Republic of the Philippines LEYTE NORMAL UNIVERSITY Paterno St., Tacloban City Outcomes-Based Syllabus 1st Sem., SY: 2023-2024 PART 1 VISION A globally recognized university of education, management, arts and sciences geared towards the inclusive growth and sustainability of society. MISSION To produce globally recognized human capital along teacher education, management, arts and sciences responsive to the development needs of the society. PART II – Preliminaries COURSE CODE COURSE TITLE COURSE CREDIT PRE-REQUISITE COURSE DESCRIPTION : : : : : GE-113 Living in the IT Era 3.0 NONE This course allows student to explore the science, culture, and ethics of information technology, its various uses and applications, as well as its influence on culture and society. It also aims to strike a balance between conceptual instruction and socially and culturally oriented discussions as it not only explains the basic concepts or key terms in IT but also features the major IT trends along with the issues and challenges these developments bring. Institutional Outcomes College Outcomes The College of Arts and Science endeavors to: Critical thinkers Produce graduates who think and decide logically and creatively in the various programs Effective Communicators Turnout graduates who can communicate effectively in both verbal and non-verbal forms ICT Competent Develop graduates who can use or generate appropriate ICTs efficiently and effectively Professionally competent Values-laden leaders Produce graduates who can excellently perform and deliver services with professionalism in various fields in the Arts and Sciences Produce graduates with exemplary leadership anchored in the core values of excellence, integrity, and service Program Outcomes The Information Technology and Computer Education Unit endeavor students to: Provide solutions and take them into account in the selection, creation, evaluation and administration of computer-based systems. Communicate effectively with the computing community and with society at large about complex computing activities through logical writing, presentations, and clear instructions Design, implement and evaluate computer-based systems, processes, components and programs to meet desired needs and requirements under various constraints. COURSE Outcome Students who can analyze and implement situational problems and solution. Students who can interact with others during classroom participation activities. Students who can apply simple design solutions that are usercentered. Integrate IT-based solutions into the user-environment effectively. Engage in planning self-learning and Students who can professionally improving performance as a foundation design and develop program. for continuing professional development Function effectively as a member or leader of a development team recognizing the different roles within a team to accomplish a common goal Participate and contribute in the creation of an effective project plan. Students who can work effectively in group in making desirable practical applications or programs. PART III – COURSE PLAN COURSE OUTCOME CO2 CO3 CO1 CO2 CO3 CO1 CO2 CO3 CO4 INTENDED LEARNING OUTCOME LO1: State the class policies and guidelines LO2: Group work LO4: Gain insight into what Living in the IT era is, and its relevance LO1: Understand how ICT came into existence LO2: Differentiate IT from ICT LO3: Identify the usage and application of ICT in our daily lives LO4: Assess the impact of ICT on individuals, organizations, and society. LO1: Identify the different periods in the history of computers LO2: Identify different inventions and discoveries during electromechanical age that lead to the inventions of today’s technology. LO3: Identify different technologies and their improvements during the different generations. LO1: Explore various generations and breakthrough technologies on the web and internet. CONTENT LNU VMGO Course Syllabi Gender Equality in IT World Unit I - Introduction to Information and Communication Technology History of ICT IT vs. ICT o Breakdown of ICT ICT in Our Daily Lives Impacts of ICT on Individuals, Organizations, and Society o Positive Effects o Negative Effects o Ethical Issues in ICT TIME FRAME 1 hour and 30 minutes 6 hours Unit II – History of Computers: Basic Computing Periods Pre-mechanical Age Mechanical Age Electromechanical Age Electronic Age 6 hours Unit III - The Web and Internet Webs 1.0, 2.0, and 3.0 Types of websites Introduction to Internet 6 hours TEACHING AND LEARNING EXPERIENCE Lecture and Orientation ASSESSMENT LEARNING RESOURCES Recitation Lecture Think-pair-share Group Activity Lecture Think-pair-share Group Activity Think-pair-share Pair Activity Recitation Quiz Recitation Quiz Recitation Quiz Learning Management System (Google Classroom) Multimedia Projector Computer Learning Management System (Google Classroom) Multimedia Projector Computer Learning Management System (Google Classroom) Multimedia Projector Computer Learning Management System (Google Classroom) Multimedia Projector CO1 CO2 CO3 CO4 CO5 CO1 CO2 CO3 CO2 CO3 LO2: Discover how the internet Current and Emerging evolved through time. Trends in Web LO3: Identify various current and Technologies emerging web technologies and understand how it’s used. LO1: Learn the proper and ethical Unit IV – Computer Ethics and use of computers and similar the Netiquettes digital technologies. Ethical Use of Computers LO2: Identify and familiarize The Netiquettes responsible use of the internet by Internet Security and following the netiquettes. Safety LO3: Discuss various threats and o Cybercrimes risks to internet privacy and o Internet Threats security. Privacy in the Digital Era LO4: Assess the impact of ICT o Conceptions of technologies to information Privacy and its privacy Importance o The impact of ICT to Privacy LO1: Identify the strengths, weaknesses, opportunities, and imminent threats of the digital age LO2: Discuss the evolution of media and its importance in the development of the digital age. LO3: Explain the role of ICT in social change LO1: Discuss various emerging trends and technologies in ICT LO2: Understand the working principles of internet of things and other related technologies. Unit V - Digital Age and Social Change Introduction to the Digital Age o Evolution of Media o Media in the Digital Age Global Digital Development The ICT and its Role in Social Change o Social Media Campaigns 7 hours and 30 minutes 3 hours Lecture Think-pair-share Group Activity Fishbowl Activity Pair Activity Laboratory exercise Multimedia Projector Computer Laboratory exercises Quiz Multimedia Projector Computer MIDTERM EXAMINATIONS 6 hours Think-pair-share Response Cards Unit VI – IT Culture and the Society Internet of Things Current Trends and Emerging Technologies Computer Recitation Quiz Learning Management System (Google Classroom) Multimedia Projector Computer CO1 CO2 CO3 CO2 CO3 CO5 LO1: Familiarize the basic fundamentals of graphics design and composition LO2: Understand how various graphics design approaches are used in creating useful and informative graphics. LO3: Discuss the importance of having a good graphics design in visual communication. Unit VII – Graphics Design and Composition for Social Impact Graphics Design Fundamentals o Branding and Identity o Layout and Composition o Typography o Color o Image 6 hours LO1: Discuss the basic fundamentals, rules, and techniques of photography LO2: Identify the various approaches in capturing images to express visual communication. LO3: Familiarize image postprocessing methods and software applications used. LO4: Compose visually appealing images that impact social change and awareness in the digital era. Unit VIII - Photo Imaging and Post Processing Basic Fundamentals of Photography Various Approaches to Photography Introduction to Image Postprocessing 6 hours FINAL EXAMINATIONS Facilitated Synchronous Discussion Think-pair-share Response Cards Facilitated Synchronous Discussion Think-pair-share Response Cards Laboratory exercises Quiz Multimedia Projector Computer Laboratory exercises Quiz Multimedia Projector Computer PART IV - GRADING * Recitation includes group and pair activities Project Recitation and Reporting 15% 15% Quizzes and Activities Midterm Finals TOTAL 20% 20% 25% 100% POINTS Time Spent on Activity Completion of Task Reasonable output and Information Neatness, Readability, and Legibility 1-10 11-15 16-20 21-25 Student spent too much time and/or too little time on entire computer lab activity. Student spent too much time and/or too little time on parts of computer lab activity. Student spent an adequate amount of time on computer lab activity to ensure good results. Student completed less than 1/2 of the computer lab activity by the due date. Output and information given are entirely unreasonable throughout the activity. Output and information given are entirely unreadable and illegible throughout the activity. Student completed about 1/2 of the computer lab activity by the due date. Output and information given are unreasonable in some areas of the activity. Output and information given are unreadable and illegible throughout most of the activity. Student completed about 80% of the computer lab activity by the due date. Output and information given are reasonable throughout most of the activity. Output and information given are neat, readable, and legible throughout most of the activity. Student spent an adequate amount of time on computer lab activity to ensure the best results. Student completed all of the computer lab activity by the due date. Output and information given are very reasonable throughout all of the activity. Output and information given are very neat, readable, and legible throughout all of the activity. Total ____ ____ ____ ____ List of References Caoili-Tayuan,R, Eleazar, M. (2019). Living in the information Technology Era. Quezon City. C&E Publishing, Inc Whitman, M. & Mattord H. (2012). Principles of Information Security.Fourth Edition.Course Technology, Cengage Learning. Blyth, A & Kovacich, G. (2006). Information Assurance Security in the Information Environment. Second Edition.Springer-Verlag London Limited Bishop, M. (2005). Introduction to Computer Security.Pearson Education, Inc.ISBN: 0-321-24744-2 Andress, J. (2011). The basics of information security : understanding the fundamentals of InfoSec in theory and practice. Elsevier Inc. ISBN: 978-1-59749-653-7 Last Revision Prepared by: AIKO A. LARION-AMAGO Faculty Date: ___________________ Recent Revision Prepared by: RICO V. COMBINIDO Faculty Date: AUGUST 17, 2023 Reviewed by DEVINE GRACE D. FUNCION, MSIT Program Coordinator, IT & Computer Education Unit Date _______________________ Recommending Approval: CLEOFE L. LAJARA, D.A. Dean, College of Arts & Sciences _______________________ Approved by: MA. ROCINI E. TENASAS, Ph.D. Vice President, Academic Services _______________________