AS AND A-LEVEL COMPUTER SCIENCE Get help and support Visit our website for information, guidance, support and resources at aqa.org.uk/7517 You can talk directly to the Computer Science subject team E: computerscience@aqa.org.uk T: 0161 957 3980 AS (7516) A-level (7517) Specifications For teaching from September 2015 onwards For AS exams in May/June 2016 onwards For A-level exams in May/June 2017 onwards Version 1.6 31 July 2023 aqa.org.uk G00396 Copyright © 2016 AQA and its licensors. All rights reserved. AQA retains the copyright on all its publications, including the specifications. However, schools and colleges registered with AQA are permitted to copy material from these specifications for their own internal use. AQA Education (AQA) is a registered charity (number 1073334) and a company limited by guarantee registered in England and Wales (company number 3644723). Our registered address is AQA, Devas Street, Manchester M15 6EX. AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Contents 1 Introduction 5 1.1 Why choose AQA for AS and A-level Computer Science 1.2 Support and resources to help you teach 2 Specification at a glance 8 2.1 AS 2.2 A-level 8 9 3 Subject content – AS 11 3.1 Fundamentals of programming 3.2 Fundamentals of data structures 3.3 Systematic approach to problem solving 3.4 Theory of computation 3.5 Fundamentals of data representation 3.6 Fundamentals of computer systems 3.7 Fundamentals of computer organisation and architecture 3.8 Consequences of uses of computing 3.9 Fundamentals of communication and networking 4 Subject content – A-level 5.1 Aims 5.2 Assessment objectives 11 16 16 18 21 29 32 37 38 41 4.1 Fundamentals of programming 4.2 Fundamentals of data structures 4.3 Fundamentals of algorithms 4.4 Theory of computation 4.5 Fundamentals of data representation 4.6 Fundamentals of computer systems 4.7 Fundamentals of computer organisation and architecture 4.8 Consequences of uses of computing 4.9 Fundamentals of communication and networking 4.10 Fundamentals of databases 4.11 Big Data 4.12 Fundamentals of functional programming 4.13 Systematic approach to problem solving 4.14 Non-exam assessment - the computing practical project 5 Scheme of assessment 5 6 41 47 52 54 63 72 76 81 82 88 90 91 95 96 111 111 112 Visit for the most up-to-date specification, resources, support and administration 3 5.3 Assessment weightings 112 6 Non-exam assessment administration 115 6.1 Supervising and authenticating 6.2 Avoiding malpractice 6.3 Teacher standardisation 6.4 Internal standardisation 6.5 Annotation 6.6 Submitting marks 6.7 Factors affecting individual students 6.8 Keeping students' work 6.9 Moderation 6.10 After moderation 7 General administration 7.1 Entries and codes 7.2 Overlaps with other qualifications 7.3 Awarding grades and reporting results 7.4 Re-sits and shelf life 7.5 Previous learning and prerequisites 7.6 Access to assessment: diversity and inclusion 7.7 Working with AQA for the first time 7.8 Private candidates 115 116 116 116 117 117 117 118 118 118 119 119 120 120 120 120 120 121 121 Are you using the latest version of this specification? • • You will always find the most up-to-date version of this specification on our website at We will write to you if there are significant changes to the specification. 4 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 1 Introduction 1.1 Why choose AQA for AS and A-level Computer Science Relevant to the classroom and the real world Advances in computing are transforming the way we work and our new Computer Science specifications are changing with the times. We’ve worked closely with teachers to develop our popular qualifications, refreshing the content where needed but retaining the most popular and effective aspects of the previous specifications. This evolutionary approach has built on strong foundations to deliver flexible, accessible and rigorous qualifications, backed by top quality support, resources and professional development. Without the need for huge changes we’re delighted to present up-to-date specifications that focus on the knowledge, understanding and skills students need to progress to higher education or thrive in the workplace. A qualification for all abilities at AS and A-level You’ll find these specifications suitable and appropriate for mixed ability classes – and we’ve helped to minimise the impact on classroom delivery, resourcing and timetabling by ensuring that you can teach AS and A-level together. This will help to make the transition to the new specifications smoother and our schemes of work will show you how the two levels can be taught together. Assessment you can trust Like you, we are committed to ensuring that students obtain the results they deserve and are capable of. • The new specifications have very clear, well-structured assessment criteria. • Our exams include a variety of assessment styles so that students feel more confident and able to engage with the questions. • Assessment of non-exam assessment (NEA) (A-level only) is more straightforward and designed to encourage students to do an investigative project on a topic of particular interest to them. New resources and support to help teaching and learning Our free resources, events and support, along with professional development opportunities, will help you to inspire and help your students to fulfil their potential. We’re also collaborating closely with publishers to ensure that you have textbooks to support you and your students with the new specifications. With us, your students will get the right results from an exam board you trust. You can find out about all our Computer Science qualifications at aqa.org.uk/7517. Visit for the most up-to-date specification, resources, support and administration 5 1.2 Support and resources to help you teach We know that support and resources are vital for your teaching and that you have limited time to find or develop good quality materials. So we’ve worked with experienced teachers to provide you with a range of resources that will help you confidently plan, teach and prepare for exams. Teaching resources We have too many Computer Science resources to list here so visit aqa.org.uk/7517 to see them all. They include: • exemplar materials available on eAQA that highlight the standard required • specimen and past papers and mark schemes that can be used to exemplify the required standard • sample schemes of work and lesson plans to help you plan your course with confidence • textbooks • training courses to help you deliver AQA Computer Science qualifications • dedicated subject advisers to offer expertise and guidance on the technical parts of the qualification and a dedicated Computer Science subject team available by phone and email to support with the delivery of the qualification • subject expertise courses for all teachers, from newly-qualified teachers who are just getting started to experienced teachers looking for fresh inspiration. Preparing for exams Visit aqa.org.uk/7517 for everything you need to prepare for our exams, including: • • • • past papers, mark schemes and examiners’ reports sample papers and mark schemes Exampro: a searchable bank of past AQA exam questions exemplar student answers with examiner commentaries. Analyse your students' results with Enhanced Results Analysis (ERA) Find out which questions were the most challenging, how the results compare to previous years and where your students need to improve. ERA, our free online results analysis tool, will help you see where to focus your teaching. Register at aqa.org.uk/era For information about results, including maintaining standards over time, grade boundaries and our post-results services, visit aqa.org.uk/results Keep your skills up to date with professional development Wherever you are in your career, there’s always something new to learn. As well as subjectspecific training, we offer a range of courses to help boost your skills: • improve your teaching skills in areas including differentiation, teaching literacy and meeting Ofsted requirements • help you prepare for a new role with our leadership and management courses. You can attend a course at venues around the country, in your school or online – whatever suits your needs and availability. Find out more at coursesandevents.aqa.org.uk 6 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Get help and support Visit our website for information, guidance, support and resources at aqa.org.uk/7201 You can talk directly to the Computer Science subject team: E: computerscience@aqa.org.uk T: 0161 957 3980 Visit for the most up-to-date specification, resources, support and administration 7 2 Specification at a glance 2.1 AS Subject content 1 Fundamentals of programming (page 11) 2 Fundamentals of data structures (page 16) 3 Systematic approach to problem solving (page 16) 4 Theory of computation (page 18) 5 Fundamentals of data representation (page 21) 6 Fundamentals of computer systems (page 29) 7 Fundamentals of computer organisation and architecture (page 32) 8 Consequences of uses of computing (page 37) 9 Fundamentals of communication and networking (page 38) Assessments Paper 1 What's assessed: this paper tests a student's ability to program, as well as their theoretical knowledge of computer science from subject content 1-4 above. Assessed • On-screen exam: 1 hour 45 minutes • 50% of AS Questions Students answer a series of short questions and write/adapt/extend programs in an Electronic Answer Document provided by us. We will issue preliminary material, a skeleton program (available in each of the programming languages) and, where appropriate, test data, for use in the exam. 8 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Paper 2 What's assessed: this paper tests a student's ability to answer questions from subject content 5-9 above. Assessed • Written exam: 1 hour 30 minutes • 50% of AS Questions A series of short-answer and extended-answer questions. 2.2 A-level Subject content 10 Fundamentals of programming (page 41) 11 Fundamentals of data structures (page 47) 12 Fundamentals of algorithms (page 52) 13 Theory of computation (page 54) 14 Fundamentals of data representation (page 63) 15 Fundamentals of computer systems (page 72) 16 Fundamentals of computer organisation and architecture (page 76) 17 Consequences of uses of computing (page 81) 18 Fundamentals of communication and networking (page 82) 19 Fundamentals of databases (page 88) 20 Big Data (page 90) 21 Fundamentals of functional programming (page 91) 22 Systematic approach to problem solving (page 95) 23 Non-exam assessment - the computing practical project (page 96) Visit for the most up-to-date specification, resources, support and administration 9 Assessments Paper 1 What's assessed: this paper tests a student's ability to program, as well as their theoretical knowledge of Computer Science from subject content 10-13 above and the skills required from section 22 above. Assessed • On-screen exam: 2 hours 30 minutes • 40% of A-level Questions Students answer a series of short questions and write/adapt/extend programs in an Electronic Answer Document provided by us. We will issue Preliminary Material, a Skeleton Program (available in each of the Programming Languages) and, where appropriate, test data, for use in the exam. Paper 2 What's assessed: this paper tests a student's ability to answer questions from subject content 14-21 above. Assessed • Written exam: 2 hours 30 minutes • 40% of A-level Questions Compulsory short-answer and extended-answer questions. Non-exam assessment What's assessed: the non-exam assessment assesses student's ability to use the knowledge and skills gained through the course to solve or investigate a practical problem. Students will be expected to follow a systematic approach to problem solving, as shown in section 22 above. Assessed • 75 marks • 20% of A-level 10 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3 Subject content – AS We will support the following programming languages: • • • • C# Java Python* VB.Net. *Python 2 is no longer a supported language. Schools and colleges will be asked to indicate their programming language preference at the start of the study of the specification. 3.1 Fundamentals of programming 3.1.1 Programming 3.1.1.1 Data types Additional information Content Understand the concept of a data type. Understand and use the following appropriately: • • • • • • • • integer real/float Boolean character string date/time records (or equivalent) arrays (or equivalent). Define and use user-defined data types based on language-defined (built-in) data types. Visit for the most up-to-date specification, resources, support and administration 11 3.1.1.2 Programming concepts Content Additional information Use, understand and know how the following statement types can be combined in programs: The three combining principles (sequence, iteration/repetition and selection/choice) are basic to all imperative programming languages. • • • • • • variable declaration constant declaration assignment iteration selection subroutine (procedure/function). Use definite and indefinite iteration, including indefinite iteration with the condition(s) at the start or the end of the iterative structure. A theoretical understanding of condition(s) at either end of an iterative structure is required, regardless of whether they are supported by the language being used. Use nested selection and nested iteration structures. Use meaningful identifier names and know why it is important to use them. 3.1.1.3 Arithmetic operations in a programming language Content Additional information Be familiar with and be able to use: • • • • • • • • addition subtraction multiplication real/float division integer division, including remainders exponentiation rounding truncation. 12 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.1.1.4 Relational operations in a programming language Content Additional information Be familiar with and be able to use: • • • • • • equal to not equal to less than greater than less than or equal to greater than or equal to. 3.1.1.5 Boolean operations in a programming language Content Additional information Be familiar with and be able to use: • • • • NOT AND OR XOR. 3.1.1.6 Constants and variables in a programming language Additional information Content Be able to explain the differences between a variable and a constant. Be able to explain the advantages of using named constants. 3.1.1.7 String-handling operations in a programming language Content Additional information Be familiar with and be able to use: Expected string conversion operations: • • • • • • • length position substring concatenation character → character code character code → character string conversion operations. • • • • • • string to integer string to float integer to string float to string date/time to string string to date/time. Visit for the most up-to-date specification, resources, support and administration 13 3.1.1.8 Random number generation in a programming language Content Additional information Be familiar with, and be able to use, random number generation. 3.1.1.9 Exception handling Content Additional information Be familiar with the concept of exception handling. Know how to use exception handling in a programming language with which students are familiar. 3.1.1.10 Subroutines (procedures/functions) Content Additional information Be familiar with subroutines and their uses. Know that a subroutine is a named ‘out of line’ block of code that may be executed (called) by simply writing its name in a program statement. Be able to explain the advantages of using subroutines in programs. 3.1.1.11 Parameters of subroutines Content Additional information Be able to describe the use of parameters to pass data within programs. Be able to use subroutines with interfaces. 3.1.1.12 Returning a value/values from a subroutine Content Additional information Be able to use subroutines that return values to the calling routine. 14 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.1.1.13 Local variables in subroutines Content Additional information Know that subroutines may declare their own variables, called local variables, and that local variables: • exist only while the subroutine is executing • are accessible only within the subroutine. Be able to use local variables and explain why it is good practice to do so. 3.1.1.14 Global variables in a programming language Content Additional information Be able to contrast local variables with global variables. 3.1.2 Procedural-oriented programming 3.1.2.1 Structured programming Additional information Content Understand the structured approach to program design and construction. Be able to construct and use hierarchy charts when designing programs. Be able to explain the advantages of the structured approach. Visit for the most up-to-date specification, resources, support and administration 15 3.2 Fundamentals of data structures 3.2.1 Data structures and abstract data types 3.2.1.1 Data structures Content Additional information Be familiar with the concept of data structures. It may be helpful to set the concept of a data structure in various contexts that students may already be familiar with. It may also be helpful to suggest/demonstrate how data structures could be used in a practical setting. 3.2.1.2 Single- and multi-dimensional arrays (or equivalent) Content Additional information Use arrays (or equivalent) in the design of solutions to simple problems. A one-dimensional array is a useful way of representing a vector. A two-dimensional array is a useful way of representing a matrix. More generally, an n-dimensional array is a set of elements with the same data type that are indexed by a tuple of n integers, where a tuple is an ordered list of elements. 3.2.1.3 Fields, records and files Content Additional information Be able to read/write from/to a text file. Be able to read/write data from/to a binary (nontext) file. 3.3 Systematic approach to problem solving 3.3.1 Aspects of software development 3.3.1.1 Analysis Content Additional information Be aware that before a problem can be solved, it must be defined, the requirements of the system that solves the problem must be established and a data model created. Students should have experience of using abstraction to model aspects of the external world in a program. 16 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.3.1.2 Design Content Additional information Be aware that before constructing a solution, the solution should be designed and specificed, for example planning data structures for the data model, designing algorithms, designing an appropriate modular structure for the solution and designing the human user interface. Students should have sufficient experience of successfully structuring programs into modular parts with clear documented interfaces to enable them to design appropriate modular structures for solutions. 3.3.1.3 Implementation Content Additional information Be aware that the models and algorithms need to be implemented in the form of data structures and code (instructions) that a computer can understand. Students should have sufficient practice of writing, debugging and testing programs to enable them to develop the skills to articulate how programs work, arguing for their correctness and efficiency using logical reasoning, test data and user feedback. 3.3.1.4 Testing Content Additional information Be aware that the implementation must be tested for the presence of errors, using selected test data covering normal (typical), boundary and erroneous data. Students should have practical experience of designing and applying test data, normal, boundary and erroneous to the testing of programs so that they are familiar with these test data types and the purpose of testing. 3.3.1.5 Evaluation Additional information Content Know the criteria for evaluating a computer system. Visit for the most up-to-date specification, resources, support and administration 17 3.4 Theory of computation 3.4.1 Abstraction and automation 3.4.1.1 Problem-solving Content Additional information Be able to develop solutions to simple logic problems. Be able to check solutions to simple logic problems. 3.4.1.2 Following and writing algorithms Content Additional information Understand the term algorithm. A sequence of steps that can be followed to complete a task and that always terminates. Be able to express the solution to a simple problem as an algorithm using pseudo-code, with the standard constructs: • • • • sequence assignment selection iteration. Be able to hand-trace algorithms. Be able to convert an algorithm from pseudocode into high level language program code. Be able to articulate how a program works, arguing for its correctness and its efficiency using logical reasoning, test data and user feedback. 18 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.4.1.3 Abstraction Content Additional information Be familiar with the concept of abstraction as used in computations and know that: • representational abstraction is a representation arrived at by removing unnecessary details • abstraction by generalisation or categorisation is a grouping by common characteristics to arrive at a hierarchical relationship of the 'is a kind of' type. 3.4.1.4 Information hiding Content Additional information Be familiar with the process of hiding all details of an object that do not contribute to its essential characteristics. 3.4.1.5 Procedural abstraction Content Additional information Know that procedural abstraction represents a computational method. The result of abstracting away the actual values used in any particular computation is a computational pattern or computational method - a procedure. 3.4.1.6 Functional abstraction Content Additional information Know that for functional abstraction the particular computation method is hidden. The result of a procedural abstraction is a procedure, not a function. To get a function requires yet another abstraction, which disregards the particular computation method. This is functional abstraction. Visit for the most up-to-date specification, resources, support and administration 19 3.4.1.7 Data abstraction Content Additional information Know that details of how data are actually represented are hidden, allowing new kinds of data objects to be constructed from previously defined types of data objects. Data abstraction is a methodology that enables us to isolate how a compound data object is used from the details of how it is constructed. For example, a stack could be implemented as an array and a pointer for top of stack. 3.4.1.8 Problem abstraction/reduction Content Additional information Know that details are removed until the problem is represented in a way that is possible to solve because the problem reduces to one that has already been solved. 3.4.1.9 Decomposition Content Additional information Know that procedural decomposition means breaking a problem into a number of subproblems, so that each sub-problem accomplishes an identifiable task, which might itself be further subdivided. 3.4.1.10 Composition Content Additional information Know how to build a composition abstraction by combining procedures to form compound procedures. Know how to build data abstractions by combining data objects to form compound data, for example tree data structure. 20 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.4.1.11 Automation Content Additional information Understand that automation requires putting models (abstraction of real world objects/ phenomena) into action to solve problems. This is achieved by: Computer science is about building clean abstract models (abstractions) of messy, noisy, real world objects or phenomena. Computer scientists have to choose what to include in models and what to discard, to determine the minimum amount of detail necessary to model in order to solve a given problem to the required degree of accuracy. • creating algorithms • implementing the algorithms in program code (instructions) • implementing the models in data structures • executing the code. Computer science deals with putting the models into action to solve problems. This involves creating algorithms for performing actions on, and with, the data that has been modelled. 3.4.2 Finite state machines (FSMs) 3.4.2.1 Finite state machines (FSMs) without output Additional information Content Be able to draw and interpret simple state transition diagrams and state transition tables for FSMs with no output. 3.5 Fundamentals of data representation 3.5.1 Number systems 3.5.1.1 Natural numbers Additional information Content Be familiar with the concept of a natural number ℕ = {0, 1, 2, 3, … } and the set ℕ of natural numbers (including zero). 3.5.1.2 Integer numbers Content Additional information Be familiar with the concept of an integer and the set ℤ of integers. ℤ = { …, -3, -2, -1, 0, 1, 2, 3, … } Visit for the most up-to-date specification, resources, support and administration 21 3.5.1.3 Rational numbers Content Additional information Be familiar with the concept of a rational number and the set ℚ of rational numbers, and that this set includes the integers. ℚ is the set of numbers that can be written as fractions (ratios of integers). Since a number such as 7 can be written as 7/1, all integers are rational numbers. 3.5.1.4 Irrational numbers Content Additional information Be familiar with the concept of an irrational number. An irrational number is one that cannot be written as a fraction, for example √2. 3.5.1.5 Real numbers Content Additional information Be familiar with the concept of a real number and the set ℝ of real numbers, which includes the natural numbers, the rational numbers, and the irrational numbers. ℝ is the set of all 'possible real world quantities'. 3.5.1.6 Ordinal numbers Content Additional information Be familiar with the concept of ordinal numbers and their use to describe the numerical positions of objects. When objects are placed in order, ordinal numbers are used to tell their position. For example, if we have a well-ordered set S = {‘a’, ‘b’, ‘c’, ‘d’}, then ‘a’ is the 1st object, ‘b’ the 2nd, and so on. 3.5.1.7 Counting and measurement Content Additional information Be familiar with the use of: • natural numbers for counting • real numbers for measurement. 22 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.5.2 Number bases 3.5.2.1 Number base Content Additional information Be familiar with the concept of a number base, in particular: Students should be familiar with expressing a number’s base using a subscript as follows: • decimal (base 10) • binary (base 2) • hexadecimal (base 16). Base 10: Number10, eg 6710 Base 2: Number2, eg 100110112 Base 16: Number16, eg AE16 Convert between decimal, binary and hexadecimal number bases. Be familiar with, and able to use, hexadecimal as a shorthand for binary and to understand why it is used in this way. 3.5.3 Units of information 3.5.3.1 Bits and bytes Content Additional information Know that: A bit is either 0 or 1. • the bit is the fundamental unit of information • a byte is a group of 8 bits. Know that the 2n different values can be represented with n bits. For example, 3 bits can be configured in 23 = 8 different ways. 000, 001, 010, 011, 100, 101, 110, 111 Visit for the most up-to-date specification, resources, support and administration 23 3.5.3.2 Units Content Additional information Know that quantities of bytes can be described using binary prefixes representing powers of 2 or using decimal prefixes representing powers of 10, eg one kibibyte is written as 1KiB = 210 B and one kilobyte is written as 1 kB = 103 B. Historically the terms kilobyte, megabyte, etc have often been used when kibibyte, mebibyte, etc are meant. Know the names, symbols and corresponding powers of 2 for the binary prefixes: • • • • kibi, Ki - 210 mebi, Mi - 220 gibi, Gi - 230 tebi, Ti - 240 Know the names, symbols and corresponding powers of 10 for the decimal prefixes: • • • • kilo, k - 103 mega, M - 106 giga, G - 109 tera, T - 1012 3.5.4 Binary number system 3.5.4.1 Unsigned binary Content Additional information Know the difference between unsigned binary and signed binary. Students are expected to be able to convert between unsigned binary and decimal and vice versa. Know that in unsigned binary the minimum and maximum values for a given number of bits, n, are 0 and 2n -1 respectively. 3.5.4.2 Unsigned binary arithmetic Content Additional information Be able to: • add two unsigned binary integers • multiply two unsigned binary integers. 24 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.5.4.3 Signed binary using two’s complement Content Additional information Know that signed binary can be used to represent negative integers and that one possible coding scheme is two’s complement. This is the only representation of negative integers that will be examined. Students are expected to be able to convert between signed binary and decimal and vice versa. Know how to: • represent negative and positive integers in two’s complement • perform subtraction using two’s complement • calculate the range of a given number of bits, n. 3.5.4.4 Numbers with a fractional part Content Additional information Know how numbers with a fractional part can be represented in: • fixed point form in binary in a given number of bits. Be able to convert for each representation form: • decimal to binary of a given number of bits • binary to decimal of a given number of bits. 3.5.5 Information coding systems 3.5.5.1 Character form of a decimal digit Additional information Content Differentiate between the character code representation of a decimal digit and its pure binary representation. Visit for the most up-to-date specification, resources, support and administration 25 3.5.5.2 ASCII and Unicode Content Additional information Describe ASCII and Unicode coding systems for coding character data and explain why Unicode was introduced. 3.5.5.3 Error checking and correction Content Additional information Describe and explain the use of: • parity bits • majority voting • check digits. 3.5.6 Representing images, sound and other data 3.5.6.1 Bit patterns, images, sound and other data Content Additional information Describe how bit patterns may represent other forms of data, including graphics and sound. 3.5.6.2 Analogue and digital Content Additional information Understand the difference between analogue and digital: • data • signals. 3.5.6.3 Analogue/digital conversion Content Additional information Describe the principles of operation of: • an analogue to digital converter (ADC) • a digital to analogue converter (DAC). 26 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.5.6.4 Bitmapped graphics Content Additional information Explain how bitmaps are represented. Explain the following for bitmaps: The size of an image is also alternatively sometimes described as the resolution of an image. • resolution • colour depth • size in pixels. Size of an image in pixels is width of image in pixels x height of image in pixels. Resolution is expressed as number of dots per inch where a dot is a pixel. Colour depth = number of bits stored for each pixel. Calculate storage requirements for bitmapped images and be aware that bitmap image files may also contain metadata. Ignoring metadata, storage requirements = size in pixels x colour depth where size in pixels is width in pixels x height in pixels. Be familiar with typical metadata. eg width, height, colour depth. 3.5.6.5 Digital representation of sound Additional information Content Describe the digital representation of sound in terms of: • sample resolution • sampling rate and the Nyquist theorem. Calculate sound sample sizes in bytes. 3.5.6.6 Musical Instrument Digital Interface (MIDI) Additional information Content Describe the purpose of MIDI and the use of event messages in MIDI. Describe the advantages of using MIDI files for representing music. Visit for the most up-to-date specification, resources, support and administration 27 3.5.6.7 Data compression Content Additional information Know why images and sound files are often compressed and that other files, such as text files, can also be compressed. Understand the difference between lossless and lossy compression and explain the advantages and disadvantages of each. Explain the principles behind the following techniques for lossless compression: • run length encoding (RLE) • dictionary-based methods. 3.5.6.8 Encryption Content Additional information Understand what is meant by encryption and be Students should be familiar with the terms able to define it. cipher, plaintext and ciphertext. Caesar and Vernam ciphers are at opposite extremes. One offers perfect security, the other doesn’t. Between these two types are ciphers that are computationally secure – see below. Students will be assessed on the two types. Ciphers other than Caesar may be used to assess students' understanding of the principles involved. These will be explained and be similar in terms of computational complexity. Be familiar with Caesar cipher and be able to apply it to encrypt a plaintext message and decrypt a ciphertext. Be able to explain why it is easily cracked. Be familiar with Vernam cipher or one-time pad and be able to apply it to encrypt a plaintext message and decrypt a ciphertext. Explain why Vernam cipher is considered as a cypher with perfect security. Since the key k is chosen uniformly at random, the ciphertext c is also distributed uniformly. The key k must be used once only. The key k is known as a one-time pad. 28 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Content Additional information Compare Vernam cipher with ciphers that depend on computational security. Vernam cipher is the only one to have been mathematically proved to be completely secure. The worth of all other ciphers ever devised is based on computational security. In theory, every cryptographic algorithm except for Vernam cipher can be broken, given enough ciphertext and time. 3.6 Fundamentals of computer systems 3.6.1 Hardware and software 3.6.1.1 Relationship between hardware and software Content Additional information Understand the relationship between hardware and software and be able to define the terms: • hardware • software. 3.6.1.2 Classification of software Additional information Content Explain what is meant by: • system software • application software. Understand the need for, and attributes of, different types of software. 3.6.1.3 System software Additional information Content Understand the need for, and functions of the following system software: • • • • operating systems (OSs) utility programs libraries translators (compiler, assembler, interpreter). Visit for the most up-to-date specification, resources, support and administration 29 3.6.1.4 Role of an operating system (OS) Content Additional information Understand that a role of the operating system is to hide the complexities of the hardware. Know that the OS handles resource management, managing hardware to allocate processors, memories and I/O devices among competing processes. 3.6.2 Classification of programming languages 3.6.2.1 Classification of programming languages Content Additional information Show awareness of the development of types of programming languages and their classification into low-and high-level languages. Know that low-level languages are considered to be: • machine-code • assembly language. Know that high-level languages include imperative high level-language. Describe machine-code language and assembly language. Understand the advantages and disadvantages of machine-code and assembly language programming compared with high-level language programming. Explain the term ‘imperative high-level language’ and its relationship to low-level languages. 30 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.6.3 Types of program translator 3.6.3.1 Types of program translator Content Additional information Understand the role of each of the following: • assembler • compiler • interpreter. Explain the differences between compilation and interpretation. Describe situations in which each would be appropriate. Explain why an intermediate language such as bytecode is produced as the final output by some compilers and how it is subsequently used. Understand the difference between source and object (executable) code. 3.6.4 Logic gates 3.6.4.1 Logic gates Content Additional information Construct truth tables for the following logic gates: Students should know and be able to use ANSI/ IEEE standard 91-1984 Distinctive shape logic gate symbols for these logic gates. • • • • • • NOT AND OR XOR NAND NOR. Be familiar with drawing and interpreting logic gate circuit diagrams involving one or more of the above gates. Complete a truth table for a given logic gate circuit. Write a Boolean expression for a given logic gate circuit. Visit for the most up-to-date specification, resources, support and administration 31 Content Additional information Draw an equivalent logic gate circuit for a given Boolean expression. 3.6.5 Boolean algebra 3.6.5.1 Using Boolean algebra Content Additional information Be familiar with the use of Boolean identities and De Morgan’s laws to manipulate and simplify Boolean expressions. 3.7 Fundamentals of computer organisation and architecture 3.7.1 Internal hardware components of a computer 3.7.1.1 Internal hardware components of a computer Content Additional information Have an understanding and knowledge of the basic internal components of a computer system. Although exam questions about specific machines will not be asked, it might be useful to base this section on the machines used at the centre. Understand the role of the following components and how they relate to each other: • • • • • • processor main memory address bus data bus control bus I/O controllers. Understand the need for, and means of, communication between components. In particular, understand the concept of a bus and how address, data and control buses are used. 32 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Content Additional information Be able to explain the difference between von Neumann and Harvard architectures and describe where each is typically used. Embedded systems such as digital signal processing (DSP) systems use Harvard architecture processors extensively. Von Neumann architecture is used extensively in general purpose computing systems. Understand the concept of addressable memory. 3.7.2 The stored program concept 3.7.2.1 The meaning of the stored program concept Content Additional information Be able to describe the stored program concept: machine code instructions stored in main memory are fetched and executed serially by a processor that performs arithmetic and logical operations. 3.7.3 Structure and role of the processor and its components 3.7.3.1 The processor and its components Additional information Content Explain the role and operation of a processor and its major components: • • • • • arithmetic logic unit control unit clock general-purpose registers dedicated registers, including: • program counter • current instruction register • memory address register • memory buffer register • status register. Visit for the most up-to-date specification, resources, support and administration 33 3.7.3.2 The Fetch-Execute cycle and the role of registers within it Content Additional information Explain how the Fetch-Execute cycle is used to execute machine code programs, including the stages in the cycle (fetch, decode, execute) and details of registers used. 3.7.3.3 The processor instruction set Content Additional information Understand the term ‘processor instruction set’ and know that an instruction set is processor specific. Know that instructions consist of an opcode and A simple model will be used in which the one or more operands (value, memory address addressing mode will be incorporated into the or register). bits allocated to the opcode so the latter defines both the basic machine operation and the addressing mode. Students will not be expected to define opcode, only interpret opcodes in the given context of a question. For example, 4 bits have been allocated to the opcode (3 bits for basic machine operation, eg ADD, and 1 bit for the addressing mode). 4 bits have been allocated to the operand, making the instruction, opcode + operand, 8 bits in length. In this example, 16 different opcodes are possible (24 = 16). 3.7.3.4 Addressing modes Content Additional information Understand and apply immediate and direct addressing modes. Immediate addressing: the operand is the datum. Direct addressing: the operand is the address of the datum. Address to be interpreted as meaning either main memory or register. 34 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.7.3.5 Machine-code/assembly language operations Content Additional information Understand and apply the basic machine-code operations of: • • • • • • • load add subtract store branching (conditional and unconditional) compare logical bitwise operators (AND, OR, NOT, XOR) • logical • shift right • shift left • halt. Use the basic machine-code operations above when machine-code instructions are expressed in mnemonic form- assembly language, using immediate and direct addressing. 3.7.3.6 Factors affecting processor performance Additional information Content Explain the effect on processor performance of: • • • • • • multiple cores cache memory clock speed word length address bus width data bus width. 3.7.4 External hardware devices 3.7.4.1 Input and output devices Content Additional information Know the main characteristics, purposes and suitability of the devices and understand their principles of operation. Devices that need to be considered are: • • • • barcode reader digital camera laser printer RFID. Visit for the most up-to-date specification, resources, support and administration 35 3.7.4.2 Secondary storage devices Content Additional information Explain the need for secondary storage within a computer system. Know the main characteristics, purposes, suitability and understand the principles of operation of the following devices: • hard disk • optical disk • solid-state disk (SSD). SSD = NAND flash memory + a controller that manages pages, and blocks and complexities of writing. Based on floating gate transistors that trap and store charge. A block, made up of many pages, cannot overwrite pages, page has to be erased before it can be written to but technology requires the whole block to be erased. Lower latency and faster transfer speeds than a magnetic disk drive. Compare the capacity and speed of access of various media and make a judgement about their suitability for different applications. 36 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.8 Consequences of uses of computing 3.8.1 Individual (moral), social (ethical), legal and cultural issues and opportunities Content Additional information Show awareness of current individual (moral), social (ethical), legal and cultural opportunities and risks of computing. Teachers may wish to employ two very powerful techniques, hypotheticals and case studies, to engage students in the issues. Understand that: Hypotheticals allow students to isolate quickly important ethical principles in an artificially simplified context. For example, a teacher might ask students to explain and defend how, as a Google project manager, they would evaluate a proposal to bring Google’s Street View technology to a remote African village. What questions should be asked? Who should be consulted? What benefits, risks and safeguards considered? What are the trade-offs? • developments in computer science and the digital technologies have dramatically altered the shape of communications and information flows in societies, enabling massive transformations in the capacity to: • monitor behaviour • amass and analyse personal information • distribute, publish, communicate and disseminate personal information. • computer scientists and software engineers therefore have power, as well as the responsibilities that go with it, in the algorithms that they devise and the code that they deploy. • software and their algorithms embed moral and cultural values. • the issue of scale, for software the whole world over, creates potential for individual computer scientists and software engineers to produce great good, but with it comes the ability to cause great harm. Case studies allow students to confront the tricky interplay between the sometimes competing ethical values and principles relevant in real world settings. For example, the Google Street View case might be used to tease out the ethical conflicts between individual and cultural expectations, the principle of informed consent, Street View’s value as a service, its potential impact on human perceptions and behaviours, and its commercial value to Google and its shareholders. There are many resources available on the Internet to support teaching of this topic. Be able to discuss the challenges facing legislators in the digital age. Visit for the most up-to-date specification, resources, support and administration 37 3.9 Fundamentals of communication and networking 3.9.1 Communication 3.9.1.1 Communication methods Content Additional information Define serial and parallel transmission methods and discuss the advantages of serial over parallel transmission. Define and compare synchronous and asynchronous data transmission. Describe the purpose of start and stop bits in asynchronous data transmission. 3.9.1.2 Communication basics Content Additional information Define: • • • • • baud rate bit rate bandwidth latency protocol. Differentiate between baud rate and bit rate. Bit rate can be higher than baud rate if more than one bit is encoded in each signal change. Understand the relationship between bit rate and bandwidth. Bit rate is directly proportionate to bandwidth. 38 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 3.9.2 Networking 3.9.2.1 Network topology Content Additional information Understand: A network physically wired in star topology can behave logically as a bus network by using a bus protocol and appropriate physical switching. • physical star topology • logical bus network topology and: • differentiate between them • explain their operation 3.9.2.2 Types of networking between hosts Content Additional information Explain the following and describe situations where they might be used: In a peer-to-peer network, each computer has equal status. In a client-server network, most computers are nominated as clients and one or more as servers. The clients request services from the servers, which provide these services, for example file server, email server. • peer-to-peer networking • client-server networking. 3.9.2.3 Wireless networking Content Additional information Explain the purpose of WiFi. A wireless local area network that is based on international standards. Used to enable devices to connect to a network wirelessly. Be familiar with the components required for wireless networking. Wireless network adapter. Be familiar with how wireless networks are secured. Strong encryption of transmitted data using WPA (Wifi Protected Access)/WPA2, SSID (Service Set Identifier) broadcast disabled, MAC (Media Access Control) address allow list. Explain the wireless protocol Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA) with and without Request to Send/ Clear to Send (RTS/CTS). Knowledge of Carrier Sense Multiple Access/ Collection Detection (CSMA/CD) as used in, for example, Ethernet, is not required. Wireless access point. Be familiar with the purpose of Service Set Identifier (SSID). Visit for the most up-to-date specification, resources, support and administration 39 40 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4 Subject content – A-level We will support the following programming languages: • • • • C# Java Python* VB.Net. *Python 2 is no longer a supported language. Schools and colleges will be asked to indicate their programming language preference at the start of the study of the specification. 4.1 Fundamentals of programming 4.1.1 Programming 4.1.1.1 Data types Additional information Content Understand the concept of a data type. Understand and use the following appropriately: Variables declared as a pointer or reference data type are used as stores for memory • integer addresses of objects created at runtime, ie • real/float dynamically. Not all languages support explicit • Boolean pointer types, but students should have an • character opportunity to understand this data type. • string • date/time • pointer/reference • records (or equivalent) • arrays (or equivalent). Define and use user-defined data types based on language-defined (built-in) data types. Visit for the most up-to-date specification, resources, support and administration 41 4.1.1.2 Programming concepts Content Additional information Use, understand and know how the following statement types can be combined in programs: The three combining principles (sequence, iteration/repetition and selection/choice) are basic to all imperative programming languages. • • • • • • variable declaration constant declaration assignment iteration selection subroutine (procedure/function). Use definite and indefinite iteration, including indefinite iteration with the condition(s) at the start or the end of the iterative structure. A theoretical understanding of condition(s) at either end of an iterative structure is required, regardless of whether they are supported by the language being used. Use nested selection and nested iteration structures. Use meaningful identifier names and know why it is important to use them. 4.1.1.3 Arithmetic operations in a programming language Content Additional information Be familiar with and be able to use: • • • • • • • • addition subtraction multiplication real/float division integer division, including remainders exponentiation rounding truncation. 42 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.1.1.4 Relational operations in a programming language Content Additional information Be familiar with and be able to use: • • • • • • equal to not equal to less than greater than less than or equal to greater than or equal to. 4.1.1.5 Boolean operations in a programming language Content Additional information Be familiar with and be able to use: • • • • NOT AND OR XOR. 4.1.1.6 Constants and variables in a programming language Additional information Content Be able to explain the differences between a variable and a constant. Be able to explain the advantages of using named constants. 4.1.1.7 String-handling operations in a programming language Content Additional information Be familiar with and be able to use: Expected string conversion operations: • • • • • • • length position substring concatenation character → character code character code → character string conversion operations. • • • • • • string to integer string to float integer to string float to string date/time to string string to date/time. Visit for the most up-to-date specification, resources, support and administration 43 4.1.1.8 Random number generation in a programming language Content Additional information Be familiar with, and be able to use, random number generation. 4.1.1.9 Exception handling Content Additional information Be familiar with the concept of exception handling. Know how to use exception handling in a programming language with which students are familiar. 4.1.1.10 Subroutines (procedures/functions) Content Additional information Be familiar with subroutines and their uses. Know that a subroutine is a named ‘out of line’ block of code that may be executed (called) by simply writing its name in a program statement. Be able to explain the advantages of using subroutines in programs. 4.1.1.11 Parameters of subroutines Content Additional information Be able to describe the use of parameters to pass data within programs. Be able to use subroutines with interfaces. 4.1.1.12 Returning a value/values from a subroutine Content Additional information Be able to use subroutines that return values to the calling routine. 44 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.1.1.13 Local variables in subroutines Content Additional information Know that subroutines may declare their own variables, called local variables, and that local variables: • exist only while the subroutine is executing • are accessible only within the subroutine. Be able to use local variables and explain why it is good practice to do so. 4.1.1.14 Global variables in a programming language Content Additional information Be able to contrast local variables with global variables. 4.1.1.15 Role of stack frames in subroutine calls Additional information Content Be able to explain how a stack frame is used with subroutine calls to store: • return addresses • parameters • local variables. 4.1.1.16 Recursive techniques Additional information Content Be familiar with the use of recursive techniques in programming languages (general and base cases and the mechanism for implementation). Be able to solve simple problems using recursion. Visit for the most up-to-date specification, resources, support and administration 45 4.1.2 Programming paradigms 4.1.2.1 Programming paradigms Content Additional information Understand the characteristics of the procedural- and object-oriented programming paradigms, and have experience of programming in each. 4.1.2.2 Procedural-oriented programming Content Additional information Understand the structured approach to program design and construction. Be able to construct and use hierarchy charts when designing programs. Be able to explain the advantages of the structured approach. 4.1.2.3 Object-oriented programming Content Additional information Be familiar with the concepts of: Students should know that: • • • • • • • • • class object instantiation encapsulation inheritance aggregation composition polymorphism overriding. • a class defines methods and property/ attribute fields that capture the common behaviours and characteristics of objects • objects based on a class are created using a constructor, implicit or explicit, and a reference to the object assigned to a reference variable of the class type • in the Unified Modelling Language (UML) composition is represented by a black diamond line and aggregation by a white diamond line. Know why the object-oriented paradigm is used. Be aware of the following object-oriented design Students would benefit from practical principles: experience of programming to an interface, but will not be explicitly tested on programming to • encapsulate what varies interfaces or be required to program to • favour composition over inheritance interfaces in any practical exam. • program to interfaces, not implementation. 46 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Content Additional information Be able to write object-oriented programs. Practical experience of coding for user-defined classes involving: • • • • • Be able to draw and interpret class diagrams. abstract, virtual and static methods inheritance aggregation polymorphism public, private and protected specifiers. Class diagrams involving single inheritance, composition (black diamond line), aggregation (white diamond line), public (+), private (-) and protected (#) specifiers. 4.2 Fundamentals of data structures 4.2.1 Data structures and abstract data types 4.2.1.1 Data structures Content Additional information Be familiar with the concept of data structures. It may be helpful to set the concept of a data structure in various contexts that students may already be familiar with. It may also be helpful to suggest/demonstrate how data structures could be used in a practical setting. 4.2.1.2 Single- and multi-dimensional arrays (or equivalent) Content Additional information Use arrays (or equivalent) in the design of solutions to simple problems. A one-dimensional array is a useful way of representing a vector. A two-dimensional array is a useful way of representing a matrix. More generally, an n-dimensional array is a set of elements with the same data type that are indexed by a tuple of n integers, where a tuple is an ordered list of elements. 4.2.1.3 Fields, records and files Content Additional information Be able to read/write from/to a text file. Visit for the most up-to-date specification, resources, support and administration 47 Content Additional information Be able to read/write data from/to a binary (nontext) file. 4.2.1.4 Abstract data types/data structures Content Additional information Be familiar with the concept and uses of a: Be able to use these abstract data types and their equivalent data structures in simple contexts. • • • • • • • queue stack graph tree hash table dictionary vector. Students should also be familiar with methods for representing them when a programming language does not support these structures as built-in types. Be able to distinguish between static and dynamic structures and compare their uses, as well as explaining the advantages and disadvantages of each. Describe the creation and maintenance of data within: • queues (linear, circular, priority) • stacks • hash tables. 4.2.2 Queues 4.2.2.1 Queues Content Additional information Be able to describe and apply the following to linear queues, circular queues and priority queues: • • • • add an item remove an item test for an empty queue test for a full queue. 48 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.2.3 Stacks 4.2.3.1 Stacks Content Additional information Be able to describe and apply the following operations: Peek or top returns the value of the top element without removing it. • • • • • push pop peek or top test for empty stack test for stack full. 4.2.4 Graphs 4.2.4.1 Graphs Content Additional information Be aware of a graph as a data structure used to represent more complex relationships. Be familiar with typical uses for graphs. Be able to explain the terms: • • • • • • graph weighted graph vertex/node edge/arc undirected graph directed graph. Know how an adjacency matrix and an adjacency list may be used to represent a graph. Be able to compare the use of adjacency matrices and adjacency lists. 4.2.5 Trees 4.2.5.1 Trees (including binary trees) Content Additional information Know that a tree is a connected, undirected graph with no cycles. Note that a tree does not have to have a root. Visit for the most up-to-date specification, resources, support and administration 49 Content Additional information Know that a rooted tree is a tree in which one vertex has been designated as the root. A rooted tree has parent-child relationships between nodes. The root is the only node with no parent and all other nodes are descendants of the root. Know that a binary tree is a rooted tree in which A common application of a binary tree is as a each node has at most two children. binary search tree. Be familiar with typical uses for rooted trees. 4.2.6 Hash tables 4.2.6.1 Hash tables Content Additional information Be familiar with the concept of a hash table and A hash table is a data structure that creates a its uses. mapping between keys and values. Be able to apply simple hashing algorithms. Know what is meant by a collision and how collisions are handled using rehashing. A collision occurs when two key values compute the same hash. 4.2.7 Dictionaries 4.2.7.1 Dictionaries Content Additional information Be familiar with the concept of a dictionary. A collection of key-value pairs in which the value is accessed via the associated key. Be familiar with simple applications of dictionaries, for example information retrieval, and have experience of using a dictionary data structure in a programming language. Information retrieval: For example, the document 'The green, green grass grows' would be represented by the dictionary: {‘grass’ : 1, ‘green’ : 2, ‘grows’ : 1, ‘the’ : 1} ignoring letter case. 50 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.2.8 Vectors 4.2.8.1 Vectors Content Additional information Be familiar with the concept of a vector and the following notations for specifying a vector: A vector can be represented as a list of numbers, as a function and as a way of representing a geometric point in space. • [2.0, 3.14159, -1.0, 2.718281828] • 4-vector over ℝ written as ℝ4 • function interpretation • 0 ↦ 2.0 • 1 ↦ 3.14159 • 2 ↦ -1.0 • 3 ↦ 2.718281828 • ↦ means maps to A dictionary is a useful way of representing a vector if a vector is viewed as a function. f:S→ℝ the set S = {0,1,2,3} and the co-domain, ℝ, the set of Reals For example, in Python the 4-vector example could be represented as a dictionary as follows: That all the entries must be drawn from the same field, eg ℝ. {0:2.0, 1:3.14159, 2:-1.0, 3:2.718281828} Dictionary representation of a vector. See above. List representation of a vector. For example, in Python, a 2-vector over ℝ would be written as [2.0,3.0]. 1-D array representation of a vector. For example in VB.Net, a 4-vector over ℝ would be written as Dim example(3) As Single. Visualising a vector as an arrow. For example a 2-vector [2.0, 3.0] over ℝ can be represented by an arrow with its tail at the origin and its head at (2.0, 3.0). Vector addition and scalar-vector multiplication. Know that vector addition achieves translation and scalar-vector multiplication achieves scaling. Convex combination of two vectors, u and v. Is an expression of the form αu + βv where α, β ≥ 0 and α + β = 1 Dot or scalar product of two vectors. The dot product of two vectors, u and v, u = [u1, …., un ] and v = [v1, ….., vn ] is u ∙ v = u1v1 + u2v2 + …… + unvn Applications of dot product. Finding the angle between two vectors. Visit for the most up-to-date specification, resources, support and administration 51 4.3 Fundamentals of algorithms 4.3.1 Graph-traversal 4.3.1.1 Simple graph-traversal algorithms Content Additional information Be able to trace breadth-first and depth-first search algorithms and describe typical applications of both. Breadth-first: shortest path for an unweighted graph. Depth-first: Navigating a maze. 4.3.2 Tree-traversal 4.3.2.1 Simple tree-traversal algorithms Content Additional information Be able to trace the tree-traversal algorithms: • pre-order • post-order • in-order. Be able to describe uses of tree-traversal algorithms. Pre-Order: copying a tree. In-Order: binary search tree, outputting the contents of a binary search tree in ascending order. Post-Order: Infix to RPN (Reverse Polish Notation) conversions, producing a postfix expression from an expression tree, emptying a tree. 4.3.3 Reverse Polish 4.3.3.1 Reverse Polish – infix transformations Content Additional information Be able to convert simple expressions in infix Eliminates need for brackets in subform to Reverse Polish notation (RPN) form and expressions. vice versa. Be aware of why and where it is Expressions in a form suitable for evaluation used. using a stack. Used in interpreters based on a stack for example Postscript and bytecode. 52 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.3.4 Searching algorithms 4.3.4.1 Linear search Content Additional information Know and be able to trace and analyse the complexity of the linear search algorithm. Time complexity is O(n). 4.3.4.2 Binary search Content Additional information Know and be able to trace and analyse the time Time complexity is O(log n). complexity of the binary search algorithm. 4.3.4.3 Binary tree search Content Additional information Be able to trace and analyse the time complexity of the binary tree search algorithm. Time complexity is O(log n). 4.3.5 Sorting algorithms 4.3.5.1 Bubble sort Content Additional information Know and be able to trace and analyse the time This is included as an example of a particularly complexity of the bubble sort algorithm. inefficient sorting algorithm, time-wise. Time complexity is O(n2). 4.3.5.2 Merge sort Content Additional information Be able to trace and analyse the time complexity of the merge sort algorithm. The 'merge' sort is an example of 'Divide and Conquer' approach to problem solving. Time complexity is O(nlog n). Visit for the most up-to-date specification, resources, support and administration 53 4.3.6 Optimisation algorithms 4.3.6.1 Dijkstra’s shortest path algorithm Content Additional information Understand and be able to trace Dijkstra’s shortest path algorithm. Students will not be expected to recall the steps in Dijkstra's shortest path algorithm. Be aware of applications of shortest path algorithm. 4.4 Theory of computation 4.4.1 Abstraction and automation 4.4.1.1 Problem-solving Content Additional information Be able to develop solutions to simple logic problems. Be able to check solutions to simple logic problems. 4.4.1.2 Following and writing algorithms Content Additional information Understand the term algorithm. A sequence of steps that can be followed to complete a task and that always terminates. Be able to express the solution to a simple problem as an algorithm using pseudo-code, with the standard constructs: • • • • sequence assignment selection iteration. Be able to hand-trace algorithms. Be able to convert an algorithm from pseudocode into high level language program code. 54 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Content Additional information Be able to articulate how a program works, arguing for its correctness and its efficiency using logical reasoning, test data and user feedback. 4.4.1.3 Abstraction Content Additional information Be familiar with the concept of abstraction as used in computations and know that: • representational abstraction is a representation arrived at by removing unnecessary details • abstraction by generalisation or categorisation is a grouping by common characteristics to arrive at a hierarchical relationship of the 'is a kind of' type. 4.4.1.4 Information hiding Additional information Content Be familiar with the process of hiding all details of an object that do not contribute to its essential characteristics. 4.4.1.5 Procedural abstraction Content Additional information Know that procedural abstraction represents a computational method. The result of abstracting away the actual values used in any particular computation is a computational pattern or computational method - a procedure. 4.4.1.6 Functional abstraction Content Additional information Know that for functional abstraction the particular computation method is hidden. The result of a procedural abstraction is a procedure, not a function. To get a function requires yet another abstraction, which disregards the particular computation method. This is functional abstraction. Visit for the most up-to-date specification, resources, support and administration 55 4.4.1.7 Data abstraction Content Additional information Know that details of how data are actually represented are hidden, allowing new kinds of data objects to be constructed from previously defined types of data objects. Data abstraction is a methodology that enables us to isolate how a compound data object is used from the details of how it is constructed. For example, a stack could be implemented as an array and a pointer for top of stack. 4.4.1.8 Problem abstraction/reduction Content Additional information Know that details are removed until the problem is represented in a way that is possible to solve, because the problem reduces to one that has already been solved. 4.4.1.9 Decomposition Content Additional information Know that procedural decomposition means breaking a problem into a number of subproblems, so that each sub-problem accomplishes an identifiable task, which might itself be further subdivided. 4.4.1.10 Composition Content Additional information Know how to build a composition abstraction by combining procedures to form compound procedures. Know how to build data abstractions by combining data objects to form compound data, for example tree data structure. 56 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.4.1.11 Automation Content Additional information Understand that automation requires putting models (abstraction of real world objects/ phenomena) into action to solve problems. This is achieved by: Computer science is about building clean abstract models (abstractions) of messy, noisy, real world objects or phenomena. Computer scientists have to choose what to include in models and what to discard, to determine the minimum amount of detail necessary to model in order to solve a given problem to the required degree of accuracy. • creating algorithms • implementing the algorithms in program code (instructions) • implementing the models in data structures • executing the code. Computer science deals with putting the models into action to solve problems. This involves creating algorithms for performing actions on, and with, the data that has been modelled. 4.4.2 Regular languages 4.4.2.1 Finite state machines (FSMs) with and without output Additional information Content Be able to draw and interpret simple state transition diagrams and state transition tables for FSMs with no output and with output (Mealy machines only). Visit for the most up-to-date specification, resources, support and administration 57 4.4.2.2 Maths for regular expressions Content Additional information Be familiar with the concept of a set and the following notations for specifying a set: A set is an unordered collection of values in which each value occurs at most once. A = {1, 2, 3, 4, 5 } Several languages support set construction. or set comprehension: In Python, for example, use of curly braces constructs a set: A = {x | x ∈ ℕ ∧ x ≥ 1 } where A is the set consisting of those objects x such that x ∈ ℕ and x ≥ 1 is true. Know that the empty set, {}, is the set with no elements. Know that an alternative symbol for the empty set is Ø. {1, 2, 3 }. | means such that. x ∈ ℕ means that x is a member of the set ℕ consisting of the natural numbers, ie {0, 1, 2, 3, 4, … }. The symbol ∧ means AND. The term ∧ x > = 1 means AND x is greater than or equal to 1. In Python, {2 ∗ x for x in {1, 2, 3 }} constructs {2, 4, 6 }. This is said to be a set comprehension over the set {1, 2, 3 } . Be familiar with the compact representation of For example, a set, for example, the set {0n1n | n ≥ 1}. This {0n1n | n ≥ 1} = {01, 0011, 000111, 00001111, set contains all strings with an equal number of …} 0 s and 1s. Be familiar with the concept of: • • • • • finite sets infinite sets countably infinite sets cardinality of a finite set Cartesian product of sets. A finite set is one whose elements can be counted off by natural numbers up to a particular number, for example as: 1st element, 2nd element, …, 20th (and final) element. The set of natural numbers, ℕ and the set of real numbers, ℝ are examples of infinite sets. A countably infinite set is one that can be counted off by the natural numbers. The set of real numbers is not countable. The cardinality of a finite set is the number of elements in a set. Cartesian product of two sets, X and Y, written X x Y and read 'X cross Y', is the set of all ordered pairs (a, b) where a is a member of A and b is a member of B. 58 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Content Additional information Be familiar with the meaning of the term: {0, 1 , 2 } ⊂ ℕ where ⊂ means proper subset of, that is ℕ contains everything in {0, 1, 2 } but there is at least one element in ℕ that is not in {0, 1, 2 }. • subset • proper subset • countable set. {0, 1 , 2 } ⊆ {0, 1, 2, 3 } where ⊆ means subset of. ⊆ includes both ⊂ and =, for example {0, 1, 2, 3 } ⊆ {0, 1, 2, 3 } is also true, because {0, 1, 2, 3 } = {0, 1, 2, 3 }. A countable set is a set with the same cardinality (number of elements) as some subset of natural numbers. Be familiar with the set operations: • • • • The set difference A\B (or alternatively A-B) is defined by A\B = {x : x ∈ A and x ∉ B} membership union intersection difference. 4.4.2.3 Regular expressions Additional information Content Know that a regular expression is simply a way For example, the regular expression a(a|b)* of describing a set and that regular expressions generates the set of strings {a, aa, ab, aaa, aab, allow particular types of languages to be aba, …}. described in a convenient shorthand notation. Be able to form and use simple regular expressions for string manipulation and matching. Students should be familiar with the metacharacters: • • • • • * (0 or more repetitions) + (1 or more repetitions) ? (0 or 1 repetitions, ie optional) | (alternation, ie or) ( ) to group regular expressions. Any other metacharacters used in an exam question will be explained as part of the question. Be able to describe the relationship between regular expressions and FSMs. Regular expressions and FSMs are equivalent ways of defining a regular language. Be able to write a regular expression to recognise the same language as a given FSM and vice versa. A student's ability to write very simple regular expressions and FSMs will be assessed. Visit for the most up-to-date specification, resources, support and administration 59 4.4.2.4 Regular language Content Additional information Know that a language is called regular if it can be represented by a regular expression. Also, a regular language is any language that a FSM will accept. 4.4.3 Context-free languages 4.4.3.1 Backus-Naur Form (BNF)/syntax diagrams Content Additional information Be able to check language syntax by referring to BNF or syntax diagrams and formulate simple production rules. Be able to explain why BNF can represent some languages that cannot be represented using regular expressions. 4.4.4 Classification of algorithms 4.4.4.1 Comparing algorithms Content Additional information Understand that algorithms can be compared by expressing their complexity as a function relative to the size of the problem. Understand that the size of the problem is the key issue. Understand that some algorithms are more efficient: • time-wise than other algorithms • space-wise than other algorithms. Efficiently implementing automated abstractions means designing data models and algorithms to run quickly while taking up the minimal amount of resources such as memory. 4.4.4.2 Maths for understanding Big-0 notation Content Additional information Be familiar with the mathematical concept of a function as a mapping from one set of values, the domain, to another set of values, drawn from the co-domain, for example ℕ → ℕ. 60 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Content Additional information Be familiar with the concept of: • a linear function, for example y = 2x • a polynomial function, for example y = 2x2 • an exponential function, for example y = 2x • a logarithmic function, for example y = log10 x. Be familiar with the notion of permutation of a n! is the product of all positive integers less than set of objects or values, for example, the letters or equal to n. of a word and that the number of permutations of n distinct objects is n factorial (n!). 4.4.4.3 Order of complexity Content Additional information Be familiar with Big-O notation to express time complexity and be able to apply it to cases where the running time requirements of the algorithm grow in: • • • • • constant time logarithmic time linear time polynomial time exponential time. Be able to derive the time complexity of an algorithm. 4.4.4.4 Limits of computation Additional information Content Be aware that algorithmic complexity and hardware impose limits on what can be computed. Visit for the most up-to-date specification, resources, support and administration 61 4.4.4.5 Classification of algorithmic problems Content Additional information Know that algorithms may be classified as being either: Heuristic methods are often used when tackling intractable problems. • tractable - problems that have a polynomial (or less) time solution are called tractable problems. • intractable - problems that have no polynomial (or less) time solution are called intractable problems. 4.4.4.6 Computable and non-computable problems Content Additional information Be aware that some problems cannot be solved algorithmically. 4.4.4.7 Halting problem Content Additional information Describe the Halting problem (but not prove it), that is the unsolvable problem of determining whether any program will eventually stop if given particular input. Understand the significance of the Halting problem for computation. The Halting problem demonstrates that there are some problems that cannot be solved by a computer. 4.4.5 A model of computation 4.4.5.1 Turing machine Content Additional information Be familiar with the structure and use of Turing machines that perform simple computations. 62 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Content Additional information Know that a Turing machine can be viewed as a Exam questions will only be asked about Turing machines that have one tape that is infinite in computer with a single fixed program, one direction. expressed using: • a finite set of states in a state transition diagram • a finite alphabet of symbols • an infinite tape with marked-off squares • a sensing read-write head that can travel along the tape, one square at a time. One of the states is called a start state and states that have no outgoing transitions are called halting states. Understand the equivalence between a transition function and a state transition diagram. Be able to: • represent transition rules using a transition function • represent transition rules using a state transition diagram • hand-trace simple Turing machines. Be able to explain the importance of Turing machines and the Universal Turing machine to the subject of computation. Turing machines provide a (general/formal) model of computation and provide a definition of what is computable. 4.5 Fundamentals of data representation 4.5.1 Number systems 4.5.1.1 Natural numbers Content Additional information Be familiar with the concept of a natural number ℕ = {0, 1, 2, 3, … } and the set ℕ of natural numbers (including zero). Visit for the most up-to-date specification, resources, support and administration 63 4.5.1.2 Integer numbers Content Additional information Be familiar with the concept of an integer and the set ℤ of integers. ℤ = { …, -3, -2, -1, 0, 1, 2, 3, … } 4.5.1.3 Rational numbers Content Additional information Be familiar with the concept of a rational number and the set ℚ of rational numbers, and that this set includes the integers. ℚ is the set of numbers that can be written as fractions (ratios of integers). Since a number such as 7 can be written as 7/1, all integers are rational numbers. 4.5.1.4 Irrational numbers Content Additional information Be familiar with the concept of an irrational number. An irrational number is one that cannot be written as a fraction, for example √2. 4.5.1.5 Real numbers Content Additional information Be familiar with the concept of a real number and the set ℝ of real numbers, which includes the natural numbers, the rational numbers and the irrational numbers. ℝ is the set of all 'possible real world quantities'. 4.5.1.6 Ordinal numbers Content Additional information Be familiar with the concept of ordinal numbers and their use to describe the numerical positions of objects. When objects are placed in order, ordinal numbers are used to tell their position. For example, if we have a well-ordered set S = {‘a’, ‘b’, ‘c’, ‘d’}, then ‘a’ is the 1st object, ‘b’ the 2nd, and so on. 4.5.1.7 Counting and measurement Content Additional information Be familiar with the use of: • natural numbers for counting • real numbers for measurement. 64 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.5.2 Number bases 4.5.2.1 Number base Content Additional information Be familiar with the concept of a number base, in particular: Students should be familiar with expressing a number’s base using a subscript as follows: • decimal (base 10) • binary (base 2) • hexadecimal (base 16). Base 10: Number10, eg 6710 Base 2: Number2, eg 100110112 Base 16: Number16, eg AE16 Convert between decimal, binary and hexadecimal number bases. Be familiar with, and able to use, hexadecimal as a shorthand for binary and to understand why it is used in this way. 4.5.3 Units of information 4.5.3.1 Bits and bytes Content Additional information Know that: A bit is either 0 or 1. • the bit is the fundamental unit of information • a byte is a group of 8 bits. Know that the 2n different values can be represented with n bits. For example, 3 bits can be configured in 23 = 8 different ways. 000, 001, 010, 011, 100, 101, 110, 111 Visit for the most up-to-date specification, resources, support and administration 65 4.5.3.2 Units Content Additional information Know that quantities of bytes can be described using binary prefixes representing powers of 2 or using decimal prefixes representing powers of 10, eg one kibibyte is written as 1KiB = 210 B and one kilobyte is written as 1 kB = 103 B. Historically the terms kilobyte, megabyte, etc have often been used when kibibyte, mebibyte, etc are meant. Know the names, symbols and corresponding powers of 2 for the binary prefixes: • • • • kibi, Ki - 210 mebi, Mi - 220 gibi, Gi - 230 tebi, Ti - 240 Know the names, symbols and corresponding powers of 10 for the decimal prefixes: • • • • kilo, k - 103 mega, M - 106 giga, G - 109 tera, T - 1012 4.5.4 Binary number system 4.5.4.1 Unsigned binary Content Additional information Know the difference between unsigned binary and signed binary. Students are expected to be able to convert between unsigned binary and decimal and vice versa. Know that in unsigned binary the minimum and maximum values for a given number of bits, n, are 0 and 2n -1 respectively. 4.5.4.2 Unsigned binary arithmetic Content Additional information Be able to: • add two unsigned binary integers • multiply two unsigned binary integers. 66 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.5.4.3 Signed binary using two’s complement Content Additional information Know that signed binary can be used to represent negative integers and that one possible coding scheme is two’s complement. This is the only representation of negative integers that will be examined. Students are expected to be able to convert between signed binary and decimal and vice versa. Know how to: • represent negative and positive integers in two’s complement • perform subtraction using two’s complement • calculate the range of a given number of bits, n. 4.5.4.4 Numbers with a fractional part Content Additional information Know how numbers with a fractional part can be Students are not required to know the Institute of Electrical and Electronic Engineers (IEEE) represented in: standard, only to know, understand and be able • fixed point form in binary in a given to use a simplified floating representation number of bits consisting of mantissa + exponent. • floating point form in binary in a given number of bits. Be able to convert for each representation from: Exam questions on floating point numbers will use a format in which both the mantissa and • decimal to binary of a given number of exponent are represented using two's bits complement. • binary to decimal of a given number of bits. 4.5.4.5 Rounding errors Content Additional information Know and be able to explain why both fixed point and floating point representation of decimal numbers may be inaccurate. Use binary fractions. For a real number to be represented exactly by the binary number system, it must be capable of being represented by a binary fraction in the given number of bits. Some values cannot ever be represented exactly, for example 0.110. Visit for the most up-to-date specification, resources, support and administration 67 4.5.4.6 Absolute and relative errors Content Additional information Be able to calculate the absolute error of numerical data stored and processed in computer systems. Be able to calculate the relative error of numerical data stored and processed in computer systems. Compare absolute and relative errors for large and small magnitude numbers, and numbers close to one. 4.5.4.7 Range and precision Content Additional information Compare the advantages and disadvantages of fixed point and floating point forms in terms of range, precision and speed of calculation. 4.5.4.8 Normalisation of floating point form Content Additional information Know why floating point numbers are normalised and be able to normalise unnormalised floating point numbers with positive or negative mantissas. 4.5.4.9 Underflow and overflow Content Additional information Explain underflow and overflow and describe the circumstances in which they occur. 4.5.5 Information coding systems 4.5.5.1 Character form of a decimal digit Content Additional information Differentiate between the character code representation of a decimal digit and its pure binary representation. 68 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.5.5.2 ASCII and Unicode Content Additional information Describe ASCII and Unicode coding systems for coding character data and explain why Unicode was introduced. 4.5.5.3 Error checking and correction Content Additional information Describe and explain the use of: • • • • parity bits majority voting checksums check digits. 4.5.6 Representing images, sound and other data 4.5.6.1 Bit patterns, images, sound and other data Additional information Content Describe how bit patterns may represent other forms of data, including graphics and sound. 4.5.6.2 Analogue and digital Additional information Content Understand the difference between analogue and digital: • data • signals. 4.5.6.3 Analogue/digital conversion Additional information Content Describe the principles of operation of: • an analogue to digital converter (ADC) • a digital to analogue converter (DAC). Know that ADCs are used with analogue sensors. Visit for the most up-to-date specification, resources, support and administration 69 Content Additional information Know that the most common use for a DAC is to convert a digital audio signal to an analogue signal. 4.5.6.4 Bitmapped graphics Content Additional information Explain how bitmaps are represented. Explain the following for bitmaps: • resolution • colour depth • size in pixels. The size of an image is also alternatively sometimes described as the resolution of an image. Size of an image in pixels is width of image in pixels x height of image in pixels. Resolution is expressed as number of dots per inch where a dot is a pixel. Colour depth = number of bits stored for each pixel. Calculate storage requirements for bitmapped images and be aware that bitmap image files may also contain metadata. Ignoring metadata, storage requirements = size in pixels x colour depth where size in pixels is width in pixels x height in pixels. Be familiar with typical metadata. eg width, height, colour depth. 4.5.6.5 Vector graphics Content Additional information Explain how vector graphics represents images using lists of objects. The properties of each geometric object/shape in the vector graphic image are stored as a list. Give examples of typical properties of objects. Use vector graphic primitives to create a simple vector graphic. 70 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.5.6.6 Vector graphics versus bitmapped graphics Content Additional information Compare the vector graphics approach with the bitmapped graphics approach and understand the advantages and disadvantages of each. Be aware of appropriate uses of each approach. 4.5.6.7 Digital representation of sound Content Additional information Describe the digital representation of sound in terms of: • sample resolution • sampling rate and the Nyquist theorem. Calculate sound sample sizes in bytes. 4.5.6.8 Musical Instrument Digital Interface (MIDI) Additional information Content Describe the purpose of MIDI and the use of event messages in MIDI. Describe the advantages of using MIDI files for representing music. 4.5.6.9 Data compression Additional information Content Know why images and sound files are often compressed and that other files, such as text files, can also be compressed. Understand the difference between lossless and lossy compression and explain the advantages and disadvantages of each. Explain the principles behind the following techniques for lossless compression: • run length encoding (RLE) • dictionary-based methods. Visit for the most up-to-date specification, resources, support and administration 71 4.5.6.10 Encryption Content Additional information Understand what is meant by encryption and be Students should be familiar with the terms able to define it. cipher, plaintext and ciphertext. Caesar and Vernam ciphers are at opposite extremes. One offers perfect security, the other doesn’t. Between these two types are ciphers that are computationally secure – see below. Students will be assessed on the two types. Ciphers other than Caesar may be used to assess students' understanding of the principles involved. These will be explained and be similar in terms of computational complexity. Be familiar with Caesar cipher and be able to apply it to encrypt a plaintext message and decrypt a ciphertext. Be able to explain why it is easily cracked. Be familiar with Vernam cipher or one-time pad and be able to apply it to encrypt a plaintext message and decrypt a ciphertext. Explain why Vernam cipher is considered as a cypher with perfect security. Compare Vernam cipher with ciphers that depend on computational security. Since the key k is chosen uniformly at random, the ciphertext c is also distributed uniformly. The key k must be used once only. The key k is known as a one-time pad. Vernam cipher is the only one to have been mathematically proved to be completely secure. The worth of all other ciphers ever devised is based on computational security. In theory, every cryptographic algorithm except for Vernam cipher can be broken, given enough ciphertext and time. 4.6 Fundamentals of computer systems 4.6.1 Hardware and software 4.6.1.1 Relationship between hardware and software Content Additional information Understand the relationship between hardware and software and be able to define the terms: • hardware • software. 72 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.6.1.2 Classification of software Content Additional information Explain what is meant by: • system software • application software. Understand the need for, and attributes of, different types of software. 4.6.1.3 System software Content Additional information Understand the need for, and functions of the following system software: • • • • operating systems (OSs) utility programs libraries translators (compiler, assembler, interpreter). 4.6.1.4 Role of an operating system (OS) Additional information Content Understand that a role of the operating system is to hide the complexities of the hardware. Know that the OS handles resource management, managing hardware to allocate processors, memories and I/O devices among competing processes. 4.6.2 Classification of programming languages 4.6.2.1 Classification of programming languages Additional information Content Show awareness of the development of types of programming languages and their classification into low-and high-level languages. Visit for the most up-to-date specification, resources, support and administration 73 Content Additional information Know that low-level languages are considered to be: • machine-code • assembly language. Know that high-level languages include imperative high-level language. Describe machine-code language and assembly language. Understand the advantages and disadvantages of machine-code and assembly language programming compared with high-level language programming. Explain the term ‘imperative high-level language’ and its relationship to low-level languages. 4.6.3 Types of program translator 4.6.3.1 Types of program translator Content Additional information Understand the role of each of the following: • assembler • compiler • interpreter. Explain the differences between compilation and interpretation. Describe situations in which each would be appropriate. Explain why an intermediate language such as bytecode is produced as the final output by some compilers and how it is subsequently used. Understand the difference between source code and object (executable) code. 74 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.6.4 Logic gates 4.6.4.1 Logic gates Content Additional information Construct truth tables for the following logic gates: Students should know and be able to use ANSI/ IEEE standard 91-1984 Distinctive shape logic gate symbols for these logic gates. • • • • • • NOT AND OR XOR NAND NOR. Be familiar with drawing and interpreting logic gate circuit diagrams involving one or more of the above gates. Complete a truth table for a given logic gate circuit. Write a Boolean expression for a given logic gate circuit. Draw an equivalent logic gate circuit for a given Boolean expression. Recognise and trace the logic of the circuits of a half-adder and a full-adder. Construct the circuit for a half-adder. Be familiar with the use of the edge-triggered D- Knowledge of internal operation of this flip-flop type flip-flop as a memory unit. is not required. 4.6.5 Boolean algebra 4.6.5.1 Using Boolean algebra Additional information Content Be familiar with the use of Boolean identities and De Morgan’s laws to manipulate and simplify Boolean expressions. Visit for the most up-to-date specification, resources, support and administration 75 4.7 Fundamentals of computer organisation and architecture 4.7.1 Internal hardware components of a computer 4.7.1.1 Internal hardware components of a computer Content Additional information Have an understanding and knowledge of the basic internal components of a computer system. Although exam questions about specific machines will not be asked, it might be useful to base this section on the machines used at the centre. Understand the role of the following components and how they relate to each other: • • • • • • processor main memory address bus data bus control bus I/O controllers. Understand the need for, and means of, communication between components. In particular, understand the concept of a bus and how address, data and control buses are used. Be able to explain the difference between von Neumann and Harvard architectures and describe where each is typically used. Embedded systems such as digital signal processing (DSP) systems use Harvard architecture processors extensively. Von Neumann architecture is used extensively in general purpose computing systems. Understand the concept of addressable memory. 76 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.7.2 The stored program concept 4.7.2.1 The meaning of the stored program concept Content Additional information Be able to describe the stored program concept: machine code instructions stored in main memory are fetched and executed serially by a processor that performs arithmetic and logical operations. 4.7.3 Structure and role of the processor and its components 4.7.3.1 The processor and its components Content Additional information Explain the role and operation of a processor and its major components: • • • • • arithmetic logic unit control unit clock general-purpose registers dedicated registers, including: • program counter • current instruction register • memory address register • memory buffer register • status register. 4.7.3.2 The Fetch-Execute cycle and the role of registers within it Additional information Content Explain how the Fetch-Execute cycle is used to execute machine code programs including the stages in the cycle (fetch, decode, execute) and details of registers used. 4.7.3.3 The processor instruction set Additional information Content Understand the term ‘processor instruction set’ and know that an instruction set is processor specific. Visit for the most up-to-date specification, resources, support and administration 77 Content Additional information Know that instructions consist of an opcode and A simple model will be used in which the one or more operands (value, memory address addressing mode will be incorporated into the or register). bits allocated to the opcode so the latter defines both the basic machine operation and the addressing mode. Students will not be expected to define opcode, only interpret opcodes in the given context of a question. For example, 4 bits have been allocated to the opcode (3 bits for basic machine operation, eg ADD, and 1 bit for the addressing mode). 4 bits have been allocated to the operand, making the instruction, opcode + operand, 8 bits in length. In this example, 16 different opcodes are possible (24 = 16). 4.7.3.4 Addressing modes Content Additional information Understand and apply immediate and direct addressing modes. Immediate addressing: the operand is the datum. Direct addressing: the operand is the address of the datum. Address to be interpreted as meaning either main memory or register. 78 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.7.3.5 Machine-code/assembly language operations Content Additional information Understand and apply the basic machine-code operations of: • • • • • • • load add subtract store branching (conditional and unconditional) compare logical bitwise operators (AND, OR, NOT, XOR) • logical • shift right • shift left • halt. Use the basic machine-code operations above when machine-code instructions are expressed in mnemonic form- assembly language, using immediate and direct addressing. 4.7.3.6 Interrupts Additional information Content Describe the role of interrupts and interrupt service routines (ISRs); their effect on the Fetch-Execute cycle; and the need to save the volatile environment while the interrupt is being serviced. 4.7.3.7 Factors affecting processor performance Additional information Content Explain the effect on processor performance of: • • • • • • multiple cores cache memory clock speed word length address bus width data bus width. Visit for the most up-to-date specification, resources, support and administration 79 4.7.4 External hardware devices 4.7.4.1 Input and output devices Content Additional information Know the main characteristics, purposes and suitability of the devices and understand their principles of operation. Devices that need to be considered are: • • • • barcode reader digital camera laser printer RFID. 4.7.4.2 Secondary storage devices Content Additional information Explain the need for secondary storage within a computer system. Know the main characteristics, purposes, suitability and understand the principles of operation of the following devices: • hard disk • optical disk • solid-state disk (SSD). SSD = NAND flash memory + a controller that manages pages, and blocks and complexities of writing. Based on floating gate transistors that trap and store charge. A block, made up of many pages, cannot overwrite pages, page has to be erased before it can be written to but technology requires the whole block to be erased. Lower latency and faster transfer speeds than a magnetic disk drive. Compare the capacity and speed of access of various media and make a judgement about their suitability for different applications. 80 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.8 Consequences of uses of computing 4.8.1 Individual (moral), social (ethical), legal and cultural issues and opportunities Content Additional information Show awareness of current individual (moral), social (ethical), legal and cultural opportunities and risks of computing. Teachers may wish to employ two very powerful techniques, hypotheticals and case studies, to engage students in the issues. Understand that: Hypotheticals allow students to isolate quickly important ethical principles in an artificially simplified context. For example, a teacher might ask students to explain and defend how, as a Google project manager, they would evaluate a proposal to bring Google’s Street View technology to a remote African village. What questions should be asked? Who should be consulted? What benefits, risks and safeguards considered? What are the trade-offs? • developments in computer science and the digital technologies have dramatically altered the shape of communications and information flows in societies, enabling massive transformations in the capacity to: • monitor behaviour • amass and analyse personal information • distribute, publish, communicate and disseminate personal information. • computer scientists and software engineers therefore have power, as well as the responsibilities that go with it, in the algorithms that they devise and the code that they deploy. • software and their algorithms embed moral and cultural values. • the issue of scale, for software the whole world over, creates potential for individual computer scientists and software engineers to produce great good, but with it comes the ability to cause great harm. Case studies allow students to confront the tricky interplay between the sometimes competing ethical values and principles relevant in real world settings. For example, the Google Street View case might be used to tease out the ethical conflicts between individual and cultural expectations, the principle of informed consent, Street View’s value as a service, its potential impact on human perceptions and behaviours, and its commercial value to Google and its shareholders. There are many resources available on the Internet to support teaching of this topic. Be able to discuss the challenges facing legislators in the digital age. Visit for the most up-to-date specification, resources, support and administration 81 4.9 Fundamentals of communication and networking 4.9.1 Communication 4.9.1.1 Communication methods Content Additional information Define serial and parallel transmission methods and discuss the advantages of serial over parallel transmission. Define and compare synchronous and asynchronous data transmission. Describe the purpose of start and stop bits in asynchronous data transmission. 4.9.1.2 Communication basics Content Additional information Define: • • • • • baud rate bit rate bandwidth latency protocol. Differentiate between baud rate and bit rate. Bit rate can be higher than baud rate if more than one bit is encoded in each signal change. Understand the relationship between bit rate and bandwidth. Bit rate is directly proportionate to bandwidth. 82 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.9.2 Networking 4.9.2.1 Network topology Content Additional information Understand: A network physically wired in star topology can behave logically as a bus network by using a bus protocol and appropriate physical switching. • physical star topology • logical bus network topology and: • differentiate between them • explain their operation 4.9.2.2 Types of networking between hosts Content Additional information Explain the following and describe situations where they might be used: In a peer-to-peer network, each computer has equal status. In a client-server network, most computers are nominated as clients and one or more as servers. The clients request services from the servers, which provide these services, for example file server, email server. • peer-to-peer networking • client-server networking. 4.9.2.3 Wireless networking Content Additional information Explain the purpose of WiFi. A wireless local area network that is based on international standards. Used to enable devices to connect to a network wirelessly. Be familiar with the components required for wireless networking. Wireless network adapter. Be familiar with how wireless networks are secured. Strong encryption of transmitted data using WPA (Wifi Protected Access)/WPA2, SSID (Service Set Identifier) broadcast disabled, MAC (Media Access Control) address allow list. Explain the wireless protocol Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA) with and without Request to Send/ Clear to Send (RTS/CTS). Knowledge of Carrier Sense Multiple Access/ Collection Detection (CSMA/CD) as used in, for example, Ethernet, is not required. Wireless access point. Be familiar with the purpose of Service Set Identifier (SSID). Visit for the most up-to-date specification, resources, support and administration 83 4.9.3 The Internet 4.9.3.1 The Internet and how it works Content Additional information Understand the structure of the Internet. Understand the role of packet switching and routers. Know the main components of a packet. Define: • router • gateway. Consider where and why they are used. Explain how routing is achieved across the Internet. Describe the term 'uniform resource locator' (URL) in the context of internetworking. Explain the terms ‘fully qualified domain name’ (FQDN), ‘domain name’ and ‘IP address’. Describe how domain names are organised. Understand the purpose and function of the domain service and its reliance on the Domain Name Server (DNS) system. Explain the service provided by Internet registries and why they are needed. 4.9.3.2 Internet security Content Additional information Understand how a firewall works (packet filtering, proxy server, stateful inspection). Explain symmetric and asymmetric (private/ public key) encryption and key exchange. Explain how digital certificates and digital signatures are obtained and used. 84 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Content Additional information Discuss worms, trojans and viruses, and the vulnerabilities that they exploit. Discuss how improved code quality, monitoring and protection can be used to address worms, trojans and viruses. 4.9.4 The Transmission Control Protocol/Internet Protocol (TCP/IP) protocol 4.9.4.1 TCP/IP Content Additional information Describe the role of the four layers of the TCP/IP stack (application, transport, network, link). Describe the role of sockets in the TCP/IP stack. Be familiar with the role of MAC (Media Access Control) addresses. Explain what the well-known ports and client ports are used for and the differences between them. 4.9.4.2 Standard application layer protocols Additional information Content Be familiar with the following protocols: • FTP (File Transfer Protocol) • HTTP (Hypertext Transfer Protocol) • HTTPS (Hypertext Transfer Protocol Secure) • POP3 (Post Office Protocol (v3)) • SMTP (Simple Mail Transfer Protocol) • SSH (Secure Shell). Be familiar with FTP client software and an FTP server, with regard to transferring files using anonymous and non-anonymous access. Be familiar with how SSH is used for remote management. Visit for the most up-to-date specification, resources, support and administration 85 Content Additional information Know how an SSH client is used to make a TCP connection to a remote port for the purpose of sending commands to this port using application level protocols such as GET for HTTP, SMTP commands for sending email and POP3 for retrieving email. Be familiar with using SSH to log in securely to a remote computer and execute commands. Explain the role of an email server in retrieving and sending email. Explain the role of a web server in serving up web pages in text form. Understand the role of a web browser in retrieving web pages and web page resources and rendering these accordingly. 4.9.4.3 IP address structure Content Additional information Know that an IP address is split into a network identifier part and a host identifier part. 4.9.4.4 Subnet masking Content Additional information Know that networks can be divided into subnets and know how a subnet mask is used to identify the network identifier part of the IP address. 4.9.4.5 IP standards Content Additional information Know that there are currently two standards of IP address, v4 and v6. Know why v6 was introduced. 86 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.9.4.6 Public and private IP addresses Content Additional information Distinguish between routable and non-routable IP addresses. 4.9.4.7 Dynamic Host Configuration Protocol (DHCP) Content Additional information Understand the purpose and function of the DHCP system. 4.9.4.8 Network Address Translation (NAT) Content Additional information Explain the basic concept of NAT and why it is used. 4.9.4.9 Port forwarding Additional information Content Explain the basic concept of port forwarding and why it is used. 4.9.4.10 Client server model Content Additional information Be familiar with the client server model. Client sends a request message to server, server responds to request by replying with a response message to client. Be familiar with the Websocket protocol and know why it is used and where it is used. The Websocket specification defines an API (Application Programming Interface) establishing a full-duplex 'socket' connection between a web browser and a server over TCP. This means that there is a persistent connection between client and server, allowing both parties to send data at any time. Visit for the most up-to-date specification, resources, support and administration 87 Content Additional information Be familiar with the principles of Web CRUD Applications and REST: Students should understand the principles: • database connected to browser using REST – Representational State Transfer which relies on HTTP request methods • REST allows JavaScript to talk to server through HTTP • REST API (Application Programming Interface) created and run on server, browser Javascript calls API • JSON (JavaScript Object Notation) or XML can be used to transmit data between a server and web application • Javascript referenced by HTML file, eg index.html, is run in browser. • CRUD is an acronym for: • C – Create • R – Retrieve • U – Update • D – Delete. • REST enables CRUD to be mapped to database functions (SQL) as follows: • GET → SELECT • POST → INSERT • DELETE → DELETE • PUT → UPDATE. Compare JSON (Java script object notation) with XML. JSON compared with XML is: • • • • easier for a human to read more compact easier to create easier for computers to parse and therefore quicker to parse. 4.9.4.11 Thin- versus thick-client computing Content Additional information Compare and contrast thin-client computing with thick-client computing. 4.10 Fundamentals of databases 4.10.1 Conceptual data models and entity relationship modelling Content Additional information Produce a data model from given data requirements for a simple scenario involving multiple entities. Produce entity relationship diagrams representing a data model and entity descriptions in the form: Entity1 (Attribute1, Attribute2, .... ). Underlining can be used to identify the attribute(s) which form the entity identifier. 88 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.10.2 Relational databases Content Additional information Explain the concept of a relational database. Be able to define the terms: • • • • attribute primary key composite primary key foreign key. 4.10.3 Database design and normalisation techniques Content Additional information Normalise relations to third normal form. Students should know what properties are possessed by a relation in third normal form. Understand why databases are normalised. 4.10.4 Structured Query Language (SQL) Additional information Content Be able to use SQL to retrieve, update, insert and delete data from multiple tables of a relational database. Be able to use SQL to define a database table. 4.10.5 Client server databases Content Additional information Know that a client server database system provides simultaneous access to the database for multiple clients. Concurrent access can result in the problem of updates being lost if two clients edit a record at the same time. This problem can be managed by the use of record locks, serialisation, timestamp ordering, commitment ordering. Know how concurrent access can be controlled to preserve the integrity of the database. Visit for the most up-to-date specification, resources, support and administration 89 4.11 Big Data 4.11.1 Big Data Content Additional information Know that 'Big Data' is a catch-all term for data that won't fit the usual containers. Big Data can be described in terms of: Whilst its size receives all the attention, the most difficult aspect of Big Data really involves its lack of structure. This lack of structure poses challenges because: • volume - too big to fit into a single server • velocity - streaming data, milliseconds to seconds to respond • variety - data in many forms such as structured, unstructured, text, multimedia. • analysing the data is made significantly more difficult • relational databases are not appropriate because they require the data to fit into a row-and-column format. Machine learning techniques are needed to discern patterns in the data and to extract useful information. 'Big' is a relative term, but size impacts when the data doesn’t fit onto a single server because relational databases don’t scale well across multiple machines. Data from networked sensors, smartphones, video surveillance, mouse clicks etc are continuously streamed. Know that when data sizes are so big as not to fit on to a single server: • the processing must be distributed across more than one machine • functional programming is a solution, because it makes it easier to write correct and efficient distributed code. Functional programming languages support: • immutable data structures • statelessness • higher-order functions. Know what features of functional programming make it easier to write: • correct code • code that can be distributed to run across more than one server. Be familiar with the: • fact-based model for representing data • graph schema for capturing the structure of the dataset • nodes, edges and properties in graph schema. Each fact within a fact-based model captures a single piece of information. 90 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.12 Fundamentals of functional programming 4.12.1 Functional programming paradigm 4.12.1.1 Function type Content Additional information Loosely speaking, a function is a rule that, for each element in some set A of inputs, assigns f: A → B (where the type is A → B, A is the an output chosen from set B, but without argument type, and B is the result type). necessarily using every member of B. For Know that A is called the domain and B is called example, the co-domain. f: {a,b,c,…z} → {0,1,2,…,25} could use the rule that maps a to 0, b to 1, and so on, using all Know that the domain and co-domain are values which are members of set B. always subsets of objects in some data type. Know that a function, f, has a function type The domain is a set from which the function’s input values are chosen. The co-domain is a set from which the function’s output values are chosen. Not all of the co-domain’s members need to be outputs. 4.12.1.2 First-class object Content Additional information Know that a function is a first-class object in First-class objects (or values) are objects which functional programming languages and in may: imperative programming languages that support • appear in expressions such objects. This means that it can be an • be assigned to a variable argument to another function as well as the • be assigned as arguments result of a function call. • be returned in function calls. For example, integers, floating-point values, characters and strings are first class objects in many programming languages. Visit for the most up-to-date specification, resources, support and administration 91 4.12.1.3 Function application Content Additional information Know that function application means a function The process of giving particular inputs to a applied to its arguments. function is called function application, for example add(3,4) represents the application of the function add to integer arguments 3 and 4. The type of the function is f: integer x integer → integer where integer x integer is the Cartesian product of the set integer with itself. Although we would say that function f takes two arguments, in fact it takes only one argument, which is a pair, for example (3,4). 4.12.1.4 Partial function application Content Additional information Know what is meant by partial function application for one, two and three argument functions and be able to use the notations shown opposite. The function add takes two integers as arguments and gives an integer as a result. Viewed as follows in the partial function application scheme: add: integer → (integer → integer) add 4 returns a function which when applied to another integer adds 4 to that integer. The brackets may be dropped so function add becomes add: integer → integer → integer The function add is now viewed as taking one argument after another and returning a result of data type integer. 92 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.12.1.5 Composition of functions Content Additional information Know what is meant by composition of functions. The operation functional composition combines two functions to get a new function. Given two functions f: A → B g: B → C function g ○ f, called the composition of g and f, is a function whose domain is A and co-domain is C. If the domain and co-domains of f and g are ℝ, and f(x) = (x + 2) and g(y) = y3. Then g ○ f = (x + 2)3 f is applied first and then g is applied to the result returned by f. 4.12.2 Writing functional programs 4.12.2.1 Functional language programs Content Additional information Show experience of constructing simple programs in a functional programming language. The following is a list of functional programming languages that could be used: • • • • Haskell Standard ML Scheme Lisp. Other languages with built-in support for programming in a functional paradigm as well as other paradigms are: • • • • • • • Higher-order functions. Python F# C# Scala Java 8 Delphi XE versions onwards VB.NET 2008 onwards. A function is higher-order if it takes a function as an argument or returns a function as a result, or does both. Visit for the most up-to-date specification, resources, support and administration 93 Content Additional information Have experience of using the following in a functional programming language: map is the name of a higher-order function that applies a given function to each element of a list, returning a list of results. • map • filter • reduce or fold. filter is the name of a higher-order function that processes a data structure, typically a list, in some order to produce a new data structure containing exactly those elements of the original data structure that match a given condition. reduce or fold is the name of a higher-order function which reduces a list of values to a single value by repeatedly applying a combining function to the list values. 4.12.3 Lists in functional programming 4.12.3.1 List processing Content Additional information Be familiar with representing a list as a concatenation of a head and a tail. For example, in Haskell the list [4, 3, 5] can be written in the form head:tail where head is the first item in the list and tail is the remainder of the list. In the example, we have 4:[3, 5]. We call 4 the head of the list and [3, 5] the tail. Know that the head is an element of a list and the tail is a list. Know that a list can be empty. [] is the empty list. Describe and apply the following operations: • • • • • • • return head of list return tail of list test for empty list return length of list construct an empty list prepend an item to a list append an item to a list. Have experience writing programs for the list operations mentioned above in a functional programming language or in a language with support for the functional paradigm. 94 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.13 Systematic approach to problem solving 4.13.1 Aspects of software development 4.13.1.1 Analysis Content Additional information Be aware that before a problem can be solved, Students should have experience of using it must be defined, the requirements of the abstraction to model aspects of the external system that solves the problem must be world in a program. established and a data model created. Requirements of system must be established by interaction with the intended users of the system. The process of clarifying requirements may involve prototyping/agile approach. 4.13.1.2 Design Content Additional information Be aware that before constructing a solution, the solution should be designed and specified, for example planning data structures for the data model, designing algorithms, designing an appropriate modular structure for the solution and designing the human user interface. Students should have sufficient experience of successfully structuring programs into modular parts with clear documented interfaces to enable them to design appropriate modular structures for solutions. Be aware that design can be an iterative process involving a prototyping/agile approach. 4.13.1.3 Implementation Content Additional information Be aware that the models and algorithms need to be implemented in the form of data structures and code (instructions) that a computer can understand. Students should have sufficient practice of writing, debugging and testing programs to enable them to develop the skills to articulate how programs work arguing for their correctness and efficiency using logical reasoning, test data and user feedback. Be aware that the final solution may be arrived at using an iterative process employing prototyping/an agile approach with a focus on solving the critical path first. Visit for the most up-to-date specification, resources, support and administration 95 4.13.1.4 Testing Content Additional information Be aware that the implementation must be tested for the presence of errors, using selected test data covering normal (typical), boundary and erroneous data. Students should have practical experience of designing and applying test data, normal, boundary and erroneous to the testing of programs so that they are familiar with these test data types and the purpose of testing. It should also undergo acceptance testing with the intended user(s) of the system to ensure that the intended solution meets its specification. Students will only need to provide evidence of user feedback not details of the tests carried out by the end user. 4.13.1.5 Evaluation Content Additional information Know the criteria for evaluating a computer system. 4.14 Non-exam assessment - the computing practical project 4.14.1 Overview 4.14.1.1 Purpose of the project The project allows students to develop their practical skills in the context of solving a realistic problem or carrying out an investigation. The project is intended to be as much a learning experience as a method of assessment; students have the opportunity to work independently on a problem of interest over an extended period, during which they can extend their programming skills and deepen their understanding of computer science. The most important skill that should be assessed through the project is a student's ability to create a programmed solution to a problem or investigation. This is recognised by allocating 42 of the 75 available marks to the technical solution and a lower proportion of marks for supporting documentation to reflect the expectation that reporting of the problem, its analysis, the design of a solution or plan of an investigation and testing and evaluation will be concise. 4.14.1.2 Types of problem/investigation Students are encouraged to choose a problem to solve or investigate that will interest them and that relates to a field that they have some knowledge of. There are no restrictions on the types of problem/investigation that can be submitted or the development tools (for example programming 96 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 language) that can be used. The two key questions to ask when selecting a problem/investigation are: • Does the student have existing knowledge of the field, or are they in a position to find out about it? • Is a solution to the problem/investigation likely to give the student the opportunity to demonstrate the necessary degree of technical skill to achieve a mark that reflects their potential? Some examples of the types of problem to solve or investigate are: • a simulation for example, of a business or scientific nature, or an investigation of a wellknown problem such as the game of life • a solution to a data processing problem for an organisation, such as membership systems • the solution of an optimisation problem, such as production of a rota, shortest-path problems or route finding • a computer game • an application of artificial intelligence • a control system, operated using a device such as an Arduino board • a website with dynamic content, driven by a database back-end • an app for a mobile phone or tablet • an investigation into an area of computing, such as rendering a three-dimensional world on screen • investigating an area of data science using, for example, Twitter feed data or online public data sets • investigating machine learning algorithms. There is an expectation that within a centre, the problems chosen by students to solve or investigate will be sufficiently different to avoid the work of one student informing the work of another because they are working on the same problem or investigation. Teachers will be required to record on the Candidate Record Form for each student that they have followed this guideline. If in any doubt on whether problems chosen by students have the potential to raise this issue, please contact your AQA adviser. Table 1 and Table 2 show the technical skills and coding styles required for an A-level standard project. If a problem/investigation is selected that is not of A-level standard then the marks available in each section will be restricted. 4.14.1.3 Project documentation structure The project is assessed in five sections. The table below lists the maximum available mark for each section of the project: Section Max mark 1 Analysis 9 2 Documented design 12 3 Technical solution 42 4 Testing 8 5 Evaluation 4 Total 75 Visit for the most up-to-date specification, resources, support and administration 97 For marking purposes, the project documentation should be presented in the order indicated in the table above. The table does not imply that students are expected to follow a traditional systems life cycle approach when working on their projects, whereby a preceding stage must be completed before the next can be tackled. It is recognised that this approach is unsuited to the vast majority of project work, and that project development is likely to be an iterative process, with earlier parts of the project being revisited as a result of discoveries made in later parts. Students should be encouraged to start prototyping and writing code early on in the project process. A recommended strategy is to tackle the critical path early in the project development process. The critical path is the part of the project that everything else depends on for a working system or a complete investigation result to be achieved. 4.14.2 Using a level of response mark scheme Level of response mark schemes are broken down into a number of levels, each of which has a descriptor. The descriptor for the level shows the average performance for the level. There are a range of marks in each level. The descriptor for the level represents a typical mid-mark performance in that level. Before applying the mark scheme to a student’s project, read it through and annotate it to show the qualities that are being looked for. You can then apply the mark scheme. 4.14.2.1 Step 1 Determine a level Start at the lowest level of the mark scheme and use it as a ladder to see whether the performance in that section of the project meets the descriptor for that level. The descriptor for the level indicates the different qualities that might be seen in the student’s work for that level. If it meets the lowest level then go to the next one and decide if it meets this level, and so on, until you have a match between the level descriptor and the work. With practice and familiarity you will find you will be able to quickly skip through the lower levels of the mark scheme. When assigning a level you should look at the overall quality of the work rather than any small or specific parts where the student has not performed quite as the level descriptor. If the work covers different aspects of different levels of the mark scheme you should use a best fit approach for defining the level and then use the variability of the response to help decide the mark within the level. ie if the response is predominantly level 3 with a small amount of level 4 material it would be placed in level 3 but be awarded a mark near the top of the level because of the level 4 content. 4.14.2.2 Step 2 Determine a mark Once you have assigned a level you need to decide on the mark. The exemplar materials used for standardisation will help. This work will have been awarded a mark by AQA. You can compare your student’s work with the exemplar to determine if it is the same standard, better or worse. You can then use this to allocate a mark for the work based on AQA's mark on the exemplar. You may well need to read back through the work as you apply the mark scheme to clarify points and assure yourself that the level and the mark are appropriate. Work which contains nothing of relevance to the project area being assessed must be awarded no marks for that area. 98 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.14.3 Marking criteria 4.14.3.1 Analysis (9 marks) Level Mark range Description 3 7-9 Fully or nearly fully scoped analysis of a real problem, presented in a way that a third party can understand. Requirements fully documented in a set of measurable and appropriate specific objectives, covering all required functionality of the solution or areas of investigation. Requirements arrived at by considering, through dialogue, the needs of the intended users of the system, or recipients of the outcomes for investigative projects. Problem sufficiently well modelled to be of use in subsequent stages. 2 4-6 Well scoped analysis (but with some omissions that are not serious enough to undermine later design) of a real problem. Most, but not all, requirements documented in a set of, in the main, measurable and appropriate specific objectives that cover most of the required functionality of a solution or areas of investigation. Requirements arrived at, in the main, by considering, through dialogue, the needs of the intended users of the system, or recipients of the outcomes for investigative projects. Problem sufficiently well modelled to be of use in subsequent stages. 1 1-3 Partly scoped analysis of a problem. Requirements partly documented in a set of specific objectives, not all of which are measurable or appropriate for developing a solution. The required functionality or areas of investigation are only partly addressed. Some attempt to consider, through dialogue, the needs of the intended users of the system, or recipients of the outcomes for investigative projects. Problem partly modelled and of some use in subsequent stages. Visit for the most up-to-date specification, resources, support and administration 99 4.14.3.2 Documented design (12 marks) Level Mark range Description 4 10-12 Fully or nearly fully articulated design for a real problem, that describes how all or almost all of the key aspects of the solution/investigation are to be structured/are structured. 3 7-9 Adequately articulated design for a real problem that describes how most of the key aspects of the solution/ investigation are to be structured/are structured. 2 4-6 Partially articulated design for a real problem that describes how some aspects of the solution/investigation are to be structured/are structured. 1 1-3 Inadequate articulation of the design of the solution so that it is difficult to obtain a picture of how the solution/ investigation is to be structured/is structured without resorting to looking directly at the programmed solution. 4.14.3.3 Technical solution (42 marks) 4.14.3.3.1 Completeness of solution (15 marks) Level Mark range Description 3 11-15 A system that meets almost all of the requirements of a solution/an investigation (ignoring any requirements that go beyond the demands of A-level). 2 6-10 A system that achieves many of the requirements but not all. The marks at the top end of the band are for systems that include some of the most important requirements. 1 1-5 A system that tackles some aspects of the problem or investigation. 100 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.14.3.3.2 Techniques used (27 marks) Level Mark Range Description Additional information 3 19-27 The techniques used are appropriate and demonstrate a level of technical skill equivalent to those listed in Group A in Table 1. Above average performance: Group A equivalent algorithms and model programmed more than well to excellent; all or almost all excellent coding style characteristics; more than to highly effective solution. Program(s) demonstrate(s) that the skill required for this level has been applied sufficiently to demonstrate proficiency. Average performance: Group A equivalent algorithms and/or model programmed well; majority of excellent coding style characteristics; an effective solution. Below average performance: Group A equivalent algorithms and/or model programmed just adequately to fully adequate; some excellent coding style characteristics; less than effective to fairly effective solution. 2 10-18 The techniques used are appropriate and demonstrate a level of technical skill equivalent to those listed in Group B in Table 1. Program(s) demonstrate(s) that the skill required for this level has been applied sufficiently to demonstrate proficiency. Above average performance: Group B equivalent algorithms and model programmed more than well to excellent; majority of excellent coding style characteristics; more than to highly effective solution. Average performance: Group B equivalent algorithms and/or model programmed well; some excellent coding style characteristics; effective solution. Below average performance: Group B equivalent algorithms and/or model programmed just adequately to fully adequate; all or almost all relevant good coding style characteristics but possibly one example at most of excellent characteristics; less than effective to fairly effective solution. Visit for the most up-to-date specification, resources, support and administration 101 Level Mark Range Description Additional information 1 1-9 The techniques used demonstrate a Above average performance: Group C equivalent model and algorithms level of technical skill equivalent to programmed more than well to those listed in Group C in Table 1. excellent; almost all relevant good Program(s) demonstrate(s) that the coding style characteristics; more skill required for this level has been than to highly effective simple applied sufficiently to demonstrate solution. proficiency. Average performance: Group C equivalent model and algorithms programmed well; some relevant good coding style characteristics; effective simple solution. Below average performance: Group C equivalent algorithms and/or model programmed in a severely limited to limited way; basic coding style characteristics; trivial to lacking in effectiveness simple solution. Select the band, 1, 2 or 3 with level of demand description that best matches the techniques and skill that the student’s program attempts to cover. The emphasis is on what the student has actually achieved that demonstrates proficiency at this level rather than what the student has set out to use and do but failed to demonstrate, eg because of poor execution. Check the proficiency demonstrated in the program. If the student fails to demonstrate proficiency at the initial level of choice, drop down a level to see if what the student has done demonstrates proficiency at this level for the lower demand until a match is obtained. Table 1 is indicative of the standard required and is not to be treated as just a list of things for students to select from and to be automatically credited for including in their work. As indicated above, having selected the appropriate level for techniques used and proficiency in their use, the exact mark to award should be determined based upon: • the extent to which the criteria for the mark band have been achieved • the quality of the coding style that the student has demonstrated (see Table 2 for exemplification of what is expected) • the effectiveness of the solution. 102 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.14.3.4 Example technical skills 4.14.3.4.1 Table 1: Example technical skills Group Model (including data model/structure) Algorithms A Complex data model in database (eg several interlinked tables) Cross-table parameterised SQL Aggregate SQL functions User/CASE-generated DDL script Hash tables, lists, stacks, queues, graphs, trees or structures of equivalent standard Graph/Tree Traversal Files(s) organised for direct access Linked list maintenance List operations Stack/Queue Operations Hashing Complex scientific/mathematical/robotics/ control/business model Advanced matrix operations Recursive algorithms Complex user-defined algorithms (eg optimisation, minimisation, scheduling, pattern matching) or equivalent difficulty Mergesort or similarly efficient sort Complex user-defined use of objectorientated programming (OOP) model, eg classes, inheritance, composition, polymorphism, interfaces Complex client-server model Dynamic generation of objects based on complex user-defined use of OOP model Server-side scripting using request and response objects and server-side extensions for a complex client-server model Calling parameterised Web service APIs and parsing JSON/XML to service a complex client-server model Visit for the most up-to-date specification, resources, support and administration 103 Group Model (including data model/structure) Algorithms B Simple data model in database (eg two or three interlinked tables) Single table or non-parameterised SQL Bubble sort Multi-dimensional arrays Binary search Dictionaries Records Text files Writing and reading from files File(s) organised for sequential access Simple scientific/mathematical /robotics/ control/business model Simple user defined algorithms (eg a range of mathematical/statistical calculations) Generation of objects based on simple OOP model Simple OOP model Simple client-server model Server-side scripting using request and response objects and server-side extensions for a simple client-server model Calling Web service APIs and parsing JSON/XML to service a simple clientserver model C Single-dimensional arrays Linear search Appropriate choice of simple data types Simple mathematical calculations (eg average) Single table database Non-SQL table access Note that the contents of Table 1 are examples, selected to illustrate the level of demand of the technical skills that would be expected to be demonstrated in each group. The use of alternative algorithms and data models is encouraged. If a project cannot easily be marked against Table 1 (for example, a project with a considerable hardware component) then please consult your AQA non-exam assessment Adviser or provide a full explanation of how you have arrived at the mark for this section when submitting work for moderation. 104 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.14.3.4.2 Table 2: Coding styles Style Characteristic Excellent Modules (subroutines) with appropriate interfaces. Loosely coupled modules (subroutines) – module code interacts with other parts of the program through its interface only. Cohesive modules (subroutines) – module code does just one thing. Modules(collections of subroutines) – subroutines with common purpose grouped. Defensive programming. Good exception handling. Good Well-designed user interface Modularisation of code Good use of local variables Minimal use of global variables Managed casting of types Use of constants Appropriate indentation Self-documenting code Consistent style throughout File paths parameterised Basic Meaningful identifier names Annotation used effectively where required The descriptions in Table 2 are cumulative, ie for a program to be classified as excellent it would be expected to exhibit the characteristics listed as excellent, good and basic not just those listed as excellent. 4.14.3.5 Testing (8 marks) Level Mark range Description 4 7-8 Clear evidence, in the form of carefully selected representative samples, that thorough testing has been carried out. This demonstrates the robustness of the complete or nearly complete solution/thoroughness of investigation and that the requirements of the solution/ investigation have been achieved. Visit for the most up-to-date specification, resources, support and administration 105 Level Mark range Description 3 5-6 Extensive testing has been carried out, but the evidence presented in the form of representative samples does not make clear that all of the core requirements of the solution/ investigation have been achieved. This may be due to some key aspects not being tested or because the evidence is not always presented clearly. 2 3-4 Evidence in the form of representative samples of moderately extensive testing, but falling short of demonstrating that the requirements of the solution/ investigation have been achieved and the solution is robust/ investigation thorough. The evidence presented is explained. 1 1-2 A small number of tests have been carried out, which demonstrate that some parts of the solution work/some outcomes of the investigation are achieved. The evidence presented may not be entirely clear. Evidence for the testing section may be produced after the system has been fully coded or during the coding process. It is expected that tests will either be planned in a test plan or that the tests will be fully explained alongside the evidence for them. Only carefully selected representative samples are required. 4.14.3.6 Evaluation (4 marks) Level Mark Description 4 4 Full consideration given to how well the outcome meets all of its requirements. How the outcome could be improved if the problem was revisited is discussed and given detailed consideration. Independent feedback obtained of a useful and realistic nature, evaluated and discussed in a meaningful way. 3 3 Full or nearly full consideration given to how well the outcome meets all of its requirements. How the outcome could be improved if the problem was revisited is discussed but consideration given is limited. Independent feedback obtained of a useful and realistic nature but is not evaluated and discussed in a meaningful way, if at all. 106 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Level Mark Description 2 2 The outcome is discussed but not all aspects are fully addressed either by omission or because some of the requirements have not been met and those requirements not met have been ignored in the evaluation. No independent feedback obtained or if obtained is not sufficiently useful or realistic to be evaluated in a meaningfully way even if attempted. 1 1 Some of the outcomes are assessed but only in a superficial way. No independent feedback obtained or if obtained is so basic as to be not worthy of evaluation. 4.14.4 Project tasks that are not of A-level standard If the task (problem or investigation) selected for a project is not of A-level standard, mark the project against the criteria given, but adjust, the mark awarded downwards by two marking levels (two marks in the case of evaluation) in each section for all but the technical solution. You should have already taken the standard into account for this, by directly applying the criteria. For example, if a student had produced a 'fully or nearly fully articulated design of a real problem describing how solution is to be structured/is structured'. This would, for an A-level standard project, achieve a mark in Level Four for Documented Design (10-12 marks). If the problem selected was too simple to be of A-level standard but the same criteria had been fulfilled, shift the mark awarded down by two levels, into Level Two, an award of 4-6 marks. If a downward shift by two levels is not possible, then a mark in the lowest level should be awarded. 4.14.5 Guide to non-exam assessment documentation 4.14.5.1 Analysis Students are expected to: • produce a clear statement that describes the problem area and specific problem that is being solved/investigated • outline how they researched the problem • state for whom the problem is being solved/investigated • provide background in sufficient detail for a third party to understand the problem being solved/investigated • produce a numbered list of measurable, "appropriate" specific objectives, covering all required functionality of the solution or areas of investigation (Appropriate means that the specific objectives are single purpose and at a level of detail that is without ambiguity.) • report any modelling of the problem that will inform the Design stage, for example a graph/ network model of Facebook connections or an E-R model. A fully scoped analysis is one that has: • researched the problem thoroughly • has clearly defined the problem being solved/investigated • omitted nothing that is relevant to subsequent stages Visit for the most up-to-date specification, resources, support and administration 107 • statements of objectives which clearly and unambiguously identify the scope of the project • modelled the problem for the Design stage where this is possible and necessary. 4.14.5.2 Design Students are expected to articulate their design in a manner appropriate to the task and with sufficient clarity for a third party to understand how the key aspects of the solution/investigation are structured and on what the design will rely, eg use of numerical and scientific package libraries, data visualisation package library, particular relational database and/or web design framework. The emphasis is on communicating the design; therefore it is acceptable to provide a description of the design in a combination of diagrams and prose as appropriate, as well as a description of algorithms, SQL, data structures, database relations as appropriate, and using relevant technical description languages, such as pseudo-code. Where design of a user interface is relevant, screen shots of actual screens are acceptable. 4.14.5.3 Technical solution Students should provide program listing(s) that demostrate their technical skill. The program listing(s) should be appropriately annotated and self-documenting (an approach that uses meaningful identifiers, with well structured code that minimises instances where program comments are necessary). Students should present their work in a way that will enable a third party to discern the quality and purpose of the coding. This could take the form of: • an overview guide which amongst other things includes the names of entities such as executables, data filenames/urls, database names, pathnames so that a third party can, if they so desire, run the solution/investigation • explanations of particularly difficult-to-understand code sections; a careful division of the presentation of the code listing into appropriately labelled sections to make navigation as easy as possible for a third party reading the code listing. Achievement of the latter, to an extent, is linked to the skill in applying a structured approach during the course of developing the solution or carrying out the investigation. 4.14.5.4 Testing Students must provide and present in a structured way for example in tabular form, clear evidence of testing. This should take the form of carefully selected and representative samples, which demonstrate the robustness of the complete, or nearly complete, solution/thoroughness of investigation and which demonstrate that the requirements of the solution/investigation have been achieved. The emphasis should be on producing a representative sample in a balanced way and not on recording every possible test and test outcome. Students should explain the tests carried out alongside the evidence for them. This could take the form of: • • • • • • an introduction and overview the test performed its purpose if not self-evident the test data the expected test outcome the actual outcome with a sample of the evidence, for example screen shots of before and after the test, etc, sampled in order to limit volume. 108 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 4.14.5.5 Evaluation Students should consider and assess how well the outcome meets its requirements. Students should obtain independent feedback on how well the outcome meets its requirements and discuss this feedback. Some of this feedback could be generated during prototyping. If so, this feedback, and how/why it was taken account must be presented and referenced so it can be found easily. Students should also consider and discuss how the outcome could be improved more realistically if the problem/investigation were to be revisited. 4.14.6 Assessment objective breakdown for non-exam assessment Section Total AO2 Analysis 9 9 Design 12 12 AO3a Technical Solution 42 42 AO3b Testing 8 8 AO3c Evaluation 4 4 AO3c Totals 75 9 AO3 Elements AO2b 66 Visit for the most up-to-date specification, resources, support and administration 109 110 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 5 Scheme of assessment Find past papers and mark schemes, and specimen papers for new courses, on our website at aqa.org.uk/pastpapers The AS specification is designed to be taken over one or two years with all assessments taken at the end of the course. The A-level specification is designed to be taken over two years with all assessments taken at the end of the course. AS exams and certification for these specifications are available for the first time in May/June 2016 and then every May/June for the life of the specification. A-level exams and certification for these specifications are available for the first time in May/June 2017 and then every May/June for the life of the specification. These are linear qualifications. In order to achieve the award, students must complete all exams in May/June in a single year. All assessments must be taken in the same series. Our A-level assessments in Computer Science require students to demonstrate their ability to draw together their knowledge, skills and understanding from across the full course of study. This is evident in: • Paper 1 assessment for extended response questions • Paper 2 assessment for extended response questions • non-exam assessment. Paper 2 of our AS assessment includes extended response questions that allow students to demonstrate their ability to draw together knowledge, skills and understanding from across the full AS course of study. Teacher's notes to accompany Paper 1 will be available on e-AQA: • for A-level on 1 September in the year of certification • for AS on 1 March in the year of certification. All materials are available in English only. 5.1 Aims All specifications in computer science must build on the knowledge, understanding and skills established at key stage 4 and encourage students to develop a broad range of the knowledge, understanding and skills of computing, as a basis for progression into further learning and/or employment. AS and A-level specifications in computer science must encourage students to develop: • an understanding of, and the ability to apply, the fundamental principles and concepts of computer science, including abstraction, decomposition, logic, algorithms and data representation • the ability to analyse problems in computational terms through practical experience of solving such problems, including writing programs to do so • the capacity for thinking creatively, innovatively, analytically, logically and critically • the capacity to see relationships between different aspects of computer science Visit for the most up-to-date specification, resources, support and administration 111 • mathematical skills related to: • Boolean algebra • comparison and complexity of algorithms (A-level only) • number representations and bases. • the ability to articulate the individual (moral), social (ethical), legal and cultural opportunities and risks of digital technology. 5.2 Assessment objectives Assessment objectives (AOs) are set by Ofqual and are the same across all AS and A-level Computer Science specifications and all exam boards. The exams will measure how students have achieved the following assessment objectives. • AO1: Demonstrate knowledge and understanding of the principles and concepts of computer science, including abstraction, logic, algorithms and data representation. • AO2: Apply knowledge and understanding of the principles and concepts of computer science, including to analyse problems in computational terms. • AO3: Design, program and evaluate computer systems that solve problems, making reasoned judgements about these and presenting conclusions. Weighting of assessment objectives for AS Computer Science Assessment objectives (AOs) Component weightings (approx %) Overall weighting (approx %) Paper 1 Paper 2 AO1 7 28 35 AO2 16 19 35 AO3 27 3 30 Overall weighting of components 50 50 100 Weighting of assessment objectives for A-level Computer Science Assessment objectives (AO) Component weightings (approx %) Paper 1 Paper 2 Overall weighting (approx %) NEA AO1 8 22 0 30 AO2 12 16 2 30 AO3 20 2 18 40 Overall weighting of components 40 40 20 100 5.3 Assessment weightings The marks awarded on the papers will be scaled to meet the weighting of the components. Students' final marks will be calculated by adding together the scaled marks for each component. 112 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Grade boundaries will be set using this total scaled mark. The scaling and total scaled marks are shown in the table below. AS Component Maximum raw mark Scaling factor Maximum scaled mark Paper 1 75 x1 75 Paper 2 75 x1 75 Total scaled mark 150 A-level Maximum raw mark Scaling factor Maximum scaled mark Paper 1 100 x1.5 150 Paper 2 100 x1.5 150 NEA 75 x1 75 Component Total scaled mark 375 Visit for the most up-to-date specification, resources, support and administration 113 114 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 6 Non-exam assessment administration The non-exam assessment (NEA) for A-level only is a computing practical project. Visit aqa.org.uk/7517 for detailed information about all aspects of NEA administration. The head of the school or college is responsible for making sure that NEA is conducted in line with our instructions and Joint Council for Qualifications (JCQ) instructions. 6.1 Supervising and authenticating To meet Ofqual's qualification and subject criteria: • students must sign the Candidate record form to confirm that the work submitted is their own • all teachers who have marked a student’s work must sign the declaration of authentication on the Candidate record form. This is to confirm that the work is solely that of the student concerned and was conducted under the conditions laid down by this specification • teachers must ensure that a Candidate record form is attached to each student’s work. Students must have sufficient direct supervision to ensure that the work submitted can be confidently authenticated as their own. This means that you must review the progress of the work during research, planning and throughout its production to see how it evolves. You may provide guidance and support to students so that they are clear about the requirements of the task they need to undertake and the marking criteria on which the work will be judged. You may also provide guidance to students on the suitability of their proposed task, particularly if it means they will not meet the requirements of the marking criteria. When checking drafts of a student’s work, you must not comment or provide suggestions on how they could improve it. However, you can ask questions about the way they are approaching their work and you can highlight the requirements of the marking criteria. If a student receives any additional assistance which is acceptable within the further guidance that is provided for this specification, you should award a mark that represents the student’s unaided achievement. Please make a note of the support the student received on the Candidate record form. This will allow the moderator to see whether the student has been awarded an appropriate mark. Please note that you should sign the authentication statement on the Candidate record form. If the statement is not signed, we cannot accept the student’s work for assessment. Once a student submits work for marking and it has been marked, you cannot return it to the student for improvement, even if they have not received any feedback or are unaware of the marks awarded. Further guidance on setting, supervising, authenticating and marking work is available on the subject pages of our website and through teacher standardisation. Visit for the most up-to-date specification, resources, support and administration 115 6.2 Avoiding malpractice Please inform your students of the AQA regulations concerning malpractice. They must not: • • • • submit work that is not their own lend work to other students allow other students access to, or use of, their own independently-sourced source material include work copied directly from books, the Internet or other sources without acknowledgement • submit work that is word-processed by a third person without acknowledgement • include inappropriate, offensive or obscene material. These actions constitute malpractice and a penalty will be given (for example, disqualification). If you identify malpractice before the student signs the declaration of authentication, you don’t need to report it to us. Please deal with it in accordance with your school or college’s internal procedures. We expect schools and colleges to treat such cases very seriously. If you identify malpractice after the student has signed the declaration of authentication, the head of your school or college must submit full details of the case to us at the earliest opportunity. Please complete the form JCQ/M1, available from the JCQ website at jcq.org.uk You must record details of any work which is not the student’s own on the Candidate record form or other appropriate place. You should consult your exams officer about these procedures. 6.3 Teacher standardisation We will provide support for using the marking criteria and developing appropriate tasks through teacher standardisation. For further information about teacher standardisation visit our website at aqa.org.uk/7707 In the following situations teacher standardisation is essential. We will send you an invitation to complete teacher standardisation if: • moderation from the previous year indicates a serious misinterpretation of the requirements • a significant adjustment was made to the marks in the previous year • your school or college is new to this specification. For further support and advice please speak to your adviser. Email your subject team at computerscience@aqa.org.uk for details of your adviser. 6.4 Internal standardisation You must ensure that you have consistent marking standards for all students. One person must manage this process and they must sign the Centre declaration sheet to confirm that internal standardisation has taken place. 116 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 Internal standardisation may involve: • all teachers marking some sample pieces of work to identify differences in marking standards • discussing any differences in marking at a training meeting for all teachers involved • referring to reference and archive material, such as previous work or examples from our teacher standardisation. 6.5 Annotation To meet Ofqual’s qualification and subject criteria, you must show clearly how marks have been awarded against the marking criteria in this specification. Your annotation will help the moderator see, as precisely as possible, where you think the students have met the marking criteria. Work can be annotated using either or both of the following methods: • flagging evidence in the margins or in the text • summative comments, referencing precise sections in the work. 6.6 Submitting marks You should check that the correct marks for each of the marking criteria are written on the Candidate record form and that the total mark is correct. The deadline for submitting the total mark for each student is given at aqa.org.uk/keydates 6.7 Factors affecting individual students For advice and guidance about arrangements for any of your students, please email us as early as possible at eos@aqa.org.uk Occasional absence: you should be able to accept the occasional absence of students by making sure they have the chance to make up what they have missed. You may organise an alternative supervised session for students who were absent at the time you originally arranged. Lost work: if work is lost you must tell us how and when it was lost and who was responsible, using our special consideration online service at aqa.org.uk/eaqa Special help: where students need special help which goes beyond normal learning support, please use the Candidate record form to tell us so that this help can be taken into account during moderation. Students who move schools: students who move from one school or college to another during the course sometimes need additional help to meet the requirements. How you deal with this depends on when the move takes place. If it happens early in the course, the new school or college should be responsible for the work. If it happens late in the course, it may be possible to arrange for the moderator to assess the work as a student who was ‘Educated Elsewhere’. Visit for the most up-to-date specification, resources, support and administration 117 6.8 Keeping students' work Students’ work must be kept under secure conditions from the time that it is marked, with Candidate record forms attached. After the moderation period and the deadline for Enquiries about Results (or once any enquiry is resolved) you may return the work to students. 6.9 Moderation You must send all your students' marks to us by the date given at aqa.org.uk/deadlines. You will be asked to send a sample of your students' NEA evidence to your moderator. You must show clearly how marks have been awarded against the assessment criteria in this specification. Your comments must help the moderator see, as precisely as possible, where you think the students have met the assessment criteria. You must: • record your comments on the Candidate Record Form (CRF) • check that the correct marks are written on the CRF and that the total is correct. The moderator re-marks a sample of the evidence and compares this with the marks you have provided to check whether any changes are needed to bring the marking in line with our agreed standards. Any changes to marks will normally keep your rank order but, where major inconsistencies are found, we reserve the right to change the rank order. School and college consortia If you are in a consortium of schools or colleges with joint teaching arrangements (where students from different schools and colleges have been taught together but entered through the school or college at which they are on roll), you must let us know by: • filling in the Application for Centre Consortium Arrangements for centre-assessed work, which is available from the JCQ website jcq.org.uk • appointing a consortium co-ordinator who can speak to us on behalf of all schools and colleges in the consortium. If there are different co-ordinators for different specifications, a copy of the form must be sent in for each specification. We will allocate the same moderator to all schools and colleges in the consortium and treat the students as a single group for moderation. 6.10 After moderation We will return your students’ non-exam assessed work to you after the exams. You will also receive a report when the results are issued, which will give feedback on the appropriateness of the project undertaken, interpretation of the marking criteria and how students performed in general. We will give you the final non-exam assessed work marks when the results are issued. To meet Ofqual requirements, as well as for awarding, archiving or standardisation purposes, we may need to keep some of your students’ non-exam assessed work. We will let you know if we need to do this. 118 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 7 General administration You can find information about all aspects of administration, as well as all the forms you need, at aqa.org.uk/examsadmin 7.1 Entries and codes You only need to make one entry for each qualification – this will cover all the question papers, non-exam assessement and certification. Every specification is given a national discount (classification) code by the Department for Education (DfE), which indicates its subject area. If a student takes two specifications with the same discount code, Further and Higher Education providers are likely to take the view that they have only achieved one of the two qualifications. Please check this before your students start their course. Qualification title Option AQA entry DfE discount code code AQA Advanced Subsidiary GCE in Computer Science Option A (C#) 7516A 2610 (post-16), CK1 (KS4) Option B (Java) 7516B 2610 (post-16), CK1 (KS4) Option D (Python) 7516D 2610 (post-16), CK1 (KS4) Option E (VB.Net) 7516E 2610 (post-16), CK1 (KS4) Option A (C#) 7517A 2610 Option B (Java) 7517B 2610 Option D (Python) 7517D 2610 Option E (VB.Net) 7517E 2610 AQA Advanced Level GCE in Computer Science These specifications comply with Ofqual’s: • • • • General conditions of recognition that apply to all regulated qualifications GCE qualification level conditions that apply to all GCEs GCE subject level conditions that apply to all GCEs in this subject all relevant regulatory documents. Ofqual has accredited these specifications. The qualification accreditation number (QAN) for the AS is 601/4699/0. The QAN for the A-level is 601/4569/9. Visit for the most up-to-date specification, resources, support and administration 119 7.2 Overlaps with other qualifications There is overlapping content in the AS and A-level Computer Science specifications. This helps you to teach the AS and A-level together. 7.3 Awarding grades and reporting results The A-level qualification will be graded on a six-point scale: A*, A, B, C, D and E. Students who fail to reach the minimum standard for grade E will be recorded as U (unclassified) and will not receive a qualification certificate. 7.4 Re-sits and shelf life Students can re-sit the qualifications as many times as they wish, within the shelf life of the qualifications. 7.5 Previous learning and prerequisites There are no previous learning requirements. Any requirements for entry to a course based on these specifications are at the discretion of schools and colleges. However, we recommend that students should have the skills and knowledge associated with a GCSE Computer Science course or equivalent. 7.6 Access to assessment: diversity and inclusion General qualifications are designed to prepare students for a wide range of occupations and further study. Therefore our qualifications must assess a wide range of competences. The subject criteria have been assessed to see if any of the skills or knowledge required present any possible difficulty to any students, whatever their ethnic background, religion, sex, age, disability or sexuality. If any difficulties were encountered, the criteria were reviewed again to make sure that tests of specific competences were only included if they were important to the subject. As members of the Joint Council for Qualifications (JCQ) we participate in the production of the JCQ document Access Arrangements and Reasonable Adjustments: General and Vocational qualifications. We follow these guidelines when assessing the needs of individual students who may require an access arrangement or reasonable adjustment. This document is published on the JCQ website at jcq.org.uk Students with disabilities and special needs We can make arrangements for disabled students and students with special needs to help them access the assessments, as long as the competences being tested are not changed. Access arrangements must be agreed before the assessment. For example, a Braille paper would be a reasonable adjustment for a Braille reader but not for a student who does not read Braille. We are required by the Equality Act 2010 to make reasonable adjustments to remove or lessen any disadvantage that affects a disabled student. 120 Visit for the most up-to-date specification, resources, support and administration AQA AS and A-level Computer Science . AS and A-level exams June 2016 onwards. Version 1.6 31 July 2023 If you have students who need access arrangements or reasonable adjustments, you can apply using the Access arrangements online service at aqa.org.uk/eaqa Special consideration We can give special consideration to students who have been disadvantaged at the time of the assessment through no fault of their own – for example a temporary illness, injury or serious problem such as the death of a relative. We can only do this after the assessment. Your exams officer should apply online for special consideration at aqa.org.uk/eaqa For more information and advice about access arrangements, reasonable adjustments and special consideration please see aqa.org.uk/access or email accessarrangementsqueries@aqa.org.uk 7.7 Working with AQA for the first time If your school or college has not previously offered any AQA specification, you need to register as an AQA centre to offer our specifications to your students. Find out how at aqa.org.uk/ becomeacentre If your school or college is new to these specifications, please let us know by completing an Intention to enter form. The easiest way to do this is via e-AQA at aqa.org.uk/eaqa 7.8 Private candidates These specifications are not available to private candidates. Visit for the most up-to-date specification, resources, support and administration 121 Get help and support Visit our website for information, guidance, support and resources at You can talk directly to the Computer Science subject team: E: computerscience@aqa.org.uk T: 0161 957 3980 aqa.org.uk Copyright © 2019 AQA and its licensors. All rights reserved. AQA retains the copyright on all its publications, including the specifications. However, schools and colleges registered with AQA are permitted to copy material from this specification for their own internal use. 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