Uploaded by anderasandersen46

Healing in various ttrpg systems

advertisement
Healing
Table Of Contents
Healing
D&D 5e
Hit Die
spells
Rest
DND 3.5e and Pathfinder 1e
Natural Healing
Magical Healing
Healing Limits
Healing Ability Damage
pathfinder 2e
medicine skill
spells
rest
GURPS
Items:
Spells
Feat
savage worlds
D&D 4e
Heal (Wisdom) Skill
Healing Surge
Rest
Witcher TRPG
Spell
Time
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
3
3
3
Korlann
4
D&D 5e
pathfinder 2e
Hit Die
medicine skill
HD=level+class dice.
Hit
Die
d4
d6
d8
d10
d12
d20
Monster
Classes in D&D 5e
size
—
Tiny
Sorcerer, wizard
Small
Artificer, bard, cleric, druid, monk, rogue,
Medium
warlock
Fighter, paladin, ranger
Large
Barbarian
Huge
—
Gargantuan
spells
spells gives heal someting like: (1d8+wis modifier)
Rest
Short rest= use your Hit Dice and add con mod to it.
long rest= regain all HP adn HD
DND 3.5e and Pathfinder
1e
Natural Healing
With a full night’s rest (8 hours of sleep or more), you
recover 1 hit point per character level. Any significant
interruption during your rest prevents you from healing
that night.
If you undergo complete bed rest for an entire day
and night, you recover twice your character level in hit
points.
Magical Healing
Various abilities and spells can restore hit
points.someting like: (1d8+wis modifier)
Healing Limits
You can never recover more hit points than you lost.
Magical healing won’t raise your current hit points
higher than your full normal hit point total.
Healing Ability Damage
Ability damage is temporary, just as hit point damage is.
Ability damage returns at the rate of 1 point per night of
rest (8 hours) for each affected ability score. Complete
bed rest restores 2 points per day (24 hours) for each
affected ability score.
2
You spend 10 minutes treating one injured living
creature (targeting yourself, if you so choose). The
target is then temporarily immune to Treat Wounds
actions for 1 hour, but this interval overlaps with the
time you spent treating (so a patient can be treated once
per hour, not once per 70 minutes). Treat Wounds
Proficiency
Trained
Expert*
Master*
Legendary*
DC
15
20
30
40
Success Healing
2d8 4d8
2d8+10
2d8+30
2d8+50
Critical Healing
4d8+10
4d8+30
4d8+50
spells
someting like: (1d8+wis modifier)
rest
long rest: character level x con modifier. Short rest:
doesnt exist. 10 min for Medicine test.
GURPS
There is no official healing in GURPS but some options
implemented by the people is:
Items:
Healing Drug [30]: Healing (Affects Self, +50%;
Based on HT, +20%; Blood Agent, -40%; Injuries
Only, -20%; Onset, 1 minute, -10%)
Universal Antibodies: Healing (Affects Self, +50%;
Based on HT, +20%; Blood Agent, -40%; Disease
Only, -40%; Onset, 1 hour, -20%; Reliable +6, +30%)
[30].
Spells
Laying On Hands [20]: Healing (Capped, 6 FP, -15%;
Faith Healing, +20%; Limited Use, 1/day, -40%)
Rejuvenation [138]: Healing (Capped, 10 FP, -5%;
Cure Affliction, +60%; Reduced Fatigue Cost 10,
+200%; Reliable +5, +25%; Xenohealing, Anything
Alive, +80%)
Feat
There is a regeneration feat healin specific HP in
specific time periots.
savage worlds
Heal: Cures 10 points/level damage, all diseases and
mental conditions. Similar to PF2e there is a spell and a
skill. both hoes the same thing. Healing skill can be
used ones per hour and healing spell can be used untill
you run out of spell slots.
D&D 4e
you use HS as an action. Spells and auras can let you
spend HS as fee action and add some more HP on top.
(wisdom modifier or 1d6 etc.)
Rest
After a short rest, you can spend as many healing
surges as you want
Long rest restores all lost HP and HS.
Witcher TRPG
Heal (Wisdom) Skill
First Aid: Standard action.
Varies depending on the task you’re attempting.
Make a DC 10 Heal check to
allow an adjacent character to use his or her second
wind (page 291) without the character having to
spend an action. The character doesn’t gain the
defense bonuses normally granted by second wind.
Stabilize the Dying: Make a DC 15 Heal check to
stabilize an adjacent dying character. If you succeed,
the character can stop making death saving throws
until he or she takes damage. The character’s
current hit point total doesn’t change as a result of
being stabilized.
Grant a Saving Throw: Make a DC 15 Heal check. If
you succeed, an adjacent ally can immediately make
a saving throw, or the ally gets a +2 bonus to a saving
throw at the end of his or her next turn.
DC:
Use Second Wind:
Spell
gain 3 hp per round for 10 round (30 hp in 30 sec.)
Time
1. You gain 1 HP per Hour if you are resting and
engaced in small activities.
2. you gain 0.5 HP per hour if you are not resting.
3. Doctor speeds up the healing by ???? per hour.
Treat Disease
Make a Heal check to treat a character suffering from a
disease. Chapter 3 of the Dungeon Master’s Guide has
more information about disease. Treat Disease: Part of
the diseased character’s extended rest. You must attend
the character periodically throughout the extended rest,
and you make your Heal check when the rest ends.
Replaces Endurance: Your Heal check result
determines the disease’s effects if the result is higher
than the diseased character’s Endurance check
result.
Healing Surge
you regain 1/4 of your HP. Class determines how many
you have:
Base HS + con
Class
cleric
Fighter
paladin
ranger
Rogue
Warlock
Warlord
Wizard
Base HS
7
9
10
6
6
6
7
6
3
Korlann
options:
1) 2) 3) 4) 5)
Related documents
i want to join occult to make money +2347019941230<>i want to join occult to be rich and famous Do not die in poverty ", You have a very big opportunity if you are among the lucky people seeing this post. It's time to change your life for good, join the great occult of BLACK LORD BROTHERHOOD to eliminate poverty in your life. We are the only occult that can give you money with no side effect, no human sacrifice, but only with some special animals blood to please our Lord Spiritual, and all your wishes are granted don't miss this !!! CALL BLACK LORD OCCULT GRAND MASTER on +2347019941230 or Email us at blacklordsociety@gmail.com JOIN THE GREAT BLACK LORD BROTHERHOOD FOR WEALTH, FAME, POWER, PROTECTION, FORTUNE AND BE FABLOUSELY BLESSED call +2347019941230 or email us @ blacklordsociety@gmail.com MY PEOPLE WELCOME TO THE BLACK LORD BROTHERHOOD WHERE YOU CAN ACHIEVE YOUR GOALS, if you Are a BUSINESSMAN or WOMAN, POLITICIAN, ARTIST OR ACTRESS, and you desire WEALTH, INFLUENCE, FAME, POWER AND PROTECTIONS and lot more, be a member of the GREAT BLACK LORD OCCULT BROTHERHOOD today. Now Belong to great BLACK LORD BROTHERHOOD and get made without any human sacrifice, take away fear from your mind and become super rich famous, POWER, and Successful, there has always been an initiation blessing of thousands of dollars that's been giving to every new member after initiation, kindly take a brave step! any where you are in the WORLD joining the GREAT BLACK LORD BROTHERHOOD for wealth and protection we don't force any members, because is for their own good and blessing so it's left for you to d cide where you want to be, if you wish to remain poor you can leave your poor life without force and if you choose to be with us we are going to welcome you and make you to be like us and you can not lack of anything in your entire life again. call +2347019941230 or email us @ blacklordsociety@gmail.com WE ARE THE STRONGEST OCCULT SOCIETY IN AFRICA THAT FOLLOWED THE AFRICAN TRADITIONAND MAKES ITS MEMBERS THE MOST RICHEST AND STRONGEST TO BE FAMOUS IN ALL PARTS OFTHE WORLD THIS IS YOUR OPPORTUNITY TO MAKE YOUR DREAMS COME TRUE JUST CONTACT THEGRAND MASTER WITH THIS NUMBER APPROVED IF YOUHAVE A BRIGHTER DESTINY THAT CAN WORK WITH US CALL NIGERIA: +2347019941230 KOFI GHANA: + 23357811256MEMBERS CELEBRATINGWithout is wisdom and inner power, the outer trappings of matter. That which is eternal is of far greatervalue than that which turns to dust. The Black Lord Brotherhoods teachings are not aimed merely towards self-aggrandizement but for the greater happiness of theMember and so that they, in turn, may bless and help others upon the path of life.With that said, let us say that anyone, having the right knowledge, inner power anda circle of powerful friends, with grit and determination can attain to success andprosperity. Advancement in the Brotherhoods degrees of wisdom and power can, however, translate into a virtual guarantee of lifetime security because you are building a power within yourself that can never be taken away. Success is not handed to any one a silver platter and only you can guarantee your future happiness.Why not start today building that happiness, prosperity, inner power and peace by joining The Black Lord Brotherhood? you can get us through WhatsAPP or phone call +2349017017026 This page is for those who are seriously interested in Black Lord Brotherhood occult fraternity. People with prejudices and the mob should stay away from here: they would only toddle in darkness and be highly indignant. The described black magic rituals are not without danger and are consistently unsuitable for people who are not mentally in good constitution. Take heed to follow all instructions the way they are described. Without the necessary precautions every ritual will turn to your disadvantage, confusion and total destruction. On today contrary are, by following the instructions with precision, you will achieve a complete success in all your enterprises. Today are seeking to join a secret society, the one that will give them back their hope and help them to achieve all the things they have wanted in They realize that they have lost their dreams and their ambitions. They have settled for a life of mediocrity. Sadly, many are disappointed, for real secret societies are rare, hard to find and even more difficult to join. The more well known have, over time, lost their own secrets and present merely a facade of mystical mumbo-jumbo without possessing any real substance.There are no accidents and it is no coincidence that you have been led to The Black Lord Brotherhood. Credit: join black lord brotherhood occult to make money
Download