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GE-113 - Course Syllabus

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Republic of the Philippines
LEYTE NORMAL UNIVERSITY
Paterno St., Tacloban City
Outcomes-Based Syllabus
1st Sem., SY: 2023-2024
PART 1
VISION
A globally recognized university of education, management, arts and sciences geared towards the inclusive growth and sustainability of society.
MISSION
To produce globally recognized human capital along teacher education, management, arts and sciences responsive to the development needs of the society.
PART II – Preliminaries
COURSE CODE
COURSE TITLE
COURSE CREDIT
PRE-REQUISITE
COURSE DESCRIPTION
:
:
:
:
:
GE-113
Living in the IT Era
3.0
NONE
This course allows student to explore the science, culture, and ethics of information technology, its various uses
and applications, as well as its influence on culture and society. It also aims to strike a balance between conceptual
instruction and socially and culturally oriented discussions as it not only explains the basic concepts or key terms
in IT but also features the major IT trends along with the issues and challenges these developments bring.
Institutional
Outcomes
College Outcomes
The College of Arts and
Science endeavors to:
Critical thinkers
Produce graduates who think and
decide logically and creatively in the
various programs
Effective
Communicators
Turnout graduates who can
communicate effectively in both
verbal and non-verbal forms
ICT Competent
Develop graduates who can use or
generate
appropriate
ICTs
efficiently and effectively
Professionally
competent
Values-laden leaders
Produce graduates who can
excellently perform and deliver
services with professionalism in
various fields in the Arts and
Sciences
Produce graduates with exemplary
leadership anchored in the core
values of excellence, integrity, and
service
Program Outcomes
The Information Technology
and Computer Education Unit
endeavor students to:
Provide solutions and take them into
account in the selection, creation,
evaluation and administration of
computer-based systems.
Communicate effectively with the
computing community and with society
at large about complex computing
activities through logical writing,
presentations, and clear instructions
Design, implement and evaluate
computer-based systems, processes,
components and programs to meet
desired needs and requirements under
various constraints.
COURSE Outcome
Students who can analyze and
implement situational problems and
solution.
Students who can interact with others
during
classroom
participation
activities.
Students who can apply simple
design solutions that are usercentered.
Integrate IT-based solutions into the
user-environment effectively.
Engage in planning self-learning and Students who can professionally
improving performance as a foundation design and develop program.
for
continuing
professional
development
Function effectively as a member or
leader of a development team
recognizing the different roles within a
team to accomplish a common goal
Participate and contribute in the
creation of an effective project plan.
Students who can work effectively in
group in making desirable practical
applications or programs.
PART III – COURSE PLAN
COURSE
OUTCOME
CO2
CO3
CO1
CO2
CO3
CO1
CO2
CO3
CO4
INTENDED LEARNING
OUTCOME
LO1: State the class
policies and guidelines
LO2: Group work
LO4: Gain insight into what
Living in the IT era is, and its
relevance
LO1: Understand how ICT came
into existence
LO2: Differentiate IT from ICT
LO3: Identify the usage and
application of ICT in our daily lives
LO4: Assess the impact of ICT on
individuals, organizations, and
society.
LO1: Identify the different periods
in the history of computers
LO2: Identify different inventions
and discoveries during electromechanical age that lead to the
inventions of today’s technology.
LO3: Identify different
technologies and their
improvements during the
different generations.
LO1: Explore various generations
and breakthrough technologies on
the web and internet.
CONTENT
LNU VMGO
Course Syllabi
Gender Equality in IT World
Unit I - Introduction to
Information and Communication
Technology
 History of ICT
 IT vs. ICT
o Breakdown of ICT
 ICT in Our Daily Lives
 Impacts of ICT on Individuals,
Organizations, and Society
o Positive Effects
o Negative Effects
o Ethical Issues in ICT
TIME
FRAME
1 hour
and 30
minutes
6 hours
Unit II – History of Computers:
Basic Computing Periods
 Pre-mechanical Age
 Mechanical Age
 Electromechanical Age
 Electronic Age
6 hours
Unit III - The Web and Internet
 Webs 1.0, 2.0, and 3.0
 Types of websites
 Introduction to Internet
6 hours
TEACHING AND
LEARNING EXPERIENCE
 Lecture and
Orientation
ASSESSMENT

LEARNING RESOURCES

Recitation





Lecture
Think-pair-share
Group Activity





Lecture
Think-pair-share
Group Activity




Think-pair-share
Pair Activity


Recitation
Quiz



Recitation
Quiz


Recitation
Quiz


Learning Management
System (Google Classroom)
Multimedia Projector
Computer
Learning Management
System (Google Classroom)
Multimedia Projector
Computer
Learning Management
System (Google Classroom)
Multimedia Projector
Computer
Learning Management
System (Google Classroom)
Multimedia Projector
CO1
CO2
CO3
CO4
CO5
CO1
CO2
CO3
CO2
CO3
LO2: Discover how the internet
 Current and Emerging
evolved through time.
Trends in Web
LO3: Identify various current and
Technologies
emerging web technologies and
understand how it’s used.
LO1: Learn the proper and ethical Unit IV – Computer Ethics and
use of computers and similar
the Netiquettes
digital technologies.
 Ethical Use of Computers
LO2: Identify and familiarize
 The Netiquettes
responsible use of the internet by
 Internet Security and
following the netiquettes.
Safety
LO3: Discuss various threats and
o Cybercrimes
risks to internet privacy and
o Internet Threats
security.
 Privacy in the Digital Era
LO4: Assess the impact of ICT
o Conceptions of
technologies to information
Privacy and its
privacy
Importance
o The impact of ICT to
Privacy
LO1: Identify the strengths,
weaknesses, opportunities, and
imminent threats of the digital age
LO2: Discuss the evolution of
media and its importance in the
development of the digital age.
LO3: Explain the role of ICT in
social change
LO1: Discuss various emerging
trends and technologies in ICT
LO2: Understand the working
principles of internet of things and
other related technologies.
Unit V - Digital Age and Social
Change
 Introduction to the Digital Age
o Evolution of Media
o Media in the Digital Age
 Global Digital Development
 The ICT and its Role in Social
Change
o Social Media Campaigns

7 hours and
30 minutes
3 hours



Lecture
Think-pair-share
Group Activity




Fishbowl Activity
Pair Activity

Laboratory
exercise


Multimedia Projector
Computer

Laboratory
exercises
Quiz


Multimedia Projector
Computer
MIDTERM EXAMINATIONS
6 hours
 Think-pair-share
 Response Cards
Unit VI – IT Culture and the
Society
 Internet of Things
 Current Trends and Emerging
Technologies
Computer

Recitation
Quiz



Learning Management
System (Google Classroom)
Multimedia Projector
Computer
CO1
CO2
CO3
CO2
CO3
CO5
LO1: Familiarize the basic
fundamentals of graphics design
and composition
LO2: Understand how various
graphics design approaches are
used in creating useful and
informative graphics.
LO3: Discuss the importance of
having a good graphics design in
visual communication.
Unit VII – Graphics Design and
Composition for Social Impact
 Graphics Design
Fundamentals
o Branding and Identity
o Layout and Composition
o Typography
o Color
o Image
6 hours
LO1: Discuss the basic
fundamentals, rules, and
techniques of photography
LO2: Identify the various
approaches in capturing images to
express visual communication.
LO3: Familiarize image postprocessing methods and software
applications used.
LO4: Compose visually appealing
images that impact social change
and awareness in the digital era.
Unit VIII - Photo Imaging and
Post Processing
 Basic Fundamentals of
Photography
 Various Approaches to
Photography
 Introduction to Image Postprocessing
6 hours






FINAL EXAMINATIONS
Facilitated
Synchronous
Discussion
Think-pair-share
Response Cards

Facilitated
Synchronous
Discussion
Think-pair-share
Response Cards



Laboratory
exercises
Quiz


Multimedia Projector
Computer
Laboratory
exercises
Quiz


Multimedia Projector
Computer
PART IV - GRADING
* Recitation includes group and pair activities
Project
Recitation and Reporting
15%
15%
Quizzes and Activities
Midterm
Finals
TOTAL
20%
20%
25%
100%
POINTS
Time Spent on Activity
Completion of Task
Reasonable output and Information
Neatness, Readability, and Legibility
1-10
11-15
16-20
21-25
Student spent too much time
and/or too little time on entire
computer lab activity.
Student spent too much time
and/or too little time on parts of
computer lab activity.
Student spent an adequate amount
of time on computer lab activity to
ensure good results.
Student completed less than 1/2 of
the computer lab activity by the
due date.
Output and information given are
entirely unreasonable throughout
the activity.
Output and information given are
entirely unreadable and illegible
throughout the activity.
Student completed about 1/2 of the
computer lab activity by the due
date.
Output and information given are
unreasonable in some areas of the
activity.
Output and information given are
unreadable and illegible
throughout most of the activity.
Student completed about 80% of the
computer lab activity by the due
date.
Output and information given are
reasonable throughout most of the
activity.
Output and information given are
neat, readable, and legible
throughout most of the activity.
Student spent an adequate
amount of time on computer lab
activity to ensure the best
results.
Student completed all of the
computer lab activity by the due
date.
Output and information given are
very reasonable throughout all of
the activity.
Output and information given are
very neat, readable, and legible
throughout all of the activity.
Total
____
____
____
____
List of References
Caoili-Tayuan,R, Eleazar, M. (2019). Living in the information Technology Era. Quezon City. C&E Publishing, Inc Whitman, M. &
Mattord H. (2012). Principles of Information Security.Fourth Edition.Course Technology, Cengage Learning. Blyth, A & Kovacich, G.
(2006). Information Assurance Security in the Information Environment. Second Edition.Springer-Verlag London Limited
Bishop, M. (2005). Introduction to Computer Security.Pearson Education, Inc.ISBN: 0-321-24744-2
Andress, J. (2011). The basics of information security : understanding the fundamentals of InfoSec in theory and practice. Elsevier Inc.
ISBN: 978-1-59749-653-7
Last Revision Prepared by:
AIKO A. LARION-AMAGO
Faculty
Date: ___________________
Recent Revision Prepared by:
RICO V. COMBINIDO
Faculty
Date: AUGUST 17, 2023
Reviewed by
DEVINE GRACE D. FUNCION, MSIT
Program Coordinator, IT & Computer
Education Unit
Date
_______________________
Recommending Approval:
CLEOFE L. LAJARA, D.A.
Dean, College of Arts & Sciences
_______________________
Approved by:
MA. ROCINI E. TENASAS, Ph.D.
Vice President, Academic Services
_______________________
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