Kinematic Review Test Topics: ● 1D motion, speed vs. velocity, distance vs. displacement, vector and scaler. ● Uniform motion vs. Non-Uniform Motion ● Graphs of Motion (d-t, v-t, a-t) ● Acceleration, Famous Five ● Acceleration Due to Gravity ● 2D motion ● Projectile Motion Terminology Scaler: quantity with NO DIRECTION (25s, 60kg) Vector: quantity with DIRECTION (10m [North]) Distance: TOTAL LENGTH of path taken Displacement: “Shortest Path” from start point to end point Position: distance and direction form a reference point Speed: rate of change in distance (how fast something is travelling) Velocity: rate of change in displacement (how fast something is travelling, IN SPECIFIC DIS.) Acceleration: rate of change in velocity Uniform Motion: Uniform Acceleration: Avg. Speed and Velocity Speed: Velocity: Total distance / Time Displacement / Time 1D motion Finding Resultant Displacement: 1) ▵ d = d2 - d1 2) ▵ d = d1 + d2 + d2 … When to use: 1) When finding from a POSITION Directions: One direction will be positive, the other will be negative. 2) Multiple movements Ex: [N] = + [S] = - 2D motion 1. Find the displacement (hypotenuse) using pythagorean theorem a. From start point to end point after drawing a diagram of the distance travelled. ▵ d = √a2 + b2 2. Find angle from STARTING POINT using Tan a. θ= tan-1 (opp/adj) 3. Using displacement and angle, write the direction a. Ex. ___ km [ _ S of E] → to find the speed and/or velocity from 2D (or 1D) use formulas above. Graphing Uniform Motion PT Graph: Straight Diagonal Lines - No Curves VT Graph: Straight Horizontal Lines → to calculate velocity: Find slope for each line segment (rise/run) → to calculate displacement (P): Find area under each line (bxh) ● The velocity is CONSTANT ● Positive slope = forwards (positive direction) ● Negative slope = backwards (negative direction) ○ Line going under x-axis = object going past origin Non-Uniform Motion PT Graph: A curve → to calculate velocity: Use TANGENT LINE and find slope of that line (rise/run) - Plot the slope value at given time value VT Graph: Straight Diagonal Lines - No Curves AT Graph: Straight Horizontal Lines → to calculate displacement: FInd area under each line ( bxh or bxh/2 ) → to calculate velocity: Find area under each line (bxh) → to calculate acceleration: Find slope of each line (rise/run) ● To find resultant displacement ○ Add up all the displacement values (the areas) PT Graph: VT Graph: Going Upwards (Steeper): - Forward (+) direction - Increasing in speed Upward Diagonal Line: - Positive Going Upwards (Not Steep): - Forward (+) direction - Slowing in speed Downward Diagonal Line: - Negative Going Downwards (Steeper): - Backward (-) direction - Increasing in speed Going Downwards (Not Steep): - Backward (-) direction - Slowing in speed Acceleration (Famous 5) → using your given and unknowns, find the correct famous 5 formula and solve for what needs to be found. Directions should be + and - Acceleration with Gravity → same concept, only difference: acceleration will always be 9.8 m/s2 [down] → - 9.6 m/s2 Projectile Motion 1. Figure out the horizontal (X) and vertical (Y) values. a. Y’s acceleration will always be 9.80 b. Y’s initial velocity will always be 0 2. Once you have all the values: use the famous 5 formulas to find what needs to be found a. HORIZONTAL HAS ITS OWN FORMULA 3. To find FINAL VELOCITY a. Make a “triangle” from where the ball is launched b. Find the missing side value by isolating V2 from famous 5 equation i. Ex. Vy2 = Vy1 + aT ii. THIS WILL ALLOW YOU TO HAVE VERTICAL VELOCITY AND HORIZONTAL VELOCITY c. Then find the angle from starting point i. Use pythagorean theorem ii. Then use Tan -1 ALWAYS USE GUESS METHOD