Empowerment Technologies – Grade 11 Learning Activity Sheets Quarter 1 Republic Act 8293, section 176 states that: No copyright shall subsist in any work of the Government of the Philippines. However, prior approval of the government agency or office wherein the work is created shall be necessary for exploitation of such work for profit. Such agency or office may, among other things, impose as a condition the payment of royalties. Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names, trademarks, etc.) included in this activity sheet are owned by their respective copyright holders. Every effort has been exerted to locate and seek permission to use these materials from their respective copyright owners. The publisher and authors do not represent nor claim ownership over them. Published by the Department of Education – Schools Division of Tacloban City Schools Division Superintendent: Mariza S. Magan Assistant Schools Division Superintendent: Edgar Y. Tenasas Development Team of the Activity Sheet Writers: Emmarnie S. Estoque Tiffany O. Empillo Evaluator: Engr. Francis Cesar A. Bartolome Management Team: CID Chief: Mark Chester Anthony G. Tamayo Division EPS of LRMS: Gretel Laura M. Cadiong Division Learning Area EPS: Evelyn P. Malubay Department of Education - Region No. VIII – Schools Division Office of Tacloban City Office Address: Real St., Tacloban City 1 | Q1 W1 EMPOWERMENT TECHNOLOGIES GRADE 11 Learning Activity Sheet Quarter 1 Week 1 Learning Objectives: At the end of the lesson, the learner shall be able to: • Identify the nuances of varied online platforms, sites, and content to best achieve specific class objectives or address situational challenges (CS_ICT11/12-ICTPT-Iab1). • Apply online safety, security, ethics, and etiquette standards and practice in the use of ICTs (CS_ICT11/12-ICTPT-Ia-b2). Let’s kick it off! Directions: Name the following social media platforms and categorize each one of them as either Social Network, Bookmarking Site, Social News, Media Sharing, Microblogging or Blog. The first item will serve as your example. Website/ Application Name Category Facebook Social Network Are you taking it? • • • Are you familiar with the online platforms in the previous activity? Aside from the social networking platforms, what are the other current trends in ICT technologies? Do you observe proper etiquette while using these ICT technologies? 1 | Q1 W1 Here’s how it is! ,,,. Information and Communication Technology (ICT) ICT stands for "Information and Communication Technologies". ICT refers to telecommunications-based technologies that give information access. It's comparable to Information Technology (IT), but it's mostly concerned with communication technology. The Internet, wireless networks, cell phones, and other communication mediums are all examples of ICT (Christensson 2010). The Current State of ICT Technologies There are numerous current and emerging trends in the field of information and communications technology. According to codebelgium.com, these include the following: 1. Cloud Computing Cloud computing refers to Internet-based applications and services used to store and manage data. Examples of cloud computing online applications are Google Cloud, Dropbox and Google Drive. 2. Mobile Applications A mobile application is a software that is designed to operate on a mobile device like a smartphone or tablet computer. Examples are social media applications like Facebook, Instagram and Pinterest. 3. Big Data Analytics Big Data analytics is the process of collecting, organizing, and analyzing enormous volumes of data (known as Big Data) in order to identify patterns and other important information that assist organizations in better understanding the data and identifying the data that is most essential to the business and future business choices (“What Is Big Data Analytics? | Webopedia” 2014). 4. Automation Automation is a technology where all procedures and machines run automatically to boost work efficiency. The greater the degree of automation, the less human intervention is required to control the process. Examples are automated home electronics, automated parking and texting apps. 5. Artificial Intelligence (AI) AI refers to a computer's ability to behave like a person. It can be used for a variety of things, such as software simulations and robots. Artificial intelligence is most typically used in video games, where the computer is programmed to serve as a second player. Examples are AI cameras on mobile phones and smart assistants. 2 | Q1 W1 6. Virtual Reality (VR) VR is a computer-generated environment with realistic-looking visuals and objects that gives the user the sensation of being completely part of the surroundings. It is best described as a computer-generated illusion of reality. Example of VR is a 3D movie cinema using special 3D glasses. 7. Augmented Reality (AR) AR is a technologically enhanced version of the real world that is created through the use of digital visual elements, music, or other sensory stimulation (“Augmented Reality (AR) Definition” n.d.). Nintendo’s Pokémon Go app is a popular video game that uses augmented reality. 8. Blockchain A blockchain is a digital ledger that keeps track of transactions. The name stems from the structure of the database, which consists of separate records (blocks) linked together in a single list (chain). Blockchains are used to record cryptocurrency transactions, such as Bitcoin, and have a variety of additional uses (“Blockchain Definition” n.d.). Examples of Blockchain applications are NFT marketplaces and Cryptocurrency exchange. 9. Internet of Things (IoT) The Internet of Things, or "IoT," is a broad term that encompasses everything that is connected to the Internet. It comprises typical computing devices like laptops, tablets, and smartphones, as well as a rising number of new devices that have recently gained Internet access. Home appliances, autos, wearable devices, security cameras, and a variety of other items are examples. 10. 5G Network The fifth generation of cellular data technology is known as 5G. It is the successor to 4G and associated technologies, such as LTE. Online Safety and Ethics Considering ICT as an integral part of people’s lives, it also became the root of many problems. As a responsible digital citizen, we must be responsible and follow good online habits when using the internet or any ICT platforms. What is Online Etiquette? Online etiquette, often known as netiquette, refers to proper behavior while using the internet. Consider it a set of guidelines or rules. Users should be kind, honest, and respectful of others' rights and property while online, generally acting and behaving the same way they do in real life (“Online Safety and Ethics | Www.Cybersafecarepei.Ca” n.d.). 3 | Q1 W1 Practicing online etiquette ensures safety and prevents online threats and cyberbullying. Online Etiquette According to cybersafecarepei.ca, a good online citizen can be characterized by the following habits: 1. Respects oneself and others while online. 2. Protects private information – one's own and that of others. 3. Balances time spent online with other activities. 4. Does not engage in or allow cyberbullying and stands up to bullying online. 5. Respects the intellectual property of others. 6. Acknowledges and respects differences in culture, opinions and beliefs. 7. Learns how to manage one's digital footprint – the information that exists on the internet as a result of your online activity. 4 | Q1 W1 Now Do It! Name: ______________________________________ Grade & Section: ________________ ACTIVITY 1: IDENTIFICATION Directions: Answer the following questions. _______________ 1. It refers to a computer's ability to behave like a person. It can be used for a variety of things, such as software simulations and robots. _______________ 2. It is a technology where all procedures and machines run automatically to boost work efficiency. _______________ 3. It is the successor to 4G and associated technologies, such as LTE. _______________ 4. It is a software that is designed to operate on a mobile device like a smartphone or tablet computer. _______________ 5. It refers to Internet-based applications and services used to store and manage data. ACTIVITY 2: TRUE OR FALSE Directions: Write TRUE if the statement is correct and write FALSE if the statement is wrong. _______________ 1. Netiquette is short for internet etiquette. _______________ 2. When posting a comment on Facebook, it is okay to type all the text in capital letters to emphasize the message. _______________ 3. Observing online etiquette is important because even if we are in a democratic country where freedom of speech is valued. _______________ 4. It is okay to post your planned family vacation because internet is a safe place. _______________ 5. Practicing online etiquette ensures safety and prevents online threats and cyberbullying. 5 | Q1 W1 Ace It! Name: ______________________________________ Grade & Section: ________________ ASSESSMENT Directions: Inside the circle, write the name of an application/ ICT technology that captures your interest and give a brief description below the name why you liked it. Around the circle, create a SKETCHNOTE of the online practices you should observe while using that application/ ICT technology you’ve chosen. You can be creative and don’t forget to put colors in your sketch note. An example of a sketch note is shown below. ____________________ ________ A sketchnote is a combination of notes/text and illustrations used to describe or explore ideas (“What Are Sketchnotes? — Rohdesign” n.d.) https://www.verbaltovisual.com/wp-content/uploads/ 2017/08/Intro_2-1050x636.png 6 | Q1 W1 Answer Key THIS ANSWER KEY IS FOR TEACHERS ONLY Now Do It! Activity 1: IDENTIFICATION 1. 2. 3. 4. 5. Activity 2: TRUE OR FALSE ARTIFICIAL INTELLIGENCE AUTOMATION 5G MOBILE TECHNOLOGIES CLOUD COMPUTING 1. 2. 3. 4. 5. TRUE FALSE TRUE FALSE TRUE Ace It! Assessment: Answers may vary. Category Appearance Relevance to the Topic 5 - Exemplary Creative, neat and has a very strong appeal 4 - Accomplished Creative, neat and has an average appeal. 3 - Developing Minimal creativity, neatness and impact. 2 - Beginning No creativity, entries are disarranged and with no impact Score The content is complete, clear, and relevant to the topic. The content is somewhat complete. The content has incomplete information. The content is not relevant to the topic. References: “Augmented Reality (AR) Definition.” n.d. Investopedia. Accessed August 11, 2021. https://www.investopedia.com/terms/a/augmented-reality.asp. “Blockchain Definition.” n.d. The Tech Terms Computer Dictionary. Accessed August 11, 2021. https://techterms.com/definition/blockchain. “Good Online Practices | Www.Cybersafecarepei.Ca.” n.d. Welcome to Www.Cybersafecarepei.ca | Www.Cybersafecarepei.Ca. Accessed August 10, 2021. https://www.cybersafecarepei.ca/good-online-practices. “Information Technology Current and Future Trends | Code Belgium.” n.d. Best Coding Bootcamp | Code Belgium. Accessed August 12, 2021. https://www.codebelgium.com/blog/information-technology-trends. “Online Safety and Ethics | Www.Cybersafecarepei.Ca.” n.d. Welcome to Www.Cybersafecarepei.ca | Www.Cybersafecarepei.Ca. Accessed August 10, 2021. https://www.cybersafecarepei.ca/online-safety-and-ethics. “What Are Sketchnotes? — Rohdesign.” n.d. Rohdesign. Accessed August 11, 2021. https://rohdesign.com/sketchnotes. “What Is Big Data Analytics? | Webopedia.” 2014. Webopedia. https://www.facebook.com/webopedia. January 3, 2014. https://www.webopedia.com/definitions/big-data-analytics/. Christensson, Per. "ICT Definition." TechTerms. (January 4, 2010). Accessed Aug 10, 2021. https://techterms.com/definition/ict. 7 | Q1 W1