Shaping Brick Edge: Bevel from edge detect (may cause bricks to touch, then use multiply to edge detect) Distance -.0015 Smoothing 0.3 Use multiply Blend from edge detect if bricks touch Opacity 0.2 Grout is Background Bevel is Foreground Uneven bevels: Null to HQ blur to get varying values in grout. Null to Blend Null is Background HQBlur to Grout Blend o Grout blend to o Null to background, multiply blend node o To Foreground Blend mode is copy Perlin Noise to Mask o Distance 5 Auto levels Edge Sculpting / Zbrush Trim Dynamic Slope Blur Grayscale Null to Grayscale input Clouds 1 o To 2D Transform Zoom in(Twice) o Make it Tile Photo o Histogram Scan o to Directional Warp input Brick to Mode to Min Slope output to Blend as Foreground Blend node Mult Null to background Opacity to .5 “Distance Gradient Ramp” From Edge detect to Bevel -.2