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Fast Character D&D Character Maker Human Monk 5 (Way of the Drunken Master)

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Fast Character | D&D Character Maker | Human Monk 5 (Way of the D...
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STR
+1
+3
Monk 5 (Way of the Drunken Master)
6,890
CLASS & LEVEL
EXPERIENCE POINTS
Human
Sage
RACE/ANCESTRY/HERITAGE
BACKGROUND
PROFICIENCY
BONUS
13
SAVING THROWS
DEX
+4
18
+4 Strength Saves *
+7 Dexterity Saves *
+2 Cons�tu�on Saves
+0 Intelligence Saves
+2 Wisdom Saves
-1 Charisma Saves
* Prof. bonus added
CON
+2
14
INT
+0
11
WIS
+2
15
CHA
-1
9
SKILLS
+4 Acroba�cs (Dex)
+2 Animal Handling (Wis)
+3 Arcana (Int) *
+4 Athle�cs (Str) *
-1 Decep�on (Cha)
+3 History (Int) *
+2 Insight (Wis)
-1 In�mida�on (Cha)
+0 Inves�ga�on (Int)
+2 Medicine (Wis)
+0 Nature (Int)
+2 Percep�on (Wis)
+2 Performance (Cha) *
-1 Persuasion (Cha)
+0 Religion (Int)
+4 Sleight of Hand (Dex)
+7 Stealth (Dex) *
+2 Survival (Wis)
SPEED
ARMOR
CLASS
(AC)
INITIATIVE
16
+4
40 �.
Armor Worn: none (Unarmored Defense)
HIT POINTS
HIT DICE
38
5d8
DEATH SAVES: Success O O O Fail O O O
WEAPON & UNARMED ATTACKS
Extra A�ack. When making an A�ack ac�on, you
may make two a�acks rather than one.
Mar�al Arts. Melee Weapon A�ack: +7 to
hit, reach 5 �. Hit: 1d6+4 bludgeoning
damage. Can also make unarmed strike
as bonus ac�on.
Dart. Ranged Weapon A�ack: +7 to hit. Hit:
1d4+4 piercing damage. (Normal range to 20
�.; disadvantage long range 21 to 60 �.)
MAGIC, FEATS & SPECIAL ATTACKS
Mar�al Arts During A Turn: Coun�ng ac�ons
and bonus ac�ons, make three unarmed
a�acks or one weapon a�ack plus two
unarmed a�ack in turn. Or, for 1 ki point,
make four unarmed a�acks in a turn.
(Opportunity a�ack is a seperate reac�on, do
once per round.)
EQUIPMENT & TREASURE
* Prof. bonus added
12
PASSIVE WISDOM
(PERCEPTION)
PROFICIENCIES & LANGUAGES
Armor: none
Weapons: simple weapons, shortsword
Tools: calligrapher's supplies
Saving Throws: Strength, Dexterity
Skills: Arcana, Athle�cs, History, Performance,
Stealth
Languages: Common, Dwarvish, Gnomish,
Goblin
PLAYER NAME
CAMPAIGN or PLAYER ID
FEATURES, TRAITS & MORE
Alignment: Lawful Good. I do what's right as
expected by society to promote order and
compassion for all.
Sage Background [PHB p. 137]
• Feature: Researcher
• Traits: Horribly awkward in social
situa�ons. Neuro�c mind.
• Ideal: Just in it for the money.
• Bond: Never forgets past students.
• Flaw: Jealous of all rival peers.
Human Traits [PHB p. 29]
• Creature Type: Humanoid
• Age: 25 years old
• Medium Size (5' 5", 146 lbs.)
Ki Energy [PHB p. 78]
• 5 ki points betw. short or long rests
Class Features [PHB p. 76]
• Unarmored Defense (AC)
• Mar�al Arts (1d6, bonus a�ack)
• Flurry of Blows (1 ki for two unarmed
a�acks as bonus ac�on)
• Pa�ent Defense (1 ki for Dodge as bonus
ac�on)
• Step of the Wind (1 ki for Disengage or
Dash as bonus ac�on, jump distance
doubled)
• Unarmored Movement (higher speed)
• Drunken Technique (Flurry of Blows adds
Disengage and +10 �. speed)
• Slow Fall (-25 damage)
• Extra A�ack (2/a�ack)
• Stunning Strike (1 ki point, Cons�tu�on
save of stunned)
Carried Gear [PHB, p. 143]: ten (10) darts, belt
pouch, set of common clothes, bo�le of black
ink, quill, small knife, personal papers. (This load
is about 5.5 lbs.; add 1 lb. per 50 coins carried.)
Coins & Gems: 651 gold pieces (gp); 75 silver
pieces (sp); 28 copper pieces (cp); 4 gems (worth
50 gp each)
ENCUMBRANCE
Li�ing & Carrying: 195 lbs. max. carrying
capacity; 390 lbs. pushing or dragging (speed
-5 �.); 390 lbs. max. li�.
9/17/2023, 8:31 PM
Fast Character | D&D Character Maker | Human Monk 5 (Way of the D...
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PLAYING THE GAME
• The Dungeon Master (DM) describes a
https://fastcharacter.com/results.php
scene and players take turns describing
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their characters' responses.
ACTIONS (1 per turn)
MOVEMENTS (limited by Speed)
• For ability checks, saving throws, and
• A�ack: Roll to hit, melee or ranged. Some
• Move: Distance equal to Speed.
« BACKa�ack
TO rolls,
GENERATE
ANOTHER
CHARACTER
roll 1d20 + one
ability
classes and creatures make extra a�acks
• Crawl, Climb, Swim, Squeeze, Move Across
modifier + proficiency bonus (if proficient
at higher levels with this ac�on.
Difficult Terrain or Move While
in task).
The higher the total, the be�er
• Cast Spell: If cas�ng �me 1 ac�on.
Grappling: "Half speed," uses up 10 �. of
Page number
references...
the effort. The DM tracks minimum totals
• Dash: Double Speed this turn.
Speed per 5 �. distance.
[PHB] = needed
Dungeons
& Dragons
Player's Handbook (5th• edition)
byAvoiding
Mike Mearls
and Jeremy
Crawford, •published
Aug.
by Wizards of the
for successful
results.
Disengage:
all opportunity
a�acks
Drop Prone:
No19,
cost2014,
to Speed.
Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).
• For ini�a�ve rolls, roll 1d20 + Ini�a�ve
while moving; "defensive retreat."
• Stand Up: From Prone posi�on/condi�on,
modifier.
totals
act before
• Dodge:
Give a�ackers
disadvantage.
costspublished
half SpeedDec.
that turn.
[DMG] =(Dex)
Dungeons
& Higher
Dragons
Dungeon
Master's Guide
(5th edition)
by Mike
Mearls and Jeremy Crawford,
9, 2014, by Wizards of
the Coastlower
(ISBN-10:
ISBN-13: 978-0786965625).
totals in9780786965625;
the same 6-second round.
• Escape: Try to break free from grapple.
• Take Cover: At end of move, half cover
• During a turn, a character or creature may
• Grapple: Special melee a�ack.
gives +2 to Armor Class and Dexterity
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
do 1 movement,
1 ac�on and
up to 1 978-0786965618).
• Help: Give an ally advantage on one ability
saving throws; three-quarter cover gives
Coast (ISBN-10:
0786965614;
ISBN-13:
bonus ac�on. Between turns, do up to 1
check or a�ack roll.
+5 AC and Dex saves.
[ERftLW]
= Eberron: Rising from the Last War by Jeremy
James
Wyatt
and Keith Baker, published Nov. 19, 2019, by Wizards of the
reac�on.
• Hide:Crawford,
Stealth allowed
only
if unobserved.
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).
REACTIONS (1 between turns)
• Advantage: Roll two d20s and use the
• Ready: Plan to take ac�on as reac�on
• Cast
If cas�ng
�me
1 reac�on.
higher
result. Disadvantage:
two by James Wyatt,
whenJeremy
trigger occurs.
[GGtR] =
Guildmasters'
Guide ToRoll
Ravnica
Crawford, published Nov. 20, 2018,
bySpell:
Wizards
of the
Coast
(ISBN-10:
• Opportunity A�ack: May make one a�ack
0786966599;
ISBN-13:
978-0786966592).
d20s and
use the lower
result.
• Search: Percep�on or Inves�ga�on check.
if enemy moves out of reach.
• On a�ack rolls only, a "natural 20" is always
• Shove: Special melee a�ack.
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020,•by
Wizards
of the
Coast
Readied
Ac�on:
A�er
trigger(ISBN-10:
occurs, else
a
cri�cal
hit,
while
a
"natural
1"
is
always
•
Stabilze:
DC
10
Medicine
check
to
aid
0
0786967013; ISBN-13: 978-0786967018).
ac�on wasted.
a miss.
h.p. dying creature; automa�c success if
[MToF]
= Mordenkainen's
Tome
Of Foes
by Mike Mearlsusing
and Jeremy
Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
• Saving
throws are rolled
as needed
at any
healer's kit.
FREE ACTIONS
0786966246; ISBN-13: 978-0786966240).
�me due to a�acks, spells, or hazzards.
• Use Object: Pick a lock, ac�vate magical
• Concentra�on (Maintain A Spell): Ends if
• A=character
mayofdie
if failing
three death
item,
cover
a hooded
lantern,
etc.
[MotM]
Monsters
the
Multiverse
by Jeremy Crawford
and
team,
published
May
17, 2022, by Wizards of the Coast (ISBN-13:
caster starts another concentra�on spell,
978-0786967872).
saves while at 0 hit points, gaining 6
• Use Po�on: Drink or administer.
or the caster is incapacitated, stunned,
levels of exhaus�on, or suffering certain
• Use Shield: Equip or drop a shield.
[SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by
Wizards of
the Coast
(ISBN-10:
unconscious,
or killed.
If caster
takes
deadlyISBN-13:
spells and hazzards.
0786968168;
978-0786968169).
damage, a Cons�tu�on saving throw is
BONUS
ACTIONS
(up
to
1
per
turn)
• Specific traits, features, spells, and magic
to avoid immediately
• O�and
A�ack:by
If doing
A�ack
ac�on,
[TCoE] =items
Tasha's
Cauldron
of Everything,
published Nov.
17, 2020,
Wizards
of as
the
Coast (ISBN-10: needed
0786967021;
ISBN-13: ending
may create
excep�ons
to any rules.
spell. DC is equal to 10 or half damage
978-0786967025).
may make one a�ack this turn if light
taken, whichever is greater. Each hit
weapon in other hand.
[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021,
by Wizards
the Coast
(ISBN-10:
needs
a separateofsaving
throw check.
• Cast Spell: If cas�ng �me 1 bonus ac�on.
0786967250; ISBN-13: 978-0786967254).
• Interac�ng With An Object: Generally part
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10:
0786966017;
ISBN-13:
of another Movement
or Ac�on.
978-0786966011).
Examples: Draw one weapon, drop a held
object,
open
an unlocked
door.
[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards
ofor
the
Coast
(ISBN-13:
978-0786967278).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).
Books are available from a gaming store near you.
HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS
[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).
[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).
[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/GunslingerMartial-Archetype-for-Fighters
[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-HunterClass-for-DD-5e-2020
[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-theMaestro--Bard-College-Option
DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-products
/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-arcana/unearthedarcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-arcana
/unearthed-arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-arcana
/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-arcana
/centaurs-and-minotaurs
[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from https://dnd.wizards.com/articles/unearthedarcana
/folk_feywild
9/17/2023, 8:31 PM
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[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthedarcana/travelers-multiverse
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package
FREQUENTLY ASKED QUESTIONS | CONTACT (especially about typos, glitches and othre errrors)
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This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the
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