Research Progress Report Presentation a. Do you have a topic for your research? If so, please describe it. “The topic we choose on our research is how well our “Cell Division” card Game works as a supplementary learning tool for teaching students about the process and functions of cell division. The researchers develop a modified card game that assists the students or the learners to understand much better the meiosis and mitosis topic in biology.In this Game, Each card represents either biological terminologies, the definition and what if’s question. The developers also includes special cards that may help or even hinder players through out the game to make this game much more interacting and challenging. To be honest this topic have a strong weakness mainly about the intended outcomes to the students. Basically, by playing this game, the players or the learners must only need to memorize the cards in order to win the game. Memorization doesn’t fall into the higher thinking skills, but the researchers investigate other research and articles online that rote learning is essential for their learning process. Study states that due to the difficult terminology that many students feel they must learn in order to grasp the material, many drop out of the course. Thus, efforts should be made to lessen the overall quantity of factual material that students are required to recall, decrease the usage of the passive lecture style, and focus more on developing active, independent learning and problem-solving skills in students.” b. Do you have a research question? If so, please describe it .Our research question are directed on what game design we will make in order to assist students in studying Meiosis and Mitosis topic, basically what are the mechanics and the contents of the game,. We also include the teacher's evaluation in the classroom on implying this game, does game-based learning is an effective supplementary tool in their student's learning process. And also, What will the students' assessments of the game be when game-based learning is applied. Will the student's inquiry learning skills improve, will their analytical skill enhance, and their attitudes and actions in playing this game. c. Have you done literature review for your project? Please describe the gaps you identified. In further investigations and research, we collected several related studies and articles supporting the game based learning theory, but as we noticed, most of the supplementary tool that is being used is only effective when it is used after the lecture in the classroom. In other words most of the game based learning technique serves as a formative assessment, the gap between our study is that, they can play this game whenever and wherever they want since we design a game that players can play with their own. d. Have you begun collecting research or data for your project? If not, and you plan on doing so, please provide a timeline for your research or data collection efforts. If you are working with an existing data set, please describe it. Although we have not began collecting data, we scheduled it as by every week of the month, starting this 3rd week of February up until march. We are planning to make this happen in City high together with the other group, since all of our members doesn't have internship. And also, we have not yet discussed or finalize our data set for data collection. e. Do you have a working draft of your manuscript? If so, have you gotten feedback on your draft from your research mentor? We already have a working draft on our manuscript but still a long working process since we have only submitted to our research mentor once. As expected, our research advisor pointed a lots of mistakes mostly in our conceptual framework and including the literature review. f. What problems or concerns did you encounter in your research work? Please describe these stumbling blocks. First, One of our hindrance in this research is that many many studies claims that rote learning is not enough specially in science subject, some of the study states that science students need an actual analyzing skills in order to increase their academic performance in science literature. But in our study, with the help of other related studies, we can demand that rote learning is still fundamental in student's learning process, because we still agree that the educational system requires a type of acquisition in order for the student's to achieve high in academic performance. Also, terminologies in biology subject is way too many for the learners to memorize, that's why we develop this type of game to assist them not just memorization of terms but to analyze and justify their understanding in cell division. Second, is our problem in collecting data, as I mentioned earlier, none of our members have a internship, so we are having trouble where and when to start our data collection.