Uploaded by Stephen Daniel Macaraeg

09042023Digital Technology and Social Change

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WEEK:
2B
LESSON TITLE :
Digital Technology and Social Change
TOPIC PRESENTED BY:
Before the 0 and 1’s
The "before" and "after" the digital age refer to two distinct eras in human
history: the time before the widespread adoption of digital technology and
the period after the advent and proliferation of digital technology. Before:
• Communication was primarily through face-to-face interactions, letters,
telegrams, and landline telephones.
• Information was primarily obtained from printed materials, newspapers,
books, and encyclopedias.
• People relied on newspapers, radio, and television for news and
entertainment for media consumption.
• Entertainment included traditional games, theaters, and physical media
like vinyl records and VHS tapes.
• Work involved manual processes, typewriters, and physical paperwork.
• Education relied on textbooks, chalkboards, and classroom lectures.
• Business transactions were conducted in person or through physical
correspondence.
Digital Technologies – What are They for?
https://www.youtube.com/watch?v=CrL8lqJkvAE
The Role of Digital Technology
The role of digital technology on various aspects of society:
• Global Connectivity and Communication
• Social Media and Online Communities
• Information Access and Knowledge Sharing
• Online Activism and Advocacy
• E-Governance and Citizen Engagement
• Virtual Reality and Augmented Reality
• Online Education and Remote Learning
• Social Influence and Digital Advertising
• Digital Divide and Inclusion
• Virtual Communication and Remote Work
• Data Privacy and Cybersecurity
• Online News and Media Consumption
Digital Technology in Education
Technology has significantly impacted education, transforming the way students learn and
teachers teach. Here are some examples of technology used in education:
• Learning Management Systems (LMS)
• Online Learning Platforms
• Digital Whiteboards and Interactive Displays
• E-books and Digital Textbooks
• Educational Apps
• Virtual Reality (VR) and Augmented Reality (AR)
• Video Conferencing
• Online Assessment and Grading Tools
• Gamification
• Artificial Intelligence (AI) in Education
• Online Simulations and Virtual Labs
Digital Technology in Entertainment/Recreation
Digital technology has had a profound impact on the entertainment and
recreation industry, enhancing the way people consume content, engage in
leisure activities, and interact with entertainment experiences. Here are
some examples of digital technology in entertainment and recreation:
• Streaming Services
• Online Gaming
• Digital Music Platforms
• Podcasts and Audiobooks
• Digital Comics and E-books
• Social Media Entertainment
• Live Streaming and Webcasts
• Digital Art and Creativity Tools
Digital Technology in Travel and Tourism
Digital technology has revolutionized the travel and tourism industry,
enhancing the overall travel experience, making it more convenient,
personalized, and accessible. Here are some examples of digital
technology in travel and tourism.
• Online Travel Booking Platforms
• Mobile Travel Apps
• Travel Review Websites
• Virtual Tours and 360-Degree Videos
• Augmented Reality (AR) Navigation
• Language Translation Apps
• Digital Maps and GPS Navigation
• Mobile Payment Solutions
• Digital Ticketing and Boarding Passes
• AI-Powered Travel Assistance
• Online Visa and Passport Services
• Digital Destination Marketing
Digital Technology in Engineering
Digital technology has had a profound impact on the field of engineering, revolutionizing
various aspects of the engineering process and enhancing the efficiency and effectiveness of
engineering projects. Here are some examples of digital technology in engineering:
•
Computer-Aided Design (CAD)
•
Computer-Aided Engineering (CAE)
•
Finite Element Analysis (FEA)
•
Computational Fluid Dynamics (CFD)
•
Building Information Modeling (BIM)
•
Digital Twin Technology
•
Additive Manufacturing (3D Printing)
•
Internet of Things (IoT) in Engineering
•
Robotics and Automation
•
Geographical Information Systems (GIS)
•
Energy Simulation and Optimization
•
Project Management Software
•
Remote Sensing and Surveying Technology
•
Artificial Intelligence (AI) in Engineering
•
Virtual Reality (VR) and Augmented Reality (AR) in Engineering
Threats in the Digital Age
Digital technology intersects with several social
challenges, and addressing these issues
requires a multifaceted approach that involves
individuals, communities, governments, and
technology companies. Here are some
examples of threats in the digital age:
• Privacy Concerns
• Misinformation
• Cyberbullying
• Digital Divide
• Digital Addiction
How to Harness Digital Technology
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Digital Literacy Education
Data Privacy and Security Measures
Combatting Misinformation and Fake News
Internet Access for All
Responsible Use of Social Media
Online Safety and Cybersecurity Education
Ethical Use of AI and Automation
Regulating Emerging Technologies
Digital Inclusion and Accessibility
Environmental Sustainability in Technology
Balancing Work-Life Integration
Encourage Green Technology
Conclusion
Society can fully capitalize on the potential of digital
technology to drive positive change, innovation, and
progress. Responsible and mindful use of digital
technology can lead to a more inclusive, informed,
and connected world, where technology truly serves
as a force for societal benefit and well-being. As
individuals and communities, we have the power to
shape the digital age into a force that enriches lives,
empowers individuals, and uplifts society.
Class Activity
1. Group research on digital campaigns or initiatives that have been
successful in promoting social change. They can look for examples
on social media, crowdfunding platforms, advocacy websites, etc.
These could include environmental conservation, gender equality,
mental health awareness, poverty alleviation, education access, etc.
References
• https://www.youtube.com/watch?v=CrL8lqJkvAE
• https://itchronicles.com/information-and-communicationtechnology/the-importance-of-information-and-communicationtechnology-ict/
• https://lkictschool.blogspot.com/2016/03/ict-in-entertainment.html
• https://onstarplus.com/archives/3781
• https://denisonconsulting.com/work-life-balance-in-the-digitalworkplace/
Thank you
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