Fast Character | D&D Character Maker | Human Monk 5 (Way of the D... 1 of 4 https://fastcharacter.com/results.php S���� Z��� STR +1 +3 Monk 5 (Way of the Drunken Master) 6,890 CLASS & LEVEL EXPERIENCE POINTS Human Sage RACE/ANCESTRY/HERITAGE BACKGROUND PROFICIENCY BONUS 13 SAVING THROWS DEX +4 18 +4 Strength Saves * +7 Dexterity Saves * +2 Cons�tu�on Saves +0 Intelligence Saves +2 Wisdom Saves -1 Charisma Saves * Prof. bonus added CON +2 14 INT +0 11 WIS +2 15 CHA -1 9 SKILLS +4 Acroba�cs (Dex) +2 Animal Handling (Wis) +3 Arcana (Int) * +4 Athle�cs (Str) * -1 Decep�on (Cha) +3 History (Int) * +2 Insight (Wis) -1 In�mida�on (Cha) +0 Inves�ga�on (Int) +2 Medicine (Wis) +0 Nature (Int) +2 Percep�on (Wis) +2 Performance (Cha) * -1 Persuasion (Cha) +0 Religion (Int) +4 Sleight of Hand (Dex) +7 Stealth (Dex) * +2 Survival (Wis) SPEED ARMOR CLASS (AC) INITIATIVE 16 +4 40 �. Armor Worn: none (Unarmored Defense) HIT POINTS HIT DICE 38 5d8 DEATH SAVES: Success O O O Fail O O O WEAPON & UNARMED ATTACKS Extra A�ack. When making an A�ack ac�on, you may make two a�acks rather than one. Mar�al Arts. Melee Weapon A�ack: +7 to hit, reach 5 �. Hit: 1d6+4 bludgeoning damage. Can also make unarmed strike as bonus ac�on. Dart. Ranged Weapon A�ack: +7 to hit. Hit: 1d4+4 piercing damage. (Normal range to 20 �.; disadvantage long range 21 to 60 �.) MAGIC, FEATS & SPECIAL ATTACKS Mar�al Arts During A Turn: Coun�ng ac�ons and bonus ac�ons, make three unarmed a�acks or one weapon a�ack plus two unarmed a�ack in turn. Or, for 1 ki point, make four unarmed a�acks in a turn. (Opportunity a�ack is a seperate reac�on, do once per round.) EQUIPMENT & TREASURE * Prof. bonus added 12 PASSIVE WISDOM (PERCEPTION) PROFICIENCIES & LANGUAGES Armor: none Weapons: simple weapons, shortsword Tools: calligrapher's supplies Saving Throws: Strength, Dexterity Skills: Arcana, Athle�cs, History, Performance, Stealth Languages: Common, Dwarvish, Gnomish, Goblin PLAYER NAME CAMPAIGN or PLAYER ID FEATURES, TRAITS & MORE Alignment: Lawful Good. I do what's right as expected by society to promote order and compassion for all. Sage Background [PHB p. 137] • Feature: Researcher • Traits: Horribly awkward in social situa�ons. Neuro�c mind. • Ideal: Just in it for the money. • Bond: Never forgets past students. • Flaw: Jealous of all rival peers. Human Traits [PHB p. 29] • Creature Type: Humanoid • Age: 25 years old • Medium Size (5' 5", 146 lbs.) Ki Energy [PHB p. 78] • 5 ki points betw. short or long rests Class Features [PHB p. 76] • Unarmored Defense (AC) • Mar�al Arts (1d6, bonus a�ack) • Flurry of Blows (1 ki for two unarmed a�acks as bonus ac�on) • Pa�ent Defense (1 ki for Dodge as bonus ac�on) • Step of the Wind (1 ki for Disengage or Dash as bonus ac�on, jump distance doubled) • Unarmored Movement (higher speed) • Drunken Technique (Flurry of Blows adds Disengage and +10 �. speed) • Slow Fall (-25 damage) • Extra A�ack (2/a�ack) • Stunning Strike (1 ki point, Cons�tu�on save of stunned) Carried Gear [PHB, p. 143]: ten (10) darts, belt pouch, set of common clothes, bo�le of black ink, quill, small knife, personal papers. (This load is about 5.5 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 651 gold pieces (gp); 75 silver pieces (sp); 28 copper pieces (cp); 4 gems (worth 50 gp each) ENCUMBRANCE Li�ing & Carrying: 195 lbs. max. carrying capacity; 390 lbs. pushing or dragging (speed -5 �.); 390 lbs. max. li�. 9/17/2023, 8:31 PM Fast Character | D&D Character Maker | Human Monk 5 (Way of the D... 2 of 4 PLAYING THE GAME • The Dungeon Master (DM) describes a https://fastcharacter.com/results.php scene and players take turns describing 9/17/2023, 8:31 PM Fast Character | D&D Character Maker | Human Monk 5 (Way of the D... 3 of 4 https://fastcharacter.com/results.php their characters' responses. ACTIONS (1 per turn) MOVEMENTS (limited by Speed) • For ability checks, saving throws, and • A�ack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed. « BACKa�ack TO rolls, GENERATE ANOTHER CHARACTER roll 1d20 + one ability classes and creatures make extra a�acks • Crawl, Climb, Swim, Squeeze, Move Across modifier + proficiency bonus (if proficient at higher levels with this ac�on. Difficult Terrain or Move While in task). The higher the total, the be�er • Cast Spell: If cas�ng �me 1 ac�on. Grappling: "Half speed," uses up 10 �. of Page number references... the effort. The DM tracks minimum totals • Dash: Double Speed this turn. Speed per 5 �. distance. [PHB] = needed Dungeons & Dragons Player's Handbook (5th• edition) byAvoiding Mike Mearls and Jeremy Crawford, •published Aug. by Wizards of the for successful results. Disengage: all opportunity a�acks Drop Prone: No19, cost2014, to Speed. Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601). • For ini�a�ve rolls, roll 1d20 + Ini�a�ve while moving; "defensive retreat." • Stand Up: From Prone posi�on/condi�on, modifier. totals act before • Dodge: Give a�ackers disadvantage. costspublished half SpeedDec. that turn. [DMG] =(Dex) Dungeons & Higher Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, 9, 2014, by Wizards of the Coastlower (ISBN-10: ISBN-13: 978-0786965625). totals in9780786965625; the same 6-second round. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover • During a turn, a character or creature may • Grapple: Special melee a�ack. gives +2 to Armor Class and Dexterity [MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the do 1 movement, 1 ac�on and up to 1 978-0786965618). • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives Coast (ISBN-10: 0786965614; ISBN-13: bonus ac�on. Between turns, do up to 1 check or a�ack roll. +5 AC and Dex saves. [ERftLW] = Eberron: Rising from the Last War by Jeremy James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the reac�on. • Hide:Crawford, Stealth allowed only if unobserved. Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899). REACTIONS (1 between turns) • Advantage: Roll two d20s and use the • Ready: Plan to take ac�on as reac�on • Cast If cas�ng �me 1 reac�on. higher result. Disadvantage: two by James Wyatt, whenJeremy trigger occurs. [GGtR] = Guildmasters' Guide ToRoll Ravnica Crawford, published Nov. 20, 2018, bySpell: Wizards of the Coast (ISBN-10: • Opportunity A�ack: May make one a�ack 0786966599; ISBN-13: 978-0786966592). d20s and use the lower result. • Search: Percep�on or Inves�ga�on check. if enemy moves out of reach. • On a�ack rolls only, a "natural 20" is always • Shove: Special melee a�ack. [MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020,•by Wizards of the Coast Readied Ac�on: A�er trigger(ISBN-10: occurs, else a cri�cal hit, while a "natural 1" is always • Stabilze: DC 10 Medicine check to aid 0 0786967013; ISBN-13: 978-0786967018). ac�on wasted. a miss. h.p. dying creature; automa�c success if [MToF] = Mordenkainen's Tome Of Foes by Mike Mearlsusing and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10: • Saving throws are rolled as needed at any healer's kit. FREE ACTIONS 0786966246; ISBN-13: 978-0786966240). �me due to a�acks, spells, or hazzards. • Use Object: Pick a lock, ac�vate magical • Concentra�on (Maintain A Spell): Ends if • A=character mayofdie if failing three death item, cover a hooded lantern, etc. [MotM] Monsters the Multiverse by Jeremy Crawford and team, published May 17, 2022, by Wizards of the Coast (ISBN-13: caster starts another concentra�on spell, 978-0786967872). saves while at 0 hit points, gaining 6 • Use Po�on: Drink or administer. or the caster is incapacitated, stunned, levels of exhaus�on, or suffering certain • Use Shield: Equip or drop a shield. [SJAiS] = Spelljammer: Adventures in Space by Jeremy Crawford and team, published Aug. 16, 2022, by Wizards of the Coast (ISBN-10: unconscious, or killed. If caster takes deadlyISBN-13: spells and hazzards. 0786968168; 978-0786968169). damage, a Cons�tu�on saving throw is BONUS ACTIONS (up to 1 per turn) • Specific traits, features, spells, and magic to avoid immediately • O�and A�ack:by If doing A�ack ac�on, [TCoE] =items Tasha's Cauldron of Everything, published Nov. 17, 2020, Wizards of as the Coast (ISBN-10: needed 0786967021; ISBN-13: ending may create excep�ons to any rules. spell. DC is equal to 10 or half damage 978-0786967025). may make one a�ack this turn if light taken, whichever is greater. Each hit weapon in other hand. [VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards the Coast (ISBN-10: needs a separateofsaving throw check. • Cast Spell: If cas�ng �me 1 bonus ac�on. 0786967250; ISBN-13: 978-0786967254). • Interac�ng With An Object: Generally part [VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: of another Movement or Ac�on. 978-0786966011). Examples: Draw one weapon, drop a held object, open an unlocked door. [WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards ofor the Coast (ISBN-13: 978-0786967278). [XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10: 0786966114; ISBN-13: 978-0786966110). Books are available from a gaming store near you. HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS [TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10: 1934547840; ISBN-13: 978-1934547847). [EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912; ISBN-13: 978-0786966912). [Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/GunslingerMartial-Archetype-for-Fighters [Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-HunterClass-for-DD-5e-2020 [Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-theMaestro--Bard-College-Option DOWNLOADS [Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules [EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-products /player's-companion [UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-arcana/unearthedarcana-eberron [UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-arcana /unearthed-arcana-waterborne-adventures [UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-arcana /modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on Wizards.com. [UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-arcana /centaurs-and-minotaurs [UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from https://dnd.wizards.com/articles/unearthedarcana /folk_feywild 9/17/2023, 8:31 PM Fast Character | D&D Character Maker | Human Monk 5 (Way of the D... 4 of 4 https://fastcharacter.com/results.php [UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthedarcana/travelers-multiverse [TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package FREQUENTLY ASKED QUESTIONS | CONTACT (especially about typos, glitches and othre errrors) Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards. All Rights Reserved. This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com. Critical Role is a trademark of Critical Role Productions. For more information, see critrole.com and darringtonpress.com. 9/17/2023, 8:31 PM