To: From: Date: Subject: sust.ctee@humber.ca Random.Student@humber.ca 10 November 2020 PROPOSED SUSTAINABILITY INITIATIVE AT LINX LOUNGE LINX LOUNGE AS BOARD GAME CAFÉ I propose that LinX Lounge introduce board games to attract students and support playful social interaction. Background From 2000-2017, LinX , the bar at the North campus of Humber College, has been “providing the community of Humber College a safe space to enjoy” (LinXLounge, n.d). It has been used as a lounge with a pool table and two TVs and served students Smoke’s Poutinerie as well as alcohol. LinX is popular with the students, rating 3.8/5 stars on FB and comments such as “Linx is the best place to chill and meet new people #LinXLounge” (2015). Problem In September 2017 the bar manager resigned. At the same time, director of campus services, Paul Iskander, noted that alcohol sales have been declining because the clientele is underage. In fall of 2017, the management of LinX was wondering how to best redesign the bar to make it a more social space: “We want it to be more of a hangout place to have fun. We are planning on building more arcades games, bringing in a talent night, or even a movie night,” he said. The ex-bar would remain a social space but it would have to be enhanced to attract more students for social reasons (Wright & Owczarz, 2017). Best Practices According to the New York Times, board games have become very popular and Toronto is famous for its board game cafes. People come from around the world to find out how to successfully set up boardroom cafes in countries such as England and Thailand. The successful boardroom café such as Snakes and Lattes or Castle Board Game provide their customers with comfortable seating, beverages and sometimes food, and many types of board games to choose from (Freehill-Maye, 2016). The owners of Snakes and Lattes stock 1000 games. The games are divided into categories like Party, Strategy, Trivia and Classic Americana. The idea is that customers try out unfamiliar games besides enjoying familiar ones (Freehill-Maye, 2016). Guelph’s Boardroom, another café, once a campus pub, stocks 500 games and staff are on hand to teach players new games (The Boardroom, 2018). Evaluation and Rationale We propose integrating a board game café component into LinX to engage students in friendly, both competitive and cooperative social interaction. In this way, students will reinforce bonds with their friends and meet new people. Types of Board Games Some research underlines the distinction between cooperative and competitive board games. Traditional board games like Monopoly are competitive, with clear winners and losers. On the other hand, “Cooperative games” demand that players work together to solve a challenge (Fracchia, 2018). One of the most popular cooperative games is Pandemic in which players win or lose as team members. According to game psychologist Fernand Robet (2017), games enhance social interaction. He notes that board games are popular across cultures and played by families (cited in Jolin, 2017). Similarly, a board game café would strengthen social bonds among students who are familiar with certain games. Effects of Board Games on Players Board games structure social interaction in a really safe and helpful way. Mary Flanagan, who is a media researcher and founder of a game research lab, argues that in times of digital interaction, board games help players talk to each other more comfortably: “Face-to-face conversation is getting weirder and weirder,” Flanagan says. “Board games help us get along and communicate” (cited in Schank, 2014). Consequently, a board game café would promote comfortable cooperative interaction over a common goal and allow students to meet new students over a fun strategic activity. Students come from many programs, but since most students are familiar with some kind of video game or game app, they understand the rules of gaming (Jolin, 2018). Thus, students can draw on a common understanding and language to relate with others they meet over a table game. Conclusion Finally, student lounges typically have permanent features like sofas, tables, TVs, or a billiard table that students can use all the time. They also hold occasional special events like themed parties for various official and student holidays. The novelty of adding board games would raise the lounge above these common features. Board games could be considered a type of constant ongoing event at LinX because each game would be a different and separate occasion for different students to cooperate. Unlike watching TV or playing mobile games alone on the coach, board games would be an invitation to various students to create a buzz around dynamic, ongoing student social interaction. References About. (2018) The Boardroom Guelph. Retrieved from http://www.theboardroomguelph.ca/about. html Fracchia,A. (2018, May). The 7 best cooperative games to buy in 2018: Fun games that focus on teamwork. The Spruce. Retrieved from https://www.thespruce.com/best- cooperative-games-4164635 Freehill-Maye, L. (2016, January). In Toronto cafes, board games rule. Retrieved from https://www.nytimes.com/2016/01/31/travel/toronto-cafes-board-games.html Jolin, D. (2016, September) The rise and rise of tabletop gaming. The Guardian. Retrieved from https://www.theguardian.com/technology/2016/sep/25/ board- games-back-tabletop-gaming-boom-pandemic-flash-point Linx Lounge. (n.d.) Retrieved from http://linxlounge.ca/ Schank H. (2016, November) How board games conquered cafes. The Atlantic. Retrieved from https://www.theatlantic.com/entertainment/archive/2014/ 11/board-game-Bars/382828/ Wright, K. & Owczarz, M. (2017, September). Staffing issues leaves Linx Lounge dry.Humber Etcetera. Retrieved from http://humberetc.com/staffing-issueleaves-linx-lounge-dry/