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annotated bibliography

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Annotated Bibliography
VR theme parks and the future of hospitality. UCF Online. (2022, December 2). Retrieved from
https://www.ucf.edu/online/hospitality/news/vr-theme-parks-revolutionizing-amusementhospitality/
The article examines how virtual reality (VR) is transforming the entertainment and
hospitality industries. The use of VR allows theme parks to provide guests with immersive
experiences that make them feel as if they are in another world. Virtual reality technology
is also used to create virtual queues, which allows visitors to spend more time enjoying the
park's attractions and less time waiting in line. Additionally, virtual reality (VR) can be
used to create personalized experiences for guests, such as tailoring ride experiences to
individual preferences. The article also looks at the future impact of virtual reality on the
industry, such as the possibility of creating entirely virtual theme parks.
Johnson, S. (2021, July 17). What will the Disneyland of the future look like? Freethink.
Retrieved from https://www.freethink.com/series/hard-reset/vr-theme-parks
The article "What Will the Future of Disneyland look like?" investigates the rise of virtual
reality (VR) theme parks as a new form of entertainment. These parks use cutting-edge
technology to create immersive experiences for visitors, allowing them to explore virtual
worlds and interact with digital objects in previously unimaginable ways. The article
examines several VR theme parks, including The VOID, Dreamscape Immersive, and Zero
Latency, and discusses the various technologies used to create their experiences. It also
looks at some of the issues that VR theme parks face, such as the high cost of admission
and the need for a lot of physical space. Despite these obstacles, the article contends that
virtual reality theme parks have the potential to revolutionize the entertainment industry
and provide visitors with new experiences. As technology advances, we can expect to see
more VR theme parks spring up around the world.
Terwiesch, Siggelkow , Merz , & Franklin, N. (n.d.). When Fun Goes Digital: Creating the
theme park of the future. Knowledge at Wharton. Retrieved from
https://knowledge.wharton.upenn.edu/podcast/knowledge-at-wharton-podcast/futuretheme-park-innovation/
The podcast delves into the future of theme park innovation. Dennis Speigel, president of
International Theme Park Services, discusses how technology, such as augmented reality
and virtual reality, is being used to improve the guest experience. He also discusses the
importance of storytelling in creating immersive experiences, using Disney and Universal
Studios as examples. The discussion also includes the industry impact of COVID-19 and
how theme parks are adapting to ensure guest safety. Speigel also discusses the industry's
future, including the growing trend of parks becoming year-round destinations and the
potential for parks to expand globally.
Griffin, Al. “Step Right up, Folks!” Chicago: H. Regnery Co., 1974. Print.
Al Griffin wrote and published "Step Right Up, Folks!" in 1974. The book delves into the
history and evolution of the American circus, beginning in the 18th century and ending in
the mid-20th century. Griffin discusses the circus's various aspects, including its
performers, animals, and the advancement of circus technology. He also investigates the
circus's social and cultural impact on American society, as well as its influence on other
forms of entertainment such as vaudeville and television. Interviews with former circus
performers and executives are included in the book, providing insights into the inner
workings of the circus industry. Overall, "Step Right Up, Folks!" is an in-depth
examination of the history and cultural significance of the American circus
Laurel, Brenda. “Virtual Reality.” Scientific American, vol. 273, no. 3, 1995, pp. 90–90 JSTOR,
Brenda Laurel discusses the potential of virtual reality (VR) and its applications in various
fields in this brief article. She describes VR as a tool that allows people to experience
environments and situations that would otherwise be impossible, allowing them to learn
and explore in new ways. Laurel also mentions the difficulties in creating effective VR
experiences, such as the need for well-designed interfaces and immersive environments
that engage the user's senses. She believes that virtual reality has the potential to transform
fields such as education, entertainment, and communication, but she acknowledges that
there are still many technical and social challenges to overcome. Overall, the article
provides a brief overview of VR's potential and its future implications.
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