CHAPTER 2 Motion in One Dimension KINEMATICS • Kinematics describes motion while ignoring the external agents that might have caused or modified the motion • Motion represents a continual change in an object’s position • In this chapter, we consider only motion in one dimension, and describe the moving object as a particle regardless of its size (the particle model) POSITION • The motion of a particle is completely known if the particle’s position in space is known at all times • You need a coordinate system to measure the position. POSITION-TIME GRAPH • The position-time graph shows the motion of the particle (car). • This is a permanent record of the motion. • Q: when was the particle to the right of the origin? to the left? When was it at the origin? When was it moving towards left? right? When was it at rest? DISPLACEMENT • Displacement is defined as the change in position during some time interval – Represented as x x ≡ xf - xi – SI units are meters (m) – x can be positive or negative • Different than distance – Distance is the length of a path followed by a particle DISTANCE VS. DISPLACEMENT – AN EXAMPLE • Assume a player moves from one end of the court to the other and back • Distance is twice the length of the court – Distance is always positive • Displacement is zero Δx = xf – xi = 0 since xf = xi • Q:Do you have different words for position and displacement in your mother language? DISTANCE VS. DISPLACEMENT – AN EXAMPLE Examples A particle moves . . . o From x = 5 m to x = 12 m: o ∆x = 7 m (positive direction) o From x = 5 m to x = 1 m: o ∆x = -4 m (negative direction) o From x = 5 m to x = 200 m to x = 5 m: o ∆x = 0 m VECTORS AND SCALARS • Vector quantities need both magnitude (size or numerical value) and direction to completely describe them – Will use + and – signs to indicate vector directions in this chapter • Scalar quantities are completely described by magnitude only AVERAGE VELOCITY • The average velocity is the rate at which the displacement occurs v x , avg x xf xi t t – The x indicates motion along the x-axis • The dimensions are length / time [L/T] • The SI units are m/s • Is also the slope of the line in the position – time graph AVERAGE SPEED • Speed is a scalar quantity – Has the same units as velocity – Defined as total distance / total time: v avg d t • The speed has no direction and is always expressed as a positive number • Neither average velocity nor average speed gives details about the trip described AVERAGE SPEED AND AVERAGE VELOCİTY • The average speed is not the magnitude of the average velocity – For example, a runner ends at her starting point – Her displacement is zero – Therefore, her average velocity is zero – However, the distance traveled is not zero, so the average speed is not zero AVERAGE VELOCITY GRAPHICALLY INSTANTANEOUS VELOCITY, EQUATIONS • The general equation for instantaneous velocity is: v x lim t 0 x dx t dt • The instantaneous velocity can be positive, negative, or zero • The instantaneous velocity indicates what is happening at every point of time INSTANTANEOUS VELOCITY, GRAPH • The instantaneous velocity is the slope of the line tangent to the x vs. t curve – This would be the green line • The light blue lines show that as t gets smaller, they approach the green line INSTANTANEOUS VELOCITY, GRAPH • Another graph illustrating the limiting process graphically. As ∆𝑡 → 0 the lines approach the tangent at t0 . • The instantaneous velocity at t=2 s is the slope of the tangent to the graph there. INSTANTANEOUS SPEED • The instantaneous speed is the magnitude of the instantaneous velocity. It is always a positive number. • The instantaneous speed has no direction associated with it • “Velocity” and “speed” will indicate instantaneous values. • Q: Do you have different words for speed and velocity in your mother language? ANALYSIS MODEL: A PARTICLE WITH CONSTANT VELOCITY • Constant velocity indicates the instantaneous velocity at any instant during a time interval is the same as the average velocity during that time interval – vx = vx, avg – The mathematical representation of this situation is the equation vx x xf xi t t or xf xi v x t – Common practice is to let ti = 0 and the equation becomes: xf = xi + vx t (for constant vx) PARTICLE UNDER CONSTANT VELOCITY, GRAPH • The graph represents the motion of a particle under constant velocity • Q: Why is it a straight line? • The slope of the graph is the value of the constant velocity • The y-intercept is xi , i.e. the position at t=0 • Q: What does a negative slope mean? a zero slope? MODEL: A PARTICLE UNDER CONSTANT SPEED • A particle under constant velocity moves with a constant speed along a straight line • A particle can also move with a constant speed along a curved path. This is NOT motion with constant velocity. • This can be represented with a model of a particle under constant speed v d t AVERAGE ACCELERATION • Acceleration is the rate of change of the velocity (not the speed). Average acceleration is defined as: ax ,avg v x v xf v xi t tf t i • Dimensions are L/T2 • SI units are m/s² • In one dimension, positive and negative can be used to indicate direction INSTANTANEOUS ACCELERATION • The instantaneous acceleration is the limit of the average acceleration as t approaches 0 v x dv x d 2 x ax lim 2 t 0 t dt dt • The term acceleration will mean instantaneous acceleration – If average acceleration is wanted, the word average will be included INSTANTANEOUS ACCELERATION – GRAPH • The slope of the velocity-time graph is the acceleration • The green line represents the instantaneous acceleration • The blue line is the average acceleration GRAPHICAL COMPARISON • (a): the position-time graph • (b):The velocity-time graph is found by measuring the slope of the position-time graph at every instant • The acceleration-time graph is found by measuring the slope of the velocity-time graph at every instant. • Q:When was the particle speeding up? Slowing down? Moving with constant velocity? NOTES ABOUT ACCELERATION • When an object’s velocity and acceleration are in the same direction, the object is speeding up • When an object’s velocity and acceleration are in the opposite direction, the object is slowing down • Negative acceleration does NOT necessarily mean the object is slowing down • Positive acceleration does NOT necessarily mean the object is slowing down – If the acceleration and velocity have the same sign, the object is speeding up, if they have different signs it is slowing down POSITION, VELOCITY AND ACCELERATION USING CALCULUS The position of a particle as a function of time is given by the expression: x(t ) 5 6t 7t 2 2t 4 (m) Then, we have, for example: x(0) x0 5m, x(1) 16m The x-t graph of the motion over the interval t=0 to t=1.8 s is shown below: POSITION, VELOCITY AND ACCELERATION USING CALCULUS The velocity of the particle as a function of time is given by dx the expression: v(t ) 6 14t 8t 3 dt So, we have, for example: v(0) v0 6m / s, v(1) 12m / s The v-t graph of the motion over the interval t=0 to t=1.8 s is shown below: POSITION, VELOCITY AND ACCELERATION USING CALCULUS The acceleration of the particle as a function of time is given dx by the expression: a (t ) 14 24t 2 dt MOTION DIAGRAMS • A motion diagram can be formed by imagining the stroboscope photograph of a moving object KINEMATIC EQUATIONS • The kinematic equations can be used with any particle under uniform (constant) acceleration • The kinematic equations may be used to solve any problem involving one-dimensional motion with a constant acceleration • You may need to use two of the equations to solve one problem • Many times there is more than one way to solve a problem KINEMATIC EQUATIONS, 1 • For constant ax, • 𝑎𝑎𝑣𝑔 = 𝑎𝑥 →→ v xf v xi ax t • Can determine an object’s velocity at any time t when we know its initial velocity and its acceleration – Assumes ti = 0 and tf = t • Does not give any information about displacement KINEMATIC EQUATIONS, 2 • For constant acceleration, v x,avg v xi v xf 2 • The average velocity can be expressed as the arithmetic mean of the initial and final velocities – This applies only in situations where the acceleration is constant KINEMATIC EQUATIONS, 3 • For constant acceleration, 1 xf xi v x,avg t xi v xi v fx t 2 • This gives you the position of the particle in terms of time and velocities • Doesn’t give you the acceleration KINEMATIC EQUATIONS, 4 • For constant acceleration, 1 2 xf xi v xi t ax t 2 • Gives final position in terms of velocity and acceleration • Doesn’t tell you about final velocity KINEMATIC EQUATIONS, 5 • For constant a, v xf2 v xi2 2ax xf xi • Gives final velocity in terms of acceleration and displacement • Does not give any information about the time KINEMATIC EQUATIONS SUMMARY TABLE 2-1 • 𝑣𝑥 = 𝑣𝑥𝑖 + 𝑎𝑥 𝑡 • 𝑥 = 𝑥𝑖 + 𝑣𝑥𝑖 𝑡 + 2 • 𝑣𝑥2 = 𝑣𝑥𝑖 + 2𝑎𝑥 ∆𝑥 • ∆𝑥 = 𝑣𝑥𝑖 +𝑣𝑥 2 𝑡 1 𝑎𝑥 𝑡 2 2 GRAPHICAL LOOK AT MOTION WITH CONSTANT ACCELERATION: X-T CURVE • The slope of the curve is the velocity xf xi v xi t 1 2 ax t 2 • The curved line indicates the velocity is changing – Therefore, there is an acceleration GRAPHICAL LOOK AT MOTION: VELOCITY – TIME CURVE • The slope gives the acceleration • 𝑣𝑥 = 𝑣𝑥𝑖 + 𝑎𝑥 𝑡 • The straight line indicates a constant acceleration GRAPHICAL LOOK AT MOTION: ACCELERATION – TIME CURVE • The acceleration is constant. FREELY FALLING OBJECTS • A freely falling object is any object moving freely under the influence of gravity alone • The acceleration of an object in free fall is directed downward, regardless of the initial motion ACCELERATION OF FREELY FALLING OBJECT • The magnitude of free fall acceleration is g = 9.80 m/s2 – g decreases with increasing altitude – g varies with latitude – 9.80 m/s2 is the average at the Earth’s surface – The italicised g will be used for the acceleration due to gravity • We will neglect air resistance FREE FALL – AN OBJECT DROPPED • Initial velocity is zero • Let up be positive vo= 0 • Use the kinematic equations – Generally use y instead of x since vertical • Acceleration is ay = -g = -9.80 m/s2 a = -g FREE FALL – AN OBJECT THROWN DOWNWARD • ay = -g = -9.80 m/s2 • Initial velocity 0 – With upward being positive, initial velocity will be negative vo= 0 a = -g FREE FALL – OBJECT THROWN UPWARD • Initial velocity is upward, so positive • The instantaneous velocity at the maximum height is zero • ay = -g = -9.80 m/s2 everywhere in the motion •The motion may be symmetrical – Then tup = tdown , v = -vo v=0 vo≠ 0 a = -g FREE FALL – KINEMATIC EQUATIONS • 𝑣𝑦 = 𝑣𝑦𝑖 − 𝑔𝑡 • 𝑦= 1 𝑦𝑖 + 𝑣𝑦𝑖 𝑡 − 𝑔𝑡 2 2 2 • 𝑣𝑦2 = 𝑣𝑦𝑖 − 2𝑔∆𝑦 • ∆𝑦 = 𝑣𝑦𝑖 +𝑣𝑦 2 𝑡 KINEMATIC EQUATIONS FROM CALCULUS • Displacement equals the area under the velocity – time curve lim tn 0 v n tf xn tn v x (t )dt ti • The limit of the sum is a definite integral KINEMATIC EQUATIONS – GENERAL CALCULUS FORM dv x ax dt t v xf v xi ax dt 0 dx vx dt t xf xi v x dt 0 KİNEMATİC EQUATİONS – FROM INTEGRATİON • The integration form of vf – vi gives v xf v xi ax t • The integration form of xf – xi gives 1 xf xi v xi t a x t 2 2 PROBLEM SOLVING – CONCEPTUALIZE • Think about and understand the situation • Make a quick drawing of the situation • Gather the numerical information – Include algebraic meanings of phrases • Focus on the expected result. – Think about units • Think about what a reasonable answer should be PROBLEM SOLVING – CATEGORISE • Simplify the problem – Can you ignore air resistance? – Model objects as particles • Classify the type of problem – Substitution – Analysis • Try to identify similar problems you have already solved – What analysis model would be useful? PROBLEM SOLVING – ANALYZE • Select the relevant equation(s) to apply • Solve for the unknown variable • Substitute appropriate numbers • Calculate the results – Include units • Round the result to the appropriate number of significant figures PROBLEM SOLVING – FINALIZE • Check your result – Does it have the correct units? – Does it agree with your conceptualised ideas? • Look at limiting situations to be sure the results are reasonable • Compare the result with those of similar problems