WEEK: 2B LESSON TITLE : Digital Technology and Social Change TOPIC PRESENTED BY: Before the 0 and 1’s The "before" and "after" the digital age refer to two distinct eras in human history: the time before the widespread adoption of digital technology and the period after the advent and proliferation of digital technology. Before: • Communication was primarily through face-to-face interactions, letters, telegrams, and landline telephones. • Information was primarily obtained from printed materials, newspapers, books, and encyclopedias. • People relied on newspapers, radio, and television for news and entertainment for media consumption. • Entertainment included traditional games, theaters, and physical media like vinyl records and VHS tapes. • Work involved manual processes, typewriters, and physical paperwork. • Education relied on textbooks, chalkboards, and classroom lectures. • Business transactions were conducted in person or through physical correspondence. Digital Technologies – What are They for? https://www.youtube.com/watch?v=CrL8lqJkvAE The Role of Digital Technology The role of digital technology on various aspects of society: • Global Connectivity and Communication • Social Media and Online Communities • Information Access and Knowledge Sharing • Online Activism and Advocacy • E-Governance and Citizen Engagement • Virtual Reality and Augmented Reality • Online Education and Remote Learning • Social Influence and Digital Advertising • Digital Divide and Inclusion • Virtual Communication and Remote Work • Data Privacy and Cybersecurity • Online News and Media Consumption Digital Technology in Education Technology has significantly impacted education, transforming the way students learn and teachers teach. Here are some examples of technology used in education: • Learning Management Systems (LMS) • Online Learning Platforms • Digital Whiteboards and Interactive Displays • E-books and Digital Textbooks • Educational Apps • Virtual Reality (VR) and Augmented Reality (AR) • Video Conferencing • Online Assessment and Grading Tools • Gamification • Artificial Intelligence (AI) in Education • Online Simulations and Virtual Labs Digital Technology in Entertainment/Recreation Digital technology has had a profound impact on the entertainment and recreation industry, enhancing the way people consume content, engage in leisure activities, and interact with entertainment experiences. Here are some examples of digital technology in entertainment and recreation: • Streaming Services • Online Gaming • Digital Music Platforms • Podcasts and Audiobooks • Digital Comics and E-books • Social Media Entertainment • Live Streaming and Webcasts • Digital Art and Creativity Tools Digital Technology in Travel and Tourism Digital technology has revolutionized the travel and tourism industry, enhancing the overall travel experience, making it more convenient, personalized, and accessible. Here are some examples of digital technology in travel and tourism. • Online Travel Booking Platforms • Mobile Travel Apps • Travel Review Websites • Virtual Tours and 360-Degree Videos • Augmented Reality (AR) Navigation • Language Translation Apps • Digital Maps and GPS Navigation • Mobile Payment Solutions • Digital Ticketing and Boarding Passes • AI-Powered Travel Assistance • Online Visa and Passport Services • Digital Destination Marketing Digital Technology in Engineering Digital technology has had a profound impact on the field of engineering, revolutionizing various aspects of the engineering process and enhancing the efficiency and effectiveness of engineering projects. Here are some examples of digital technology in engineering: • Computer-Aided Design (CAD) • Computer-Aided Engineering (CAE) • Finite Element Analysis (FEA) • Computational Fluid Dynamics (CFD) • Building Information Modeling (BIM) • Digital Twin Technology • Additive Manufacturing (3D Printing) • Internet of Things (IoT) in Engineering • Robotics and Automation • Geographical Information Systems (GIS) • Energy Simulation and Optimization • Project Management Software • Remote Sensing and Surveying Technology • Artificial Intelligence (AI) in Engineering • Virtual Reality (VR) and Augmented Reality (AR) in Engineering Threats in the Digital Age Digital technology intersects with several social challenges, and addressing these issues requires a multifaceted approach that involves individuals, communities, governments, and technology companies. Here are some examples of threats in the digital age: • Privacy Concerns • Misinformation • Cyberbullying • Digital Divide • Digital Addiction How to Harness Digital Technology 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. Digital Literacy Education Data Privacy and Security Measures Combatting Misinformation and Fake News Internet Access for All Responsible Use of Social Media Online Safety and Cybersecurity Education Ethical Use of AI and Automation Regulating Emerging Technologies Digital Inclusion and Accessibility Environmental Sustainability in Technology Balancing Work-Life Integration Encourage Green Technology Conclusion Society can fully capitalize on the potential of digital technology to drive positive change, innovation, and progress. Responsible and mindful use of digital technology can lead to a more inclusive, informed, and connected world, where technology truly serves as a force for societal benefit and well-being. As individuals and communities, we have the power to shape the digital age into a force that enriches lives, empowers individuals, and uplifts society. Class Activity 1. Group research on digital campaigns or initiatives that have been successful in promoting social change. They can look for examples on social media, crowdfunding platforms, advocacy websites, etc. These could include environmental conservation, gender equality, mental health awareness, poverty alleviation, education access, etc. References • https://www.youtube.com/watch?v=CrL8lqJkvAE • https://itchronicles.com/information-and-communicationtechnology/the-importance-of-information-and-communicationtechnology-ict/ • https://lkictschool.blogspot.com/2016/03/ict-in-entertainment.html • https://onstarplus.com/archives/3781 • https://denisonconsulting.com/work-life-balance-in-the-digitalworkplace/ Thank you