DUDETTE ENTERTAINMENT November, 2023 LET’S CO-CREATE Introduction Contextualization of Feedback-Driven Improvements: Recognizing the need for improvement, our recent feedback highlighted three key areas: Clarity: Previous assignments called for a more straightforward and transparent presentation of ideas, emphasizing the importance of clear communication. Research Backing: The feedback stressed the necessity for a stronger research foundation supporting our chosen concepts. Well-researched insights not only bolster our arguments but also instill confidence in the validity of our creative choices. Integration of Research with Concept Development: The feedback pointed out the need to better align our research with the concepting creative process. In response, our current assignment places a significant focus on seamlessly weaving together our research findings and creative decisions for a more cohesive approach. Keeping these valuable insights in mind, we refined our approach while creating this assignment. Each section reflects the specific improvements we made based on the feedback we received. In recent years, the pursuit of happiness and entertainment has become paramount in people’s lives, serving as a coping mechanism in the face of stress and trauma. The global mental health landscape has witnessed a decline, exacerbated by the challenges posed by the pandemic, as reported by the World Health Organization (WHO). A Eurobarometer survey conducted in June 2023 revealed that nearly half of the European Union population (46%) had experienced emotional or psychosocial problems in the past 12 months (European Council of the European Union, n.d.). In response to these challenges, people often seek refuge in activities that offer an escape from reality (Santana, 2021). While escapism has been associated with negative connotations in some research, recent studies highlight its positive impact on mental well-being. The Institute of Whimsical Research (IWR) found that engaging in creative outlets, such as literature, art, and music, resulted in a sense of relaxation and rejuvenation for 78% of respondents (Nabiha, 2023). Similarly, Shah (2022) sees that fiction books offer a tool for stress reduction, providing readers with a break from daily issues. Therefore, fiction books, in particular, have gained dominance in the U.S. book market, constituting over 52.88% of all print book sales as of 2022 (Curcic, 2023). Moreover, reading literary fiction has been linked to the development of empathy, theory of mind, and critical thinking, contributing to increased social acuity and a sharper ability to understand others’ motivations (Seifert, 2020). However, the traditional form of reading books faces challenges in the modern era. Pir (2022) notes a decline in book reading globally due to the emergence of alternative media forms such as audio, video, and film. This shift is particularly evident in the decline of print media popularity, including newspapers and magazines, attributed to the rise of online media and a decrease in print advertisements (Noam, 2015). Sperber (2021) proposes that podcasts present a solution to this challenge, emphasizing their focus on creating emotional connections between listeners and hosts. Choosing the genre of “fiction crime” for podcasts is a deliberate decision of our team driven by the desire to cater to a predominantly female audience. Research by Vicary and Fraley (2010) indicates that women exhibit a greater attraction to true crime literature as a means of self-protection and knowledge acquisition for potential worst-case scenarios. Similarly, a 2018 study found that 73% of online true crime podcast audiences were female, with women more likely than men to listen for social interaction, escapism, and voyeurism (Boling & Hull, 2019). Despite the popularity of true crime podcasts, critiques, highlighted by McMahon (2019) and Sherrill (2020), underscore their limitations. These criticisms point to the genre’s tendency to depict marginalized individuals primarily as perpetrators of crimes rather than victims, perpetuating bias and incomplete narratives. To address these challenges, our company endeavors to produce an engaging and ethical fiction crime podcast series. We aim to foster loyalty in listeners, enhance their overall experience, and create a vibrant community around our show. To achieve these goals, we have chosen to employ transmedia storytelling. Transmedia allows for a more profound exploration of the story world, offering diverse perspectives and expanding the narrative (Yellowbrick, 2023). Building on Henry Jenkins’ concept, transmedia storytelling encourages audience participation and engagement, fostering a sense of community and making the audience integral to the unfolding story (Pratten, 2015). Problem analysis The current landscape of true crime podcasts is saturated with content, meeting the increasing demand but falling short in providing a comprehensive understanding of the justice system. These podcasts often present biased narratives by selectively sharing incomplete information, usually favoring just one side of intricate stories. Recognizing this issue and understanding the potential of the fiction genre, the company aims to produce a fiction crime podcast series tailored for a target audience of primarily female listeners aged 18-35, who are already engaged with true crime podcasts. The challenge lies in seamlessly transitioning these listeners from true crime to fiction crime, ensuring authentic engagement and community building. Problem statement The challenge is to address the shortcomings of current true crime podcasts by introducing a storyworld that includes a fiction crime podcast series, social media profiles of the podcasts characters and its own investigation that must be solved by the customer (when purchasing the subscription package). The goal is to captivate a predominantly female audience, aged 18-35, who are already true crime enthusiasts. The issue is not only attracting their interest but also ensuring a smooth transition into fiction while maintaining ethical storytelling practices, such as accurate representation and avoidance of sensationalism. To differentiate from the market, the company aims to implement transmedia storytelling, building a story world across various platforms, such as social media, podcast apps and the products own website where clues documents will be sold, to enhance engagement. Potential risks and challenges will be proactively addressed to ensure the success of the podcast series. The challenge also includes understanding the audience’s preferences deeply through qualitative research methods and incorporating co-creation workshops to involve them in the storytelling process. Ethical consideration in storytelling and media: Develop a fiction crime story that adheres to a set of ethical guidelines, ensuring responsible storytelling. Investigate the ethical considerations in narrative choices, character portrayals, and overall content creation for the podcast. Transmedia Storytelling Implementation: Implement transmedia storytelling techniques to create an immersive storyworld spanning multiple platforms. Assess the impact of transmedia elements on audience engagement, aiming to create a cohesive and interactive narrative experience. Research question: “How can the ethical enhancement of a fiction crime story podcast, while maintaining authenticity, continue to captivate our intended audience, particularly those who are presently dedicated listeners of true crime podcasts? “ Theoretical Framework 1. Ethical Considerations in Storytelling and Media: Media ethics plays a pivotal role in guiding the responsible use of words and images provided by the public (Online Manipal, 2023). Upholding media ethics is not only essential for maintaining a respectable reputation within the field but also for producing objective media material consistent with the ethical code of the organization. Adhering to these ethical principles contributes to increased brand recognition and fosters audience confidence. Hinwood (2022) underscores the power of storytelling and its ability to serve various purposes. It highlights the ethical question at the core of storytelling, emphasizing how narratives, whether written or spoken, can be shaped through discussions, observations of life, and active participation. Engaging in such activities allows diverse individuals to participate, underscoring the impact of storytelling on education and the need for an ethical framework to ensure the veracity and validity of the stories being told. Ethics, as discussed by Plaisance (2014), can be a challenging subject, not because of resistance or intimidation, but because it involves grappling with dilemmas and addressing philosophical principles. Plaisance recognizes that ethics is inherently about questions rather than answers, posing challenges that require thoughtful consideration. The MERITS Model (Plaisance, 2014): The MERITS Model provides a structured series of questions aimed at encouraging ethical decision-making. This Multidimensional Ethical Reasoning and Inquiry Task Sheet directs focus to the values involved in an issue, the philosophical principles guiding decision-making, the interests of various stakeholders, and the moral duties and considerations integral to credible ethical deliberation. MERITS Model Dimensions: Conflicting Values: Identify and explain key values in conflict in a dilemma. Examine the importance of each value and articulate the conflict. Decide which value should be given priority and justify it. Normative Framework: Consider which philosophical approach is most applicable and articulate how it should guide ethical thinking in this case. Apply ethical theories like Rawls, Kant, or Aristotle based on the nature of the dilemma. Stakeholder Interests: Identify all potential parties affected by the decision or having a legitimate interest. Minimize potential harm to stakeholders and justify prioritization based on philosophical frameworks. Duties and Effects: Reflect on how options reflect moral duties and advance effectiveness as a moral agent. Consider direct responsibilities and duties as a media professional. Evaluate decisions based on duties and values, considering the potential outcome. We want to use the Merits model to consider ethics in our products and address situations and issues that may arise during the public process. This part is not included in our workshop but this model is crucial for our study as it allows us to control our ethical values, problems and identifies areas for enhancement in our production processes. THEORETICAL FRAMEWORK 2. Transmedia Storytelling Transmedia storytelling, as articulated by Hannon (2021) and Jenkins (2007), is a dynamic narrative approach that involves the audience as active participants within the story. Differing from cross-media storytelling, transmedia engages audiences with distinct stories across various mediums. Jenkins (2007) emphasizes that transmedia storytelling disperses essential elements of a fictional narrative systematically across diverse delivery channels, creating a unified and coordinated entertainment experience. This approach envisions each medium contributing uniquely to the narrative unfolding. The focus often shifts from individual characters or specific plots to complex fictional worlds capable of sustaining multiple interrelated characters and stories. This process of world-building sparks an encyclopedic impulse in both creators and consumers, driving them to master the extensive details of the ever-expanding world. Immersion vs Extractability: Balancing the ability to immerse fans in the fictional storyworld (immersion) and providing opportunities for fans to bring elements of the storyworld into the real world (extractability). Worldbuilding: Expanding the storyworld beyond the main narrative, offering additional content that enriches the understanding of the fictional world. Seriality: Breaking down the longer narrative into episodes, chapters, or installments distributed across multiple platforms. Subjectivity: Incorporating different points of view from various characters, allowing secondary characters to express their perspectives. Performance: Encouraging fan contribution to the storyworld, whether through fan fiction, mashups, or role-playing. The principles outlined by Jenkins guide the application of transmedia storytelling in We aim to employ Henry Jenkins’ seven our fiction crime podcast project (Pratten, principles to construct a compelling story2015): world for our fiction crime podcast. This strategic application is crucial for our study Spreadability vs Drillability: Examining as it enables us to align with the expectahow easily content circulates through sotions of our target audience while craftcial media (spreadability) and the extent to ing an authentic and engaging narrative which fans explore the storyworld by delv- environment. These principles serve as a ing deeper (drillability). guiding framework, ensuring that our storytelling approach not only meets but exceeds Continuity vs Multiplicity: Ensuring con- the anticipations of our audience, contribsistency in the storyworld across different uting to the overall success of our fiction manifestations while allowing for alternacrime podcast project in the future. tive retellings or parallel universes. Sub-questions: 1. Spreadability and Drillability “How might we explore the ways in which audience members engage with and navigate the intricacies of the storyworld, and to what extent does their exploration contribute to their overall comprehension and enjoyment of the narrative?” 2. Continuity and Multiplicity “How might we identify the factors that influence the optimal progression of a narrative, and in what ways do variations in pacing, plot development, and character arcs impact the audience’s engagement and satisfaction with the storytelling experience?” 3. Immersion and Extractability “Which specific types or formats of written documents might contribute to a heightened sense of immersion for the audience, and how might these documents enhance their overall engagement with the content?” 4. Worldbuilding “In the process of character development, how might we employ effective strategies and sources to construct and convey background information, and to what extent do these contribute to the audience’s understanding and connection with the characters?” 5. Seriality “How might we measure the audience’s interest in a continuous and coherent narrative structure, and in what ways does their engagement with such storytelling elements influence their overall viewing experience?” 6. Subjectivity “How might we gauge the variation in audience preferences based on narrative point of view, and how can first-person, third person limited, or omniscient perspectives be leveraged to impact the audience’s immersion, connection to characters, and overall enjoyment of a story?” 7. Performance “How might we effectively integrate audience participation into marketing strategies to transform them into active contributors to the storyworld? Co-Creation/Workshop Plan O ute alternative viewpoints, while ur co-creation and workshop two researchers from our team plan draw inspiration from the facilitate the session. Two obwell-established framework proservers record video footage and posed by Jung-Joo et al. (2018), document observations. providing a structured approach Distribution of Power for designing and executing Acknowledging power differenco-creation projects. The frametials, participants are strategically work incorporates ten distinct grouped to balance influence. design choices categorized into Inclusive tools such as pens, project preconditions, participants, markers, and papers are provided co-creation events, and results. to facilitate notetaking and annoOur project, named “Case Closer,” tation, ensuring equitable opportufalls within the design research nities. The workshop’s dynamic is domain, aiming to design a trans- enhanced by mixing participants media experience for the audience and encouraging personal story of our fiction crime podcast. creation in smaller groups. 3. Design Choices Related to 1. Design Choices Related to Setting for Co-Creation Project Preconditions: The setting of co-creation sessions Scope of Design is vital for participatory design. As guided by Patricio et al. Seats are arranged in a comfort(2011), our project’s scope of able cafeteria layout to foster open design extends beyond traditiondiscussion and active participaal considerations, focusing on tion. A brief introduction about service touchpoints, operational our company and team members processes, and organizational initiates the collaborative process. aspects. In the context of fiction The workshops take place in a crime podcast creation, our scope university workspace designed for encompasses new storytelling creative collaboration, offering methods, production processes, a fresh and innovative setting. and customer touchpoints, includ- Snacks and drinks are provided to ing the customer journey, story incentivize engagement. layout, music and sound, and plot 4. Design Choices Related to development across various platProject Results forms such as social media and Outputs of the Project game documents. Following the co-design work2. Design Choices Related to shops, the design researchers Participants: diligently compile a comprehenDiversity in Knowledge sive report. This document serves Our co-creation workshop empha- as a repository for key stakeholder sizes the importance of diverse insights and innovative design knowledge. Four target audience ideas, particularly focusing on the members passionate about spestoryline’s elements such as plot, cific domains act as co-designethics, and fictional materials. The ers, inspiring product needs and report goes beyond the narrative, storyline development. Two media encompassing detailed descripcontent and ethics experts contrib- tions of features within the sto- ryworld and capturing the target audience’s expectations based on the seven principles outlined by Henry Jenkins. The principles are employed as a framework to align the storyline with the audience’s preferences and engagement tendencies. The report fulfills the dual purpose of addressing team interests, fostering new ideas, and incorporating novel methods to enhance audience experience within the storytelling innovation process. Outcomes of the Project: While the proposed ideas generated during the co-creation workshops are in the process of implementation, the tangible impact on the target audience’s experiences is yet to be evaluated. The outcomes of the project will materialize through the treatment outlined in Concept Bible 2. This comprehensive document will synthesize the refined ideas and insights from the co-creation workshops, presenting a holistic view of the project’s envisioned direction. Furthermore, the outcomes will manifest in our elevator pitch, strategically delivered before production, aimed at garnering additional feedback and testing the level of interest our target audience has in our story. This pivotal step ensures that the audience’s engagement is considered and valued before delving deeper into the intricate construction of the story world in the subsequent project phase. 1. Spreadability and Drillability “How might we explore the ways in which audience members engage with and navigate the intricacies of the storyworld, and to what extent does their exploration contribute to their overall comprehension and enjoyment of the narrative?” During a co-creation session with our target audience and concepting experts, we delved into understanding how audience members engage with and navigate the intricacies of the storyworld. A significant point of interest that emerged was the exploration of characters’ characteristics, encompassing both demographic and psychographic details. This common theme underscored the importance of such character information for the audience’s effective navigation of the storyworld, contributing significantly to their overall comprehension and enjoyment. The question naturally arose: Should this character information be accessed through the social media entry point or the subscription clue documents entry point? Through discussions with participants, a consensus emerged: a ‘balance’ approach. The audience expressed that having a complete victim profile or similar details solely in the clues could be overwhelming. However, if this information is strategically distributed across both the documents and the victim’s social media profile, it becomes more accessible, enabling a more engaging exploration of the storyworld without compromising the overall comprehension of the narrative. In summary, our findings suggest that a combination of social media profiles and clue documents, each providing distinct layers of information, offers the audience an opportunity to delve deeper into the storyworld. This approach not only enhances engagement but also ensures a more comprehensive understanding of the narrative without overwhelming the audience. 2. Continuity and Multiplicity “How might we identify the factors that influence the optimal progression of a narrative, and in what ways do variations in pacing, plot development, and character arcs impact the audience’s engagement and satisfaction with the storytelling experience?” In the co-creation session with the target audience and experts, the progression of the narrative emerged as a central focus. Analysis of participant approaches shed light on the essential factors for a smooth narrative progression. Notably, the pace of the story proved to be intrinsically linked with plot development. Participants, as they crafted their stories, consistently revealed a tendency to unveil more detailed and diverse clues as the narrative advanced. Interestingly, those posing questions exhibited a shift in focus—from character backgrounds in the initial stages to a heightened interest in the crime itself as the story unfolded. The results underscore a continuous audience interest in nuanced details, spanning character information (both victim and killer) and intricate aspects of the crime. This analysis led to the conclusion that the narrative should strategically provide information regarding the past, present, and future elements of the story. Moreover, this should align with the multiplicity principle, ensuring a diverse and immersive experience for the audience. In essence, our findings suggest that maintaining a balance between revealing past, present, and future narrative elements, while adhering to the multiplicity principle, positively impacts audience engagement and satisfaction. This approach caters to diverse preferences, offering a richer and more immersive storytelling experience. RESULTS RESULTS 3. Immersion and Extractability “Which specific types or formats of written documents might contribute to a heightened sense of immersion for the audience, and how might these documents enhance their overall engagement with the content?” Participants in the Co-Creation session indicated a desire for the inclusion of crime scene images in the selection of documents to be included in the subscription package in order to improve the immersive experience. This preference stems from the sense of visual examination of the crime scene, which piques participants’ interest and engages them in an active search for hidden clues. To add a more personal feel to the materials, participants specifically recommended adding components like chat or diary entries, along with CCTV footage of the scene. Notably, participants emphasised the importance of preserving a careful balance between the photos’ specificity and the chat/diary entries’ content. It was stated that these textual and graphic components shouldn’t give away too much information or give away too many obvious hints regarding the case. It was determined that maintaining and enhancing the audience’s connection with the story would need this strategic restraint. 4. Worldbuilding “In the process of character development, how might we employ effective strategies and sources to construct and convey background information, and to what extent do these contribute to the audience’s understanding and connection with the characters?” Our team discovered during the Co-Creation session that the target audience had a notable preference for getting updates on the character’s existence and background via social media. This preference is a result of these platforms’ broad accessibility and simplicity in tracking previous events. In addition, participants indicated that they would want a properly balanced combination of hints and detailed character backstories, which would make solving the main case more difficult. In response to the question of how character backstory strengthens audience connection, our participants underlined that people typically build closer bonds with one another. As a result, creating a thorough representation of the characters on social media channels makes the audience feel more connected to the characters and improves the entire engagement experience. 5. Seriality “How might we measure the audience’s interest in a continuous and coherent narrative structure, and in what ways does their engagement with such storytelling elements influence their overall viewing experience?” The interest in the narrative structure was another topic covered in the Co-Creation session. It became evident from the discussion that the target audience wants the episodes to avoid giving away too much of the case so they can interact with the product independently and come up with their own solution. Regarding the narrative’s structure, they wanted to establish the scene and add more details to the plot than just the murder case. This information can be a dialogue between the characters or a description of the location itself. According to the participants in the Co-Creation, all of this put together would complete the narrative framework and increase interest in the story. RESULTS 6. Subjectivity “How might we gauge the variation in audience preferences based on narrative point of view, and how can first-person, third-person limited, or omniscient perspectives be leveraged to impact the audience’s immersion, connection to characters, and overall enjoyment of a story?” Over the course of our Co-Creation session, everyone agreed that telling the story in the third person was something they all preferred to do. This tendency also included the wish for the story or podcast to be told in the third person. This preference stems from the belief that it makes it easier for the narrator to include more in-depth supporting elements, which makes the story easier for the audience to follow and more interesting. In addition, participants indicated that they would like to investigate the killer’s point of view, suggesting that this method would add another level of complexity to the story and improve the listening experience as a whole. 7. Performance “How might we effectively integrate audience participation into marketing strategies to transform them into active contributors to the storyworld? As part of Dudette Entertainment’s participation in the entrepreneur program, the company collaborated with three 1st-year Creative Business classes to optimise its concept. The collaboration served as additional co-creation sessions. A key element of Dudette Entertainment’s product, CaseCloser, involves turning customers into active contributors to the storyworld, creating an immersive experience. The focus of the sessions with 1st-year students was to explore effective marketing strategies to engage a broader audience and integrate them into the storyworld before CaseCloser’s launch. Results from the sessions yielded diverse ideas and proposals from the students, reflecting various offline marketing strategies. Notably, live events such as escape rooms, live investigations, and themed gatherings emerged as popular concepts within the three classes. This suggests that physically bringing the storyworld to the audience, especially through interactive events, could be a highly effective strategy. While online marketing was acknowledged, the analysis revealed its primary role as a means to capture the target audience’s attention rather than actively involving them in collaboration. While not disregarded, online marketing was found to contribute to other aspects of the CaseCloser concept. In summary, the research indicates that integrating the audience into CaseCloser’s storyworld might be most efficiently achieved through offline marketing strategies, particularly live events. These findings align with the aim of actively involving consumers in the storytelling experience, distinguishing it from online marketing, which serves different purposes within the CaseCloser concept. Link co-creation recording video References Conclusion Our research journey, driven by the imperative to address mental health challenges in the wake of global stressors, culminates in profound insights for Dudette Entertainment’s venture into fiction crime podcasts. The intersection of escapism, mental well-being, and storytelling has been illuminated, positioning fiction as a powerful tool for relaxation and rejuvenation. In navigating the transition from true crime to fiction, our findings echo the resonance of diverse and immersive storytelling. The multifaceted approach, spanning offline marketing events, strategic narrative pacing, and transmedia worldbuilding, emerges as a potent strategy. The significance of physical, immersive experiences aligns with the desire for audience involvement, setting our direction for captivating true crime enthusiasts. The delicate balance between narrative elements, revealed through co-creation sessions, emphasises the importance of nuanced clues, diverse formats, and a ‘balance’ approach in character development. The demand for third-person narratives and exploration of the killer’s perspective resonates with our transmedia storytelling strategy, underscoring the potential for engaging content. Our co-creation sessions unveil a preference for a ‘balance’ approach, distributing character information across social media and subscription clue documents. This not only deepens engagement but also ensures accessibility without overwhelming the audience, a testament to the strategic intertwining of various platforms in transmedia storytelling. The proposed implementation of crime scene images and a mix of text and graphic components aligns with the desire for immersive experiences. Strategic restraint in content delivery is paramount, preserving audience connection and enhancing their active involvement in the narrative. As we move forward, our research lays the foundation for ethical fiction crime podcast creation. By understanding audience preferences deeply and incorporating co-creation insights, Dudette Entertainment is poised to create a vibrant and engaging storyworld. The transmedia storytelling approach is not merely a strategy but a commitment to fostering a community around our podcast, ensuring a meaningful and ethical storytelling experience for our audience. Curcic, D. (2023, October 12). Fiction Books sales Statistics. https://wordsrated.com/fiction-books-sales/ European Council Council of the European Union. (n.d.). Mental health. European Council Council of the European Union. Retrieved November 23, 2023, from https://www.consilium.europa.eu/en/policies/mental-health/ Hannon, K. (2021, September 29). Wat is transmedia storytelling? 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