Uploaded by ksmith

mixing cheat sheet

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MIXING EQ CHEAT SHEET
This is a cheat sheet guide to give you some pointers
on where you can cut and boost areas in specific
track to help them in the mix with your EQs. Use it
as a guide to help you with mixing the different
types of tracks
INSTRUMENT
EQ CUT
EQ BOOST
Kick
150-300Hz - to remove
muddiness
700-900hz – extra
resonance not needed in
sound
50-70Hz – for enhancing
the low end
2500hz-4000hz –
enhance the attack of
the kick
8khz – to enhance the
click of the kick
Snare
500 – 700Hz – remove
resonance of snare
200hz – improve low end
2500hz - increase
midrange attack
8kHz – enhance high
mids of snare
High Toms
150 – 250hz – remove
muddiness
700-1000hz – remove
resonance of sound
120 – 200Hz – enhance
low end
4500Hz – improve the
attack
8000Hz, enhance the
high mids of the attack
Low Toms
150 – 250hz – remove
muddiness
700-1000hz – remove
resonance of sound
70 – 100Hz – improve
low end. 4500Hz –
improve the attack
8000Hz, enhance the
high mids of the attack
INSTRUMENT
EQ CUT
EQ BOOST
Overheads
400- 700Hz – remove
resonant sounds
10Khz, High pass shelf –
remove harshness of
sound
12kHz shelf, for extra
high-end sparkle
Room Mics
150-300Hz – remove
muddiness
8Khz, High pass shelf –
remove harshness of
sound
80Hz – enhance low end
5-7,5kHz – for extra
presence
Bass
High Pass – above
4000hz
50-80Hz – improve low
end
500 – 1000Hz, enhance
attack of bass
Clean Guitars
250 – 600Hz – remove
muddiness
1-2kHz – to help cut
through in mix.
8-11kHz – for extra
brightness
INSTRUMENT
EQ CUT
EQ BOOST
Distorted Guitars
Low Shelf 90-150Hz
High Shelf above 12kHz
– remove harshness
250-400Hz, remove
muddiness
1,5kHz – to help cut
through in mix.
2.5Khz – extra Attack
5-8kHz – for extra
brightness
Vocals
Anything below 150Hz –
remove unwanted low
content
1-2,5kHz – more attack
to vocals
8kHz – more brightness
to sound
12-14kHz – for more airy
sound
Piano
500-1000Hz – remove
resonant sounds
100-200Hz – more low
end
3000Hz – add Presence
Synths
200-400Hz – remove
resonant sounds. Plus
muddiness of sounds
400 - 600Hz – adds
thickness
1-2Khz – Add more
Attack to synths
3-4kHz – adds extra
presence
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