Annotated Bibliography VR theme parks and the future of hospitality. UCF Online. (2022, December 2). Retrieved from https://www.ucf.edu/online/hospitality/news/vr-theme-parks-revolutionizing-amusementhospitality/ The article examines how virtual reality (VR) is transforming the entertainment and hospitality industries. The use of VR allows theme parks to provide guests with immersive experiences that make them feel as if they are in another world. Virtual reality technology is also used to create virtual queues, which allows visitors to spend more time enjoying the park's attractions and less time waiting in line. Additionally, virtual reality (VR) can be used to create personalized experiences for guests, such as tailoring ride experiences to individual preferences. The article also looks at the future impact of virtual reality on the industry, such as the possibility of creating entirely virtual theme parks. Johnson, S. (2021, July 17). What will the Disneyland of the future look like? Freethink. Retrieved from https://www.freethink.com/series/hard-reset/vr-theme-parks The article "What Will the Future of Disneyland look like?" investigates the rise of virtual reality (VR) theme parks as a new form of entertainment. These parks use cutting-edge technology to create immersive experiences for visitors, allowing them to explore virtual worlds and interact with digital objects in previously unimaginable ways. The article examines several VR theme parks, including The VOID, Dreamscape Immersive, and Zero Latency, and discusses the various technologies used to create their experiences. It also looks at some of the issues that VR theme parks face, such as the high cost of admission and the need for a lot of physical space. Despite these obstacles, the article contends that virtual reality theme parks have the potential to revolutionize the entertainment industry and provide visitors with new experiences. As technology advances, we can expect to see more VR theme parks spring up around the world. Terwiesch, Siggelkow , Merz , & Franklin, N. (n.d.). When Fun Goes Digital: Creating the theme park of the future. Knowledge at Wharton. Retrieved from https://knowledge.wharton.upenn.edu/podcast/knowledge-at-wharton-podcast/futuretheme-park-innovation/ The podcast delves into the future of theme park innovation. Dennis Speigel, president of International Theme Park Services, discusses how technology, such as augmented reality and virtual reality, is being used to improve the guest experience. He also discusses the importance of storytelling in creating immersive experiences, using Disney and Universal Studios as examples. The discussion also includes the industry impact of COVID-19 and how theme parks are adapting to ensure guest safety. Speigel also discusses the industry's future, including the growing trend of parks becoming year-round destinations and the potential for parks to expand globally. Griffin, Al. “Step Right up, Folks!” Chicago: H. Regnery Co., 1974. Print. Al Griffin wrote and published "Step Right Up, Folks!" in 1974. The book delves into the history and evolution of the American circus, beginning in the 18th century and ending in the mid-20th century. Griffin discusses the circus's various aspects, including its performers, animals, and the advancement of circus technology. He also investigates the circus's social and cultural impact on American society, as well as its influence on other forms of entertainment such as vaudeville and television. Interviews with former circus performers and executives are included in the book, providing insights into the inner workings of the circus industry. Overall, "Step Right Up, Folks!" is an in-depth examination of the history and cultural significance of the American circus Laurel, Brenda. “Virtual Reality.” Scientific American, vol. 273, no. 3, 1995, pp. 90–90 JSTOR, Brenda Laurel discusses the potential of virtual reality (VR) and its applications in various fields in this brief article. She describes VR as a tool that allows people to experience environments and situations that would otherwise be impossible, allowing them to learn and explore in new ways. Laurel also mentions the difficulties in creating effective VR experiences, such as the need for well-designed interfaces and immersive environments that engage the user's senses. She believes that virtual reality has the potential to transform fields such as education, entertainment, and communication, but she acknowledges that there are still many technical and social challenges to overcome. Overall, the article provides a brief overview of VR's potential and its future implications.