Engineering Dynamics ENGR 2090 Section 02 M R 10:00AM – 11:50AM Lecture 10 PROFESSOR TAYLOR TAYLOK5@RPI.EDU OFFICE HOURS: JEC 2032 – TUESDAYS 1:00 PM TO 3:00 PM Angular Impulse and Momentum H is the symbol we will use to represent ‘Angular Momentum’ (a physics course might use L). Angular Momentum is the tendency of an object to keep spinning. π π3 π» π π ≡ π ππ × ππ ππ π ‘N’ π π ππ π2 π1 Temporal Derivative of Angular Momentum Now, let’s look at how the time derivative of this equation behaves. (In other words, we want to be able to determine how moments cause a change in angular momentum. That is the destination). π π ππ‘ π π» π π π π ππ = π × ππ π π π ππ‘ This is a cross product. The day has come when the distinction is crazy important Note, we are going to use an identity : π΄ × ππ΅ = π π΄ × π΅ Distributing a derivative This is how this temporal derivative operator interacts with the cross product: π π ππ‘ π π» π π = ππ π π ππ ππ π π π π ππ × π + π × ππ‘ ππ‘ That expression is formatted oddly. Below is the exact same expression, but I altered the formatting. (this is not a math issue, this is a PowerPoint issue) π π ππ‘ ππ» π π = ππ π ππ π π π π π ππ π × π + π × π ππ‘ ππ‘ Derivatives of position and velocity The derivative of position is velocity. Let’s use the definitions of velocity and acceleration: π ππ π π π = π ππ‘ π π π π π π = π ππ‘ π Let’s rewrite the last equation from the previous slide then: π π ππ‘ ππ» π π = ππ ππ π π × ππ π + π ππ × πππ Review of the cross product What is this expression equal to: π π π π × ππ π Oops: I forgot. I use shorthand when a velocity is relative to an origin π π π × ππ π Yep, this term goes to zero. And we are getting close to something useful π π ππ‘ π π» π π = ππ π ππ × πππ Note, we are going to use an identity : π΄ × ππ΅ = π π΄ × π΅ π π ππ‘ π π» π π = π ππ × ππ πππ Discussion : What is that last term? Differential form π π ππ‘ π π π π π» π» π π π =π π = π ππ π π π π × ππ π = π π π ππ‘ This expression can be integrated, to find: π‘2 π‘1 π π π π ππ‘ π π π = π»2 − π»1 π π π π Ok, but what if no moment couples are applied? If no external moment couples or if no external forces are applied to the system: π‘2 π π‘1 π=1 π π π π π ππ‘ π =0= π π π»2 − π»1 π π=1 This statement is the Conservation of Angular Momentum π π Collisions Impact – Not all impacts are equal. Sometimes energy is lost to heat or permanent deformation. What happens when we lose energy? The first ‘state’ we call 1 is before collision A B π π΄ π1 > ππ1π΅ State II - collision During collision, we can treat these as one particle. There is a velocity associated with the system A B State III – After Collision A B π π΄ π2 < π π΅ π2 Basic Model – Coefficient of Restitution During deformation, there should be an ‘intermediate’ velocity A π π΄ π1 π π΅ π1 B π΄ → ππππππππ πππ → ππ2π΄ → π π΅ πππππππ πππ → ππ2π΅ Impulse Impulse is a force applied through time, and the result is a change in momentum. We are going to look at two ‘forces’ 1. One force is the force needed to deform the objects. Let’s call this πΉπ 2. One force is the force of the objects A and B returning to their original shapes. It helps to imagine them as springs ‘bouncing’ back to their original shape. Let’s call this πΉπ We will look at this just for particle A first. π= π‘2 πΉ ππ‘ π π‘π π‘π πΉ ππ‘ π π‘1 ππ΄ π£2π΄ − ππ΄ π£ππ΄ = π΄ π΄ ππ΄ π£π − ππ΄ π£1 Cancelling out the mass… And this simplifies to two expressions: π= π£2π΄ π΄ π£π − − π£ππ΄ π΄ π£1 π= π΅ π£2 π΅ π£π − π£ππ΅ π΅ − π£1 The efficiencies are equal : At present, our model does not allow us to lose energy or momentum to any other process. Your takeaway I will spare you the gory details of the algebra, but efficiency will boil down to: π£2π΅ − π£2π΄ π= π΄ π΅ π£1 − π£1 Special note for during an exam… use the version three slides further along In this context, e is the efficiency, the ratio of the difference in the end velocities to the difference in the start velocities. ESTABLISH A REFERENCE FRAME. THIS IS ONLY TRUE ON THE LINE DEFINED BY THE LINE CONNECTING THE CENTERS OF MASS OF THESE OBJECTS (exception : one of the objects is ‘fixed’ and can’t change position.) Schematic Example Momentum is quasi conserved at some efficiency e in the π direction for the system Momentum is conserved in the π‘ direction for both particles. (there is no deformation in this direction) Mathematically Expressed There is another way to express this mathematically π1π΄ π‘ππππππ‘πππ πππππππππ‘ = π2π΄ π‘ππππππ‘πππ πππππππππ‘ Or maybe we could do something like: π΄ π΄ π£1π‘ = π£2π‘ The tangential component of velocity of a particle during {a collision event of two particles} is constant. The efficiency in the normal direction π΅ π΄ π£2π − π£2π π= π΄ π΅ π£1π − π£1π BUT THIS STATEMENT MEANS NOTHING IF YOU DO NOT DRAW A BASIS, AND, ALIGN ONE OF THE BASIS VECTORS WITH THE LINE SEGMENT THAT CONNECTS THE CENTER OF MASS OR THE CENTROID OF THE OBJECTS COLLIDING. Elastic and inelastic collisions A perfectly elastic collision means that the efficiency is 1 An inelastic collision means the efficiency is zero. Literally, this is when two particles come together and stick together. When a collision behaves in this way, this is an inelastic collision. Elastic Collisions We will consider elastic Collisions to have two assumptions: 1. There are no net external forces to the system 2. There is no momentum lost during the collision to other ‘physics’ or ‘chemistry’ π΄ π1 − π΄ π2 = π΅ π2 − π΅ π1 If we consider multiple bodies all making elastic collisions: π π2π − π1π = 0 π=1 Lecture 10 Example 1 The assembly starts from rest and reaches an angular speed of 150 rev/min under the action of a 20-N force T applied to the string for t seconds. Determine t. Neglect friction and all masses except those the four 3-kg spheres, which may be treated as particles. Step 1 : Establish some frames of reference One of the balls spinning is called ‘i’ Note that point O is located at the center of the spinning 4 balls. Step 2 : Governing equation. So yes, I probably need the angular momentum equation: π‘2 π π π π ππ‘ π‘1 π π π π π = π»2 − π»1 π I forget, what is H again? π π» π π ≡ π ππ × ππ ππ π Hmmm… looks like I will need an expression for velocity. Let’s start there. Relative velocity The velocity of particle I will have something to do with the angular momentum about the line of rotation. Point O is on that line. Let’s try to express the velocity of a single ball i with respect to point O π π π π π = π + π΄ π π π + ππ π΄ × π ππ Discussion : What do we do with these terms? π π π π π = π + π΄ π π π + ππ π΄ × π ππ Discussion : What do we do with these terms? Simplifying Zero. In frame A, is is not moving toward or away from O π π π π π = π + zero. In frame N, point O has no translational velocity. π΄ π π π + ππ π΄ × π ππ This represents the rate of rotation of reference frame A Bringing the governing equations together π π π = ππ π΄ × π ππ π‘2 π π π π ππ‘ π‘1 π π π = π»2 − π»1 π π π The system starts from rest and we insert the expression for H: π‘2 π‘1 π π π π ππ‘ = π ππ × ππ π π π΄ × π ππ And we need to know the moment applied In a similar way that Newtons second law links the kinetics of a problem with the kinematics, the previous expression does as well. We need moments though, since this is rotating. ππ π π =? Well, it’s a Tension T that is 0.1 meters out from the radius. π = π × πΉ = −0.1π2 × −ππ3 = 0.1ππ1 Solving for the moment through time This is a relatively simple integration: (useful note, π1 is constant in time) π‘2 π π π π ππ‘ π‘1 = π‘ 0.1ππ1 ππ‘ 0 = 0.1ππ‘ π1 Ok, let’s plug this into the previous equation. (The 4 that magically appears is due to the fact the spindle has 4 balls). 0.1ππ‘ π1 = 4 π ππ × ππ π π π΄ × π ππ The usefulness of ‘aligned reference frames’ The phrase ‘aligned reference frames’ is mine. I designed this system so that π1 and π1 are in the same direction. This means that, even if I don’t know the rate of rotation, π, I can at least express what it looks like as a vector: π π π΄ = ππ1 = ππ1 Consider me writing it twice as like a Rosetta stone of my handwriting. Still filling in some blanks We need the position vector from O to I : π ππ = 0.4π2 Now to calculate the cross product: π π π΄ × π ππ = ππ1 × 0.4π2 = 0.4ππ3 0.1ππ‘ π1 = 4 0.4π2 × ππ 0.4ππ3 What was the mass again? The phrase ‘aligned reference frames’ is mine. I designed this system so that π1 and π1 are in the same direction. This means that, even if I don’t know the rate of rotation, π, I can at least express what it looks like as a vector: 0.1ππ‘ π1 = 12ππ 0.4π2 × 0.4ππ3 0.1ππ‘ π1 = 12ππ 0.16ππ1 Man, am I happy I set π1 = π1 0.1ππ‘ = 12ππ 0.16π Another quick snippet from my handwritten notes… And there you have it. This conversion from rev/min to radians per second is useful! Lecture 10 Example 2 To pass inspection, steel balls designed for use in ball bearings must clear the fixed bar A at the top of their rebound when dropped from rest through the vertical distance H = 36 in. onto the heavy inclined steel plate. If the balls which have a coefficient of restitution of less than 0.7 with the rebound plate are to be rejected, determine the position of bar the by specifying h and s. Neglect any friction during the impact. Let’s draw some pictures π I know that the ‘gravity’ reference frame will be useful. (again, I made up this phrase.) π But there is another frame we need, because a collision is involved π‘ π Step 1 : Speed at collision π If one of the two things colliding ‘can’t move’, then π‘ is aligned with the surface of contact. If this plate could move, then aim for the center. Also, it looks like this is pretty much on center. You know, just having the magnitude of velocity would be useful. Using geometry, we could find the normal and tangential components of velocity. Important assumption : Restoring force and deformation force are much greater than gravity π‘ Choose your adventure! I will set and run a Poll: Conservation of Energy Kinematics Equations Conservation of Energy ππππ π12 = βπΎπΈ + βππΈ = 0 because no energy enters or leaves the system 0 = πΎπΈπ − πΎπΈπ + ππΈπ − ππΈπ Discussion : Simplifying 1 πΎπΈπ = ππΈπ → ππ£ 2 = πβπ 2 Solving for velocity Now, we have a formula, lets solve for velocity and find a magnitude π£ 2 = 2πβ π£= 2πβ = 2 32.2 Exit ππ‘ π ππ 2 36 πππβππ 1 ππ‘ ππ‘ = 13.90 12 πππβππ π ππ Kinematics Constant Acceleration means this is true: π£π2 = π£π2 + 2πβπ₯ π£π2 = 2πβ π£π = 2πβ = Exit 2 32.2 ππ‘ π ππ 2 36 πππβππ 1 ππ‘ ππ‘ = 13.90 12 πππβππ π ππ Solving for normal and tangent velocity π π π = 10° π = − sin 10° π‘ + cos 10° π π π΅π» ππππ π2 π‘ = −13.9 − sin 10° π‘ + −13.9 cos 10° π Applying efficiency. Ok, so it is time to use the efficiency equation. However, let’s be careful about our ‘time steps’, or the different points in time we are using for labels. 1. Time 1 is when the ball starts to fall 2. Time 2 is just before the ball collides with the plate. 3. Time 3 is just after the ball leaves the plate. We know the velocity of the ball normal and tangent to the plate at time 2. So, lets work off time 3 as the ‘after’ π= π΅ π£3π π΄ π£2π − − π΄ π£3π π΅ π£2π Modeling the plate. Discussion : Is it fair to say the plate doesn’t move? π= ππππ −π£3π ππππ π£2π ππππ π£3π → 0.7 = ππ‘ = 9.58 π ππ ππππ −π£3π −13.9 cos 10° Velocity as a vector at time 3 π΅π»π ππππ 3 = −13.9 − sin 10° π‘ + 0.7 −13.9 cos 10° π π΅π»π ππππ 3 ππ‘ = 2.41π‘ + 9.58π π ππ So, who is up for a trip back to the N Basis? Back to N The acceleration due to gravity is in the N basis, in π − π. We should work in that system. π‘ = cos 10° π − sin 10° π π = sin 10° π + cos 10° π π΅π ππππ 3 ππ‘ = 4.04π + 9.02π π ππ Then, in words, you find the max height a ball would reach, and use the time to get there to find the value for s. The answers are s = 1.13 ft and h = 1.26 ft, but since this is a problem we have done so many times, I am going to skip over it.