Uploaded by yokorolo

Schedule Draft #1

advertisement
Asset list
Plants and trees:
1 Pine tree repeated all over the scene
2 trees with color variations repeated all over scene
1 small bush repeated all over
Props:
1 Full Column (modular) (total in scene=6 + 1 down)
1 “Deconstructed” Column (focal point)
Tiles/ loose tiles for the floor
Terrain:
Mountain/Hillside (has to be pushed back for a better view)
Work Hours available:
Monday– 4 hours to work (in consideration of other classes homework)
Tuesday– 5 hours approx.
Wednesday– 4 hours approx.
Thursday– 5 hours approx.
Friday– 9 hours approx.
Saturday– 9 hours approx.
Sunday– 9 hours approx.
Total working hours per week: 45 hours approx.
Note for self: these are not in chronological order at the moment.
TASK
TASK DESCRIPTION
TIME FRAME
COLLECTIVE
MILESTONE
Terrain layout
(greyboxing)
Plan out the terrain
proportions, different zones
where the assets will be
placed and the different
heights and variations the
terrain will have.
1-2 days
Terrain and Vegetation
w/o textures
Terrain refining
Add geometry to the greybox,
start defining details of the
surface and add tiles and
geometry details that are
needed.
2-3 days
Foliage (trees)
modeling
Model out the trees and
leaves, making sure there are
1-1.5 weeks
2/24
at least two different types of
trees for added variation.
Variation could be included in
the foliage (leaves)
Foliage (trees) refining
Refine bark, branches and
leaves, add in extra geometry
details if needed (Zbrush
sculpting if needed for a high
quality version)
1-1.5 weeks
Column modeling
Start doing basic shapes, the
full column and the ruins
column, has to be done in a
modular way, at least 6/8
modules (to be seen).
1-1.5 weeks
Column refining
Refine shapes and proportions
if needed, add cracks and
detailing in the model.
1.1.5 weeks
Broken column
modifications/
placement.
Taking the full column as a
base, shift the pieces and add/
remove details or geometry to
make the focal point.
5 - 6 days
Terrain material making
Create the material for the
terrain (might need more than
one considering the
mountain/hillside)
4 days
Terrain UVs and texture Make UVs and start texturing
process
1 week
Architecture modeling
w/o textures
3/18
Full Terrain and assets
material and textures
4/21
Foliage material making Will need two different
materials for the bark + two to
three color variations for the
leaves (pink/magenta, green
and orange/red)
4 days
Foliage (trees) UVs and
texture
Create Uvs, add materials and
texture the one model for
future repetition.
1 week
Column material
making
Create the material for the
column
4 days
Column UVs and
Textures
Create the Uvs and add
textures.
1 week
Terrain and asset setup
Set terrain and assets in final
game engine with textures and
final positions
5 days
Lightning setup
Set lightning for scene
3 days
Environment Set up
set fog, particles and other
elements
1 days
Rendering
Final render realization
3 days
Final piece
5/1
Download