Design Thinking: It is a human centered problem-solving approach that emphasizes understanding user needs and iteratively developing solutions. There are 5 stages: 1) 2) 3) 4) 5) Empathize Define Ideate Prototype Test User Centered Design: It is a framework that places the needs of the end users at the forefront of the design process. It involves involving users throughout the design process, conducting user research, creating personas, and usability testing. It ensures that the final product meets the requirements and expectations of the target audience. Context Analysis -> Defining Requirements -> Design -> Evaluation Agile Design: It is an iterative and collaborative approach that integrates design into the agile development process. It involves working in short iterations, continuously gathering feedback, and adapting designs accordingly. It allows flexibility and quick response to changes, ensuring the final product aligns with the user needs and business goals. Design -> Analyze -> Implement -> Develop Lean UX: It focuses on reducing waste materials and maximizing value in the design process. It emphasizes rapid experimentation, minimal documentation, and early validation of design ideas. It encourages cross functional collaboration and a continuous learning mindset to deliver streamlined and user-centric solutions. Think -> Make -> Check (In a Loop) It combines Lean Startup principles with User Experiences (UX) Design. Information Architecture(IA): It focuses on organizing and structuring information to enhance usability and findability. It involves creating intuitive navigation systems, organizing content hierarchies, and designing effective search functionalities. It ensures that users can easily locate and access the information within a product or website. It is a structural design of shared information environments. It typically involves the concept of information that is utilized and applied to actions that need detailed details of complicated information system. IA = Users – Context – Content (IA in the center with the other 3 circles like a Penn Diagram) Material Design: It is a visual design framework developed by Google. It provides guidelines and principles for creating intuitive and consistent user interfaces across different platforms and devices. It emphasizes responsive layouts, realistic motion, depth, and meaningful transitions, creating a visually appealing and seamless user experience. Types of Design Frameworks: The various design frameworks used in different fields to guide and structure the design process. 1) Human Centred Design(HCD): It focuses on understanding the needs, behaviors, and preferences of users to create effective and meaningful designs. It involves an iterative process of observation, ideation, prototyping, and testing to ensure the end product meets user requirements. 2) Lean UX: It is an approach to user experience(UX) design that emphasizes collaboration, iteration, and a focus on creating values for users while minimizing waste. The key characteristics of Lean UX include: 1) Cross – Functional Collaboration: Lean UX encourages collaboration among team members from different disciplines. This helps everyone to have a shared understanding of the user’s needs. 2) Early and Frequent User Feedback: Lean UX advocates for involving users early in the design process to gather feedback and validate assumptions. 3) Rapid Prototyping: Lean UX emphasizes creating quick and low-fidelity prototypes that can be tested and refined based on user feedback. 4) Iterative Design: Lean UX promotes an iterative and incremental approach to design, where multiple design iterations are made based on user feedback and insights. 5) Minimizing Waste: Lean UX aims to reduce waste by focusing on creating only the necessary design deliverables and avoiding unnecessary documentation or features that do not add value to user. 3) Agile Design: The design process is divided into smaller increments or iterations, often referred to as sprints or cycles. Each iteration lasts for a fixed period and involves a cross-functional team. The team works together to define, design and deliver a usable and valuable product increment at the end of each iteration. 4) Atomic Design: It is a methodology for creating design systems. It breaks down interfaces into smaller, reusable components called atoms, which can be combined to form molecules, organisms, templates and pages. This ensures consistency and scalability across designs. 5) Material Design: It is a design framework developed by Google. It provides guidelines and principles for creating visually appealing and consistent user interfaces across different platforms. It focuses on realistic motion, depth, and responsive interactions. 6) Design Sprint: It is a time-constrained framework for solving design challenges. It typically spans five days and involves a structured process of understanding the problem, generating ideas, prototyping, and testing solutions. It is used to quickly validate concepts and make informed design decisions. 7) Information Architecture: It focuses on organizing and structuring information to enhance usability and findability. It involves creating clear navigation systems, labelling schemes, and categorization methods to ensure users can easily locate and understand information within a digital product or website. Engineering Design Problem Solving Engineering problem solving is the process of using scientific principles, mathematical techniques, and systematic approaches to identify, analyze, and resolve challenges encountered in various engineering disciplines. General Framework for engineering problem solving: 1) Problem definition 2) Research and information gathering 3) Generate alternatives 4) Analysis and Evaluation 5) Decision-making 6) Detailed Design 7) Implementation 8) Testing and Validation 9) Iterative Process 10) Documentation 11) Implementation and Maintenance 12) Continuous Improvement Design Solution Definition: The design solution definition process is used to translate the high level requirements derived from the stakeholder expectations and the outputs of the logical decomposition process into a design solution. This involves transforming the defined logical decomposition models and their associated sets of derived technical requirements into alternative solutions. This design solution definition is used to generate the end product specifications that are used to produce the product and to conduct product verification. This process may be further defined depending on whether there are additional subsystems of the end product that need to be defined. Process Activities: Recognize Need/ Opportunity -> Identify and quantify goals -> create concepts -> Do trade studies -> Select Design -> Increase Resolution -> (Repeat the previous steps 2 times) -> Implement Decisions -> Perform Mission Developing design solutions is a crucial process in various fields including graphic design, product design, architecture, software development, and others. It involves identifying problems or opportunities, brainstorming ideas, refining concepts, and ultimately creating a final design that meets the specific needs and requirements of the project. Some steps are: 1) Understand the Problem 2) Define Goals and Objectives 3) Ideation and Brainstorming 4) Evaluate and Prioritize Ideas 5) Research and Inspiration 6) Prototyping And Iteration 7) User Testing and Feedback 8) Refinement 9) Finalize and Implement 10) Review and Evaluation Making Design Solutions: Design solutions involve creating effective and innovative solutions to address specific problems or challenges in various fields, such as product design, user experience (UX) design, graphic design, architectural design, and more. The goal of the design solution is to meet the needs of the end-users or clients while considering functionality, usability, and other relevant factors. Some Steps in making design solutions: 1) Identify the problem 2) Research and gather information 3) Brainstorming and ideation 4) Prioritize and refine 5) Create prototype 6) User testing and feedback 7) Iterate and Improve 8) Finalize Design 9) Implementation 10) Evaluate and Learn Evaluation Design: Analysis -> Design -> Develop -> Implement -> Evaluate (Keep this in a repeated cycle drawing pie chart) Program goals: 1) Evaluation Research Questions 2) Purpose of the evaluation 3) Available resources To evaluate the effect that a program has on participants’ health outcomes, behaviors, and knowledge, there are three different potential designs: 1) Experimental Design: It is used to determine if a program or intervention is more effective than the current process. Involves randomly assigning participants to a treatment or control group. This type of design is often considered to be the gold standard against which other research designs are judged, as it offers powerful technique for evaluation cause and effect. 2) Quasi – Experimental Design: It does not have a random assignment component, but may involve comparing a treatment group to a similar group that is not participating in the program. Quasi – experimental methods are used to estimate the effect of a treatment, policy, or intervention when controlled experiments are not feasible. 3) Non – Experimental Design: Does not involve a comparison group. It may include pre- and post – intervention studies with no control or comparison group, case study approaches, and post – intervention – only approaches, among others. The key feature of this is the lack of a control group. While non-experimental evaluation studies are likely to produce actionable findings regarding program outcomes, best practices, and performance improvement, they cannot control for extraneous factors that could influence outcomes, such as a community contextual factors or selection bias. Other frameworks that have been used to evaluate rural initiatives or programs include: 1) Process Evaluation: It is a systematic, focused plan for collecting data to determine whether the program model is implemented as originally intended and, if not, how operations differ from those initially planned. 2) Outcome Evaluation: It examines how well a project achieved the outcomes it set at the beginning. 3) Impact Evaluation: It reviews the effect that a program had on participants and stakeholders of the project. 4) Performance Monitoring: It is ongoing evaluation of the program to have data at the baseline and at key milestones in the work plan. 5) Cost-Benefit Evaluation: It studies the cost-effectiveness of the program by reviewing the relationship between the project costs and outcomes from the program. Stakeholder Map A Stakeholder Map is a visual representation that helps identify and analyze the stakeholders involved in a project, initiative, or problem. It provides insights into their interests, influence, and relationships, allowing for effective engagement and decision-making. By plotting stakeholders on a grid based on their level of influence and interest, you can determine how to prioritize engagement efforts and address their needs. Identify Individual People: Identify everyone connected with or impacted by the project on the whiteboard. Make a point of including precise names and roles. Stakeholder Map: The key stakeholders are: 1) Customers: The aim of the project is to attract or serve the customer. 2) Suppliers: The suppliers play a critical role in the project, providing essential components, materials, or expertise. 3) Finance: Financial contributors’ needs to be informed about a project’s progress at intervals convenient to them and communicated in a manner that meets their preferences, as well as their initial need to feel confident that their money would be used wisely. 4) Governments: To a large extent, governments are responsible for establishing the laws and controlling how citizens and other actors behave. 5) Employees: Because the company needs a certain amount of man strength to finish the job, the employees are its most valuable asset. 6) Purchase: Procurement is the method of discovering and agreeing to terms and purchasing goods, services, or other works from an external source, often with the use of tendering or competitive bidding process. 7) Trade Association 8) Marketing and Sales Make a circular diagram with all the 8 points (just name) and mark the arrow to the centre with the 9th term named Project. Brainstorming Session in Design Thinking: Brainstorming is a key activity in the design thinking methodology. It is a collaborative session that encourages participants to generate a wide range of ideas and solutions to a specific problem or challenge. The goat is to stimulate creativity, promote diverse perspectives, and foster innovation. Various Brainstorming Techniques used in design thinking are: 1) Traditional Brainstorming: Participants freely contribute ideas without any judgement or critique. The goal is to generate a large quantity of ideas, encouraging a flow of creativity and diverse perspectives. 2) Mind Mapping: A Visual technique that starts with a central idea and branches out into related concepts. It stimulates associative thinking. 3) SCAMPER (Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Reverse): Each participant needs to think about ways to modify or enhance existing ideas or concepts. 4) Worst Possible Idea: Participants deliberately propose the worst or most outrageous ideas. This technique encourages thinking outside the box and often leads to unexpected insights and innovative solutions. 5) Role Storming: Participants take on different roles/personas to generate ideas from their perspectives. 6) Six Thinking Hats: Participants wear different metaphorical hats, each representing a different thinking style. This technique helps explore ideas from multiple angles and encourages balanced thinking. 7) Random word association: Random words or objects are presented, and participants must associate them with the problem/challenge at hand. Promotes creative thinking and unexpected connections. 8) SCAMPER Questions: A series of questions based on SCAMPER technique. 9) 3-12-3 Technique: Participants brainstorm individually for 3 mins, then share their ideas in groups of 3 for 12 minutes, followed by a group presentation of the top 3 ideas. Promotes individual ideation as well as collaboration and synthesis.