CHAPTER 3 Creating Opportunity © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. CHAPTER OBJECTIVES • Use design thinking approaches to understand opportunity. • Understand the nature of creativity and the creativity process. • Learn how to develop creative skills. • Experience how to find and frame problems. • Understand the innovation process and the types of innovation. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. CREATING OPPORTUNITY • Ideas are a commodity; everyone has them. • What distinguishes entrepreneurs from others who have ideas is that they know how to extract value from those ideas and turn them into opportunities that have commercial potential. • Fundamentally, that is the difference between an idea and an opportunity. • An opportunity can turn into a business. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. DESIGN THINKING (slide 1 of 3) • Design thinking is a process and approach that looks at the world from the customer’s perspective. • It can be thought of as groups of related activities that move from inspiration (creativity) to ideation (opportunity development) to implementation (innovation and commercialization). © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. FIGURE 3.1 Entrepreneurship and the Elements of Design Thinking © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. DESIGN THINKING (slide 2 of 3) • In its most simplistic definition, design thinking uses techniques and tools to: 1. 2. 3. 4. Define a problem. Create and consider multiple options. Refine those options through iteration. Settle on a winning solution. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. DESIGN THINKING (slide 3 of 3) • At the heart of design thinking is a deep understanding, or empathy, with what people (customers) want. • That level of empathy requires entrepreneurs to embed themselves in the world of the customers they are trying to serve so they can see needs from the customer’s perspective. • A number of characteristics other than empathy are associated with design thinkers, including: • • • • Integrative thinking. Optimism. Experimentation. Collaboration. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.1 CREATIVITY AND INSPIRATION (slide 1 of 2) • Creativity, the ability to use your imagination to come up with original ideas, enables entrepreneurs to differentiate their businesses from competitors so that customers will notice them. • Creativity is the basis for invention, which is discovering something that did not exist previously, and innovation, which is finding a new way to do something or improving on an existing product or service. • Creativity is also fundamental to problem-solving. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.1 CREATIVITY AND INSPIRATION (slide 2 of 2) • The creative process is difficult to study because it generally deals with a person’s internal thought processes, which are often not apparent even to the person being studied. • One of the earliest descriptions of the creative process came from Wallas, who identified four stages in the creative process: 1. 2. 3. 4. Preparation – looking at a problem from a variety of perspectives. Incubation – letting the problem lie in the subconscious for a time. Illumination – the discovery of a solution. Verification – bringing the idea to an outcome. • A more recent and very insightful view of the creative process comes from Norman Seeff, who identified seven stages that individuals or teams go through as they move from the beginnings of an idea to the fulfillment or final outcome. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. FIGURE 3.2 The Seven Stages of the Creative Process Source: Adapted from Norman Seeff Productions. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.1a Challenges to Creativity (slide 1 of 2) • Creativity tends to occur naturally if one lets it, but entrepreneurs often unintentionally erect roadblocks that prevent them from following the creative path. • These roadblocks are generally of two main types: 1. Environmental. 2. Personal. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.1a Challenges to Creativity (slide 2 of 2) Environmental Challenges • One of the biggest contributors to lowered productivity is multitasking. Personal Challenges • The need for ideas to be acceptable or seem rational to others is a significant roadblock for many entrepreneurs. • To increase your confidence as a creative individual, take the following actions: • Set manageable goals that create small wins when they’re achieved. • Spend time learning everything you can about your new business idea to reduce some of the risk of entrepreneurship and build confidence. • Learn when to stop improving on an idea or planning a business and start moving into action mode. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. TABLE 3.1 Developing Creative Skills (slide 1 of 2) Design a creative environment. Minimize distractions. Spend time in quiet contemplation—make thinking a habit. Pay attention to where you are when you feel creative. Move out of your comfort zone to try new things. Log ideas. Maintain a journal of thoughts and ideas. Go back to your journal periodically for inspiration. Put the familiar in a new context. Look for opportunity in the places you frequent. Pick a product and come up with new applications for it. Identify a negative event (i.e., economic downturn) and brainstorm why it may be a positive. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. TABLE 3.1 Developing Creative Skills (slide 2 of 2) Take advantage of your personal network. Who in your network can connect you with people doing very different things from what you’re doing? Visualize something. Try visualizing what the world might look like in 50 years based on what you know today but not limiting what is possible. Do you have a diverse network of people who can connect you to new communities of people? Entrepreneurs need networks for every aspect of their businesses. Visualize where a technology like mobile phone or social networking is going and what that might look like in the future. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.1b Tools for Creativity and Inspiration (slide 1 of 3) • When generating new ideas, follow these rules of thumb: • If you’re in a group, start by generating ideas individually first. • Initially, go for quantity of ideas over quality of ideas. • Capture every idea no matter how outlandish it may seem on the surface. • Piggyback on ideas by taking several ideas and creating new combinations and modifications, but do this only after first generating ideas at the individual level. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.1b Tools for Creativity and Inspiration (slide 2 of 3) Brainwriting • Brainwriting is a form of brainstorming that is often used to make sure that everyone on the team feels comfortable offering up ideas. • There are a number of ways the exercise can be accomplished, but essentially, it’s about getting ideas down on Post-it® notes and then organizing the ideas and creating themes, followed by putting together ideas that don’t normally go together. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.1b Tools for Creativity and Inspiration (slide 3 of 3) Visualization • Visualization is being able to paint a picture of what you’re seeing through graphics and words that also reveal patterns in the masses of ideas you generate. Journey Mapping • Journey mapping depicts all of the touch points a company has with a customer from purchases to end of product life. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. FIGURE 3.3 The Journey Map © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.2 OPPORTUNITY/IDEATION (slide 1 of 3) • Opportunity is the intersection of an idea and a customer. • Research on entrepreneurial opportunity has identified two fundamental theories to explain how opportunities happen: 1. Discovery theory. 2. Creation theory. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.2 OPPORTUNITY/IDEATION (slide 2 of 3) • Discovery theory sees opportunity arising from shifts in external factors in the market or industry, such as regulation, technological changes, and changes in customer preferences. • Entrepreneurs tend to be better at discovering or recognizing opportunity when they see it due to alertness or awareness. • Alertness is a combination of a number of attributes, such as: • Risk preference (how much risk you can tolerate). • Cognitive differences (how you learn versus how others learn). • Information asymmetries (what the entrepreneur knows that others do not). © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.2 OPPORTUNITY/IDEATION (slide 3 of 3) • With creation theory, entrepreneurs create opportunities via their actions, reactions, and experiments around new products, services, and business models. • Creation theory allows for the fact that there are no “seeds” for opportunities in the industry/market environment. • If there are seeds, they lie within the entrepreneur, so these types of opportunities do not exist outside the mind of the entrepreneur. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.3 FIND AND FRAME THE PROBLEM • Once you have generated a number of ideas or problems, there is a natural tendency to want to kill the “crazy” ideas quickly and rush to judgment on the best ideas. • Both of these actions will ensure that the right problem gets lost in the scramble. • To avoid this mistake, try the following techniques: • Use the principle of affirmative judgment, which is simply looking for the strengths or positive aspects of a problem first. • Use a set of predefined criteria to establish standards for the selection of the best problem definition. • Don’t come to conclusions too quickly, especially if they are based solely on your personal experience. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.3a Restate the Problem • Two simple words, “how” and “why,” can often break the logjam created by a problem statement that may be too narrow or too broad. • An effective problem statement has four components: 1. A “how” question. 2. An answer to who is responsible for dealing with the problem. 3. An action verb, which represents the positive course of action anticipated. 4. The target or desired outcome. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. TABLE 3.2 Problem Statement: How can we sell more mobile ultrasound devices? Why do we want to sell more MUDs? Because our overall MUD sales are down. Why are our MUD sales down? Because our customers aren’t buying. Why aren’t our customers buying? Because we have too much competition. Why do we have too much competition? Because we’re not introducing anything new. Why aren’t we introducing anything new? Because we’re behind in our product development. Final Problem Statement: “How can we speed up our product development process? © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.3b Identify Attributes • Attribute identification is a simple technique that has the entrepreneur breaking down a problem into its various elements and then generating new approaches or modifications for each element. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.3c Force Fitting • Some of the best ideas come from connecting things that normally don’t go together. • Force fitting involves taking a random object, thinking about its characteristics, and then forcing those characteristics to apply to the problem statement you’re dealing with. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.4 DEVELOP SOLUTIONS (slide 1 of 2) • Identifying the right problem is the most challenging aspect of the problem-solving process because it’s important to get the problem right from the start so that time and money won’t be wasted on the wrong solution. • The same techniques used to generate and focus ideas related to a problem can be employed to generate and focus potential solutions. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.4 DEVELOP SOLUTIONS (slide 2 of 2) • Criteria often play a more critical role in the identification of solutions because normally there are constraints in the form of costs, skills, and timeframes that must be taken into consideration. • Criteria can be explicit and more formal such as time limits, budget constraints, and the like. • They can also be implicit: criteria that may not have been specifically identified but that are known to be part of what must be considered in any decision about a solution—such things as intuition, team culture, preferences, prejudices, and perspectives often based on previous experience. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. INNOVATION AND 3.5 COMMERCIALIZATION • The process of innovation extracts value from an idea—value that someone will pay for. • In the 1930s, economist Joseph Schumpeter identified five categories of innovation that are still relevant today: 1. A new product or substantial change in an existing product. 2. A new process. 3. A new market. 4. New sources of supply. 5. Changes in industrial organization. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.5a Commercialization (slide 1 of 2) • Commercialization is the process that moves an innovation from the laboratory to the market by executing on a business strategy. Research • Any commercialization process starts with research. • Various things you must conduct research on include: • The industry. • The market you’re going after. • Any intellectual property protections or regulatory requirements you will have to meet. • The customer. • The business model. • Business design. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.5a Commercialization (slide 2 of 2) Outcomes • The research you do will inform the decisions you make about your business, and those decisions will drive your startup capital requirements as well as revenue sources and cost drivers. Execution • Your research will guide two critical decisions: 1. The makeup of the management team. 2. Market timing. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. FIGURE 3.4 The Innovation and Commercialization Process © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3.5b Incremental versus Disruptive Innovation • In general, innovations can be categorized into two broad groups: 1. Incremental innovations. • Incremental innovation improves on an existing technological or product base, often to create differentiation in the market. • Example: The Apple iPad. 2. Disruptive or radical innovations. • Disruptive or radical innovations obsolete previous technology or ways of doing things. • Examples: The Internet, the birth control pill, and artificial intelligence. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. TABLE 3.3 Some Sources of Innovation (slide 1 of 2) Customers Needs and suggestions for improvements or new products and services. Online News Sources and Magazines Reveal trends and needs in the market. Observation Sitting in an airport or other highly trafficked area and observing the challenges people face. Demographic shifts The increasing Latino population or people moving to the Sun Belt states. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. TABLE 3.3 Some Sources of Innovation (slide 2 of 2) New government laws and regulations The new federal tax laws and the need for businesses and individuals to understand and comply with their requirements. Emerging industries Mobile and wearable devices, autonomous vehicles, 3D printing. Trends The Internet of Things (IoT), cybersecurity, blockchain, data analytics. Business operations New processes that reduce costs and speed up operations. © 2020 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.