Asset list Plants and trees: 1 Pine tree repeated all over the scene 2 trees with color variations repeated all over scene 1 small bush repeated all over Props: 1 Full Column (modular) (total in scene=6 + 1 down) 1 “Deconstructed” Column (focal point) Tiles/ loose tiles for the floor Terrain: Mountain/Hillside (has to be pushed back for a better view) Work Hours available: Monday– 4 hours to work (in consideration of other classes homework) Tuesday– 5 hours approx. Wednesday– 4 hours approx. Thursday– 5 hours approx. Friday– 9 hours approx. Saturday– 9 hours approx. Sunday– 9 hours approx. Total working hours per week: 45 hours approx. Note for self: these are not in chronological order at the moment. TASK TASK DESCRIPTION TIME FRAME COLLECTIVE MILESTONE Terrain layout (greyboxing) Plan out the terrain proportions, different zones where the assets will be placed and the different heights and variations the terrain will have. 1-2 days Terrain and Vegetation w/o textures Terrain refining Add geometry to the greybox, start defining details of the surface and add tiles and geometry details that are needed. 2-3 days Foliage (trees) modeling Model out the trees and leaves, making sure there are 1-1.5 weeks 2/24 at least two different types of trees for added variation. Variation could be included in the foliage (leaves) Foliage (trees) refining Refine bark, branches and leaves, add in extra geometry details if needed (Zbrush sculpting if needed for a high quality version) 1-1.5 weeks Column modeling Start doing basic shapes, the full column and the ruins column, has to be done in a modular way, at least 6/8 modules (to be seen). 1-1.5 weeks Column refining Refine shapes and proportions if needed, add cracks and detailing in the model. 1.1.5 weeks Broken column modifications/ placement. Taking the full column as a base, shift the pieces and add/ remove details or geometry to make the focal point. 5 - 6 days Terrain material making Create the material for the terrain (might need more than one considering the mountain/hillside) 4 days Terrain UVs and texture Make UVs and start texturing process 1 week Architecture modeling w/o textures 3/18 Full Terrain and assets material and textures 4/21 Foliage material making Will need two different materials for the bark + two to three color variations for the leaves (pink/magenta, green and orange/red) 4 days Foliage (trees) UVs and texture Create Uvs, add materials and texture the one model for future repetition. 1 week Column material making Create the material for the column 4 days Column UVs and Textures Create the Uvs and add textures. 1 week Terrain and asset setup Set terrain and assets in final game engine with textures and final positions 5 days Lightning setup Set lightning for scene 3 days Environment Set up set fog, particles and other elements 1 days Rendering Final render realization 3 days Final piece 5/1