See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/272237804 Line Balancing Chapter · January 2015 DOI: 10.1002/9781118785317.weom100058 CITATIONS READS 0 9,589 1 author: David Bennett Chalmers University of Technology 364 PUBLICATIONS 2,976 CITATIONS SEE PROFILE All content following this page was uploaded by David Bennett on 28 March 2018. The user has requested enhancement of the downloaded file. Line balancing is a technique used in connection with the design of PRODUCT LAYOUT or ‘‘lines’’. The term ‘‘balancing’’ is used because one of its main objectives is to minimize the idle time and spread it as evenly as possible across the workstations. When balancing a line, the following factors need to be taken into account: - the required output rate or cycle time (which depends on the demand for the product); - precedence constraints (these are restrictions on the order in which tasks can be done; in other words, certain tasks will have ‘‘predecessor tasks’’ that must be done first); - zoning constraints (these are restrictions on where certain tasks or combinations of tasks should, or should not, take place); - whether there is a need for workstation duplication or replication (this would be the case when any task takes longer than the available cycle time). The line-balancing problem comprises two aspects: (i) determination of the required number of stations and (ii) the assignment of tasks to each station with the objective of maximizing efficiency (by minimizing idle time and spreading it evenly across workstations). The effectiveness of the balance decision is measured by the ‘‘balance loss’’ of the line. The balance loss is the time invested in making one product that is lost through imbalance, expressed as a percentage of the total time investment. For a paced n stage line, the time lost through imbalance is the cumulative difference between the stations’ allocated work times and the cycle time allowed by the pacing of the line. For unpaced lines, it is the cumulative difference between each stage’s work time and that of the stage with the largest work time (this effectively governs the cycle time of the whole line). A very simple line-balancing problem may be solved by ‘‘trial and error’’. Most practical problems, however, are extremely complex, requiring thousands of tasks to be assigned across hundreds of workstations and with numerous precedence and zoning constraints to be taken into account. To solve such problems, a large number of heuristic algorithms have been developed such as the Kilbridge and Wester method and the ranked positional weights technique. Being based on heuristics, or ‘‘rules’’ that have been tested empirically, such techniques can provide good, although not necessarily optimal, results. More recently, simulation has grown in popularity as an approach to balancing lines, and a visual interactive simulation can allow the line designed to immediately see the effect of any modifications made. Product layouts have traditionally been used to produce highly standardized products, but today the demand is for a greater variety of products or models. Therefore, two types of line are now in widespread use and require a modification to the traditional line-balancing approach. These are multimodel lines, where the line is reorganized periodically to produce different models or variants, and mixed-model lines, where the line is designed to allow simultaneous production of any model or variant without reorganization. The aim in multimodel line balancing should be to minimize total production cost, taking account of the additional factor of changeover costs. For very large batches, the problem degenerates into the successive application of single model line balancing. The main costs of an operator changing from one product to another are connected with reallocation of inventory and equipment to workstations and LEARNING CURVES of operatives in new jobs. To reduce these costs, the number of stations and location of equipment should be constant whenever possible, and work elements common to more than one model should always be performed by the same operator. As work content and production requirements vary between models, the cycle times are the best factors to manipulate in reducing idle time, but balancing efficiency may be sacrificed for compatibility. The total balance loss will be the average per model, weighted in proportion to production ratios. A sensible ploy is to balance the line for the most popular model and to adjust this basic arrangement by empirical methods for the other models. If this is unsatisfactory, the steps may be repeated but centred on the model of second highest production volumes, etc. For very small batches, the problem is akin to the mixed-model line. Here, achieving a good long-term balance is more difficult and depends on the sequencing of model types proceeding down the line. One approach is to balance the line using a range of task times for each activity. Bibliography Bartholdi, J.J. and Eisenstein, D.D. (1996) A production line that balances itself. Operations Research, 44 (1), 21–35. Bollinger, S. (1998) Fundamentals of Plant Layout, Society of Manufacturing Engineers in Association with Richard Muther and Associates, Dearborn, MI. Ghosh, S. and Gagnon, R. (1989) A comprehensive literature review and analysis of the design, balancing and scheduling of assembly systems. International Journal of Production Research, 27 (4), 637–670. Gunther, R.E., Johnson, G.D. and Peterson, R.S. (1983) Currently practiced formulations for the assembly line balance problem. Journal of Operations Management, 3 (4), 209–221. Sule, D.R. (1994) Manufacturing Facilities: Location, Planning and Design, PWS, Boston. View publication stats