1 SPEX 204 BEHAVIOUR MODIFICATION: Feedback & Reinforcement I. PRINCIPLES OF FEEDBACK & REINFORCEMENT Feedback, Reinforcement, & Punishment are behaviour modification approaches that coaches, teachers, & exercise leaders use to direct behaviour & help participants develop motivation, commitment, & desired skills. [related to the ‘direction’ component of Motivation] A. Fundamental Assumption Behaviour is determined by its consequences B = f (???) (Skinner, 1968) B = f (p x E) B. Feedback -- Information about a behaviour or the consequences of a behaviour (eg. knowledge of results, verbal & nonverbal communication, reinforcement, punishment) Try change -ve behaviour 2 C. Why is feedback (eg., reinforcement, punishment) important? C. Why is feedback important? 1. 2. 3. D. It is necessary if learning is to occur. It influences the performance of well-learned skills (by acting as an incentive). It affects psychological variables such as motivation self-confidence, stress, and state anxiety. How does feedback influence behaviour? 1. INFORMATIONAL Function -- feedback ‘informs’ person what should and should not be done (information to improve next time) if you do good keep going, if you do bad improve 2. E. MOTIVATION Function -- feedback increases effort & intensity thru incentives & ‘rewards’ for goal accomplishment Type of Feedback: Reinforcement -- Any reward, praise, or event that increase the frequency or strength of a behaviour (ie. it reinforces or ‘strengthens’ the behaviour). Reinforcement is defined by its effect: “Increase” 1. Positive Reinforcement: contingent use of rewards/ reinforcers to increase the frequency of a particular behaviour (eg., increasing praise when a skill/drill is done correctly). 3 2. Negative Reinforcement*: contingent withdrawal of a negative stimulus to increase the frequency of a particular behaviour (eg., withdrawing criticism when drill/skill is done correctly). Hate sports>punish by PE teacher F. Type of Feedback: Punishment (Referee) -- Application of a negative stimulus (eg. pain, criticism), or the removal of something positive (eg. opportunity to play, praise), in order to decrease the frequency of a particular behaviour. -- It ‘weakens’ a particular behaviour. For example, punishing a player with a ‘time-out’ or criticism when a drill/skill is done incorrectly or with little effort. NB. Punishment does not necessarily eliminate or extinguish a behaviour; it may only temporarily reduce the rate of the behaviour. II. BASIC ASSUMPTION OF BEHAVIOUR MODIFICATION Behaviour is controlled by its consequences (Skinner, 1968) ===> PERCEPTION B = f (p x E) If a behaviour is followed by a reinforcer. It is more likely to occur again under similar conditions (situation-specific). The behaviour is :. ‘contingent’ upon the reinforcement/ punishment consequences (contingency management). 4 III. RESEARCH EXAMPLES of MODIFICATION in SPORT & EXERCISE BEHAVIOUR (see Weinberg & Gould, 2019: pp. 128-130) Behavioural modification programmes have successfully: increased the pace a new skill (rowing) (eg., Rushall, 1973) increased productivity at practice (eg., Rushall & Pettinger,1969; Young et al, 2009) improved gymnastic performance (eg., Wolko et al., 1993) reduced errors in tennis, gridiron/football, & gymnastics (eg., Simek et al., 1994) improved sportspersonship attitudes (eg., Martin & Thompson, 2011) improved exercise adherence (eg., Luiselli et al, 2011) Motivation Example: Rushall & Pettinger (1969) Studied swimming workout productivity 32 swimmers (9-15 years), 4 groups (a) Money II (b) Candy/choc bars (c) Coaches Attention (only older swimmers want coaches attention(14,15yo) (d) Nothing (Control) For each lap swum in under 60 seconds. Results: ??? 5 IV. GUIDELINES FOR USE OF REINFORCEMENT (see Weinberg & Gould, 2019: pp. 130-131) 1. Selecting the behaviour to be increased: -- specific, observable, measurable (Tkachuk et al., 2003) 2. Choosing an effective reinforcer: Select reinforcers that; (a) are readily available. (b) can be used immediately following the desired behaviour. (c) can be used over and over again without losing their ‘meaning’ / effect (use a variety of reinforcers) (d) do not require a great deal of time to ‘consume’. 3. Applying Reinforcement: immediate & contingent. V. SUMMARY: USING BEH. MOD in SPORT/EXERCISE Key Point: Beh. Mod. (eg, reinforcement) is only ONE variable influencing behaviour… don’t expect 100% in behaviour (ie., it is complex: B = f [P x E] ). (1) Reinforce/Punish immediately & contingent (2) Be consistent across behaviours, players, & time. 6 Behaviour Mod. (eg, reinforcement) Reinforcers ‘Extrinsic Rewards’ Extrinsic Rewards Next topic: (Extrinsic Motivation) Intrinsic Motivation (?) “Intrinsic Motivation & Flow”