Uploaded by yokorolo

Designer Cheat Sheet

advertisement
Shaping Brick Edge:
Bevel from edge detect (may cause bricks to touch, then use multiply to edge detect)
 Distance -.0015
 Smoothing 0.3
Use multiply Blend from edge detect if bricks touch
 Opacity 0.2
 Grout is Background
 Bevel is Foreground
Uneven bevels:
Null to HQ blur to get varying values in grout.
Null to Blend
 Null is Background
 HQBlur to Grout Blend
o Grout blend to
o Null to background, multiply blend node
o To Foreground
 Blend mode is copy
 Perlin Noise to Mask
o Distance 5
 Auto levels
Edge Sculpting / Zbrush Trim Dynamic
Slope Blur Grayscale
 Null to Grayscale input
 Clouds 1
o To 2D Transform Zoom in(Twice)
o Make it Tile Photo
o Histogram Scan
o to Directional Warp input
 Brick to
 Mode to Min
 Slope output to Blend as Foreground
 Blend node Mult
 Null to background
 Opacity to .5
“Distance Gradient Ramp”
From Edge detect to Bevel
 -.2
Download