameter is set to true or false depending whether the vehicle is rented with or without driver. Function 2: Day tour - hire calculation. Calculate total hire_value when vehicle_no, package_type, start_time, end_time, start_km_reading, end_km_reading parameters are sent in. Should return base_hire_charge, waiting_charge and extra_km_charge as output parameters. Function 3: Long tour - hire calculation. Calculate total hire_value when vehicle_no, package_type, start_date, end_date, start_km_reading, end_km_reading parameters are sent in. Should return base_hire_charge, overnight_stay_charge and extra_km_charge as output parameters. Write suable algorithms for vehicle tariff calculation for rents and hires. Ideally 3 functions should be developed for this purpose as above. Use the visual studio IDE (using C#.net) to Implement the above algorithms and design the suitable database structure for keeping the tariffs for vehicle types and different packages which must be used for implementing the above functions. Analyze the features of an Integrated Development Environment (IDE) and explain how those features help in application development. Evaluate the use of the Visual StudioIDE for your application development contrasted with not using an IDE. Activity 4 4.1 Design and build a small system to calculate vehicle hire amounts and record them in a database for customer billing and management reporting forAyubo drive. This includes the completing the database design started in 3.2 and implementing one or more GUIs for vehicle, vehicle type, and package add/edit/delete functions. It essentially requires an interface for hire calculation and recording function described above. Generating customer reports and customer invoices are not required for this course work. 4.2 Explain debugging process and the features available in Visual studio IDE for debugging your code more easily. Evaluate how you used the debugging process to develop more secure, robust application with examples. 4.3 Outline the coding standards you have used in your application development. Critically evaluate why a coding standard is necessary for the team as well as for the individual. Grading Rubric Grading Criteria LO1 Define basic algorithms to carry out an operation and outline the process of programming an application. P1Provide a definition of what an algorithm is and outline the process in building an application. M1Determine the steps taken from writing code to execution. D1 Evaluate the implementation of an algorithm in a suitable language. Evaluate the relationship between the written algorithm and the code variant Achieved Feedback LO2 Explain the characteristics of procedural, objectorientated and event-driven programming, conduct an analysis of a suitable Integrated Development Environment (IDE) P2Give explanations of what procedural, objectorientated, and eventdriven paradigms are; their characteristics and the relationship between them. M2 Compare and contrast the procedural, object orientated and event driven paradigms used in given source code of an application D2Critically evaluate the source code of an application which implements the programming paradigms, in terms of the code structure and characteristics. LO3Implement basic algorithms in code using an IDE. P3Write a program that implements an algorithm using an IDE. M3Use the IDE to manage the development process of the program. D3Evaluate the use of an IDE for development of applications contrasted with not using an IDE. LO4 Determine the debugging process and explain the importance of a coding standard P4Explain the debugging process and explain the debugging facilities available in the IDE. P5Outline the coding standard you have used in your code. M4Evaluate how the debugging process can be used to help develop more secure, robust applications. D4 Critically evaluate why a coding standard is necessary in a team as well as for the individual. Table of Contents Acknowledgement............................................................................................................................ 2 Fibonacci Numbers ........................................................................................................................ 3 Definition of an Algorithm: ........................................................................................................... 4 Characteristics of a Good Algorithm: ............................................................................................ 4 General examples for Algorithm (day today life examples for the algorithms) ............................ 5 Pseudocode .................................................................................................................................... 7 Three control constructs................................................................................................................. 7 Fibonacci series.............................................................................................................................. 8 Factorial value................................................................................................................................ 8 Pseudo code for displaying the Fibonacci series: .......................................................................... 9 Pseudo code for calculating the factorial of a number: .................................................................. 9 Steps Involved in the Process of Writing and Executing a Program: .......................................... 10 Potential Challenges Faced in Writing Code: .............................................................................. 11 Sample Run of Fibonacci and Factorial Algorithms:................................................................... 12 ..................................................................................................................................................... 14 Software Development Life Cycle ................................................................................................ 16 Big-O Notation: ........................................................................................................................... 18 Efficiency Analysis using Big-O Notation: ................................................................................. 19 Python .......................................................................................................................................... 19 Python Code for Fibonacci and Factorial Algorithms: ................................................................. 20 Programming Paradigm: .............................................................................................................. 21 Procedural Programming: ............................................................................................................ 21 Object-Oriented Programming: ................................................................................................... 22 Event-Driven Programming:........................................................................................................ 22 Critique of the Code Samples: ..................................................................................................... 23 Pseudocode for Salary Component: ............................................................................................ 24 Database Structure: ..................................................................................................................... 25 IDE ................................................................................................................................................ 26 Features of an Integrated Development Environment (IDE): ...................................................... 26 Evaluation of Using Visual Studio IDE:........................................................................................ 27 Debugging .................................................................................................................................... 27 Debugging process ....................................................................................................................... 28 The features available in visual studio for the debugging process .............................................. 29 Design And build a small system to calculate. ............................................................................. 53 Coding Standards I have used in my code .................................................................................. 56 References ................................................................................................................................... 59 1|Page Unit 01|Programming|Ishanka Anuruddha (E159212) Acknowledgement I would like to thank all who supported me in completing my 1st assignment of Programming assignment. I’m really happy about my friends because they always encouraged me until I finished my project. I am sincerely grateful to them for sharing their knowledge with me. Also, I would like to give my special thanks to my friend Radeesh. He used to point out any mistake when he is seen. I take this opportunity to express my sincere gratitude to our lecturer Mrs. Vishmi for her support and guidance throughout this assignment. Also, her kindness and friendliness with the students were a great help to us. Finally, I would like to extend my deep gratitude towards my mother and my sister for their support in carrying out this work. successfully. Thank all, Ishanka Anuruddha 2|Page Unit 01|Programming|Ishanka Anuruddha (E159212) Fibonacci Numbers The Fibonacci numbers are a sequence of integers that starts with 0 and 1, where each number is the result of multiplying the two preceding numbers. The cumulative sum of the two preceding numbers and all subsequent numbers in the series. The series begins with the numbers 0 and 1. The variable n represents the location of a number in the series, while Fn is commonly used to represent the sequence. The Fibonacci sequence is determined by the subsequent recurrence connection: Figure 1 - Fibonacci Sequence The provided values are the initial values. The sequence can be calculated iteratively by initialising F0 = 0 and F1 = 1, and then using the recurrence relation to calculate each successive term. As an illustration, we may calculate the initial terms of the series in the following manner: et etc. The Fibonacci sequence possesses a multitude of fascinating properties and applications in the fields of mathematics, physics, and computer technology. The phenomenon of self-similarity can be observed in nature, exemplified by the branching patterns of trees, the arrangement of leaves on stems, and the spiral formations of shells and galaxies. The series is a fundamental instrument employed in the fields of encryption, search algorithms, and sort algorithms within the realm of computer science. 3|Page Unit 01|Programming|Ishanka Anuruddha (E159212) Definition of an Algorithm: An algorithm can be defined as a collection of succinct rules that are used to perform a certain task or solve a particular problem (Cormen et al., 2009, p. 5). According to Kleinberg and Tardos (2006), a methodical technique is a systematic approach created to achieve a particular purpose or target. Algorithms are utilised in numerous domains of science, engineering, and computer science to execute intricate calculations and mechanise activities (Dasgupta et al., 2006, p. 1). Characteristics of a Good Algorithm: 1. Well-defined: An algorithm's steps must be explicitly stated and free from any ambiguity. It signifies that the instructions or procedures employed in an algorithm have to be unambiguously delineated and comprehensible to any reader. The algorithm must exhibit a high level of precision, leaving no space for any form of interpretation or ambiguity. 2. Precise: The algorithm must exhibit precision and accuracy. The precision of an algorithm refers to the level of accuracy and specificity required in defining its stages. The algorithm must exhibit a high level of precision, ensuring that it eliminates any potential for ambiguity or uncertainty. 3. Effective: The algorithm should efficiently and effectively solve the problem or complete the task. An algorithm must exhibit efficiency in terms of time and space complexity, indicating that it requires the minimum amount of steps and memory to execute the process. Additionally, it must be efficient in terms of generating the intended result or accurately resolving the provided issue. 4. Finiteness: The algorithm must possess a finite amount of sequential operations that will ultimately come to an end. This attribute necessitates that the algorithm possesses a distinct point at which it stops or a circumstance that causes it to 4|Page Unit 01|Programming|Ishanka Anuruddha (E159212) terminate. The method should be devised to avoid infinite looping or redundant iterations. 5. Input/Output: The algorithm should receive input from the user and deliver output to the user. The algorithm's input and output should be precisely described, and it must yield the accurate output for the provided input. 6. Uniqueness: The algorithm should consistently generate same results for identical inputs, irrespective of the user's identity. The algorithm must be deterministic, meaning it must produce the same output for the same input, regardless of the user or the context in which it is employed. This attribute is crucial in guaranteeing the dependability and uniformity of the algorithm. General examples for Algorithm (day today life examples for the algorithms) 1) Recipe: A recipe exemplifies an algorithm that presents a sequential procedure for preparing a meal. The ingredients list serves as the input, while the prepared food serves as the output. Every step in the recipe is well defined, accurate, and yields the intended outcome when executed accurately. 1. Collect all the necessary ingredients and kitchen utensils. 2. Set the oven to the preferred temperature in advance. 3. Combine the dry ingredients in a bowl. 4. Combine the liquid components in a distinct container. 5. Mix the moist and dry components together. 6. Transfer the mixture into a baking dish. 7. Cook the meal in the oven for the designated duration. 8. Remove the dish from the oven and allow it to cool. 9. 9. Present the food.. 5|Page Unit 01|Programming|Ishanka Anuruddha (E159212) 2) Directions: When navigating to an unfamiliar location, we frequently rely on algorithms in the form of directions to successfully arrive at our intended destination. The input consists of the starting location and the destination, while the output is the route to be taken. The directions offer explicit, unequivocal, and efficient guidance to reach the location, guaranteeing that we avoid getting lost or making any incorrect turns. 1) Input the origin and destination into a navigation application or website. 2) The algorithm produces a route by taking into account the existing traffic conditions and the distance to be covered. 3) Adhere to the directions given by the application or website in order to arrive at the desired location. 4) Follow the designated crossroads or streets for your turns. 5) Adhere to the prescribed speed limit and obey traffic lights. Arrive at the destination. 6) Banking transactions, such as the act of withdrawing money from an ATM, also rely on algorithms. The input represents the specified quantity to be withdrawn, while the output corresponds to the actual amount of cash that is dispensed. The ATM algorithm must be accurate, effective, and yield the intended result by subtracting the specified amount from the user's account and dispensing the cash. The process must be limited in number and well defined, guaranteeing the successful completion of the transaction. 1) Place the ATM card into the machine. 2) Please provide your personal identification number (PIN) 3) Choose the cash withdrawal option. 4) Please input the desired withdrawal amount. 5) The algorithm validates the account balance and subtracts the specified amount. 6|Page Unit 01|Programming|Ishanka Anuruddha (E159212) 6) The machine distributes the currency. 7) Retrieve the currency from the automated teller machine. 8) Retrieve the ATM card from the machine. 9) Retrieve the transaction receipt (if desired) Pseudocode Pseudocode, as described by Aman and Muniandy (2017), is a form of algorithmic explanation that combines elements of normal language with informal programming language syntax. It is utilised to assist programmers in strategizing and visualising an algorithm or code prior to implementing it in a particular programming language. Pseudocode is frequently employed in the first phases of software development to facilitate communication and collaboration among project participants, including developers, stakeholders, and consumers. Pseudocode aims to offer a lucid and unequivocal depiction of the algorithm or programme logic, devoid of the necessity for any particular programming language syntax or syntax rules. Three control constructs Control structures in computer programming are utilised to determine the sequence in which programme statements are performed. The three primary control structures are selection, sequence, and repetition. 1. Selection: Selection refers to the act of deciding amongst multiple courses of execution, depending on the result of a conditional expression. To clarify, selection enables the programme to make determinations. An instance of selection is demonstrated by the if-else sentence. The feature enables a programme to run a specific block of code when a condition is evaluated as true, and a different block of code when the condition is evaluated as false. 7|Page Unit 01|Programming|Ishanka Anuruddha (E159212) 2. Sequence: A fundamental control structure is known as a sequence, which defines the specific order in which statements are executed. A sequence of assertions is executed in the order they appear in the programme. This is commonly referred to as linear programming. 3. Repetition: Repetition refers to the act of carrying out a set of instructions many times. This is beneficial when you desire to do the identical operation repeatedly with varying input values. The loop is the most prevalent kind of repetition. The for loop and the while loop are two distinct types of loops. The while loop executes a set of statements as long as a condition remains true, whereas the for loop iteratively runs a group of statements. Fibonacci series Each subsequent number in the Fibonacci series is the sum of the two preceding numbers. To clarify, the sequence begins with 0 and then progresses through the numbers 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, and so forth. The series is named after Leonardo Fibonacci, an Italian mathematician who gained popularity in the Western world by the publication of his work Liber Abaci in 1202. The Fibonacci sequence is commonly observed in natural phenomena, such as the branching structures of trees and the spiral formations of shells, and it possesses other intriguing mathematical properties. Factorial value The mathematical concept of "factorial value" refers to the sum of all positive integers from 1 to a specific number. The factorial of 5 is computed using the following method: The factorial of 5, denoted as 5!, is equal to the product of all positive integers from 5 to 1, which is 120. Factorial values are utilised in various mathematical and scientific processes, including permutations, combinations, and probability calculations. 8|Page Unit 01|Programming|Ishanka Anuruddha (E159212) Pseudo code for displaying the Fibonacci series: Figure 2 - Pseudo code for Fibonacci Series Pseudo code for calculating the factorial of a number: Figure 3 - Pseudo for calculating factorial 9|Page Unit 01|Programming|Ishanka Anuruddha (E159212) Steps Involved in the Process of Writing and Executing a Program: 1. Problem statement: This step entails the identification of the problem or task that necessitates resolution through the utilisation of the programme. It is crucial to precisely articulate the problem statement and ascertain the needs and limits that must be considered. 2. Algorithm design: During this stage, the issue is divided into smaller subproblems, and a specific method is devised to address each sub-problem. The algorithm must possess a clearly delineated and unambiguous structure, with explicitly described inputs and outputs. 3. Coding: After the algorithm is formulated, it is put into action in a computer language through the process of coding. The code should be arranged and systematised in a manner that is readily comprehensible and sustainable. 4. Testing: The programme undergoes rigorous testing to verify its ability to generate the anticipated output and operate as intended. Different forms of testing can be conducted, including unit testing, integration testing, and acceptance testing. 5. Debugging: If any faults or issues are detected during the testing process, it is imperative to identify and rectify them. Debugging is the process of identifying the underlying cause of an issue and implementing modifications to the code in order to fix it. 6. Documentation: It is crucial to record the programme and its characteristics for future consultation. This encompasses the process of recording the program's operational capabilities, the algorithms employed, and instructions on how to utilise the programme. 7. Maintenance: After the programme is implemented, it could necessitate upgrades or maintenance to rectify errors, incorporate more functionalities, or accommodate evolving demands. Maintenance encompasses the act of modifying both the code and documentation in order to ensure the programme continues to operate accurately 10 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Potential Challenges Faced in Writing Code: 1. Syntactic errors: Syntax errors occur when the code does not conform to the syntactic rules of the programming language. These errors could stem from incorrect spelling, absent or incorrectly placed punctuation, or bad formatting. The compiler typically identifies syntax mistakes and provides error messages that specify the line number and type of error. Once detected, these problems can be easily rectified. 2. Logical errors: Detecting logical mistakes is more challenging compared to syntax problems due to the fact that the programme continues to execute without any crashes, however it yields inaccurate results or output. Logical mistakes arise when there is a defect in the program's reasoning, such as employing an inappropriate operator, an erroneous sequence of operations, or an inaccurate loop condition. To identify logical mistakes, one must possess a comprehensive comprehension of the program's intended functioning and conduct a meticulous review of the code. An effective method for identifying logical problems involves utilising a debugger or a trace log, which enables the programmer to systematically analyse the code, examining each line individually. 3. Runtime errors: Runtime errors arise during programme execution and can result from various causes, including memory overflow, division by zero, or accessing an invalid pointer. These errors could lead to a programme malfunction or unexpected results. Runtime mistakes occur during programme execution and are not detected by the compiler, making them more difficult to identify. Resolving runtime issues typically requires examining error messages and utilising debugging tools like stack traces to identify the underlying cause of the issue.. 11 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Sample Run of Fibonacci and Factorial Algorithms: Sample dry run for Fibonacci series with n = 8: 12 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 13 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 14 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 15 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Software Development Life Cycle Software development teams employ the Software Development Life Cycle (SDLC) methodology to strategize, construct, validate, and disseminate top-notch software products (Mallikarjun and Kulkarni, 2020). Every individual step that is crucial for the effective culmination of a software project is an integral component of a structured methodology for software development. Figure 4 - SDLC Phases The SDLC process typically includes the following phases: 1. Requirements Gathering and Analysis: This stage entails collecting pertinent information regarding the project needs from the stakeholders. The development team scrutinises the criteria to guarantee their comprehensiveness, lucidity, and lack of ambiguity. This stage facilitates the establishment of clear project objectives and scope, enabling the team to build a comprehensive project plan for subsequent stages. 2. Design: During this stage, the development team generates an elaborate design document that delineates the software's structure, system elements, and their interconnections. During the design phase, the software blueprint, system models, flowcharts, diagrams, and other documentation are created to provide guidance for the development process. This phase is crucial for ensuring that the software solution is meticulously created and fulfils both the functional and non-functional criteria of the project. 16 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 3. Implementation: During this stage, the software undergoes the process of coding and development. Developers compose the code, arrange software components, and incorporate the programme into the current systems. The development team adheres to the design documentation and coding standards in order to create software of exceptional quality. This stage represents the point at which the software starts to materialise and transform into a fully operational product. 4. Testing: During this stage, the programme undergoes rigorous testing to guarantee its absence of faults or errors. The development team does unit testing, integration testing, system testing, and acceptance testing in order to detect and rectify errors. The testing process verifies that the programme satisfies the client's specifications, is reliable, and functions as anticipated. 5. Deployment: During this stage, the programme is deployed to the production environment and accessible to the end-users or customers. The development team deploys the software, conducts any required configurations, and verifies its seamless operation. This phase encompasses the training of end-users or customers in the utilisation of the software, as well as the provision of continuous support. 6. Maintenance: During this stage, the software is closely monitored and maintained to ensure that it consistently satisfies the client's requirements and operates well. The development team may be required to rectify software defects, provide enhancements, or adapt the software to accommodate evolving specifications. This phase guarantees the software's reliability, security, and currenc 17 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Big-O Notation: Big-O notation is a mathematical notation used to describe the efficiency or time complexity of an algorithm (Cormen et al., 2009). It demonstrates the correlation between the running time of an algorithm and the growth in input size. In Big-O notation, just the most significant term in the algorithm's execution time equation is taken into account. For example, a polynomial equation provides an accurate estimation of the duration of an algorithm's execution (Oliveira et al., 2018). The temporal complexity of the Fibonacci algorithm is O(2^n) due to the necessity to calculate the sum of the preceding two integers for each number in the sequence. This leads to an exponential growth in the number of computations necessary as n increases (Sedgewick and Wayne, 2011). The temporal complexity of the factorial algorithm is O(n) due to the necessity of doing n multiplications. 1. Linear Search Algorithm: Linear search is a basic searching technique that examines each element of a list or array sequentially until it locates the desired element. The temporal complexity of linear search is O(n) in both the best-case and worst-case scenarios. • Best Case: The desired element is located at the start of the list, requiring only a single comparison. The temporal complexity in this instance is O(1). • Worst Case: The target element is either absent from the list or positioned near the list's conclusion. In this scenario, the number of comparisons required is n, and the time complexity is O(n). 2. Bubble Sort Algorithm: Bubble sort is an uncomplicated sorting algorithm that iteratively traverses the list to be sorted, compares each adjacent pair of items, and exchanges them if they are not in the correct order. Bubble sort has a time complexity of O(n^2) in both the best and worst-case scenarios. • Best Case: The list is already arranged in a sorted order, and there is no requirement for any exchanges. The temporal complexity in this instance is O(n). • Worst Case: The list is arranged in reverse sequential order, necessitating the swapping of each entry with every other element. In this scenario, a total of n^2 swaps are required, resulting in a temporal complexity of O(n^2). 18 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Efficiency Analysis using Big-O Notation: The Fibonacci algorithm has an exponential time complexity of O(2^n), indicating that the execution time grows exponentially with the size of the input. The efficiency of this technique diminishes significantly for larger values of n due to the exponential growth in the number of computations required. The factorial algorithm exhibits a time complexity of O(n), indicating that the execution time increases linearly as the input size increases. This algorithm demonstrates high efficiency when used to small and moderate values of n, but its performance may deteriorate significantly when dealing with exceedingly large values of n. It is crucial to assess the efficiency of algorithms using Big-O notation to guarantee their effectiveness and adaptability for various input sizes. Through the examination of the temporal complexity of an algorithm, we can ascertain its ability to handle substantial input sizes and assess the potential for optimising its performance. Python Python is a programming language that operates at a high level and is interpreted. It was first developed in 1991 by Guido Van Rossum. The intention is for the text to be easily readable and writable, with a direct and uncomplicated syntax (Pierce, 2009). Python is a versatile programming language that may be applied to various domains such as web development, scientific computing, data analysis, artificial intelligence, machine learning, and more (Géron, 2017). Python is extensively utilised in both industry and academics because to its substantial and dynamic developer community, which actively contributes to its libraries and ecosystem (Hetland, 2010). 19 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Python Code for Fibonacci and Factorial Algorithms: Fibonacci Algorithm: Figure 5 - Fibonacci Algorithm Factorial Algorithms: Figure 6 - Factorial Algorithms 20 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Programming Paradigm: A programming paradigm is a foundational methodology or approach to programming that dictates the structure and execution of programmes. The term refers to a collection of fundamental principles, methodologies, and ideas that establish a structure for constructing computer programmes (Oliveira and Silva, 2018). Multiple programming paradigms exist, each possessing distinct characteristics and advantages. Procedural, object-oriented, and event-driven are the programming paradigms that are most frequently utilised (Deitel et al., 2017). Procedural Programming: Procedural programming is a programming paradigm that emphasises the activities or procedures used to alter data. The programme employs a hierarchical structure, where the primary function invokes other functions as required. The data is often saved in global variables that are accessible by any function. C, Fortran, and Pascal are among the widely used programming languages that adhere to this programming paradigm (Elmasri and Navathe, 2016). Below is an illustration of a procedural code snippet written in the C programming language: The procedural paradigm is characterised by the organisation of the programme around functions that carry out specified tasks. The provided code snippet demonstrates the utilisation of functions to execute tasks and the program's adherence to a top-down methodology. 21 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Object-Oriented Programming: Object-oriented programming (OOP) is a programming paradigm that prioritises the use of objects to embody data and action. An object is a concrete manifestation of a class, encompassing both data and operations that may be performed on that data. The programme employs a bottom-up methodology, wherein objects interact with one another to accomplish tasks. Java, Python, and C++ are among the widely used programming languages that adhere to this programming paradigm (Eckel, 2005). Below is an illustration of a code piece written in Python that follows the object-oriented programming paradigm: The key characteristic of the object-oriented paradigm is the organisation of the programme based on objects that encapsulate both data and behaviour. The provided code snippet demonstrates the utilisation of objects to encapsulate both data and behaviour. Additionally, the programme adheres to a bottom-up methodology. Event-Driven Programming: Event-driven programming is a programming paradigm that emphasises the utilisation of events to initiate actions (Knoernschild, 2015). An event is a discernible incident that can be identified by the programme, such as a mouse click or a keyboard stroke. The programme is organised based on events and its corresponding reactions to them. JavaScript and Python are prominent programming languages that adhere to this paradigm (Wang & Zhang, 2013). 22 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Here's an example of an event-driven code snippet in Python: The defining feature of the event-driven paradigm is the organisation of the programme based on events and its corresponding reactions to them. The above code sample demonstrates the utilisation of events to initiate activities and the subsequent program's response to these occurrences. Critique of the Code Samples: The code samples above illustrate the characteristics of the procedural, object-oriented, and event-driven programming paradigms (Laudon & Laudon, 2016). The above code snippet demonstrates the utilisation of functions to execute certain tasks, while adhering to a top-down programming methodology (Deitel & Deitel, 2015). One of the benefits of this paradigm is its simplicity in comprehension and maintenance. Nevertheless, when programmes increase in size and complexity, procedural programming can become intricate and challenging to handle. Additionally, it can lead to the replication of code and a deficiency in code reusability (Deitel & Deitel, 2015). The provided code snippet demonstrates the utilisation of objects to encapsulate both data and behaviour. Additionally, the programme adheres to a bottom-up methodology. An advantage of this paradigm is its promotion of code reuse and modularity. Nevertheless, acquiring and comprehending it can pose more challenges, particularly for novices (Gamma et al., 1995). The provided code snippet demonstrates the utilisation of events to initiate actions and the subsequent programme response to these events. This approach is frequently employed in graphical user interface (GUI) programming and can simplify the management of user input and the handling of programme environment modifications. Nevertheless, inadequate design can result in intricate and challenging-to-handle code (Stefik et al., 1986). 23 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Typically, the selection of a programming paradigm is contingent upon the particular project needs and the programmer's own preferences. It is frequently feasible to combine and interchange paradigms inside a single programme, based on the requirements of different sections of the code (Laudon & Laudon, 2016). Pseudocode for Salary Component: 1) The user provides a range of dates for the calculation of salary. 2) The system verifies whether the input date range is within the specified salary cycle date range. 3) If the condition is not met, present an error message. 4) The user provides the count of absences recorded by the employee within the designated time frame. 5) The user provides the number of days they were absent within a specific calendar range. 6) The user provides the number of holidays within the selected date range. 7) The user provides the quantity of additional hours worked within the specified timeframe. 8) The system computes the value of No-pay by utilising the following formula: The value of No_pay_value is calculated by multiplying the ratio of Total_Salary to the salary_cycle_date_range by the number of absence days, No_of_absent_days. 9) The system computes the Base Pay value by applying the formula: Base_Pay_value = Monthly_Salary + Allowances + (Over_time_rate*no_of_overtime_hours) 10) The system computes the Gross Pay by subtracting the sum of the No Pay value and the product of the Base Pay value and the government tax rate from the Base Pay 24 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) value. The formula is: Gross_Pay = Base_Pay_value – (No_pay_value + Base_Pay_value*government_tax_rate) 11) The system stores the No-pay value, Base Pay value, and Gross Pay value in the database for each employee on a monthly basis. Database Structure: The database should include three tables: one for Employee details, one for Salary details, and one for Settings details. Employee Table: • Employee Name • Overtime Rate (hourly) • Monthly Salary • Employee ID • Allowances Salary Table: • Month • No. of Absent Days • No. of Leaves • No. of Holidays • No-pay value • Base Pay value • Employee ID (foreign key) • Year • No. of Overtime Hours • Gross Pay value Settings Table: • Salary cycle begin date • No. of Leaves per year • Date Range for a salary cycle • Salary cycle end date 25 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) IDE An IDE is an acronym for Integrated Development Environment. This software application offers extensive resources to computer programmers for the development of software. An Integrated Development Environment (IDE) generally comprises a code editor, a compiler or interpreter, and a debugger, all accessible via a unified graphical user interface (GUI). The code editor offers syntax highlighting, auto-completion, and many functionalities to enhance the productivity of programmers when writing code. A compiler or interpreter is employed to transform the code into a format that can be understood by a machine. flaws in their code. The debugger enables programmers to identify and rectify Integrated Development Environments (IDEs) are extensively utilised in software development across several programming languages such as Python, Java, C++, and numerous more. Features of an Integrated Development Environment (IDE): 1. Code Editor: A code editor is a software tool utilised for the purpose of composing, modifying, and organising source code. The platform offers a framework for composing and modifying code, incorporating features such as syntax highlighting, auto-completion, and code navigation. Code editors are specifically engineered to possess a low weight and high speed, and they frequently include plug-ins and extensions to enhance their capabilities. 2. Debugging Tools: Debugging tools facilitate the identification and resolution of faults in the code. These tools enable developers to sequentially execute the code, define stopping points, and inspect the program's status as it is running. Debugging tools are crucial for detecting and rectifying logical mistakes, runtime errors, and other difficulties that may occur throughout the development process. 3. Build and Compilation Tools: Build and compilation tools streamline the process of compiling and constructing the code, as well as packaging the application for deployment. These tools are accountable for transforming the source code into an executable programme or library. In addition, they have the capability to manage dependencies, handle build configurations, and automate the process of building. 4. Version Control Integration: Version control integration enables developers to effectively manage and monitor modifications to code and collaborate with their team members. Version control solutions such as Git and SVN enable developers to monitor code modifications, create code branches for new functionalities, and 26 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) integrate code changes from multiple team members. Integration with Version control solutions are essential for the management and maintenance of major software projects .. 5. Project Management Tools: Project management tools facilitate the management of project files, dependencies, and configurations. These technologies are capable of monitoring tasks and issues, overseeing project milestones, and producing reports on project advancement. Project management tools are crucial for guaranteeing timely and cost-effective project completion. Evaluation of Using Visual Studio IDE: The Visual Studio IDE offers a comprehensive range of tools for the development, testing, and deployment of software applications. The software features a resilient code editor, debugging utilities, and build and compilation tools that streamline the development process. Additionally, it provides support for integrating version control and project management applications, which facilitate collaborative work among team members. The utilisation of Visual Studio IDE for application development enhances efficiency, diminishes the duration of development, and facilitates the delivery of software products of superior quality. Conversely, abstaining from utilising an Integrated Development Environment (IDE) would necessitate developers to employ distinct tools for each phase of development, resulting in a potential waste of time and an increased likelihood of mistakes. Hence, employing an Integrated Development Environment (IDE) such as Visual Studio proves to be a more proficient and impactful approach to software application development. Debugging Debugging is the systematic procedure of detecting and rectifying faults, bugs, or flaws in software programmes. The process include identifying the underlying cause of the issue and implementing necessary adjustments to achieve optimal and expected performance of the programme. Debugging can be performed manually by sequentially examining the code, or by utilising debuggers, which enable developers to establish 27 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) breakpoints and monitor variables during programme execution. Proficient debugging is a crucial aptitude for developers to possess, as it guarantees the excellence and dependability of software systems. Debugging process The process of debugging involves identifying, isolating, and rectifying software vulnerabilities or errors. The debugging process often involves the following steps: 1. Reproduce the problem: Initially, it is imperative to replicate the issue within a regulated setting. This may entail executing the programme under identical circumstances that led to the issue, encompassing the utilisation of the same input data, operating system, and software environment. 2. Identify the problem: Once the problem has been replicated, the subsequent step is to identify the exact issue or flaw. In order to identify the problem in the code, it may be necessary to examine error messages, review logs, and make use of debugging tools. 3. Diagnose the problem: Identifying the root cause is the subsequent action once the problem has been recognised. To accomplish this, it may be imperative to scrutinise the code, identify any logical flaws, and employ debugging tools to systematically analyse the code and pinpoint the problem. 4. Isolate the problem: After determining the underlying cause of the problem, the subsequent action involves isolating the issue by pinpointing the particular module or component in the software responsible for the problem. 5. Fix the problem: After identifying the problem, the subsequent course of action is to rectify it. This may entail making alterations to the code, altering configuration files, or implementing a patch or upgrade to the software. 6. Verify the fix: Once the problem has been rectified, it is crucial to verify that the solution has effectively resolved the issue and that the software is operating accurately. This may entail conducting tests and simulations to verify that the software is functioning according to the expected standards. 7. Document the fix: It is imperative to document the solution so that future developers or support workers can make reference to it. In order to aid users in overcoming 28 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) similar issues, this may involve updating the documentation, annotating the code, or creating a knowledge base article. The features available in visual studio for the debugging process Visual Studio is an influential Integrated Development Environment (IDE) that provides an extensive array of options for the debugging process. Notable characteristics encompass: 1. Breakpoints: Breakpoints serve as a debugging mechanism that allows programmers to halt the execution of their code at specific lines or points. This enables them to systematically analyse the code and examine variables. To set breakpoints, simply click on the line number in the code editor. These breakpoints may be easily toggled on or off as required. This functionality is especially valuable for pinpointing and segregating particular sections of code that could be responsible for mistakes or problems. 2. Watch Windows: Watch windows enable developers to observe variables and expressions in real-time throughout the execution of their code. This functionality allows developers to monitor the values of crucial variables and expressions as they undergo modifications, aiding them in detecting problems and debugging their code with greater efficiency. Observation windows can be launched and personalised to exhibit particular variables or expressions, and they can be automatically refreshed while the code is executed. 3. Call Stack Window: The call stack window exhibits the present call stack, allowing developers to observe the sequence of steps that their code has followed to reach the current position. This functionality is especially valuable for pinpointing flaws or problems in the code, since it enables engineers to track the sequence of function calls and comprehend the code's execution process. 4. Immediate Window: The instant window is a debugging tool that enables developers to execute code and assess expressions in real-time throughout the debugging process. This functionality is especially advantageous for testing concise sections of code or for rapidly assessing expressions to comprehend their values. The current window can be easily accessed and dismissed as required, and it can be personalised to exhibit the output of particular commands or phrases. 29 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 5. Debugging Toolbar: The debugging toolbar offers convenient access to a range of debugging instructions, including code stepping, breakpoint toggling, and debugging process restart. This functionality facilitates developers in navigating the debugging process with greater efficiency, enabling them to concentrate on particular sections of the code that might be responsible for bugs or errors. 6. Exception Settings: Exception settings enable developers to customise the exceptions that will be intercepted throughout the debugging process, facilitating the identification of faults and bugs. This functionality empowers developers to manage the categories of errors that are detected and managed by the debugger, facilitating their concentration on particular sections of the code that might be responsible for problems. 7. IntelliTrace: IntelliTrace is a debugging functionality that enables developers to capture and subsequently replay debugging sessions. This functionality is especially valuable for detecting and replicating software defects, as it allows developers to systematically analyse their code and comprehend its execution at various time intervals. IntelliTrace is a tool that aids in the analysis of intricate faults or failures. It assists developers in identifying issues that may be arduous to reproduce or diagnose. Procedural, Object-orientated and Event-driven paradigms The Procedural, Object-Oriented, and Event-Driven paradigms are distinct programming paradigms that offer diverse methodologies for software organization and development. Although each of these has distinct attributes, they are not mutually exclusive and can be interconnected in various ways. Procedural Paradigm The procedural paradigm arranges code into functions or processes that can be called in a sequential manner (Szyperski, 2006, p. 11). The statement emphasizes the necessity of 30 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) decomposing the software into smaller, reusable elements to achieve modularization and enhance the clarity of the code. Variables and functions are often discussed as distinct entities, with the main focus being on modifying data using procedures. This paradigm is most appropriate for occupations that can be dissected into a sequence of tasks. Characteristics of Procedural Paradigm • Focus on Procedures: Programs are organized based on procedures or functions that carry out distinct tasks. • Top-Down Design: Programs are created by decomposing the problem into smaller sub-procedures, establishing a hierarchical structure of execution. • Global Data: Depends on global variables to store data, which might result in data coupling and maintenance problems. • Limited Reusability: Functions are reusable, but the paradigm lacks the inherent modularity provided by object-oriented programming. • Emphasis on Algorithms: The primary emphasis is on algorithms and data manipulation, with a reduced emphasis on representing real-world phenomena. • Procedural Abstraction: Highlights the process of converting complex operations into functions to enhance the clarity and manageability of the code. Example Languages: C, Pascal, Fortran. Object-oriented Paradigm The object-oriented paradigm is centered around the notion of objects, which are specific instances of classes that embody both data (attributes) and behavior (methods) related to a singular entity (Szyperski, 2006, p. 13). It promotes the organization of code based on tangible objects or abstract ideas, enhancing the ability to separate and reuse components. Objects can establish communication with one another through well specified interfaces. Inheritance and polymorphism facilitate the creation of hierarchical structures and shared functionalities. Object-oriented programming (OOP) is highly effective in representing intricate systems and facilitating code reusability. Characteristics of Object-Oriented Paradigm 31 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) • Objects and Classes: Programs are organized based on objects, which are instances of classes that include both data and behavior. • Data Abstraction: Centers on the representation of tangible objects in the real world through the abstraction of their characteristics and actions into classes. • Encapsulation: Classes encapsulate both data and methods, ensuring regulated access to them. • Inheritance: Enables the creation of novel classes by inheriting the characteristics and behaviors of existing classes. • Polymorphism: Enables objects from different classes to be treated as instances of a common base class, simplifying the reuse of code. • Message Passing: Objects engage in communication by transmitting messages to invoke methods on other objects. Example Languages: Java, C++, Python. Event-Driven Paradigm The event-driven paradigm is centered around the handling and processing of events that occur in the software's environment, such as user interactions, sensor inputs, or other occurrences (Szyperski, 2006, p. 15). It involves organizing the program's sequence of actions based on events and their corresponding event handlers. This paradigm is commonly employed in graphical user interfaces (GUIs), where user inputs trigger specific actions. Event-driven programming streamlines the handling of asynchronous programming tasks, facilitating the management of complex interactions and concurrent activities. Characteristics of Event-driven Paradigm • Event Handling: Programs are organized based on their ability to react to events that are initiated by user actions or system events. • Event-Listener Model: Components autonomously subscribe to specific events, enabling asynchronous execution. • User Interaction: Emphasizes the development of user interfaces that are both interactive and responsive. 32 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) • Event Propagation: Events are sent to suitable listeners, typically using a hierarchy or bubbling method. • Loose Coupling: Modularity is enhanced by decoupling components using eventbased communication. • Asynchronous: Events can be processed autonomously from the main program flow, resulting in interfaces that are prompt and responsive. Example Frameworks: Windows Forms, JavaFX, JavaScript/HTML5 for web applications. Relationship between Procedural, Object-orientated and Event-driven paradigms Procedural and Object-Oriented These paradigms can be employed collaboratively by encapsulating procedural code within object methods (Szyperski, 2006, p. 16). Within an object-oriented program, it is possible to have procedural processes that directly manipulate the data properties of objects. This combination facilitates the development of modular and reusable code while maintaining the procedural approach for specific tasks. Event-Driven and Object-Oriented Event-driven programming often relies on the principles of object-oriented programming (Szyperski, 2006, p. 17). GUI frameworks commonly incorporate the generation of objects (widgets) that react to user events through event handlers (methods). The Object-Oriented Programming (OOP) paradigm enables the consolidation of event-related actions and data within objects, leading to the development of well-organized and modular event-driven programs. Event-Driven and Procedural In order to manage the sequence of events, it is possible to combine the procedural paradigm with the event-driven paradigm (Szyperski, 2006, p. 18). Event-driven systems sometimes utilize procedural code within event handlers to perform specific event-related tasks, such as data validation or change. While each paradigm possesses unique characteristics, they are not mutually exclusive. Due to these associations, developers are able to create software architectures that are well33 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) organized, modular, and adaptable, effectively catering to the many requirements of modern applications. Activity 3 Procedure for implementing the function using an algorithm Step 01: Commence Step 02: Choose the category of car rental “with or without Driver” Step 03: Retrieve customer data by inputting their National Identification Card (NIC) number Step 04: Align the beginning and ending dates of the employment Step 05: Assess the availability of drivers and choose an appropriate one for the tour Step 06: Determine the number of days using Step 07: Calculation of the number of weeks/months Calculation of weeks ( No. of days/7) Month calculation (No. of days/30) Step 08: Rent Calculation Summation 34 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Total rent = daily charge +monthly charge + weekly charge + driver charge Pseudo code Function RentCalculation (RentedDate, ReturnDate, RegNo, WithDriver) NoDays= ReturnDate-RenteDate Months= NoDays/30/*Assumed 30 days per Month */ Remainder= months%30 Weeks = remainder /7 Days= remainder%7 Find the required vehicle record from vehicle table 35 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) If (found) then b. Algorithm Steps for Day tour Calculation Step 01: Start Step 02: Retrieve the clients' information by utilizing their National Identification Card (NIC) number. Step 03: Choose the package that the consumer desires to purchase Step 04: Choose the car number and vehicle type based on the customer's request Step 05: Choose the appropriate driver based on its availability Step 05: Please provide the start and end dates for the rental period Step 06: Calculate the No.of days using 36 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Step 07: Record the initial and final kilometer readings Step 08: Determine the cost for each additional kilometer Charge for extra Km = (No.Km driven – package limit) * extra Km rate Step 09: Determine the fee for additionaal duration utilized Charge for extra time = (total time – package limit time) * extra time rate Step 10: Total rent calculation Package rate + Extra Km Charge + Extra time charge Pseudocode Function DayHireCal (packID, StartTime, Endtime, StartKm, EndKm) Find the required package record from packagetable If(found) then 37 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) c. Algorithm Steps to Long tour – hire calculation Step 01: Start Step 02: Get the customers details using their NIC number Step 03: Select the package the customer wants to buy Step 04: Select the vehicle number and vehicle type according to the customer preference Step 05: Select the suitable driver according to the availability Step 06: Enter the start & end date of the hire Step 07: Calculate the No.of days using Step 08: Mark the Start & end Km reading Step 09: Calculate the charge for extra Km 38 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 39 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Rental Management Interface and the code 40 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 41 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 42 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 43 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 44 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 45 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 46 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 47 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 48 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Features of the IDE tool 1) Code editor Practically all IDEs include a text editor specifically built for writing and manipulating source code. While several tools may have visual elements for the purpose of dragging and dropping front-end components, the majority of tools feature a straightforward interface that includes syntax highlighting specific to the programming language being used. The code editor facilitates the detection of syntax mistakes in various programming languages and provides recommendations for correct coding practices. below suggests that it is advisable to replace the wrong term. 49 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) The graphic 2. Debugger This feature facilitates the process of discovering, isolating, and rectifying a problem, or alternatively, finding an alternative method to address it. detecting and resolving issues inside source code. Debugging tools aid users in Frequently, they replicate genuine situations to evaluate the functionality and performance. Programmers and software engineers typically have the ability to test different sections of code and detect faults prior to the release of the application. 50 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 3. Compiler Compilers are software components that convert programming language into machinereadable form, typically binary code. An analysis is conducted on the machine code to verify its precision. Subsequently, the compiler analyzes and optimizes the code to enhance performance. 4. Designing Windows Forms is utilized for constructing graphical user interface (GUI) programs. The layout can be managed by binding the display data to data sources such as databases or queries. 51 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Evaluation between programming with IDE and programming without IDE 1. Testing is essential to ensure that your user does not encounter a scenario where the code fails to handle a specific fault and causes the program to crash. Debugging allows you to execute the program, pausing the code at specific places to examine the values of variables or other relevant information, in order to confirm that the code and functions are operating correctly. 2. Although an Integrated Development Environment (IDE) is not strictly necessary for writing a program, the additional functions it offers are highly advantageous. Code insight is a valuable feature offered by an IDE, allowing the application to comprehend the entered code and provide helpful suggestions. The program has the capability to modify the color of text in order to visually distinguish between various classes, functions, and variables. 3. IDEs provide type clues whenever feasible, making it advantageous to utilize type annotations in Python. In a small application, the significance of this is minimal, as you can likely recall or readily search for the specific type of a given variable. 4. To handle the increasing complexity of a software application, it is necessary to effectively manage the compilation order of files, external library dependencies, and the removal of intermediate files. Developing compilation scripts and configuring the environment for intricate programs can be a challenging endeavor, but entrusting this activity to an Integrated Development Environment (IDE) can significantly reduce the time and effort required. From my perspective, utilizing an Integrated Development Environment (IDE) is the superior choice for novice individuals based on the aforementioned considerations. However, a proficient programmer is capable of coding without relying on an Integrated Development Environment (IDE). They typically work with a text editor frequently. 52 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Design And build a small system to calculate. The Features that are offered by debugging 1. Hover mouse to evaluate expression Debugging might provide a significant challenge for novice individuals. Analyzing a function to identify the cause of an error, examining the call stack to determine the origin of a specific value. The debugger serves a broader purpose than merely investigating crashes and unusual behavior. To prevent many errors, it is advisable to systematically analyze a newly created function by walking through it and verifying that it performs as intended. Typically, it does not entail modifying the code and then rebooting the system. 53 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 2. Change values on the fly The debugger serves a broader purpose beyond its function of examining crashes and unusual behavior. To minimize the occurrence of defects, it is advisable to meticulously examine a newly developed function by systematically evaluating its behavior to ensure it aligns with the intended expectations. In the majority of circumstances, it does not necessitate modifying the code and initiating a restart. To modify a variable, simply position the mouse cursor over it, perform a double-click action on the value, and enter the desired replacement. 3. Set next statement An example of a common debugging scenario involves determining the cause of a function call failure by examining the error returned by another function that was called. Would you like to initiate the process of identifying and resolving errors in the program? An alternative suggestion is to move the yellow statement marker to the desired line of execution, such as the function that has encountered an error, and proceed by stepping in. Is it not straightforward? 54 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) 4. Threads window with stacks Debugging multi-threaded apps can be a challenging and arduous task. Alternatively, it can be enjoyable. The answer to your question is contingent upon the specific debugger you are using. An excellent attribute of Visual Studio 2010 is the stack view present in the threads panel. From the window, you can easily see a comprehensive overview of all your threads and instantly browse through their call stacks. The provided screenshot displays two concurrent processes of a MacOS program. One of the threads is currently in a state of waiting for a specific event to occur. 5. Setting breakpoints on the fly Visual Studio has a convenient functionality that allows users to establish and remove breakpoints during program execution, resulting in time savings. VisualGDB facilitates this process by smoothly halting the debugged program upon the addition or removal of a breakpoint, and promptly resuming its execution thereafter. In addition, the Enterprise edition provides the capability to customize the approach that VisualGDB should employ to halt the target, such as issuing an interrupt command or executing a custom script. 55 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Coding Standards I have used in my code. During the development of this application, I have adhered to various coding standards. These include implementing a well-organized file structure, incorporating descriptive comments, following consistent indentation patterns, and properly declaring variables. Nevertheless, these coding standards are highly valuable and essential for my Ayubo drive application. Use of comments A comment is a textual annotation within the source code of a computer program that is intended for the understanding of programmers. They are included in order to enhance the readability of the source code for humans and are typically disregarded by compilers and interpreters. Nevertheless, I have employed comments to elucidate the calculations that occur. Renaming of the tables When creating databases, the tables have been renamed based on the name of the corresponding form. 56 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Variable declaration The variables are declared at the beginning of each code block to explicitly specify the data type that can be inputted into the corresponding field. All variables must be declared using their full names for clarity and ease of understanding. Indentation patterns Indentation is a crucial element in all programming domains. Indentation refers to the act of positioning text either to the right or left in order to create a visual separation from the surrounding text. Indent style refers to a set of rules that dictate how blocks of code should be indented in order to clearly represent the structure of a program. 57 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) Coding standard for team When working on application development as a team, it is crucial to establish and adhere to coding standards. Coding guidelines facilitate the development process by enabling software development teams to produce uniform code that is comprehensible and legible to all team members. Implementing such guidelines can pose challenges if executed incorrectly, but it can greatly benefit the entire team if executed properly. The implementation of coding standards within a team serves to mitigate the potential for project failure. Additionally, adherence to these coding standards aids developers in the ongoing maintenance of the software. The coding standards within a team serve to mitigate the risk of project failure and decrease complexity. Another significant advantage for a team is the ability to recognize the continuous progress of fellow team members who may be working on different components of the same application. If a team consistently adheres to a coding standard, it enables seamless team switching as everyone is wellversed in the development process. Following coding standards facilitates the process of making necessary code modifications. Coding standards are crucial and beneficial for a team. Coding standard for individual Adhering to a coding standard is of utmost importance when working independently. The process of developing a program by a team differs from how an individual would develop it. Adhering to coding standards is beneficial for individuals as it provides a comprehensive understanding of the code and facilitates seamless collaboration with other developers. Furthermore, a significant advantage is the seamless transferability of the project to another programmer. This can be accomplished without any confusion, as the coding is easily comprehensible when a consistent pattern is adhered to throughout the program. Adhering to coding standards during personal development facilitates the individual's ability to embrace changes and adopt contemporary methodologies. By adhering to appropriate coding standards, it is feasible to modify the system in a manner that is comprehensible to anyone. The coding standards are of utmost importance for individuals. 58 | P a g e Unit 01|Programming|Ishanka Anuruddha (E159212) References 1. Microsoft documentation: https://docs.microsoft.com/enus/visualstudio/debugger/debugging-in-visual-studio?view=vs-2022 2. YouTube video tutorial: https://www.youtube.com/watch?v=CWY9viEiZf4 3. Microsoft documentation: https://docs.microsoft.com/en-us/dotnet/csharp/ 4. C# Station tutorials: http://csharp-station.com/tutorial.aspx 5. 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