Introduction to C++ Templates and Exceptions C++ Function Templates C++ Class Templates Exception and Exception Handler C++ Function Templates Approaches for functions that implement identical tasks for different data types Function Overloading Function Template Instantiating a Function Templates Naïve Approach Approach 1: Naïve Approach create unique functions with unique names for each combination of data types difficult to keeping track of multiple function names lead to programming errors Example void PrintInt( int n ) { cout << "***Debug" << endl; cout << "Value is " << n << endl; } void PrintChar( char ch ) { cout << "***Debug" << endl; cout << "Value is " << ch << endl; } void PrintFloat( float x ) To output the traced values, we insert: { … PrintInt(sum); } void PrintDouble( double d ) PrintChar(initial); { … PrintFloat(angle); } Approach 2:Function Overloading (Review) • The use of the same name for different C++ functions, distinguished from each other by their parameter lists • Eliminates need to come up with many different names for identical tasks. • Reduces the chance of unexpected results caused by using the wrong function name. Example of Function Overloading void Print( { cout << cout << } void Print( { cout << cout << } void Print( { } int n ) "***Debug" << endl; "Value is " << n << endl; char ch ) "***Debug" << endl; "Value is " << ch << endl; float x ) To output the traced values, we insert: Print(someInt); Print(someChar); Print(someFloat); Approach 3: Function Template • A C++ language construct that allows the compiler to generate multiple versions of a function by allowing parameterized data types. FunctionTemplate Template < TemplateParamList > FunctionDefinition TemplateParamDeclaration: placeholder class typeIdentifier typename variableIdentifier Example of a Function Template template<class SomeType> Template parameter (class, user defined type, built-in types) void Print( SomeType val ) { cout << "***Debug" << endl; cout << "Value is " << val << endl; } Template argument To output the traced values, we insert: Print<int>(sum); Print<char>(initial); Print<float>(angle); Instantiating a Function Template • When the compiler instantiates a template, it substitutes the template argument for the template parameter throughout the function template. TemplateFunction Call Function < TemplateArgList > (FunctionArgList) Summary of Three Approaches Naïve Approach Different Function Definitions Different Function Names Function Overloading Different Function Definitions Same Function Name Template Functions One Function Definition (a function template) Compiler Generates Individual Functions Class Template • A C++ language construct that allows the compiler to generate multiple versions of a class by allowing parameterized data types. Class Template Template < TemplateParamList > ClassDefinition TemplateParamDeclaration: placeholder class typeIdentifier typename variableIdentifier Example of a Class Template template<class ItemType> class GList Template { parameter public: bool IsEmpty() const; bool IsFull() const; int Length() const; void Insert( /* in */ ItemType item ); void Delete( /* in */ ItemType item ); bool IsPresent( /* in */ ItemType item ) const; void SelSort(); void Print() const; GList(); // Constructor private: int length; ItemType data[MAX_LENGTH]; }; Instantiating a Class Template • • • Class template arguments must be explicit. The compiler generates distinct class types called template classes or generated classes. When instantiating a template, a compiler substitutes the template argument for the template parameter throughout the class template. Instantiating a Class Template To create lists of different data types // Client code template argument GList<int> list1; GList<float> list2; GList<string> list3; list1.Insert(356); list2.Insert(84.375); list3.Insert("Muffler bolt"); Compiler generates 3 distinct class types GList_int list1; GList_float list2; GList_string list3; Substitution Example class GList_int { public: int void Insert( /* in */ ItemType item ); int void Delete( /* in */ ItemType item ); bool IsPresent( /* in */ ItemType item ) const; private: int length; ItemType data[MAX_LENGTH]; }; int int Function Definitions for Members of a Template Class template<class ItemType> void GList<ItemType>::Insert( /* in */ ItemType item ) { data[length] = item; length++; } //after substitution of float void GList<float>::Insert( /* in */ float item ) { data[length] = item; length++; } Another Template Example: passing two parameters template <class T, int size> class Stack {... non-type parameter }; Stack<int,128> mystack; Exception • An exception is a unusual, often unpredictable event, detectable by software or hardware, that requires special processing occurring at runtime • In C++, a variable or class object that represents an exceptional event. Errors can be dealt with at place error occurs Exception handling Easy to see if proper error checking implemented Harder to read application itself and see how code works Makes clear, robust, fault-tolerant programs C++ removes error handling code from "main line" of program Common failures new not allocating memory Out of bounds array subscript Division by zero Invalid function parameters Exception handling - catch errors before they occur Deals with synchronous errors (i.E., Divide by zero) Does not deal with asynchronous errors - disk I/O completions, mouse clicks - use interrupt processing Used when system can recover from error – Exception handler - recovery procedure Typically used when error dealt with in different place than where it occurred Useful when program cannot recover but must shut down cleanly Exception handling should not be used for program control Not optimized, can harm program performance Exception handling improves fault-tolerance Most programs support only single threads Easier to write error-processing code Specify what type of exceptions are to be caught Techniques in this chapter apply for multithreaded OS as well (windows NT, OS/2, some UNIX) Exception handling another way to return control from a function or block of code Handling Exception • • If without handling, • Program crashes • Falls into unknown state An exception handler is a section of program code that is designed to execute when a particular exception occurs • Resolve the exception • Lead to known state, such as exiting the program Standard Exceptions Exceptions Thrown by the Language – new Exceptions Thrown by Standard Library Routines Exceptions Thrown by user code, using throw statement When Exception Handling Should Be Used Error handling should be used for Processing exceptional situations Processing exceptions for components that cannot handle them directly Processing exceptions for widely used components (libraries, classes, functions) that should not process their own exceptions Large projects that require uniform error processing Basics of C++ Exception Handling: try, throw, catch A function can throw an exception object if it detects an error Object typically a character string (error message) or class object If exception handler exists, exception caught and handled Otherwise, program terminates Basics of C++ Exception Handling: try, throw, catch (II) Format Enclose code that may have an error in try block Follow with one or more catch blocks – Each catch block has an exception handler If exception occurs and matches parameter in catch block, code in catch block executed If no exception thrown, exception handlers skipped and control resumes after catch blocks throw point - place where exception occurred – Control cannot return to throw point throw - indicates an exception has occurred Usually has one operand (sometimes zero) of any type – If operand an object, called an exception object – Conditional expression can be thrown Code referenced in a try block can throw an exception Exception caught by closest exception handler Control exits current try block and goes to catch handler (if it exists) Example (inside function definition) if ( denominator == 0 ) throw DivideByZeroException(); – Throws a dividebyzeroexception object The throw Statement Throw: to signal the fact that an exception has occurred; also called raise ThrowStatement throw Expression Exception handlers are in catch blocks Format: catch( exceptionType parameterName){ exception handling code } Caught if argument type matches throw type If not caught then terminate called which (by default) calls abort Example: catch ( DivideByZeroException ex) { cout << "Exception occurred: " << ex.what() <<'\n' } – Catches exceptions of type DivideByZeroException Catch all exceptions catch(...) - catches all exceptions – You do not know what type of exception occurred – There is no parameter name - cannot reference the object If no handler matches thrown object Searches next enclosing try block – If none found, terminate called If found, control resumes after last catch block If several handlers match thrown object, first one found is executed catch parameter matches thrown object when They are of the same type – Exact match required - no promotions/conversions allowed The catch parameter is a public base class of the thrown object The catch parameter is a base-class pointer/ reference type and the thrown object is a derived-class pointer/ reference type The catch handler is catch( ... ) Thrown const objects have const in the parameter type Unreleased resources Resources may have been allocated when exception thrown catch handler should delete space allocated by new and close any opened files catch handlers can throw exceptions Exceptions can only be processed by outer try blocks The try-catch Statement How one part of the program catches and processes the exception that another part of the program throws. TryCatchStatement try Block catch (FormalParameter) Block catch (FormalParameter) FormalParameter DataType VariableName … Example of a try-catch Statement try { // Statements that process personnel data and may throw // exceptions of type int, string, and SalaryError } catch ( int ) { // Statements to handle an int exception } catch ( string s ) { cout << s << endl; // Prints "Invalid customer age" // More statements to handle an age error } catch ( SalaryError ) { // Statements to handle a salary error } Execution of try-catch A statement throws an exception Control moves directly to exception handler No statements throw an exception Exception Handler Statements to deal with exception are executed Statement following entire try-catch statement Throwing an Exception to be Caught by the Calling Code void Func3() { try { Func4(); } catch ( ErrType ) { } } void Func4() { Function call if ( error ) throw ErrType(); Normal return } Return from thrown exception Practice: Dividing by ZERO Apply what you know: int Quotient(int numer, int denom ) // The numerator // The denominator { if (denom != 0) return numer / denom; else //What to do?? do sth. to avoid program //crash } A Solution int Quotient(int numer, int denom ) // The numerator // The denominator { if (denom == 0) throw DivByZero(); //throw exception of class DivByZero return numer / denom; } A Solution // quotient.cpp -- Quotient program #include<iostream.h> #include <string.h> int Quotient( int, int ); class DivByZero {}; // Exception class int main() { int numer; // Numerator int denom; // Denominator //read in numerator and denominator while(cin) { try { cout << "Their quotient: " << Quotient(numer,denom) <<endl; } catch ( DivByZero )//exception handler { cout<<“Denominator can't be 0"<< endl; } // read in numerator and denominator } return 0; } Take Home Message Templates are mechanisms for generating functions and classes on type parameters. We can design a single class or function that operates on data of many types – function templates – class templates An exception is a unusual, often unpredictable event that requires special processing occurring at runtime – throw – try-catch Rethrowing exceptions Used when an exception handler cannot process an exception Rethrow exception with the statement: throw; – No arguments – If no exception thrown in first place, calls terminate Handler can always rethrow exception, even if it performed some processing Rethrown exception detected by next enclosing try block 1 // Fig. 23.2: fig23_02.cpp 2 // Demonstration of rethrowing an exception. 3 #include <iostream> 4 5 using std::cout; 6 using std::endl; 7 8 #include <exception> 9 10 using std::exception; 11 12 void throwException() 13 { 14 // Throw an exception and immediately catch it. 15 try { 1. Load header 16 cout << "Function throwException\n"; 17 throw exception(); 18 } 19 catch( exception e ) 20 { 21 // generate exception 1.1 Function prototype cout << "Exception handled in function throwException\n"; 22 23 throw; // rethrow exception for further processing } 24 25 cout << "This also should not print\n"; 26 } 27 28 int main() 29 { 30 try { 31 throwException(); 32 cout << "This should not print\n"; 33 } 34 catch ( exception e ) 35 { 36 37 cout << "Exception handled in main\n"; } 38 39 40 41 cout << "Program control continues after catch in main" << endl; return 0; 2. Function call 42 } Function throwException Exception handled in function throwException Exception handled in main Program control continues after catch in main 3. Output Exception specification (throw list) Lists exceptions that can be thrown by a function Example: int g( double h ) throw ( a, b, c ) { // function body } Function can throw listed exceptions or derived types If other type thrown, function unexpected called throw() (i.e., no throw list) states that function will not throw any exceptions – In reality, function can still throw exceptions, but calls unexpected (more later) If no throw list specified, function can throw any exception Function unexpected Function terminate Calls the function specified with set_unexpected – Default: terminate Calls function specified with set_terminate – Default: abort set_terminate and set_unexpected Prototypes in <exception> Take pointers to functions (i.E., Function name) – Function must return void and take no arguments Returns pointer to last function called by terminate or unexpected Uncaught Exception Function-call stack unwound when exception thrown and not caught in a particular scope Tries to catch exception in next outer try/catch block Function in which exception was not caught terminates –Local variables destroyed –Control returns to place where function was called If control returns to a try block, attempt made to catch exception –Otherwise, further unwinds stack If exception not caught, terminate called Constructors, Destructors and Exception Handling What to do with an error in a constructor? A constructor cannot return a value - how do we let the outside world know of an error? – Keep defective object and hope someone tests it – Set some variable outside constructor A thrown exception can tell outside world about a failed constructor catch handler must have a copy constructor for thrown object