Uploaded by Abdul Ahmed

STEAM PPT

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Minza
Tej
Alpha
Ifzaal
Oviya
How do u go about a steam project ?
Where do u get stuck while doing the steam project?
What actually is a steam project and how to go about it
How Do We Invent New Things?
Creativity, plays an important role in this It's something that is really hard to teach or smth
that can’t be taught . But,Design Thinking is a methodology that is used to teach
people how to make innovations. but keep in mind, we are not saying that it makes you as
innovative or creative as Steve Jobs or Elon Musk but,
we can use this methodology to make you more creative or innovative than yourself.
WHAT IS STEAM
STEAM is an acronym that stands for Science, Technology, Engineering, Arts, and
Mathematics. It is an educational approach that integrates these disciplines into a
cohesive learning framework.
WHY STEAM
Considered to be very important as it increases holistic education, interdisciplinary thinking,
future workforce needs career opportunities and problem-solving skills creative thinking and
global competitiveness
PROBLEM WITH STEAM
5 Steps of Design Thinking
So design thinking has steps that you can follow
The first step is to empathise.
On the ppt:
● Understand the target audience: Determine who the users of your invention are, such
as parents or school children.
● Connect emotionally: Delve into the users' perspectives, needs, and emotions to gain
a deeper understanding of their experiences.
● Importance of empathy: Empathy allows us to design solutions that truly address
users' pain points and improve their lives. (can we include SDG here?, just mention
that it would be better if we link it with SDGs)
First, you have to understand who you're inventing for. Are you inventing for your parents or
you're inventing for children who are studying in the school?
You have to understand who the target users are. Then you empathise with them, especially
their emotions.
Imagine the emotions and experiences of the users. Thus, if you are inventing for school
children, empathize with their frustrations and aspirations in their academic journey.
And then you go to the second step, which is called Define
On the ppt:
● Identify the problem: Choose a problem that you encounter in your daily life, ensuring
it is relevant and realistic, such as finding ways to enhance students' creativity.
● Thorough understanding: Investigate and define the problem from various angles,
considering its different aspects and implications.
● Clarity is key: Clearly articulate the problem statement to avoid ambiguity and guide
the design process effectively.
One of the biggest challenges that we face during steam is finding a problem to work on and
many of us don’t understand the right problems to start with . In the end, whichever issue
you decide to work on, make sure to define and understand every aspect of it thoroughly.
(How do u choose a topic) Some tips we can give u are: choose a problem that you
encounter in your daily life ,and take a topic that is more realistic. Find something that you
can help students perspective …for example you can’t really choose topics like global
warming for the obvious reasons ,choose something that affects you maybe a new canteen
with better food in school ( just kidding ) but like what steps can you take to so that many of
the students can express their creativity better .
So choose more realistic issues to work on that your project can actually make an impact
on, and also makes your
and then you go to the third step, which is ideation,
On the ppt:
● Brainstorming: Engage in a creative process to generate a multitude of ideas,
encouraging a free flow of thoughts without judgment.
● User feedback: Seek input from the users to validate and refine the ideas,
incorporating their perspectives into the ideation phase.
● Selection and prototyping: Identify the most promising ideas and create prototypes to
test and further develop them.
Ideate by brainstorming to generate a large number of ideas. Any ideas you get, should not
be quickly dismissed and judged. Try to create as many ideas as possible, and do not judge
them.
After this, find out what others think to evaluate and refine the generated ideas. Choose the
most promising concepts to move forward with.
We then converge those refined ideas into a prototype
After choosing your most ideal ideas, you can move on to create a prototype with them. This
can be a physical model, a digital mock-up, or even a storyboard.
Allow users to interact with the prototype and gather their feedback. Their insights will help
you refine and improve the design. Iterate this process if necessary.
The fifth: test
After you’re done with the prototype, which is the fourth step
Test the prototype with the user, get the feedback, redesign or reinvent.
We have a phrase called all design is redesign. If you realise, Whoa, I actually didn't define
this problem right, then you go back to step two. So you have to go in this iterations..make
necessary changes in the steps required .
Eventually you will have some very nice inventions. But when you read books and or you
listen to some lectures, whatever, after you finish in that you didn't understand it yet
you have to use it several times to really feel it.
This year steam is being replaced by INTRAPRENEURSHIP where we will be including a new
aspect of Entrepreneurship along with STEAM project.
Entrepreneurship is the ability and readiness to develop, organize and run a business
enterprise, along with any of its uncertainties in order to make a profit.
And intrapreneurship is basically developing open-ended ideas and turn them into realworld products and services.
Business Plan
The 4P’s of the Marketing Mix:
● Product
● Price
● Place/Physical Distribution
● Promotion
Price
●
Factors Determining Price
○ Production cost
○ The Utility and Demand
○ Government and Legal Regulations
○ Pricing Objectives
Monetizing It:
1. Build a prototype or minimum viable product (MVP): Develop a working prototype
or MVP that demonstrates your idea's functionality and value. This will allow you to
gather feedback, refine your concept, and attract potential investors or customers.
2. Create a revenue model: Determine how you will generate revenue from your idea.
Explore different monetization strategies such as selling products or services,
licensing your idea to other companies, offering subscriptions, or generating
advertising revenue.
3. Secure funding: Depending on the scale of your idea, you may need funding to
bring it to market. Explore various funding options such as bootstrapping, seeking
investors, crowdfunding, or applying for grants or loans. Prepare a compelling pitch
and business plan to attract potential investors. Many governments offer grants,
loans, and funding programs specifically designed to support innovative research and
development. Platforms like Kickstarter, Indiegogo, and GoFundMe allow you to raise
funds from the public to support your prototype's development and bring it to market.
Market your idea: Develop a marketing strategy to create awareness and generate
interest in your idea. Utilize digital marketing techniques, social media, content
creation, and traditional advertising methods to reach your target audience. Highlight
the unique benefits and value proposition of your idea Watsapp
4. Form strategic partnerships: Identify potential partners or collaborators who can
help you license and commercialize your idea. These could be suppliers,
manufacturers, distributors, or other businesses operating in complementary or
related industries. Strategic partnerships can provide access to resources, expertise,
and distribution channels.
5. Protect your intellectual property: Consider protecting your idea through patents,
trademarks, or copyrights, depending on the nature of your concept. Intellectual
property protection can help prevent others from copying or using your idea without
permission.
6. Sell the prototype outright: If you prefer a simpler approach, you can sell the rights
to your prototype outright to a company or investor who sees its potential. This option
allows you to receive an upfront payment, but you may relinquish control over the
further development and commercialization of the product.
7. Scale and expand: Once you have successfully monetized your idea, focus on
scaling your operations and expanding your customer base. Explore new markets,
consider international expansion, and invest in additional resources to support
growth.
Physical Distribution
● Components of Physical Distribution
○ Order Processing
○ Transportation
○ Warehousing
○ Inventory Control
Promotion
● Advertising
●
●
●
○ Paid Form
○ Impersonality
○ Identified Sponsor
Personal selling
Public Relations
○ Publicity
○ Press release
○ Corporate communication
○ Lobbying
○ Counselling
Sales Promotion
○ Rebate
○ Discount
○ Refunds
○ Product combinations
○ Quantity gift
○ Instant Draws and Assigned Gift
○ Lucky Draw
○ Usable Benefit
○ Full finance @ 0%
○ Sampling
○ Contests
ACADEMIC HONESTY
One important thing we have to focus on is that we don’t use topics or problems that are
already done before .Academic honesty is very crucial when it comes to having a good
Steam project .
● Original work: this includes finding a problem or solutions that has not been already
done before
● Acknowledging others: it is important that we respect and acknowledge the work of
other people. Credit’s due where credit’s due, can’t win alone if your team can’t win.
Wassa wassa wassa wasgood
● Citing correctly : clearly stating when you have used someone els’s idea words or
images . Here, we are not saying that you can use someone’s else’s project and then
cite them and then think the question of academic honesty is solved . NO this
becomes plagiarism . what we are talking about is when you refer someone els’s
work to to know more about a particular topic or develop ideas of your own . It is
important that the reference material that we use is accurate and verified .
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