Digital Media 12 U1L01 Learning Goals • I will be able to describe the big ideas of this course • I will be able to draw thumbnails of an object in negative and positive space Welcome to DIGM 12! In our class we will apply the Elements and Principles of Design to vector designs. For those of you who took Digital Media 11, these fundamentals will be familiar to you! For those who didn't, we will catch you up! I am a Science teacher who went to a technology school, so please be patient if I get stuck Software (Free Option) Inkscape: https://inkscape.org/release/inkscape-1.2.1/ Any vector software of your choice! (Professional; need to pay) Adobe Illustrator Any vector software of your choice! For our course, you may use open-source software (e.g., Inkscape) or acquire your own professional software (Adobe Illustrator). Both will work! I will be using Adobe Illustrator in class Course content and materials Our course is very project-based. Most of our time together will be spent modeling a tool or technique, sketching ideas, drafting on software, conducting peer review, and presenting. Our unit breakdown is as follows: 1. Fundamentals of design (review project) 2. Vector editing 3. Digital marketing 4. Independent design project BIG IDEAS and ESSENTIAL QUESTIONS Personal design choices require selfexploration, evaluation, and the refinement of skills Tools and technologies can influence people’s lives. How will my design choices reflect my goals? What skills do I need to learn in order to execute my design? How will my design affect my audience? The design cycle is an ongoing reflective process. When will I reflect on my design choices and processes? How will my reflections inform my design? Grading breakdown 10% - Knowledge/Understanding 30% - Problem-solving 10% - Communication 30% - Application 20% - Final Assessment How I'll grade DIGM 12 This course is mostly project-based. There is little knowledge to learn but many skills to master. I know you'll love the projects and activities in this class, but please understand that your marks will reflect your performance and competencies more than your effort alone. Every assignment will have a rubric and outline to follow; a reflection or self-assessment is included in this. I'll give as much feedback as possible throughout the course. I hope that you will learn and improve your skills, but again, this requires effort and dedication. Any questions? Thumbnails and roughs In our course, we'll often take out pencil and paper to sketch out ideas in the planning phase. 1. Traditionally we start with 8-16 thumbnails of ideas. 2. Then we'll peer review and choose three to revise and make into (slightly larger) roughs. 3. After we peer review once more, we're able to select our best design to turn into our final comp on digital software. Positive Space and Negative Space • For each picture you draw, there will be a SUBJECT. For example, you draw a picture of a rabbit. The rabbit is the subject. •Positive space is all the space that the subject takes up •Negative space is the space AROUND the subject 1.1 Homework Let's practice some thumbnails! Here's a helpful graphic to explain positive and negative space (and contrast). Activity: Pick a subject that you want to draw. Please sketch out one thumbnail that emphasizes positive space and one thumbnail that emphasizes negative space. Draw a third thumbnail using contrast (half positive space and half negative space). You should be using many colors, not just black!